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- # PROJECT: mod_sa
- # LICENSE: See LICENSE in the top level directory
- # COPYRIGHT: Copyright 2007-2012, we_sux; 2013-2016, BlastHack
- #
- # mod_sa is available from https://github.com/BlastHackNet/mod_s0beit_sa/
- #
- # mod_sa is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # mod_sa is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with mod_sa. If not, see <http://www.gnu.org/licenses/>.
- ##############################################################################
- #
- #
- # mod_sa
- # by jflm, nuckfuts, notaplane, FYP and the game modification community
- # https://github.com/BlastHackNet/mod_s0beit_sa/
- #
- #
- # Credits & Greets:
- # NotAPlane, jflm, nuckfuts, FYP, NarutoUA
- # s0beit, Wang, Trix, Static, cBonky, REALfreaky, v0gelz, CrazyT,
- # wax, cereal, jac0b, playa', North, caytchen, DeN00b,
- # Offroader23, Kosty@n, gaffkanone, Racer_S ...
- # everyone at gamedeception.net
- # everyone at GTAForums.com
- # everyone at Multi Theft Auto
- # and everyone helping with moral support & hosting
- #
- #
- ##############################################################################
- #
- #
- # This INI file has all of the startup configuration and
- # also serves as a README for getting basic info about it.
- # It's highly recommended you read through it to figure out what
- # all of the features are, and to customize them to your taste.
- #
- # ******* ERRORS OF THE CURRENT SESSION ARE LOGGED TO mod_sa.log *******
- # ******* ERRORS OF ALL SESSIONS ARE LOGGED TO mod_sa_all.log *******
- #
- #
- ##############################################################################
- ##############################################################################
- # Basic INI related Info
- ##############################################################################
- #
- # File format:
- #
- # variable_name = value assigns "value" to "variable_name"
- # array_name[index] = value assigns "value" to array_name[index]
- # array_name[] = value assigns "value" to the first free index in the array
- #
- # Entries ending with a backslash ('\') continue on the next line.
- #
- # Lines starting with '#' or ';' are ignored.
- #
- # \ escapes " within strings, eg "NaWaR sucks \"roosters\" for steroids."
- #
- #
- # Valid hotkey names include:
- #
- # a-z, 0-9
- # lbutton, rbutton, mbutton, mouse_4, mouse_5 (mouse buttons)
- # backspace, tab, return
- # lshift, rshift, lctrl, rctrl, lalt, ralt
- # space, pageup, pagedn, end, home
- # left, up, right, down
- # insert, delete, pause
- # np0-9 (numpad 0-9)
- # multiply, add, separator, subtract, decimal, divide
- # f1-f24
- # oem_plus, oem_comma, oem_minus, oem_period (non-numpad keys)
- # &num (where num is the key's constant number, in decimal, see URL below)
- # oem_1-oem_8:
- #
- # VK_OEM_1: Windows 2000/XP: For the US standard keyboard, the ';:' key
- # VK_OEM_2: Windows 2000/XP: For the US standard keyboard, the '/?' key
- # VK_OEM_3: Windows 2000/XP: For the US standard keyboard, the '`~' key
- # VK_OEM_4: Windows 2000/XP: For the US standard keyboard, the '[{' key
- # VK_OEM_5: Windows 2000/XP: For the US standard keyboard, the '\|' key
- # VK_OEM_6: Windows 2000/XP: For the US standard keyboard, the ']}' key
- # VK_OEM_7: Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
- # VK_OEM_8: Used for miscellaneous characters; it can vary by keyboard.
- #
- # See:
- # http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/WindowsUserInterface/UserInput/VirtualKeyCodes.asp
- # for more information about keys
- #
- # Use &0 to disable a hotkey
- #
- ##############################################################################
- ##############################################################################
- # Main INI settings
- ##############################################################################
- # ========
- # Run mode
- # ========
- #
- # This is automatic when it's in SA-MP mode, so you don't need to change this.
- #
- # 0 = Single player
- # 1 = SA-MP
- run_mode = 1
- # Wine compatibility (run wine gta_sa.exe -c -n NICKNAME -h IP_OR_HOST -p PORT)
- #
- wine_compatibility = false
- # =================
- # In-game menu keys
- # =================
- #
- key_menu = f11
- key_menu_up = up
- key_menu_right = right
- key_menu_down = down
- key_menu_left = left
- key_menu_select = return
- key_menu_dec = subtract
- key_menu_inc = add
- # Controls:
- # to open menu down mousecontrol key and press menu key
- # left mouse button on menu option performs action
- # left mouse button on submenu opens it
- # right mouse button - return to previous menu or close menu if it is main menu
- # mouse wheel scrolls selected item
- # shift + mouse wheel - increase/decrease value of selected item
- key_menu_mousecontrol = lshift
- # ===================
- # Custom GUI settings
- # ===================
- #
- hud_draw_bar = true
- render_text_shadows = true
- left_bottom_bars_enable = true
- # Format: gui[] = "element" alpha red green blue
- # NOTE: Don't change the order nor add anything else because these are internal.
- # The "element" field is just to identify the item you're editing.
- #
- gui[] = "HUD bar" 127 0 0 0
- gui[] = "SA:MP cheat state text" 255 255 0 0
- # menu colors
- #
- gui[] = "Menu: Titlebar background" 190 20 20 20
- gui[] = "Menu: Background" 180 20 20 20
- gui[] = "Menu: Selected item bar" 190 127 127 127
- gui[] = "Menu: Selected item text" 255 93 210 41
- # GTA SA HUD colors
- #
- gui[] = "GTA: HP bar" 255 180 25 29
- gui[] = "GTA: Money HUD" 255 54 104 44
- # ==============
- # HUD indicators
- # ==============
- #
- hud_indicator_inv = true
- hud_indicator_weapon = true
- hud_indicator_money = true
- hud_indicator_freeze = true
- hud_indicator_inveh_airbrk = true
- hud_indicator_inveh_stick = true
- hud_indicator_inveh_brkdance = true
- hud_indicator_inveh_spider = true
- hud_indicator_inveh_fly = true
- hud_indicator_onfoot_airbrk = true
- hud_indicator_onfoot_stick = true
- hud_indicator_onfoot_aim = true
- hud_indicator_onfoot_fly = true
- hud_indicator_pos = true
- hud_fps_draw = true
- hud_indicator_surf = true
- hud_indicator_freezerot = true
- # =========
- # FPS Limit
- # =========
- #
- # This is ONLY setting the already built-in FPS limit if you have "Frame Limiter" (aka VSync) enabled
- # in GTA's Advanced Graphics menu. This does not effect maximum FPS with Frame Limiter off.
- # GTA's default for this is a mere 25 FPS. We recommend enabling "Frame Limiter" in GTA's menu
- # and setting this to around whatever your average maximum FPS normally is, for a much smoother
- # gaming experience... especially with SA:MP. You can try even a tad lower FPS, and notice that
- # world objects load a lot faster. Our default is 60 FPS because this matches a lot of LCD monitors
- # which can't even display more than 60 FPS. Hopefully this clears this up for newbs thinking we just
- # added an FPS limiter. We did not. It's been in GTA this whole time. All we're doing is providing an
- # easy way to always make sure it's the value that you want, if you decide to have VSync enabled.
- # The major advantage of VSync is visual quality, because it prevents image tearing between frames.
- fps_limit = 60
- # =============
- # Invincibility
- # =============
- #
- key_hp_cheat =
- # In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot)
- # (0.0 = dead, 1000.0 = full HP)
- # Really high values above 1000 will make you invulnerable to missiles, etc..
- # The HP bar seems to range from ~250 to 1000.
- # NOTE: This is for vehicles only.
- hp_minimum = 0.0
- # Regenerate HP per second.
- hp_regen = 0
- hp_regen_onfoot = 0
- # Sets the maximum vehicle HP to 1000.0 (full HP).
- # NOTE: This is for vehicles only.
- hp_keep_vehicleHPsane = false
- # The internal "extra actor invincibility" patch makes you invulnerable
- # to helicopter rotor blades, but as a side effect makes peds in single
- # player almost invulnerable. Set this variable to true to disable it.
- hp_disable_inv_sp_enemies = false
- # Additional actor invincibility.
- # NOTE: This is for actors only.
- hp_actor_explosion_inv = true
- hp_actor_fall_inv = true
- hp_actor_fire_inv = true
- # =====================
- # Key anti admin freeze
- # =====================
- #
- key_anti_freeze =
- # =========
- # Panic key
- # =========
- #
- # Disables all cheats when pressed.
- key_panic = f12
- # ==============
- # Air brake keys
- # ==============
- #
- # key_air_brake_foot_mod is the key to use when on foot.
- key_air_brake_mod =
- key_air_brake_foot_mod =
- key_air_brake_mod2 =
- key_air_brake_forward = w
- key_air_brake_backward = s
- key_air_brake_left = a
- key_air_brake_right = d
- key_air_brake_up = up
- key_air_brake_down = down
- # Air brake rotation keys
- #
- # Yaw (aka turn left/right)
- key_air_brake_rot_yaw1 = j
- key_air_brake_rot_yaw2 = l
- # Roll (left/right)
- key_air_brake_rot_roll1 = u
- key_air_brake_rot_roll2 = o
- # Pitch (aka up/down)
- key_air_brake_rot_pitch1 = i
- key_air_brake_rot_pitch2 = k
- # Air brake key mode
- #
- # If set to true, key_air_brake_mod toggle air brake mode on and off.
- # key_air_brake_mod2 will also become a toggle-key.
- air_brake_toggle = true
- # Air brake behaviour
- #
- # 0 - original s0beit - simple x/y/z addition
- # 1 - up/down moves along z-axis, others move in the car's direction
- # 2 - full 3d movement (default)
- air_brake_behaviour = 2
- # Speed multiplier for movement (Units per second)
- air_brake_speed = 200.0
- # Speed multiplier for rotation (full turns per second)
- air_brake_rot_speed = 0.4
- # Time to full speed (in seconds)
- air_brake_accel_time = 2.0
- # ========
- # Warp key
- # ========
- #
- # Also known as one-hit-kill.
- key_warp_mod =
- # Warp speed modified (1.2 ~= regular car max speed)
- warp_speed = 15.0
- # Use speed vector
- #
- # If set to true, the direction in which the vehicle is heading
- # will be used, instead of the direction in which the vehicle is
- # pointing.. but only _if_ the vehicle actually is moving.
- # If the vehicle is not moving, the direction in which the
- # vehicle is pointing is always used.
- #
- # If set to false, the car's direction is always used.
- warp_use_speed = true
- # ===================
- # Blinking car lights
- # ===================
- #
- # Press Once for lights flashing when steering, twice for random
- # blinking lights, three times for a stroboscope alike effect
- key_blinking_car_lights =
- # Others still won't be able to see your car lights at day time.
- enable_car_lights_at_day_time = false
- # =====================
- # Keep trailer attached
- # =====================
- #
- # Avoids loosing attached trailer.
- key_keep_trailer =
- # ==============
- # Car repair kit
- # ==============
- #
- # Sets health to 1000, fixes tires and body panels.
- key_repair_car =
- # ======
- # Jumper
- # ======
- #
- # instantly jump yourself into the nearest vehicle that you are not already in.
- # the occupied one only jumps you into vehicles that are occupied
- key_vehicle_jumper = home
- key_vehicle_occupied_jumper =
- # =========
- # Fast exit
- # =========
- #
- key_fast_exit =
- # ================
- # Anti car-jacking
- # ================
- #
- # Puts you back in your vehicle if this gets jacked by a kiddo.
- anti_carjacking =
- # ======================
- # Disable Wall Collision
- # ======================
- #
- # Disable/Enable collisions with walls by pressing key_disable_Wall_Collisions.
- # There will be no collisions at all while you are flying with mod internal
- # vehicle fly and this enabled.
- # Enable wall_collisions_disableObjects to disable all sa-mp created objects.
- # Enable wall_collisions_disableRender to hide objects you can drive through.
- # Hiding objects is always disabled in vehicle fly mode (you can fly through everything).
- #
- key_disable_Wall_Collisions =
- wall_collisions_disableObjects = false
- wall_collisions_disableRender = true
- # ========
- # Teleport
- # ========
- #
- # Go back to previous location
- key_teleport_hist =
- # Up to 10 teleports are supported. If any of key_teleport(_set)
- # through 10 are set to &0, they are disabled.
- #
- # Preset locations
- #
- # Format: x y z interior_id
- # If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game.
- key_teleport[0] = multiply
- key_teleport_set[0] = divide
- teleport_pos[0] = 0.0 0.0 0.0 0
- key_teleport[1] = &0
- key_teleport_set[1] = &0
- teleport_pos[1] = 0.0 0.0 0.0 0
- key_teleport[2] = &0
- key_teleport_set[2] = &0
- teleport_pos[2] = 0.0 0.0 0.0 0
- key_teleport[3] = &0
- key_teleport_set[3] = &0
- teleport_pos[3] = 0.0 0.0 0.0 0
- key_teleport[4] = &0
- key_teleport_set[4] = &0
- teleport_pos[4] = 0.0 0.0 0.0 0
- # =========================
- # Static teleport locations
- # =========================
- #
- # These are accessible from the in-game menu.
- # No more than 200 teleport locations can be defined ([0] -> [199])
- #
- # Mods 'n' Bombs
- # ==============
- static_teleport_name[] = "Transfender near Wang Cars in Doherty"
- static_teleport_pos[] = -1935.77 228.79 34.16 0
- static_teleport_name[] = "Wheel Archangels in Ocean Flats"
- static_teleport_pos[] = -2707.48 218.65 4.93 0
- static_teleport_name[] = "LowRider Tuning Garage in Willowfield"
- static_teleport_pos[] = 2645.61 -2029.15 14.28 0
- static_teleport_name[] = "Transfender in Temple"
- static_teleport_pos[] = 1041.26 -1036.77 32.48 0
- static_teleport_name[] = "Transfender in come-a-lot"
- static_teleport_pos[] = 2387.55 1035.70 11.56 0
- static_teleport_name[] = "Eight Ball Autos near El Corona"
- static_teleport_pos[] = 1836.93 -1856.28 14.13 0
- static_teleport_name[] = "Welding Wedding Bomb-workshop in Emerald Isle"
- static_teleport_pos[] = 2006.11 2292.87 11.57 0
- # Pay 'n' Sprays
- # ==============
- static_teleport_name[] = "Michelles Pay 'n' Spray in Downtown"
- static_teleport_pos[] = -1787.25 1202.00 25.84 0
- static_teleport_name[] = "Pay 'n' Spray in Dillimore"
- static_teleport_pos[] = 720.10 -470.93 17.07 0
- static_teleport_name[] = "Pay 'n' Spray in El Quebrados"
- static_teleport_pos[] = -1420.21 2599.45 56.43 0
- static_teleport_name[] = "Pay 'n' Spray in Fort Carson"
- static_teleport_pos[] = -100.16 1100.79 20.34 0
- static_teleport_name[] = "Pay 'n' Spray in Idlewood"
- static_teleport_pos[] = 2078.44 -1831.44 14.13 0
- static_teleport_name[] = "Pay 'n' Spray in Juniper Hollow"
- static_teleport_pos[] = -2426.89 1036.61 51.14 0
- static_teleport_name[] = "Pay 'n' Spray in Redsands East"
- static_teleport_pos[] = 1957.96 2161.96 11.56 0
- static_teleport_name[] = "Pay 'n' Spray in Santa Maria Beach"
- static_teleport_pos[] = 488.29 -1724.85 12.01 0
- static_teleport_name[] = "Pay 'n' Spray in Temple"
- static_teleport_pos[] = 1025.08 -1037.28 32.28 0
- static_teleport_name[] = "Pay 'n' Spray near Royal Casino"
- static_teleport_pos[] = 2393.70 1472.80 11.42 0
- static_teleport_name[] = "Pay 'n' Spray near Wang Cars in Doherty"
- static_teleport_pos[] = -1904.97 268.51 41.04 0
- # Player Garages
- # ==============
- static_teleport_name[] = "Player Garage: Verdant Meadows"
- static_teleport_pos[] = 403.58 2486.33 17.23 0
- static_teleport_name[] = "Player Garage: Las Venturas Airport"
- static_teleport_pos[] = 1578.24 1245.20 11.57 0
- static_teleport_name[] = "Player Garage: Calton Heights"
- static_teleport_pos[] = -2105.79 905.11 77.07 0
- static_teleport_name[] = "Player Garage: Derdant Meadows"
- static_teleport_pos[] = 423.69 2545.99 17.07 0
- static_teleport_name[] = "Player Garage: Dillimore "
- static_teleport_pos[] = 785.79 -513.12 17.44 0
- static_teleport_name[] = "Player Garage: Doherty"
- static_teleport_pos[] = -2027.34 141.02 29.57 0
- static_teleport_name[] = "Player Garage: El Corona"
- static_teleport_pos[] = 1698.10 -2095.88 14.29 0
- static_teleport_name[] = "Player Garage: Fort Carson"
- static_teleport_pos[] = -361.10 1185.23 20.49 0
- static_teleport_name[] = "Player Garage: Hashbury"
- static_teleport_pos[] = -2463.27 -124.86 26.41 0
- static_teleport_name[] = "Player Garage: Johnson House"
- static_teleport_pos[] = 2505.64 -1683.72 14.25 0
- static_teleport_name[] = "Player Garage: Mulholland"
- static_teleport_pos[] = 1350.76 -615.56 109.88 0
- static_teleport_name[] = "Player Garage: Palomino Creek"
- static_teleport_pos[] = 2231.64 156.93 27.63 0
- static_teleport_name[] = "Player Garage: Paradiso"
- static_teleport_pos[] = -2695.51 810.70 50.57 0
- static_teleport_name[] = "Player Garage: Prickle Pine"
- static_teleport_pos[] = 1293.61 2529.54 11.42 0
- static_teleport_name[] = "Player Garage: Redland West"
- static_teleport_pos[] = 1401.34 1903.08 11.99 0
- static_teleport_name[] = "Player Garage: Rockshore West"
- static_teleport_pos[] = 2436.50 698.43 11.60 0
- static_teleport_name[] = "Player Garage: Santa Maria Beach"
- static_teleport_pos[] = 322.65 -1780.30 5.55 0
- static_teleport_name[] = "Player Garage: Whitewood Estates"
- static_teleport_pos[] = 917.46 2012.14 11.65 0
- # All Interiors around SA
- # =======================
- static_teleport_name[] = "Interior: Burning Desire House"
- static_teleport_pos[] = 2338.32 -1180.61 1027.98 5
- static_teleport_name[] = "Interior: RC Zero's Battlefield"
- static_teleport_pos[] = -975.5766 1061.1312 1345.6719 10
- static_teleport_name[] = "Interior: Liberty City"
- static_teleport_pos[] = -750.80 491.00 1371.70 1
- static_teleport_name[] = "Interior: Unknown Stadium"
- static_teleport_pos[] = -1400.2138 106.8926 1032.2779 1
- static_teleport_name[] = "Interior: Secret San Fierro Chunk"
- static_teleport_pos[] = -2015.6638 147.2069 29.3127 14
- static_teleport_name[] = "Interior: Jefferson Motel"
- static_teleport_pos[] = 2220.26 -1148.01 1025.80 15
- static_teleport_name[] = "Interior: Jizzy's Pleasure Dome"
- static_teleport_pos[] = -2660.6185 1426.8320 907.3626 3
- # Stadiums
- # ========
- static_teleport_name[] = "Stadium: Bloodbowl"
- static_teleport_pos[] = -1394.20 987.62 1023.96 15
- static_teleport_name[] = "Stadium: Kickstart"
- static_teleport_pos[] = -1410.72 1591.16 1052.53 14
- static_teleport_name[] = "Stadium: 8-Track Stadium"
- static_teleport_pos[] = -1417.8720 -276.4260 1051.1910 7
- # 24/7 Stores
- # ===========
- static_teleport_name[] = "24/7 Store: Big - L-Shaped"
- static_teleport_pos[] = -25.8844 -185.8689 1003.5499 17
- static_teleport_name[] = "24/7 Store: Big - Oblong"
- static_teleport_pos[] = 6.0911 -29.2718 1003.5499 10
- static_teleport_name[] = "24/7 Store: Med - Square"
- static_teleport_pos[] = -30.9469 -89.6095 1003.5499 18
- static_teleport_name[] = "24/7 Store: Med - Square"
- static_teleport_pos[] = -25.1329 -139.0669 1003.5499 16
- static_teleport_name[] = "24/7 Store: Sml - Long"
- static_teleport_pos[] = -27.3123 -29.2775 1003.5499 4
- static_teleport_name[] = "24/7 Store: Sml - Square"
- static_teleport_pos[] = -26.6915 -55.7148 1003.5499 6
- # Airport / Airplane interiors
- # ============================
- static_teleport_name[] = "Airport: Ticket Sales"
- static_teleport_pos[] = -1827.1473 7.2074 1061.1435 14
- static_teleport_name[] = "Airport: Baggage Claim"
- static_teleport_pos[] = -1855.5687 41.2631 1061.1435 14
- static_teleport_name[] = "Airplane: Shamal Cabin"
- static_teleport_pos[] = 2.3848 33.1033 1199.8499 1
- static_teleport_name[] = "Airplane: Andromada Cargo hold"
- static_teleport_pos[] = 315.8561 1024.4964 1949.7973 9
- # Interesting Places
- # add your own teleports here, don't forget the 200 teleport limit
- # ==================
- static_teleport_name[] = "Commerce Region Loading Bay"
- static_teleport_pos[] = 1641.14 -1526.87 14.30 0
- static_teleport_name[] = "San Fierro Police Garage"
- static_teleport_pos[] = -1617.58 688.69 -4.50 0
- static_teleport_name[] = "Los Santos Cemetery"
- static_teleport_pos[] = 837.05 -1101.93 23.98 0
- # Main Spawns
- # ==============
- static_teleport_name[] = "Grove Street"
- static_teleport_pos[] = 2536.08 -1632.98 13.79 0
- static_teleport_name[] = "4D casino"
- static_teleport_pos[] = 1992.93 1047.31 10.82 0
- static_teleport_name[] = "LS Hospital"
- static_teleport_pos[] = 2033.00 -1416.02 16.99 0
- static_teleport_name[] = "SF Hospital"
- static_teleport_pos[] = -2653.11 634.78 14.45 0
- static_teleport_name[] = "LV Hospital"
- static_teleport_pos[] = 1580.22 1768.93 10.82 0
- static_teleport_name[] = "SF Export"
- static_teleport_pos[] = -1550.73 99.29 17.33 0
- # =========================
- # Toggleable Infinite Nitro
- # =========================
- #
- key_nitro =
- # ======================
- # Nitro / Constant speed
- # ======================
- #
- # Unlike the original s0beit, this nitro will not keep accelerating
- # towards the speed of light, but rather keep a constant high speed.
- key_nitro_mod =
- # Speed multiplier at full speed
- # 1.25 = as fast or faster than most vehicles. Higher = faster.
- nitro_high = 2.0
- # Reduce to this speed multiplier when the key is released
- # To disable nitro deceleration, set nitro_low to the same value
- # as nitro_high, and nitro_decel_time to 0.
- nitro_low = 0.75
- # Time in seconds to accelerate from 0 to full speed
- nitro_accel_time = 1.0
- # Time in seconds to decelerate from full speed to reduced speed
- nitro_decel_time = 1.0
- # =====
- # Brake
- # =====
- #
- key_brake_mod =
- # Brake multiplier
- #
- # Higher values = faster brake
- # Lower values = slower brake :p
- brake_mult = 2.0
- # ===========
- # Vehicle hop
- # ===========
- #
- key_vehicle_hop =
- vehicle_hop_speed = 0.2
- # =============
- # Spider Wheels
- # =============
- #
- # Defy gravity just like spiderman, DRIVE ON ANYTHING!!!
- # original idea by eXo|dragon, made uuber by nuckfuts
- key_spiderwheels =
- # ==================================
- # Ingame vehicle handling multiplier
- # ==================================
- #
- handling_multiplier = 0.2
- # =============================
- # Toggle freeze nearby vehicles
- # =============================
- #
- key_vehicles_freeze =
- # ==========
- # Unflip car
- # ==========
- #
- # Unflips the car. If held down, the car will rotate.
- key_unflip =
- # ==========
- # Quick turn
- # ==========
- #
- # Rotates the car about its Z-axis (Z being up and down)
- key_quick_turn_180 =
- key_quick_turn_left =
- key_quick_turn_right =
- # =============================
- # Toggle stick-to-other-players
- # =============================
- #
- key_stick =
- # Key to stick to the nearest car
- key_stick_nearest =
- # Keys to switch between players
- key_stick_prev =
- key_stick_next =
- # When sticking to players, don't go below this z-value.
- stick_min_height = -100.0
- # Stick vector + distance
- #
- # The vector is automatically normalized. They can also be modified
- # with in-game keys, so you probably don't want to touch these.
- #
- # Examples:
- # Stay slightly above other players: vect= 0.0 0.0 1.0 dist=7.0
- # Stay slightly below other players: vect= 0.0 0.0 -1.0 dist=7.0
- # Stay slightly ahead of other players: vect= 0.0 1.0 0.0 dist=7.0
- # Stay slightly behind & above: vect= 0.0 -1.0 1.0 dist=7.0
- # Side-kick: vect= 1.0 0.5 0.5 dist=7.0
- #
- stick_vect = 0.0 -1.0 0.5
- stick_vect_dist = 10.0
- # Note:
- # When in stick-to-car mode, the warp key will always warp towards
- # the car you're following.
- # Keys to control stick position in-game
- key_stick_forward = w
- key_stick_backward = s
- key_stick_left = a
- key_stick_right = d
- key_stick_up = up
- key_stick_down = down
- # Move towards / away
- key_stick_in = i
- key_stick_out = k
- # Acceleration time for control keys
- stick_accel_time = 1.0
- # ===============
- # Checkpoint warp
- # ===============
- #
- key_checkpoint_1 =
- key_checkpoint_2 =
- # Minimum height
- checkpoint_min_height = -100.0
- # =======================
- # Toggle misc protections
- # =======================
- #
- key_protection =
- # Prevent vehicles from spinning too fast
- protection_spin_cap = 0.25
- # Prevent vehicles from going too fast
- protection_speed_cap = 1.30
- # Prevent the car from going below a certain point
- protection_min_height = -100.0
- # =============
- # Self destruct
- # =============
- #
- # On Foot: you die.
- # In Vehicle: sets vehicle health to 1 and pops tires.
- key_self_destruct =
- # ===========
- # Weapon haxx
- # ===========
- #
- # Key to enable infinite ammo + equip all weapons chosen below.
- key_weapon =
- # Enable weapon cheat by default?
- weapon_enabled = false
- # Randomize the ammo values.
- ammo_random = true
- ammo = 198
- ammo_clip = 99
- restore_weapons_after_death = false
- # NOTE: Some weapons do not work. If you don't appear
- # to be doing any damage in the game, then the weapon is
- # most likely un-sync'd on purpose by the server scripting.
- #weapon_slot[0] = "Brass Knuckles"
- weapon_slot[0] = "Fist"
- #weapon_slot[1] = "Golf Club"
- #weapon_slot[1] = "Nitestick"
- #weapon_slot[1] = "Knife"
- #weapon_slot[1] = "Baseball Bat"
- #weapon_slot[1] = "Shovel"
- #weapon_slot[1] = "Pool Cue"
- #weapon_slot[1] = "Katana"
- #weapon_slot[1] = "Chainsaw"
- #weapon_slot[2] = "Pistol"
- #weapon_slot[2] = "Silenced Pistol"
- #weapon_slot[2] = "Desert Eagle"
- #weapon_slot[3] = "Shotgun"
- #weapon_slot[3] = "Sawn-Off Shotgun"
- #weapon_slot[3] = "SPAZ12"
- #weapon_slot[4] = "Micro UZI"
- #weapon_slot[4] = "MP5"
- #weapon_slot[4] = "Tech9"
- #weapon_slot[5] = "AK47"
- #weapon_slot[5] = "M4"
- #weapon_slot[6] = "Country Rifle"
- #weapon_slot[6] = "Sniper Rifle"
- #weapon_slot[7] = "Rocket Launcher"
- #weapon_slot[7] = "Heat Seeking RPG"
- #weapon_slot[7] = "Flame Thrower"
- #weapon_slot[7] = "Minigun"
- #weapon_slot[8] = "Grenade"
- #weapon_slot[8] = "Teargas"
- #weapon_slot[8] = "Molotov Cocktail"
- #weapon_slot[8] = "Remote Explosives"
- #weapon_slot[9] = "Spray Can"
- #weapon_slot[9] = "Fire Extinguisher"
- #weapon_slot[9] = "Camera"
- #weapon_slot[10] = "Dildo 1"
- #weapon_slot[10] = "Dildo 2"
- #weapon_slot[10] = "Vibe 1"
- #weapon_slot[10] = "Vibe 2"
- #weapon_slot[10] = "Flowers"
- #weapon_slot[10] = "Cane"
- #weapon_slot[11] = "NV Goggles"
- #weapon_slot[11] = "IR Goggles"
- #weapon_slot[11] = "Parachute"
- #weapon_slot[12] = "Detonator"
- # ==================
- # ===================
- # Toggle engine state
- # ===================
- #
- # You must have Invulnerability disabled
- # because it always keeps the engine running
- key_engine =
- # ===============
- # Trailer support
- # ===============
- #
- # Allows support of trailers in the Vehicles menu
- trailer_support =
- # ==================
- # Toggle money cheat
- # ==================
- #
- key_money =
- # Enable money cheat by default?
- money_enabled = false
- # Custom money value
- money_value = 100
- # Max $$$. Up to an additional 50% $$$ (random) will be
- # added to this value to prevent easy detection.
- money_amount_max = 100000
- # Receive money_amount_rand_min>-<max> $$$ every
- # <interval_rand_min>-<max> seconds.
- # The amount of money that is added is rounded to the nearest $100.
- money_amount_rand_min = 99
- money_amount_rand_max = 499
- money_interval_rand_min = 62
- money_interval_rand_max = 94
- # =================
- # Force ingame time
- # =================
- #
- # Set to -1 to disable.
- force_hour = -1
- # =============
- # Force weather
- # =============
- #
- # Set to -1 to disable.
- # http://gtamodding.com/index.php?title=Memory_Addresses_%28SA%29#Weather_Codes
- force_weather = -1
- # ========================
- # High altitude lag clouds
- # ========================
- #
- enable_clouds = true
- # ============
- # D3D Text HUD
- # ============
- #
- # This can be toggled from the in-game menu as well.
- d3dtext_hud = true
- # ============
- # Speedometer
- # ============
- #
- # Multiplers...
- # MPH = 170
- # KPH = 274
- speedometer_enable = true
- speedometer_old_enable = false
- speedometer_multiplier = 170.00
- speedometer_speedo_png_filename = "mod_sa\\speedo.png"
- speedometer_needle_png_filename = "mod_sa\\needle.png"
- # =====
- # Chams
- # =====
- #
- # colored player models, with CHAMeleon colors behind objects
- chams_on = false
- chams_wireframe = false
- # ==========
- # Brakedance
- # ==========
- #
- # Originally a CLEO3 SCM by gaffkanone
- key_brkd_toggle =
- key_brkd_forward =
- key_brkd_backward =
- key_brkd_left =
- key_brkd_right =
- key_brkd_leftward =
- key_brkd_rightward =
- brkdance_velocity =
- # ============
- # Fly Vehicles
- # ============
- #
- # Fly any vehicle, actually turns vehicle physics into a helicopter or plane.
- # To use the original vehicle fly GTA cheat instead of this function
- # simply uncomment the "Vehicles can fly" patch.
- #
- # heliMode = vehicle flys as heli. if false, vehicle flys as plane.
- # (can be changed ingame with key_fly_vehicle_modeChange)
- key_fly_vehicle = oem_period
- key_fly_vehicle_modeChange = oem_comma
- fly_vehicle_heliMode =
- # ==========
- # Fly Player
- # ==========
- #
- # I believe I can fly...
- key_fly_player =
- key_fly_player_accelerate =
- key_fly_player_decelerate =
- key_fly_player_strafeLeft =
- key_fly_player_strafeRight =
- key_fly_player_strafeUp =
- # Overall speed, effects most flying related algorithms
- # (wind & associated physics, acceleration, deceleration)
- # 0.2 is recommended for servers with anti-cheats
- fly_player_speed = 1.0
- # Multiplier for acceleration & deceleration
- # don't mess with these on servers with anti-cheats
- fly_player_accel_multiplier = 1.0
- fly_player_decel_multiplier = 1.0
- # ========
- # Auto-aim
- # ========
- #
- key_autoaim_toggle =
- use_gta_autoaim = false
- # ====================
- # Custom run animation
- # ====================
- #
- # Enable to change the runanimation.
- # You can change the walk style during gameplay
- # from within the menu.
- #
- custom_runanimation_enabled = false
- #custom_runanimation_id = 0 (currently not supported due to crashes)
- # ===
- # Map
- # ===
- #
- key_map = m
- key_map_show_vehicles = x
- map_draw_lines = true
- # ===========
- # Window Mode
- # ===========
- #
- # If window_mode & window_mode_titlebar are both enabled, make sure
- # that your desktop screen resolution is HIGHER than the in-game resolution.
- # Otherwise the titlebar will not fit on your screen. :p
- window_mode = false
- window_mode_titlebar = true
- # ==================
- # Flickering problem
- # ==================
- #
- # "Avoids" the flickering problem in some video cards.
- flickering_problem = false
- #########################
- # SA:MP related settings
- #########################
- # ==========
- # Basic mode
- # ==========
- #
- # Disables the SA:MP support.
- basic_mode = false
- # ======================
- # Replace text rendering
- # ======================
- #
- # This can be toggled in-game by pressing the F7 and F9 keys.
- d3dtext_chat = false
- d3dtext_chat_lines = 10
- d3dtext_kill = true
- d3dtext_score = true
- d3dtext_labels = false
- d3dtext_labels_maxDist = 100.0
- # =========
- # Anti-Spam
- # =========
- #
- # Anti-spam needs to be activated if you want to use the mute-player function.
- anti_spam = false
- # ================
- # Chat Box logging
- # ================
- #
- chatbox_logging = true
- # ==============
- # SA:MP Nametags
- # ==============
- #
- # This is only for the adjustment of SA:MP's nametags.
- # Nothing here effects m0d's text ESP.
- #
- # This will show the playertags even on servers that have it disabled.
- nametags_show = false
- # This will show the playertags behind walls, even on servers that do not allow it.
- disable_line_of_sight = true
- # Distance of which players will be displayed and distance for nametags.
- # Default is 70.0
- line_of_sight_dist = 300
- # ======================
- # Markers (player icons)
- # ======================
- #
- # This will show the markers even on servers that have it disabled.
- # (This has effect after someone respawns).
- markers_show = true
- # =============================
- # Player info list
- # =============================
- #
- key_player_info_list =
- # =============================
- # Key to respawn
- # =============================
- #
- key_respawn =
- # =======================
- # Key to rejoin/reconnect
- # =======================
- #
- # Reconnects to the server you are currently in.
- key_rejoin =
- # Time in milliseconds before rejoining or joining a server.
- rejoin_delay = 0
- # =========================
- # Custom ESP default states
- # =========================
- #
- # AirRide ESP, our new never before seen ESP style that stacks the player ESP
- # when they are colliding. Players that are farther away will have their
- # player tags moved above the closer players. No more jumble-fuck of names. =)
- esp_players_defaulton = true
- esp_vehicles_defaulton = false
- render_teleport_texts = true
- render_object_texts = false
- object_tags_dist = 225.0
- render_pickup_texts = false
- pickup_tags_dist = 225.0
- # ===================
- # Custom ESP settings
- # ===================
- #
- key_render_player_tags = lshift g
- player_tags_dist = 225.0
- key_render_vehicle_tags = lshift h
- vehicle_tags_dist = 100.0
- # ================
- # Custom sendrates
- # ================
- #
- # DO NOT ADJUST THESE
- # Unless you seriously KNOW what you're doing
- samp_custom_sendrates_enable = false
- onfoot_sendrate = 40
- incar_sendrate = 40
- aim_sendrate = 40
- headsync_sendrate = 1000
- # =========
- # ClickWarp
- # =========
- #
- clickwarp_enabled =
- key_clickwarp_enable =
- key_clickwarp_click =
- # ===================
- # Extra invincibility
- # ===================
- #
- enable_extra_godmode = false
- # ============
- # Map teleport
- # ============
- #
- key_map_teleport =
- map_must_be_open = false
- # ====
- # Surf
- # ====
- #
- key_surf =
- # ========
- # FastWarp
- # ========
- #
- key_fastwarp =
- # ========
- # FreezeRot
- # ========
- #
- key_freezerot =
- ##########################
- # end of main INI settings
- ##########################
- # ====================================
- # Simple byte code patcher
- # ====================================
- #
- # Format: name hotkey enable { base_dll address original_data replace_data }
- #
- # name - A name. :p
- # hotkey - Hotkey to toggle this patch.
- # enable - Whether or not to install this patch automatically.
- # {
- # base_dll - The DLL which the address is relative to,
- # or empty for absolute addresses. Example: "samp.dll"
- # address - An address. Prefix with 0x for hex addresses.
- # original_data - Compare the data at the address with this. If it
- # does not match, no patching is done. It must be
- # the same size as "replace_data", or be empty in which
- # case patching is always done. (In hex)
- # replace_data - Data to write to the address. (In hex)
- # If you prefix the hex data with a '!' the data will be
- # continuously re-installed. Used mostly for GTA cheats.
- # }
- #
- # All 4 arguments inside the { } brackets, can be repeated up 16 times;
- # this allows patching multiple addresses within a single patch.
- # See the "Allow weapons inside" patch for an example.
- #
- # These patches are accessible from the in-game menu.
- # They are NOT reloaded on .ini reloads.
- # ======================
- # GTA Patches (max: 96)
- # ======================
- #
- # top non-built-in cheats
- patch[] = "Anti bike fall off" &0 0 "" 0x004BA3B9 "0F84A6030000" "E9A703000090" \
- "" 0x004B3296 "D86504" "909090"
- # Removes speed & height limit of all aircraft, removes height limit of jetpack
- patch[] = "Remove speed & height limits of aircraft" &0 0 "" 0x006DADE8 "" "EB" \
- "" 0x006D2600 "" "C2080000" \
- "" 0x0067F268 "" "EB"
- # (Do not blow up vehicles)
- patch[] = "Keep vehicles on fire" &0 0 "" 0x006B3790 "" "E906040000" \
- "" 0x6BEA1A "" "E9F900000090" \
- "" 0x6C6D3C "" "E90403000090" \
- "" 0x6CCCFD "" "E97D03000090" \
- "" 0x6F21D5 "" "E95703000090"
- # Built In GTA Cheats
- # http://www.gtamodding.com/index.php?title=Memory_Addresses_(SA)#Cheats
- patch[] = "Infinite ammo, no reload" &0 0 "" 0x00969178 "" "!01"
- patch[] = "All cars have nitro" &0 0 "" 0x00969165 "" "!01"
- patch[] = "Perfect handling" &0 0 "" 0x0096914C "" "!01"
- patch[] = "Infinite run" &0 1 "" 0x00B7CEE4 "" "01"
- patch[] = "Infinite oxygen" &0 1 "" 0x0096916E "" "!01"
- patch[] = "Mega Jump On Foot" &0 0 "" 0x0096916C "" "!01"
- patch[] = "Mega Jump On Bike" &0 0 "" 0x00969161 "" "!01"
- patch[] = "Wheels only" &0 0 "" 0x0096914B "" "!01"
- patch[] = "Tank mode" &0 0 "" 0x00969164 "" "!01"
- patch[] = "Cars float away when hit" &0 0 "" 0x00969166 "" "!01"
- patch[] = "Full Weapon aiming" &0 0 "" 0x00969179 "" "!01"
- # Removing the # infront of this built in GTA cheat will disable the mod_sa internal fly cheat.
- #patch[] = "Vehicles can fly" oem_period 0 "" 0x00969160 "" "!01" \
- # "" 0x00969153 "" "!01"
- # more non-built-in cheats
- patch[] = "Free paint and spray" &0 0 "" 0x0096C009 "" "01"
- patch[] = "Walk/drive under water" &0 0 "" 0x006C2759 "00" "01"
- patch[] = "Cars hover over water" &0 0 "" 0x00969152 "00" "01"
- patch[] = "Allow weapons inside" &0 0 "" 0x0047D4DE "C6412000" "90909090" \
- "" 0x0060D9BA "C6422000" "90909090" \
- "" 0x00478E02 "C6801D01000001" "C6801D01000000"
- # Prevents being teleported by the game
- patch[] = "Prevent SetPlayerPos" &0 0 "" 0x005E4110 "568BF1" "C21000"
- patch[] = "Toggle radar" &0 0 "" 0x00BAA3FB "" "!01"
- patch[] = "Toggle GTA:SA's HUD" &0 0 "" 0x00BA6769 "" "!00"
- patch[] = "Scale down the HUD" &0 0 "" 0x00859520 "" "E02D903A9F71E13A"
- patch[] = "Enable vehicle name rendering" &0 0 "" 0x0058FBE9 "" "E8B2B2FFFF"
- patch[] = "Disable anti-pause" &0 0 "" 0x00561AF0 "" "C60549CBB700C3"
- patch[] = "Enable speed blur" &0 0 "" 0x00704E8A "" "E811E2FFFF"
- patch[] = "Show GTA:SA's menu" &0 0 "" 0x00BA67A4 "00" "01"
- patch[] = "Anti Derail" &0 0 "" 0x006F8E06 "8887B9050000" "909090909090"
- patch[] = "Sprint on any surface" &0 1 "" 0x0055E870 "" "B800000000C20400"
- # Use Alternate Files, original idea by nuckfuts
- # These patches must be enabled before GTA loads. If enabled, GTA will load the file
- # data/[filename].two that you can customize. If the file doesn't exist = crash.
- #
- # TransFender Overhaul V2 for SA:MP, by Offroader23
- patch[] = "Custom default.dat (data/default.two)" &0 0 "" 0x00863A9D "444154" "54574F"
- patch[] = "Custom handling.cfg (data/handling.two)" &0 0 "" 0x0086A96D "434647" "74776F"
- patch[] = "Custom shopping.dat (data/shopping.two)" &0 0 "" 0x0085A536 "646174" "54574F"
- patch[] = "Custom carmods.dat (data/carmods.two)" &0 0 "" 0x00869675 "444154" "54574F"
- # Surface mod, by Kosty@n
- patch[] = "Custom surface.dat (data/surface.two)" &0 0 "" 0x00864325 "646174" "54574F"
- # MISC interesting GTA SA files
- patch[] = "Custom weapon.dat (data/weapon.two)" &0 0 "" 0x0086AA34 "444154" "54574F"
- patch[] = "Custom ar_stats.dat (data/ar_stats.two)" &0 0 "" 0x00863FAE "444154" "54574F"
- patch[] = "Custom gta.dat (data/gta.two)" &0 0 "" 0x00863B19 "444154" "54574F"
- patch[] = "Custom melee.dat (data/melee.two)" &0 0 "" 0x0086AABF "646174" "74776F"
- patch[] = "Custom object.dat (data/object.two)" &0 0 "" 0x00869B2C "444154" "54574F"
- patch[] = "Custom ped.dat (data/ped.two)" &0 0 "" 0x0086D07D "444154" "54574F"
- patch[] = "Custom timecyc.dat (data/timecyc.two)" &0 0 "" 0x0086A780 "444154" "54574F"
- patch[] = "Custom vehicle.txd (models/generic/vehicle.two)" &0 0 "" 0x00869AEB "545844" "54574F"
- patch[] = "Custom carcols.dat (data/carcols.two)" &0 0 "" 0x00869731 "444154" "54574F"
- # ========================
- # SA:MP Patches (max: 128)
- # ========================
- #
- # Format: name hotkey enable { address original_data replace_data }
- sampPatch[] = "Keep GTA Hud turned on" &0 1 0x9D318 "" "9090"
- sampPatch[] = "No connecting delay" &0 1 0x2D3C45 "" "0000"
- sampPatch[] = "Disable (dl) distance limit" &0 0 0xD3804 "" "0000FF4F"
- sampPatch[] = "NOP SetEngineState" &0 0 0xB2510 "" "C20400"
- # ========================
- # Network Patches (max: 1024)
- # ========================
- #
- # Format: name type id hotkey enable (available types: incoming RPC, outcoming RPC, incoming packet, outcoming packet)
- # Player
- netPatch[] = "SetPlayerName" "incoming RPC" 11 &0 0
- netPatch[] = "SetPlayerColor" "incoming RPC" 72 &0 0
- netPatch[] = "SetPlayerPos" "incoming RPC" 12 &0 0
- netPatch[] = "SetPlayerPosFindZ" "incoming RPC" 13 &0 0
- netPatch[] = "SetPlayerHealth" "incoming RPC" 14 &0 0
- netPatch[] = "SetPlayerAmmo" "incoming RPC" 145 &0 0
- netPatch[] = "SetPlayerGravity" "incoming RPC" 146 &0 0
- netPatch[] = "SetPlayerSkin" "incoming RPC" 153 &0 0
- netPatch[] = "SetPlayerInterior" "incoming RPC" 156 &0 0
- netPatch[] = "SetPlayerArmour" "incoming RPC" 66 &0 0
- netPatch[] = "SetPlayerArmedWeapon" "incoming RPC" 67 &0 0
- netPatch[] = "SetPlayerTeam" "incoming RPC" 69 &0 0
- netPatch[] = "SetPlayerSkillLevel" "incoming RPC" 34 &0 0
- netPatch[] = "SetPlayerDrunkLevel" "incoming RPC" 35 &0 0
- netPatch[] = "SetPlayerDrunkHandling" "incoming RPC" 150 &0 0
- netPatch[] = "SetPlayerDrunkVisuals" "incoming RPC" 92 &0 0
- netPatch[] = "SetPlayerSpecialAction" "incoming RPC" 88 &0 0
- netPatch[] = "SetPlayerFightingStyle" "incoming RPC" 89 &0 0
- netPatch[] = "SetPlayerVelocity" "incoming RPC" 90 &0 0
- netPatch[] = "SetPlayerFacingAngle" "incoming RPC" 19 &0 0
- netPatch[] = "SetPlayerWorldBounds" "incoming RPC" 17 &0 0
- netPatch[] = "SetPlayerWantedLevel" "incoming RPC" 133 &0 0
- netPatch[] = "GivePlayerMoney" "incoming RPC" 18 &0 0
- netPatch[] = "ResetPlayerMoney" "incoming RPC" 20 &0 0
- netPatch[] = "GivePlayerWeapon" "incoming RPC" 22 &0 0
- netPatch[] = "ResetPlayerWeapons" "incoming RPC" 21 &0 0
- netPatch[] = "TogglePlayerControllable" "incoming RPC" 15 &0 0
- netPatch[] = "ApplyAnimation" "incoming RPC" 86 &0 0
- netPatch[] = "ClearAnimations" "incoming RPC" 87 &0 0
- netPatch[] = "AttachObjectToPlayer" "incoming RPC" 75 &0 0
- netPatch[] = "SetPlayerAttachedObject" "incoming RPC" 113 &0 0
- netPatch[] = "TogglePlayerSpectating" "incoming RPC" 124 &0 0
- netPatch[] = "PlayerSpectatePlayer" "incoming RPC" 126 &0 0
- netPatch[] = "PlayerSpectateVehicle" "incoming RPC" 127 &0 0
- netPatch[] = "SetPlayerMapIcon" "incoming RPC" 56 &0 0
- netPatch[] = "ShowPlayerNameTagForPlayer" "incoming RPC" 80 &0 0
- # Player Camera
- netPatch[] = "SetPlayerCameraPos" "incoming RPC" 157 &0 0
- netPatch[] = "SetPlayerCameraLookAt" "incoming RPC" 158 &0 0
- netPatch[] = "SetCameraBehindPlayer" "incoming RPC" 162 &0 0
- netPatch[] = "AttachCameraToObject" "incoming RPC" 81 &0 0
- netPatch[] = "InterpolateCamera" "incoming RPC" 82 &0 0
- netPatch[] = "RemovePlayerMapIcon" "incoming RPC" 144 &0 0
- # Player Vehicle
- netPatch[] = "EnterVehicle" "incoming RPC" 26 &0 0
- netPatch[] = "ExitVehicle" "incoming RPC" 154 &0 0
- netPatch[] = "PutPlayerInVehicle" "incoming RPC" 70 &0 0
- netPatch[] = "RemovePlayerFromVehicle" "incoming RPC" 71 &0 0
- # World
- netPatch[] = "SetPlayerTime" "incoming RPC" 29 &0 0
- netPatch[] = "SetWorldTime" "incoming RPC" 94 &0 0
- netPatch[] = "SetWeather" "incoming RPC" 152 &0 0
- netPatch[] = "RemoveBuildingForPlayer" "incoming RPC" 43 &0 0
- netPatch[] = "CreateExplosion" "incoming RPC" 79 &0 0
- netPatch[] = "WorldPlayerAdd" "incoming RPC" 32 &0 0
- netPatch[] = "WorldPlayerRemove" "incoming RPC" 163 &0 0
- netPatch[] = "WorldPlayerDeath" "incoming RPC" 166 &0 0
- netPatch[] = "WorldVehicleAdd" "incoming RPC" 164 &0 0
- netPatch[] = "WorldVehicleRemove" "incoming RPC" 165 &0 0
- netPatch[] = "Create3DTextLabel" "incoming RPC" 36 &0 0
- netPatch[] = "Update3DTextLabel" "incoming RPC" 58 &0 0
- netPatch[] = "CreatePickup" "incoming RPC" 95 &0 0
- netPatch[] = "WeaponPickupDestroy" "incoming RPC" 64 &0 0
- netPatch[] = "DestroyPickup" "incoming RPC" 63 &0 0
- netPatch[] = "DestroyPickups" "incoming RPC" 151 &0 0
- netPatch[] = "CreateObject" "incoming RPC" 44 &0 0
- netPatch[] = "DestroyObject" "incoming RPC" 47 &0 0
- netPatch[] = "SetObjectPos" "incoming RPC" 45 &0 0
- netPatch[] = "SetObjectRot" "incoming RPC" 46 &0 0
- netPatch[] = "SetObjectMaterial" "incoming RPC" 84 &0 0
- netPatch[] = "MoveObject" "incoming RPC" 99 &0 0
- netPatch[] = "StopObject" "incoming RPC" 122 &0 0
- netPatch[] = "SetCheckpoint" "incoming RPC" 107 &0 0
- netPatch[] = "DisableCheckpoint" "incoming RPC" 37 &0 0
- netPatch[] = "SetRaceCheckpoint" "incoming RPC" 38 &0 0
- netPatch[] = "DisableRaceCheckpoint" "incoming RPC" 39 &0 0
- netPatch[] = "GangZoneCreate" "incoming RPC" 108 &0 0
- netPatch[] = "GangZoneDestroy" "incoming RPC" 120 &0 0
- netPatch[] = "GangZoneFlash" "incoming RPC" 121 &0 0
- netPatch[] = "GangZoneStopFlash" "incoming RPC" 85 &0 0
- # Game
- netPatch[] = "PlaySound" "incoming RPC" 16 &0 0
- netPatch[] = "PlayCrimeReport" "incoming RPC" 112 &0 0
- netPatch[] = "ToggleClock" "incoming RPC" 30 &0 0
- netPatch[] = "InitMenu" "incoming RPC" 76 &0 0
- netPatch[] = "ShowMenu" "incoming RPC" 77 &0 0
- netPatch[] = "HideMenu" "incoming RPC" 78 &0 0
- netPatch[] = "TextDrawSetString" "incoming RPC" 105 &0 0
- netPatch[] = "ShowTextDraw" "incoming RPC" 134 &0 0
- netPatch[] = "TextDrawHideForPlayer" "incoming RPC" 135 &0 0
- netPatch[] = "DisplayGameText" "incoming RPC" 73 &0 0
- netPatch[] = "SetPlayerShopName" "incoming RPC" 33 &0 0
- # Vehicle
- netPatch[] = "SetVehicleZAngle" "incoming RPC" 160 &0 0
- netPatch[] = "SetVehiclePos" "incoming RPC" 159 &0 0
- netPatch[] = "SetVehicleHealth" "incoming RPC" 147 &0 0
- netPatch[] = "SetVehicleVelocity" "incoming RPC" 91 &0 0
- netPatch[] = "SetVehicleParamsForPlayer" "incoming RPC" 161 &0 0
- netPatch[] = "SetVehicleParamsEx" "incoming RPC" 24 &0 0
- netPatch[] = "SetVehicleTireStatus" "incoming RPC" 98 &0 0
- netPatch[] = "SetNumberPlate" "incoming RPC" 123 &0 0
- netPatch[] = "SetVehicleUpgrade/Color" "incoming RPC" 96 &0 0
- netPatch[] = "RemoveVehicleComponent" "incoming RPC" 57 &0 0
- netPatch[] = "AttachTrailerToVehicle" "incoming RPC" 148 &0 0
- netPatch[] = "DetachTrailerFromVehicle" "incoming RPC" 149 &0 0
- netPatch[] = "DamageVehicle" "incoming RPC" 106 &0 0
- netPatch[] = "LinkVehicleToInterior" "incoming RPC" 65 &0 0
- # Generic
- netPatch[] = "PlayAudioStream" "incoming RPC" 41 &0 0
- netPatch[] = "StopAudioStream" "incoming RPC" 42 &0 0
- netPatch[] = "ClientMessage" "incoming RPC" 93 &0 0
- netPatch[] = "Chat" "incoming RPC" 101 &0 0
- netPatch[] = "ChatBubble" "incoming RPC" 59 &0 0
- netPatch[] = "DeathMessage" "incoming RPC" 55 &0 0
- netPatch[] = "ShowDialog" "incoming RPC" 61 &0 0
- netPatch[] = "EnterEditObject" "incoming RPC" 27 &0 0
- netPatch[] = "EditAttachedObject" "incoming RPC" 116 &0 0
- netPatch[] = "EditObject" "incoming RPC" 117 &0 0
- netPatch[] = "CancelEdit" "incoming RPC" 28 &0 0
- netPatch[] = "SetSpawnInfo" "incoming RPC" 68 &0 0
- netPatch[] = "ForceClassSelection" "incoming RPC" 74 &0 0
- netPatch[] = "EnableStuntBonusForPlayer" "incoming RPC" 104 &0 0
- # System
- netPatch[] = "GameModeRestart" "incoming RPC" 40 &0 0
- netPatch[] = "UpdateSystemTime" "incoming RPC" 60 &0 0
- netPatch[] = "RequestClass" "incoming RPC" 128 &0 0
- netPatch[] = "RequestSpawn" "incoming RPC" 129 &0 0
- netPatch[] = "ServerJoin" "incoming RPC" 137 &0 0
- netPatch[] = "ServerQuit" "incoming RPC" 138 &0 0
- netPatch[] = "InitGame" "incoming RPC" 139 &0 0
- netPatch[] = "ClientCheck" "incoming RPC" 103 &0 0
- netPatch[] = "SrvNetStats" "incoming RPC" 102 &0 0
- netPatch[] = "UpdateScoresPingsIPs" "incoming RPC" 155 &0 0
- ## OUTCOMING RPCS
- netPatch[] = "Spawn" "outcoming RPC" 52 &0 0
- netPatch[] = "Death" "outcoming RPC" 53 &0 0
- netPatch[] = "RequestClass" "outcoming RPC" 128 &0 0
- netPatch[] = "RequestSpawn" "outcoming RPC" 129 &0 0
- netPatch[] = "SetInteriorId" "outcoming RPC" 118 &0 0
- netPatch[] = "Chat" "outcoming RPC" 101 &0 0
- netPatch[] = "ServerCommand" "outcoming RPC" 50 &0 0
- netPatch[] = "DialogResponse" "outcoming RPC" 62 &0 0
- netPatch[] = "GiveTakeDamage" "outcoming RPC" 115 &0 0
- netPatch[] = "PickedUpPickup" "outcoming RPC" 131 &0 0
- netPatch[] = "SCMEvent" "outcoming RPC" 96 &0 0
- netPatch[] = "EnterVehicle" "outcoming RPC" 26 &0 0
- netPatch[] = "ExitVehicle" "outcoming RPC" 154 &0 0
- netPatch[] = "DamageVehicle" "outcoming RPC" 106 &0 0
- netPatch[] = "VehicleDestroyed" "outcoming RPC" 136 &0 0
- netPatch[] = "EnterEditObject" "outcoming RPC" 27 &0 0
- netPatch[] = "EditAttachedObject" "outcoming RPC" 116 &0 0
- netPatch[] = "EditObject" "outcoming RPC" 117 &0 0
- netPatch[] = "ClickPlayer" "outcoming RPC" 23 &0 0
- netPatch[] = "ClickTextDraw" "outcoming RPC" 83 &0 0
- netPatch[] = "MenuSelect" "outcoming RPC" 132 &0 0
- netPatch[] = "MenuQuit" "outcoming RPC" 140 &0 0
- netPatch[] = "ClientJoin" "outcoming RPC" 25 &0 0
- netPatch[] = "NPCJoin" "outcoming RPC" 54 &0 0
- netPatch[] = "ClientCheck" "outcoming RPC" 103 &0 0
- netPatch[] = "SrvNetStats" "outcoming RPC" 102 &0 0
- netPatch[] = "UpdateScoresPingsIPs" "outcoming RPC" 155 &0 0
- netPatch[] = "ScriptCash" "outcoming RPC" 31 &0 0
- netPatch[] = "MapMarker" "outcoming RPC" 119 &0 0
- ## INCOMING PACKETS
- # Sync Data
- netPatch[] = "Markers data" "incoming packet" 208 &0 0
- netPatch[] = "Player data" "incoming packet" 207 &0 0
- netPatch[] = "Vehicle data" "incoming packet" 200 &0 0
- netPatch[] = "Passenger data" "incoming packet" 211 &0 0
- netPatch[] = "Unoccupied data" "incoming packet" 209 &0 0
- netPatch[] = "Trailer data" "incoming packet" 210 &0 0
- netPatch[] = "Aim data" "incoming packet" 203 &0 0
- netPatch[] = "Bullet data" "incoming packet" 206 &0 0
- # System
- netPatch[] = "Connection accepted" "incoming packet" 34 &0 0
- netPatch[] = "Authentication" "incoming packet" 12 &0 0
- netPatch[] = "Connection lost" "incoming packet" 33 &0 0
- netPatch[] = "Connection closed" "incoming packet" 32 &0 0
- netPatch[] = "Connection attempt failed" "incoming packet" 29 &0 0
- netPatch[] = "Connection banned" "incoming packet" 36 &0 0
- netPatch[] = "Invalid password" "incoming packet" 37 &0 0
- netPatch[] = "No free connections" "incoming packet" 31 &0 0
- ## OUTCOMING PACKETS
- # Sync Data
- netPatch[] = "Spectating data" "outcoming packet" 212 &0 0
- netPatch[] = "Weapon data" "outcoming packet" 204 &0 0
- netPatch[] = "Stats data" "outcoming packet" 205 &0 0
- netPatch[] = "Player data" "outcoming packet" 207 &0 0
- netPatch[] = "Vehicle data" "outcoming packet" 200 &0 0
- netPatch[] = "Passenger data" "outcoming packet" 211 &0 0
- netPatch[] = "Unoccupied data" "outcoming packet" 209 &0 0
- netPatch[] = "Trailer data" "outcoming packet" 210 &0 0
- netPatch[] = "Aim data" "outcoming packet" 203 &0 0
- netPatch[] = "Bullet data" "outcoming packet" 206 &0 0
- # System
- netPatch[] = "Authentication" "outcoming packet" 12 &0 0
- # ====================
- # Ingame samp commands
- # ====================
- #
- # Activate commands in SA:MP misc: 'Load M0d-Commands', or set
- # mod_commands_activated to load them on startup.
- mod_commands_activated = true
- #
- # Command list
- # /m0d_change_server <ip> <port> <username> <server password>
- # Variables that are set to "NULL" (capitalized) will be ignored.
- # If you set the server password to "NULL" it is set to <no server password>.
- # For a complete list of client commands type /m0d_show_cmds ingame.
- # Type the command without anything following, to find out how it works.
- # =============================
- # Ingame "favorite" server list
- # =============================
- #
- # Connect to servers from the in-game menu.
- #
- use_current_name = true
- #
- # Format: server[] = "NICKNAME" "SERVER NAME" "IP ADDRESS" "PORT" "PASSWORD"
- # Max is 64.
- #
- server[] = "Player" "LOCAL: LocalHost (127.0.0.1:7777)" "127.0.0.1" "7777" ""
- server[] = "Player" "PROCHEAT: STONED FreeRoam Server" "80.56.178.232" "8888" ""
- server[] = "Player" "PROCHEAT: UG-Base server" "samp.ugbase.eu" "7777" ""
- server[] = "Player" "PROCHEAT: Cheating ALLOWED" "samp.adihash.net" "7778" ""
- server[] = "Player" "ANTICHEAT: Call of Duty - Real World at War" "46.105.215.114" "7847" ""
- server[] = "Player" "ANTICHEAT: CrazyBob's Cops And Robbers" "167.114.42.236" "7777" ""
- server[] = "Player" "ANTICHEAT: Los Santos Role Play" "192.95.42.242" "7777" ""
- server[] = "Player" "ANTICHEAT: PartyServer - SF TDM" "198.50.173.59" "7777" ""
- server[] = "Player" "ANTICHEAT: GamerX" "37.187.154.36" "8800" ""
- server[] = "Player" "ANTICHEAT: PolskiPartyServer" "80.72.41.158" "7777" ""
- # =============================
- # Chat keybind
- # =============================
- #
- chat_secondary_key = lshift oem_comma
- #
- # Send a chat message or command by pressing a key.
- #
- # Format: chat[] = Key "Message to send" spam mode (0 or 1)
- # Max is 64 (entries and string length).
- #
- # NOTE: Client side commands (/quit, /pm, etc) are not supported yet.
- # NOTE: MERGED WITH CHAT_SECONDARY_KEY!!111111111!1
- #
- chat[] = 1 "Get the latest mod_sa from: https://github.com/BlastHackNet/mod_s0beit_sa/" 0
- chat[] = 2 "Kye kills emo hipsters that steal his code with mod_sa! https://github.com/BlastHackNet/mod_s0beit_sa/" 0
- chat[] = 3 "SAMP Sux less with mod_sa. https://github.com/BlastHackNet/mod_s0beit_sa/" 0
- chat[] = 4 "Get more cheats from: http://blasthack.net/" 0
- # ===================
- # Retard Notice
- # ===================
- #
- # This INI file is basically the readme and configuration in one.
- # It's highly recommended you glance over it to figure out what
- # all of the features are, and to customize them to your taste.
- #
- # If you can't save this INI file with Notepad then you need to run
- # Notepad.exe with administrative rights by:
- # 1. right click on the Notepad.exe icon (or a shortcut to it)
- # 2. click "Run as administrator"
- # 3. Notepade will open with administrative rights.
- # Go to "File -> Open" and open the file that way
- # or drag & drop the INI file onto notepad
- # 4. edit it however you like, and save it prolem free.
- #
- #
- # Change this to true...
- i_have_edited_the_ini_file = true
- # LIES!!
- # the end
- # https://github.com/BlastHackNet/mod_s0beit_sa
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