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  1. # PROJECT: mod_sa
  2. # LICENSE: See LICENSE in the top level directory
  3. # COPYRIGHT: Copyright 2007-2012, we_sux; 2013-2016, BlastHack
  4. #
  5. # mod_sa is available from https://github.com/BlastHackNet/mod_s0beit_sa/
  6. #
  7. # mod_sa is free software: you can redistribute it and/or modify
  8. # it under the terms of the GNU General Public License as published by
  9. # the Free Software Foundation, either version 3 of the License, or
  10. # (at your option) any later version.
  11. #
  12. # mod_sa is distributed in the hope that it will be useful,
  13. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. # GNU General Public License for more details.
  16. #
  17. # You should have received a copy of the GNU General Public License
  18. # along with mod_sa. If not, see <http://www.gnu.org/licenses/>.
  19.  
  20.  
  21.  
  22. ##############################################################################
  23. #
  24. #
  25. # mod_sa
  26. # by jflm, nuckfuts, notaplane, FYP and the game modification community
  27. # https://github.com/BlastHackNet/mod_s0beit_sa/
  28. #
  29. #
  30. # Credits & Greets:
  31. # NotAPlane, jflm, nuckfuts, FYP, NarutoUA
  32. # s0beit, Wang, Trix, Static, cBonky, REALfreaky, v0gelz, CrazyT,
  33. # wax, cereal, jac0b, playa', North, caytchen, DeN00b,
  34. # Offroader23, Kosty@n, gaffkanone, Racer_S ...
  35. # everyone at gamedeception.net
  36. # everyone at GTAForums.com
  37. # everyone at Multi Theft Auto
  38. # and everyone helping with moral support & hosting
  39. #
  40. #
  41. ##############################################################################
  42. #
  43. #
  44. # This INI file has all of the startup configuration and
  45. # also serves as a README for getting basic info about it.
  46. # It's highly recommended you read through it to figure out what
  47. # all of the features are, and to customize them to your taste.
  48. #
  49. # ******* ERRORS OF THE CURRENT SESSION ARE LOGGED TO mod_sa.log *******
  50. # ******* ERRORS OF ALL SESSIONS ARE LOGGED TO mod_sa_all.log *******
  51. #
  52. #
  53. ##############################################################################
  54.  
  55.  
  56.  
  57.  
  58.  
  59. ##############################################################################
  60. # Basic INI related Info
  61. ##############################################################################
  62. #
  63. # File format:
  64. #
  65. # variable_name = value assigns "value" to "variable_name"
  66. # array_name[index] = value assigns "value" to array_name[index]
  67. # array_name[] = value assigns "value" to the first free index in the array
  68. #
  69. # Entries ending with a backslash ('\') continue on the next line.
  70. #
  71. # Lines starting with '#' or ';' are ignored.
  72. #
  73. # \ escapes " within strings, eg "NaWaR sucks \"roosters\" for steroids."
  74. #
  75. #
  76. # Valid hotkey names include:
  77. #
  78. # a-z, 0-9
  79. # lbutton, rbutton, mbutton, mouse_4, mouse_5 (mouse buttons)
  80. # backspace, tab, return
  81. # lshift, rshift, lctrl, rctrl, lalt, ralt
  82. # space, pageup, pagedn, end, home
  83. # left, up, right, down
  84. # insert, delete, pause
  85. # np0-9 (numpad 0-9)
  86. # multiply, add, separator, subtract, decimal, divide
  87. # f1-f24
  88. # oem_plus, oem_comma, oem_minus, oem_period (non-numpad keys)
  89. # &num (where num is the key's constant number, in decimal, see URL below)
  90. # oem_1-oem_8:
  91. #
  92. # VK_OEM_1: Windows 2000/XP: For the US standard keyboard, the ';:' key
  93. # VK_OEM_2: Windows 2000/XP: For the US standard keyboard, the '/?' key
  94. # VK_OEM_3: Windows 2000/XP: For the US standard keyboard, the '`~' key
  95. # VK_OEM_4: Windows 2000/XP: For the US standard keyboard, the '[{' key
  96. # VK_OEM_5: Windows 2000/XP: For the US standard keyboard, the '\|' key
  97. # VK_OEM_6: Windows 2000/XP: For the US standard keyboard, the ']}' key
  98. # VK_OEM_7: Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
  99. # VK_OEM_8: Used for miscellaneous characters; it can vary by keyboard.
  100. #
  101. # See:
  102. # http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/WindowsUserInterface/UserInput/VirtualKeyCodes.asp
  103. # for more information about keys
  104. #
  105. # Use &0 to disable a hotkey
  106. #
  107. ##############################################################################
  108.  
  109.  
  110.  
  111.  
  112.  
  113. ##############################################################################
  114. # Main INI settings
  115. ##############################################################################
  116.  
  117.  
  118. # ========
  119. # Run mode
  120. # ========
  121. #
  122. # This is automatic when it's in SA-MP mode, so you don't need to change this.
  123. #
  124. # 0 = Single player
  125. # 1 = SA-MP
  126. run_mode = 1
  127.  
  128. # Wine compatibility (run wine gta_sa.exe -c -n NICKNAME -h IP_OR_HOST -p PORT)
  129. #
  130. wine_compatibility = false
  131.  
  132.  
  133. # =================
  134. # In-game menu keys
  135. # =================
  136. #
  137. key_menu = f11
  138. key_menu_up = up
  139. key_menu_right = right
  140. key_menu_down = down
  141. key_menu_left = left
  142. key_menu_select = return
  143. key_menu_dec = subtract
  144. key_menu_inc = add
  145.  
  146. # Controls:
  147. # to open menu down mousecontrol key and press menu key
  148. # left mouse button on menu option performs action
  149. # left mouse button on submenu opens it
  150. # right mouse button - return to previous menu or close menu if it is main menu
  151. # mouse wheel scrolls selected item
  152. # shift + mouse wheel - increase/decrease value of selected item
  153. key_menu_mousecontrol = lshift
  154.  
  155.  
  156. # ===================
  157. # Custom GUI settings
  158. # ===================
  159. #
  160. hud_draw_bar = true
  161. render_text_shadows = true
  162. left_bottom_bars_enable = true
  163.  
  164. # Format: gui[] = "element" alpha red green blue
  165. # NOTE: Don't change the order nor add anything else because these are internal.
  166. # The "element" field is just to identify the item you're editing.
  167. #
  168. gui[] = "HUD bar" 127 0 0 0
  169. gui[] = "SA:MP cheat state text" 255 255 0 0
  170.  
  171. # menu colors
  172. #
  173. gui[] = "Menu: Titlebar background" 190 20 20 20
  174. gui[] = "Menu: Background" 180 20 20 20
  175. gui[] = "Menu: Selected item bar" 190 127 127 127
  176. gui[] = "Menu: Selected item text" 255 93 210 41
  177.  
  178. # GTA SA HUD colors
  179. #
  180. gui[] = "GTA: HP bar" 255 180 25 29
  181. gui[] = "GTA: Money HUD" 255 54 104 44
  182.  
  183.  
  184. # ==============
  185. # HUD indicators
  186. # ==============
  187. #
  188. hud_indicator_inv = true
  189. hud_indicator_weapon = true
  190. hud_indicator_money = true
  191. hud_indicator_freeze = true
  192.  
  193. hud_indicator_inveh_airbrk = true
  194. hud_indicator_inveh_stick = true
  195. hud_indicator_inveh_brkdance = true
  196. hud_indicator_inveh_spider = true
  197. hud_indicator_inveh_fly = true
  198.  
  199. hud_indicator_onfoot_airbrk = true
  200. hud_indicator_onfoot_stick = true
  201. hud_indicator_onfoot_aim = true
  202. hud_indicator_onfoot_fly = true
  203.  
  204. hud_indicator_pos = true
  205. hud_fps_draw = true
  206.  
  207. hud_indicator_surf = true
  208. hud_indicator_freezerot = true
  209.  
  210.  
  211. # =========
  212. # FPS Limit
  213. # =========
  214. #
  215. # This is ONLY setting the already built-in FPS limit if you have "Frame Limiter" (aka VSync) enabled
  216. # in GTA's Advanced Graphics menu. This does not effect maximum FPS with Frame Limiter off.
  217. # GTA's default for this is a mere 25 FPS. We recommend enabling "Frame Limiter" in GTA's menu
  218. # and setting this to around whatever your average maximum FPS normally is, for a much smoother
  219. # gaming experience... especially with SA:MP. You can try even a tad lower FPS, and notice that
  220. # world objects load a lot faster. Our default is 60 FPS because this matches a lot of LCD monitors
  221. # which can't even display more than 60 FPS. Hopefully this clears this up for newbs thinking we just
  222. # added an FPS limiter. We did not. It's been in GTA this whole time. All we're doing is providing an
  223. # easy way to always make sure it's the value that you want, if you decide to have VSync enabled.
  224. # The major advantage of VSync is visual quality, because it prevents image tearing between frames.
  225. fps_limit = 60
  226.  
  227.  
  228. # =============
  229. # Invincibility
  230. # =============
  231. #
  232. key_hp_cheat =
  233.  
  234. # In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot)
  235. # (0.0 = dead, 1000.0 = full HP)
  236. # Really high values above 1000 will make you invulnerable to missiles, etc..
  237. # The HP bar seems to range from ~250 to 1000.
  238. # NOTE: This is for vehicles only.
  239. hp_minimum = 0.0
  240.  
  241. # Regenerate HP per second.
  242. hp_regen = 0
  243. hp_regen_onfoot = 0
  244.  
  245. # Sets the maximum vehicle HP to 1000.0 (full HP).
  246. # NOTE: This is for vehicles only.
  247. hp_keep_vehicleHPsane = false
  248.  
  249. # The internal "extra actor invincibility" patch makes you invulnerable
  250. # to helicopter rotor blades, but as a side effect makes peds in single
  251. # player almost invulnerable. Set this variable to true to disable it.
  252. hp_disable_inv_sp_enemies = false
  253.  
  254. # Additional actor invincibility.
  255. # NOTE: This is for actors only.
  256. hp_actor_explosion_inv = true
  257. hp_actor_fall_inv = true
  258. hp_actor_fire_inv = true
  259.  
  260.  
  261. # =====================
  262. # Key anti admin freeze
  263. # =====================
  264. #
  265. key_anti_freeze =
  266.  
  267.  
  268. # =========
  269. # Panic key
  270. # =========
  271. #
  272. # Disables all cheats when pressed.
  273. key_panic = f12
  274.  
  275.  
  276. # ==============
  277. # Air brake keys
  278. # ==============
  279. #
  280. # key_air_brake_foot_mod is the key to use when on foot.
  281. key_air_brake_mod =
  282. key_air_brake_foot_mod =
  283. key_air_brake_mod2 =
  284. key_air_brake_forward = w
  285. key_air_brake_backward = s
  286. key_air_brake_left = a
  287. key_air_brake_right = d
  288. key_air_brake_up = up
  289. key_air_brake_down = down
  290.  
  291. # Air brake rotation keys
  292. #
  293.  
  294. # Yaw (aka turn left/right)
  295. key_air_brake_rot_yaw1 = j
  296. key_air_brake_rot_yaw2 = l
  297.  
  298. # Roll (left/right)
  299. key_air_brake_rot_roll1 = u
  300. key_air_brake_rot_roll2 = o
  301.  
  302. # Pitch (aka up/down)
  303. key_air_brake_rot_pitch1 = i
  304. key_air_brake_rot_pitch2 = k
  305.  
  306. # Air brake key mode
  307. #
  308. # If set to true, key_air_brake_mod toggle air brake mode on and off.
  309. # key_air_brake_mod2 will also become a toggle-key.
  310. air_brake_toggle = true
  311.  
  312. # Air brake behaviour
  313. #
  314. # 0 - original s0beit - simple x/y/z addition
  315. # 1 - up/down moves along z-axis, others move in the car's direction
  316. # 2 - full 3d movement (default)
  317. air_brake_behaviour = 2
  318.  
  319. # Speed multiplier for movement (Units per second)
  320. air_brake_speed = 200.0
  321.  
  322. # Speed multiplier for rotation (full turns per second)
  323. air_brake_rot_speed = 0.4
  324.  
  325. # Time to full speed (in seconds)
  326. air_brake_accel_time = 2.0
  327.  
  328.  
  329. # ========
  330. # Warp key
  331. # ========
  332. #
  333. # Also known as one-hit-kill.
  334. key_warp_mod =
  335.  
  336. # Warp speed modified (1.2 ~= regular car max speed)
  337. warp_speed = 15.0
  338.  
  339. # Use speed vector
  340. #
  341. # If set to true, the direction in which the vehicle is heading
  342. # will be used, instead of the direction in which the vehicle is
  343. # pointing.. but only _if_ the vehicle actually is moving.
  344. # If the vehicle is not moving, the direction in which the
  345. # vehicle is pointing is always used.
  346. #
  347. # If set to false, the car's direction is always used.
  348. warp_use_speed = true
  349.  
  350.  
  351. # ===================
  352. # Blinking car lights
  353. # ===================
  354. #
  355. # Press Once for lights flashing when steering, twice for random
  356. # blinking lights, three times for a stroboscope alike effect
  357. key_blinking_car_lights =
  358. # Others still won't be able to see your car lights at day time.
  359. enable_car_lights_at_day_time = false
  360.  
  361.  
  362. # =====================
  363. # Keep trailer attached
  364. # =====================
  365. #
  366. # Avoids loosing attached trailer.
  367. key_keep_trailer =
  368.  
  369.  
  370. # ==============
  371. # Car repair kit
  372. # ==============
  373. #
  374. # Sets health to 1000, fixes tires and body panels.
  375. key_repair_car =
  376.  
  377.  
  378. # ======
  379. # Jumper
  380. # ======
  381. #
  382. # instantly jump yourself into the nearest vehicle that you are not already in.
  383. # the occupied one only jumps you into vehicles that are occupied
  384. key_vehicle_jumper = home
  385. key_vehicle_occupied_jumper =
  386.  
  387.  
  388. # =========
  389. # Fast exit
  390. # =========
  391. #
  392. key_fast_exit =
  393.  
  394.  
  395. # ================
  396. # Anti car-jacking
  397. # ================
  398. #
  399. # Puts you back in your vehicle if this gets jacked by a kiddo.
  400. anti_carjacking =
  401.  
  402.  
  403. # ======================
  404. # Disable Wall Collision
  405. # ======================
  406. #
  407. # Disable/Enable collisions with walls by pressing key_disable_Wall_Collisions.
  408. # There will be no collisions at all while you are flying with mod internal
  409. # vehicle fly and this enabled.
  410. # Enable wall_collisions_disableObjects to disable all sa-mp created objects.
  411. # Enable wall_collisions_disableRender to hide objects you can drive through.
  412. # Hiding objects is always disabled in vehicle fly mode (you can fly through everything).
  413. #
  414. key_disable_Wall_Collisions =
  415. wall_collisions_disableObjects = false
  416. wall_collisions_disableRender = true
  417.  
  418.  
  419. # ========
  420. # Teleport
  421. # ========
  422. #
  423. # Go back to previous location
  424. key_teleport_hist =
  425.  
  426. # Up to 10 teleports are supported. If any of key_teleport(_set)
  427. # through 10 are set to &0, they are disabled.
  428. #
  429. # Preset locations
  430. #
  431. # Format: x y z interior_id
  432. # If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game.
  433.  
  434. key_teleport[0] = multiply
  435. key_teleport_set[0] = divide
  436. teleport_pos[0] = 0.0 0.0 0.0 0
  437.  
  438. key_teleport[1] = &0
  439. key_teleport_set[1] = &0
  440. teleport_pos[1] = 0.0 0.0 0.0 0
  441.  
  442. key_teleport[2] = &0
  443. key_teleport_set[2] = &0
  444. teleport_pos[2] = 0.0 0.0 0.0 0
  445.  
  446. key_teleport[3] = &0
  447. key_teleport_set[3] = &0
  448. teleport_pos[3] = 0.0 0.0 0.0 0
  449.  
  450. key_teleport[4] = &0
  451. key_teleport_set[4] = &0
  452. teleport_pos[4] = 0.0 0.0 0.0 0
  453.  
  454.  
  455. # =========================
  456. # Static teleport locations
  457. # =========================
  458. #
  459. # These are accessible from the in-game menu.
  460. # No more than 200 teleport locations can be defined ([0] -> [199])
  461. #
  462.  
  463. # Mods 'n' Bombs
  464. # ==============
  465. static_teleport_name[] = "Transfender near Wang Cars in Doherty"
  466. static_teleport_pos[] = -1935.77 228.79 34.16 0
  467. static_teleport_name[] = "Wheel Archangels in Ocean Flats"
  468. static_teleport_pos[] = -2707.48 218.65 4.93 0
  469. static_teleport_name[] = "LowRider Tuning Garage in Willowfield"
  470. static_teleport_pos[] = 2645.61 -2029.15 14.28 0
  471. static_teleport_name[] = "Transfender in Temple"
  472. static_teleport_pos[] = 1041.26 -1036.77 32.48 0
  473. static_teleport_name[] = "Transfender in come-a-lot"
  474. static_teleport_pos[] = 2387.55 1035.70 11.56 0
  475. static_teleport_name[] = "Eight Ball Autos near El Corona"
  476. static_teleport_pos[] = 1836.93 -1856.28 14.13 0
  477. static_teleport_name[] = "Welding Wedding Bomb-workshop in Emerald Isle"
  478. static_teleport_pos[] = 2006.11 2292.87 11.57 0
  479.  
  480. # Pay 'n' Sprays
  481. # ==============
  482. static_teleport_name[] = "Michelles Pay 'n' Spray in Downtown"
  483. static_teleport_pos[] = -1787.25 1202.00 25.84 0
  484. static_teleport_name[] = "Pay 'n' Spray in Dillimore"
  485. static_teleport_pos[] = 720.10 -470.93 17.07 0
  486. static_teleport_name[] = "Pay 'n' Spray in El Quebrados"
  487. static_teleport_pos[] = -1420.21 2599.45 56.43 0
  488. static_teleport_name[] = "Pay 'n' Spray in Fort Carson"
  489. static_teleport_pos[] = -100.16 1100.79 20.34 0
  490. static_teleport_name[] = "Pay 'n' Spray in Idlewood"
  491. static_teleport_pos[] = 2078.44 -1831.44 14.13 0
  492. static_teleport_name[] = "Pay 'n' Spray in Juniper Hollow"
  493. static_teleport_pos[] = -2426.89 1036.61 51.14 0
  494. static_teleport_name[] = "Pay 'n' Spray in Redsands East"
  495. static_teleport_pos[] = 1957.96 2161.96 11.56 0
  496. static_teleport_name[] = "Pay 'n' Spray in Santa Maria Beach"
  497. static_teleport_pos[] = 488.29 -1724.85 12.01 0
  498. static_teleport_name[] = "Pay 'n' Spray in Temple"
  499. static_teleport_pos[] = 1025.08 -1037.28 32.28 0
  500. static_teleport_name[] = "Pay 'n' Spray near Royal Casino"
  501. static_teleport_pos[] = 2393.70 1472.80 11.42 0
  502. static_teleport_name[] = "Pay 'n' Spray near Wang Cars in Doherty"
  503. static_teleport_pos[] = -1904.97 268.51 41.04 0
  504.  
  505. # Player Garages
  506. # ==============
  507. static_teleport_name[] = "Player Garage: Verdant Meadows"
  508. static_teleport_pos[] = 403.58 2486.33 17.23 0
  509. static_teleport_name[] = "Player Garage: Las Venturas Airport"
  510. static_teleport_pos[] = 1578.24 1245.20 11.57 0
  511. static_teleport_name[] = "Player Garage: Calton Heights"
  512. static_teleport_pos[] = -2105.79 905.11 77.07 0
  513. static_teleport_name[] = "Player Garage: Derdant Meadows"
  514. static_teleport_pos[] = 423.69 2545.99 17.07 0
  515. static_teleport_name[] = "Player Garage: Dillimore "
  516. static_teleport_pos[] = 785.79 -513.12 17.44 0
  517. static_teleport_name[] = "Player Garage: Doherty"
  518. static_teleport_pos[] = -2027.34 141.02 29.57 0
  519. static_teleport_name[] = "Player Garage: El Corona"
  520. static_teleport_pos[] = 1698.10 -2095.88 14.29 0
  521. static_teleport_name[] = "Player Garage: Fort Carson"
  522. static_teleport_pos[] = -361.10 1185.23 20.49 0
  523. static_teleport_name[] = "Player Garage: Hashbury"
  524. static_teleport_pos[] = -2463.27 -124.86 26.41 0
  525. static_teleport_name[] = "Player Garage: Johnson House"
  526. static_teleport_pos[] = 2505.64 -1683.72 14.25 0
  527. static_teleport_name[] = "Player Garage: Mulholland"
  528. static_teleport_pos[] = 1350.76 -615.56 109.88 0
  529. static_teleport_name[] = "Player Garage: Palomino Creek"
  530. static_teleport_pos[] = 2231.64 156.93 27.63 0
  531. static_teleport_name[] = "Player Garage: Paradiso"
  532. static_teleport_pos[] = -2695.51 810.70 50.57 0
  533. static_teleport_name[] = "Player Garage: Prickle Pine"
  534. static_teleport_pos[] = 1293.61 2529.54 11.42 0
  535. static_teleport_name[] = "Player Garage: Redland West"
  536. static_teleport_pos[] = 1401.34 1903.08 11.99 0
  537. static_teleport_name[] = "Player Garage: Rockshore West"
  538. static_teleport_pos[] = 2436.50 698.43 11.60 0
  539. static_teleport_name[] = "Player Garage: Santa Maria Beach"
  540. static_teleport_pos[] = 322.65 -1780.30 5.55 0
  541. static_teleport_name[] = "Player Garage: Whitewood Estates"
  542. static_teleport_pos[] = 917.46 2012.14 11.65 0
  543.  
  544. # All Interiors around SA
  545. # =======================
  546. static_teleport_name[] = "Interior: Burning Desire House"
  547. static_teleport_pos[] = 2338.32 -1180.61 1027.98 5
  548. static_teleport_name[] = "Interior: RC Zero's Battlefield"
  549. static_teleport_pos[] = -975.5766 1061.1312 1345.6719 10
  550. static_teleport_name[] = "Interior: Liberty City"
  551. static_teleport_pos[] = -750.80 491.00 1371.70 1
  552. static_teleport_name[] = "Interior: Unknown Stadium"
  553. static_teleport_pos[] = -1400.2138 106.8926 1032.2779 1
  554. static_teleport_name[] = "Interior: Secret San Fierro Chunk"
  555. static_teleport_pos[] = -2015.6638 147.2069 29.3127 14
  556. static_teleport_name[] = "Interior: Jefferson Motel"
  557. static_teleport_pos[] = 2220.26 -1148.01 1025.80 15
  558. static_teleport_name[] = "Interior: Jizzy's Pleasure Dome"
  559. static_teleport_pos[] = -2660.6185 1426.8320 907.3626 3
  560.  
  561. # Stadiums
  562. # ========
  563. static_teleport_name[] = "Stadium: Bloodbowl"
  564. static_teleport_pos[] = -1394.20 987.62 1023.96 15
  565. static_teleport_name[] = "Stadium: Kickstart"
  566. static_teleport_pos[] = -1410.72 1591.16 1052.53 14
  567. static_teleport_name[] = "Stadium: 8-Track Stadium"
  568. static_teleport_pos[] = -1417.8720 -276.4260 1051.1910 7
  569.  
  570. # 24/7 Stores
  571. # ===========
  572. static_teleport_name[] = "24/7 Store: Big - L-Shaped"
  573. static_teleport_pos[] = -25.8844 -185.8689 1003.5499 17
  574. static_teleport_name[] = "24/7 Store: Big - Oblong"
  575. static_teleport_pos[] = 6.0911 -29.2718 1003.5499 10
  576. static_teleport_name[] = "24/7 Store: Med - Square"
  577. static_teleport_pos[] = -30.9469 -89.6095 1003.5499 18
  578. static_teleport_name[] = "24/7 Store: Med - Square"
  579. static_teleport_pos[] = -25.1329 -139.0669 1003.5499 16
  580. static_teleport_name[] = "24/7 Store: Sml - Long"
  581. static_teleport_pos[] = -27.3123 -29.2775 1003.5499 4
  582. static_teleport_name[] = "24/7 Store: Sml - Square"
  583. static_teleport_pos[] = -26.6915 -55.7148 1003.5499 6
  584.  
  585. # Airport / Airplane interiors
  586. # ============================
  587. static_teleport_name[] = "Airport: Ticket Sales"
  588. static_teleport_pos[] = -1827.1473 7.2074 1061.1435 14
  589. static_teleport_name[] = "Airport: Baggage Claim"
  590. static_teleport_pos[] = -1855.5687 41.2631 1061.1435 14
  591. static_teleport_name[] = "Airplane: Shamal Cabin"
  592. static_teleport_pos[] = 2.3848 33.1033 1199.8499 1
  593. static_teleport_name[] = "Airplane: Andromada Cargo hold"
  594. static_teleport_pos[] = 315.8561 1024.4964 1949.7973 9
  595.  
  596. # Interesting Places
  597. # add your own teleports here, don't forget the 200 teleport limit
  598. # ==================
  599. static_teleport_name[] = "Commerce Region Loading Bay"
  600. static_teleport_pos[] = 1641.14 -1526.87 14.30 0
  601. static_teleport_name[] = "San Fierro Police Garage"
  602. static_teleport_pos[] = -1617.58 688.69 -4.50 0
  603. static_teleport_name[] = "Los Santos Cemetery"
  604. static_teleport_pos[] = 837.05 -1101.93 23.98 0
  605.  
  606. # Main Spawns
  607. # ==============
  608. static_teleport_name[] = "Grove Street"
  609. static_teleport_pos[] = 2536.08 -1632.98 13.79 0
  610. static_teleport_name[] = "4D casino"
  611. static_teleport_pos[] = 1992.93 1047.31 10.82 0
  612. static_teleport_name[] = "LS Hospital"
  613. static_teleport_pos[] = 2033.00 -1416.02 16.99 0
  614. static_teleport_name[] = "SF Hospital"
  615. static_teleport_pos[] = -2653.11 634.78 14.45 0
  616. static_teleport_name[] = "LV Hospital"
  617. static_teleport_pos[] = 1580.22 1768.93 10.82 0
  618. static_teleport_name[] = "SF Export"
  619. static_teleport_pos[] = -1550.73 99.29 17.33 0
  620.  
  621.  
  622. # =========================
  623. # Toggleable Infinite Nitro
  624. # =========================
  625. #
  626. key_nitro =
  627.  
  628.  
  629. # ======================
  630. # Nitro / Constant speed
  631. # ======================
  632. #
  633. # Unlike the original s0beit, this nitro will not keep accelerating
  634. # towards the speed of light, but rather keep a constant high speed.
  635. key_nitro_mod =
  636.  
  637. # Speed multiplier at full speed
  638. # 1.25 = as fast or faster than most vehicles. Higher = faster.
  639. nitro_high = 2.0
  640.  
  641. # Reduce to this speed multiplier when the key is released
  642. # To disable nitro deceleration, set nitro_low to the same value
  643. # as nitro_high, and nitro_decel_time to 0.
  644. nitro_low = 0.75
  645.  
  646. # Time in seconds to accelerate from 0 to full speed
  647. nitro_accel_time = 1.0
  648.  
  649. # Time in seconds to decelerate from full speed to reduced speed
  650. nitro_decel_time = 1.0
  651.  
  652.  
  653. # =====
  654. # Brake
  655. # =====
  656. #
  657. key_brake_mod =
  658.  
  659. # Brake multiplier
  660. #
  661. # Higher values = faster brake
  662. # Lower values = slower brake :p
  663. brake_mult = 2.0
  664.  
  665.  
  666. # ===========
  667. # Vehicle hop
  668. # ===========
  669. #
  670. key_vehicle_hop =
  671. vehicle_hop_speed = 0.2
  672.  
  673.  
  674. # =============
  675. # Spider Wheels
  676. # =============
  677. #
  678. # Defy gravity just like spiderman, DRIVE ON ANYTHING!!!
  679. # original idea by eXo|dragon, made uuber by nuckfuts
  680. key_spiderwheels =
  681.  
  682.  
  683. # ==================================
  684. # Ingame vehicle handling multiplier
  685. # ==================================
  686. #
  687. handling_multiplier = 0.2
  688.  
  689.  
  690. # =============================
  691. # Toggle freeze nearby vehicles
  692. # =============================
  693. #
  694. key_vehicles_freeze =
  695.  
  696.  
  697. # ==========
  698. # Unflip car
  699. # ==========
  700. #
  701. # Unflips the car. If held down, the car will rotate.
  702. key_unflip =
  703.  
  704.  
  705. # ==========
  706. # Quick turn
  707. # ==========
  708. #
  709. # Rotates the car about its Z-axis (Z being up and down)
  710. key_quick_turn_180 =
  711. key_quick_turn_left =
  712. key_quick_turn_right =
  713.  
  714.  
  715. # =============================
  716. # Toggle stick-to-other-players
  717. # =============================
  718. #
  719. key_stick =
  720.  
  721. # Key to stick to the nearest car
  722. key_stick_nearest =
  723.  
  724. # Keys to switch between players
  725. key_stick_prev =
  726. key_stick_next =
  727.  
  728. # When sticking to players, don't go below this z-value.
  729. stick_min_height = -100.0
  730.  
  731. # Stick vector + distance
  732. #
  733. # The vector is automatically normalized. They can also be modified
  734. # with in-game keys, so you probably don't want to touch these.
  735. #
  736. # Examples:
  737. # Stay slightly above other players: vect= 0.0 0.0 1.0 dist=7.0
  738. # Stay slightly below other players: vect= 0.0 0.0 -1.0 dist=7.0
  739. # Stay slightly ahead of other players: vect= 0.0 1.0 0.0 dist=7.0
  740. # Stay slightly behind & above: vect= 0.0 -1.0 1.0 dist=7.0
  741. # Side-kick: vect= 1.0 0.5 0.5 dist=7.0
  742. #
  743. stick_vect = 0.0 -1.0 0.5
  744. stick_vect_dist = 10.0
  745.  
  746. # Note:
  747. # When in stick-to-car mode, the warp key will always warp towards
  748. # the car you're following.
  749.  
  750. # Keys to control stick position in-game
  751. key_stick_forward = w
  752. key_stick_backward = s
  753. key_stick_left = a
  754. key_stick_right = d
  755. key_stick_up = up
  756. key_stick_down = down
  757. # Move towards / away
  758. key_stick_in = i
  759. key_stick_out = k
  760.  
  761. # Acceleration time for control keys
  762. stick_accel_time = 1.0
  763.  
  764.  
  765. # ===============
  766. # Checkpoint warp
  767. # ===============
  768. #
  769. key_checkpoint_1 =
  770. key_checkpoint_2 =
  771.  
  772. # Minimum height
  773. checkpoint_min_height = -100.0
  774.  
  775.  
  776. # =======================
  777. # Toggle misc protections
  778. # =======================
  779. #
  780. key_protection =
  781.  
  782. # Prevent vehicles from spinning too fast
  783. protection_spin_cap = 0.25
  784.  
  785. # Prevent vehicles from going too fast
  786. protection_speed_cap = 1.30
  787.  
  788. # Prevent the car from going below a certain point
  789. protection_min_height = -100.0
  790.  
  791.  
  792. # =============
  793. # Self destruct
  794. # =============
  795. #
  796. # On Foot: you die.
  797. # In Vehicle: sets vehicle health to 1 and pops tires.
  798. key_self_destruct =
  799.  
  800.  
  801. # ===========
  802. # Weapon haxx
  803. # ===========
  804. #
  805. # Key to enable infinite ammo + equip all weapons chosen below.
  806. key_weapon =
  807.  
  808. # Enable weapon cheat by default?
  809. weapon_enabled = false
  810.  
  811. # Randomize the ammo values.
  812. ammo_random = true
  813. ammo = 198
  814. ammo_clip = 99
  815.  
  816. restore_weapons_after_death = false
  817.  
  818.  
  819. # NOTE: Some weapons do not work. If you don't appear
  820. # to be doing any damage in the game, then the weapon is
  821. # most likely un-sync'd on purpose by the server scripting.
  822.  
  823. #weapon_slot[0] = "Brass Knuckles"
  824. weapon_slot[0] = "Fist"
  825.  
  826. #weapon_slot[1] = "Golf Club"
  827. #weapon_slot[1] = "Nitestick"
  828. #weapon_slot[1] = "Knife"
  829. #weapon_slot[1] = "Baseball Bat"
  830. #weapon_slot[1] = "Shovel"
  831. #weapon_slot[1] = "Pool Cue"
  832. #weapon_slot[1] = "Katana"
  833. #weapon_slot[1] = "Chainsaw"
  834.  
  835. #weapon_slot[2] = "Pistol"
  836. #weapon_slot[2] = "Silenced Pistol"
  837. #weapon_slot[2] = "Desert Eagle"
  838.  
  839. #weapon_slot[3] = "Shotgun"
  840. #weapon_slot[3] = "Sawn-Off Shotgun"
  841. #weapon_slot[3] = "SPAZ12"
  842.  
  843. #weapon_slot[4] = "Micro UZI"
  844. #weapon_slot[4] = "MP5"
  845. #weapon_slot[4] = "Tech9"
  846.  
  847. #weapon_slot[5] = "AK47"
  848. #weapon_slot[5] = "M4"
  849.  
  850. #weapon_slot[6] = "Country Rifle"
  851. #weapon_slot[6] = "Sniper Rifle"
  852.  
  853. #weapon_slot[7] = "Rocket Launcher"
  854. #weapon_slot[7] = "Heat Seeking RPG"
  855. #weapon_slot[7] = "Flame Thrower"
  856. #weapon_slot[7] = "Minigun"
  857.  
  858. #weapon_slot[8] = "Grenade"
  859. #weapon_slot[8] = "Teargas"
  860. #weapon_slot[8] = "Molotov Cocktail"
  861. #weapon_slot[8] = "Remote Explosives"
  862.  
  863. #weapon_slot[9] = "Spray Can"
  864. #weapon_slot[9] = "Fire Extinguisher"
  865. #weapon_slot[9] = "Camera"
  866.  
  867. #weapon_slot[10] = "Dildo 1"
  868. #weapon_slot[10] = "Dildo 2"
  869. #weapon_slot[10] = "Vibe 1"
  870. #weapon_slot[10] = "Vibe 2"
  871. #weapon_slot[10] = "Flowers"
  872. #weapon_slot[10] = "Cane"
  873.  
  874. #weapon_slot[11] = "NV Goggles"
  875. #weapon_slot[11] = "IR Goggles"
  876. #weapon_slot[11] = "Parachute"
  877.  
  878. #weapon_slot[12] = "Detonator"
  879. # ==================
  880.  
  881.  
  882. # ===================
  883. # Toggle engine state
  884. # ===================
  885. #
  886. # You must have Invulnerability disabled
  887. # because it always keeps the engine running
  888. key_engine =
  889.  
  890.  
  891. # ===============
  892. # Trailer support
  893. # ===============
  894. #
  895. # Allows support of trailers in the Vehicles menu
  896. trailer_support =
  897.  
  898.  
  899. # ==================
  900. # Toggle money cheat
  901. # ==================
  902. #
  903. key_money =
  904.  
  905. # Enable money cheat by default?
  906. money_enabled = false
  907.  
  908. # Custom money value
  909. money_value = 100
  910.  
  911. # Max $$$. Up to an additional 50% $$$ (random) will be
  912. # added to this value to prevent easy detection.
  913. money_amount_max = 100000
  914.  
  915. # Receive money_amount_rand_min>-<max> $$$ every
  916. # <interval_rand_min>-<max> seconds.
  917. # The amount of money that is added is rounded to the nearest $100.
  918. money_amount_rand_min = 99
  919. money_amount_rand_max = 499
  920. money_interval_rand_min = 62
  921. money_interval_rand_max = 94
  922.  
  923.  
  924. # =================
  925. # Force ingame time
  926. # =================
  927. #
  928. # Set to -1 to disable.
  929. force_hour = -1
  930.  
  931.  
  932. # =============
  933. # Force weather
  934. # =============
  935. #
  936. # Set to -1 to disable.
  937. # http://gtamodding.com/index.php?title=Memory_Addresses_%28SA%29#Weather_Codes
  938. force_weather = -1
  939.  
  940.  
  941. # ========================
  942. # High altitude lag clouds
  943. # ========================
  944. #
  945. enable_clouds = true
  946.  
  947.  
  948. # ============
  949. # D3D Text HUD
  950. # ============
  951. #
  952. # This can be toggled from the in-game menu as well.
  953. d3dtext_hud = true
  954.  
  955.  
  956. # ============
  957. # Speedometer
  958. # ============
  959. #
  960. # Multiplers...
  961. # MPH = 170
  962. # KPH = 274
  963. speedometer_enable = true
  964. speedometer_old_enable = false
  965. speedometer_multiplier = 170.00
  966. speedometer_speedo_png_filename = "mod_sa\\speedo.png"
  967. speedometer_needle_png_filename = "mod_sa\\needle.png"
  968.  
  969.  
  970. # =====
  971. # Chams
  972. # =====
  973. #
  974. # colored player models, with CHAMeleon colors behind objects
  975. chams_on = false
  976. chams_wireframe = false
  977.  
  978.  
  979. # ==========
  980. # Brakedance
  981. # ==========
  982. #
  983. # Originally a CLEO3 SCM by gaffkanone
  984. key_brkd_toggle =
  985. key_brkd_forward =
  986. key_brkd_backward =
  987. key_brkd_left =
  988. key_brkd_right =
  989. key_brkd_leftward =
  990. key_brkd_rightward =
  991. brkdance_velocity =
  992.  
  993.  
  994. # ============
  995. # Fly Vehicles
  996. # ============
  997. #
  998. # Fly any vehicle, actually turns vehicle physics into a helicopter or plane.
  999. # To use the original vehicle fly GTA cheat instead of this function
  1000. # simply uncomment the "Vehicles can fly" patch.
  1001. #
  1002. # heliMode = vehicle flys as heli. if false, vehicle flys as plane.
  1003. # (can be changed ingame with key_fly_vehicle_modeChange)
  1004. key_fly_vehicle = oem_period
  1005. key_fly_vehicle_modeChange = oem_comma
  1006. fly_vehicle_heliMode =
  1007.  
  1008.  
  1009. # ==========
  1010. # Fly Player
  1011. # ==========
  1012. #
  1013. # I believe I can fly...
  1014. key_fly_player =
  1015. key_fly_player_accelerate =
  1016. key_fly_player_decelerate =
  1017. key_fly_player_strafeLeft =
  1018. key_fly_player_strafeRight =
  1019. key_fly_player_strafeUp =
  1020.  
  1021. # Overall speed, effects most flying related algorithms
  1022. # (wind & associated physics, acceleration, deceleration)
  1023. # 0.2 is recommended for servers with anti-cheats
  1024. fly_player_speed = 1.0
  1025.  
  1026. # Multiplier for acceleration & deceleration
  1027. # don't mess with these on servers with anti-cheats
  1028. fly_player_accel_multiplier = 1.0
  1029. fly_player_decel_multiplier = 1.0
  1030.  
  1031.  
  1032. # ========
  1033. # Auto-aim
  1034. # ========
  1035. #
  1036. key_autoaim_toggle =
  1037. use_gta_autoaim = false
  1038.  
  1039.  
  1040. # ====================
  1041. # Custom run animation
  1042. # ====================
  1043. #
  1044. # Enable to change the runanimation.
  1045. # You can change the walk style during gameplay
  1046. # from within the menu.
  1047. #
  1048. custom_runanimation_enabled = false
  1049. #custom_runanimation_id = 0 (currently not supported due to crashes)
  1050.  
  1051.  
  1052. # ===
  1053. # Map
  1054. # ===
  1055. #
  1056. key_map = m
  1057. key_map_show_vehicles = x
  1058. map_draw_lines = true
  1059.  
  1060.  
  1061. # ===========
  1062. # Window Mode
  1063. # ===========
  1064. #
  1065. # If window_mode & window_mode_titlebar are both enabled, make sure
  1066. # that your desktop screen resolution is HIGHER than the in-game resolution.
  1067. # Otherwise the titlebar will not fit on your screen. :p
  1068. window_mode = false
  1069. window_mode_titlebar = true
  1070.  
  1071.  
  1072. # ==================
  1073. # Flickering problem
  1074. # ==================
  1075. #
  1076. # "Avoids" the flickering problem in some video cards.
  1077. flickering_problem = false
  1078.  
  1079.  
  1080.  
  1081. #########################
  1082. # SA:MP related settings
  1083. #########################
  1084.  
  1085.  
  1086.  
  1087. # ==========
  1088. # Basic mode
  1089. # ==========
  1090. #
  1091. # Disables the SA:MP support.
  1092. basic_mode = false
  1093.  
  1094.  
  1095. # ======================
  1096. # Replace text rendering
  1097. # ======================
  1098. #
  1099. # This can be toggled in-game by pressing the F7 and F9 keys.
  1100. d3dtext_chat = false
  1101. d3dtext_chat_lines = 10
  1102. d3dtext_kill = true
  1103. d3dtext_score = true
  1104. d3dtext_labels = false
  1105. d3dtext_labels_maxDist = 100.0
  1106.  
  1107.  
  1108. # =========
  1109. # Anti-Spam
  1110. # =========
  1111. #
  1112. # Anti-spam needs to be activated if you want to use the mute-player function.
  1113. anti_spam = false
  1114.  
  1115.  
  1116. # ================
  1117. # Chat Box logging
  1118. # ================
  1119. #
  1120. chatbox_logging = true
  1121.  
  1122.  
  1123. # ==============
  1124. # SA:MP Nametags
  1125. # ==============
  1126. #
  1127. # This is only for the adjustment of SA:MP's nametags.
  1128. # Nothing here effects m0d's text ESP.
  1129. #
  1130. # This will show the playertags even on servers that have it disabled.
  1131. nametags_show = false
  1132.  
  1133. # This will show the playertags behind walls, even on servers that do not allow it.
  1134. disable_line_of_sight = true
  1135.  
  1136. # Distance of which players will be displayed and distance for nametags.
  1137. # Default is 70.0
  1138. line_of_sight_dist = 300
  1139.  
  1140.  
  1141. # ======================
  1142. # Markers (player icons)
  1143. # ======================
  1144. #
  1145. # This will show the markers even on servers that have it disabled.
  1146. # (This has effect after someone respawns).
  1147. markers_show = true
  1148.  
  1149.  
  1150. # =============================
  1151. # Player info list
  1152. # =============================
  1153. #
  1154. key_player_info_list =
  1155.  
  1156.  
  1157. # =============================
  1158. # Key to respawn
  1159. # =============================
  1160. #
  1161. key_respawn =
  1162.  
  1163.  
  1164. # =======================
  1165. # Key to rejoin/reconnect
  1166. # =======================
  1167. #
  1168. # Reconnects to the server you are currently in.
  1169. key_rejoin =
  1170. # Time in milliseconds before rejoining or joining a server.
  1171. rejoin_delay = 0
  1172.  
  1173.  
  1174. # =========================
  1175. # Custom ESP default states
  1176. # =========================
  1177. #
  1178. # AirRide ESP, our new never before seen ESP style that stacks the player ESP
  1179. # when they are colliding. Players that are farther away will have their
  1180. # player tags moved above the closer players. No more jumble-fuck of names. =)
  1181. esp_players_defaulton = true
  1182. esp_vehicles_defaulton = false
  1183. render_teleport_texts = true
  1184. render_object_texts = false
  1185. object_tags_dist = 225.0
  1186. render_pickup_texts = false
  1187. pickup_tags_dist = 225.0
  1188.  
  1189.  
  1190. # ===================
  1191. # Custom ESP settings
  1192. # ===================
  1193. #
  1194. key_render_player_tags = lshift g
  1195. player_tags_dist = 225.0
  1196.  
  1197. key_render_vehicle_tags = lshift h
  1198. vehicle_tags_dist = 100.0
  1199.  
  1200.  
  1201. # ================
  1202. # Custom sendrates
  1203. # ================
  1204. #
  1205. # DO NOT ADJUST THESE
  1206. # Unless you seriously KNOW what you're doing
  1207. samp_custom_sendrates_enable = false
  1208. onfoot_sendrate = 40
  1209. incar_sendrate = 40
  1210. aim_sendrate = 40
  1211. headsync_sendrate = 1000
  1212.  
  1213.  
  1214. # =========
  1215. # ClickWarp
  1216. # =========
  1217. #
  1218. clickwarp_enabled =
  1219. key_clickwarp_enable =
  1220. key_clickwarp_click =
  1221.  
  1222.  
  1223. # ===================
  1224. # Extra invincibility
  1225. # ===================
  1226. #
  1227. enable_extra_godmode = false
  1228.  
  1229.  
  1230. # ============
  1231. # Map teleport
  1232. # ============
  1233. #
  1234. key_map_teleport =
  1235. map_must_be_open = false
  1236.  
  1237.  
  1238. # ====
  1239. # Surf
  1240. # ====
  1241. #
  1242. key_surf =
  1243.  
  1244.  
  1245. # ========
  1246. # FastWarp
  1247. # ========
  1248. #
  1249. key_fastwarp =
  1250.  
  1251.  
  1252. # ========
  1253. # FreezeRot
  1254. # ========
  1255. #
  1256. key_freezerot =
  1257.  
  1258.  
  1259.  
  1260. ##########################
  1261. # end of main INI settings
  1262. ##########################
  1263.  
  1264.  
  1265.  
  1266. # ====================================
  1267. # Simple byte code patcher
  1268. # ====================================
  1269. #
  1270. # Format: name hotkey enable { base_dll address original_data replace_data }
  1271. #
  1272. # name - A name. :p
  1273. # hotkey - Hotkey to toggle this patch.
  1274. # enable - Whether or not to install this patch automatically.
  1275. # {
  1276. # base_dll - The DLL which the address is relative to,
  1277. # or empty for absolute addresses. Example: "samp.dll"
  1278. # address - An address. Prefix with 0x for hex addresses.
  1279. # original_data - Compare the data at the address with this. If it
  1280. # does not match, no patching is done. It must be
  1281. # the same size as "replace_data", or be empty in which
  1282. # case patching is always done. (In hex)
  1283. # replace_data - Data to write to the address. (In hex)
  1284. # If you prefix the hex data with a '!' the data will be
  1285. # continuously re-installed. Used mostly for GTA cheats.
  1286. # }
  1287. #
  1288. # All 4 arguments inside the { } brackets, can be repeated up 16 times;
  1289. # this allows patching multiple addresses within a single patch.
  1290. # See the "Allow weapons inside" patch for an example.
  1291. #
  1292. # These patches are accessible from the in-game menu.
  1293. # They are NOT reloaded on .ini reloads.
  1294.  
  1295.  
  1296.  
  1297. # ======================
  1298. # GTA Patches (max: 96)
  1299. # ======================
  1300. #
  1301.  
  1302. # top non-built-in cheats
  1303. patch[] = "Anti bike fall off" &0 0 "" 0x004BA3B9 "0F84A6030000" "E9A703000090" \
  1304. "" 0x004B3296 "D86504" "909090"
  1305. # Removes speed & height limit of all aircraft, removes height limit of jetpack
  1306. patch[] = "Remove speed & height limits of aircraft" &0 0 "" 0x006DADE8 "" "EB" \
  1307. "" 0x006D2600 "" "C2080000" \
  1308. "" 0x0067F268 "" "EB"
  1309. # (Do not blow up vehicles)
  1310. patch[] = "Keep vehicles on fire" &0 0 "" 0x006B3790 "" "E906040000" \
  1311. "" 0x6BEA1A "" "E9F900000090" \
  1312. "" 0x6C6D3C "" "E90403000090" \
  1313. "" 0x6CCCFD "" "E97D03000090" \
  1314. "" 0x6F21D5 "" "E95703000090"
  1315.  
  1316. # Built In GTA Cheats
  1317. # http://www.gtamodding.com/index.php?title=Memory_Addresses_(SA)#Cheats
  1318. patch[] = "Infinite ammo, no reload" &0 0 "" 0x00969178 "" "!01"
  1319. patch[] = "All cars have nitro" &0 0 "" 0x00969165 "" "!01"
  1320. patch[] = "Perfect handling" &0 0 "" 0x0096914C "" "!01"
  1321. patch[] = "Infinite run" &0 1 "" 0x00B7CEE4 "" "01"
  1322. patch[] = "Infinite oxygen" &0 1 "" 0x0096916E "" "!01"
  1323. patch[] = "Mega Jump On Foot" &0 0 "" 0x0096916C "" "!01"
  1324. patch[] = "Mega Jump On Bike" &0 0 "" 0x00969161 "" "!01"
  1325. patch[] = "Wheels only" &0 0 "" 0x0096914B "" "!01"
  1326. patch[] = "Tank mode" &0 0 "" 0x00969164 "" "!01"
  1327. patch[] = "Cars float away when hit" &0 0 "" 0x00969166 "" "!01"
  1328. patch[] = "Full Weapon aiming" &0 0 "" 0x00969179 "" "!01"
  1329.  
  1330. # Removing the # infront of this built in GTA cheat will disable the mod_sa internal fly cheat.
  1331. #patch[] = "Vehicles can fly" oem_period 0 "" 0x00969160 "" "!01" \
  1332. # "" 0x00969153 "" "!01"
  1333.  
  1334. # more non-built-in cheats
  1335. patch[] = "Free paint and spray" &0 0 "" 0x0096C009 "" "01"
  1336. patch[] = "Walk/drive under water" &0 0 "" 0x006C2759 "00" "01"
  1337. patch[] = "Cars hover over water" &0 0 "" 0x00969152 "00" "01"
  1338. patch[] = "Allow weapons inside" &0 0 "" 0x0047D4DE "C6412000" "90909090" \
  1339. "" 0x0060D9BA "C6422000" "90909090" \
  1340. "" 0x00478E02 "C6801D01000001" "C6801D01000000"
  1341. # Prevents being teleported by the game
  1342. patch[] = "Prevent SetPlayerPos" &0 0 "" 0x005E4110 "568BF1" "C21000"
  1343. patch[] = "Toggle radar" &0 0 "" 0x00BAA3FB "" "!01"
  1344. patch[] = "Toggle GTA:SA's HUD" &0 0 "" 0x00BA6769 "" "!00"
  1345. patch[] = "Scale down the HUD" &0 0 "" 0x00859520 "" "E02D903A9F71E13A"
  1346. patch[] = "Enable vehicle name rendering" &0 0 "" 0x0058FBE9 "" "E8B2B2FFFF"
  1347. patch[] = "Disable anti-pause" &0 0 "" 0x00561AF0 "" "C60549CBB700C3"
  1348. patch[] = "Enable speed blur" &0 0 "" 0x00704E8A "" "E811E2FFFF"
  1349. patch[] = "Show GTA:SA's menu" &0 0 "" 0x00BA67A4 "00" "01"
  1350. patch[] = "Anti Derail" &0 0 "" 0x006F8E06 "8887B9050000" "909090909090"
  1351. patch[] = "Sprint on any surface" &0 1 "" 0x0055E870 "" "B800000000C20400"
  1352.  
  1353.  
  1354. # Use Alternate Files, original idea by nuckfuts
  1355. # These patches must be enabled before GTA loads. If enabled, GTA will load the file
  1356.  
  1357. # data/[filename].two that you can customize. If the file doesn't exist = crash.
  1358. #
  1359. # TransFender Overhaul V2 for SA:MP, by Offroader23
  1360. patch[] = "Custom default.dat (data/default.two)" &0 0 "" 0x00863A9D "444154" "54574F"
  1361. patch[] = "Custom handling.cfg (data/handling.two)" &0 0 "" 0x0086A96D "434647" "74776F"
  1362. patch[] = "Custom shopping.dat (data/shopping.two)" &0 0 "" 0x0085A536 "646174" "54574F"
  1363. patch[] = "Custom carmods.dat (data/carmods.two)" &0 0 "" 0x00869675 "444154" "54574F"
  1364. # Surface mod, by Kosty@n
  1365. patch[] = "Custom surface.dat (data/surface.two)" &0 0 "" 0x00864325 "646174" "54574F"
  1366. # MISC interesting GTA SA files
  1367. patch[] = "Custom weapon.dat (data/weapon.two)" &0 0 "" 0x0086AA34 "444154" "54574F"
  1368. patch[] = "Custom ar_stats.dat (data/ar_stats.two)" &0 0 "" 0x00863FAE "444154" "54574F"
  1369. patch[] = "Custom gta.dat (data/gta.two)" &0 0 "" 0x00863B19 "444154" "54574F"
  1370. patch[] = "Custom melee.dat (data/melee.two)" &0 0 "" 0x0086AABF "646174" "74776F"
  1371. patch[] = "Custom object.dat (data/object.two)" &0 0 "" 0x00869B2C "444154" "54574F"
  1372. patch[] = "Custom ped.dat (data/ped.two)" &0 0 "" 0x0086D07D "444154" "54574F"
  1373. patch[] = "Custom timecyc.dat (data/timecyc.two)" &0 0 "" 0x0086A780 "444154" "54574F"
  1374. patch[] = "Custom vehicle.txd (models/generic/vehicle.two)" &0 0 "" 0x00869AEB "545844" "54574F"
  1375. patch[] = "Custom carcols.dat (data/carcols.two)" &0 0 "" 0x00869731 "444154" "54574F"
  1376.  
  1377.  
  1378.  
  1379. # ========================
  1380. # SA:MP Patches (max: 128)
  1381. # ========================
  1382. #
  1383. # Format: name hotkey enable { address original_data replace_data }
  1384.  
  1385. sampPatch[] = "Keep GTA Hud turned on" &0 1 0x9D318 "" "9090"
  1386. sampPatch[] = "No connecting delay" &0 1 0x2D3C45 "" "0000"
  1387. sampPatch[] = "Disable (dl) distance limit" &0 0 0xD3804 "" "0000FF4F"
  1388. sampPatch[] = "NOP SetEngineState" &0 0 0xB2510 "" "C20400"
  1389.  
  1390.  
  1391. # ========================
  1392. # Network Patches (max: 1024)
  1393. # ========================
  1394. #
  1395. # Format: name type id hotkey enable (available types: incoming RPC, outcoming RPC, incoming packet, outcoming packet)
  1396.  
  1397. # Player
  1398. netPatch[] = "SetPlayerName" "incoming RPC" 11 &0 0
  1399. netPatch[] = "SetPlayerColor" "incoming RPC" 72 &0 0
  1400. netPatch[] = "SetPlayerPos" "incoming RPC" 12 &0 0
  1401. netPatch[] = "SetPlayerPosFindZ" "incoming RPC" 13 &0 0
  1402. netPatch[] = "SetPlayerHealth" "incoming RPC" 14 &0 0
  1403. netPatch[] = "SetPlayerAmmo" "incoming RPC" 145 &0 0
  1404. netPatch[] = "SetPlayerGravity" "incoming RPC" 146 &0 0
  1405. netPatch[] = "SetPlayerSkin" "incoming RPC" 153 &0 0
  1406. netPatch[] = "SetPlayerInterior" "incoming RPC" 156 &0 0
  1407. netPatch[] = "SetPlayerArmour" "incoming RPC" 66 &0 0
  1408. netPatch[] = "SetPlayerArmedWeapon" "incoming RPC" 67 &0 0
  1409. netPatch[] = "SetPlayerTeam" "incoming RPC" 69 &0 0
  1410. netPatch[] = "SetPlayerSkillLevel" "incoming RPC" 34 &0 0
  1411. netPatch[] = "SetPlayerDrunkLevel" "incoming RPC" 35 &0 0
  1412. netPatch[] = "SetPlayerDrunkHandling" "incoming RPC" 150 &0 0
  1413. netPatch[] = "SetPlayerDrunkVisuals" "incoming RPC" 92 &0 0
  1414. netPatch[] = "SetPlayerSpecialAction" "incoming RPC" 88 &0 0
  1415. netPatch[] = "SetPlayerFightingStyle" "incoming RPC" 89 &0 0
  1416. netPatch[] = "SetPlayerVelocity" "incoming RPC" 90 &0 0
  1417. netPatch[] = "SetPlayerFacingAngle" "incoming RPC" 19 &0 0
  1418. netPatch[] = "SetPlayerWorldBounds" "incoming RPC" 17 &0 0
  1419. netPatch[] = "SetPlayerWantedLevel" "incoming RPC" 133 &0 0
  1420. netPatch[] = "GivePlayerMoney" "incoming RPC" 18 &0 0
  1421. netPatch[] = "ResetPlayerMoney" "incoming RPC" 20 &0 0
  1422. netPatch[] = "GivePlayerWeapon" "incoming RPC" 22 &0 0
  1423. netPatch[] = "ResetPlayerWeapons" "incoming RPC" 21 &0 0
  1424. netPatch[] = "TogglePlayerControllable" "incoming RPC" 15 &0 0
  1425. netPatch[] = "ApplyAnimation" "incoming RPC" 86 &0 0
  1426. netPatch[] = "ClearAnimations" "incoming RPC" 87 &0 0
  1427. netPatch[] = "AttachObjectToPlayer" "incoming RPC" 75 &0 0
  1428. netPatch[] = "SetPlayerAttachedObject" "incoming RPC" 113 &0 0
  1429. netPatch[] = "TogglePlayerSpectating" "incoming RPC" 124 &0 0
  1430. netPatch[] = "PlayerSpectatePlayer" "incoming RPC" 126 &0 0
  1431. netPatch[] = "PlayerSpectateVehicle" "incoming RPC" 127 &0 0
  1432. netPatch[] = "SetPlayerMapIcon" "incoming RPC" 56 &0 0
  1433. netPatch[] = "ShowPlayerNameTagForPlayer" "incoming RPC" 80 &0 0
  1434.  
  1435. # Player Camera
  1436. netPatch[] = "SetPlayerCameraPos" "incoming RPC" 157 &0 0
  1437. netPatch[] = "SetPlayerCameraLookAt" "incoming RPC" 158 &0 0
  1438. netPatch[] = "SetCameraBehindPlayer" "incoming RPC" 162 &0 0
  1439. netPatch[] = "AttachCameraToObject" "incoming RPC" 81 &0 0
  1440. netPatch[] = "InterpolateCamera" "incoming RPC" 82 &0 0
  1441. netPatch[] = "RemovePlayerMapIcon" "incoming RPC" 144 &0 0
  1442.  
  1443. # Player Vehicle
  1444. netPatch[] = "EnterVehicle" "incoming RPC" 26 &0 0
  1445. netPatch[] = "ExitVehicle" "incoming RPC" 154 &0 0
  1446. netPatch[] = "PutPlayerInVehicle" "incoming RPC" 70 &0 0
  1447. netPatch[] = "RemovePlayerFromVehicle" "incoming RPC" 71 &0 0
  1448.  
  1449. # World
  1450. netPatch[] = "SetPlayerTime" "incoming RPC" 29 &0 0
  1451. netPatch[] = "SetWorldTime" "incoming RPC" 94 &0 0
  1452. netPatch[] = "SetWeather" "incoming RPC" 152 &0 0
  1453. netPatch[] = "RemoveBuildingForPlayer" "incoming RPC" 43 &0 0
  1454. netPatch[] = "CreateExplosion" "incoming RPC" 79 &0 0
  1455. netPatch[] = "WorldPlayerAdd" "incoming RPC" 32 &0 0
  1456. netPatch[] = "WorldPlayerRemove" "incoming RPC" 163 &0 0
  1457. netPatch[] = "WorldPlayerDeath" "incoming RPC" 166 &0 0
  1458. netPatch[] = "WorldVehicleAdd" "incoming RPC" 164 &0 0
  1459. netPatch[] = "WorldVehicleRemove" "incoming RPC" 165 &0 0
  1460. netPatch[] = "Create3DTextLabel" "incoming RPC" 36 &0 0
  1461. netPatch[] = "Update3DTextLabel" "incoming RPC" 58 &0 0
  1462. netPatch[] = "CreatePickup" "incoming RPC" 95 &0 0
  1463. netPatch[] = "WeaponPickupDestroy" "incoming RPC" 64 &0 0
  1464. netPatch[] = "DestroyPickup" "incoming RPC" 63 &0 0
  1465. netPatch[] = "DestroyPickups" "incoming RPC" 151 &0 0
  1466. netPatch[] = "CreateObject" "incoming RPC" 44 &0 0
  1467. netPatch[] = "DestroyObject" "incoming RPC" 47 &0 0
  1468. netPatch[] = "SetObjectPos" "incoming RPC" 45 &0 0
  1469. netPatch[] = "SetObjectRot" "incoming RPC" 46 &0 0
  1470. netPatch[] = "SetObjectMaterial" "incoming RPC" 84 &0 0
  1471. netPatch[] = "MoveObject" "incoming RPC" 99 &0 0
  1472. netPatch[] = "StopObject" "incoming RPC" 122 &0 0
  1473. netPatch[] = "SetCheckpoint" "incoming RPC" 107 &0 0
  1474. netPatch[] = "DisableCheckpoint" "incoming RPC" 37 &0 0
  1475. netPatch[] = "SetRaceCheckpoint" "incoming RPC" 38 &0 0
  1476. netPatch[] = "DisableRaceCheckpoint" "incoming RPC" 39 &0 0
  1477. netPatch[] = "GangZoneCreate" "incoming RPC" 108 &0 0
  1478. netPatch[] = "GangZoneDestroy" "incoming RPC" 120 &0 0
  1479. netPatch[] = "GangZoneFlash" "incoming RPC" 121 &0 0
  1480. netPatch[] = "GangZoneStopFlash" "incoming RPC" 85 &0 0
  1481.  
  1482. # Game
  1483. netPatch[] = "PlaySound" "incoming RPC" 16 &0 0
  1484. netPatch[] = "PlayCrimeReport" "incoming RPC" 112 &0 0
  1485. netPatch[] = "ToggleClock" "incoming RPC" 30 &0 0
  1486. netPatch[] = "InitMenu" "incoming RPC" 76 &0 0
  1487. netPatch[] = "ShowMenu" "incoming RPC" 77 &0 0
  1488. netPatch[] = "HideMenu" "incoming RPC" 78 &0 0
  1489. netPatch[] = "TextDrawSetString" "incoming RPC" 105 &0 0
  1490. netPatch[] = "ShowTextDraw" "incoming RPC" 134 &0 0
  1491. netPatch[] = "TextDrawHideForPlayer" "incoming RPC" 135 &0 0
  1492. netPatch[] = "DisplayGameText" "incoming RPC" 73 &0 0
  1493. netPatch[] = "SetPlayerShopName" "incoming RPC" 33 &0 0
  1494.  
  1495. # Vehicle
  1496. netPatch[] = "SetVehicleZAngle" "incoming RPC" 160 &0 0
  1497. netPatch[] = "SetVehiclePos" "incoming RPC" 159 &0 0
  1498. netPatch[] = "SetVehicleHealth" "incoming RPC" 147 &0 0
  1499. netPatch[] = "SetVehicleVelocity" "incoming RPC" 91 &0 0
  1500. netPatch[] = "SetVehicleParamsForPlayer" "incoming RPC" 161 &0 0
  1501. netPatch[] = "SetVehicleParamsEx" "incoming RPC" 24 &0 0
  1502. netPatch[] = "SetVehicleTireStatus" "incoming RPC" 98 &0 0
  1503. netPatch[] = "SetNumberPlate" "incoming RPC" 123 &0 0
  1504. netPatch[] = "SetVehicleUpgrade/Color" "incoming RPC" 96 &0 0
  1505. netPatch[] = "RemoveVehicleComponent" "incoming RPC" 57 &0 0
  1506. netPatch[] = "AttachTrailerToVehicle" "incoming RPC" 148 &0 0
  1507. netPatch[] = "DetachTrailerFromVehicle" "incoming RPC" 149 &0 0
  1508. netPatch[] = "DamageVehicle" "incoming RPC" 106 &0 0
  1509. netPatch[] = "LinkVehicleToInterior" "incoming RPC" 65 &0 0
  1510.  
  1511. # Generic
  1512. netPatch[] = "PlayAudioStream" "incoming RPC" 41 &0 0
  1513. netPatch[] = "StopAudioStream" "incoming RPC" 42 &0 0
  1514. netPatch[] = "ClientMessage" "incoming RPC" 93 &0 0
  1515. netPatch[] = "Chat" "incoming RPC" 101 &0 0
  1516. netPatch[] = "ChatBubble" "incoming RPC" 59 &0 0
  1517. netPatch[] = "DeathMessage" "incoming RPC" 55 &0 0
  1518. netPatch[] = "ShowDialog" "incoming RPC" 61 &0 0
  1519. netPatch[] = "EnterEditObject" "incoming RPC" 27 &0 0
  1520. netPatch[] = "EditAttachedObject" "incoming RPC" 116 &0 0
  1521. netPatch[] = "EditObject" "incoming RPC" 117 &0 0
  1522. netPatch[] = "CancelEdit" "incoming RPC" 28 &0 0
  1523. netPatch[] = "SetSpawnInfo" "incoming RPC" 68 &0 0
  1524. netPatch[] = "ForceClassSelection" "incoming RPC" 74 &0 0
  1525. netPatch[] = "EnableStuntBonusForPlayer" "incoming RPC" 104 &0 0
  1526.  
  1527. # System
  1528. netPatch[] = "GameModeRestart" "incoming RPC" 40 &0 0
  1529. netPatch[] = "UpdateSystemTime" "incoming RPC" 60 &0 0
  1530. netPatch[] = "RequestClass" "incoming RPC" 128 &0 0
  1531. netPatch[] = "RequestSpawn" "incoming RPC" 129 &0 0
  1532. netPatch[] = "ServerJoin" "incoming RPC" 137 &0 0
  1533. netPatch[] = "ServerQuit" "incoming RPC" 138 &0 0
  1534. netPatch[] = "InitGame" "incoming RPC" 139 &0 0
  1535. netPatch[] = "ClientCheck" "incoming RPC" 103 &0 0
  1536. netPatch[] = "SrvNetStats" "incoming RPC" 102 &0 0
  1537. netPatch[] = "UpdateScoresPingsIPs" "incoming RPC" 155 &0 0
  1538.  
  1539.  
  1540. ## OUTCOMING RPCS
  1541. netPatch[] = "Spawn" "outcoming RPC" 52 &0 0
  1542. netPatch[] = "Death" "outcoming RPC" 53 &0 0
  1543. netPatch[] = "RequestClass" "outcoming RPC" 128 &0 0
  1544. netPatch[] = "RequestSpawn" "outcoming RPC" 129 &0 0
  1545. netPatch[] = "SetInteriorId" "outcoming RPC" 118 &0 0
  1546. netPatch[] = "Chat" "outcoming RPC" 101 &0 0
  1547. netPatch[] = "ServerCommand" "outcoming RPC" 50 &0 0
  1548. netPatch[] = "DialogResponse" "outcoming RPC" 62 &0 0
  1549. netPatch[] = "GiveTakeDamage" "outcoming RPC" 115 &0 0
  1550. netPatch[] = "PickedUpPickup" "outcoming RPC" 131 &0 0
  1551. netPatch[] = "SCMEvent" "outcoming RPC" 96 &0 0
  1552. netPatch[] = "EnterVehicle" "outcoming RPC" 26 &0 0
  1553. netPatch[] = "ExitVehicle" "outcoming RPC" 154 &0 0
  1554. netPatch[] = "DamageVehicle" "outcoming RPC" 106 &0 0
  1555. netPatch[] = "VehicleDestroyed" "outcoming RPC" 136 &0 0
  1556. netPatch[] = "EnterEditObject" "outcoming RPC" 27 &0 0
  1557. netPatch[] = "EditAttachedObject" "outcoming RPC" 116 &0 0
  1558. netPatch[] = "EditObject" "outcoming RPC" 117 &0 0
  1559. netPatch[] = "ClickPlayer" "outcoming RPC" 23 &0 0
  1560. netPatch[] = "ClickTextDraw" "outcoming RPC" 83 &0 0
  1561. netPatch[] = "MenuSelect" "outcoming RPC" 132 &0 0
  1562. netPatch[] = "MenuQuit" "outcoming RPC" 140 &0 0
  1563. netPatch[] = "ClientJoin" "outcoming RPC" 25 &0 0
  1564. netPatch[] = "NPCJoin" "outcoming RPC" 54 &0 0
  1565. netPatch[] = "ClientCheck" "outcoming RPC" 103 &0 0
  1566. netPatch[] = "SrvNetStats" "outcoming RPC" 102 &0 0
  1567. netPatch[] = "UpdateScoresPingsIPs" "outcoming RPC" 155 &0 0
  1568. netPatch[] = "ScriptCash" "outcoming RPC" 31 &0 0
  1569. netPatch[] = "MapMarker" "outcoming RPC" 119 &0 0
  1570.  
  1571.  
  1572. ## INCOMING PACKETS
  1573.  
  1574. # Sync Data
  1575. netPatch[] = "Markers data" "incoming packet" 208 &0 0
  1576. netPatch[] = "Player data" "incoming packet" 207 &0 0
  1577. netPatch[] = "Vehicle data" "incoming packet" 200 &0 0
  1578. netPatch[] = "Passenger data" "incoming packet" 211 &0 0
  1579. netPatch[] = "Unoccupied data" "incoming packet" 209 &0 0
  1580. netPatch[] = "Trailer data" "incoming packet" 210 &0 0
  1581. netPatch[] = "Aim data" "incoming packet" 203 &0 0
  1582. netPatch[] = "Bullet data" "incoming packet" 206 &0 0
  1583.  
  1584. # System
  1585. netPatch[] = "Connection accepted" "incoming packet" 34 &0 0
  1586. netPatch[] = "Authentication" "incoming packet" 12 &0 0
  1587. netPatch[] = "Connection lost" "incoming packet" 33 &0 0
  1588. netPatch[] = "Connection closed" "incoming packet" 32 &0 0
  1589. netPatch[] = "Connection attempt failed" "incoming packet" 29 &0 0
  1590. netPatch[] = "Connection banned" "incoming packet" 36 &0 0
  1591. netPatch[] = "Invalid password" "incoming packet" 37 &0 0
  1592. netPatch[] = "No free connections" "incoming packet" 31 &0 0
  1593.  
  1594.  
  1595. ## OUTCOMING PACKETS
  1596.  
  1597. # Sync Data
  1598. netPatch[] = "Spectating data" "outcoming packet" 212 &0 0
  1599. netPatch[] = "Weapon data" "outcoming packet" 204 &0 0
  1600. netPatch[] = "Stats data" "outcoming packet" 205 &0 0
  1601. netPatch[] = "Player data" "outcoming packet" 207 &0 0
  1602. netPatch[] = "Vehicle data" "outcoming packet" 200 &0 0
  1603. netPatch[] = "Passenger data" "outcoming packet" 211 &0 0
  1604. netPatch[] = "Unoccupied data" "outcoming packet" 209 &0 0
  1605. netPatch[] = "Trailer data" "outcoming packet" 210 &0 0
  1606. netPatch[] = "Aim data" "outcoming packet" 203 &0 0
  1607. netPatch[] = "Bullet data" "outcoming packet" 206 &0 0
  1608.  
  1609. # System
  1610. netPatch[] = "Authentication" "outcoming packet" 12 &0 0
  1611.  
  1612.  
  1613.  
  1614. # ====================
  1615. # Ingame samp commands
  1616. # ====================
  1617. #
  1618. # Activate commands in SA:MP misc: 'Load M0d-Commands', or set
  1619. # mod_commands_activated to load them on startup.
  1620. mod_commands_activated = true
  1621. #
  1622. # Command list
  1623. # /m0d_change_server <ip> <port> <username> <server password>
  1624. # Variables that are set to "NULL" (capitalized) will be ignored.
  1625. # If you set the server password to "NULL" it is set to <no server password>.
  1626. # For a complete list of client commands type /m0d_show_cmds ingame.
  1627. # Type the command without anything following, to find out how it works.
  1628.  
  1629.  
  1630.  
  1631. # =============================
  1632. # Ingame "favorite" server list
  1633. # =============================
  1634. #
  1635. # Connect to servers from the in-game menu.
  1636. #
  1637. use_current_name = true
  1638. #
  1639. # Format: server[] = "NICKNAME" "SERVER NAME" "IP ADDRESS" "PORT" "PASSWORD"
  1640. # Max is 64.
  1641. #
  1642. server[] = "Player" "LOCAL: LocalHost (127.0.0.1:7777)" "127.0.0.1" "7777" ""
  1643.  
  1644. server[] = "Player" "PROCHEAT: STONED FreeRoam Server" "80.56.178.232" "8888" ""
  1645. server[] = "Player" "PROCHEAT: UG-Base server" "samp.ugbase.eu" "7777" ""
  1646. server[] = "Player" "PROCHEAT: Cheating ALLOWED" "samp.adihash.net" "7778" ""
  1647.  
  1648. server[] = "Player" "ANTICHEAT: Call of Duty - Real World at War" "46.105.215.114" "7847" ""
  1649. server[] = "Player" "ANTICHEAT: CrazyBob's Cops And Robbers" "167.114.42.236" "7777" ""
  1650. server[] = "Player" "ANTICHEAT: Los Santos Role Play" "192.95.42.242" "7777" ""
  1651. server[] = "Player" "ANTICHEAT: PartyServer - SF TDM" "198.50.173.59" "7777" ""
  1652. server[] = "Player" "ANTICHEAT: GamerX" "37.187.154.36" "8800" ""
  1653. server[] = "Player" "ANTICHEAT: PolskiPartyServer" "80.72.41.158" "7777" ""
  1654.  
  1655.  
  1656.  
  1657. # =============================
  1658. # Chat keybind
  1659. # =============================
  1660. #
  1661. chat_secondary_key = lshift oem_comma
  1662. #
  1663. # Send a chat message or command by pressing a key.
  1664. #
  1665. # Format: chat[] = Key "Message to send" spam mode (0 or 1)
  1666. # Max is 64 (entries and string length).
  1667. #
  1668. # NOTE: Client side commands (/quit, /pm, etc) are not supported yet.
  1669. # NOTE: MERGED WITH CHAT_SECONDARY_KEY!!111111111!1
  1670. #
  1671. chat[] = 1 "Get the latest mod_sa from: https://github.com/BlastHackNet/mod_s0beit_sa/" 0
  1672. chat[] = 2 "Kye kills emo hipsters that steal his code with mod_sa! https://github.com/BlastHackNet/mod_s0beit_sa/" 0
  1673. chat[] = 3 "SAMP Sux less with mod_sa. https://github.com/BlastHackNet/mod_s0beit_sa/" 0
  1674. chat[] = 4 "Get more cheats from: http://blasthack.net/" 0
  1675.  
  1676.  
  1677.  
  1678. # ===================
  1679. # Retard Notice
  1680. # ===================
  1681. #
  1682. # This INI file is basically the readme and configuration in one.
  1683. # It's highly recommended you glance over it to figure out what
  1684. # all of the features are, and to customize them to your taste.
  1685. #
  1686. # If you can't save this INI file with Notepad then you need to run
  1687. # Notepad.exe with administrative rights by:
  1688. # 1. right click on the Notepad.exe icon (or a shortcut to it)
  1689. # 2. click "Run as administrator"
  1690. # 3. Notepade will open with administrative rights.
  1691. # Go to "File -> Open" and open the file that way
  1692. # or drag & drop the INI file onto notepad
  1693. # 4. edit it however you like, and save it prolem free.
  1694. #
  1695. #
  1696. # Change this to true...
  1697. i_have_edited_the_ini_file = true
  1698. # LIES!!
  1699.  
  1700.  
  1701. # the end
  1702. # https://github.com/BlastHackNet/mod_s0beit_sa
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