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Aug 18th, 2019
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  1. #If Other Character
  2. if pathObj.get_cellv(tileCoord) == 2:
  3. #LATER ON Draw the Selected Sprite If Character Is On Opposite Team
  4. for i in turnOrderObj.enemList.size():
  5. if turnOrderObj.enemList[i].position == Vector2(get_parent().position.x + _space, get_parent().position.y):
  6. draw_texture(tex, Vector2(_space, 0) + texOrigin)
  7. wallHit = true
  8.  
  9. _space += 224
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