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BH.cfg

Dec 27th, 2013
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  1. //mHax Configuration File
  2.  
  3. //Maphack Configuration
  4. Missile Color[Player]: 0x97
  5. Missile Color[Neutral]: 0x0A
  6. Missile Color[Partied]: 0x84
  7. Missile Color[Hostile]: 0x5B
  8.  
  9. Monster Color[Normal]: 0x5B
  10. Monster Color[Minion]: 0x60
  11. Monster Color[Champion]: 0x91
  12. Monster Color[Boss]: 0x84
  13.  
  14. Reveal Map: True, None
  15. Show Monsters: True, None
  16. Show Missiles: False, None
  17. Force Light Radius: True, None
  18. Remove Weather: True, None
  19. Infravision: True, None
  20. Display Level Names: True, None
  21. RevealMode: 1
  22.  
  23. //Skill Warnings: set true to warn when effect expires from the player
  24. //The skill numbers can be found here:
  25. //https://github.com/underbent/slashdiablo-maphack/wiki/Effects
  26. Skill Warning[16]: False // enchant
  27. Skill Warning[32]: True // battle orders
  28. Skill Warning[101]: False // holy shield
  29. Skill Warning[149]: False // oak sage
  30. Skill Warning[151]: False // cyclone armor
  31.  
  32. //Screen Info Configuration
  33. AutomapInfo[0]: Game Name: %GAMENAME%
  34. AutomapInfo[1]: Game Password: %GAMEPASS%
  35. AutomapInfo[2]: %LEVEL%
  36. AutomapInfo[3]: Difficulty: %GAMEDIFF%
  37. AutomapInfo[4]: Ip: %GAMEIP%
  38. AutomapInfo[5]: %GAMETIME%
  39. AutomapInfo[6]: %REALTIME%
  40.  
  41. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  42. Quest Drop Warning: False
  43.  
  44. //Gamefilter Configuration
  45. GameListRefresh: 1500
  46.  
  47. //Bnet Configuration
  48. Show Last Game: False
  49. Fail To Join: 4000
  50.  
  51. //Character Configuration
  52. Character Stats VK_8
  53.  
  54. //Item Configuration
  55. Show Ethereal: True, None
  56. Show Sockets: True, None
  57. Show iLvl: True, None
  58. Show Rune Numbers: True, None
  59. Alt Item Style: True, None
  60. Color Mod: False, None
  61. Shorten Item Names: False, None
  62. Show Players Gear: VK_0
  63.  
  64. //AutoTele Configuration
  65. Display Messages: True, None
  66. Draw Path: True, None
  67. Draw Destination: True, None
  68. CP to cave: False, None
  69. Fast Teleport: False, None
  70.  
  71. Next Tele: VK_NUMPAD0
  72. Other Tele: VK_NUMPAD1
  73. Waypoint Tele: VK_NUMPAD2
  74. Prev Tele: VK_NUMPAD3
  75.  
  76. Path Color: 97
  77. Next Color: 0x97
  78. Other Color: 0x0A
  79. WP Color: 0x84
  80. Prev Color: 0x5B
  81.  
  82. //Party Configuration
  83. Party Enabled: False, VK_9
  84. Looting Enabled: False, VK_7
  85.  
  86. //Using Potions in Inventory
  87. Use Healing Potion: False, VK_NUMPADMULTIPLY
  88. Use Mana Potion: False, VK_NUMPADSUBTRACT
  89.  
  90. //Spam Filter Configuration
  91. Log Chat: False, None
  92. Log Blocks: False, None
  93. Enabled: False, None
  94. Autosave: False, None
  95. Log File: chatlog.txt
  96. Update URL:
  97. Token DB: tokens.db
  98.  
  99. //Slippitty's Config v1.0.6
  100. //Fog's Custom Config (Revision 4.0) for BH v0.1.5
  101. //Shoutout to underbent for updates of BH and a great wiki
  102.  
  103. //Item Display Configuration
  104. Advanced Item Display: True, None
  105.  
  106. //Ignore 'junk' (Miscellaneous potions, quivers, etc.), potion and scroll renaming
  107. ItemDisplay[tsc]: %GREEN%+ %WHITE%TP
  108. ItemDisplay[isc]: %GREEN%+ %WHITE%ID
  109. ItemDisplay[vps]:
  110. ItemDisplay[yps]:
  111. ItemDisplay[wms]:
  112. ItemDisplay[gps]:
  113. ItemDisplay[ops]:
  114. ItemDisplay[gpm]:
  115. ItemDisplay[opm]:
  116. ItemDisplay[gpl]:
  117. ItemDisplay[opl]:
  118. ItemDisplay[hp1]: %RED%+ %WHITE%H1
  119. ItemDisplay[hp2]: %RED%+ %WHITE%H2
  120. ItemDisplay[hp3]: %RED%+ %WHITE%H3
  121. ItemDisplay[hp4]: %RED%+ %WHITE%H4
  122. ItemDisplay[hp5]: %RED%+ %WHITE%H5
  123. ItemDisplay[mp1]: %BLUE%+ %WHITE%M1
  124. ItemDisplay[mp2]: %BLUE%+ %WHITE%M2
  125. ItemDisplay[mp3]: %BLUE%+ %WHITE%M3
  126. ItemDisplay[mp4]: %BLUE%+ %WHITE%M4
  127. ItemDisplay[mp5]: %BLUE%+ %WHITE%M5
  128. ItemDisplay[rvs]: %PURPLE%+ %WHITE%R1
  129. ItemDisplay[rvl]: %PURPLE%+ %WHITE%R2
  130. ItemDisplay[aqv]:
  131. ItemDisplay[cqv]:
  132. ItemDisplay[key]:
  133.  
  134. //Ignore ALMOST ALL inferior, white and magic Normal and Exceptional items
  135. //Exceptions:
  136. //Flail, Crystal Sword, Broad Sword, Mage Plate (primarily for runeword visibility)
  137. //Magical Wands, Staves, Scepters and Orbs (nice vendor trash)
  138. //15sup Gothic Plates, Memory/Leaf bases
  139.  
  140. ItemDisplay[SUP !ETH ED>14 gth]: %NAME% (%SOCKETS%) [L%ILVL%]
  141. ItemDisplay[WP11 NMAG SOCK=0 SK52>2]: %NAME% (%SOCKETS%) [L%ILVL%]
  142. ItemDisplay[WP11 NMAG SOCK=2 SK52>2]: %NAME% (%SOCKETS%) [L%ILVL%]
  143. ItemDisplay[WP11 NMAG SOCK=0 SK58>2]: %NAME% (%SOCKETS%) [L%ILVL%]
  144. ItemDisplay[WP11 NMAG SOCK=4 SK58>2]: %NAME% (%SOCKETS%) [L%ILVL%]
  145.  
  146. ItemDisplay[INF]:
  147. ItemDisplay[NORM NMAG !bsd !crs !fla]:
  148. ItemDisplay[NORM MAG !WP11 !WP12 !WP13 !CL6]:
  149. ItemDisplay[EXC NMAG !xtp]:
  150. ItemDisplay[EXC MAG !WP11 !WP12 !WP13 !CL6]:
  151.  
  152. //Minimap Socketables
  153.  
  154. //Eth Armors > 750 Defense
  155. ItemDisplay[EQ2 !SUP ETH NMAG ELT SOCK=0 DEF>750]: %NAME%%MAP%%CONTINUE%
  156.  
  157. //0/4s Thresher, Giant Thresher, Cryptic Axe, Great Poleaxe
  158. ItemDisplay[WP8 ELT !7vo !7o7 !SUP ETH NMAG SOCK=0]: %NAME%%MAP%%CONTINUE%
  159. ItemDisplay[WP8 ELT !7vo !7o7 ETH SOCK=4]: %NAME%%MAP%%CONTINUE%
  160.  
  161. //Barb Hats +3 BO
  162. ItemDisplay[CL2 ILVL>25 !ETH NMAG !SOCK=1 !SOCK=2 SK149>2]: %NAME%%MAP%%CONTINUE%
  163.  
  164. //Paladin Shields >39@ non-eth, >29@ Eth
  165. ItemDisplay[CL3 ELT ETH NMAG RES>29 SOCK=0]: %NAME%%MAP%%CONTINUE%
  166. ItemDisplay[CL3 ELT !ETH NMAG RES>39 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%%MAP%%CONTINUE%
  167.  
  168. //Superior Armor Bases
  169. ItemDisplay[xtp !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE%
  170. ItemDisplay[uui !ETH NMAG ED>9 SOCK=3]: %NAME%%MAP%%CONTINUE%
  171. ItemDisplay[utp !ETH NMAG ED>9 SOCK=3]: %NAME%%MAP%%CONTINUE%
  172. ItemDisplay[uui !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE%
  173. ItemDisplay[utp !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE%
  174.  
  175. //GEMS
  176. //Colour coded indicator, truncated name
  177.  
  178. //Amethysts
  179. ItemDisplay[gcv]: %PURPLE%o %WHITE%Chipped
  180. ItemDisplay[gfv]: %PURPLE%o %WHITE%Flawed
  181. ItemDisplay[gsv]: %PURPLE%o %WHITE%Normal
  182. ItemDisplay[gzv]: %PURPLE%o %WHITE%Flawless
  183. ItemDisplay[gpv]: %PURPLE%o %WHITE%Perfect
  184.  
  185. //Topazes
  186. ItemDisplay[gcy]: %YELLOW%o %WHITE%Chipped
  187. ItemDisplay[gfy]: %YELLOW%o %WHITE%Flawed
  188. ItemDisplay[gsy]: %YELLOW%o %WHITE%Normal
  189. ItemDisplay[gly]: %YELLOW%o %WHITE%Flawless
  190. ItemDisplay[gpy]: %YELLOW%o %WHITE%Perfect
  191.  
  192. //Sapphires
  193. ItemDisplay[gcb]: %BLUE%o %WHITE%Chipped
  194. ItemDisplay[gfb]: %BLUE%o %WHITE%Flawed
  195. ItemDisplay[gsb]: %BLUE%o %WHITE%Normal
  196. ItemDisplay[glb]: %BLUE%o %WHITE%Flawless
  197. ItemDisplay[gpb]: %BLUE%o %WHITE%Perfect
  198.  
  199. //Emeralds
  200. ItemDisplay[gcg]: %GREEN%o %WHITE%Chipped
  201. ItemDisplay[gfg]: %GREEN%o %WHITE%Flawed
  202. ItemDisplay[gsg]: %GREEN%o %WHITE%Normal
  203. ItemDisplay[glg]: %GREEN%o %WHITE%Flawless
  204. ItemDisplay[gpg]: %GREEN%o %WHITE%Perfect
  205.  
  206. //Rubies
  207. ItemDisplay[gcr]: %RED%o %WHITE%Chipped
  208. ItemDisplay[gfr]: %RED%o %WHITE%Flawed
  209. ItemDisplay[gsr]: %RED%o %WHITE%Normal
  210. ItemDisplay[glr]: %RED%o %WHITE%Flawless
  211. ItemDisplay[gpr]: %RED%o %WHITE%Perfect
  212.  
  213. //Diamonds
  214. ItemDisplay[gcw]: o Chipped
  215. ItemDisplay[gfw]: o Flawed
  216. ItemDisplay[gsw]: o Normal
  217. ItemDisplay[glw]: o Flawless
  218. ItemDisplay[gpw]: o Perfect
  219.  
  220. //Skulls
  221. ItemDisplay[skc]: %GRAY%o %WHITE%Chipped
  222. ItemDisplay[skf]: %GRAY%o %WHITE%Flawed
  223. ItemDisplay[sku]: %GRAY%o %WHITE%Normal
  224. ItemDisplay[skl]: %GRAY%o %WHITE%Flawless
  225. ItemDisplay[skz]: %GRAY%o %WHITE%Perfect
  226.  
  227. //RUNES
  228. //El -> Fal: Grey Indicator, Orange text, no map icon
  229. //Lem -> Ist: Red Indicator, Orange text, red map icon
  230. //Gul -> Zod: Purple Indicator, Orange text, purple map icon
  231.  
  232. ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  233. ItemDisplay[RUNE>24]: %PURPLE%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  234. ItemDisplay[RUNE>19]: %RED%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  235.  
  236. //Add Indicators
  237. //Indicators: Grey (Normal), Red (Exceptional), Purple (Elite)
  238.  
  239. //Uniques
  240. ItemDisplay[UNI NORM]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  241. ItemDisplay[UNI ci2]: %GOLD%%NAME%%CONTINUE%
  242. ItemDisplay[UNI ci1]: %GOLD%%NAME%%CONTINUE%
  243. ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%
  244. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  245.  
  246. //Set Items
  247. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  248. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  249. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  250. ItemDisplay[SET ci0]: %GREEN%%NAME%%CONTINUE%
  251. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  252.  
  253. //Rares
  254. ItemDisplay[RARE rin]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  255. ItemDisplay[RARE amu]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  256. ItemDisplay[RARE jew]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  257. ItemDisplay[RARE ci0]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  258. ItemDisplay[RARE ci1]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  259. ItemDisplay[RARE ci2]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  260. ItemDisplay[RARE ci3]:%RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  261.  
  262. //Display rares, sets and uniques on the map with indicators
  263.  
  264. //Elite Rares
  265. ItemDisplay[RARE !NORM !EXC]: %NAME%%YELLOW%%MAP%%CONTINUE%
  266.  
  267. //Unique Hats
  268. ItemDisplay[UNI xh9]: %GOLD%%MAP%%NAME%%CONTINUE%
  269. ItemDisplay[UNI uap]: %GOLD%%MAP%%NAME%%CONTINUE%
  270. ItemDisplay[UNI uhm]: %GOLD%%MAP%%NAME%%CONTINUE%
  271. ItemDisplay[UNI urn]: %ORANGE%%MAP%%NAME%%CONTINUE%
  272. ItemDisplay[UNI usk]: %GOLD%%MAP%%NAME%%CONTINUE%
  273. ItemDisplay[UNI uh9]: %GOLD%%MAP%%NAME%%CONTINUE%
  274. ItemDisplay[UNI ci3]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  275. ItemDisplay[UNI dra]: %GOLD%%MAP%%NAME%%CONTINUE%
  276. ItemDisplay[UNI baa]: %GOLD%%MAP%%NAME%%CONTINUE%
  277.  
  278. //Body Armor
  279. ItemDisplay[UNI xea]: %GOLD%%MAP%%NAME%%CONTINUE%
  280. ItemDisplay[UNI ETH xrs]: %GOLD%%MAP%%NAME%%CONTINUE%
  281. ItemDisplay[UNI uui]: %GOLD%%MAP%%NAME%%CONTINUE%
  282. ItemDisplay[UNI upl]: %GOLD%%MAP%%NAME%%CONTINUE%
  283. ItemDisplay[UNI xhn]: %GOLD%%MAP%%NAME%%CONTINUE%
  284. ItemDisplay[UNI uld]: %GOLD%%MAP%%NAME%%CONTINUE%
  285. ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE%
  286.  
  287. //Shields
  288. ItemDisplay[UNI uit]: %GOLD%%MAP%%NAME%%CONTINUE%
  289. ItemDisplay[UNI pa9]: %GOLD%%MAP%%NAME%%CONTINUE%
  290. ItemDisplay[UNI nea]: %GOLD%%MAP%%NAME%%CONTINUE%
  291.  
  292. //Gloves
  293. ItemDisplay[UNI uvg]: %GOLD%%MAP%%NAME%%CONTINUE%
  294. ItemDisplay[UNI uhg]: %GOLD%%MAP%%NAME%%CONTINUE%
  295.  
  296. //Boots
  297. ItemDisplay[UNI xvb]: %GOLD%%MAP%%NAME%%CONTINUE%
  298. ItemDisplay[UNI xtb]: %GOLD%%MAP%%NAME%%CONTINUE%
  299. ItemDisplay[UNI xhb]: %GOLD%%MAP%%NAME%%CONTINUE%
  300. ItemDisplay[UNI uvb]: %GOLD%%MAP%%NAME%%CONTINUE%
  301. ItemDisplay[UNI umb]: %GOLD%%MAP%%NAME%%CONTINUE%
  302. ItemDisplay[UNI uhb]: %GOLD%%MAP%%NAME%%CONTINUE%
  303.  
  304. //Belts
  305. ItemDisplay[UNI ulc]: %ORANGE%%MAP%%NAME%%CONTINUE%
  306. ItemDisplay[UNI umc]: %GOLD%%MAP%%NAME%%CONTINUE%
  307.  
  308. //Weapons
  309. ItemDisplay[UNI ETH 72a]: %GOLD%%MAP%%NAME%%CONTINUE%
  310. ItemDisplay[UNI !ETH 7wa]: %GOLD%%MAP%%NAME%%CONTINUE%
  311. ItemDisplay[UNI ETH 7wa]: %ORANGE%%MAP%%NAME%%CONTINUE%
  312. ItemDisplay[UNI 7fl]: %GOLD%%MAP%%NAME%%CONTINUE%
  313. ItemDisplay[UNI ETH 7s8]: %GOLD%%MAP%%NAME%%CONTINUE%
  314. ItemDisplay[UNI ETH 7pa]: %ORANGE%%MAP%%NAME%%CONTINUE%
  315. ItemDisplay[UNI 6lw]: %GOLD%%MAP%%NAME%%CONTINUE%
  316. ItemDisplay[UNI 7sc]: %GOLD%%MAP%%NAME%%CONTINUE%
  317. ItemDisplay[UNI 7gw]: %ORANGE%%MAP%%NAME%%CONTINUE%
  318. ItemDisplay[UNI 7ws]: %GOLD%%MAP%%NAME%%CONTINUE%
  319.  
  320. //Class Weapons
  321. ItemDisplay[UNI 9tw]: %GOLD%%MAP%%NAME%%CONTINUE%
  322. ItemDisplay[UNI oba]: %GOLD%%MAP%%NAME%%CONTINUE%
  323. ItemDisplay[UNI obc]: %GOLD%%MAP%%NAME%%CONTINUE%
  324. ItemDisplay[UNI obf]: %ORANGE%%MAP%%NAME%%CONTINUE%
  325. ItemDisplay[UNI ama]: %GOLD%%MAP%%NAME%%CONTINUE%
  326. ItemDisplay[UNI amf]: %GOLD%%MAP%%NAME%%CONTINUE%
  327.  
  328. //Misc Uniques
  329. ItemDisplay[UNI cm1]: %GOLD%%MAP%%NAME%%CONTINUE%
  330. ItemDisplay[UNI cm2]: %GOLD%%MAP%%NAME%%CONTINUE%
  331. ItemDisplay[UNI cm3]: %GOLD%%MAP%%NAME%%CONTINUE%
  332. ItemDisplay[UNI rin]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  333. ItemDisplay[UNI amu]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  334. ItemDisplay[UNI jew]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  335.  
  336. //Optional Uniques
  337. //ItemDisplay[UNI xpl]: %GOLD%%MAP%%NAME%%CONTINUE%
  338. //ItemDisplay[UNI mgl]: %GOLD%%MAP%%NAME%%CONTINUE%
  339. //ItemDisplay[UNI tgl]: %GOLD%%MAP%%NAME%%CONTINUE%
  340. //ItemDisplay[UNI xsh]: %GOLD%%MAP%%NAME%%CONTINUE%
  341.  
  342. //Set Equips
  343. ItemDisplay[SET urn]: %NAME%%GREEN%%MAP%%CONTINUE%
  344. ItemDisplay[SET paf]: %NAME%%GREEN%%MAP%%CONTINUE%
  345. ItemDisplay[SET 7ws]: %NAME%%GREEN%%MAP%%CONTINUE%
  346. ItemDisplay[SET uar]: %NAME%%GREEN%%MAP%%CONTINUE%
  347. ItemDisplay[SET uth]: %NAME%%GREEN%%MAP%%CONTINUE%
  348. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%MAP%%CONTINUE%
  349. ItemDisplay[SET ci3]: %GREEN%%NAME%%MAP%%CONTINUE%
  350.  
  351. //Display charms and jewels on the map, and ilvl
  352. ItemDisplay[cm1]: %NAME% [L%ILVL%]%BLUE%%MAP%
  353. ItemDisplay[cm2]: %NAME% [L%ILVL%]%BLUE%%MAP%
  354. ItemDisplay[cm3]: %NAME% [L%ILVL%]%BLUE%%MAP%
  355. ItemDisplay[jew]: %NAME% [L%ILVL%]%BLUE%%MAP%
  356.  
  357. //Uber Keys on the Map
  358. ItemDisplay[pk1]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
  359. ItemDisplay[pk2]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
  360. ItemDisplay[pk3]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
  361.  
  362. //Add ethereality, sockets, ilvl to the name
  363. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  364. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  365. ItemDisplay[]: %NAME% [L%ILVL%]
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