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- Current Employee Roster and Stats:
- - Employees will reveal an existing aspect when interacting anomaly or may develop a new aspect during the courses of their employment.
- - Bonuses and maluses stack (Violence+ and Violence+ means +2 Violence die, Enable- and Enable+ cancel).
- - Heads of Staff may be promoted from your roster of Employees.
- - Departments may be created and Employees will be assigned to become Agents of said Departments at will.
- - Comatose, Dead, Incapacitation, etc. leave Employees unable to work.
- - "Smith" is the placeholder for unknown surnames and is the name automatically given to people without a legal name.
- - VIOLENCE is in high supply and in equally high demand.
- - Each character will roll VIOLENCE die to determine how well they will perform an action in combat.
- - COOL is the measure of mental fortitude, willpower, and coolness.
- - Each character will roll COOL die against mental challenges. (Being mentally challenged does not require constant rolls.)
- - 5 and 6 on d6 are successes. No critical rolls, unless stated.
- - Being injured reduces VIOLENCE die, losing your cool (and mind) reduces COOL die.
- - Don't let these go to 0.
- - An unarmed, mostly normal person typically has three VIOLENCE die and three COOL die.
- - Morale is the overall happiness and well-being of an Employee.
- - Lower Morale will result in less controllable employees and more disruption in the management of the facility. Higher Morale will result in higher energy collection, more willing employees, and an overall much better facility.
- - Threat is the likelihood of being attacked during an Incident and other scenarios. Corresponds with intimidation and bulkiness.
- - STYLE builds up during combat, up to a maximum of Employee's VIOLENCE + COOL, and is used to perform special actions, typically in combat.
- - Energy Collection is a multiplier, applied after energy is collected.
- Acquisition Agent A (???)
- ???
- Acquisition Agent B (Peter Haroma)
- ???
- Acquisition Agent C (Andrew Haroma)
- ???
- Employee A (A Smith)
- Forceful (Enable-, Entertainment-, Deprive+, VIOLENCE+, Collection+)
- Crushed Spirit (COOL-, Max Morale--, Threat-)
- A Heel (Entertain++/-- (depending on anomaly), VIOLENCE++, Threat++; Grappling with the mystical forces of PROFESSIONAL WRESTLING...)
- Foster = 0
- Enable = -1
- Entertain = +1 or -3
- Deprive = +1
- Collection = +1
- VIOLENCE = 6d6
- COOL = 2d6
- Max Morale = -2
- Threat = +1
- Energy Collection = x1
- Employee B (Benjamin Smith)
- Former Gut Gatherer (Knowledge of anatomy and medicine, Collection+, VIOLENCE+, COOL+, Threat+)
- Steady Hands (Collection+, COOL++, Hard to panic)
- Foster = 0
- Enable = 0
- Entertain = 0
- Deprive = 0
- Collection = +2
- VIOLENCE = 4d6
- COOL = 5d6
- Max Morale = 0
- Threat = +1
- Energy Collection = x1
- Employee C (Casey Smith) - Department Head of Medical
- Friendly (Entertain+, Deprive-, Threat-)
- Pseudo-Administrator IA (All Interaction Results+, COOL+, VIOLENCE+, Unlikely to disobey orders)
- Pseudo-Administrator IB: Swarming (Grants a bonus that affects all susceptible Employees on the same floor: Employees have higher Morale and Max Morale, and are less likely to disobey orders)
- Foster = +1
- Enable = +1
- Entertain = +2
- Deprive = 0
- Collection = +1
- VIOLENCE = 4d6
- COOL = 4d6
- Max Morale = 0
- Threat = -1
- Energy Collection = x1
- (DEAD) Employee D (Jacquill "Doogie" Smith)
- Goner (All Interaction Results-, Will to Live-, Violence--)
- Employee E (Edward Sobchak)
- Practical (Foster+, Enable+, Energy Collection+)
- Street-Smart (Enable+, Deprive+, VIOLENCE+, Knows when trouble's a brewin')
- True Grit (COOL++, Hard to spook, Hard to kill)
- Musician (Entertain+, Talented in piano, guitar, and whistling)
- Foster = +1
- Enable = +2
- Entertain = +1
- Deprive = +1
- Collection = 0
- VIOLENCE = 4d6
- COOL = 5d6
- Max Morale = 0
- Threat = 0
- Energy Collection = x1.2
- Employee F (Francine Hayes)
- Prepared (Enable+, VIOLENCE+, COOL+)
- Deep Sleeper (COOL+, Faster healing while asleep, Harder to wake up from all sources of rest)
- Flirt (Entertain+, Entertain+ on opposite sex)
- Foster = 0
- Enable = +1
- Entertain = +1 or +2
- Deprive = +1
- Collection = 0
- VIOLENCE = 4d6
- COOL = 5d6
- Max Morale = 0
- Threat = 0
- Energy Collection = x1
- Employee G (Gerald Smith)
- Boring (Entertain-, Threat-)
- Clinical (Foster+, Enable+, Energy Collection+)
- Poker Face (COOL++, Hard to panic)
- Foster = +1
- Enable = +1
- Entertain = -1
- Deprive = 0
- Collection = 0
- VIOLENCE = 3d6
- COOL = 5d6
- Max Morale = 0
- Threat = -1
- Energy Collection = x1.2
- Employee G2 (Ginny Smith)
- Drone (Worker) (All Interaction Results-, COOL-, VIOLENCE-, Morale cannot reach 0, Very unlikely to disobey orders)
- Chipper (Entertainment+, Max Morale++)
- Hysterical (Enable-, Deprive+, VIOLENCE+, COOL--, Threat+, Wayyyy easier to panic)
- Foster = -1
- Enable = -2
- Entertain = 0
- Deprive = 0
- Collection = -1
- VIOLENCE = 3d6
- COOL = 0d6 (HOO BOY)
- Max Morale = +2
- Threat = +1
- Energy Collection = x1
- Employee G3 (Guide Smith)
- Drone (All Interaction Results-, VIOLENCE-, COOL-, Morale cannot reach 0, Very unlikely to disobey orders)
- Security Training (Enable-, Deprive+, VIOLENCE++, COOL+, Threat+)
- Bug Meat (VIOLENCE++, Max Morale-, Threat+, Decreases morale of himself and others periodically, Chance to cause low level Incidents occasionally, Mutates)
- Foster = -1
- Enable = -2
- Entertain = -1
- Deprive = 0
- Collection = -1
- VIOLENCE = 6d6
- COOL = 3d6
- Max Morale = -1
- Threat = +2
- Energy Collection = x1
- Employee G4 (Giovanni Smith)
- Drone (All Interaction Results-, COOL-, VIOLENCE-, Morale cannot reach 0, Very unlikely to disobey orders)
- On Point (Foster+, Deprive+, Collection+, COOL+)
- Security Training (Enable-, Deprive+, VIOLENCE++, COOL+, Threat+)
- Foster = 0
- Enable = -2
- Entertain = -1
- Deprive = +1
- Collection = 0
- VIOLENCE = 4d6
- COOL = 4d6
- Max Morale = 0
- Threat = +1
- Energy Collection = x1
- Employee G5 (??? "The Buzzer" Smith)
- Drone (All Interaction Results-, COOL-, VIOLENCE-, Morale cannot reach 0, Very unlikely to disobey orders)
- Noisy (Threat++, Decreases other employees' morale constantly)
- Mechanical Mastery (Enable+, All Interaction Results with mechanical anomalies, Knowledge of engineering and mechanics)
- Foster = -1 or 0
- Enable = 0 or +1
- Entertain = -1 or 0
- Deprive = -1 or 0
- Collection = -1 or 0
- VIOLENCE = 2d6
- COOL = 2d6
- Max Morale = 0
- Threat = +2
- Energy Collection = x1
- Employee G6 (??? Smith)
- Gut Gatherer (Knowledge of anatomy and medicine, Collection+, VIOLENCE++, Threat+++)
- ??? (???)
- Foster = 0
- Enable = 0
- Entertain = 0
- Deprive = 0
- Collection = +1
- VIOLENCE = 5d6
- COOL = 3d6
- Threat = +3
- Energy Collection = x1
- Employee H (Ho-Jun Ma)
- Lackadaisical (Entertainment+, Deprive-, Energy Collection-, Threat-)
- Nonchalant (Entertain-, Collection+, COOL+, Threat-)
- Foster = 0
- Enable = 0
- Entertain = 0
- Deprive = -1
- Collection = +1
- VIOLENCE = 3d6
- COOL = 4d6
- Threat = -2
- Energy Collection = x0.8
- Employee I (Isidora Sevilla)
- Meek (Foster-, Entertainment+, Deprive-, Threat-, Easy to spook, Anomalies are less likely to react badly)
- Foster = -1
- Enable = 0
- Entertain = +1
- Deprive = -1
- Collection = 0
- VIOLENCE = 3d6
- COOL = 3d6
- Max Morale = 0
- Threat = -1
- Energy Collection = x1
- (DEAD) Employee J (Jun Lee)
- Unsteady (COOL-)
- Employee K (Kredit Carta)
- Brother Man (All Interaction Results+)
- Diligent (Energy Collection+, Foster+)
- Wastelander (COOL+, VIOLENCE+, Hard to panic)
- Foster = +2
- Enable = +1
- Entertain = +1
- Deprive = +1
- Collection = +1
- VIOLENCE = 4d6
- COOL = 4d6
- Max Morale = 0
- Threat = 0
- Energy Collection = x1.2
- Employee L (Lotta Doh)
- Man Brother (All Interaction Results+)
- Wastelander (COOL+, VIOLENCE+, Hard to panic)
- Foster = +1
- Enable = +1
- Entertain = +1
- Deprive = +1
- Collection = +1
- VIOLENCE = 4d6
- COOL = 4d6
- Max Morale = 0
- Threat = 0
- Energy Collection = x1
- Employee M (Moni Carta)
- Groovy (Foster+, Entertainment+, Max Morale+, Hard to demoralize)
- Calm (Foster+, COOL+, Hard to panic)
- Wastelander (COOL+, VIOLENCE+, Hard to spook)
- Foster = +2
- Enable = 0
- Entertain = +1
- Deprive = 0
- Collection = 0
- VIOLENCE = 4d6
- COOL = 5d6
- Max Morale = 0
- Threat = 0
- Energy Collection = x1
- Employees N (Nathan R. Edinburgh)
- Direct (Enable-, Deprive++, Energy Collection+)
- Foster = 0
- Enable = -1
- Entertain = 0
- Deprive = +2
- Collection = 0
- VIOLENCE = 3d6
- COOL = 3d6
- Threat = 0
- Energy Collection = x1.2
- Employee O (Oswald di Leoncavallo)
- Forceful (Enable-, Entertainment-, Deprive+, VIOLENCE+, Collection+)
- Belligerent (Foster+, Entertainment-, Deprive++, Threat+)
- Foster = +1
- Enable = -1
- Entertain = -2
- Deprive = +3
- Collection = +1
- VIOLENCE = 4d6
- COOL = 3d6
- Threat = +1
- Energy Collection = x1
- Employees P (Phillip Smith)
- Mundane
- Organized (Enable+, Collection+, COOL+)
- Foster = 0
- Enable = +1
- Entertain = 0
- Deprive = 0
- Collection = +1
- VIOLENCE = 3d6
- COOL = 4d6
- Max Morale = 0
- Threat = 0
- Energy Collection = x1
- Employee Q (Q Smith)
- Weird (Foster+, Enable+, Entertainment---, Deprive+, Max Morale ERROR)
- Foster = +1
- Enable = +1
- Entertain = -3
- Deprive = +1
- Collection = 0
- VIOLENCE = 3d6
- COOL = 3d6
- Max Morale = ???
- Threat = 0
- Energy Collection = x1
- (ALTERED) Employee R (Rolle Ann Roosevelt)
- Venerable (Enable+, Entertainment+, VIOLENCE-, Threat-)
- Hypocrite (Foster-, Entertainment-, Deprive+)
- Former Talk Show Hostess (Foster+, Entertainment++, Knowledge of radio and acting)
- A Struggler (Employee always rolls at maximum VIOLENCE and COOL, regardless of injury or duress.)
- ERRRRRRRRRRRRRRRRRRRRRRRRRRoRRRRRRRRRRRRRRRRRRR
- Employee S (Sundance Cassidy)
- Laconic (Foster+, Entertain-, Deprive+)
- Circumspect (Foster+, Enable+, COOL+, Threat-)
- Foster = +2
- Enable = +1
- Entertain = -1
- Deprive = +1
- Collection = 0
- VIOLENCE = 3d6
- COOL = 4d6
- Max Morale = 0
- Threat = -1
- Energy Collection = x1
- Employee T (Tele Mann-Diaz)
- Former Telemarketer (Entertain+, Deprive+)
- Salesman Training (Foster+, Entertain+, Energy Collection+)
- Impatient (Foster-, Enable-, Deprive+)
- Foster = 0
- Enable = -1
- Entertain = +2
- Deprive = +2
- Collection = 0
- VIOLENCE = 3d6
- COOL = 3d6
- Threat = 0
- Energy Collection = x1.2
- Employee U (U Smith)
- Psychologist (Foster+, Entertain+, Knowledge of the human mind and behavior)
- Foster = +1
- Enable = 0
- Entertain = +1
- Deprive = 0
- Collection = 0
- VIOLENCE = 3d6
- COOL = 3d6
- Threat = 0
- Energy Collection = x1
- Employee V (Vinny Smith)
- New Recruit (All interactions-, VIOLENCE-, COOL-, Higher morale, Receptive to learning, Unable to disobey every direct order)
- Foster = -1
- Enable = -1
- Entertain = -1
- Deprive = -1
- Collection = -1
- VIOLENCE = 2d6
- COOL = 2d6
- Threat = 0
- Energy Collection = x1
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