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- House Rules:
- -Add a Natural Heavyweight Feat
- -Add Incredible Leap feat
- -Use 30 Point Buy instead of 27
- -Buff Bear Totem [to 10x Carrying Capacity]
- -Buff Tavern Brawler's unarmed damage to 1d8 finessable [not light]
- -Replace Champion subclass completely
- -All martial classes gain WIS Save profiency
- -All martial classes get an extra skill or tool profiency
- -Short Rests are an hour still, but can be spent doing any light activity [pretty much
- anything but combat]
- -Instead of Large+ creatures automatically escaping a Grapple, they merely have Advantage
- to escape.
- -Martial Arts uses Alpha progression
- -Relentless uses the Alpha version
- -Nerf Magical Secrets [Can only learn spells you could learn if you were that class of
- your level]
- -Divine Sense is at-will
- -Second Wind and Rage are free actions not Bonus Actions
- Natural Heavyweight Feat
- -+1 STR
- -Multiply your Carrying Capacity by 10
- Incredible Leap
- -+1 STR
- -Your speed is not reduced if you are encumbered or wearing heavy armor. In addition, you
- jump three times the usual distance.
- Martial Classes:
- Barbarian
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Nonmartial Classes:
- Bard
- Cleric
- Druid
- Sorcerer
- Wizard
- Warlock
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