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- var HoldMe: Transform;
- var HoldMe2 : Transform;
- if(HoldPistol) {
- if(Physics.Raycast(transform.position, transform.forward, hit)) {
- if(Input.GetMouseButtonDown(0))
- hit.transform.parent = HoldMe.transform;
- if(Input.GetMouseButtonUp(0))
- HoldMe.transform.parent = null;
- }
- }
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