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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class weaponPickup : MonoBehaviour {
- public GameObject weaponInHand;
- public GameObject weaponOnground;
- // Use this for initialization
- void Start ()
- {
- weaponInHand.SetActive(false);
- }
- // Update is called once per frame
- public void onTriggerEnter(Collider col)
- {
- if(col.gameObject.tag == "Player")
- {
- weaponInHand.SetActive(true);
- weaponOnground.SetActive(false);
- }
- }
- }
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