Vigilance99

5e House Rules

Aug 16th, 2014
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  1. House Rules:
  2.  
  3. -Add a Natural Heavyweight Feat
  4. -Add Incredible Leap feat
  5. -Use 30 Point Buy instead of 27
  6. -Buff Bear Totem [to 10x Carrying Capacity]
  7. -Buff Tavern Brawler's unarmed damage to 1d8 finessable [not light]
  8. -Replace Champion subclass completely
  9. -All martial classes gain WIS Save profiency
  10. -All martial classes get an extra skill or tool profiency
  11. -Short Rests are an hour still, but can be spent doing any light activity [pretty much
  12. anything but combat]
  13. -Instead of Large+ creatures automatically escaping a Grapple, they merely have Advantage
  14. to escape.
  15. -Martial Arts uses Alpha progression
  16. -Relentless uses the Alpha version
  17. -Nerf Magical Secrets [Can only learn spells you could learn if you were that class of
  18. your level]
  19. -Divine Sense is at-will
  20. -Second Wind and Rage are free actions not Bonus Actions
  21.  
  22. Natural Heavyweight Feat
  23. -+1 STR
  24. -Multiply your Carrying Capacity by 10
  25.  
  26. Incredible Leap
  27. -+1 STR
  28. -Your speed is not reduced if you are encumbered or wearing heavy armor. In addition, you
  29. jump three times the usual distance.
  30.  
  31. Martial Classes:
  32.  
  33. Barbarian
  34. Fighter
  35. Monk
  36. Paladin
  37. Ranger
  38. Rogue
  39.  
  40. Nonmartial Classes:
  41.  
  42. Bard
  43. Cleric
  44. Druid
  45. Sorcerer
  46. Wizard
  47. Warlock
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