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Manager, Help! Employee Dossier

Feb 15th, 2022 (edited)
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  1. Thanks to OverseerQM for the formatting.
  2. Main MANAGER, HELP! Pastebin: pastebin . com / LsQ2XJDr
  3. ============================================================
  4. Current Employee Roster and Stats:
  5. - Employees will reveal an existing aspect when interacting anomaly or may develop a new aspect during the courses of their employment.
  6. - Bonuses and maluses stack (Violence+ and Violence+ means +2 Violence die, Enable- and Enable+ cancel).
  7. - Heads of Staff may be promoted from your roster of Employees.
  8. - Departments may be created and Employees will be assigned to become Agents of said Departments at will.
  9. - Comatose, Dead, Incapacitation, etc. leave Employees unable to work.
  10. - "Smith" is the placeholder for unknown surnames and is the name automatically given to people without a legal name.
  11.  
  12. - VIOLENCE is in high supply and in equally high demand.
  13. - Each character will roll VIOLENCE die to determine how well they will perform an action in combat.
  14. - COOL is the measure of mental fortitude, willpower, and coolness.
  15. - Each character will roll COOL die against mental challenges. (Being mentally challenged does not require constant rolls.)
  16. - 5 and 6 on d6 are successes. No critical rolls, unless stated.
  17. - Being injured reduces VIOLENCE die, losing your cool (and mind) reduces COOL die.
  18. - Don't let these go to 0.
  19. - An unarmed, mostly normal person typically has three VIOLENCE die and three COOL die.
  20.  
  21. - Morale is the overall happiness and well-being of an Employee.
  22. - Lower Morale will result in less controllable employees and more disruption in the management of the facility. Higher Morale will result in higher energy collection, more willing employees, and an overall much better facility.
  23. - Threat is the likelihood of being attacked during an Incident and other scenarios. Corresponds with intimidation and bulkiness.
  24. - STYLE builds up during combat, up to a maximum of Employee's VIOLENCE + COOL, and is used to perform special actions, typically in combat.
  25. - Energy Collection is a multiplier, applied after energy is collected.
  26.  
  27. Acquisition Agent A (???)
  28. ???
  29.  
  30. Acquisition Agent B (Peter Haroma)
  31. ???
  32.  
  33. Acquisition Agent C (Andrew Haroma)
  34. ???
  35.  
  36. Employee A (A Smith)
  37. Forceful (Enable-, Entertainment-, Deprive+, VIOLENCE+, Collection+)
  38. Crushed Spirit (COOL-, Max Morale--, Threat-)
  39. A Heel (Entertain++/-- (depending on anomaly), VIOLENCE++, Threat++; Grappling with the mystical forces of PROFESSIONAL WRESTLING...)
  40.  
  41. Foster = 0
  42. Enable = -1
  43. Entertain = +1 or -3
  44. Deprive = +1
  45. Collection = +1
  46. VIOLENCE = 6d6
  47. COOL = 2d6
  48. Max Morale = -2
  49. Threat = +1
  50. Energy Collection = x1
  51.  
  52. Employee B (Benjamin Smith)
  53. Former Gut Gatherer (Knowledge of anatomy and medicine, Collection+, VIOLENCE+, COOL+, Threat+)
  54. Steady Hands (Collection+, COOL++, Hard to panic)
  55.  
  56. Foster = 0
  57. Enable = 0
  58. Entertain = 0
  59. Deprive = 0
  60. Collection = +2
  61. VIOLENCE = 4d6
  62. COOL = 5d6
  63. Max Morale = 0
  64. Threat = +1
  65. Energy Collection = x1
  66.  
  67. Employee C (Casey Smith) - Department Head of Medical
  68. Friendly (Entertain+, Deprive-, Threat-)
  69. Pseudo-Administrator IA (All Interaction Results+, COOL+, VIOLENCE+, Unlikely to disobey orders)
  70. Pseudo-Administrator IB: Swarming (Grants a bonus that affects all susceptible Employees on the same floor: Employees have higher Morale and Max Morale, and are less likely to disobey orders)
  71.  
  72. Foster = +1
  73. Enable = +1
  74. Entertain = +2
  75. Deprive = 0
  76. Collection = +1
  77. VIOLENCE = 4d6
  78. COOL = 4d6
  79. Max Morale = 0
  80. Threat = -1
  81. Energy Collection = x1
  82.  
  83. (DEAD) Employee D (Jacquill "Doogie" Smith)
  84. Goner (All Interaction Results-, Will to Live-, Violence--)
  85.  
  86. Employee E (Edward Sobchak)
  87. Practical (Foster+, Enable+, Energy Collection+)
  88. Street-Smart (Enable+, Deprive+, VIOLENCE+, Knows when trouble's a brewin')
  89. True Grit (COOL++, Hard to spook, Hard to kill)
  90. Musician (Entertain+, Talented in piano, guitar, and whistling)
  91.  
  92. Foster = +1
  93. Enable = +2
  94. Entertain = +1
  95. Deprive = +1
  96. Collection = 0
  97. VIOLENCE = 4d6
  98. COOL = 5d6
  99. Max Morale = 0
  100. Threat = 0
  101. Energy Collection = x1.2
  102.  
  103. Employee F (Francine Hayes)
  104. Prepared (Enable+, VIOLENCE+, COOL+)
  105. Deep Sleeper (COOL+, Faster healing while asleep, Harder to wake up from all sources of rest)
  106. Flirt (Entertain+, Entertain+ on opposite sex)
  107.  
  108. Foster = 0
  109. Enable = +1
  110. Entertain = +1 or +2
  111. Deprive = +1
  112. Collection = 0
  113. VIOLENCE = 4d6
  114. COOL = 5d6
  115. Max Morale = 0
  116. Threat = 0
  117. Energy Collection = x1
  118.  
  119. Employee G (Gerald Smith)
  120. Boring (Entertain-, Threat-)
  121. Clinical (Foster+, Enable+, Energy Collection+)
  122. Poker Face (COOL++, Hard to panic)
  123.  
  124. Foster = +1
  125. Enable = +1
  126. Entertain = -1
  127. Deprive = 0
  128. Collection = 0
  129. VIOLENCE = 3d6
  130. COOL = 5d6
  131. Max Morale = 0
  132. Threat = -1
  133. Energy Collection = x1.2
  134.  
  135. Employee G2 (Ginny Smith)
  136. Drone (Worker) (All Interaction Results-, COOL-, VIOLENCE-, Morale cannot reach 0, Very unlikely to disobey orders)
  137. Chipper (Entertainment+, Max Morale++)
  138. Hysterical (Enable-, Deprive+, VIOLENCE+, COOL--, Threat+, Wayyyy easier to panic)
  139.  
  140. Foster = -1
  141. Enable = -2
  142. Entertain = 0
  143. Deprive = 0
  144. Collection = -1
  145. VIOLENCE = 3d6
  146. COOL = 0d6 (HOO BOY)
  147. Max Morale = +2
  148. Threat = +1
  149. Energy Collection = x1
  150.  
  151. Employee G3 (Guide Smith)
  152. Drone (All Interaction Results-, VIOLENCE-, COOL-, Morale cannot reach 0, Very unlikely to disobey orders)
  153. Security Training (Enable-, Deprive+, VIOLENCE++, COOL+, Threat+)
  154. Bug Meat (VIOLENCE++, Max Morale-, Threat+, Decreases morale of himself and others periodically, Chance to cause low level Incidents occasionally, Mutates)
  155.  
  156. Foster = -1
  157. Enable = -2
  158. Entertain = -1
  159. Deprive = 0
  160. Collection = -1
  161. VIOLENCE = 6d6
  162. COOL = 3d6
  163. Max Morale = -1
  164. Threat = +2
  165. Energy Collection = x1
  166.  
  167. Employee G4 (Giovanni Smith)
  168. Drone (All Interaction Results-, COOL-, VIOLENCE-, Morale cannot reach 0, Very unlikely to disobey orders)
  169. On Point (Foster+, Deprive+, Collection+, COOL+)
  170. Security Training (Enable-, Deprive+, VIOLENCE++, COOL+, Threat+)
  171.  
  172. Foster = 0
  173. Enable = -2
  174. Entertain = -1
  175. Deprive = +1
  176. Collection = 0
  177. VIOLENCE = 4d6
  178. COOL = 4d6
  179. Max Morale = 0
  180. Threat = +1
  181. Energy Collection = x1
  182.  
  183. Employee G5 (??? "The Buzzer" Smith)
  184. Drone (All Interaction Results-, COOL-, VIOLENCE-, Morale cannot reach 0, Very unlikely to disobey orders)
  185. Noisy (Threat++, Decreases other employees' morale constantly)
  186. Mechanical Mastery (Enable+, All Interaction Results with mechanical anomalies, Knowledge of engineering and mechanics)
  187.  
  188. Foster = -1 or 0
  189. Enable = 0 or +1
  190. Entertain = -1 or 0
  191. Deprive = -1 or 0
  192. Collection = -1 or 0
  193. VIOLENCE = 2d6
  194. COOL = 2d6
  195. Max Morale = 0
  196. Threat = +2
  197. Energy Collection = x1
  198.  
  199. Employee G6 (??? Smith)
  200. Gut Gatherer (Knowledge of anatomy and medicine, Collection+, VIOLENCE++, Threat+++)
  201. ??? (???)
  202.  
  203. Foster = 0
  204. Enable = 0
  205. Entertain = 0
  206. Deprive = 0
  207. Collection = +1
  208. VIOLENCE = 5d6
  209. COOL = 3d6
  210. Threat = +3
  211. Energy Collection = x1
  212.  
  213. Employee H (Ho-Jun Ma)
  214. Lackadaisical (Entertainment+, Deprive-, Energy Collection-, Threat-)
  215. Nonchalant (Entertain-, Collection+, COOL+, Threat-)
  216.  
  217. Foster = 0
  218. Enable = 0
  219. Entertain = 0
  220. Deprive = -1
  221. Collection = +1
  222. VIOLENCE = 3d6
  223. COOL = 4d6
  224. Threat = -2
  225. Energy Collection = x0.8
  226.  
  227. Employee I (Isidora Sevilla)
  228. Meek (Foster-, Entertainment+, Deprive-, Threat-, Easy to spook, Anomalies are less likely to react badly)
  229.  
  230. Foster = -1
  231. Enable = 0
  232. Entertain = +1
  233. Deprive = -1
  234. Collection = 0
  235. VIOLENCE = 3d6
  236. COOL = 3d6
  237. Max Morale = 0
  238. Threat = -1
  239. Energy Collection = x1
  240.  
  241. (DEAD) Employee J (Jun Lee)
  242. Unsteady (COOL-)
  243.  
  244. Employee K (Kredit Carta)
  245. Brother Man (All Interaction Results+)
  246. Diligent (Energy Collection+, Foster+)
  247. Wastelander (COOL+, VIOLENCE+, Hard to panic)
  248.  
  249. Foster = +2
  250. Enable = +1
  251. Entertain = +1
  252. Deprive = +1
  253. Collection = +1
  254. VIOLENCE = 4d6
  255. COOL = 4d6
  256. Max Morale = 0
  257. Threat = 0
  258. Energy Collection = x1.2
  259.  
  260. Employee L (Lotta Doh)
  261. Man Brother (All Interaction Results+)
  262. Wastelander (COOL+, VIOLENCE+, Hard to panic)
  263.  
  264. Foster = +1
  265. Enable = +1
  266. Entertain = +1
  267. Deprive = +1
  268. Collection = +1
  269. VIOLENCE = 4d6
  270. COOL = 4d6
  271. Max Morale = 0
  272. Threat = 0
  273. Energy Collection = x1
  274.  
  275. Employee M (Moni Carta)
  276. Groovy (Foster+, Entertainment+, Max Morale+, Hard to demoralize)
  277. Calm (Foster+, COOL+, Hard to panic)
  278. Wastelander (COOL+, VIOLENCE+, Hard to spook)
  279.  
  280. Foster = +2
  281. Enable = 0
  282. Entertain = +1
  283. Deprive = 0
  284. Collection = 0
  285. VIOLENCE = 4d6
  286. COOL = 5d6
  287. Max Morale = 0
  288. Threat = 0
  289. Energy Collection = x1
  290.  
  291. Employees N (Nathan R. Edinburgh)
  292. Direct (Enable-, Deprive++, Energy Collection+)
  293.  
  294. Foster = 0
  295. Enable = -1
  296. Entertain = 0
  297. Deprive = +2
  298. Collection = 0
  299. VIOLENCE = 3d6
  300. COOL = 3d6
  301. Threat = 0
  302. Energy Collection = x1.2
  303.  
  304. Employee O (Oswald di Leoncavallo)
  305. Forceful (Enable-, Entertainment-, Deprive+, VIOLENCE+, Collection+)
  306. Belligerent (Foster+, Entertainment-, Deprive++, Threat+)
  307.  
  308. Foster = +1
  309. Enable = -1
  310. Entertain = -2
  311. Deprive = +3
  312. Collection = +1
  313. VIOLENCE = 4d6
  314. COOL = 3d6
  315. Threat = +1
  316. Energy Collection = x1
  317.  
  318. Employees P (Phillip Smith)
  319. Mundane
  320. Organized (Enable+, Collection+, COOL+)
  321.  
  322. Foster = 0
  323. Enable = +1
  324. Entertain = 0
  325. Deprive = 0
  326. Collection = +1
  327. VIOLENCE = 3d6
  328. COOL = 4d6
  329. Max Morale = 0
  330. Threat = 0
  331. Energy Collection = x1
  332.  
  333. Employee Q (Q Smith)
  334. Weird (Foster+, Enable+, Entertainment---, Deprive+, Max Morale ERROR)
  335.  
  336. Foster = +1
  337. Enable = +1
  338. Entertain = -3
  339. Deprive = +1
  340. Collection = 0
  341. VIOLENCE = 3d6
  342. COOL = 3d6
  343. Max Morale = ???
  344. Threat = 0
  345. Energy Collection = x1
  346.  
  347. (ALTERED) Employee R (Rolle Ann Roosevelt)
  348. Venerable (Enable+, Entertainment+, VIOLENCE-, Threat-)
  349. Hypocrite (Foster-, Entertainment-, Deprive+)
  350. Former Talk Show Hostess (Foster+, Entertainment++, Knowledge of radio and acting)
  351. A Struggler (Employee always rolls at maximum VIOLENCE and COOL, regardless of injury or duress.)
  352. ERRRRRRRRRRRRRRRRRRRRRRRRRRoRRRRRRRRRRRRRRRRRRR
  353.  
  354. Employee S (Sundance Cassidy)
  355. Laconic (Foster+, Entertain-, Deprive+)
  356. Circumspect (Foster+, Enable+, COOL+, Threat-)
  357.  
  358. Foster = +2
  359. Enable = +1
  360. Entertain = -1
  361. Deprive = +1
  362. Collection = 0
  363. VIOLENCE = 3d6
  364. COOL = 4d6
  365. Max Morale = 0
  366. Threat = -1
  367. Energy Collection = x1
  368.  
  369. Employee T (Tele Mann-Diaz)
  370. Former Telemarketer (Entertain+, Deprive+)
  371. Salesman Training (Foster+, Entertain+, Energy Collection+)
  372. Impatient (Foster-, Enable-, Deprive+)
  373.  
  374. Foster = 0
  375. Enable = -1
  376. Entertain = +2
  377. Deprive = +2
  378. Collection = 0
  379. VIOLENCE = 3d6
  380. COOL = 3d6
  381. Threat = 0
  382. Energy Collection = x1.2
  383.  
  384. Employee U (U Smith)
  385. Psychologist (Foster+, Entertain+, Knowledge of the human mind and behavior)
  386.  
  387. Foster = +1
  388. Enable = 0
  389. Entertain = +1
  390. Deprive = 0
  391. Collection = 0
  392. VIOLENCE = 3d6
  393. COOL = 3d6
  394. Threat = 0
  395. Energy Collection = x1
  396.  
  397. Employee V (Vinny Smith)
  398. New Recruit (All interactions-, VIOLENCE-, COOL-, Higher morale, Receptive to learning, Unable to disobey every direct order)
  399.  
  400. Foster = -1
  401. Enable = -1
  402. Entertain = -1
  403. Deprive = -1
  404. Collection = -1
  405. VIOLENCE = 2d6
  406. COOL = 2d6
  407. Threat = 0
  408. Energy Collection = x1
  409.  
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