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  1. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
  2. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  3. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
  4. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 30.000000.
  5. [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
  6. [DEBUG] [Shaders] Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
  7. [DEBUG] [Shaders] Load parameter value: "mask_bloom" = 0.300000.
  8. [DEBUG] [Shaders] Load parameter value: "shadowMask" = 1.000000.
  9. [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
  10. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  11. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
  12. [DEBUG] Falling back to original Filepath
  13. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
  14. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  15. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
  16. [DEBUG] Falling back to original Filepath
  17. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
  18. [INFO] [Vulkan] Deferred: prepared 48 passes for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_C64__Slot_Mask_II__ADV.slangp".
  19. [INFO] [Shaders] Deferred load started: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_C64__Slot_Mask_II__ADV.slangp".
  20. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
  21. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  22. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
  23. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 30.000000.
  24. [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
  25. [DEBUG] [Shaders] Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
  26. [DEBUG] [Shaders] Load parameter value: "mask_bloom" = 0.300000.
  27. [DEBUG] [Shaders] Load parameter value: "shadowMask" = 1.000000.
  28. [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
  29. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  30. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
  31. [DEBUG] Falling back to original Filepath
  32. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
  33. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  34. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
  35. [DEBUG] Falling back to original Filepath
  36. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
  37. [INFO] [Vulkan] Deferred: compiling pass 1/48...
  38. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang".
  39. [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #0.
  40. [INFO] [Vulkan] Building pass #0 (DerezedPass)
  41. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  42. [INFO] [Vulkan] Deferred: compiling pass 2/48...
  43. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang".
  44. [INFO] [Vulkan] Using render target format R32G32B32A32_SFLOAT for pass output #1.
  45. [INFO] [Vulkan] Building pass #1 (InfoCachePass)
  46. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  47. [INFO] [Vulkan] Deferred: compiling pass 3/48...
  48. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang".
  49. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #2.
  50. [INFO] [Vulkan] Building pass #2 (TextPass)
  51. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  52. [INFO] [Vulkan] Deferred: compiling pass 4/48...
  53. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang".
  54. [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #3.
  55. [INFO] [Vulkan] Building pass #3 (N/A)
  56. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  57. [INFO] [Vulkan] Deferred: compiling pass 5/48...
  58. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang".
  59. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #4.
  60. [INFO] [Vulkan] Building pass #4 (LinearGamma)
  61. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  62. [INFO] [Vulkan] Deferred: compiling pass 6/48...
  63. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang".
  64. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #5.
  65. [INFO] [Vulkan] Building pass #5 (N/A)
  66. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  67. [INFO] [Vulkan] Deferred: compiling pass 7/48...
  68. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang".
  69. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #6.
  70. [INFO] [Vulkan] Building pass #6 (N/A)
  71. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  72. [INFO] [Vulkan] Deferred: compiling pass 8/48...
  73. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang".
  74. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #7.
  75. [INFO] [Vulkan] Building pass #7 (CB_Output)
  76. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  77. [INFO] [Vulkan] Deferred: compiling pass 9/48...
  78. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang".
  79. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #8.
  80. [INFO] [Vulkan] Building pass #8 (N/A)
  81. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  82. [INFO] [Vulkan] Deferred: compiling pass 10/48...
  83. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang".
  84. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #9.
  85. [INFO] [Vulkan] Building pass #9 (N/A)
  86. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  87. [INFO] [Vulkan] Deferred: compiling pass 11/48...
  88. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang".
  89. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #10.
  90. [INFO] [Vulkan] Building pass #10 (N/A)
  91. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  92. [INFO] [Vulkan] Deferred: compiling pass 12/48...
  93. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang".
  94. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #11.
  95. [INFO] [Vulkan] Building pass #11 (N/A)
  96. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  97. [INFO] [Vulkan] Deferred: compiling pass 13/48...
  98. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang".
  99. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #12.
  100. [INFO] [Vulkan] Building pass #12 (N/A)
  101. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  102. [INFO] [Vulkan] Deferred: compiling pass 14/48...
  103. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang".
  104. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #13.
  105. [INFO] [Vulkan] Building pass #13 (N/A)
  106. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  107. [INFO] [Vulkan] Deferred: compiling pass 15/48...
  108. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang".
  109. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #14.
  110. [INFO] [Vulkan] Building pass #14 (DeditherPass)
  111. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  112. [INFO] [Vulkan] Deferred: compiling pass 16/48...
  113. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
  114. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #15.
  115. [INFO] [Vulkan] Building pass #15 (refpass)
  116. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  117. [INFO] [Vulkan] Deferred: compiling pass 17/48...
  118. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass0.slang".
  119. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #16.
  120. [INFO] [Vulkan] Building pass #16 (scalefx_pass0)
  121. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  122. [INFO] [Vulkan] Deferred: compiling pass 18/48...
  123. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass1.slang".
  124. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #17.
  125. [INFO] [Vulkan] Building pass #17 (N/A)
  126. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  127. [INFO] [Vulkan] Deferred: compiling pass 19/48...
  128. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass2.slang".
  129. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #18.
  130. [INFO] [Vulkan] Building pass #18 (N/A)
  131. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  132. [INFO] [Vulkan] Deferred: compiling pass 20/48...
  133. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass3.slang".
  134. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #19.
  135. [INFO] [Vulkan] Building pass #19 (N/A)
  136. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  137. [INFO] [Vulkan] Deferred: compiling pass 21/48...
  138. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass4.slang".
  139. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #20.
  140. [INFO] [Vulkan] Building pass #20 (N/A)
  141. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  142. [INFO] [Vulkan] Deferred: compiling pass 22/48...
  143. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang".
  144. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #21.
  145. [INFO] [Vulkan] Building pass #21 (IntroPass)
  146. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  147. [INFO] [Vulkan] Deferred: compiling pass 23/48...
  148. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang".
  149. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #22.
  150. [INFO] [Vulkan] Building pass #22 (N/A)
  151. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  152. [INFO] [Vulkan] Deferred: compiling pass 24/48...
  153. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang".
  154. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #23.
  155. [INFO] [Vulkan] Building pass #23 (N/A)
  156. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  157. [INFO] [Vulkan] Deferred: compiling pass 25/48...
  158. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
  159. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #24.
  160. [INFO] [Vulkan] Building pass #24 (PreCRTPass)
  161. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  162. [INFO] [Vulkan] Deferred: compiling pass 26/48...
  163. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang".
  164. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #25.
  165. [INFO] [Vulkan] Building pass #25 (AfterglowPass)
  166. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  167. [INFO] [Vulkan] Deferred: compiling pass 27/48...
  168. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang".
  169. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #26.
  170. [INFO] [Vulkan] Building pass #26 (N/A)
  171. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  172. [INFO] [Vulkan] Deferred: compiling pass 28/48...
  173. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang".
  174. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #27.
  175. [INFO] [Vulkan] Building pass #27 (ColorCorrectPass)
  176. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  177. [INFO] [Vulkan] Deferred: compiling pass 29/48...
  178. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang".
  179. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #28.
  180. [INFO] [Vulkan] Building pass #28 (N/A)
  181. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  182. [INFO] [Vulkan] Deferred: compiling pass 30/48...
  183. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
  184. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #29.
  185. [INFO] [Vulkan] Building pass #29 (PrePass)
  186. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  187. [INFO] [Vulkan] Deferred: compiling pass 31/48...
  188. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang".
  189. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #30.
  190. [INFO] [Vulkan] Building pass #30 (AvgLumPass)
  191. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  192. [INFO] [Vulkan] Deferred: compiling pass 32/48...
  193. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang".
  194. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #31.
  195. [INFO] [Vulkan] Building pass #31 (LinearizePass)
  196. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  197. [INFO] [Vulkan] Deferred: compiling pass 33/48...
  198. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang".
  199. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #32.
  200. [INFO] [Vulkan] Building pass #32 (N/A)
  201. [INFO] [Vulkan] Creating framebuffer 800x6144 (max 1 level(s)).
  202. [INFO] [Vulkan] Deferred: compiling pass 34/48...
  203. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang".
  204. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #33.
  205. [INFO] [Vulkan] Building pass #33 (GlowPass)
  206. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  207. [INFO] [Vulkan] Deferred: compiling pass 35/48...
  208. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang".
  209. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #34.
  210. [INFO] [Vulkan] Building pass #34 (N/A)
  211. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  212. [INFO] [Vulkan] Deferred: compiling pass 36/48...
  213. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang".
  214. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #35.
  215. [INFO] [Vulkan] Building pass #35 (BloomPass)
  216. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  217. [INFO] [Vulkan] Deferred: compiling pass 37/48...
  218. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang".
  219. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #36.
  220. [INFO] [Vulkan] Building pass #36 (N/A)
  221. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  222. [INFO] [Vulkan] Deferred: compiling pass 38/48...
  223. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang".
  224. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #37.
  225. [INFO] [Vulkan] Building pass #37 (CRTPass)
  226. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  227. [INFO] [Vulkan] Deferred: compiling pass 39/48...
  228. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang".
  229. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #38.
  230. [INFO] [Vulkan] Building pass #38 (PostCRTPass)
  231. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  232. [INFO] [Vulkan] Deferred: compiling pass 40/48...
  233. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang".
  234. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #39.
  235. [INFO] [Vulkan] Building pass #39 (BR_LayersUnderCRTPass)
  236. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  237. [INFO] [Vulkan] Deferred: compiling pass 41/48...
  238. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang".
  239. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #40.
  240. [INFO] [Vulkan] Building pass #40 (BR_LayersOverCRTPass)
  241. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  242. [INFO] [Vulkan] Deferred: compiling pass 42/48...
  243. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang".
  244. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #41.
  245. [INFO] [Vulkan] Building pass #41 (BR_MirrorLowResPass)
  246. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  247. [INFO] [Vulkan] Deferred: compiling pass 43/48...
  248. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang".
  249. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #42.
  250. [INFO] [Vulkan] Building pass #42 (N/A)
  251. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  252. [INFO] [Vulkan] Deferred: compiling pass 44/48...
  253. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang".
  254. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #43.
  255. [INFO] [Vulkan] Building pass #43 (BR_MirrorBlurredPass)
  256. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  257. [INFO] [Vulkan] Deferred: compiling pass 45/48...
  258. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
  259. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #44.
  260. [INFO] [Vulkan] Building pass #44 (BR_MirrorReflectionDiffusedPass)
  261. [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
  262. [INFO] [Vulkan] Deferred: compiling pass 46/48...
  263. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
  264. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #45.
  265. [INFO] [Vulkan] Building pass #45 (BR_MirrorFullscreenGlowPass)
  266. [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
  267. [INFO] [Vulkan] Deferred: compiling pass 47/48...
  268. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang".
  269. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #46.
  270. [INFO] [Vulkan] Building pass #46 (ReflectionPass)
  271. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  272. [INFO] [Vulkan] Deferred: compiling pass 48/48...
  273. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang".
  274. [INFO] [Vulkan] Building pass #47 (CombinePass)
  275. [INFO] [Vulkan] Deferred: finalizing chain...
  276. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  277. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  278. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  279. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  280. [INFO] [Vulkan] Using framebuffer feedback for pass #1.
  281. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  282. [INFO] [Vulkan] Using framebuffer feedback for pass #2.
  283. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  284. [INFO] [Vulkan] Using framebuffer feedback for pass #25.
  285. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  286. [INFO] [Vulkan] Using framebuffer feedback for pass #30.
  287. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  288. [INFO] [Vulkan] Using framebuffer feedback for pass #38.
  289. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  290. [INFO] [Vulkan] Using framebuffer feedback for pass #39.
  291. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  292. [INFO] [Vulkan] Using framebuffer feedback for pass #40.
  293. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  294. [INFO] [Vulkan] Using framebuffer feedback for pass #46.
  295. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  296. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  297. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  298. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  299. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  300. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  301. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  302. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  303. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  304. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  305. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  306. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  307. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  308. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  309. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  310. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  311. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  312. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  313. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  314. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  315. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  316. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  317. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  318. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  319. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  320. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  321. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  322. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  323. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  324. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  325. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  326. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  327. [INFO] [Vulkan] Creating framebuffer 800x6144 (max 1 level(s)).
  328. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  329. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  330. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  331. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  332. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  333. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  334. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  335. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  336. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  337. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  338. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  339. [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
  340. [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
  341. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  342. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  343. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  344. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  345. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  346. [INFO] [Vulkan] Using framebuffer feedback for pass #1.
  347. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  348. [INFO] [Vulkan] Using framebuffer feedback for pass #2.
  349. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  350. [INFO] [Vulkan] Using framebuffer feedback for pass #25.
  351. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  352. [INFO] [Vulkan] Using framebuffer feedback for pass #30.
  353. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  354. [INFO] [Vulkan] Using framebuffer feedback for pass #38.
  355. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  356. [INFO] [Vulkan] Using framebuffer feedback for pass #39.
  357. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  358. [INFO] [Vulkan] Using framebuffer feedback for pass #40.
  359. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  360. [INFO] [Vulkan] Using framebuffer feedback for pass #46.
  361. [INFO] [Vulkan] Deferred: shader loaded successfully.
  362. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
  363. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  364. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
  365. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 30.000000.
  366. [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
  367. [DEBUG] [Shaders] Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
  368. [DEBUG] [Shaders] Load parameter value: "mask_bloom" = 0.300000.
  369. [DEBUG] [Shaders] Load parameter value: "shadowMask" = 1.000000.
  370. [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
  371. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  372. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
  373. [DEBUG] Falling back to original Filepath
  374. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
  375. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  376. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
  377. [DEBUG] Falling back to original Filepath
  378. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
  379. [INFO] [Shaders] Deferred load complete: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_C64__Slot_Mask_II__ADV.slangp".
  380. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
  381. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
  382. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
  383. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
  384. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  385. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  386. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  387. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  388. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  389. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  390. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  391. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  392. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  393. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  394. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  395. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  396. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
  397. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  398. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  399. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  400. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  401. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
  402. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
  403. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
  404. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  405. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  406. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  407. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  408. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  409. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  410. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  411. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
  412. [INFO] [Vulkan] Updating framebuffer size 800x720 (format: 97).
  413. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  414. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  415. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  416. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  417. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  418. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  419. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  420. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  421. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  422. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  423. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  424. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  425. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  426. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  427. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  428. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  429. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  430. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  431. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  432. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  433. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  434. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  435. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  436. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  437. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  438. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  439. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  440. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  441. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  442. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  443. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  444. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  445. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  446. [INFO] [Vulkan] Creating framebuffer 800x6144 (max 1 level(s)).
  447. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  448. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  449. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  450. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  451. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  452. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  453. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  454. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  455. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  456. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  457. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  458. [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
  459. [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
  460. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  461. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  462. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  463. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  464. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  465. [INFO] [Vulkan] Using framebuffer feedback for pass #1.
  466. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  467. [INFO] [Vulkan] Using framebuffer feedback for pass #2.
  468. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
  469. [INFO] [Vulkan] Using framebuffer feedback for pass #25.
  470. [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
  471. [INFO] [Vulkan] Using framebuffer feedback for pass #30.
  472. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  473. [INFO] [Vulkan] Using framebuffer feedback for pass #38.
  474. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  475. [INFO] [Vulkan] Using framebuffer feedback for pass #39.
  476. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  477. [INFO] [Vulkan] Using framebuffer feedback for pass #40.
  478. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  479. [INFO] [Vulkan] Using framebuffer feedback for pass #46.
  480. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
  481. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
  482. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
  483. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
  484. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  485. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  486. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  487. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  488. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  489. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  490. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  491. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  492. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  493. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  494. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  495. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  496. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
  497. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  498. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  499. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  500. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  501. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
  502. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
  503. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
  504. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  505. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  506. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  507. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  508. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  509. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  510. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  511. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
  512. [INFO] [Vulkan] Updating framebuffer size 800x720 (format: 97).
  513. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  514. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
  515. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
  516. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  517. [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
  518. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  519. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  520. [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_Neo-GX_4K_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smoo".
  521. [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
  522. [ERROR] [Vulkan] Deferred: failed to create chain for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
  523. [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_Neo-GX_4K_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smoo".
  524. [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
  525. [ERROR] [Vulkan] Failed to create preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
  526. [ERROR] [Vulkan] Failed to create filter chain: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp". Falling back to stock.
  527. [INFO] [Shaders] Applying shader: "null".
  528. [INFO] [Shaders] Applying shader: "null".
  529. [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_".
  530. [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp".
  531. [ERROR] [Vulkan] Deferred: failed to create chain for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp".
  532. [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_".
  533. [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp".
  534. [ERROR] [Vulkan] Failed to create preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp".
  535. [ERROR] [Vulkan] Failed to create filter chain: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp". Falling back to stock.
  536. [INFO] [Shaders] Applying shader: "null".
  537. [INFO] [Shaders] Applying shader: "null".
  538. [INFO] [State] Auto save state to "C:\Users\xxxx\Downloads\RetroArch\states\Lords of Thunder (USA).state.auto" succeeded.
  539. [INFO] [Runtime] Content ran for a total of: 00 hours, 00 minutes, 11 seconds.
  540. [INFO] [Runtime] Saving runtime log file: "C:\Users\xxxx\Downloads\RetroArch\playlists\logs\Beetle PCE\Lords of Thunder (USA).lrtl".
  541.  
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