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  1. *****************************
  2. ***********LOG 01************
  3. *****************************
  4. [2022.07.02-23.02.51:427][582]LogNet: Welcomed by server (Level: /Game/ThirdPerson/Maps/Lobby/LobbyMap, Game: /Game/Menu/BP_MenuGameMode.BP_MenuGameMode_C)
  5. [2022.07.02-23.02.51:427][582]LogLoad: LoadMap: 192.168.0.103/Game/ThirdPerson/Maps/Lobby/LobbyMap?game=/Game/Menu/BP_MenuGameMode.BP_MenuGameMode_C
  6. [2022.07.02-23.02.51:427][582]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/Menu/MenuMap
  7. [2022.07.02-23.02.51:428][582]LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  8. [2022.07.02-23.02.51:428][582]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  9. [2022.07.02-23.02.51:476][582]LogAudio: Display: Audio Device unregistered from world 'None'.
  10. [2022.07.02-23.02.51:484][582]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
  11. [2022.07.02-23.02.51:660][582]LogAudio: Display: Audio Device (ID: 1) registered with world 'LobbyMap'.
  12. [2022.07.02-23.02.51:660][582]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
  13. [2022.07.02-23.02.51:660][582]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  14. [2022.07.02-23.02.51:667][582]LogWorld: Bringing World /Game/ThirdPerson/Maps/Lobby/LobbyMap.LobbyMap up for play (max tick rate 0) at 2022.07.03-01.02.51
  15. [2022.07.02-23.02.51:667][582]LogWorld: Bringing up level for play took: 0.000913
  16. [2022.07.02-23.02.51:668][582]LogLoad: Took 0.240966 seconds to LoadMap(/Game/ThirdPerson/Maps/Lobby/LobbyMap)
  17. [2022.07.02-23.02.51:691][583]LogSpawn: Warning: SpawnActor failed because no class was specified
  18. [2022.07.02-23.03.01:957][205]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  19. [2022.07.02-23.03.01:957][205]LogWorld: SeamlessTravel to: /Game/ThirdPerson/Maps/Map_01
  20. [2022.07.02-23.03.01:964][206]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/Lobby/LobbyMap
  21. [2022.07.02-23.03.01:964][206]LogWorld: UWorld::CleanupWorld for LobbyMap, bSessionEnded=false, bCleanupResources=true
  22. [2022.07.02-23.03.01:964][206]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  23. [2022.07.02-23.03.01:989][206]LogAudio: Display: Audio Device (ID: 1) registered with world 'TravelMap'.
  24. [2022.07.02-23.03.01:994][206]LogAudio: Display: Audio Device unregistered from world 'None'.
  25. [2022.07.02-23.03.01:996][206]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
  26. [2022.07.02-23.03.01:997][206]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
  27. [2022.07.02-23.03.01:997][206]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  28. [2022.07.02-23.03.01:997][206]LogStats: SeamlessTravel FlushLevelStreaming - 0.000 s
  29. [2022.07.02-23.03.01:997][206]LogWorld: Bringing World /Game/ThirdPerson/Maps/Lobby/TravelMap.TravelMap up for play (max tick rate 0) at 2022.07.03-01.03.01
  30. [2022.07.02-23.03.01:997][206]LogWorld: Bringing up level for play took: 0.000211
  31. [2022.07.02-23.03.01:997][206]LogWorld: Sending NotifyLoadedWorld for LP: LocalPlayer_0 PC: BP_MenuController_C_0
  32. [2022.07.02-23.03.01:997][206]LogNet: Verbose: NotifyLoadedWorld Begin
  33. [2022.07.02-23.03.01:997][206]LogNet: VeryVerbose: GetFunctionCallspace RemoteRole Remote ServerNotifyLoadedWorld
  34. [2022.07.02-23.03.01:998][206]LogNetTraffic: Sent RPC: BP_MenuController_C /Game/ThirdPerson/Maps/Lobby/TravelMap.TravelMap:PersistentLevel.BP_MenuController_C_0::ServerNotifyLoadedWorld [52.4 bytes]
  35. [2022.07.02-23.03.01:998][206]LogNetTraffic: VeryVerbose: Sending: FOutBunch: Channel[2] ChSequence: 859 NumBits: 419 PacketId: 0 bOpen: 0 bClose: 0 bIsReplicationPaused: 0 bReliable: 1 bPartial: 0//0//0 bHasPackageMapExports: 0
  36. [2022.07.02-23.03.01:998][206]LogNetTraffic: Verbose: FNetPacketNotify::WriteHeader - Seq 375, AckedSeq 7707 bReFresh 0 HistorySizeInWords 1
  37. [2022.07.02-23.03.01:998][206]LogNetTraffic: Verbose: UNetConnection::SendRawBunch. ChIndex: 2. Bits: 419. PacketId: 16759
  38. [2022.07.02-23.03.01:998][206]LogNet: Verbose: NotifyLoadedWorld End
  39. [2022.07.02-23.03.01:998][206]LogWorld: StartLoadingDestination to: /Game/ThirdPerson/Maps/Map_01
  40. [2022.07.02-23.03.04:543][258]LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Widgets/Blueprints/BP_TeamTimer.BP_TeamTimer_C:Team'. Unknown structure.
  41. [2022.07.02-23.03.04:543][258]LogClass: Warning: Property Team of Team has a struct type mismatch (tag STRUCT_REINST_S_Team_15 != prop FallbackStruct) in package: /Game/ThirdPerson/Widgets/Blueprints/BP_TeamTimer. If that struct got renamed, add an entry to ActiveStructRedirects.
  42. [2022.07.02-23.03.04:544][258]LogClass: Warning: Property Team of Team has a struct type mismatch (tag FallbackStruct != prop S_Team) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  43. [2022.07.02-23.03.09:696][328]LogWindows: Error: === Critical error: ===
  44. [2022.07.02-23.03.09:696][328]LogWindows: Error:
  45. [2022.07.02-23.03.09:696][328]LogWindows: Error: Fatal error!
  46. [2022.07.02-23.03.09:696][328]LogWindows: Error:
  47. [2022.07.02-23.03.09:696][328]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
  48. [2022.07.02-23.03.09:696][328]LogWindows: Error:
  49. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffbea58637d UnrealEditor-RigVM.dll!FRigVMRuntimeSettings::operator=() []
  50. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffbea5850bb UnrealEditor-RigVM.dll!FRigVMExecuteContext::operator=() []
  51. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffbe9d1c5ba UnrealEditor-ControlRig.dll!UScriptStruct::TCppStructOps<FControlRigExecuteContext>::Copy() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:1465]
  52. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18d1b8d5 UnrealEditor-CoreUObject.dll!UScriptStruct::CopyScriptStruct() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3048]
  53. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18fc568a UnrealEditor-CoreUObject.dll!FObjectInitializer::InitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3226]
  54. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18fced0f UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2979]
  55. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18f9d67a UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2885]
  56. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18fe6309 UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3522]
  57. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18dc05c4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5027]
  58. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18c2ed11 UnrealEditor-CoreUObject.dll!FAsyncPackage::CreateExports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:6124]
  59. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18c99130 UnrealEditor-CoreUObject.dll!FAsyncPackage::TickAsyncPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5432]
  60. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18c6f6d0 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::ProcessAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4072]
  61. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18c99bda UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::TickAsyncThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4725]
  62. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18c96cb4 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::TickAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4449]
  63. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18c77db7 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::ProcessLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:6911]
  64. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18cdc100 UnrealEditor-CoreUObject.dll!ProcessAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:656]
  65. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc18fec3cb UnrealEditor-CoreUObject.dll!StaticTick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:497]
  66. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ffc05676fd6 UnrealEditor-Engine.dll!UGameEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1783]
  67. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ff6056c82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
  68. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ff6056e0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
  69. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ff6056e0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
  70. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ff6056e3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
  71. [2022.07.02-23.03.09:696][328]LogWindows: Error: [Callstack] 0x00007ff6056f5564 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
  72. [2022.07.02-23.03.09:697][328]LogWindows: Error: [Callstack] 0x00007ff6056f8736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  73. [2022.07.02-23.03.09:697][328]LogWindows: Error: [Callstack] 0x00007ffca71c7034 KERNEL32.DLL!UnknownFunction []
  74. [2022.07.02-23.03.09:697][328]LogWindows: Error: [Callstack] 0x00007ffca8f62651 ntdll.dll!UnknownFunction []
  75. [2022.07.02-23.03.09:697][328]LogWindows: Error:
  76. [2022.07.02-23.03.09:701][328]LogExit: Executing StaticShutdownAfterError
  77. [2022.07.02-23.03.09:702][328]LogWindows: FPlatformMisc::RequestExit(1)
  78. [2022.07.02-23.03.09:702][328]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
  79. [2022.07.02-23.03.09:702][328]LogCore: Engine exit requested (reason: Win RequestExit)
  80. [2022.07.02-23.03.09:713][328]Log file closed, 07/03/22 01:03:09
  81.  
  82.  
  83. *****************************
  84. ***********LOG 02************
  85. *****************************
  86. [2022.07.02-23.02.51:395][418]LogNet: NotifyAcceptedConnection: Name: LobbyMap, TimeStamp: 07/03/22 01:02:51, [UNetConnection] RemoteAddr: 192.168.0.103:64868, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
  87. [2022.07.02-23.02.51:395][418]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 192.168.0.103:64868, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
  88. [2022.07.02-23.02.51:406][419]LogNet: NotifyAcceptingChannel Control 0 server World /Game/ThirdPerson/Maps/Lobby/LobbyMap.LobbyMap: Accepted
  89. [2022.07.02-23.02.51:406][419]LogNet: Remote platform little endian=1
  90. [2022.07.02-23.02.51:406][419]LogNet: This platform little endian=1
  91. [2022.07.02-23.02.51:406][419]LogNetVersion: MyProject 1.0.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 2245665684)
  92. [2022.07.02-23.02.51:421][420]LogNet: Login request: ?Name=DESKTOP-LG74K98-59FD59BF47EEC5FF2E90D9A20DB7A114 userId: NULL:DESKTOP-LG74K98-59FD59BF47EEC5FF2E90D9A20DB7A114 platform: NULL
  93. [2022.07.02-23.02.51:433][421]LogNet: Client netspeed is 100000
  94. [2022.07.02-23.02.51:673][450]LogNet: Join request: /Game/ThirdPerson/Maps/Map_01?Name=DESKTOP-LG74K98-59FD59BF47EEC5FF2E90D9A20DB7A114?SplitscreenCount=1
  95. [2022.07.02-23.02.51:675][450]LogNet: Join succeeded: DESKTOP-LG74K98-59FD
  96. [2022.07.02-23.03.01:913][219]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  97. [2022.07.02-23.03.01:913][219]LogAssetRegistry: Warning: GetFirstPackageByName is being called in `-game` to resolve partial package name. This may cause a slow scan on disk. Consider using the fully qualified package name for better performance.
  98. [2022.07.02-23.03.01:951][219]LogPackageName: SearchForPackageOnDisk took 0.037s to resolve Map_01.
  99. [2022.07.02-23.03.01:951][219]LogGameMode: ProcessServerTravel: /Game/ThirdPerson/Maps/Map_01
  100. [2022.07.02-23.03.01:952][219]LogWorld: SeamlessTravel to: /Game/ThirdPerson/Maps/Map_01
  101. [2022.07.02-23.03.01:956][220]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/Lobby/LobbyMap
  102. [2022.07.02-23.03.01:957][220]LogWorld: UWorld::CleanupWorld for LobbyMap, bSessionEnded=false, bCleanupResources=true
  103. [2022.07.02-23.03.01:957][220]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  104. [2022.07.02-23.03.01:979][220]LogAudio: Display: Audio Device (ID: 1) registered with world 'TravelMap'.
  105. [2022.07.02-23.03.01:983][220]LogAudio: Display: Audio Device unregistered from world 'None'.
  106. [2022.07.02-23.03.01:985][220]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
  107. [2022.07.02-23.03.01:986][220]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
  108. [2022.07.02-23.03.01:986][220]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  109. [2022.07.02-23.03.01:986][220]LogAIModule: Creating AISystem for world TravelMap
  110. [2022.07.02-23.03.01:987][220]LogStats: SeamlessTravel FlushLevelStreaming - 0.000 s
  111. [2022.07.02-23.03.01:987][220]LogWorld: Bringing World /Game/ThirdPerson/Maps/Lobby/TravelMap.TravelMap up for play (max tick rate 0) at 2022.07.03-01.03.01
  112. [2022.07.02-23.03.01:987][220]LogWorld: Bringing up level for play took: 0.000328
  113. [2022.07.02-23.03.01:987][220]LogWorld: Sending NotifyLoadedWorld for LP: LocalPlayer_0 PC: BP_MenuController_C_0
  114. [2022.07.02-23.03.01:987][220]LogNet: Verbose: NotifyLoadedWorld Begin
  115. [2022.07.02-23.03.01:987][220]LogNet: VeryVerbose: GetFunctionCallspace Server calling Server function: ServerNotifyLoadedWorld Local
  116. [2022.07.02-23.03.01:987][220]LogNet: Verbose: NotifyLoadedWorld End
  117. [2022.07.02-23.03.01:987][220]LogWorld: StartLoadingDestination to: /Game/ThirdPerson/Maps/Map_01
  118. [2022.07.02-23.03.04:818][240]LogWindows: Error: === Critical error: ===
  119. [2022.07.02-23.03.04:818][240]LogWindows: Error:
  120. [2022.07.02-23.03.04:818][240]LogWindows: Error: Fatal error!
  121. [2022.07.02-23.03.04:818][240]LogWindows: Error:
  122. [2022.07.02-23.03.04:818][240]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
  123. [2022.07.02-23.03.04:818][240]LogWindows: Error:
  124. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffbea58637d UnrealEditor-RigVM.dll!FRigVMRuntimeSettings::operator=() []
  125. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffbea5850bb UnrealEditor-RigVM.dll!FRigVMExecuteContext::operator=() []
  126. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffbe9d1c5ba UnrealEditor-ControlRig.dll!UScriptStruct::TCppStructOps<FControlRigExecuteContext>::Copy() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:1465]
  127. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18d1b8d5 UnrealEditor-CoreUObject.dll!UScriptStruct::CopyScriptStruct() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3048]
  128. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18fc568a UnrealEditor-CoreUObject.dll!FObjectInitializer::InitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3226]
  129. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18fced0f UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2979]
  130. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18f9d67a UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2885]
  131. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18fe6309 UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3522]
  132. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18dc05c4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5027]
  133. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18c2ed11 UnrealEditor-CoreUObject.dll!FAsyncPackage::CreateExports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:6124]
  134. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18c99130 UnrealEditor-CoreUObject.dll!FAsyncPackage::TickAsyncPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5432]
  135. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18c6f6d0 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::ProcessAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4072]
  136. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18c99bda UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::TickAsyncThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4725]
  137. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18c96cb4 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::TickAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4449]
  138. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18c77db7 UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::ProcessLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:6911]
  139. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18cdc100 UnrealEditor-CoreUObject.dll!ProcessAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:656]
  140. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc18fec3cb UnrealEditor-CoreUObject.dll!StaticTick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:497]
  141. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffc05676fd6 UnrealEditor-Engine.dll!UGameEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1783]
  142. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ff6056c82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
  143. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ff6056e0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
  144. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ff6056e0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
  145. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ff6056e3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
  146. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ff6056f5564 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
  147. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ff6056f8736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  148. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffca71c7034 KERNEL32.DLL!UnknownFunction []
  149. [2022.07.02-23.03.04:818][240]LogWindows: Error: [Callstack] 0x00007ffca8f62651 ntdll.dll!UnknownFunction []
  150. [2022.07.02-23.03.04:818][240]LogWindows: Error:
  151. [2022.07.02-23.03.04:825][240]LogExit: Executing StaticShutdownAfterError
  152. [2022.07.02-23.03.04:827][240]LogWindows: FPlatformMisc::RequestExit(1)
  153. [2022.07.02-23.03.04:827][240]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
  154. [2022.07.02-23.03.04:827][240]LogCore: Engine exit requested (reason: Win RequestExit)
  155. [2022.07.02-23.03.04:837][240]Log file closed, 07/03/22 01:03:04
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