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- Decided to start posting my chain.
- #1 Pokemon
- Region 8 - chose Kanto
- Marked
- Wanted
- Drop-In
- TARDIS Bag
- Pokegear
- Pokedex (filled)
- 5x Pokeballs
- 3x Potions
- 1x Red Hat
- Starter
- - Ghastly
- Physical Fitness
- Survival Training
- Freerunning
- Combat Training
- Blend In
- Savant
- Psionics
- Wingsuit
- Thanks to my drawbacks I am on the go all the time, but I'm also really good at being on the go, and not being noticed. Ideally I won't get much use out of Combat Training this jump, but it's a good thing to have just in case. Savant and Psionics make for a potent combination in combat, and Psionics, Freerunning and my Wingsuit mean I shouldn't need to fight often.
- I mostly want to sight see, though it would be cool to do the gym challenge I doubt I'll be able to due to the Wanted drawback. Instead I'll tour Kanto and Johto, maybe swing by Alola, and spend the last few years in Hoenn.
- When I leave my team is:
- Gengar.
- Ditto.
- Zoroark.
- Pidgeot.
- Porygon.
- Audino.
- Bodymod
- Medium
- Athlete
- Speed 2
- Speed 3 & 4
- Dexterity 2
- Dexterity 3 & 4
- Flexibility 1
- Endurance 4
- Metavore
- I can add 'running at superhuman speeds' on top of the nearly superhuman physique i got from Pokemon, and I can run for a very long time before needing to stop. Metavore is just useful.
- >>52695828
- Warehouse
- ForceWall
- Electricity
- Plumbing
- Portal
- Link
- Shelving
- Free Space
- Pod
- I'm a little bit unsure on the pod, but the forcewall is almost a must buy, and the rest are quality of life things. A little annoyed that the portal/link limits the total size of ways into my Warehouse, but the utility more than makes up for it in trade.
- >>52695848
- #2 Distant Skies (Gauntlet)
- Location - Seoul
- Drop In
- Out With The Old
- Welcome to the Jungle
- Lonely Distance
- Monster
- Blood of the World
- Just a Little Luck
- The True Strength of Man
- Foul Blood
- Leave My Mark
- Find My Way
- The world is collapsing around me, no-one will even pretend to help, and there are a shit-ton of animals and science experiments in between me and the surface. Fun times.
- Also, I think there might be a stalker chasing me. Possibly. I ran as fast as I could the second I saw a knife clattering along the floor, after 'coincidentally' bouncing off a piece of debris.
- I'm going to get a lot of use out of that luck.
- My map leads me to the hospital, which is the extent of my knowledge of this setting, and from there I make my way to the surface and from there to a place called Daegu just in time for what I can only assume is a nuke to go off. Shit.
- Let's hope that didn't end my chain.
- >>52695900
- #3 Pokemon Mystery Dungeon
- Location
- Charmander
- Four Moves
- - Fire Spin
- - Flamethrower
- - Dig
- - Sketch
- Muscle Memory
- Pokemon Stats
- Combat Diagnostics
- Pokeglot
- Partner - Ralts
- Multitalent
- Hyperkinesis
- Synchronized Souls
- Explorer/Rescue Badge
- Heal Ribbon
- Here we go! I can breath fire, heal faster than normal, and am even better at moving around exactly how I want to. Sweet.
- Dig is really useful, and I Sketch my Ditto's Transform ability, which is far better than the version of the move from the PMD games, if memory serves.
- I have to help save the day, which is a lot easier than in canon thanks to having a few more allies than the protag did, as well as an adaptive ability that heals me and makes me better at tanking things if I keep getting exposed to them.
- Ralts will eventually evolve into a Gallade, but to start with he sticks very close to me which doubles our HP and stamina recovery, and even lets us do half again as much damage.
- >>52695974
- #4 E.V.O. Search For Eden
- Start
- Age
- Evolutionary Pariah
- I'll Show You All!
- Bad Influence
- Benefactor
- Evolutionary Potential
- Mysterious Time Stream Evolves You
- Record of Evolution
- Instinct
- Personal Theme
- External Influence
- Evolutionary Divergence
- Invasive Species
- Symbiosis
- Blue Crystal
- Strongest of All
- Shaper's Authority
- The Gates of Eden
- A True Companion
- Oh this is good. Sure I've lost my dragon form to a sea slug somewhere out there, but in exchange I get some awesome abilities including being able to copy the physical traits of beings I've encountered, and having spent twenty years in Pokemon worlds that's a big library of traits to draw on.
- With my companions gaining similar abilities, and a few of us able to change others for less EVO than it costs to change ourselves we make sure to shore up each others weaknesses, and then get to work fighting, well, more Pokemon actually, thanks to another drawback. I mean there are also creatures from Distant Skies, but compare an unusually strong gorilla to a fire-kung-fu monkey and you see why the Pokemon were the bigger threat.
- Also turns out the bosses were replaced with Giant Mega Evolutions, so that was a pain in the primordial behind.
- [spoiler]Does anyone want me to stop build spamming? I can come back later if this is annoying anyone.[/spoiler]
- >>52696041
- #5 Sims 3
- Location - 5
- Error 12
- Townie
- Alchemist
- Genius
- Eccentric
- Handy
- Bookworm
- No Bills Ever
- Build Mode
- Buy Mode
- Basement Dweller
- Pooled Resources
- Always Hiring
- A peaceful jump, with my biggest issue being sometimes having to do things twice... roughly a tenth of the time in fact... As such I'm here for a total of eleven years, rather than the normal ten...
- Here I get some smarts boosts, and the awesome ability to build buildings instantly, if I own the property. My warehouse gets a pool and garden, and I can always get an entry level job just by walking in and asking for it. This is good because it helps fund my search for the ingredients I need to make the potions to turn my companions and I into 'witches'.
- As 'witches' we can effectively produce money at will, though it takes time: create an apple, turn it into a random item, repeat until it turns into something useful (like alchemical ingredients) or expensive (like gems or rare insects).
- At least one of my companions is also getting turned into a 'genie' so they can instantly conjure incredible food.
- We make a friend, Emit Revelat, who lets us go to the future after we help him fix his time machine. Jet packs are awesome. That is all.
- (I lied, we can also make robots now.)
- >>52696104
- #6 inFAMOUS
- City - 4 - Los Angeles
- Greenlit
- Remnant
- Drifter
- Electrokinesis
- Strength
- Regen
- Durability
- Stamina
- Analytics
- Subdue
- Focus
- Energy Form
- Rebreather
- Light Body Armour
- Safe House
- Thanks to spending time enhancing my stats with EVO my companions and I already had superhuman attributes, but this is a bit of a step up - bench-pressing cars, shrugging off small arms fire, and being able to slow my perception of time to a tenth of the normal speed? Wicked.
- Oh, and I can shoot lightning now. That's neat.
- I can also create a portal to my warehouse on the underside of a wrist band and draw energy from batteries I set up in there connected directly to the warehouse's power grid. Fun times.
- Being hunted by people on both sides of the law is a familiar experience, but it's been over 30 years since the first Pokemon jump, and I can fend them off a lot better.
- We visit peaceful places like Seattle and New Marais, as well as doing a bit of vigilante work in Empire City and L.A., maybe Chigaco too.
- >>52696179
- #7 Magicka
- Start
- Age
- Location
- Rats
- Slippery Hands
- Swift Drowner
- Wizard
- Basic Magic
- Advanced Magic
- Basic Magicks
- Constant Channeling
- Rapid Spellcasting
- Advanced Magicks
- Grand Tome of Magick
- Imp Army
- Multiplayer
- Alternate Channeling
- Basic Gear
- Sausages
- Sure I could focus on all the awesome spells I can now do, magic is awesome and this is the first time I've gotten my hands on it, but the thing that gets me is that I have a replenishing supply of sausages.
- Army of imps? I get that, they're not that strong but 100 of the little buggers is enough to put a crimp in most people's days, but... a line of sausage links?
- A magickal tome that can teach others how to use this settings magick? Awesome. Still wondering about the sausages.
- Y'know what? I'm just going to roll with it.
- [spoiler]But seriously, what am I meant to do with this many sausages? I keep getting more every day. The fridge is full and even the carnivores among us are fed up with them.[/spoiler]
- >>52696213
- #8 Symbiote
- Location - Australia
- Body Issues
- Enemy of the State
- Divergent Pair
- Gray-Matter Transfer
- Boredom Immunity
- Berzerker OS
- Jolly Cooperation
- Basic Bioprocessing
- Advanced Bioprocessing
- Tactical Bio-Comm
- Therapist
- I perhaps didn't think this set of drawbacks through quite enough. See, I figured that as the symbiote of a Gray-Matter Transfer pair I'd be able to deal with not getting along with them - I'm in control and they're, well, they're not all there anymore. Turns out that just means I've got an intelligence at the developmental level of a child in my head throwing a 24/7 tantrum. The downside of my body not getting tired as easily.
- This marks all of my companions getting actually human forms, or close enough, as they'd faked it since EVO and some had been imported in Magicka. We also now have a pseudo-psychic network, which is neat.
- We spend a lot of time helping people who are well away from the action, Berserker OS letting us do calculations at a frankly insane rate thus letting us develop ways to carefully maximise the assistance we provide without risking discovery from the powers that be. Or B, as time goes on.
- >>52696235
- No more, no more!
- >>52696239
- That's a good plan!
- I'm copying from a spreadsheet, and since I don't feel like making sure each one has my age I am trying to cut it out, but forget sometimes.
- >>52696291
- #9 Ranma 1/2
- Curse of the Cat Fist
- Spring of Drowned Jumper
- Locked Curse
- Amazon Warrior
- Location
- Curse - Spring of Drowned Girl
- Amazon Durability
- Some Kind of Ninja
- Hidden Weapon Space
- Pressure Points and Moxibustion
- Supreme Amazon Ki Techniques
- Copycat
- Construction Master
- Companion Import
- Huh. Now I can genderswap, well, I can't right now - stuck as a girl for the jump - but I will be able to later. That's... really weird, to be honest.
- Picking up some superhuman martial arts is easy here, and my companions help protect me from... /them/... the little furry monsters. I can poke through rocks and walls (and cars, word of warning don't try to poke a car that is driving at you - if I didn't heal fast I'd have likely lost the use of both my legs), and even mess with peoples bodies by poking them in different ways.
- I hide a good few weapons about my outfit, and a few useful things too. I always have a map on hand, a good supply of food, and even my jetpack!
- I think I'll do one more, so ten builds, then leave it till tomorrow since I don't want to clog the thread.
- >>52696364
- #10 Spider-Man Trilogy
- Location - New York City
- Populated
- The Amazing Target
- Emotional Powers
- Stutter
- Scientist
- Not So Ethical Science
- Beyond The Bleeding Edge
- Spider Bite
- Recoloured Outfit
- Companions
- PhD
- Costume
- Lab
- I'm Totally-Not-Spider-Man! Or Venom for that matter, though I now have the powers of the former and something similar to the latter.
- Combining my advanced science from this jump, the manufacturing abilities and computational oomph from Symbiote, and occasionally the super speed construction from Ranma has me and my newly formed business up and running from the word 'go'.
- We specialise in civilian/daily-life issues, though do provide a bit of gear to the military now and again. Our biggest claim to fame is repeatedly holding off supervillains that keep coming after our head researcher, presumably to force them to do their bidding. Fortunately, that researcher, who definitely is not me, is very good at defending himself using experimental prototypes.
- And if we hire a young man fresh out of high-school and give him very flexible working hours, so what? We can hire whoever we want.
- Anyone want me to post more of these tomorrow? Anyone want me to stop?
- Time for another set of builds, I think.
- #11 Sly Cooper
- Paris
- Fiendish Five
- Clockwerk Jumper
- Giant Attack Robots!
- I Told You So!
- The Thief
- Light Footed
- Ninja Spire Jump
- Pickpocket
- Shadow Slide
- Rocket Boots
- Master Thief
- Mask of Dark Earth
- Jumper Gang
- Binocucom
- Calling Cards
- Iconic Item
- Smoke Bomb
- Key
- Sleep Darts
- I Took the Liberty of Modifying Your Priceless Family Heirloom
- I'm a thief with a mask that lets me turn into a giant. That's pretty awesome. So is the staff that can split in two, shoot sleep darts, create smoke clouds, and act as a key to my warehouse.
- The less awesome things are the gang of thieves that have stolen a bunch of my fancy tech and the giant robots that are constantly hiding wherever I go. They're really damn tough, the robots and the thieves alike, and even with my allies I end up needing to hire the Cooper Gang for a bit of a hand.
- Sly seemed to take personal offense at the Clockwerk rip-off, understandable really, and was a big help in taking it down. Murray dealt the finishing blows to two of the crooks that stole my stuff. Bentley was the one who uncovered who was behind all the Giant Attack Robots - having had experience with one before that was also to be expected. And Carmelita was there too, mostly just arresting the bad guys we'd taken down.
- I can also slide around like I'm wearing rocket skates. That's fun.
- >>52716757
- #12 Remember Me
- Neo Paris
- Read Only
- Doctor
- Sensen
- Actually A Doctor
- Minored In (Memory) Engineering
- Crippling Consequences
- A Matter of Perspective
- Aesthetic Control
- Memory Vender
- Contacts
- This... this is kinda scary.
- I can mess with memories; I know the science behind their formation and exactly how to excise one, to replace one, to /make/ one. More than that I can use an implant in my own head to hide my own memories at will, locking them away behind triggers or time delays.
- I think I've already done it. Hidden something, I mean. There's something I'm sure I could remember during this jump, when my Sensen wasn't working, but is now... gone.
- What happened, and why didn't I want to remember it?
- >>52716813
- #13 Hellsing
- Drop in
- The Art Of War
- Werewolf
- Dark Binding
- Weapon Channeling
- Puppetmaster's Strings
- Unassuming
- Holy Bayonets
- Inspiring
- I'm a werewolf. Sweet. I can't talk. Less sweet, but I'm psychic so it's not an insurmountable problem.
- This is probably the biggest concentration of deadly combat knowledge I've gotten so far, from war strategies to small group tactics, from infinite ammo and enhancing weapons to wires that can cut through damn near anything. Also I can launch exploding silver daggers like a machine gun, which is pretty neat.
- I do what I can to stay the ever-loving hell away from Alucard, but I'm pretty sure he knew I was around sometimes and just didn't feel like doing anything about me. Pretty impressive considering I'm a master thief who can sneak up on people with superhuman hearing and literally turn invisible.
- I also got to fight zombie-nazi's, that was a blast. Surprisingly few people died in the majors attack: teleportation is one hell of an asset.
- >>52716889
- #14 Carnivores
- Crisis
- Location
- Hunter
- Kill Spot
- Group Gaming
- Spared No Expense
- Just Like Old Times
- Prehistoric Park
- Just a Tranquilizer
- Pistol
- Sniper Rifle
- My Favorite Food
- The Courier
- Crash landing on a planet isn't my idea of a good time. Crash landing on a planet full of dinosaurs? Now you have my attention.
- Not only can I know do a knockout punch (or shot, or blast), I also have my very own Jurassic Park rip off. A theme park that expands to hold dinosaurs I've captured, which thanks to the aforementioned knock-out punch is a lot of dinosaurs.
- Over the course of a decade we collect a breeding population of every species we can find, and yes, that includes the T-Rex. No we didn't recreate scenes from the movies for fun... [spoiler]Not that we'll admit to anyway.[/spoiler]
- Despite the danger and the death around every corner we actually treated this like a bit of a holiday, or very long safari. Sims provided food and our abilities were more than enough to ensure our survival. Even still, it says something strange about us that we consider this a break, doesn't it? After over a hundred years of this I'm not entirely sure any more.
- >>52716955
- #15 Borderlands
- Money Don't Grow On Trees
- "This Ain't No Vending Machine!"
- Corporate Target
- Vault Hunter
- Fight For Your Life
- Maliwan Intern
- EXP Module
- Mechanical Master
- Action Skill: Phase Pierce
- ECHO Recorder
- The Basics
- Storage Deck
- Elpis Starter Kit
- Weird Glowy Rocks
- Bill-Paying Materials
- Remember how I can turn into a girl? I'd almost forgotten, perfect memory aside, when I got the chance to become a Siren. My phase ability, Phase Pierce, lets me line up a shot while outside of normal space, then shoot through damn near anything to hit a target even through walls or armour. It kicks some major ass.
- I can also make even better robots, and guns... so many guns. I remember the ads in my home world boasting how due to the different stats and parts guns were made from there were 'bazillions' of guns in Borderlands, and they weren't lying. Fire guns, electric guns, guns that shoot acid, laser guns, even guns that cover enemies in this purple gunk called slag that makes them take more damage. Heck, there are guns that shoot /more guns/.
- There's a lot of guns on Pandora, is what I'm saying.
- Also a lot of vaults, and even more out there in space. This is going to be a crazy ten years.
- #16 Prototype
- Apartment Complex
- Supreme Hunter
- Runner
- Predator
- Deerish
- The Taste of Memories
- What Makes Me Unique
- Light of Life
- Companion
- Bodyguard x2
- CP to PP (rest of my CP)
- Custom virus:
- Consume
- Canon Weapon
- Non-Canon Weapon
- Runner Rounds
- Transform
- Regeneration
- Armor
- Eye See You
- Evolved
- Shit. Biological zombies. More than that, now I am a biological monstrosity, capable of shapeshifting, absorbing people to take their forms and memories, and incredibly hard to kill.
- I can also turn people into super powered monsters, which is kinda neat, then I can see through their eyes, which is a bit creepy.
- I can also sense people trying to kill me within about one and a half kilometers, which is damned useful.
- I think I'm going to help Alex take down Blackwatch, then he and my Companions can work with me to defeat Cross, who has my biological abilities - y'know, things like my Symbiote, Conduit, EVO, Pokemon, and Spider-Man powers.
- My greed has really landed me in it now, hasn't it?
- >>52749655
- #17 Parasyte
- Location Omiya
- Beacon
- Bakemono
- Stalker
- Human Host
- Unalienated
- Matched Set x8
- Body Parasyte
- Emotional Recovery
- The Better Mount
- Quiet Spot
- Uniform
- Hybrid
- From freaky bio-zombies, to freaky parasitical zombies. Fun.
- Perhaps calling them zombies is a bit unfair, as it's really just a bunch of headless human corpses being walked around by shapeshifting monsters that pretend to be the persons head... close enough.
- Not all replace someones head though, take the one that took over my arm, or the ones replacing the right arms of all my companions for example.
- Fortunately they're all able to go into fugue, which both lets us stay within the limits of how many beings I can have along on this crazy adventure, and makes it easier to practice copying their abilities with our own EVO and Prototype powers. The traces of parasyte spread throughout my body make it easier for me to study it within myself, and from EVO Ditto gained the ability to know its entire biology down to the sub-atomic level, and Porygon has mastered evolution to the point he treats it like a field of science. With these advantages we're able to work together and enhance our Prototype shapeshifting abilities considerably.
- This is kinda scary, when you think about it...
- >>52749754
- #18 Yūsha Gojo Kumiai Kōryūgata Keijiban
- Senior Citizen
- The Long Haul
- Go To Jail
- Active Hero
- Magician
- Exchange BBS
- Unshakeable Resolve
- Railroading
- Blessing of God
- Camaraderie
- Party Call
- Princely Charms
- Magical Map
- Magic Box
- Dollarydoos
- Divine Charm
- Magical Index
- I don't recognize this setting at first, due to the untranslated name, but it quickly becomes clear that this a setting I am in fact familiar with, and I don't hesitate to grab the magic class for myself and all of my companions. It's some pretty cool stuff.
- The world we land in has an interesting system. There are four 'schools' of magic, with silly names that correspond to solid, liquid, gas, and energy. You can train your affinity to them and learn spells by practicing the 'shape' of a specific effect, which takes a damn long time. Actually casting involves pouring mana into the 'shape' you want, with the quantity determining the scale of the effect, so there's a 'create fire' spell that can do everything from lighting a candle to starting an inferno, it just costs exponentially more the bigger you go. Exponential's are big, yo.
- We also get some impressive teamwork thanks to my even more improved charisma and leadership skills, and I expand my 'hard to kill-ness' by having the blessing of a divine being and a magic one up.
- Perhaps the greatest thing we get out of this jump isn't power or survivability though; it's the magic TV I bought that can peer into other dimensions. Cool (magi)technology.
- >>52749828
- #19 Spyro
- Shadow Realm
- Villan Magnet
- Flight Limitations
- Dragon Form
- Rascal
- Family - Magic Crafter
- Family - Beast Maker
- Quick Learner
- Harbinger of Magic
- Color of Royalty
- From Beyond the Realms
- Dragonfly
- Sacred Charm
- Scepter of Power
- Grand Scheme of Things
- I loved the Spyro games as a kid, so coming here is like living out a childhood dream. Sure we start out in a realm of darkness, but Gallade has a fancy new stone that can get us out, Porygon can make portals now, and we all have two hundred years experience with a magic that can also do so. Hopefully we won't be here long.
- Also, we have a new tag-along. Not quite a companion, this dragonfly is sure to become a good friend, in fact, my memories of this realm say we're already friends!
- The Scepter of Power is really awesome, and both Gaia and my Gengar starter get one as well, turning all of us into magical powerhouses.
- Just for the [spoiler]not particularly funny[/spoiler] joke I also picked up the ability to scheme schemes while I scheme, which I was already pretty good at as of Hellsing.
- >>52749933
- # 21 Sword and Sorcery
- Bones of the Earth
- The Plaything of Your Betters
- Branded and Shamed
- A Cruel World
- The Only Thing You Keep
- A Selfish World
- The Nail That Sticks Up
- Sorcerer
- One of the Wise
- A Scholar's Treasure
- To Treat With Spirits
- The Arcane Craft
- To Call Forth
- Cast Aside This Vessel
- An Occult Tome
- An Arcane Tool
- An Arcane Chamber
- The Eye of Set
- A Host of Legend
- A Well Traveled Road
- We begin deep beneath the surface world, a place of twisting caverns sprawling like the veins of the earth itself full of monsters, glowing mushrooms, and more. The magics I now wield are strange and mysterious - I can barter with spirits for aid and information, trade secrets and rare items for powerful aid in battle or other assistance, and even transform into pure magic, although it takes several minutes to return to my normal form after doing that.
- This is also the first warehouse addition in a long time; a chamber that is so strongly aligned towards me that it enhances rituals performed within.
- I also obtain a fancy gem which I work into my staff, further enhancing my mystical might.
- This is not ten years of magical merriment however, as this is a harsh world full of bandits, brutes, and bastard deities galore. This will be a decade of constant struggle and mis-adventure as capricious gods and greedy nobles all do everything in their power to make my life miserable.
- >>52750004
- >>52750053
- #22 Innistrad
- Start
- Age
- Location
- Howlpack Hunt
- Sibling's Game
- Lab Escape
- Church of Avacyn
- Avacyn Will Protect You
- Benevolent Protection
- Warding
- Gather to Me
- Archmage
- Blessing
- Take Shelter Beneath My Wings
- Slayer's Stronghold
- Companion Import
- Moonsilver Spear
- Sure I had wings before, but there's a difference between dragon wings and actual /angel/ wings, y'know?
- That I can also now bless people and provide them with protections in the form of wards or prayer delivered spells is also awesome.
- Less awesome is the werewolf pack coming after us. There's 20 coming after me, 20 coming after Gaia, and 20 more for three Pokemon turned people - well, one is currently a vampire but close enough. That's a whopping 100 werewolves after our collective hides. Not only that there are a load of bug-human hybrids around, and on top of /that/ the ghoulcaller Gisa and her brother, the stitcher Geralt have decided that the aim of their game should be killing me.
- That's an awful lot of supernatural bad stuff coming for us.
- Fortunately working together, Gaia and I can set up some pretty impressive defences around my fancy new fort, then bunker down during zombie sieges that remind me of World War Z, by way of Frankenstein, and also there is an army of werewolves.
- We're quickly forced to break out the OOJ tech, Doc-Ock inspired harnesses attached to guns, and goblin gliders galore get a lot of work outs. My hundred imp army can do a surprising amount of damage when they're fighting zombies while blessed out the wazoo, and the angel I can summon with my new spear (I really need a way to deal with all the weapons I'm picking up...) is a great help on more than one occasion.
- What about the setting's plot? Well, turns out our therapy perks and Gaia's Light of Eden were able to help both Avacyn and Nahiri get back on the 'sanity' train, and although we helped out a bit we mostly left the planeswalkers to stop Emrakul themselves, because Emrakul.
- #23 Justice League Dark
- The Quartet of Sin
- Bit Of A Problem
- Age of the Soul
- Sod The World!
- You Should Thank Me
- Con Man
- Friendly Neighborhood Grifter
- Don't Show Weakness
- Potential
- Prodigal Sorcerer
- Magical Blood
- I Cheat
- Enchanted Zippo (Bic)
- A Team To Call Your Own
- House of Mystery
- A house to call our own, eh? And it's quite the skilled piece of property at that. A teleporting house that can recall its visitors is nifty, and we also pick up some impressive magical skills here.
- Most of us get Magical Blood, which makes us innately magical, and as Prodigal Sorcerers we're quick learners.
- Gengar decided to enhance his ghostly repertoire, and can now become an entire army of ghosts, and pull off a whole host of other spooky tricks, and Audino can now see the past, the present, and the future as well thanks to the Gift of Sight.
- Of more immediate import is that we're stuck here for two thousand years, during which I have to earn my 'redemption' from the Wizards at the Rock of Eternity. That might be a bit hard since for this jump I'm an 'ends justify the means' kinda guy, and also more than a little Yandere for Gaia. I don't know why she puts up with me sometimes.
- Thanks to messing with mixing up my Innistrad, Hero BBS, Sword and Sorcery and Magicka magic with this jump we're seeing leaps and bounds in our magical abilities, which will be a big help considering this is a DC universe, so there's likely going to be a lot of crazy shit happening before we get to the craziness of the 'modern' age.
- >>52781875
- May have forgotten the /other/ part of The Quartet of Sin, which locks out of jump powers. Guess I'll have to make do with a group of eight incredibly skilled and powerful magicians instead of out of jump magics and abilities.
- >>52781923
- >>52781875
- #24 Futurama
- Professor
- Genetically Engineered
- Mathematics
- Rocket Science
- Inventor
- Holophoner
- Spacecraft
- Scooty Puff, Sr.
- Energy Baton
- Pilot
- First a travelling house, now a spaceship that can do day trips to the edge of the universe? We are a mobile bunch, aren't we?
- Adding this jumps sort of crazy super science onto my computational abilities from Symbiote, well, I'm making things that put my Spider-Man tier gizmos and gadgets to shame.
- Although we take steps to avoid the planet express crew and the insanity they live and breathe, it turns out the entire universe is like that, and we end up crossing paths with them a few times.
- We do, at Audino's recommendation, have some oddly timed picnics in the Warehouses garden, but considering what I remember about this setting I'm not going to say no when a seer advises staying indoors.
- I initially grabbed the holophoner for fun, but as it turns out I can buy experience with similar instruments from my old Memory Vendor, though not lessons for it itself unfortunately. Guess it is too rare... Combining that with the skills picked up from watching Fry play - though deliberately avoiding seeing his opera - I'm able to get my skill up above anyone short of Worm enhanced Fry himself... though given the level of most holophonor players that's still not the best.
- Oh well, I've got time.
- >>52782023
- One more, I think.
- #25 Kirby
- The Great Cave
- Star Warrior
- Technician
- Vacuum Immunity
- Dream Power
- Mechanization
- Hyperactive Metabolism
- Balloon Flight
- This is useful. This is damned useful. Immunity to mind control and possession? The ability to survive in space? Man that last one would have been useful a time or two in Futurama - fortunately magic was able to do what my body couldn't - until now - and I survived the one and only time I was spaced with nothing more than a queasy feeling in my center mass. I'd say gut, but as a human shaped blob of angelic viral matter I don't normally bother with a stomach.
- I quite like this Mechanization technology, though I want to do some safety tests on dead worlds before I actually try messing around with it.
- This is a pretty peaceful jump, all told. We relaxed most of it, helped Kirby on occasion when something was going awry, and managed to last ten years here without being eaten once.
- I consider that a win.
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