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- #If Other Character
- if pathObj.get_cellv(tileCoord) == 2:
- #LATER ON Draw the Selected Sprite If Character Is On Opposite Team
- for i in turnOrderObj.enemList.size():
- if turnOrderObj.enemList[i].position == Vector2(get_parent().position.x + _space, get_parent().position.y):
- draw_texture(tex, Vector2(_space, 0) + texOrigin)
- wallHit = true
- _space += 224
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