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  1. TUTORIAL_EXPEDITIONS_DESC=Engage in an Expedition and help secure the Formation
  2. TUTORIAL_EXPEDITIONS_TITLE=Activity: Expeditions
  3.  
  4. EXP_STEP_Exit=Return to the Executive Hub
  5. EXP_STEP_Fort=Examine all Ranger bodies
  6. EXP_STEP_Fort_Kill=Kill the remaining Hiss
  7. EXP_STEP_Reward=Retrieve your reward from the Formation
  8. EXP_STEP_Temple=Eliminate the Hiss threat
  9. EXP_STEP_Towers=Capture the three areas and defeat the Hiss
  10. EXP_STEP_Towers_Kill=Kill the remaining Hiss
  11. EXP_STEP_Warehouse=Destroy five boxes in the incinerator
  12. EXP_STEP_Warehouse_Kill=Kill the remaining Hiss
  13. EXP_Title=Complete the Expedition by completing the four arenas
  14. EXP_ZONE_Fort=Fort
  15. EXP_ZONE_Hub=Expedition Hub
  16. EXP_ZONE_Temple=Temple
  17. EXP_ZONE_Towers=Towers
  18. EXP_ZONE_Warehouse=Warehouse
  19. EXPEDITION DEBRIEFER=Expedition Debriefer
  20. EXPEDITION RANGER=Lopez
  21. EXPEDITION_ABANDON=Abandon Expedition
  22. EXPEDITION_COST_TIER_1=Jukebox Token 1
  23. EXPEDITION_COST_TIER_2=Jukebox Token 2
  24. EXPEDITION_COST_TIER_3=Jukebox Token 3
  25. EXPEDITION_EXPIRE=Expires in
  26. EXPEDITION_MOD_ENEMY_DECREASED_ACCURACY_TITLE=[ENEMIES] Accuracy Decreased
  27. EXPEDITION_MOD_ENEMY_DECREASED_HEALTH_TITLE=[ENEMIES] Health Decreased
  28. EXPEDITION_MOD_ENEMY_FLIERS_INCREASED_DAMAGE_TITLE=[ALL] Damage from Enemy Fliers Increased
  29. EXPEDITION_MOD_ENEMY_INCREASED_HEALTH_TITLE=[ENEMIES] Health Increased
  30. EXPEDITION_MOD_ENEMY_SHOTGUN_RESISTANCE_TITLE=[ENEMIES] Resistance to Shatter Damage
  31. EXPEDITION_MOD_ENEMY_WEAKER_WEAPONS_TITLE=[ENEMIES] Weapon Damage Decreased
  32. EXPEDITION_MOD_MODE_FASTER_LAUNCH_OBJECTS_TITLE=[ALL] Launch Speed Increased
  33. EXPEDITION_MOD_MODE_INCREASED_BULLET_DAMAGE_TITLE=[ALL] Weapon Damage Increased
  34. EXPEDITION_MOD_MODE_INCREASED_MELEE_DAMAGE_TITLE=[ALL] Melee Damage Increased
  35. EXPEDITION_MOD_MODE_REGENERATE_IN_COVER_TITLE=[ALL] Recover Health while in Cover
  36. EXPEDITION_MOD_PLAYER_DECREASED_STAMINA_RECHARGE_TITLE=[JESSE] Energy Recovery Decreased
  37. EXPEDITION_MOD_PLAYER_HEADSHOTS_ONLY_TITLE=[JESSE] Only Headshots Inflict Damage
  38. EXPEDITION_MOD_PLAYER_INCREASED_STAMINA_RECHARGE_TITLE=[JESSE] Energy Recovery Increased
  39. EXPEDITION_MOD_PLAYER_KILL_HEALER_TITLE=[JESSE] Health Recovered on Kills
  40. EXPEDITION_MOD_PLAYER_NO_RESOURCE_TITLE=[JESSE] No Energy
  41. EXPEDITION_MOD_PLAYER_ONLY_KILL_RELOADS_TITLE=[JESSE] Only Kills Regenerate Ammo
  42. EXPEDITION_NOTSTARTED_TEXT=To Start the Expedition go to the Jukebox in the Hub
  43. EXPEDITION_NOTSTARTED_TITLE=Expedition Not Started
  44. EXPEDITION_PARAMETERS=Expedition Parameters
  45. EXPEDITION_PICK=Choose Expedition
  46. Expedition_QA_START=Expedition - Free-Roaming
  47. EXPEDITION_STARLIGHT_QUARRY=The Formation
  48. EXPEDITION_START=Begin Expedition
  49. EXPEDITION_TICKET_TITLE=Jukebox Token
  50. EXPEDITION_TIER_1=Easy
  51. EXPEDITION_TIER_1_INFO=Lowest challenge expedition with low reward potential
  52. EXPEDITION_TIER_2=Moderate
  53. EXPEDITION_TIER_2_INFO=Moderately challenging expedition with higher reward potential
  54. EXPEDITION_TIER_3=Difficuly
  55. EXPEDITION_TIER_3_INFO=Highly challenging expedition with highest reward potential
  56.  
  57. LOADING_HINT_GENERAL_032=Expeditions can be accessed by inserting Jukebox Tokens into the Jukebox, an Object of Power found in Central Executive.
  58.  
  59. SM_EXEC_Expedition_Step1=Ask Arish about the Token
  60. SM_EXEC_Expedition_Step1_LOG=Jesse finds a strange Jukebox Token. She goes to Arish to find out more about it.
  61. SM_EXEC_Expedition_Step2=Use the Token in the Jukebox
  62. SM_EXEC_Expedition_Step3=Find out what happened to the previous Expedition
  63. SM_EXEC_Expedition_Step4=Find the fourth Ranger
  64. SM_EXEC_Expedition_Step5=Escape!
  65. SM_EXEC_Expedition_Step6=Talk to Arish
  66. SM_EXEC_Expedition_Step6_LOG_COMPLETE=Jesse learns that the Token activates the Jukebox, an Object of Power that translocates users to a place called the Formation. Jesse searches the Formation for the missing expedition team and survives a Hiss ambush.
  67. SM_EXEC_Expedition_Title=A mysterious place
  68.  
  69. SM_EXP_01_JESSE_2553=[0.11-1.23]I found this token.[1.97-3.06]Any idea what it does?
  70. SM_EXP_01_ARISH_2554=[1.34-2.93]That is a Jukebox Token.[3.44-6.85]Little bastards turn up in the weirdest places, like bad pennies.[7.37-9.81]The Rangers use them to activate an old Object of Power.
  71. SM_EXP_01_JESSE_2555=[0.04-1.66]A Jukebox, I assume.[3.32-4.47]Does it have any good songs?
  72. SM_EXP_01_ARISH_2556=[0.69-2.36]Nope, just the one record.[3.03-4.23]Be careful turning it on though.[4.65-7.06]When it’s playing, you get a free trip to the Formation.
  73. SM_EXP_01_JESSE_2557=[0.03-0.92]The Formation?[2.24-3.23]That sounds ominous.
  74. SM_EXP_01_JESSE_2558=Why’s it send you there?
  75. SM_EXP_01_ARISH_2559=[0.59-2.96]The Bureau has been wondering that for years.[3.59-7.19]I mean, it’s just a pile of rocks, built by God knows who, but...[7.48-14.21]Researchers have confirmed it’s in the same Threshold as the Quarry, but no-one's ever been able to map a physical route to the Formation from Maintenance.
  76. SM_EXP_01_JESSE_2560=So it’s in the Quarry, you just don’t know where?
  77. SM_EXP_01_ARISH_2561=[0.51-1.13]Pretty much.[1.69-4.08]We only send in annual expeditions to the Formation now.[4.32-5.75]“Check ups”, Salvador calls them.[6.44-8.23]This year’s team went in the day the Hiss arrived.[9.34-11.77]Come to think of it, the song should have brought them back hours ago.
  78. SM_EXP_01_JESSE_2562=I can go in and take a look.
  79. SM_EXP_01_ARISH_2563=[0.28-1.17]I’d appreciate that.[1.70-3.77]The Jukebox is kept just past the security booth over there.[4.69-6.43]Put in the Token and enjoy the ride.
  80. SM_EXP_02_JESSE_2564=[0.05-0.70]Stars.[1.91-4.34]That certainly looks like the same sky as the Quarry.
  81. SM_EXP_02_JESSE_2565=Guess I should look for those Rangers.
  82. SM_EXP_02_JESSE_2566=That must be the Formation Arish was talking about.
  83. SM_EXP_02_JESSE_2568=Link detectors?
  84. SM_EXP_02_JESSE_2569=[0.05-0.85]A flashing light.[1.37-2.45]They must have gone that way.
  85. SM_EXP_02_JESSE_2570=I don’t see any Rangers.
  86. SM_EXP_02_JESSE_2574=[0.41-0.93]The Hiss.[1.78-2.47]They’re here.
  87. SM_EXP_02_JESSE_2575=Where’d you all come from?
  88. SM_EXP_03_JESSE_2576=[0.00-0.88]Guess the song ended.[1.77-2.49]Good timing.
  89. SM_EXP_03_ARISH_2577=[0.26-0.70]There you are.[1.50-4.59]Did you, uh, did you find those Rangers at the Formation?
  90. SM_EXP_03_JESSE_2578=[0.10-3.16]I found them, but it’s not good news.[4.28-5.60]The Hiss got there first.[7.15-7.75]Lots of them.
  91. SM_EXP_03_ARISH_2579=[0.10-1.49]Another dead team.[1.64-2.08]Jesus.[3.01-4.28]You know, I should’ve seen this coming.[4.28-7.32]The Formation, it's got like a pull to it.[7.32-8.86]Things just end up there.[9.44-11.81]I’m sure you saw all the junk from the Bureau lying around.
  92. SM_EXP_03_JESSE_2580=[0.09-2.20]There were a lot of Hiss, Arish.[2.98-4.06]I mean, a lot.[5.08-6.38]Did they get pulled in too?
  93. SM_EXP_03_ARISH_2581=[0.00-2.68]Or they forced their way in.[3.51-5.27]The Formation is a just big question mark to us.[6.11-8.85]Who knows, you might even find some useful stuff down there.[9.08-12.12]All I know is we cannot let the Hiss get comfortable.
  94. SM_EXP_03_JESSE_2582=Sounds like you have a plan.
  95. SM_EXP_03_ARISH_2583=[0.39-1.63]Uh-huh, a simple one.[2.37-5.58]You need to find more Tokens and clear the Hiss the fuck out of the Formation.
  96. SM_EXP_03_JESSE_2584=That is simple.
  97. SM_EXP_03_ARISH_2585=[0.38-3.08]Oh, and I found a file on the Formation while you were gone.[3.70-4.99]Take a look for yourself, if you want.[4.99-6.63]A lot of the terms in there are way beyond me.[7.09-9.37]I don’t like to overcomplicate these situations.[9.85-11.92]When in doubt, fuck it, shoot something, right?
  98. SM_EXP_03_JESSE_2586=Real helpful, Arish.
  99. SM_EXP_03_ARISH_2587=I try.
  100.  
  101. Bonus removed mission? I don't remember this quest showing up anyway...:
  102. SM_H01_01_POPE_2239=Jesse. I have a favor to ask. As you know, I’m gathering all available data on the Hiss. Knowledge is the key to victory. I forget who said that.
  103. SM_H01_01_JESSE_2240=So what do you need from me?
  104. SM_H01_01_POPE_2241=Data! No one engages with the Hiss like you do. I’ve inserted data requests into a terminal, I just need you to pick some and go do what you do best.
  105. SM_H01_01_JESSE_2242=And what is that exactly?
  106. SM_H01_01_POPE_2243=Eradicating Hiss-corrupted entities. I thought that was obvious. Every reading helps!
  107. SM_H01_01_JESSE_2244=Okay. I’ll see what I can do.
  108. SM_H01_01_POPE_2245=That’s all I ask.
  109. SM_H01_02_POPE_2246=I placed the terminal outside. You can’t miss it.
  110. SM_H01_02_POPE_2247=The terminal is right here. Take a look.
  111. SM_H01_02_POPE_2248=The terminal is just below the Pyramid. Can’t miss it.
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