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a guest Aug 18th, 2019 83 Never
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  1.                 #If Other Character
  2.                 if pathObj.get_cellv(tileCoord) == 2:
  3.                     #LATER ON Draw the Selected Sprite If Character Is On Opposite Team
  4.                     for i in turnOrderObj.enemList.size():
  5.                         if turnOrderObj.enemList[i].position == Vector2(get_parent().position.x + _space, get_parent().position.y):
  6.                             draw_texture(tex, Vector2(_space, 0) + texOrigin)
  7.                     wallHit = true
  8.                
  9.                 _space += 224
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