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- [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 30.000000.
- [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "mask_bloom" = 0.300000.
- [DEBUG] [Shaders] Load parameter value: "shadowMask" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
- [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
- [DEBUG] Falling back to original Filepath
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
- [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
- [DEBUG] Falling back to original Filepath
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
- [INFO] [Vulkan] Deferred: prepared 48 passes for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_C64__Slot_Mask_II__ADV.slangp".
- [INFO] [Shaders] Deferred load started: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_C64__Slot_Mask_II__ADV.slangp".
- [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 30.000000.
- [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "mask_bloom" = 0.300000.
- [DEBUG] [Shaders] Load parameter value: "shadowMask" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
- [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
- [DEBUG] Falling back to original Filepath
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
- [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
- [DEBUG] Falling back to original Filepath
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
- [INFO] [Vulkan] Deferred: compiling pass 1/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #0.
- [INFO] [Vulkan] Building pass #0 (DerezedPass)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 2/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang".
- [INFO] [Vulkan] Using render target format R32G32B32A32_SFLOAT for pass output #1.
- [INFO] [Vulkan] Building pass #1 (InfoCachePass)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 3/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #2.
- [INFO] [Vulkan] Building pass #2 (TextPass)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 4/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #3.
- [INFO] [Vulkan] Building pass #3 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 5/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #4.
- [INFO] [Vulkan] Building pass #4 (LinearGamma)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 6/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [Vulkan] Building pass #5 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 7/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [Vulkan] Building pass #6 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 8/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [Vulkan] Building pass #7 (CB_Output)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 9/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [Vulkan] Building pass #8 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 10/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [Vulkan] Building pass #9 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 11/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [Vulkan] Building pass #10 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 12/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [Vulkan] Building pass #11 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 13/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #12.
- [INFO] [Vulkan] Building pass #12 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 14/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #13.
- [INFO] [Vulkan] Building pass #13 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 15/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #14.
- [INFO] [Vulkan] Building pass #14 (DeditherPass)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 16/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #15.
- [INFO] [Vulkan] Building pass #15 (refpass)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 17/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass0.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #16.
- [INFO] [Vulkan] Building pass #16 (scalefx_pass0)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 18/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass1.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #17.
- [INFO] [Vulkan] Building pass #17 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 19/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass2.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #18.
- [INFO] [Vulkan] Building pass #18 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 20/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass3.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #19.
- [INFO] [Vulkan] Building pass #19 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 21/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass4.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #20.
- [INFO] [Vulkan] Building pass #20 (N/A)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 22/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #21.
- [INFO] [Vulkan] Building pass #21 (IntroPass)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 23/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #22.
- [INFO] [Vulkan] Building pass #22 (N/A)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 24/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #23.
- [INFO] [Vulkan] Building pass #23 (N/A)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 25/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #24.
- [INFO] [Vulkan] Building pass #24 (PreCRTPass)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 26/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #25.
- [INFO] [Vulkan] Building pass #25 (AfterglowPass)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 27/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #26.
- [INFO] [Vulkan] Building pass #26 (N/A)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 28/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #27.
- [INFO] [Vulkan] Building pass #27 (ColorCorrectPass)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 29/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #28.
- [INFO] [Vulkan] Building pass #28 (N/A)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 30/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #29.
- [INFO] [Vulkan] Building pass #29 (PrePass)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 31/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #30.
- [INFO] [Vulkan] Building pass #30 (AvgLumPass)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 32/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #31.
- [INFO] [Vulkan] Building pass #31 (LinearizePass)
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 33/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #32.
- [INFO] [Vulkan] Building pass #32 (N/A)
- [INFO] [Vulkan] Creating framebuffer 800x6144 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 34/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #33.
- [INFO] [Vulkan] Building pass #33 (GlowPass)
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 35/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #34.
- [INFO] [Vulkan] Building pass #34 (N/A)
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 36/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #35.
- [INFO] [Vulkan] Building pass #35 (BloomPass)
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 37/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #36.
- [INFO] [Vulkan] Building pass #36 (N/A)
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 38/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #37.
- [INFO] [Vulkan] Building pass #37 (CRTPass)
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 39/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #38.
- [INFO] [Vulkan] Building pass #38 (PostCRTPass)
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 40/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #39.
- [INFO] [Vulkan] Building pass #39 (BR_LayersUnderCRTPass)
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 41/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #40.
- [INFO] [Vulkan] Building pass #40 (BR_LayersOverCRTPass)
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 42/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #41.
- [INFO] [Vulkan] Building pass #41 (BR_MirrorLowResPass)
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 43/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #42.
- [INFO] [Vulkan] Building pass #42 (N/A)
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 44/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang".
- [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #43.
- [INFO] [Vulkan] Building pass #43 (BR_MirrorBlurredPass)
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 45/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #44.
- [INFO] [Vulkan] Building pass #44 (BR_MirrorReflectionDiffusedPass)
- [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 46/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #45.
- [INFO] [Vulkan] Building pass #45 (BR_MirrorFullscreenGlowPass)
- [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 47/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang".
- [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #46.
- [INFO] [Vulkan] Building pass #46 (ReflectionPass)
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Deferred: compiling pass 48/48...
- [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang".
- [INFO] [Vulkan] Building pass #47 (CombinePass)
- [INFO] [Vulkan] Deferred: finalizing chain...
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #1.
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #2.
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #25.
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #30.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #38.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #39.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #40.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #46.
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #1.
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #2.
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #25.
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #30.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #38.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #39.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #40.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #46.
- [INFO] [Vulkan] Deferred: shader loaded successfully.
- [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 30.000000.
- [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "mask_bloom" = 0.300000.
- [DEBUG] [Shaders] Load parameter value: "shadowMask" = 1.000000.
- [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
- [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
- [DEBUG] Falling back to original Filepath
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
- [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
- [DEBUG] Falling back to original Filepath
- [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
- [INFO] [Shaders] Deferred load complete: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_C64__Slot_Mask_II__ADV.slangp".
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 800x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x6144 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
- [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #1.
- [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #2.
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 4294967295 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #25.
- [INFO] [Vulkan] Creating framebuffer 6144x6144 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #30.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #38.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #39.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #40.
- [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
- [INFO] [Vulkan] Using framebuffer feedback for pass #46.
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 800x720 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 768x720 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
- [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_Neo-GX_4K_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smoo".
- [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
- [ERROR] [Vulkan] Deferred: failed to create chain for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
- [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_Neo-GX_4K_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smoo".
- [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
- [ERROR] [Vulkan] Failed to create preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
- [ERROR] [Vulkan] Failed to create filter chain: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp". Falling back to stock.
- [INFO] [Shaders] Applying shader: "null".
- [INFO] [Shaders] Applying shader: "null".
- [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_".
- [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp".
- [ERROR] [Vulkan] Deferred: failed to create chain for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp".
- [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_".
- [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp".
- [ERROR] [Vulkan] Failed to create preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp".
- [ERROR] [Vulkan] Failed to create filter chain: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR_Fine_Epic.slangp". Falling back to stock.
- [INFO] [Shaders] Applying shader: "null".
- [INFO] [Shaders] Applying shader: "null".
- [INFO] [State] Auto save state to "C:\Users\xxxx\Downloads\RetroArch\states\Lords of Thunder (USA).state.auto" succeeded.
- [INFO] [Runtime] Content ran for a total of: 00 hours, 00 minutes, 11 seconds.
- [INFO] [Runtime] Saving runtime log file: "C:\Users\xxxx\Downloads\RetroArch\playlists\logs\Beetle PCE\Lords of Thunder (USA).lrtl".
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