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TopHatAlthalus

TopHat's Chain

Apr 17th, 2017
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  1. Decided to start posting my chain.
  2. #1 Pokemon
  3. Region 8 - chose Kanto
  4. Marked
  5. Wanted
  6. Drop-In
  7. TARDIS Bag
  8. Pokegear
  9. Pokedex (filled)
  10. 5x Pokeballs
  11. 3x Potions
  12. 1x Red Hat
  13. Starter
  14. - Ghastly
  15. Physical Fitness
  16. Survival Training
  17. Freerunning
  18. Combat Training
  19. Blend In
  20. Savant
  21. Psionics
  22. Wingsuit
  23.  
  24. Thanks to my drawbacks I am on the go all the time, but I'm also really good at being on the go, and not being noticed. Ideally I won't get much use out of Combat Training this jump, but it's a good thing to have just in case. Savant and Psionics make for a potent combination in combat, and Psionics, Freerunning and my Wingsuit mean I shouldn't need to fight often.
  25.  
  26. I mostly want to sight see, though it would be cool to do the gym challenge I doubt I'll be able to due to the Wanted drawback. Instead I'll tour Kanto and Johto, maybe swing by Alola, and spend the last few years in Hoenn.
  27.  
  28. When I leave my team is:
  29. Gengar.
  30. Ditto.
  31. Zoroark.
  32. Pidgeot.
  33. Porygon.
  34. Audino.
  35.  
  36.  
  37.  
  38. Bodymod
  39. Medium
  40. Athlete
  41. Speed 2
  42. Speed 3 & 4
  43. Dexterity 2
  44. Dexterity 3 & 4
  45. Flexibility 1
  46. Endurance 4
  47. Metavore
  48.  
  49. I can add 'running at superhuman speeds' on top of the nearly superhuman physique i got from Pokemon, and I can run for a very long time before needing to stop. Metavore is just useful.
  50.  
  51. >>52695828
  52. Warehouse
  53. ForceWall
  54. Electricity
  55. Plumbing
  56. Portal
  57. Link
  58. Shelving
  59. Free Space
  60. Pod
  61.  
  62. I'm a little bit unsure on the pod, but the forcewall is almost a must buy, and the rest are quality of life things. A little annoyed that the portal/link limits the total size of ways into my Warehouse, but the utility more than makes up for it in trade.
  63.  
  64. >>52695848
  65. #2 Distant Skies (Gauntlet)
  66. Location - Seoul
  67. Drop In
  68. Out With The Old
  69. Welcome to the Jungle
  70. Lonely Distance
  71. Monster
  72. Blood of the World
  73. Just a Little Luck
  74. The True Strength of Man
  75. Foul Blood
  76. Leave My Mark
  77. Find My Way
  78.  
  79. The world is collapsing around me, no-one will even pretend to help, and there are a shit-ton of animals and science experiments in between me and the surface. Fun times.
  80.  
  81. Also, I think there might be a stalker chasing me. Possibly. I ran as fast as I could the second I saw a knife clattering along the floor, after 'coincidentally' bouncing off a piece of debris.
  82.  
  83. I'm going to get a lot of use out of that luck.
  84.  
  85. My map leads me to the hospital, which is the extent of my knowledge of this setting, and from there I make my way to the surface and from there to a place called Daegu just in time for what I can only assume is a nuke to go off. Shit.
  86.  
  87. Let's hope that didn't end my chain.
  88.  
  89. >>52695900
  90. #3 Pokemon Mystery Dungeon
  91. Location
  92. Charmander
  93. Four Moves
  94. - Fire Spin
  95. - Flamethrower
  96. - Dig
  97. - Sketch
  98. Muscle Memory
  99. Pokemon Stats
  100. Combat Diagnostics
  101. Pokeglot
  102. Partner - Ralts
  103. Multitalent
  104. Hyperkinesis
  105. Synchronized Souls
  106. Explorer/Rescue Badge
  107. Heal Ribbon
  108.  
  109. Here we go! I can breath fire, heal faster than normal, and am even better at moving around exactly how I want to. Sweet.
  110.  
  111. Dig is really useful, and I Sketch my Ditto's Transform ability, which is far better than the version of the move from the PMD games, if memory serves.
  112.  
  113. I have to help save the day, which is a lot easier than in canon thanks to having a few more allies than the protag did, as well as an adaptive ability that heals me and makes me better at tanking things if I keep getting exposed to them.
  114.  
  115. Ralts will eventually evolve into a Gallade, but to start with he sticks very close to me which doubles our HP and stamina recovery, and even lets us do half again as much damage.
  116.  
  117. >>52695974
  118. #4 E.V.O. Search For Eden
  119. Start
  120. Age
  121. Evolutionary Pariah
  122. I'll Show You All!
  123. Bad Influence
  124. Benefactor
  125. Evolutionary Potential
  126. Mysterious Time Stream Evolves You
  127. Record of Evolution
  128. Instinct
  129. Personal Theme
  130. External Influence
  131. Evolutionary Divergence
  132. Invasive Species
  133. Symbiosis
  134. Blue Crystal
  135. Strongest of All
  136. Shaper's Authority
  137. The Gates of Eden
  138. A True Companion
  139.  
  140. Oh this is good. Sure I've lost my dragon form to a sea slug somewhere out there, but in exchange I get some awesome abilities including being able to copy the physical traits of beings I've encountered, and having spent twenty years in Pokemon worlds that's a big library of traits to draw on.
  141.  
  142. With my companions gaining similar abilities, and a few of us able to change others for less EVO than it costs to change ourselves we make sure to shore up each others weaknesses, and then get to work fighting, well, more Pokemon actually, thanks to another drawback. I mean there are also creatures from Distant Skies, but compare an unusually strong gorilla to a fire-kung-fu monkey and you see why the Pokemon were the bigger threat.
  143.  
  144. Also turns out the bosses were replaced with Giant Mega Evolutions, so that was a pain in the primordial behind.
  145.  
  146. [spoiler]Does anyone want me to stop build spamming? I can come back later if this is annoying anyone.[/spoiler]
  147.  
  148. >>52696041
  149. #5 Sims 3
  150. Location - 5
  151. Error 12
  152. Townie
  153. Alchemist
  154. Genius
  155. Eccentric
  156. Handy
  157. Bookworm
  158. No Bills Ever
  159. Build Mode
  160. Buy Mode
  161. Basement Dweller
  162. Pooled Resources
  163. Always Hiring
  164.  
  165. A peaceful jump, with my biggest issue being sometimes having to do things twice... roughly a tenth of the time in fact... As such I'm here for a total of eleven years, rather than the normal ten...
  166.  
  167. Here I get some smarts boosts, and the awesome ability to build buildings instantly, if I own the property. My warehouse gets a pool and garden, and I can always get an entry level job just by walking in and asking for it. This is good because it helps fund my search for the ingredients I need to make the potions to turn my companions and I into 'witches'.
  168.  
  169. As 'witches' we can effectively produce money at will, though it takes time: create an apple, turn it into a random item, repeat until it turns into something useful (like alchemical ingredients) or expensive (like gems or rare insects).
  170.  
  171. At least one of my companions is also getting turned into a 'genie' so they can instantly conjure incredible food.
  172.  
  173. We make a friend, Emit Revelat, who lets us go to the future after we help him fix his time machine. Jet packs are awesome. That is all.
  174.  
  175. (I lied, we can also make robots now.)
  176.  
  177. >>52696104
  178. #6 inFAMOUS
  179. City - 4 - Los Angeles
  180. Greenlit
  181. Remnant
  182. Drifter
  183. Electrokinesis
  184. Strength
  185. Regen
  186. Durability
  187. Stamina
  188. Analytics
  189. Subdue
  190. Focus
  191. Energy Form
  192. Rebreather
  193. Light Body Armour
  194. Safe House
  195.  
  196. Thanks to spending time enhancing my stats with EVO my companions and I already had superhuman attributes, but this is a bit of a step up - bench-pressing cars, shrugging off small arms fire, and being able to slow my perception of time to a tenth of the normal speed? Wicked.
  197.  
  198. Oh, and I can shoot lightning now. That's neat.
  199.  
  200. I can also create a portal to my warehouse on the underside of a wrist band and draw energy from batteries I set up in there connected directly to the warehouse's power grid. Fun times.
  201.  
  202. Being hunted by people on both sides of the law is a familiar experience, but it's been over 30 years since the first Pokemon jump, and I can fend them off a lot better.
  203.  
  204. We visit peaceful places like Seattle and New Marais, as well as doing a bit of vigilante work in Empire City and L.A., maybe Chigaco too.
  205.  
  206.  
  207. >>52696179
  208. #7 Magicka
  209. Start
  210. Age
  211. Location
  212. Rats
  213. Slippery Hands
  214. Swift Drowner
  215. Wizard
  216. Basic Magic
  217. Advanced Magic
  218. Basic Magicks
  219. Constant Channeling
  220. Rapid Spellcasting
  221. Advanced Magicks
  222. Grand Tome of Magick
  223. Imp Army
  224. Multiplayer
  225. Alternate Channeling
  226. Basic Gear
  227. Sausages
  228.  
  229. Sure I could focus on all the awesome spells I can now do, magic is awesome and this is the first time I've gotten my hands on it, but the thing that gets me is that I have a replenishing supply of sausages.
  230.  
  231. Army of imps? I get that, they're not that strong but 100 of the little buggers is enough to put a crimp in most people's days, but... a line of sausage links?
  232.  
  233. A magickal tome that can teach others how to use this settings magick? Awesome. Still wondering about the sausages.
  234.  
  235. Y'know what? I'm just going to roll with it.
  236.  
  237. [spoiler]But seriously, what am I meant to do with this many sausages? I keep getting more every day. The fridge is full and even the carnivores among us are fed up with them.[/spoiler]
  238.  
  239. >>52696213
  240. #8 Symbiote
  241. Location - Australia
  242. Body Issues
  243. Enemy of the State
  244. Divergent Pair
  245. Gray-Matter Transfer
  246. Boredom Immunity
  247. Berzerker OS
  248. Jolly Cooperation
  249. Basic Bioprocessing
  250. Advanced Bioprocessing
  251. Tactical Bio-Comm
  252. Therapist
  253.  
  254. I perhaps didn't think this set of drawbacks through quite enough. See, I figured that as the symbiote of a Gray-Matter Transfer pair I'd be able to deal with not getting along with them - I'm in control and they're, well, they're not all there anymore. Turns out that just means I've got an intelligence at the developmental level of a child in my head throwing a 24/7 tantrum. The downside of my body not getting tired as easily.
  255.  
  256. This marks all of my companions getting actually human forms, or close enough, as they'd faked it since EVO and some had been imported in Magicka. We also now have a pseudo-psychic network, which is neat.
  257.  
  258. We spend a lot of time helping people who are well away from the action, Berserker OS letting us do calculations at a frankly insane rate thus letting us develop ways to carefully maximise the assistance we provide without risking discovery from the powers that be. Or B, as time goes on.
  259.  
  260. >>52696235
  261. No more, no more!
  262.  
  263. >>52696239
  264. That's a good plan!
  265. I'm copying from a spreadsheet, and since I don't feel like making sure each one has my age I am trying to cut it out, but forget sometimes.
  266.  
  267. >>52696291
  268. #9 Ranma 1/2
  269. Curse of the Cat Fist
  270. Spring of Drowned Jumper
  271. Locked Curse
  272. Amazon Warrior
  273. Location
  274. Curse - Spring of Drowned Girl
  275. Amazon Durability
  276. Some Kind of Ninja
  277. Hidden Weapon Space
  278. Pressure Points and Moxibustion
  279. Supreme Amazon Ki Techniques
  280. Copycat
  281. Construction Master
  282. Companion Import
  283.  
  284. Huh. Now I can genderswap, well, I can't right now - stuck as a girl for the jump - but I will be able to later. That's... really weird, to be honest.
  285.  
  286. Picking up some superhuman martial arts is easy here, and my companions help protect me from... /them/... the little furry monsters. I can poke through rocks and walls (and cars, word of warning don't try to poke a car that is driving at you - if I didn't heal fast I'd have likely lost the use of both my legs), and even mess with peoples bodies by poking them in different ways.
  287.  
  288. I hide a good few weapons about my outfit, and a few useful things too. I always have a map on hand, a good supply of food, and even my jetpack!
  289.  
  290. I think I'll do one more, so ten builds, then leave it till tomorrow since I don't want to clog the thread.
  291.  
  292. >>52696364
  293. #10 Spider-Man Trilogy
  294. Location - New York City
  295. Populated
  296. The Amazing Target
  297. Emotional Powers
  298. Stutter
  299. Scientist
  300. Not So Ethical Science
  301. Beyond The Bleeding Edge
  302. Spider Bite
  303. Recoloured Outfit
  304. Companions
  305. PhD
  306. Costume
  307. Lab
  308.  
  309. I'm Totally-Not-Spider-Man! Or Venom for that matter, though I now have the powers of the former and something similar to the latter.
  310.  
  311. Combining my advanced science from this jump, the manufacturing abilities and computational oomph from Symbiote, and occasionally the super speed construction from Ranma has me and my newly formed business up and running from the word 'go'.
  312.  
  313. We specialise in civilian/daily-life issues, though do provide a bit of gear to the military now and again. Our biggest claim to fame is repeatedly holding off supervillains that keep coming after our head researcher, presumably to force them to do their bidding. Fortunately, that researcher, who definitely is not me, is very good at defending himself using experimental prototypes.
  314.  
  315. And if we hire a young man fresh out of high-school and give him very flexible working hours, so what? We can hire whoever we want.
  316.  
  317. Anyone want me to post more of these tomorrow? Anyone want me to stop?
  318.  
  319. Time for another set of builds, I think.
  320. #11 Sly Cooper
  321. Paris
  322. Fiendish Five
  323. Clockwerk Jumper
  324. Giant Attack Robots!
  325. I Told You So!
  326. The Thief
  327. Light Footed
  328. Ninja Spire Jump
  329. Pickpocket
  330. Shadow Slide
  331. Rocket Boots
  332. Master Thief
  333. Mask of Dark Earth
  334. Jumper Gang
  335. Binocucom
  336. Calling Cards
  337. Iconic Item
  338. Smoke Bomb
  339. Key
  340. Sleep Darts
  341. I Took the Liberty of Modifying Your Priceless Family Heirloom
  342.  
  343. I'm a thief with a mask that lets me turn into a giant. That's pretty awesome. So is the staff that can split in two, shoot sleep darts, create smoke clouds, and act as a key to my warehouse.
  344.  
  345. The less awesome things are the gang of thieves that have stolen a bunch of my fancy tech and the giant robots that are constantly hiding wherever I go. They're really damn tough, the robots and the thieves alike, and even with my allies I end up needing to hire the Cooper Gang for a bit of a hand.
  346.  
  347. Sly seemed to take personal offense at the Clockwerk rip-off, understandable really, and was a big help in taking it down. Murray dealt the finishing blows to two of the crooks that stole my stuff. Bentley was the one who uncovered who was behind all the Giant Attack Robots - having had experience with one before that was also to be expected. And Carmelita was there too, mostly just arresting the bad guys we'd taken down.
  348.  
  349. I can also slide around like I'm wearing rocket skates. That's fun.
  350.  
  351. >>52716757
  352. #12 Remember Me
  353. Neo Paris
  354. Read Only
  355. Doctor
  356. Sensen
  357. Actually A Doctor
  358. Minored In (Memory) Engineering
  359. Crippling Consequences
  360. A Matter of Perspective
  361. Aesthetic Control
  362. Memory Vender
  363. Contacts
  364.  
  365. This... this is kinda scary.
  366.  
  367. I can mess with memories; I know the science behind their formation and exactly how to excise one, to replace one, to /make/ one. More than that I can use an implant in my own head to hide my own memories at will, locking them away behind triggers or time delays.
  368.  
  369. I think I've already done it. Hidden something, I mean. There's something I'm sure I could remember during this jump, when my Sensen wasn't working, but is now... gone.
  370.  
  371. What happened, and why didn't I want to remember it?
  372.  
  373. >>52716813
  374. #13 Hellsing
  375. Drop in
  376. The Art Of War
  377. Werewolf
  378. Dark Binding
  379. Weapon Channeling
  380. Puppetmaster's Strings
  381. Unassuming
  382. Holy Bayonets
  383. Inspiring
  384.  
  385. I'm a werewolf. Sweet. I can't talk. Less sweet, but I'm psychic so it's not an insurmountable problem.
  386.  
  387. This is probably the biggest concentration of deadly combat knowledge I've gotten so far, from war strategies to small group tactics, from infinite ammo and enhancing weapons to wires that can cut through damn near anything. Also I can launch exploding silver daggers like a machine gun, which is pretty neat.
  388.  
  389. I do what I can to stay the ever-loving hell away from Alucard, but I'm pretty sure he knew I was around sometimes and just didn't feel like doing anything about me. Pretty impressive considering I'm a master thief who can sneak up on people with superhuman hearing and literally turn invisible.
  390.  
  391. I also got to fight zombie-nazi's, that was a blast. Surprisingly few people died in the majors attack: teleportation is one hell of an asset.
  392.  
  393. >>52716889
  394. #14 Carnivores
  395. Crisis
  396. Location
  397. Hunter
  398. Kill Spot
  399. Group Gaming
  400. Spared No Expense
  401. Just Like Old Times
  402. Prehistoric Park
  403. Just a Tranquilizer
  404. Pistol
  405. Sniper Rifle
  406. My Favorite Food
  407. The Courier
  408.  
  409. Crash landing on a planet isn't my idea of a good time. Crash landing on a planet full of dinosaurs? Now you have my attention.
  410.  
  411. Not only can I know do a knockout punch (or shot, or blast), I also have my very own Jurassic Park rip off. A theme park that expands to hold dinosaurs I've captured, which thanks to the aforementioned knock-out punch is a lot of dinosaurs.
  412.  
  413. Over the course of a decade we collect a breeding population of every species we can find, and yes, that includes the T-Rex. No we didn't recreate scenes from the movies for fun... [spoiler]Not that we'll admit to anyway.[/spoiler]
  414.  
  415. Despite the danger and the death around every corner we actually treated this like a bit of a holiday, or very long safari. Sims provided food and our abilities were more than enough to ensure our survival. Even still, it says something strange about us that we consider this a break, doesn't it? After over a hundred years of this I'm not entirely sure any more.
  416.  
  417. >>52716955
  418. #15 Borderlands
  419. Money Don't Grow On Trees
  420. "This Ain't No Vending Machine!"
  421. Corporate Target
  422. Vault Hunter
  423. Fight For Your Life
  424. Maliwan Intern
  425. EXP Module
  426. Mechanical Master
  427. Action Skill: Phase Pierce
  428. ECHO Recorder
  429. The Basics
  430. Storage Deck
  431. Elpis Starter Kit
  432. Weird Glowy Rocks
  433. Bill-Paying Materials
  434.  
  435. Remember how I can turn into a girl? I'd almost forgotten, perfect memory aside, when I got the chance to become a Siren. My phase ability, Phase Pierce, lets me line up a shot while outside of normal space, then shoot through damn near anything to hit a target even through walls or armour. It kicks some major ass.
  436.  
  437. I can also make even better robots, and guns... so many guns. I remember the ads in my home world boasting how due to the different stats and parts guns were made from there were 'bazillions' of guns in Borderlands, and they weren't lying. Fire guns, electric guns, guns that shoot acid, laser guns, even guns that cover enemies in this purple gunk called slag that makes them take more damage. Heck, there are guns that shoot /more guns/.
  438.  
  439. There's a lot of guns on Pandora, is what I'm saying.
  440.  
  441. Also a lot of vaults, and even more out there in space. This is going to be a crazy ten years.
  442.  
  443.  
  444. #16 Prototype
  445. Apartment Complex
  446. Supreme Hunter
  447. Runner
  448. Predator
  449. Deerish
  450. The Taste of Memories
  451. What Makes Me Unique
  452. Light of Life
  453. Companion
  454. Bodyguard x2
  455. CP to PP (rest of my CP)
  456.  
  457. Custom virus:
  458. Consume
  459. Canon Weapon
  460. Non-Canon Weapon
  461. Runner Rounds
  462. Transform
  463. Regeneration
  464. Armor
  465. Eye See You
  466. Evolved
  467.  
  468. Shit. Biological zombies. More than that, now I am a biological monstrosity, capable of shapeshifting, absorbing people to take their forms and memories, and incredibly hard to kill.
  469.  
  470. I can also turn people into super powered monsters, which is kinda neat, then I can see through their eyes, which is a bit creepy.
  471.  
  472. I can also sense people trying to kill me within about one and a half kilometers, which is damned useful.
  473.  
  474. I think I'm going to help Alex take down Blackwatch, then he and my Companions can work with me to defeat Cross, who has my biological abilities - y'know, things like my Symbiote, Conduit, EVO, Pokemon, and Spider-Man powers.
  475.  
  476. My greed has really landed me in it now, hasn't it?
  477.  
  478. >>52749655
  479. #17 Parasyte
  480. Location Omiya
  481. Beacon
  482. Bakemono
  483. Stalker
  484. Human Host
  485. Unalienated
  486. Matched Set x8
  487. Body Parasyte
  488. Emotional Recovery
  489. The Better Mount
  490. Quiet Spot
  491. Uniform
  492. Hybrid
  493.  
  494. From freaky bio-zombies, to freaky parasitical zombies. Fun.
  495.  
  496. Perhaps calling them zombies is a bit unfair, as it's really just a bunch of headless human corpses being walked around by shapeshifting monsters that pretend to be the persons head... close enough.
  497.  
  498. Not all replace someones head though, take the one that took over my arm, or the ones replacing the right arms of all my companions for example.
  499.  
  500. Fortunately they're all able to go into fugue, which both lets us stay within the limits of how many beings I can have along on this crazy adventure, and makes it easier to practice copying their abilities with our own EVO and Prototype powers. The traces of parasyte spread throughout my body make it easier for me to study it within myself, and from EVO Ditto gained the ability to know its entire biology down to the sub-atomic level, and Porygon has mastered evolution to the point he treats it like a field of science. With these advantages we're able to work together and enhance our Prototype shapeshifting abilities considerably.
  501.  
  502. This is kinda scary, when you think about it...
  503.  
  504. >>52749754
  505. #18 Yūsha Gojo Kumiai Kōryūgata Keijiban
  506. Senior Citizen
  507. The Long Haul
  508. Go To Jail
  509. Active Hero
  510. Magician
  511. Exchange BBS
  512. Unshakeable Resolve
  513. Railroading
  514. Blessing of God
  515. Camaraderie
  516. Party Call
  517. Princely Charms
  518. Magical Map
  519. Magic Box
  520. Dollarydoos
  521. Divine Charm
  522. Magical Index
  523.  
  524. I don't recognize this setting at first, due to the untranslated name, but it quickly becomes clear that this a setting I am in fact familiar with, and I don't hesitate to grab the magic class for myself and all of my companions. It's some pretty cool stuff.
  525.  
  526. The world we land in has an interesting system. There are four 'schools' of magic, with silly names that correspond to solid, liquid, gas, and energy. You can train your affinity to them and learn spells by practicing the 'shape' of a specific effect, which takes a damn long time. Actually casting involves pouring mana into the 'shape' you want, with the quantity determining the scale of the effect, so there's a 'create fire' spell that can do everything from lighting a candle to starting an inferno, it just costs exponentially more the bigger you go. Exponential's are big, yo.
  527.  
  528. We also get some impressive teamwork thanks to my even more improved charisma and leadership skills, and I expand my 'hard to kill-ness' by having the blessing of a divine being and a magic one up.
  529.  
  530. Perhaps the greatest thing we get out of this jump isn't power or survivability though; it's the magic TV I bought that can peer into other dimensions. Cool (magi)technology.
  531.  
  532. >>52749828
  533. #19 Spyro
  534. Shadow Realm
  535. Villan Magnet
  536. Flight Limitations
  537. Dragon Form
  538. Rascal
  539. Family - Magic Crafter
  540. Family - Beast Maker
  541. Quick Learner
  542. Harbinger of Magic
  543. Color of Royalty
  544. From Beyond the Realms
  545. Dragonfly
  546. Sacred Charm
  547. Scepter of Power
  548. Grand Scheme of Things
  549.  
  550. I loved the Spyro games as a kid, so coming here is like living out a childhood dream. Sure we start out in a realm of darkness, but Gallade has a fancy new stone that can get us out, Porygon can make portals now, and we all have two hundred years experience with a magic that can also do so. Hopefully we won't be here long.
  551.  
  552. Also, we have a new tag-along. Not quite a companion, this dragonfly is sure to become a good friend, in fact, my memories of this realm say we're already friends!
  553.  
  554. The Scepter of Power is really awesome, and both Gaia and my Gengar starter get one as well, turning all of us into magical powerhouses.
  555.  
  556. Just for the [spoiler]not particularly funny[/spoiler] joke I also picked up the ability to scheme schemes while I scheme, which I was already pretty good at as of Hellsing.
  557.  
  558. >>52749933
  559. # 21 Sword and Sorcery
  560. Bones of the Earth
  561. The Plaything of Your Betters
  562. Branded and Shamed
  563. A Cruel World
  564. The Only Thing You Keep
  565. A Selfish World
  566. The Nail That Sticks Up
  567. Sorcerer
  568. One of the Wise
  569. A Scholar's Treasure
  570. To Treat With Spirits
  571. The Arcane Craft
  572. To Call Forth
  573. Cast Aside This Vessel
  574. An Occult Tome
  575. An Arcane Tool
  576. An Arcane Chamber
  577. The Eye of Set
  578. A Host of Legend
  579. A Well Traveled Road
  580.  
  581. We begin deep beneath the surface world, a place of twisting caverns sprawling like the veins of the earth itself full of monsters, glowing mushrooms, and more. The magics I now wield are strange and mysterious - I can barter with spirits for aid and information, trade secrets and rare items for powerful aid in battle or other assistance, and even transform into pure magic, although it takes several minutes to return to my normal form after doing that.
  582.  
  583. This is also the first warehouse addition in a long time; a chamber that is so strongly aligned towards me that it enhances rituals performed within.
  584.  
  585. I also obtain a fancy gem which I work into my staff, further enhancing my mystical might.
  586.  
  587. This is not ten years of magical merriment however, as this is a harsh world full of bandits, brutes, and bastard deities galore. This will be a decade of constant struggle and mis-adventure as capricious gods and greedy nobles all do everything in their power to make my life miserable.
  588.  
  589. >>52750004
  590. >>52750053
  591. #22 Innistrad
  592. Start
  593. Age
  594. Location
  595. Howlpack Hunt
  596. Sibling's Game
  597. Lab Escape
  598. Church of Avacyn
  599. Avacyn Will Protect You
  600. Benevolent Protection
  601. Warding
  602. Gather to Me
  603. Archmage
  604. Blessing
  605. Take Shelter Beneath My Wings
  606. Slayer's Stronghold
  607. Companion Import
  608. Moonsilver Spear
  609.  
  610. Sure I had wings before, but there's a difference between dragon wings and actual /angel/ wings, y'know?
  611.  
  612. That I can also now bless people and provide them with protections in the form of wards or prayer delivered spells is also awesome.
  613.  
  614. Less awesome is the werewolf pack coming after us. There's 20 coming after me, 20 coming after Gaia, and 20 more for three Pokemon turned people - well, one is currently a vampire but close enough. That's a whopping 100 werewolves after our collective hides. Not only that there are a load of bug-human hybrids around, and on top of /that/ the ghoulcaller Gisa and her brother, the stitcher Geralt have decided that the aim of their game should be killing me.
  615.  
  616. That's an awful lot of supernatural bad stuff coming for us.
  617.  
  618. Fortunately working together, Gaia and I can set up some pretty impressive defences around my fancy new fort, then bunker down during zombie sieges that remind me of World War Z, by way of Frankenstein, and also there is an army of werewolves.
  619.  
  620. We're quickly forced to break out the OOJ tech, Doc-Ock inspired harnesses attached to guns, and goblin gliders galore get a lot of work outs. My hundred imp army can do a surprising amount of damage when they're fighting zombies while blessed out the wazoo, and the angel I can summon with my new spear (I really need a way to deal with all the weapons I'm picking up...) is a great help on more than one occasion.
  621.  
  622. What about the setting's plot? Well, turns out our therapy perks and Gaia's Light of Eden were able to help both Avacyn and Nahiri get back on the 'sanity' train, and although we helped out a bit we mostly left the planeswalkers to stop Emrakul themselves, because Emrakul.
  623.  
  624.  
  625. #23 Justice League Dark
  626. The Quartet of Sin
  627. Bit Of A Problem
  628. Age of the Soul
  629. Sod The World!
  630. You Should Thank Me
  631. Con Man
  632. Friendly Neighborhood Grifter
  633. Don't Show Weakness
  634. Potential
  635. Prodigal Sorcerer
  636. Magical Blood
  637. I Cheat
  638. Enchanted Zippo (Bic)
  639. A Team To Call Your Own
  640. House of Mystery
  641.  
  642. A house to call our own, eh? And it's quite the skilled piece of property at that. A teleporting house that can recall its visitors is nifty, and we also pick up some impressive magical skills here.
  643.  
  644. Most of us get Magical Blood, which makes us innately magical, and as Prodigal Sorcerers we're quick learners.
  645.  
  646. Gengar decided to enhance his ghostly repertoire, and can now become an entire army of ghosts, and pull off a whole host of other spooky tricks, and Audino can now see the past, the present, and the future as well thanks to the Gift of Sight.
  647.  
  648. Of more immediate import is that we're stuck here for two thousand years, during which I have to earn my 'redemption' from the Wizards at the Rock of Eternity. That might be a bit hard since for this jump I'm an 'ends justify the means' kinda guy, and also more than a little Yandere for Gaia. I don't know why she puts up with me sometimes.
  649.  
  650. Thanks to messing with mixing up my Innistrad, Hero BBS, Sword and Sorcery and Magicka magic with this jump we're seeing leaps and bounds in our magical abilities, which will be a big help considering this is a DC universe, so there's likely going to be a lot of crazy shit happening before we get to the craziness of the 'modern' age.
  651. >>52781875
  652. May have forgotten the /other/ part of The Quartet of Sin, which locks out of jump powers. Guess I'll have to make do with a group of eight incredibly skilled and powerful magicians instead of out of jump magics and abilities.
  653.  
  654.  
  655. >>52781923
  656. >>52781875
  657. #24 Futurama
  658. Professor
  659. Genetically Engineered
  660. Mathematics
  661. Rocket Science
  662. Inventor
  663. Holophoner
  664. Spacecraft
  665. Scooty Puff, Sr.
  666. Energy Baton
  667. Pilot
  668.  
  669. First a travelling house, now a spaceship that can do day trips to the edge of the universe? We are a mobile bunch, aren't we?
  670.  
  671. Adding this jumps sort of crazy super science onto my computational abilities from Symbiote, well, I'm making things that put my Spider-Man tier gizmos and gadgets to shame.
  672.  
  673. Although we take steps to avoid the planet express crew and the insanity they live and breathe, it turns out the entire universe is like that, and we end up crossing paths with them a few times.
  674.  
  675. We do, at Audino's recommendation, have some oddly timed picnics in the Warehouses garden, but considering what I remember about this setting I'm not going to say no when a seer advises staying indoors.
  676.  
  677. I initially grabbed the holophoner for fun, but as it turns out I can buy experience with similar instruments from my old Memory Vendor, though not lessons for it itself unfortunately. Guess it is too rare... Combining that with the skills picked up from watching Fry play - though deliberately avoiding seeing his opera - I'm able to get my skill up above anyone short of Worm enhanced Fry himself... though given the level of most holophonor players that's still not the best.
  678.  
  679. Oh well, I've got time.
  680.  
  681. >>52782023
  682. One more, I think.
  683.  
  684. #25 Kirby
  685. The Great Cave
  686. Star Warrior
  687. Technician
  688. Vacuum Immunity
  689. Dream Power
  690. Mechanization
  691. Hyperactive Metabolism
  692. Balloon Flight
  693.  
  694. This is useful. This is damned useful. Immunity to mind control and possession? The ability to survive in space? Man that last one would have been useful a time or two in Futurama - fortunately magic was able to do what my body couldn't - until now - and I survived the one and only time I was spaced with nothing more than a queasy feeling in my center mass. I'd say gut, but as a human shaped blob of angelic viral matter I don't normally bother with a stomach.
  695.  
  696. I quite like this Mechanization technology, though I want to do some safety tests on dead worlds before I actually try messing around with it.
  697.  
  698. This is a pretty peaceful jump, all told. We relaxed most of it, helped Kirby on occasion when something was going awry, and managed to last ten years here without being eaten once.
  699.  
  700. I consider that a win.
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