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- 00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\wahlq\RuneMate\logs\Prime Barrows 11-17 13-12-45.log
- 00:00:00 INFO Logging level can be adjusted in the Preferences tab.
- 00:00:00 INFO [Setup] Running start-up configuration
- 00:00:00 INFO [WebServices] Now tracking 6 statistics and 0 skills for barrows
- 00:00:00 INFO [Setup] Completed start-up configuration
- 00:00:00 INFO [Setup] Waiting for user input...
- 00:00:00 INFO [ImageLookup] Searching for osrs/4718.png
- 00:00:00 INFO [Performance] Performance monitoring DISABLED for this session.
- 00:00:04 INFO [Settings] Brother Dharok set with priority: 1, prayers: true and style: MAGIC
- 00:00:04 INFO [Settings] Brother Guthan set with priority: 2, prayers: true and style: MAGIC
- 00:00:04 INFO [Settings] Brother Karil set with priority: 3, prayers: true and style: MAGIC
- 00:00:04 INFO [Settings] Brother Torag set with priority: 4, prayers: true and style: MAGIC
- 00:00:04 INFO [Settings] Brother Verac set with priority: 5, prayers: true and style: MAGIC
- 00:00:04 INFO [Settings] Brother Ahrim set with priority: 6, prayers: true and style: RANGED
- 00:00:25 INFO [Settings] Potion Super attack set to x1
- 00:00:25 INFO [Settings] Potion Super strength set to x1
- 00:00:25 INFO [Settings] Potion Super defence set to x1
- 00:00:25 INFO [Settings] Potion Ranging potion set to x1
- 00:00:25 INFO [Settings] Potion Prayer potion set to x4
- 00:00:25 INFO [Settings] Potion Super combat set to x0
- 00:00:25 INFO [Settings] Potion Magic potion set to x0
- 00:00:25 INFO [Settings] Potion Bastion potion set to x0
- 00:00:25 INFO [Settings] Potion Battlemage potion set to x0
- 00:00:27 INFO 271 items loaded
- 00:00:27 INFO 59 behaviours loaded
- 00:00:39 INFO [Barrows] Attempting to save settings...
- 00:00:39 INFO [Setup] Starting bot...
- 00:00:39 INFO [Setup] Loading barrows data
- 00:00:39 INFO [Preparing] Building Tree
- 00:00:40 INFO [Iban's Staff] Checking charges
- 00:00:40 INFO [Barrows] Settings saved as
- {
- "bank": {
- "potionQuantityThreshold": 3,
- "foodQuantityThreshold": 5
- },
- "loot": {
- "loot": [
- "Ahrim\u0027s hood",
- "Ahrim\u0027s robetop",
- "Ahrim\u0027s robeskirt",
- "Ahrim\u0027s staff",
- "Dharok\u0027s helm",
- "Dharok\u0027s platebody",
- "Dharok\u0027s platelegs",
- "Dharok\u0027s greataxe",
- "Guthan\u0027s helm",
- "Guthan\u0027s platebody",
- "Guthan\u0027s chainskirt",
- "Guthan\u0027s warspear",
- "Karil\u0027s coif",
- "Karil\u0027s leathertop",
- "Karil\u0027s leatherskirt",
- "Karil\u0027s crossbow",
- "Torag\u0027s helm",
- "Torag\u0027s platebody",
- "Torag\u0027s platelegs",
- "Torag\u0027s hammers",
- "Verac\u0027s helm",
- "Verac\u0027s brassard",
- "Verac\u0027s plateskirt",
- "Verac\u0027s flail",
- "Chaos rune",
- "Death rune",
- "Blood rune",
- "Dragon med helm"
- ],
- "drop": true
- },
- "gear": {
- "ranged": {
- "skills": [
- "RANGED",
- "DEFENCE",
- "PRAYER"
- ],
- "gear": {
- "HAND": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "HEAD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Farseer helm$",
- "flags": 0
- }
- },
- "NECK": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Amulet of fury$",
- "flags": 0
- }
- },
- "CAPE": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ava\u0027s accumulator$",
- "flags": 0
- }
- },
- "HANDS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "BODY": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Guthix d\u0027hide$",
- "flags": 0
- }
- },
- "FEET": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune boots$",
- "flags": 0
- }
- },
- "AMMUNITION": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune arrow$",
- "flags": 0
- }
- },
- "WEAPON": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Magic shortbow \\(i\\)$",
- "flags": 0
- }
- },
- "LEGS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Guthix chaps$",
- "flags": 0
- }
- },
- "RING": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ring of dueling\\((\\d+)\\)$",
- "flags": 0
- }
- }
- }
- },
- "melee": {
- "skills": [
- "ATTACK",
- "STRENGTH",
- "DEFENCE",
- "PRAYER"
- ],
- "gear": {
- "HAND": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "NECK": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Amulet of fury$",
- "flags": 0
- }
- },
- "CAPE": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ardougne cloak 1$",
- "flags": 0
- }
- },
- "AMMUNITION": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune arrow$",
- "flags": 0
- }
- },
- "LEGS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune platelegs$",
- "flags": 0
- }
- },
- "HEAD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Farseer helm$",
- "flags": 0
- }
- },
- "SHIELD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune kiteshield$",
- "flags": 0
- }
- },
- "HANDS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "BODY": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune platebody$",
- "flags": 0
- }
- },
- "FEET": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune boots$",
- "flags": 0
- }
- },
- "WEAPON": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Dragon scimitar$",
- "flags": 0
- }
- },
- "RING": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ring of dueling\\((\\d+)\\)$",
- "flags": 0
- }
- }
- }
- },
- "magic": {
- "gear": {
- "HAND": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "NECK": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Amulet of fury$",
- "flags": 0
- }
- },
- "CAPE": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ardougne cloak 1$",
- "flags": 0
- }
- },
- "AMMUNITION": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune arrow$",
- "flags": 0
- }
- },
- "LEGS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune platelegs$",
- "flags": 0
- }
- },
- "HEAD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Farseer helm$",
- "flags": 0
- }
- },
- "SHIELD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune kiteshield$",
- "flags": 0
- }
- },
- "HANDS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "BODY": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune platebody$",
- "flags": 0
- }
- },
- "FEET": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune boots$",
- "flags": 0
- }
- },
- "WEAPON": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Iban\u0027s staff \\(u\\)$",
- "flags": 0
- }
- },
- "RING": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ring of dueling\\((\\d+)\\)$",
- "flags": 0
- }
- }
- },
- "spell": "IBAN_BLAST",
- "skills": [
- "MAGIC",
- "DEFENCE",
- "PRAYER"
- ]
- }
- },
- "potion": {
- "attack": {},
- "bastion": {},
- "ranging": {},
- "combat": {},
- "battleMage": {},
- "prayer": {},
- "defence": {},
- "magic": {},
- "strength": {}
- },
- "prayer": {
- "useForSkeletons": true,
- "selected": []
- },
- "general": {
- "rewardPotential": 85,
- "teleport": "BARROWS_TELEPORT_TAB"
- },
- "brother": {
- "guthan": {},
- "torag": {},
- "dharok": {},
- "verac": {},
- "karil": {},
- "ahrim": {}
- },
- "food": {
- "quantity": 10,
- "name": {
- "_options": null,
- "nativePattern": {
- "pattern": "Cooked karambwan",
- "flags": 0
- }
- },
- "smart": true
- }
- }
- 00:00:40 DEBUG Hovered InterfaceComponent [548, 53] on the first attempt.
- 00:00:40 DEBUG Hovered SpriteItem(name:Iban's staff (u), quantity: 1, index: 3, origin: EQUIPMENT) on the first attempt.
- 00:00:41 DEBUG Hovered MenuItem{1 : "Check" : "Iban's staff (u)" : InterfaceComponent [387, 9]} on the first attempt.
- 00:00:41 INFO [Iban Staff] New state: IbanStaffState(charges=2500)
- 00:00:42 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_min_staff_charges with value 142
- 00:00:42 INFO [Interaction] Finding Entity
- 00:00:42 DEBUG [Refresh] Refreshed with SpriteItem(name:Barrows teleport, quantity: 7, index: 24, origin: INVENTORY)
- 00:00:42 INFO [Interaction] Interacting with SpriteItem(name:Barrows teleport, quantity: 7, index: 24, origin: INVENTORY) using action ^Break$
- 00:00:42 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:00:43 DEBUG Hovered SpriteItem(name:Barrows teleport, quantity: 7, index: 24, origin: INVENTORY) on the first attempt.
- 00:00:46 INFO Waiting for map to load
- 00:00:46 INFO [Idling] Waiting for map to load
- 00:00:46 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_prefer_viewport_navigation with value true
- 00:00:46 INFO [Traversal] Looking up local player
- 00:00:47 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:00:47 INFO [Traversal] Walking Path
- 00:00:47 INFO [Traversal] Successfully built path with vertices [Coordinate(3566, 3314, 0), Coordinate(3565, 3314, 0), Coordinate(3565, 3313, 0), Coordinate(3565, 3312, 0), Coordinate(3565, 3311, 0), Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3566, 3307, 0), Coordinate(3566, 3306, 0), Coordinate(3567, 3306, 0), Coordinate(3567, 3305, 0), Coordinate(3568, 3305, 0), Coordinate(3569, 3305, 0), Coordinate(3570, 3305, 0), Coordinate(3570, 3304, 0), Coordinate(3571, 3304, 0), Coordinate(3571, 3303, 0), Coordinate(3572, 3303, 0), Coordinate(3572, 3302, 0), Coordinate(3573, 3302, 0), Coordinate(3573, 3301, 0), Coordinate(3574, 3301, 0), Coordinate(3575, 3301, 0), Coordinate(3575, 3300, 0), Coordinate(3575, 3299, 0), Coordinate(3575, 3298, 0)]
- 00:00:47 DEBUG Attempting to hover Coordinate.Minimap(3573, 3302, 0) since the target of InteractablePoint(612, 132) is less then 4 pixels away.
- 00:00:47 DEBUG Attempted to hover Coordinate.Minimap(3573, 3302, 0) since InteractablePoint(612, 132) was less than 4 pixels away (success: true)
- 00:00:47 INFO [Traversal] Looking up local player
- 00:00:47 INFO [Traversal] Walking Path
- 00:00:47 INFO [Traversal] Successfully built path with vertices [Coordinate(3566, 3314, 0), Coordinate(3565, 3314, 0), Coordinate(3565, 3313, 0), Coordinate(3565, 3312, 0), Coordinate(3565, 3311, 0), Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3566, 3307, 0), Coordinate(3566, 3306, 0), Coordinate(3566, 3305, 0), Coordinate(3566, 3304, 0), Coordinate(3567, 3304, 0), Coordinate(3568, 3304, 0), Coordinate(3568, 3303, 0), Coordinate(3568, 3302, 0), Coordinate(3568, 3301, 0), Coordinate(3568, 3300, 0), Coordinate(3569, 3300, 0), Coordinate(3570, 3300, 0), Coordinate(3571, 3300, 0), Coordinate(3571, 3299, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:47 INFO [Traversal] Looking up local player
- 00:00:48 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_emergency_health_threshold_1 with value 25
- 00:00:48 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_use_staggered_eating with value false
- 00:00:48 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_normal_eat_threshold with value 50.71061262236497
- 00:00:48 INFO [Traversal] Walking Path
- 00:00:48 INFO [Traversal] Successfully built path with vertices [Coordinate(3566, 3313, 0), Coordinate(3565, 3313, 0), Coordinate(3565, 3312, 0), Coordinate(3565, 3311, 0), Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3565, 3306, 0), Coordinate(3566, 3306, 0), Coordinate(3566, 3305, 0), Coordinate(3567, 3305, 0), Coordinate(3567, 3304, 0), Coordinate(3567, 3303, 0), Coordinate(3567, 3302, 0), Coordinate(3567, 3301, 0), Coordinate(3567, 3300, 0), Coordinate(3568, 3300, 0), Coordinate(3569, 3300, 0), Coordinate(3570, 3300, 0), Coordinate(3570, 3299, 0), Coordinate(3571, 3299, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:48 INFO [Traversal] Looking up local player
- 00:00:48 INFO [Traversal] Walking Path
- 00:00:48 INFO [Traversal] Successfully built path with vertices [Coordinate(3566, 3313, 0), Coordinate(3565, 3313, 0), Coordinate(3565, 3312, 0), Coordinate(3565, 3311, 0), Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3566, 3307, 0), Coordinate(3566, 3306, 0), Coordinate(3566, 3305, 0), Coordinate(3566, 3304, 0), Coordinate(3567, 3304, 0), Coordinate(3568, 3304, 0), Coordinate(3569, 3304, 0), Coordinate(3569, 3303, 0), Coordinate(3570, 3303, 0), Coordinate(3570, 3302, 0), Coordinate(3570, 3301, 0), Coordinate(3571, 3301, 0), Coordinate(3571, 3300, 0), Coordinate(3571, 3299, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:48 INFO [Traversal] Looking up local player
- 00:00:48 INFO [Traversal] Walking Path
- 00:00:48 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3312, 0), Coordinate(3565, 3311, 0), Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3565, 3306, 0), Coordinate(3565, 3305, 0), Coordinate(3565, 3304, 0), Coordinate(3566, 3304, 0), Coordinate(3566, 3303, 0), Coordinate(3567, 3303, 0), Coordinate(3567, 3302, 0), Coordinate(3568, 3302, 0), Coordinate(3568, 3301, 0), Coordinate(3568, 3300, 0), Coordinate(3568, 3299, 0), Coordinate(3569, 3299, 0), Coordinate(3569, 3298, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:49 INFO [Traversal] Looking up local player
- 00:00:49 INFO [Traversal] Walking Path
- 00:00:49 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3311, 0), Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3566, 3307, 0), Coordinate(3566, 3306, 0), Coordinate(3567, 3306, 0), Coordinate(3567, 3305, 0), Coordinate(3567, 3304, 0), Coordinate(3568, 3304, 0), Coordinate(3568, 3303, 0), Coordinate(3568, 3302, 0), Coordinate(3568, 3301, 0), Coordinate(3569, 3301, 0), Coordinate(3569, 3300, 0), Coordinate(3570, 3300, 0), Coordinate(3571, 3300, 0), Coordinate(3571, 3299, 0), Coordinate(3572, 3299, 0), Coordinate(3573, 3299, 0), Coordinate(3574, 3299, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:49 INFO [Traversal] Looking up local player
- 00:00:49 INFO [Traversal] Walking Path
- 00:00:49 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3565, 3306, 0), Coordinate(3566, 3306, 0), Coordinate(3566, 3305, 0), Coordinate(3566, 3304, 0), Coordinate(3566, 3303, 0), Coordinate(3566, 3302, 0), Coordinate(3567, 3302, 0), Coordinate(3567, 3301, 0), Coordinate(3567, 3300, 0), Coordinate(3567, 3299, 0), Coordinate(3568, 3299, 0), Coordinate(3569, 3299, 0), Coordinate(3569, 3298, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:49 INFO [Traversal] Looking up local player
- 00:00:49 INFO [Traversal] Walking Path
- 00:00:49 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3565, 3306, 0), Coordinate(3565, 3305, 0), Coordinate(3566, 3305, 0), Coordinate(3566, 3304, 0), Coordinate(3566, 3303, 0), Coordinate(3566, 3302, 0), Coordinate(3567, 3302, 0), Coordinate(3567, 3301, 0), Coordinate(3568, 3301, 0), Coordinate(3568, 3300, 0), Coordinate(3569, 3300, 0), Coordinate(3569, 3299, 0), Coordinate(3569, 3298, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:53 INFO [Traversal] Looking up local player
- 00:00:53 INFO [Traversal] Walking Path
- 00:00:53 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3302, 0), Coordinate(3573, 3301, 0), Coordinate(3573, 3300, 0), Coordinate(3574, 3300, 0), Coordinate(3575, 3300, 0), Coordinate(3575, 3299, 0), Coordinate(3575, 3298, 0)]
- 00:00:54 DEBUG Attempting to hover Coordinate.Minimap(3575, 3298, 0) since the target of InteractablePoint(631, 99) is less then 4 pixels away.
- 00:00:54 DEBUG Attempted to hover Coordinate.Minimap(3575, 3298, 0) since InteractablePoint(631, 99) was less than 4 pixels away (success: true)
- 00:00:54 INFO [Traversal] Looking up local player
- 00:00:54 INFO [Traversal] Walking Path
- 00:00:54 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3302, 0), Coordinate(3573, 3301, 0), Coordinate(3574, 3301, 0), Coordinate(3574, 3300, 0), Coordinate(3574, 3299, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:54 DEBUG Hovered Coordinate.Minimap(3575, 3298, 0) on the first attempt.
- 00:00:54 INFO [Traversal] Looking up local player
- 00:00:54 INFO [Traversal] Walking Path
- 00:00:54 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3302, 0), Coordinate(3573, 3301, 0), Coordinate(3573, 3300, 0), Coordinate(3573, 3299, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:55 DEBUG Hovered Coordinate.Minimap(3575, 3298, 0) on the first attempt.
- 00:00:55 INFO [Traversal] Looking up local player
- 00:00:55 INFO [Traversal] Walking Path
- 00:00:55 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3301, 0), Coordinate(3574, 3301, 0), Coordinate(3575, 3301, 0), Coordinate(3575, 3300, 0), Coordinate(3575, 3299, 0), Coordinate(3575, 3298, 0)]
- 00:00:55 INFO [Traversal] Looking up local player
- 00:00:55 INFO [Traversal] Walking Path
- 00:00:55 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3300, 0), Coordinate(3574, 3300, 0), Coordinate(3574, 3299, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:55 INFO [Traversal] Looking up local player
- 00:00:55 INFO [Traversal] Walking Path
- 00:00:56 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3299, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:00:56 INFO [Traversal] Turning camera
- 00:00:56 INFO [Interaction] Finding Entity
- 00:00:56 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:00:56 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:00:57 INFO Waiting for map to load
- 00:00:57 INFO [Idling] Waiting for map to load
- 00:00:58 DEBUG [SpecialAttack] Weapon details: Details(available=false, cost=-1, description=No Special Attack)
- 00:00:58 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_emergency_prayer_threshold_1 with value 6
- 00:00:58 INFO [Prayer] Switching prayers
- 00:00:58 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:00:59 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:00:59 INFO [Interaction] Finding Entity
- 00:00:59 INFO [Interaction] Interacting with Sarcophagus [3554, 9714, 3] using action ^Search$
- 00:01:00 DEBUG Hovered Sarcophagus [3554, 9714, 3] on the first attempt.
- 00:01:02 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [229, 2])
- 00:01:02 INFO [Barrows Tomb] Switching Brother State
- 00:01:03 INFO [Prayer] Deactivating prayers
- 00:01:03 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:01:03 INFO [Interaction] Finding Entity
- 00:01:03 INFO [Interaction] Interacting with Staircase [3557, 9718, 3] using action ^Climb-up$
- 00:01:04 DEBUG Hovered Staircase [3557, 9718, 3] on the first attempt.
- 00:01:05 INFO Waiting for map to load
- 00:01:05 INFO [Idling] Waiting for map to load
- 00:01:05 INFO [Traversal] Looking up local player
- 00:01:05 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:01:05 INFO [Traversal] Walking Path
- 00:01:05 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3298, 0), Coordinate(3573, 3297, 0), Coordinate(3574, 3297, 0), Coordinate(3575, 3297, 0), Coordinate(3575, 3296, 0), Coordinate(3576, 3296, 0), Coordinate(3577, 3296, 0), Coordinate(3577, 3295, 0), Coordinate(3577, 3294, 0), Coordinate(3577, 3293, 0), Coordinate(3577, 3292, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:05 INFO [Traversal] Looking up local player
- 00:01:05 INFO [Traversal] Walking Path
- 00:01:05 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0), Coordinate(3575, 3297, 0), Coordinate(3575, 3296, 0), Coordinate(3575, 3295, 0), Coordinate(3576, 3295, 0), Coordinate(3577, 3295, 0), Coordinate(3577, 3294, 0), Coordinate(3577, 3293, 0), Coordinate(3577, 3292, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:06 DEBUG Attempting to hover Coordinate.Minimap(3577, 3284, 0) since the target of InteractablePoint(643, 26) is less then 4 pixels away.
- 00:01:06 DEBUG Attempted to hover Coordinate.Minimap(3577, 3284, 0) since InteractablePoint(643, 26) was less than 4 pixels away (success: true)
- 00:01:06 INFO [Traversal] Looking up local player
- 00:01:06 INFO [Traversal] Walking Path
- 00:01:06 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3298, 0), Coordinate(3573, 3297, 0), Coordinate(3574, 3297, 0), Coordinate(3575, 3297, 0), Coordinate(3575, 3296, 0), Coordinate(3576, 3296, 0), Coordinate(3576, 3295, 0), Coordinate(3576, 3294, 0), Coordinate(3577, 3294, 0), Coordinate(3577, 3293, 0), Coordinate(3577, 3292, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:07 INFO [Traversal] Looking up local player
- 00:01:07 INFO [Traversal] Walking Path
- 00:01:07 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3298, 0), Coordinate(3573, 3297, 0), Coordinate(3574, 3297, 0), Coordinate(3575, 3297, 0), Coordinate(3576, 3297, 0), Coordinate(3576, 3296, 0), Coordinate(3576, 3295, 0), Coordinate(3576, 3294, 0), Coordinate(3577, 3294, 0), Coordinate(3577, 3293, 0), Coordinate(3577, 3292, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:07 INFO [Traversal] Looking up local player
- 00:01:07 INFO [Traversal] Walking Path
- 00:01:07 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3297, 0), Coordinate(3573, 3296, 0), Coordinate(3574, 3296, 0), Coordinate(3574, 3295, 0), Coordinate(3574, 3294, 0), Coordinate(3574, 3293, 0), Coordinate(3574, 3292, 0), Coordinate(3575, 3292, 0), Coordinate(3575, 3291, 0), Coordinate(3576, 3291, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:07 INFO [Traversal] Looking up local player
- 00:01:07 INFO [Traversal] Walking Path
- 00:01:07 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3296, 0), Coordinate(3573, 3295, 0), Coordinate(3573, 3294, 0), Coordinate(3573, 3293, 0), Coordinate(3573, 3292, 0), Coordinate(3574, 3292, 0), Coordinate(3574, 3291, 0), Coordinate(3575, 3291, 0), Coordinate(3575, 3290, 0), Coordinate(3576, 3290, 0), Coordinate(3576, 3289, 0), Coordinate(3576, 3288, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:07 INFO [Traversal] Turning camera
- 00:01:08 INFO [Traversal] Looking up local player
- 00:01:08 INFO [Traversal] Walking Path
- 00:01:08 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3295, 0), Coordinate(3574, 3295, 0), Coordinate(3574, 3294, 0), Coordinate(3574, 3293, 0), Coordinate(3575, 3293, 0), Coordinate(3575, 3292, 0), Coordinate(3576, 3292, 0), Coordinate(3576, 3291, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:08 INFO [Traversal] Looking up local player
- 00:01:08 INFO [Traversal] Walking Path
- 00:01:08 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3294, 0), Coordinate(3574, 3294, 0), Coordinate(3575, 3294, 0), Coordinate(3575, 3293, 0), Coordinate(3575, 3292, 0), Coordinate(3575, 3291, 0), Coordinate(3576, 3291, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:08 INFO [Traversal] Looking up local player
- 00:01:08 INFO [Traversal] Walking Path
- 00:01:08 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3293, 0), Coordinate(3573, 3292, 0), Coordinate(3574, 3292, 0), Coordinate(3574, 3291, 0), Coordinate(3575, 3291, 0), Coordinate(3576, 3291, 0), Coordinate(3576, 3290, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:09 INFO [Traversal] Looking up local player
- 00:01:09 INFO [Traversal] Walking Path
- 00:01:09 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3291, 0), Coordinate(3574, 3291, 0), Coordinate(3574, 3290, 0), Coordinate(3575, 3290, 0), Coordinate(3576, 3290, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:09 INFO [Traversal] Looking up local player
- 00:01:09 INFO [Traversal] Walking Path
- 00:01:09 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3290, 0), Coordinate(3573, 3289, 0), Coordinate(3573, 3288, 0), Coordinate(3574, 3288, 0), Coordinate(3574, 3287, 0), Coordinate(3574, 3286, 0), Coordinate(3574, 3285, 0), Coordinate(3574, 3284, 0), Coordinate(3575, 3284, 0), Coordinate(3576, 3284, 0), Coordinate(3576, 3283, 0), Coordinate(3577, 3283, 0)]
- 00:01:09 INFO [Traversal] Looking up local player
- 00:01:09 INFO [Traversal] Walking Path
- 00:01:09 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3289, 0), Coordinate(3573, 3288, 0), Coordinate(3573, 3287, 0), Coordinate(3573, 3286, 0), Coordinate(3573, 3285, 0), Coordinate(3573, 3284, 0), Coordinate(3573, 3283, 0), Coordinate(3574, 3283, 0), Coordinate(3575, 3283, 0), Coordinate(3576, 3283, 0), Coordinate(3577, 3283, 0)]
- 00:01:10 INFO [Traversal] Looking up local player
- 00:01:10 INFO [Traversal] Walking Path
- 00:01:10 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3288, 0), Coordinate(3573, 3287, 0), Coordinate(3573, 3286, 0), Coordinate(3573, 3285, 0), Coordinate(3573, 3284, 0), Coordinate(3574, 3284, 0), Coordinate(3574, 3283, 0), Coordinate(3575, 3283, 0), Coordinate(3576, 3283, 0), Coordinate(3577, 3283, 0)]
- 00:01:10 INFO [Traversal] Looking up local player
- 00:01:10 INFO [Traversal] Walking Path
- 00:01:10 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3288, 0), Coordinate(3574, 3288, 0), Coordinate(3574, 3287, 0), Coordinate(3574, 3286, 0), Coordinate(3574, 3285, 0), Coordinate(3574, 3284, 0), Coordinate(3575, 3284, 0), Coordinate(3575, 3283, 0), Coordinate(3576, 3283, 0), Coordinate(3577, 3283, 0)]
- 00:01:10 DEBUG Attempting to hover Coordinate.Minimap(3577, 3283, 0) since the target of InteractablePoint(635, 66) is less then 4 pixels away.
- 00:01:10 DEBUG Attempted to hover Coordinate.Minimap(3577, 3283, 0) since InteractablePoint(635, 66) was less than 4 pixels away (success: true)
- 00:01:10 INFO [Traversal] Looking up local player
- 00:01:10 INFO [Traversal] Walking Path
- 00:01:11 INFO [Traversal] Successfully built path with vertices [Coordinate(3575, 3286, 0), Coordinate(3575, 3285, 0), Coordinate(3575, 3284, 0), Coordinate(3576, 3284, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:01:11 INFO [Viewport Navigation] Traversing to dig location
- 00:01:11 DEBUG Attempting to hover Coordinate(3577, 3283, 0) since the target of InteractablePoint(239, 70) is less then 4 pixels away.
- 00:01:11 DEBUG Attempted to hover Coordinate(3577, 3283, 0) since InteractablePoint(239, 70) was less than 4 pixels away (success: false)
- 00:01:11 DEBUG We're not hovering Coordinate(3577, 3283, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:01:11 INFO [Interaction] Finding Entity
- 00:01:11 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:01:12 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:01:12 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:01:13 INFO Waiting for map to load
- 00:01:13 INFO [Idling] Waiting for map to load
- 00:01:13 INFO [Prayer] Switching prayers
- 00:01:14 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:01:14 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:01:14 INFO [Interaction] Finding Entity
- 00:01:14 INFO [Interaction] Interacting with Sarcophagus [3538, 9703, 3] using action ^Search$
- 00:01:15 DEBUG Hovered Sarcophagus [3538, 9703, 3] on the first attempt.
- 00:01:20 INFO [Interaction] Finding Entity
- 00:01:20 INFO [Interaction] Interacting with Guthan the Infested(level: 115, position: 3537, 9703, 3) using action ^Attack$
- 00:01:21 DEBUG Hovered Guthan the Infested(level: 115, position: 3537, 9703, 3) on the first attempt.
- 00:01:21 INFO Fighting Barrows Brother
- 00:01:21 INFO [Idling] Fighting Barrows Brother
- 00:01:22 INFO Fighting Barrows Brother
- 00:01:22 INFO Fighting Barrows Brother
- 00:01:23 INFO Fighting Barrows Brother
- 00:01:23 INFO Fighting Barrows Brother
- 00:01:23 INFO Fighting Barrows Brother
- 00:01:24 INFO Fighting Barrows Brother
- 00:01:24 INFO Fighting Barrows Brother
- 00:01:24 INFO Fighting Barrows Brother
- 00:01:25 INFO Fighting Barrows Brother
- 00:01:25 INFO Fighting Barrows Brother
- 00:01:25 INFO Fighting Barrows Brother
- 00:01:26 INFO Fighting Barrows Brother
- 00:01:26 INFO Fighting Barrows Brother
- 00:01:26 INFO Fighting Barrows Brother
- 00:01:27 INFO Fighting Barrows Brother
- 00:01:27 INFO Fighting Barrows Brother
- 00:01:27 INFO Fighting Barrows Brother
- 00:01:28 INFO Fighting Barrows Brother
- 00:01:28 INFO Fighting Barrows Brother
- 00:01:28 INFO Fighting Barrows Brother
- 00:01:29 INFO Fighting Barrows Brother
- 00:01:29 INFO Fighting Barrows Brother
- 00:01:29 INFO Fighting Barrows Brother
- 00:01:30 INFO Fighting Barrows Brother
- 00:01:30 INFO Fighting Barrows Brother
- 00:01:30 INFO Fighting Barrows Brother
- 00:01:31 INFO Fighting Barrows Brother
- 00:01:31 INFO Fighting Barrows Brother
- 00:01:31 INFO Fighting Barrows Brother
- 00:01:32 INFO Fighting Barrows Brother
- 00:01:32 INFO Fighting Barrows Brother
- 00:01:32 INFO Fighting Barrows Brother
- 00:01:33 INFO Fighting Barrows Brother
- 00:01:33 INFO Fighting Barrows Brother
- 00:01:33 INFO Fighting Barrows Brother
- 00:01:33 INFO Fighting Barrows Brother
- 00:01:34 INFO Fighting Barrows Brother
- 00:01:34 INFO Fighting Barrows Brother
- 00:01:34 INFO Fighting Barrows Brother
- 00:01:35 INFO Fighting Barrows Brother
- 00:01:35 INFO Fighting Barrows Brother
- 00:01:35 INFO Fighting Barrows Brother
- 00:01:36 INFO Fighting Barrows Brother
- 00:01:36 INFO Fighting Barrows Brother
- 00:01:37 INFO Fighting Barrows Brother
- 00:01:37 INFO Fighting Barrows Brother
- 00:01:37 INFO Fighting Barrows Brother
- 00:01:37 INFO Fighting Barrows Brother
- 00:01:38 INFO Fighting Barrows Brother
- 00:01:38 INFO Fighting Barrows Brother
- 00:01:38 INFO Fighting Barrows Brother
- 00:01:39 INFO Fighting Barrows Brother
- 00:01:39 INFO Fighting Barrows Brother
- 00:01:39 INFO Fighting Barrows Brother
- 00:01:40 INFO Fighting Barrows Brother
- 00:01:40 INFO Fighting Barrows Brother
- 00:01:40 INFO Fighting Barrows Brother
- 00:01:41 INFO Fighting Barrows Brother
- 00:01:41 INFO Fighting Barrows Brother
- 00:01:42 INFO Fighting Barrows Brother
- 00:01:42 INFO Fighting Barrows Brother
- 00:01:42 INFO Fighting Barrows Brother
- 00:01:43 INFO Fighting Barrows Brother
- 00:01:43 INFO Fighting Barrows Brother
- 00:01:43 INFO Fighting Barrows Brother
- 00:01:44 INFO Fighting Barrows Brother
- 00:01:44 INFO Fighting Barrows Brother
- 00:01:44 INFO Fighting Barrows Brother
- 00:01:45 INFO Fighting Barrows Brother
- 00:01:45 INFO Fighting Barrows Brother
- 00:01:45 INFO Fighting Barrows Brother
- 00:01:46 INFO Fighting Barrows Brother
- 00:01:46 INFO Fighting Barrows Brother
- 00:01:46 INFO Fighting Barrows Brother
- 00:01:47 INFO Fighting Barrows Brother
- 00:01:47 INFO Fighting Barrows Brother
- 00:01:47 INFO Fighting Barrows Brother
- 00:01:47 INFO Fighting Barrows Brother
- 00:01:48 INFO Fighting Barrows Brother
- 00:01:48 INFO Fighting Barrows Brother
- 00:01:48 INFO Fighting Barrows Brother
- 00:01:49 INFO Fighting Barrows Brother
- 00:01:49 INFO Fighting Barrows Brother
- 00:01:49 INFO Fighting Barrows Brother
- 00:01:50 INFO Fighting Barrows Brother
- 00:01:50 INFO Fighting Barrows Brother
- 00:01:51 INFO Fighting Barrows Brother
- 00:01:51 INFO Fighting Barrows Brother
- 00:01:51 INFO Fighting Barrows Brother
- 00:01:52 INFO Fighting Barrows Brother
- 00:01:52 INFO Fighting Barrows Brother
- 00:01:52 INFO Fighting Barrows Brother
- 00:01:53 INFO Fighting Barrows Brother
- 00:01:53 INFO Fighting Barrows Brother
- 00:01:53 INFO Fighting Barrows Brother
- 00:01:54 INFO Fighting Barrows Brother
- 00:01:54 INFO Fighting Barrows Brother
- 00:01:54 INFO Fighting Barrows Brother
- 00:01:55 INFO Fighting Barrows Brother
- 00:01:55 INFO Fighting Barrows Brother
- 00:01:55 INFO Fighting Barrows Brother
- 00:01:56 INFO Fighting Barrows Brother
- 00:01:56 INFO Fighting Barrows Brother
- 00:01:56 INFO Fighting Barrows Brother
- 00:01:57 INFO Fighting Barrows Brother
- 00:01:57 INFO Fighting Barrows Brother
- 00:01:58 INFO Fighting Barrows Brother
- 00:01:58 INFO Fighting Barrows Brother
- 00:01:58 INFO [Barrows Tomb] Finishing up
- 00:01:58 INFO [Prayer] Deactivating prayers
- 00:01:59 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:01:59 INFO [Interaction] Finding Entity
- 00:01:59 INFO [Interaction] Interacting with Staircase [3534, 9705, 3] using action ^Climb-up$
- 00:01:59 DEBUG Hovered Staircase [3534, 9705, 3] on the first attempt.
- 00:02:00 INFO [WebServices] Update successful for barrows
- 00:02:01 INFO Waiting for map to load
- 00:02:01 INFO [Idling] Waiting for map to load
- 00:02:01 INFO Attempting to skip brother io.primera.bot.barrows.data.Dharok@b549f1.
- 00:02:02 INFO [Traversal] Looking up local player
- 00:02:02 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:02:02 INFO [Traversal] Walking Path
- 00:02:02 INFO [Traversal] Successfully built path with vertices [Coordinate(3579, 3282, 0), Coordinate(3578, 3282, 0), Coordinate(3577, 3282, 0), Coordinate(3577, 3281, 0), Coordinate(3576, 3281, 0), Coordinate(3575, 3281, 0), Coordinate(3574, 3281, 0), Coordinate(3573, 3281, 0), Coordinate(3572, 3281, 0), Coordinate(3571, 3281, 0), Coordinate(3571, 3280, 0), Coordinate(3570, 3280, 0), Coordinate(3570, 3279, 0), Coordinate(3569, 3279, 0), Coordinate(3568, 3279, 0), Coordinate(3568, 3278, 0), Coordinate(3568, 3277, 0), Coordinate(3568, 3276, 0), Coordinate(3567, 3276, 0), Coordinate(3567, 3275, 0), Coordinate(3566, 3275, 0)]
- 00:02:02 DEBUG Attempting to hover Coordinate.Minimap(3566, 3275, 0) since the target of InteractablePoint(699, 73) is less then 4 pixels away.
- 00:02:02 DEBUG Attempted to hover Coordinate.Minimap(3566, 3275, 0) since InteractablePoint(699, 73) was less than 4 pixels away (success: true)
- 00:02:03 INFO [Traversal] Looking up local player
- 00:02:03 INFO [Traversal] Walking Path
- 00:02:03 INFO [Traversal] Successfully built path with vertices [Coordinate(3579, 3282, 0), Coordinate(3578, 3282, 0), Coordinate(3577, 3282, 0), Coordinate(3577, 3281, 0), Coordinate(3577, 3280, 0), Coordinate(3577, 3279, 0), Coordinate(3576, 3279, 0), Coordinate(3576, 3278, 0), Coordinate(3576, 3277, 0), Coordinate(3575, 3277, 0), Coordinate(3575, 3276, 0), Coordinate(3575, 3275, 0), Coordinate(3574, 3275, 0), Coordinate(3573, 3275, 0), Coordinate(3572, 3275, 0), Coordinate(3571, 3275, 0), Coordinate(3570, 3275, 0), Coordinate(3569, 3275, 0), Coordinate(3568, 3275, 0), Coordinate(3567, 3275, 0), Coordinate(3566, 3275, 0)]
- 00:02:03 DEBUG Hovered Coordinate.Minimap(3566, 3275, 0) on the first attempt.
- 00:02:03 INFO [Traversal] Looking up local player
- 00:02:03 INFO [Traversal] Walking Path
- 00:02:03 INFO [Traversal] Successfully built path with vertices [Coordinate(3578, 3282, 0), Coordinate(3577, 3282, 0), Coordinate(3576, 3282, 0), Coordinate(3576, 3281, 0), Coordinate(3576, 3280, 0), Coordinate(3575, 3280, 0), Coordinate(3575, 3279, 0), Coordinate(3575, 3278, 0), Coordinate(3574, 3278, 0), Coordinate(3573, 3278, 0), Coordinate(3572, 3278, 0), Coordinate(3572, 3277, 0), Coordinate(3572, 3276, 0), Coordinate(3571, 3276, 0), Coordinate(3570, 3276, 0), Coordinate(3569, 3276, 0), Coordinate(3569, 3275, 0), Coordinate(3568, 3275, 0), Coordinate(3567, 3275, 0), Coordinate(3566, 3275, 0)]
- 00:02:03 INFO [Traversal] Looking up local player
- 00:02:03 INFO [Traversal] Walking Path
- 00:02:03 INFO [Traversal] Successfully built path with vertices [Coordinate(3577, 3282, 0), Coordinate(3577, 3281, 0), Coordinate(3576, 3281, 0), Coordinate(3576, 3280, 0), Coordinate(3575, 3280, 0), Coordinate(3574, 3280, 0), Coordinate(3574, 3279, 0), Coordinate(3574, 3278, 0), Coordinate(3574, 3277, 0), Coordinate(3573, 3277, 0), Coordinate(3572, 3277, 0), Coordinate(3571, 3277, 0), Coordinate(3571, 3276, 0), Coordinate(3570, 3276, 0), Coordinate(3570, 3275, 0), Coordinate(3569, 3275, 0), Coordinate(3568, 3275, 0), Coordinate(3567, 3275, 0), Coordinate(3566, 3275, 0)]
- 00:02:04 INFO [Traversal] Looking up local player
- 00:02:04 INFO [Traversal] Walking Path
- 00:02:04 INFO [Traversal] Successfully built path with vertices [Coordinate(3576, 3282, 0), Coordinate(3575, 3282, 0), Coordinate(3574, 3282, 0), Coordinate(3573, 3282, 0), Coordinate(3573, 3281, 0), Coordinate(3573, 3280, 0), Coordinate(3573, 3279, 0), Coordinate(3573, 3278, 0), Coordinate(3573, 3277, 0), Coordinate(3572, 3277, 0), Coordinate(3572, 3276, 0), Coordinate(3571, 3276, 0), Coordinate(3570, 3276, 0), Coordinate(3569, 3276, 0), Coordinate(3569, 3275, 0), Coordinate(3568, 3275, 0), Coordinate(3567, 3275, 0), Coordinate(3566, 3275, 0)]
- 00:02:04 INFO [Traversal] Looking up local player
- 00:02:04 INFO [Traversal] Walking Path
- 00:02:04 INFO [Traversal] Successfully built path with vertices [Coordinate(3575, 3282, 0), Coordinate(3574, 3282, 0), Coordinate(3574, 3281, 0), Coordinate(3574, 3280, 0), Coordinate(3573, 3280, 0), Coordinate(3573, 3279, 0), Coordinate(3572, 3279, 0), Coordinate(3572, 3278, 0), Coordinate(3572, 3277, 0), Coordinate(3572, 3276, 0), Coordinate(3571, 3276, 0), Coordinate(3571, 3275, 0), Coordinate(3570, 3275, 0), Coordinate(3569, 3275, 0), Coordinate(3568, 3275, 0), Coordinate(3567, 3275, 0), Coordinate(3566, 3275, 0)]
- 00:02:04 INFO [Traversal] Turning camera
- 00:02:04 INFO [Traversal] Looking up local player
- 00:02:04 INFO [Traversal] Walking Path
- 00:02:04 INFO [Traversal] Successfully built path with vertices [Coordinate(3574, 3282, 0), Coordinate(3573, 3282, 0), Coordinate(3573, 3281, 0), Coordinate(3572, 3281, 0), Coordinate(3572, 3280, 0), Coordinate(3571, 3280, 0), Coordinate(3571, 3279, 0), Coordinate(3571, 3278, 0), Coordinate(3570, 3278, 0), Coordinate(3569, 3278, 0), Coordinate(3568, 3278, 0), Coordinate(3567, 3278, 0), Coordinate(3567, 3277, 0), Coordinate(3566, 3277, 0), Coordinate(3566, 3276, 0), Coordinate(3566, 3275, 0)]
- 00:02:05 INFO [Traversal] Looking up local player
- 00:02:05 INFO [Traversal] Walking Path
- 00:02:05 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3282, 0), Coordinate(3573, 3281, 0), Coordinate(3572, 3281, 0), Coordinate(3571, 3281, 0), Coordinate(3570, 3281, 0), Coordinate(3569, 3281, 0), Coordinate(3568, 3281, 0), Coordinate(3568, 3280, 0), Coordinate(3568, 3279, 0), Coordinate(3568, 3278, 0), Coordinate(3568, 3277, 0), Coordinate(3567, 3277, 0), Coordinate(3567, 3276, 0), Coordinate(3567, 3275, 0), Coordinate(3566, 3275, 0)]
- 00:02:05 INFO [Traversal] Looking up local player
- 00:02:05 INFO [Traversal] Walking Path
- 00:02:05 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3282, 0), Coordinate(3572, 3282, 0), Coordinate(3572, 3281, 0), Coordinate(3572, 3280, 0), Coordinate(3571, 3280, 0), Coordinate(3570, 3280, 0), Coordinate(3569, 3280, 0), Coordinate(3568, 3280, 0), Coordinate(3567, 3280, 0), Coordinate(3566, 3280, 0), Coordinate(3566, 3279, 0), Coordinate(3566, 3278, 0), Coordinate(3566, 3277, 0), Coordinate(3566, 3276, 0), Coordinate(3566, 3275, 0)]
- 00:02:05 INFO [Traversal] Looking up local player
- 00:02:05 INFO [Traversal] Walking Path
- 00:02:05 INFO [Traversal] Successfully built path with vertices [Coordinate(3572, 3281, 0), Coordinate(3571, 3281, 0), Coordinate(3570, 3281, 0), Coordinate(3570, 3280, 0), Coordinate(3570, 3279, 0), Coordinate(3569, 3279, 0), Coordinate(3568, 3279, 0), Coordinate(3568, 3278, 0), Coordinate(3567, 3278, 0), Coordinate(3566, 3278, 0), Coordinate(3566, 3277, 0), Coordinate(3566, 3276, 0), Coordinate(3566, 3275, 0)]
- 00:02:06 INFO [Traversal] Looking up local player
- 00:02:06 INFO [Traversal] Walking Path
- 00:02:06 INFO [Traversal] Successfully built path with vertices [Coordinate(3569, 3278, 0), Coordinate(3569, 3277, 0), Coordinate(3568, 3277, 0), Coordinate(3568, 3276, 0), Coordinate(3567, 3276, 0), Coordinate(3566, 3276, 0), Coordinate(3566, 3275, 0)]
- 00:02:07 DEBUG Attempting to hover Coordinate.Minimap(3566, 3275, 0) since the target of InteractablePoint(647, 69) is less then 4 pixels away.
- 00:02:07 DEBUG Attempted to hover Coordinate.Minimap(3566, 3275, 0) since InteractablePoint(647, 69) was less than 4 pixels away (success: false)
- 00:02:07 DEBUG We're not hovering Coordinate.Minimap(3566, 3275, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:02:07 INFO [Viewport Navigation] Traversing to dig location
- 00:02:07 INFO [Interaction] Finding Entity
- 00:02:07 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:02:07 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:02:08 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:02:09 INFO Waiting for map to load
- 00:02:09 INFO [Idling] Waiting for map to load
- 00:02:09 INFO [Prayer] Switching prayers
- 00:02:10 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:02:10 DEBUG Hovered InterfaceComponent [541, 18] on the first attempt.
- 00:02:10 INFO [Interaction] Finding Entity
- 00:02:10 INFO [Interaction] Interacting with Sarcophagus [3550, 9682, 3] using action ^Search$
- 00:02:11 DEBUG Attempting to hover Sarcophagus [3550, 9682, 3] since the target of InteractablePoint(78, 228) is less then 4 pixels away.
- 00:02:11 DEBUG Attempted to hover Sarcophagus [3550, 9682, 3] since InteractablePoint(78, 228) was less than 4 pixels away (success: true)
- 00:02:19 INFO [Interaction] Finding Entity
- 00:02:19 INFO [Interaction] Interacting with Karil the Tainted(level: 98, position: 3547, 9684, 3) using action ^Attack$
- 00:02:20 DEBUG Hovered Karil the Tainted(level: 98, position: 3547, 9684, 3) on the first attempt.
- 00:02:21 INFO Fighting Barrows Brother
- 00:02:21 INFO [Idling] Fighting Barrows Brother
- 00:02:21 INFO Fighting Barrows Brother
- 00:02:22 INFO Fighting Barrows Brother
- 00:02:22 INFO Fighting Barrows Brother
- 00:02:22 INFO Fighting Barrows Brother
- 00:02:22 INFO Fighting Barrows Brother
- 00:02:23 INFO Fighting Barrows Brother
- 00:02:23 INFO Fighting Barrows Brother
- 00:02:24 INFO Fighting Barrows Brother
- 00:02:24 INFO Fighting Barrows Brother
- 00:02:24 INFO Fighting Barrows Brother
- 00:02:25 INFO Fighting Barrows Brother
- 00:02:25 INFO Fighting Barrows Brother
- 00:02:25 INFO Fighting Barrows Brother
- 00:02:26 INFO Fighting Barrows Brother
- 00:02:26 INFO Fighting Barrows Brother
- 00:02:26 INFO Fighting Barrows Brother
- 00:02:27 INFO Fighting Barrows Brother
- 00:02:27 INFO [Inventory] Drinking prayer potion
- 00:02:27 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:02:27 DEBUG Hovered SpriteItem(name:Prayer potion(4), quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
- 00:02:27 DEBUG [PrimeSense] Initialized PlayerSense key prime_potion_mod_prayer_restore with value 2
- 00:02:28 INFO Fighting Barrows Brother
- 00:02:28 INFO [Idling] Fighting Barrows Brother
- 00:02:29 INFO Fighting Barrows Brother
- 00:02:29 INFO [Interaction] Finding Entity
- 00:02:29 INFO [Interaction] Interacting with Karil the Tainted(level: 98, position: 3547, 9684, 3) using action ^Attack$
- 00:02:30 DEBUG Hovered Karil the Tainted(level: 98, position: 3547, 9684, 3) on the first attempt.
- 00:02:30 INFO Fighting Barrows Brother
- 00:02:30 INFO [Idling] Fighting Barrows Brother
- 00:02:31 INFO Fighting Barrows Brother
- 00:02:31 INFO Fighting Barrows Brother
- 00:02:31 INFO Fighting Barrows Brother
- 00:02:32 INFO Fighting Barrows Brother
- 00:02:32 INFO Fighting Barrows Brother
- 00:02:32 INFO Fighting Barrows Brother
- 00:02:33 INFO Fighting Barrows Brother
- 00:02:33 INFO Fighting Barrows Brother
- 00:02:33 INFO Fighting Barrows Brother
- 00:02:34 INFO Fighting Barrows Brother
- 00:02:34 INFO Fighting Barrows Brother
- 00:02:34 INFO Fighting Barrows Brother
- 00:02:35 INFO Fighting Barrows Brother
- 00:02:35 INFO Fighting Barrows Brother
- 00:02:35 INFO Fighting Barrows Brother
- 00:02:36 INFO Fighting Barrows Brother
- 00:02:36 INFO Fighting Barrows Brother
- 00:02:36 INFO Fighting Barrows Brother
- 00:02:37 INFO Fighting Barrows Brother
- 00:02:37 INFO Fighting Barrows Brother
- 00:02:37 INFO Fighting Barrows Brother
- 00:02:38 INFO Fighting Barrows Brother
- 00:02:38 INFO Fighting Barrows Brother
- 00:02:39 INFO Fighting Barrows Brother
- 00:02:39 INFO Fighting Barrows Brother
- 00:02:39 INFO Fighting Barrows Brother
- 00:02:40 INFO Fighting Barrows Brother
- 00:02:40 INFO Fighting Barrows Brother
- 00:02:40 INFO Fighting Barrows Brother
- 00:02:41 INFO Fighting Barrows Brother
- 00:02:41 INFO Fighting Barrows Brother
- 00:02:41 INFO Fighting Barrows Brother
- 00:02:42 INFO Fighting Barrows Brother
- 00:02:42 INFO Fighting Barrows Brother
- 00:02:42 INFO Fighting Barrows Brother
- 00:02:42 INFO Fighting Barrows Brother
- 00:02:43 INFO Fighting Barrows Brother
- 00:02:43 INFO Fighting Barrows Brother
- 00:02:44 INFO Fighting Barrows Brother
- 00:02:44 INFO Fighting Barrows Brother
- 00:02:44 INFO Fighting Barrows Brother
- 00:02:45 INFO Fighting Barrows Brother
- 00:02:45 INFO Fighting Barrows Brother
- 00:02:45 INFO Fighting Barrows Brother
- 00:02:46 INFO Fighting Barrows Brother
- 00:02:46 INFO Fighting Barrows Brother
- 00:02:46 INFO Fighting Barrows Brother
- 00:02:47 INFO Fighting Barrows Brother
- 00:02:47 INFO Fighting Barrows Brother
- 00:02:47 INFO Fighting Barrows Brother
- 00:02:48 INFO Fighting Barrows Brother
- 00:02:48 INFO Fighting Barrows Brother
- 00:02:48 INFO Fighting Barrows Brother
- 00:02:49 INFO Fighting Barrows Brother
- 00:02:49 INFO Fighting Barrows Brother
- 00:02:49 INFO Fighting Barrows Brother
- 00:02:50 INFO Fighting Barrows Brother
- 00:02:50 INFO Fighting Barrows Brother
- 00:02:50 INFO Fighting Barrows Brother
- 00:02:51 INFO Fighting Barrows Brother
- 00:02:51 INFO Fighting Barrows Brother
- 00:02:51 INFO Fighting Barrows Brother
- 00:02:52 INFO Fighting Barrows Brother
- 00:02:52 INFO Fighting Barrows Brother
- 00:02:52 INFO Fighting Barrows Brother
- 00:02:53 INFO Fighting Barrows Brother
- 00:02:53 INFO Fighting Barrows Brother
- 00:02:53 INFO Fighting Barrows Brother
- 00:02:54 INFO Fighting Barrows Brother
- 00:02:54 INFO Fighting Barrows Brother
- 00:02:54 INFO Fighting Barrows Brother
- 00:02:55 INFO Fighting Barrows Brother
- 00:02:55 INFO Fighting Barrows Brother
- 00:02:55 INFO Fighting Barrows Brother
- 00:02:56 INFO Fighting Barrows Brother
- 00:02:56 INFO [Barrows Tomb] Finishing up
- 00:02:56 INFO [Prayer] Deactivating prayers
- 00:02:56 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:02:57 DEBUG Hovered InterfaceComponent [541, 18] on the first attempt.
- 00:02:57 INFO [Interaction] Finding Entity
- 00:02:57 INFO [Interaction] Interacting with Staircase [3546, 9685, 3] using action ^Climb-up$
- 00:02:57 DEBUG Attempting to hover Staircase [3546, 9685, 3] since the target of InteractablePoint(448, 222) is less then 4 pixels away.
- 00:02:57 DEBUG Attempted to hover Staircase [3546, 9685, 3] since InteractablePoint(448, 222) was less than 4 pixels away (success: true)
- 00:02:59 INFO Waiting for map to load
- 00:02:59 INFO [Idling] Waiting for map to load
- 00:02:59 INFO Attempting to skip brother io.primera.bot.barrows.data.Dharok@b549f1.
- 00:02:59 INFO [Traversal] Looking up local player
- 00:02:59 INFO [Traversal] Walking Path
- 00:02:59 INFO [Traversal] Successfully built path with vertices [Coordinate(3564, 3276, 0), Coordinate(3564, 3277, 0), Coordinate(3563, 3277, 0), Coordinate(3563, 3278, 0), Coordinate(3563, 3279, 0), Coordinate(3562, 3279, 0), Coordinate(3561, 3279, 0), Coordinate(3561, 3280, 0), Coordinate(3561, 3281, 0), Coordinate(3561, 3282, 0), Coordinate(3560, 3282, 0), Coordinate(3559, 3282, 0), Coordinate(3558, 3282, 0), Coordinate(3557, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:03:00 DEBUG Attempting to hover Coordinate.Minimap(3553, 3282, 0) since the target of InteractablePoint(692, 87) is less then 4 pixels away.
- 00:03:00 DEBUG Attempted to hover Coordinate.Minimap(3553, 3282, 0) since InteractablePoint(692, 87) was less than 4 pixels away (success: true)
- 00:03:00 INFO [Traversal] Looking up local player
- 00:03:00 INFO [Traversal] Walking Path
- 00:03:00 INFO [Traversal] Successfully built path with vertices [Coordinate(3564, 3276, 0), Coordinate(3564, 3277, 0), Coordinate(3564, 3278, 0), Coordinate(3564, 3279, 0), Coordinate(3563, 3279, 0), Coordinate(3563, 3280, 0), Coordinate(3562, 3280, 0), Coordinate(3562, 3281, 0), Coordinate(3561, 3281, 0), Coordinate(3560, 3281, 0), Coordinate(3559, 3281, 0), Coordinate(3558, 3281, 0), Coordinate(3558, 3282, 0), Coordinate(3557, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:03:00 INFO [WebServices] Update successful for barrows
- 00:03:00 DEBUG Hovered Coordinate.Minimap(3553, 3282, 0) on the first attempt.
- 00:03:01 INFO [Traversal] Looking up local player
- 00:03:01 INFO [Traversal] Walking Path
- 00:03:01 INFO [Traversal] Successfully built path with vertices [Coordinate(3564, 3276, 0), Coordinate(3564, 3277, 0), Coordinate(3563, 3277, 0), Coordinate(3562, 3277, 0), Coordinate(3562, 3278, 0), Coordinate(3562, 3279, 0), Coordinate(3562, 3280, 0), Coordinate(3562, 3281, 0), Coordinate(3561, 3281, 0), Coordinate(3561, 3282, 0), Coordinate(3560, 3282, 0), Coordinate(3559, 3282, 0), Coordinate(3558, 3282, 0), Coordinate(3557, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:03:01 INFO [Traversal] Looking up local player
- 00:03:01 INFO [Traversal] Walking Path
- 00:03:01 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3276, 0), Coordinate(3562, 3276, 0), Coordinate(3561, 3276, 0), Coordinate(3560, 3276, 0), Coordinate(3560, 3277, 0), Coordinate(3560, 3278, 0), Coordinate(3560, 3279, 0), Coordinate(3559, 3279, 0), Coordinate(3559, 3280, 0), Coordinate(3558, 3280, 0), Coordinate(3557, 3280, 0), Coordinate(3557, 3281, 0), Coordinate(3557, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:03:01 INFO [Traversal] Looking up local player
- 00:03:01 INFO [Traversal] Walking Path
- 00:03:01 INFO [Traversal] Successfully built path with vertices [Coordinate(3562, 3276, 0), Coordinate(3561, 3276, 0), Coordinate(3560, 3276, 0), Coordinate(3559, 3276, 0), Coordinate(3558, 3276, 0), Coordinate(3557, 3276, 0), Coordinate(3557, 3277, 0), Coordinate(3557, 3278, 0), Coordinate(3557, 3279, 0), Coordinate(3557, 3280, 0), Coordinate(3557, 3281, 0), Coordinate(3556, 3281, 0), Coordinate(3555, 3281, 0), Coordinate(3554, 3281, 0), Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0)]
- 00:03:02 INFO [Traversal] Looking up local player
- 00:03:02 INFO [Traversal] Walking Path
- 00:03:02 INFO [Traversal] Successfully built path with vertices [Coordinate(3560, 3276, 0), Coordinate(3560, 3277, 0), Coordinate(3559, 3277, 0), Coordinate(3559, 3278, 0), Coordinate(3558, 3278, 0), Coordinate(3557, 3278, 0), Coordinate(3557, 3279, 0), Coordinate(3557, 3280, 0), Coordinate(3556, 3280, 0), Coordinate(3556, 3281, 0), Coordinate(3555, 3281, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:03:02 INFO [Traversal] Looking up local player
- 00:03:02 INFO [Traversal] Walking Path
- 00:03:02 INFO [Traversal] Successfully built path with vertices [Coordinate(3559, 3276, 0), Coordinate(3558, 3276, 0), Coordinate(3557, 3276, 0), Coordinate(3556, 3276, 0), Coordinate(3556, 3277, 0), Coordinate(3555, 3277, 0), Coordinate(3554, 3277, 0), Coordinate(3553, 3277, 0), Coordinate(3553, 3278, 0), Coordinate(3553, 3279, 0), Coordinate(3553, 3280, 0), Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0)]
- 00:03:02 INFO [Traversal] Looking up local player
- 00:03:02 INFO [Traversal] Walking Path
- 00:03:02 INFO [Traversal] Successfully built path with vertices [Coordinate(3558, 3277, 0), Coordinate(3558, 3278, 0), Coordinate(3558, 3279, 0), Coordinate(3558, 3280, 0), Coordinate(3557, 3280, 0), Coordinate(3557, 3281, 0), Coordinate(3557, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:03:03 INFO [Traversal] Looking up local player
- 00:03:03 INFO [Traversal] Walking Path
- 00:03:03 INFO [Traversal] Successfully built path with vertices [Coordinate(3557, 3278, 0), Coordinate(3557, 3279, 0), Coordinate(3556, 3279, 0), Coordinate(3555, 3279, 0), Coordinate(3554, 3279, 0), Coordinate(3553, 3279, 0), Coordinate(3553, 3280, 0), Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0)]
- 00:03:03 INFO [Traversal] Looking up local player
- 00:03:03 INFO [Traversal] Walking Path
- 00:03:03 INFO [Traversal] Successfully built path with vertices [Coordinate(3556, 3279, 0), Coordinate(3555, 3279, 0), Coordinate(3555, 3280, 0), Coordinate(3555, 3281, 0), Coordinate(3554, 3281, 0), Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0)]
- 00:03:03 INFO [Viewport Navigation] Traversing to dig location
- 00:03:04 INFO [Interaction] Finding Entity
- 00:03:04 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:03:04 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:03:04 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:03:05 INFO Waiting for map to load
- 00:03:05 INFO [Idling] Waiting for map to load
- 00:03:06 INFO [Prayer] Switching prayers
- 00:03:06 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:03:06 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:03:07 INFO [Interaction] Finding Entity
- 00:03:07 INFO [Interaction] Interacting with Sarcophagus [3569, 9685, 3] using action ^Search$
- 00:03:07 DEBUG Attempting to hover Sarcophagus [3569, 9685, 3] since the target of InteractablePoint(256, 302) is less then 4 pixels away.
- 00:03:07 DEBUG Attempted to hover Sarcophagus [3569, 9685, 3] since InteractablePoint(256, 302) was less than 4 pixels away (success: false)
- 00:03:07 DEBUG We're not hovering Sarcophagus [3569, 9685, 3] according to Interactable#isHovered() but our position does equal the desired target.
- 00:03:07 INFO [Interaction] Finding Entity
- 00:03:07 INFO [Interaction] Interacting with Sarcophagus [3569, 9685, 3] using action ^Search$
- 00:03:08 DEBUG Attempting to hover Sarcophagus [3569, 9685, 3] since the target of InteractablePoint(71, 152) is less then 4 pixels away.
- 00:03:08 DEBUG Attempted to hover Sarcophagus [3569, 9685, 3] since InteractablePoint(71, 152) was less than 4 pixels away (success: false)
- 00:03:08 DEBUG We're not hovering Sarcophagus [3569, 9685, 3] according to Interactable#isHovered() but our position does equal the desired target.
- 00:03:08 INFO [Interaction] Finding Entity
- 00:03:08 INFO [Interaction] Interacting with Sarcophagus [3569, 9685, 3] using action ^Search$
- 00:03:09 DEBUG Hovered Sarcophagus [3569, 9685, 3] on the first attempt.
- 00:03:12 INFO [Interaction] Finding Entity
- 00:03:12 INFO [Interaction] Interacting with Torag the Corrupted(level: 115, position: 3568, 9685, 3) using action ^Attack$
- 00:03:13 DEBUG Hovered Torag the Corrupted(level: 115, position: 3568, 9685, 3) on the first attempt.
- 00:03:13 INFO Fighting Barrows Brother
- 00:03:13 INFO [Idling] Fighting Barrows Brother
- 00:03:13 INFO Fighting Barrows Brother
- 00:03:14 INFO Fighting Barrows Brother
- 00:03:14 INFO Fighting Barrows Brother
- 00:03:14 INFO Fighting Barrows Brother
- 00:03:15 INFO Fighting Barrows Brother
- 00:03:15 INFO [Inventory] Drinking prayer potion
- 00:03:15 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:03:16 DEBUG Hovered SpriteItem(name:Prayer potion(3), quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
- 00:03:17 INFO [Interaction] Finding Entity
- 00:03:17 INFO [Interaction] Interacting with Torag the Corrupted(level: 115, position: 3568, 9685, 3) using action ^Attack$
- 00:03:17 DEBUG Hovered Torag the Corrupted(level: 115, position: 3568, 9685, 3) on the first attempt.
- 00:03:17 INFO [Interaction] Finding Entity
- 00:03:17 INFO [Interaction] Interacting with Torag the Corrupted(level: 115, position: 3568, 9685, 3) using action ^Attack$
- 00:03:18 DEBUG Hovered Torag the Corrupted(level: 115, position: 3568, 9685, 3) on the first attempt.
- 00:03:18 INFO Fighting Barrows Brother
- 00:03:18 INFO [Idling] Fighting Barrows Brother
- 00:03:19 INFO Fighting Barrows Brother
- 00:03:19 INFO Fighting Barrows Brother
- 00:03:19 INFO Fighting Barrows Brother
- 00:03:20 INFO Fighting Barrows Brother
- 00:03:20 INFO Fighting Barrows Brother
- 00:03:21 INFO Fighting Barrows Brother
- 00:03:21 INFO Fighting Barrows Brother
- 00:03:21 INFO Fighting Barrows Brother
- 00:03:21 INFO Fighting Barrows Brother
- 00:03:22 INFO Fighting Barrows Brother
- 00:03:22 INFO Fighting Barrows Brother
- 00:03:22 INFO Fighting Barrows Brother
- 00:03:23 INFO Fighting Barrows Brother
- 00:03:23 INFO Fighting Barrows Brother
- 00:03:23 INFO Fighting Barrows Brother
- 00:03:24 INFO Fighting Barrows Brother
- 00:03:24 INFO Fighting Barrows Brother
- 00:03:24 INFO Fighting Barrows Brother
- 00:03:25 INFO Fighting Barrows Brother
- 00:03:25 INFO Fighting Barrows Brother
- 00:03:25 INFO Fighting Barrows Brother
- 00:03:26 INFO Fighting Barrows Brother
- 00:03:26 INFO Fighting Barrows Brother
- 00:03:26 INFO Fighting Barrows Brother
- 00:03:27 INFO Fighting Barrows Brother
- 00:03:27 INFO Fighting Barrows Brother
- 00:03:27 INFO Fighting Barrows Brother
- 00:03:28 INFO Fighting Barrows Brother
- 00:03:28 INFO Fighting Barrows Brother
- 00:03:28 INFO Fighting Barrows Brother
- 00:03:29 INFO Fighting Barrows Brother
- 00:03:29 INFO Fighting Barrows Brother
- 00:03:29 INFO Fighting Barrows Brother
- 00:03:30 INFO Fighting Barrows Brother
- 00:03:30 INFO Fighting Barrows Brother
- 00:03:30 INFO Fighting Barrows Brother
- 00:03:31 INFO Fighting Barrows Brother
- 00:03:31 INFO Fighting Barrows Brother
- 00:03:32 INFO Fighting Barrows Brother
- 00:03:32 INFO Fighting Barrows Brother
- 00:03:32 INFO Fighting Barrows Brother
- 00:03:33 INFO Fighting Barrows Brother
- 00:03:33 INFO Fighting Barrows Brother
- 00:03:33 INFO Fighting Barrows Brother
- 00:03:34 INFO Fighting Barrows Brother
- 00:03:34 INFO Fighting Barrows Brother
- 00:03:34 INFO Fighting Barrows Brother
- 00:03:35 INFO Fighting Barrows Brother
- 00:03:35 INFO Fighting Barrows Brother
- 00:03:35 INFO Fighting Barrows Brother
- 00:03:36 INFO Fighting Barrows Brother
- 00:03:36 INFO Fighting Barrows Brother
- 00:03:36 INFO Fighting Barrows Brother
- 00:03:37 INFO Fighting Barrows Brother
- 00:03:37 INFO Fighting Barrows Brother
- 00:03:38 INFO Fighting Barrows Brother
- 00:03:38 INFO Fighting Barrows Brother
- 00:03:38 INFO Fighting Barrows Brother
- 00:03:39 INFO Fighting Barrows Brother
- 00:03:39 INFO Fighting Barrows Brother
- 00:03:39 INFO Fighting Barrows Brother
- 00:03:40 INFO Fighting Barrows Brother
- 00:03:40 INFO Fighting Barrows Brother
- 00:03:40 INFO Fighting Barrows Brother
- 00:03:41 INFO Fighting Barrows Brother
- 00:03:41 INFO Fighting Barrows Brother
- 00:03:41 INFO Fighting Barrows Brother
- 00:03:42 INFO Fighting Barrows Brother
- 00:03:42 INFO Fighting Barrows Brother
- 00:03:42 INFO [Inventory] Drinking prayer potion
- 00:03:43 DEBUG Hovered SpriteItem(name:Prayer potion(2), quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
- 00:03:44 INFO [Prayer] Switching prayers
- 00:03:44 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:03:44 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:03:44 INFO [Interaction] Finding Entity
- 00:03:44 INFO [Interaction] Interacting with Torag the Corrupted(level: 115, position: 3568, 9685, 3) using action ^Attack$
- 00:03:45 DEBUG Attempting to hover Torag the Corrupted(level: 115, position: 3568, 9685, 3) since the target of InteractablePoint(235, 129) is less then 4 pixels away.
- 00:03:45 DEBUG Attempted to hover Torag the Corrupted(level: 115, position: 3568, 9685, 3) since InteractablePoint(235, 129) was less than 4 pixels away (success: false)
- 00:03:45 DEBUG We're not hovering Torag the Corrupted(level: 115, position: 3568, 9685, 3) according to Interactable#isHovered() but our position does equal the desired target.
- 00:03:45 INFO Fighting Barrows Brother
- 00:03:45 INFO [Idling] Fighting Barrows Brother
- 00:03:46 INFO Fighting Barrows Brother
- 00:03:46 INFO Fighting Barrows Brother
- 00:03:46 INFO [Barrows Tomb] Finishing up
- 00:03:47 INFO [Prayer] Deactivating prayers
- 00:03:47 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:03:47 INFO [Interaction] Finding Entity
- 00:03:47 INFO [Interaction] Interacting with Staircase [3565, 9683, 3] using action ^Climb-up$
- 00:03:48 DEBUG Hovered Staircase [3565, 9683, 3] on the first attempt.
- 00:03:48 INFO Waiting for map to load
- 00:03:48 INFO [Idling] Waiting for map to load
- 00:03:49 INFO Attempting to skip brother io.primera.bot.barrows.data.Dharok@b549f1.
- 00:03:49 INFO [Traversal] Looking up local player
- 00:03:49 INFO [Traversal] Walking Path
- 00:03:49 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3283, 0), Coordinate(3554, 3283, 0), Coordinate(3554, 3284, 0), Coordinate(3555, 3284, 0), Coordinate(3555, 3285, 0), Coordinate(3556, 3285, 0), Coordinate(3557, 3285, 0), Coordinate(3557, 3286, 0), Coordinate(3557, 3287, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:50 DEBUG Attempting to hover Coordinate.Minimap(3557, 3296, 0) since the target of InteractablePoint(610, 40) is less then 4 pixels away.
- 00:03:50 DEBUG Attempted to hover Coordinate.Minimap(3557, 3296, 0) since InteractablePoint(610, 40) was less than 4 pixels away (success: true)
- 00:03:50 INFO [Traversal] Looking up local player
- 00:03:50 INFO [Traversal] Walking Path
- 00:03:50 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3283, 0), Coordinate(3553, 3284, 0), Coordinate(3553, 3285, 0), Coordinate(3554, 3285, 0), Coordinate(3554, 3286, 0), Coordinate(3554, 3287, 0), Coordinate(3555, 3287, 0), Coordinate(3555, 3288, 0), Coordinate(3555, 3289, 0), Coordinate(3556, 3289, 0), Coordinate(3556, 3290, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:50 DEBUG Hovered Coordinate.Minimap(3557, 3296, 0) on the first attempt.
- 00:03:50 INFO [Traversal] Looking up local player
- 00:03:50 INFO [Traversal] Walking Path
- 00:03:51 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3284, 0), Coordinate(3554, 3284, 0), Coordinate(3555, 3284, 0), Coordinate(3555, 3285, 0), Coordinate(3555, 3286, 0), Coordinate(3555, 3287, 0), Coordinate(3555, 3288, 0), Coordinate(3556, 3288, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:51 INFO [Traversal] Looking up local player
- 00:03:51 INFO [Traversal] Walking Path
- 00:03:51 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3285, 0), Coordinate(3553, 3286, 0), Coordinate(3554, 3286, 0), Coordinate(3554, 3287, 0), Coordinate(3554, 3288, 0), Coordinate(3555, 3288, 0), Coordinate(3556, 3288, 0), Coordinate(3556, 3289, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:51 INFO [Traversal] Looking up local player
- 00:03:51 INFO [Traversal] Walking Path
- 00:03:51 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3286, 0), Coordinate(3554, 3286, 0), Coordinate(3555, 3286, 0), Coordinate(3555, 3287, 0), Coordinate(3555, 3288, 0), Coordinate(3556, 3288, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:51 INFO [Traversal] Looking up local player
- 00:03:51 INFO [Traversal] Walking Path
- 00:03:52 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3287, 0), Coordinate(3554, 3287, 0), Coordinate(3555, 3287, 0), Coordinate(3555, 3288, 0), Coordinate(3556, 3288, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:52 INFO [Traversal] Looking up local player
- 00:03:52 INFO [Traversal] Walking Path
- 00:03:52 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3288, 0), Coordinate(3554, 3288, 0), Coordinate(3554, 3289, 0), Coordinate(3554, 3290, 0), Coordinate(3555, 3290, 0), Coordinate(3555, 3291, 0), Coordinate(3556, 3291, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:52 INFO [Traversal] Looking up local player
- 00:03:52 INFO [Traversal] Walking Path
- 00:03:52 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3289, 0), Coordinate(3553, 3290, 0), Coordinate(3553, 3291, 0), Coordinate(3554, 3291, 0), Coordinate(3555, 3291, 0), Coordinate(3555, 3292, 0), Coordinate(3555, 3293, 0), Coordinate(3556, 3293, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:52 INFO [Traversal] Looking up local player
- 00:03:52 INFO [Traversal] Walking Path
- 00:03:52 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3290, 0), Coordinate(3553, 3291, 0), Coordinate(3554, 3291, 0), Coordinate(3555, 3291, 0), Coordinate(3556, 3291, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:53 INFO [Traversal] Looking up local player
- 00:03:53 INFO [Traversal] Walking Path
- 00:03:53 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3291, 0), Coordinate(3554, 3291, 0), Coordinate(3555, 3291, 0), Coordinate(3556, 3291, 0), Coordinate(3556, 3292, 0), Coordinate(3556, 3293, 0), Coordinate(3556, 3294, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:53 INFO [Traversal] Looking up local player
- 00:03:53 INFO [Traversal] Walking Path
- 00:03:53 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3292, 0), Coordinate(3553, 3293, 0), Coordinate(3553, 3294, 0), Coordinate(3554, 3294, 0), Coordinate(3555, 3294, 0), Coordinate(3555, 3295, 0), Coordinate(3555, 3296, 0), Coordinate(3556, 3296, 0), Coordinate(3556, 3297, 0), Coordinate(3556, 3298, 0), Coordinate(3557, 3298, 0)]
- 00:03:53 INFO [Traversal] Looking up local player
- 00:03:53 INFO [Traversal] Walking Path
- 00:03:53 INFO [Traversal] Successfully built path with vertices [Coordinate(3554, 3293, 0), Coordinate(3555, 3293, 0), Coordinate(3555, 3294, 0), Coordinate(3555, 3295, 0), Coordinate(3556, 3295, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:03:54 INFO [Traversal] Looking up local player
- 00:03:54 INFO [Traversal] Walking Path
- 00:03:54 INFO [Traversal] Successfully built path with vertices [Coordinate(3555, 3294, 0), Coordinate(3556, 3294, 0), Coordinate(3556, 3295, 0), Coordinate(3556, 3296, 0), Coordinate(3556, 3297, 0), Coordinate(3556, 3298, 0), Coordinate(3557, 3298, 0)]
- 00:03:54 INFO [Traversal] Turning camera
- 00:03:54 INFO [Viewport Navigation] Traversing to dig location
- 00:03:54 DEBUG Attempting to hover Coordinate(3557, 3298, 0) since the target of InteractablePoint(189, 63) is less then 4 pixels away.
- 00:03:54 DEBUG Attempted to hover Coordinate(3557, 3298, 0) since InteractablePoint(189, 63) was less than 4 pixels away (success: false)
- 00:03:54 DEBUG We're not hovering Coordinate(3557, 3298, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:03:55 DEBUG Hovered Coordinate(3557, 3298, 0) on the first attempt.
- 00:03:55 DEBUG Hovered Coordinate(3557, 3298, 0) on the first attempt.
- 00:03:55 INFO [Interaction] Finding Entity
- 00:03:55 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:03:56 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:03:56 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:03:58 INFO Waiting for map to load
- 00:03:58 INFO [Idling] Waiting for map to load
- 00:03:58 INFO [Prayer] Switching prayers
- 00:03:58 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:03:59 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:03:59 INFO [Interaction] Finding Entity
- 00:03:59 INFO [Interaction] Interacting with Sarcophagus [3573, 9705, 3] using action ^Search$
- 00:04:00 DEBUG Hovered Sarcophagus [3573, 9705, 3] on the first attempt.
- 00:04:00 INFO [WebServices] Update successful for barrows
- 00:04:04 INFO [Interaction] Finding Entity
- 00:04:04 INFO [Interaction] Interacting with Verac the Defiled(level: 115, position: 3575, 9707, 3) using action ^Attack$
- 00:04:05 DEBUG Hovered Verac the Defiled(level: 115, position: 3575, 9707, 3) on the first attempt.
- 00:04:06 INFO [Inventory] Consuming SpriteItem(name:Cooked karambwan, quantity: 1, index: 14, origin: INVENTORY)
- 00:04:06 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:04:07 DEBUG Hovered SpriteItem(name:Cooked karambwan, quantity: 1, index: 14, origin: INVENTORY) on the first attempt.
- 00:04:08 INFO Fighting Barrows Brother
- 00:04:08 INFO [Idling] Fighting Barrows Brother
- 00:04:08 INFO Fighting Barrows Brother
- 00:04:08 INFO Fighting Barrows Brother
- 00:04:09 INFO [Interaction] Finding Entity
- 00:04:09 INFO [Interaction] Interacting with Verac the Defiled(level: 115, position: 3575, 9707, 3) using action ^Attack$
- 00:04:09 DEBUG Hovered Verac the Defiled(level: 115, position: 3575, 9707, 3) on the first attempt.
- 00:04:10 INFO Fighting Barrows Brother
- 00:04:10 INFO [Idling] Fighting Barrows Brother
- 00:04:10 INFO Fighting Barrows Brother
- 00:04:11 INFO Fighting Barrows Brother
- 00:04:11 INFO Fighting Barrows Brother
- 00:04:11 INFO Fighting Barrows Brother
- 00:04:12 INFO Fighting Barrows Brother
- 00:04:12 INFO Fighting Barrows Brother
- 00:04:12 INFO Fighting Barrows Brother
- 00:04:12 INFO Fighting Barrows Brother
- 00:04:13 INFO Fighting Barrows Brother
- 00:04:13 INFO Fighting Barrows Brother
- 00:04:14 INFO Fighting Barrows Brother
- 00:04:14 INFO Fighting Barrows Brother
- 00:04:14 INFO Fighting Barrows Brother
- 00:04:14 INFO Fighting Barrows Brother
- 00:04:15 INFO Fighting Barrows Brother
- 00:04:15 INFO Fighting Barrows Brother
- 00:04:16 INFO [Inventory] Drinking prayer potion
- 00:04:16 DEBUG Hovered SpriteItem(name:Prayer potion(1), quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
- 00:04:17 INFO Fighting Barrows Brother
- 00:04:17 INFO [Idling] Fighting Barrows Brother
- 00:04:17 INFO Fighting Barrows Brother
- 00:04:17 INFO [Interaction] Finding Entity
- 00:04:17 INFO [Interaction] Interacting with Verac the Defiled(level: 115, position: 3575, 9707, 3) using action ^Attack$
- 00:04:18 DEBUG Hovered Verac the Defiled(level: 115, position: 3575, 9707, 3) on the first attempt.
- 00:04:19 INFO Fighting Barrows Brother
- 00:04:19 INFO [Idling] Fighting Barrows Brother
- 00:04:19 INFO Fighting Barrows Brother
- 00:04:20 INFO Fighting Barrows Brother
- 00:04:20 INFO Fighting Barrows Brother
- 00:04:20 INFO Fighting Barrows Brother
- 00:04:21 INFO Fighting Barrows Brother
- 00:04:21 INFO Fighting Barrows Brother
- 00:04:21 INFO Fighting Barrows Brother
- 00:04:22 INFO Fighting Barrows Brother
- 00:04:22 INFO Fighting Barrows Brother
- 00:04:22 INFO Fighting Barrows Brother
- 00:04:23 INFO Fighting Barrows Brother
- 00:04:23 INFO Fighting Barrows Brother
- 00:04:23 INFO Fighting Barrows Brother
- 00:04:24 INFO Fighting Barrows Brother
- 00:04:24 INFO Fighting Barrows Brother
- 00:04:24 INFO Fighting Barrows Brother
- 00:04:25 INFO Fighting Barrows Brother
- 00:04:25 INFO Fighting Barrows Brother
- 00:04:26 INFO Fighting Barrows Brother
- 00:04:26 INFO Fighting Barrows Brother
- 00:04:26 INFO Fighting Barrows Brother
- 00:04:27 INFO Fighting Barrows Brother
- 00:04:27 INFO Fighting Barrows Brother
- 00:04:27 INFO Fighting Barrows Brother
- 00:04:27 INFO Fighting Barrows Brother
- 00:04:28 INFO Fighting Barrows Brother
- 00:04:28 INFO Fighting Barrows Brother
- 00:04:29 INFO Fighting Barrows Brother
- 00:04:29 INFO Fighting Barrows Brother
- 00:04:29 INFO Fighting Barrows Brother
- 00:04:30 INFO Fighting Barrows Brother
- 00:04:30 INFO Fighting Barrows Brother
- 00:04:30 INFO Fighting Barrows Brother
- 00:04:31 INFO Fighting Barrows Brother
- 00:04:31 INFO Fighting Barrows Brother
- 00:04:31 INFO Fighting Barrows Brother
- 00:04:31 INFO Fighting Barrows Brother
- 00:04:32 INFO [Inventory] Consuming SpriteItem(name:Cooked karambwan, quantity: 1, index: 15, origin: INVENTORY)
- 00:04:32 DEBUG Hovered SpriteItem(name:Cooked karambwan, quantity: 1, index: 15, origin: INVENTORY) on the first attempt.
- 00:04:33 INFO [Interaction] Finding Entity
- 00:04:33 INFO [Interaction] Interacting with Verac the Defiled(level: 115, position: 3575, 9707, 3) using action ^Attack$
- 00:04:34 DEBUG Hovered Verac the Defiled(level: 115, position: 3575, 9707, 3) on the first attempt.
- 00:04:35 INFO Fighting Barrows Brother
- 00:04:35 INFO [Idling] Fighting Barrows Brother
- 00:04:35 INFO Fighting Barrows Brother
- 00:04:35 INFO Fighting Barrows Brother
- 00:04:36 INFO Fighting Barrows Brother
- 00:04:36 INFO Fighting Barrows Brother
- 00:04:36 INFO Fighting Barrows Brother
- 00:04:37 INFO Fighting Barrows Brother
- 00:04:37 INFO Fighting Barrows Brother
- 00:04:37 INFO Fighting Barrows Brother
- 00:04:37 INFO Fighting Barrows Brother
- 00:04:38 INFO Fighting Barrows Brother
- 00:04:38 INFO Fighting Barrows Brother
- 00:04:38 INFO Fighting Barrows Brother
- 00:04:39 INFO [Barrows Tomb] Finishing up
- 00:04:39 INFO [Prayer] Deactivating prayers
- 00:04:39 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:04:40 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:04:40 INFO [Interaction] Finding Entity
- 00:04:40 INFO [Interaction] Interacting with Staircase [3578, 9703, 3] using action ^Climb-up$
- 00:04:40 DEBUG Hovered Staircase [3578, 9703, 3] on the first attempt.
- 00:04:42 INFO Waiting for map to load
- 00:04:42 INFO [Idling] Waiting for map to load
- 00:04:42 INFO Attempting to skip brother io.primera.bot.barrows.data.Dharok@b549f1.
- 00:04:43 INFO [Traversal] Looking up local player
- 00:04:43 INFO [Traversal] Walking Path
- 00:04:43 INFO [Traversal] Successfully built path with vertices [Coordinate(3556, 3297, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3294, 0), Coordinate(3558, 3294, 0), Coordinate(3558, 3293, 0), Coordinate(3558, 3292, 0), Coordinate(3558, 3291, 0), Coordinate(3559, 3291, 0), Coordinate(3559, 3290, 0), Coordinate(3560, 3290, 0), Coordinate(3560, 3289, 0), Coordinate(3560, 3288, 0), Coordinate(3561, 3288, 0), Coordinate(3562, 3288, 0), Coordinate(3563, 3288, 0), Coordinate(3564, 3288, 0), Coordinate(3565, 3288, 0)]
- 00:04:43 DEBUG Attempting to hover Coordinate.Minimap(3565, 3288, 0) since the target of InteractablePoint(692, 78) is less then 4 pixels away.
- 00:04:43 DEBUG Attempted to hover Coordinate.Minimap(3565, 3288, 0) since InteractablePoint(692, 78) was less than 4 pixels away (success: true)
- 00:04:43 INFO [Traversal] Looking up local player
- 00:04:43 INFO [Traversal] Walking Path
- 00:04:44 INFO [Traversal] Successfully built path with vertices [Coordinate(3556, 3297, 0), Coordinate(3557, 3297, 0), Coordinate(3558, 3297, 0), Coordinate(3558, 3296, 0), Coordinate(3558, 3295, 0), Coordinate(3559, 3295, 0), Coordinate(3560, 3295, 0), Coordinate(3561, 3295, 0), Coordinate(3562, 3295, 0), Coordinate(3562, 3294, 0), Coordinate(3563, 3294, 0), Coordinate(3564, 3294, 0), Coordinate(3564, 3293, 0), Coordinate(3565, 3293, 0), Coordinate(3565, 3292, 0), Coordinate(3565, 3291, 0), Coordinate(3565, 3290, 0), Coordinate(3565, 3289, 0), Coordinate(3565, 3288, 0)]
- 00:04:44 DEBUG Hovered Coordinate.Minimap(3565, 3288, 0) on the first attempt.
- 00:04:44 INFO [Traversal] Looking up local player
- 00:04:44 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:04:44 DEBUG Hovered SpriteItem(name:Guthix chaps, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
- 00:04:45 DEBUG Hovered SpriteItem(name:Guthix d'hide, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
- 00:04:45 DEBUG Hovered SpriteItem(name:Ava's accumulator, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
- 00:04:45 DEBUG Hovered SpriteItem(name:Magic shortbow (i), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
- 00:04:45 INFO [Traversal] Walking Path
- 00:04:46 INFO [Traversal] Successfully built path with vertices [Coordinate(3562, 3292, 0), Coordinate(3563, 3292, 0), Coordinate(3564, 3292, 0), Coordinate(3564, 3291, 0), Coordinate(3565, 3291, 0), Coordinate(3565, 3290, 0), Coordinate(3565, 3289, 0), Coordinate(3565, 3288, 0)]
- 00:04:46 INFO [Traversal] Turning camera
- 00:04:46 INFO [Traversal] Looking up local player
- 00:04:46 INFO [Traversal] Walking Path
- 00:04:46 INFO [Traversal] Successfully built path with vertices [Coordinate(3562, 3291, 0), Coordinate(3563, 3291, 0), Coordinate(3563, 3290, 0), Coordinate(3564, 3290, 0), Coordinate(3565, 3290, 0), Coordinate(3565, 3289, 0), Coordinate(3565, 3288, 0)]
- 00:04:46 INFO [Traversal] Turning camera
- 00:04:46 INFO [Interaction] Finding Entity
- 00:04:46 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:04:47 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:04:48 INFO Waiting for map to load
- 00:04:48 INFO [Idling] Waiting for map to load
- 00:04:48 DEBUG [SpecialAttack] Weapon details: Details(available=true, cost=500, description=No Description)
- 00:04:48 DEBUG [PrimeSense] Initialized PlayerSense key prime_potion_mod_combat_effectiveness with value 0.5777432916641058
- 00:04:48 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_special_attack_miss_chance with value 26.17944371059264
- 00:04:48 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_use_special_attack_orb with value true
- 00:04:48 INFO [Special Attack] Activating
- 00:04:49 DEBUG Hovered InterfaceComponent [160, 30] on the first attempt.
- 00:04:49 INFO [Inventory] Consuming Ranging potion
- 00:04:49 DEBUG Hovered SpriteItem(name:Ranging potion(4), quantity: 1, index: 7, origin: INVENTORY) on the first attempt.
- 00:04:50 INFO [Prayer] Switching prayers
- 00:04:50 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:04:50 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
- 00:04:51 INFO [Interaction] Finding Entity
- 00:04:51 INFO [Interaction] Interacting with Sarcophagus [3555, 9698, 3] using action ^Search$
- 00:04:51 DEBUG Hovered Sarcophagus [3555, 9698, 3] on the first attempt.
- 00:04:51 DEBUG Hovered MenuItem{1 : "Search" : "Sarcophagus" : Sarcophagus [3555, 9698, 3]} on the first attempt.
- 00:05:00 INFO [WebServices] Update successful for barrows
- 00:05:07 INFO [Inventory] Drinking prayer potion
- 00:05:07 DEBUG Hovered SpriteItem(name:Prayer potion(4), quantity: 1, index: 11, origin: INVENTORY) on the first attempt.
- 00:05:09 INFO [Interaction] Finding Entity
- 00:05:09 INFO [Interaction] Interacting with Ahrim the Blighted(level: 98, position: 3558, 9702, 3) using action ^Attack$
- 00:05:10 DEBUG Hovered Ahrim the Blighted(level: 98, position: 3558, 9702, 3) on the first attempt.
- 00:05:10 INFO Fighting Barrows Brother
- 00:05:10 INFO [Idling] Fighting Barrows Brother
- 00:05:10 INFO Fighting Barrows Brother
- 00:05:11 INFO Fighting Barrows Brother
- 00:05:11 INFO Fighting Barrows Brother
- 00:05:11 INFO Fighting Barrows Brother
- 00:05:12 INFO Fighting Barrows Brother
- 00:05:12 INFO Fighting Barrows Brother
- 00:05:12 INFO Fighting Barrows Brother
- 00:05:13 INFO Fighting Barrows Brother
- 00:05:13 INFO Fighting Barrows Brother
- 00:05:14 INFO Fighting Barrows Brother
- 00:05:14 INFO Fighting Barrows Brother
- 00:05:14 INFO Fighting Barrows Brother
- 00:05:14 INFO Fighting Barrows Brother
- 00:05:15 INFO Fighting Barrows Brother
- 00:05:15 INFO Fighting Barrows Brother
- 00:05:16 INFO Fighting Barrows Brother
- 00:05:16 INFO Fighting Barrows Brother
- 00:05:16 INFO Fighting Barrows Brother
- 00:05:16 INFO Fighting Barrows Brother
- 00:05:17 INFO Fighting Barrows Brother
- 00:05:17 INFO Fighting Barrows Brother
- 00:05:18 INFO Fighting Barrows Brother
- 00:05:18 INFO Fighting Barrows Brother
- 00:05:18 INFO Fighting Barrows Brother
- 00:05:18 INFO Fighting Barrows Brother
- 00:05:19 INFO Fighting Barrows Brother
- 00:05:19 INFO Fighting Barrows Brother
- 00:05:19 INFO Fighting Barrows Brother
- 00:05:20 INFO Fighting Barrows Brother
- 00:05:20 INFO Fighting Barrows Brother
- 00:05:21 INFO Fighting Barrows Brother
- 00:05:21 INFO Fighting Barrows Brother
- 00:05:21 INFO Fighting Barrows Brother
- 00:05:21 INFO Fighting Barrows Brother
- 00:05:22 INFO Fighting Barrows Brother
- 00:05:22 INFO Fighting Barrows Brother
- 00:05:23 INFO Fighting Barrows Brother
- 00:05:23 INFO Fighting Barrows Brother
- 00:05:23 INFO Fighting Barrows Brother
- 00:05:23 INFO Fighting Barrows Brother
- 00:05:24 INFO Fighting Barrows Brother
- 00:05:24 INFO Fighting Barrows Brother
- 00:05:24 INFO Fighting Barrows Brother
- 00:05:25 INFO [Inventory] Drinking prayer potion
- 00:05:25 DEBUG Hovered SpriteItem(name:Prayer potion(3), quantity: 1, index: 11, origin: INVENTORY) on the first attempt.
- 00:05:26 INFO [Interaction] Finding Entity
- 00:05:26 INFO [Interaction] Interacting with Ahrim the Blighted(level: 98, position: 3558, 9702, 3) using action ^Attack$
- 00:05:27 DEBUG Hovered Ahrim the Blighted(level: 98, position: 3558, 9702, 3) on the first attempt.
- 00:05:27 INFO Fighting Barrows Brother
- 00:05:27 INFO [Idling] Fighting Barrows Brother
- 00:05:27 INFO Fighting Barrows Brother
- 00:05:28 INFO Fighting Barrows Brother
- 00:05:28 INFO Fighting Barrows Brother
- 00:05:29 INFO Fighting Barrows Brother
- 00:05:29 INFO Fighting Barrows Brother
- 00:05:29 INFO Fighting Barrows Brother
- 00:05:29 INFO Fighting Barrows Brother
- 00:05:30 INFO Fighting Barrows Brother
- 00:05:30 INFO Fighting Barrows Brother
- 00:05:30 INFO Fighting Barrows Brother
- 00:05:31 INFO Fighting Barrows Brother
- 00:05:31 INFO Fighting Barrows Brother
- 00:05:31 INFO Fighting Barrows Brother
- 00:05:32 INFO Fighting Barrows Brother
- 00:05:32 INFO Fighting Barrows Brother
- 00:05:32 INFO Fighting Barrows Brother
- 00:05:33 INFO Fighting Barrows Brother
- 00:05:33 INFO Fighting Barrows Brother
- 00:05:33 INFO Fighting Barrows Brother
- 00:05:34 INFO Fighting Barrows Brother
- 00:05:34 INFO Fighting Barrows Brother
- 00:05:34 INFO Fighting Barrows Brother
- 00:05:35 INFO Fighting Barrows Brother
- 00:05:35 INFO Fighting Barrows Brother
- 00:05:35 INFO Fighting Barrows Brother
- 00:05:36 INFO Fighting Barrows Brother
- 00:05:36 INFO Fighting Barrows Brother
- 00:05:36 INFO [Barrows Tomb] Finishing up
- 00:05:37 INFO [Prayer] Deactivating prayers
- 00:05:37 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:05:37 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
- 00:05:38 INFO [Interaction] Finding Entity
- 00:05:38 INFO [Interaction] Interacting with Staircase [3558, 9703, 3] using action ^Climb-up$
- 00:05:38 DEBUG Hovered Staircase [3558, 9703, 3] on the first attempt.
- 00:05:39 INFO Waiting for map to load
- 00:05:39 INFO [Idling] Waiting for map to load
- 00:05:39 INFO [Traversal] Looking up local player
- 00:05:39 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:05:39 INFO [Traversal] Walking Path
- 00:05:39 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3290, 0), Coordinate(3563, 3291, 0), Coordinate(3564, 3291, 0), Coordinate(3564, 3292, 0), Coordinate(3564, 3293, 0), Coordinate(3564, 3294, 0), Coordinate(3565, 3294, 0), Coordinate(3565, 3295, 0), Coordinate(3565, 3296, 0), Coordinate(3565, 3297, 0), Coordinate(3565, 3298, 0), Coordinate(3566, 3298, 0), Coordinate(3567, 3298, 0), Coordinate(3568, 3298, 0), Coordinate(3569, 3298, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:05:39 INFO [Traversal] Looking up local player
- 00:05:39 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:05:39 INFO [Traversal] Walking Path
- 00:05:39 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3290, 0), Coordinate(3563, 3291, 0), Coordinate(3564, 3291, 0), Coordinate(3565, 3291, 0), Coordinate(3566, 3291, 0), Coordinate(3567, 3291, 0), Coordinate(3568, 3291, 0), Coordinate(3568, 3292, 0), Coordinate(3568, 3293, 0), Coordinate(3568, 3294, 0), Coordinate(3569, 3294, 0), Coordinate(3570, 3294, 0), Coordinate(3570, 3295, 0), Coordinate(3571, 3295, 0), Coordinate(3572, 3295, 0), Coordinate(3573, 3295, 0), Coordinate(3573, 3296, 0), Coordinate(3574, 3296, 0), Coordinate(3575, 3296, 0), Coordinate(3575, 3297, 0), Coordinate(3575, 3298, 0)]
- 00:05:40 INFO [Traversal] Looking up local player
- 00:05:40 INFO [Traversal] Walking Path
- 00:05:40 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3290, 0), Coordinate(3563, 3291, 0), Coordinate(3564, 3291, 0), Coordinate(3564, 3292, 0), Coordinate(3565, 3292, 0), Coordinate(3565, 3293, 0), Coordinate(3565, 3294, 0), Coordinate(3565, 3295, 0), Coordinate(3565, 3296, 0), Coordinate(3566, 3296, 0), Coordinate(3567, 3296, 0), Coordinate(3568, 3296, 0), Coordinate(3568, 3297, 0), Coordinate(3568, 3298, 0), Coordinate(3569, 3298, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:05:41 DEBUG Attempting to hover Coordinate.Minimap(3574, 3298, 0) since the target of InteractablePoint(594, 58) is less then 4 pixels away.
- 00:05:41 DEBUG Attempted to hover Coordinate.Minimap(3574, 3298, 0) since InteractablePoint(594, 58) was less than 4 pixels away (success: true)
- 00:05:41 INFO [Traversal] Looking up local player
- 00:05:41 INFO [Traversal] Walking Path
- 00:05:41 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3290, 0), Coordinate(3564, 3290, 0), Coordinate(3565, 3290, 0), Coordinate(3565, 3291, 0), Coordinate(3566, 3291, 0), Coordinate(3566, 3292, 0), Coordinate(3566, 3293, 0), Coordinate(3567, 3293, 0), Coordinate(3567, 3294, 0), Coordinate(3568, 3294, 0), Coordinate(3569, 3294, 0), Coordinate(3570, 3294, 0), Coordinate(3571, 3294, 0), Coordinate(3572, 3294, 0), Coordinate(3573, 3294, 0), Coordinate(3574, 3294, 0), Coordinate(3574, 3295, 0), Coordinate(3575, 3295, 0), Coordinate(3575, 3296, 0), Coordinate(3575, 3297, 0), Coordinate(3575, 3298, 0)]
- 00:05:41 DEBUG Attempting to hover Coordinate.Minimap(3575, 3296, 0) since the target of InteractablePoint(600, 51) is less then 4 pixels away.
- 00:05:41 DEBUG Attempted to hover Coordinate.Minimap(3575, 3296, 0) since InteractablePoint(600, 51) was less than 4 pixels away (success: true)
- 00:05:41 INFO [Traversal] Looking up local player
- 00:05:41 INFO [Traversal] Walking Path
- 00:05:41 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3290, 0), Coordinate(3564, 3290, 0), Coordinate(3564, 3291, 0), Coordinate(3564, 3292, 0), Coordinate(3564, 3293, 0), Coordinate(3565, 3293, 0), Coordinate(3565, 3294, 0), Coordinate(3566, 3294, 0), Coordinate(3567, 3294, 0), Coordinate(3567, 3295, 0), Coordinate(3567, 3296, 0), Coordinate(3567, 3297, 0), Coordinate(3567, 3298, 0), Coordinate(3568, 3298, 0), Coordinate(3569, 3298, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:05:42 INFO [Traversal] Looking up local player
- 00:05:42 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:05:42 DEBUG Hovered SpriteItem(name:Rune platelegs, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
- 00:05:42 DEBUG Hovered SpriteItem(name:Iban's staff (u), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
- 00:05:42 DEBUG Hovered SpriteItem(name:Rune kiteshield, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
- 00:05:43 DEBUG Hovered SpriteItem(name:Ardougne cloak 1, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
- 00:05:43 DEBUG Hovered SpriteItem(name:Rune platebody, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
- 00:05:44 INFO [Traversal] Walking Path
- 00:05:44 INFO [Traversal] Successfully built path with vertices [Coordinate(3570, 3291, 0), Coordinate(3571, 3291, 0), Coordinate(3572, 3291, 0), Coordinate(3572, 3292, 0), Coordinate(3572, 3293, 0), Coordinate(3572, 3294, 0), Coordinate(3573, 3294, 0), Coordinate(3573, 3295, 0), Coordinate(3573, 3296, 0), Coordinate(3574, 3296, 0), Coordinate(3574, 3297, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:05:44 INFO [Traversal] Looking up local player
- 00:05:44 INFO [Traversal] Walking Path
- 00:05:44 INFO [Traversal] Successfully built path with vertices [Coordinate(3571, 3292, 0), Coordinate(3571, 3293, 0), Coordinate(3571, 3294, 0), Coordinate(3571, 3295, 0), Coordinate(3571, 3296, 0), Coordinate(3572, 3296, 0), Coordinate(3572, 3297, 0), Coordinate(3573, 3297, 0), Coordinate(3574, 3297, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:05:44 INFO [Traversal] Looking up local player
- 00:05:44 INFO [Traversal] Walking Path
- 00:05:44 INFO [Traversal] Successfully built path with vertices [Coordinate(3572, 3293, 0), Coordinate(3573, 3293, 0), Coordinate(3574, 3293, 0), Coordinate(3575, 3293, 0), Coordinate(3575, 3294, 0), Coordinate(3575, 3295, 0), Coordinate(3575, 3296, 0), Coordinate(3575, 3297, 0), Coordinate(3575, 3298, 0)]
- 00:05:45 DEBUG Attempting to hover Coordinate.Minimap(3575, 3298, 0) since the target of InteractablePoint(618, 82) is less then 4 pixels away.
- 00:05:45 DEBUG Attempted to hover Coordinate.Minimap(3575, 3298, 0) since InteractablePoint(618, 82) was less than 4 pixels away (success: false)
- 00:05:45 DEBUG We're not hovering Coordinate.Minimap(3575, 3298, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:05:45 INFO [Traversal] Looking up local player
- 00:05:45 INFO [Traversal] Walking Path
- 00:05:45 INFO [Traversal] Successfully built path with vertices [Coordinate(3574, 3295, 0), Coordinate(3575, 3295, 0), Coordinate(3575, 3296, 0), Coordinate(3575, 3297, 0), Coordinate(3575, 3298, 0)]
- 00:05:45 INFO [Viewport Navigation] Traversing to dig location
- 00:05:46 INFO [Interaction] Finding Entity
- 00:05:46 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:05:46 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:05:47 INFO Waiting for map to load
- 00:05:47 INFO [Idling] Waiting for map to load
- 00:05:48 INFO [Conversation] Checking for active conversation
- 00:05:48 INFO [Interaction] Finding Entity
- 00:05:48 INFO [Interaction] Interacting with Sarcophagus [3554, 9714, 3] using action ^Search$
- 00:05:49 DEBUG Attempting to hover Sarcophagus [3554, 9714, 3] since the target of InteractablePoint(390, 124) is less then 4 pixels away.
- 00:05:49 DEBUG Attempted to hover Sarcophagus [3554, 9714, 3] since InteractablePoint(390, 124) was less than 4 pixels away (success: true)
- 00:05:50 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [229, 2])
- 00:05:51 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [229, 2])
- 00:05:51 INFO [Prayer] Deactivating prayers
- 00:05:51 INFO [Conversation] Checking for active conversation
- 00:05:51 INFO [Conversation] Continuing conversation
- 00:05:52 INFO [Conversation] Selecting option #1: Yeah I'm fearless!
- 00:05:52 INFO [Prayer] Deactivating prayers
- 00:05:52 INFO [Conversation] Checking for active conversation
- 00:05:53 INFO [Interaction] Finding Entity
- 00:05:53 INFO [Interaction] Interacting with Sarcophagus [3550, 9682, 3] using action ^Search$
- 00:05:54 DEBUG [PrimeSense] Initialized PlayerSense key prime_barrows_lower_eat_threshold with value 43.75998369551611
- 00:05:54 INFO [Path Generator] Initializing Barrows Path
- 00:05:56 DEBUG [Crypt Path Navigation] Closed door count: 24
- 00:05:56 DEBUG [Crypt Path Navigation] Open door count: 41
- 00:05:56 INFO [Path Generator] Navigating through Barrows Crypt
- 00:05:56 DEBUG [Crypt Path Generator] Generated path successfully
- 00:05:56 DEBUG Doors found on path: 12
- 00:05:56 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=8.0)
- 00:05:57 DEBUG [Crypt Path Generator] Generated path successfully
- 00:05:57 DEBUG Doors found on path: 12
- 00:05:57 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=8.0)
- 00:05:58 DEBUG [Crypt Path Generator] Generated path successfully
- 00:05:58 DEBUG Doors found on path: 12
- 00:05:58 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=8.0)
- 00:05:59 DEBUG [Crypt Path Generator] Generated path successfully
- 00:05:59 DEBUG Doors found on path: 12
- 00:05:59 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=8.0)
- 00:05:59 DEBUG [Crypt Path Generator] Generated path successfully
- 00:05:59 DEBUG Doors found on path: 12
- 00:05:59 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=8.0)
- 00:06:00 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:00 INFO [WebServices] Update successful for barrows
- 00:06:00 DEBUG Doors found on path: 12
- 00:06:00 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=8.0)
- 00:06:01 DEBUG Hovered Door [3569, 9684, 0] on the first attempt.
- 00:06:01 WARN Fail-safe activated. Removing last validated door.
- 00:06:06 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:06 DEBUG Doors found on path: 12
- 00:06:06 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=0.0)
- 00:06:07 DEBUG Hovered Door [3569, 9684, 0] on the first attempt.
- 00:06:08 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:08 DEBUG Doors found on path: 11
- 00:06:08 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9688, 0] (Distance=4.0)
- 00:06:08 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:08 DEBUG Doors found on path: 11
- 00:06:08 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9688, 0] (Distance=4.0)
- 00:06:08 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:08 DEBUG Doors found on path: 11
- 00:06:08 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9688, 0] (Distance=5.0)
- 00:06:09 INFO [Inventory] Drinking prayer potion
- 00:06:09 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:06:09 DEBUG Hovered SpriteItem(name:Prayer potion(2), quantity: 1, index: 11, origin: INVENTORY) on the first attempt.
- 00:06:11 INFO [Prayer] Switching prayers
- 00:06:11 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:06:11 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:06:11 INFO [Interaction] Finding Entity
- 00:06:11 INFO [Interaction] Interacting with Dharok the Wretched(level: 115, position: 3569, 9682, 0) using action ^Attack$
- 00:06:12 DEBUG Hovered Dharok the Wretched(level: 115, position: 3569, 9682, 0) on the first attempt.
- 00:06:13 INFO Fighting Barrows Brother
- 00:06:13 INFO [Idling] Fighting Barrows Brother
- 00:06:13 INFO Fighting Barrows Brother
- 00:06:13 INFO Fighting Barrows Brother
- 00:06:14 INFO Fighting Barrows Brother
- 00:06:14 INFO Fighting Barrows Brother
- 00:06:14 INFO Fighting Barrows Brother
- 00:06:15 INFO Fighting Barrows Brother
- 00:06:15 INFO Fighting Barrows Brother
- 00:06:15 INFO Fighting Barrows Brother
- 00:06:16 INFO Fighting Barrows Brother
- 00:06:16 INFO Fighting Barrows Brother
- 00:06:16 INFO Fighting Barrows Brother
- 00:06:17 INFO Fighting Barrows Brother
- 00:06:17 INFO Fighting Barrows Brother
- 00:06:17 INFO Fighting Barrows Brother
- 00:06:18 INFO Fighting Barrows Brother
- 00:06:18 INFO Fighting Barrows Brother
- 00:06:18 INFO Fighting Barrows Brother
- 00:06:19 INFO Fighting Barrows Brother
- 00:06:19 INFO Fighting Barrows Brother
- 00:06:19 INFO Fighting Barrows Brother
- 00:06:20 INFO Fighting Barrows Brother
- 00:06:20 INFO Fighting Barrows Brother
- 00:06:20 INFO Fighting Barrows Brother
- 00:06:21 INFO Fighting Barrows Brother
- 00:06:21 INFO Fighting Barrows Brother
- 00:06:21 INFO Fighting Barrows Brother
- 00:06:22 INFO Fighting Barrows Brother
- 00:06:22 INFO Fighting Barrows Brother
- 00:06:22 INFO Fighting Barrows Brother
- 00:06:23 INFO Fighting Barrows Brother
- 00:06:23 INFO Fighting Barrows Brother
- 00:06:23 INFO Fighting Barrows Brother
- 00:06:24 INFO [Inventory] Drinking prayer potion
- 00:06:24 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:06:24 DEBUG Hovered SpriteItem(name:Prayer potion(1), quantity: 1, index: 11, origin: INVENTORY) on the first attempt.
- 00:06:25 INFO Fighting Barrows Brother
- 00:06:25 INFO [Idling] Fighting Barrows Brother
- 00:06:26 INFO Fighting Barrows Brother
- 00:06:26 INFO Fighting Barrows Brother
- 00:06:26 INFO Fighting Barrows Brother
- 00:06:27 INFO Fighting Barrows Brother
- 00:06:27 INFO Fighting Barrows Brother
- 00:06:27 INFO Fighting Barrows Brother
- 00:06:28 INFO Fighting Barrows Brother
- 00:06:28 INFO Fighting Barrows Brother
- 00:06:28 INFO Fighting Barrows Brother
- 00:06:29 INFO Fighting Barrows Brother
- 00:06:29 INFO Fighting Barrows Brother
- 00:06:29 INFO Fighting Barrows Brother
- 00:06:30 INFO Fighting Barrows Brother
- 00:06:30 INFO Fighting Barrows Brother
- 00:06:30 INFO Fighting Barrows Brother
- 00:06:31 INFO Fighting Barrows Brother
- 00:06:31 INFO Fighting Barrows Brother
- 00:06:31 INFO Fighting Barrows Brother
- 00:06:31 INFO Fighting Barrows Brother
- 00:06:32 INFO Fighting Barrows Brother
- 00:06:32 INFO Fighting Barrows Brother
- 00:06:33 INFO Fighting Barrows Brother
- 00:06:33 INFO Fighting Barrows Brother
- 00:06:33 INFO Fighting Barrows Brother
- 00:06:34 INFO Fighting Barrows Brother
- 00:06:34 INFO Fighting Barrows Brother
- 00:06:34 INFO Fighting Barrows Brother
- 00:06:35 INFO Fighting Barrows Brother
- 00:06:35 INFO Fighting Barrows Brother
- 00:06:35 INFO Fighting Barrows Brother
- 00:06:36 INFO Fighting Barrows Brother
- 00:06:36 INFO Fighting Barrows Brother
- 00:06:36 INFO Fighting Barrows Brother
- 00:06:37 INFO [Prayer] Deactivating prayers
- 00:06:37 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:06:37 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:06:37 INFO [Path Generator] Navigating through Barrows Crypt
- 00:06:37 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:37 DEBUG Doors found on path: 12
- 00:06:37 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=1.0)
- 00:06:38 DEBUG Attempting to hover Door [3569, 9684, 0] since the target of InteractablePoint(251, 140) is less then 4 pixels away.
- 00:06:38 DEBUG Attempted to hover Door [3569, 9684, 0] since InteractablePoint(251, 140) was less than 4 pixels away (success: true)
- 00:06:38 WARN Fail-safe activated. Removing last validated door.
- 00:06:39 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:39 DEBUG Doors found on path: 11
- 00:06:39 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9688, 0] (Distance=5.0)
- 00:06:39 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:39 DEBUG Doors found on path: 11
- 00:06:39 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9688, 0] (Distance=5.0)
- 00:06:40 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:40 DEBUG Doors found on path: 11
- 00:06:40 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9688, 0] (Distance=4.0)
- 00:06:40 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:40 DEBUG Doors found on path: 11
- 00:06:40 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9688, 0] (Distance=4.0)
- 00:06:41 DEBUG Hovered Door [3569, 9688, 0] on the first attempt.
- 00:06:41 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:41 DEBUG Doors found on path: 12
- 00:06:41 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=0.0)
- 00:06:42 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:42 DEBUG Doors found on path: 12
- 00:06:42 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=0.0)
- 00:06:42 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:42 DEBUG Doors found on path: 12
- 00:06:42 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9684, 0] (Distance=0.0)
- 00:06:42 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:42 DEBUG Doors found on path: 11
- 00:06:42 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9688, 0] (Distance=2.0)
- 00:06:43 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:43 DEBUG Doors found on path: 10
- 00:06:43 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=14.0)
- 00:06:43 DEBUG Attempting to hover Coordinate(3568, 9698, 0) since the target of InteractablePoint(37, 96) is less then 4 pixels away.
- 00:06:43 DEBUG Attempted to hover Coordinate(3568, 9698, 0) since InteractablePoint(37, 96) was less than 4 pixels away (success: false)
- 00:06:43 DEBUG We're not hovering Coordinate(3568, 9698, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:06:43 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:43 DEBUG Doors found on path: 10
- 00:06:43 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=12.0)
- 00:06:44 DEBUG Hovered Coordinate(3568, 9700, 0) on the first attempt.
- 00:06:44 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:44 DEBUG Doors found on path: 10
- 00:06:44 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=12.0)
- 00:06:45 DEBUG Hovered Door [3568, 9701, 0] on the first attempt.
- 00:06:45 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:45 DEBUG Doors found on path: 10
- 00:06:45 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=9.0)
- 00:06:46 DEBUG Attempting to hover Door [3568, 9701, 0] since the target of InteractablePoint(78, 76) is less then 4 pixels away.
- 00:06:46 DEBUG Attempted to hover Door [3568, 9701, 0] since InteractablePoint(78, 76) was less than 4 pixels away (success: false)
- 00:06:46 DEBUG We're not hovering Door [3568, 9701, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:06:46 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:46 DEBUG Doors found on path: 10
- 00:06:46 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=6.0)
- 00:06:47 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:47 DEBUG Doors found on path: 10
- 00:06:47 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=5.0)
- 00:06:47 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:47 DEBUG Doors found on path: 10
- 00:06:47 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=3.0)
- 00:06:47 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:47 DEBUG Doors found on path: 10
- 00:06:47 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=2.0)
- 00:06:48 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:48 DEBUG Doors found on path: 10
- 00:06:48 DEBUG [Barrows Crypt Path] Found new best: Door [3568, 9701, 0] (Distance=2.0)
- 00:06:48 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:48 DEBUG Doors found on path: 10
- 00:06:48 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9701, 0] (Distance=1.0)
- 00:06:48 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:48 DEBUG Doors found on path: 10
- 00:06:48 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9701, 0] (Distance=1.0)
- 00:06:49 DEBUG Hovered Door [3569, 9701, 0] on the first attempt.
- 00:06:50 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:50 DEBUG Doors found on path: 9
- 00:06:50 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9705, 0] (Distance=5.0)
- 00:06:50 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:50 DEBUG Doors found on path: 9
- 00:06:50 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9705, 0] (Distance=4.0)
- 00:06:50 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:50 DEBUG Doors found on path: 9
- 00:06:50 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9705, 0] (Distance=4.0)
- 00:06:51 DEBUG Attempting to hover Door [3569, 9705, 0] since the target of InteractablePoint(162, 122) is less then 4 pixels away.
- 00:06:51 DEBUG Attempted to hover Door [3569, 9705, 0] since InteractablePoint(162, 122) was less than 4 pixels away (success: true)
- 00:06:52 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:52 DEBUG Doors found on path: 10
- 00:06:52 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9705, 0] (Distance=4.0)
- 00:06:52 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:52 DEBUG Doors found on path: 9
- 00:06:52 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9705, 0] (Distance=3.0)
- 00:06:52 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:52 DEBUG Doors found on path: 9
- 00:06:52 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9705, 0] (Distance=2.0)
- 00:06:52 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:52 DEBUG Doors found on path: 9
- 00:06:52 DEBUG [Barrows Crypt Path] Found new best: Door [3569, 9705, 0] (Distance=1.0)
- 00:06:53 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:53 DEBUG Doors found on path: 8
- 00:06:53 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=13.0)
- 00:06:53 DEBUG Hovered Coordinate(3563, 9710, 0) on the first attempt.
- 00:06:53 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:53 DEBUG Doors found on path: 8
- 00:06:53 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=12.0)
- 00:06:54 DEBUG Hovered Coordinate(3563, 9710, 0) on the first attempt.
- 00:06:54 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:54 DEBUG Doors found on path: 8
- 00:06:54 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=12.0)
- 00:06:54 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:54 DEBUG Doors found on path: 8
- 00:06:54 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=10.0)
- 00:06:55 DEBUG Attempting to hover Door [3562, 9711, 0] since the target of InteractablePoint(89, 239) is less then 4 pixels away.
- 00:06:55 DEBUG Attempted to hover Door [3562, 9711, 0] since InteractablePoint(89, 239) was less than 4 pixels away (success: false)
- 00:06:55 DEBUG We're not hovering Door [3562, 9711, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:06:55 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:55 DEBUG Doors found on path: 8
- 00:06:55 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=5.0)
- 00:06:56 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:56 DEBUG Doors found on path: 8
- 00:06:56 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=4.0)
- 00:06:56 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:56 DEBUG Doors found on path: 8
- 00:06:56 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=3.0)
- 00:06:56 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:56 DEBUG Doors found on path: 8
- 00:06:56 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=3.0)
- 00:06:57 DEBUG Hovered Door [3562, 9711, 0] on the first attempt.
- 00:06:58 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:58 DEBUG Doors found on path: 8
- 00:06:58 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=3.0)
- 00:06:58 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:58 DEBUG Doors found on path: 8
- 00:06:58 DEBUG [Barrows Crypt Path] Found new best: Door [3562, 9711, 0] (Distance=2.0)
- 00:06:58 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:58 DEBUG Doors found on path: 7
- 00:06:58 DEBUG [Barrows Crypt Path] Found new best: Door [3558, 9711, 0] (Distance=6.0)
- 00:06:59 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:59 DEBUG Doors found on path: 7
- 00:06:59 DEBUG [Barrows Crypt Path] Found new best: Door [3558, 9711, 0] (Distance=5.0)
- 00:06:59 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:59 DEBUG Doors found on path: 7
- 00:06:59 DEBUG [Barrows Crypt Path] Found new best: Door [3558, 9711, 0] (Distance=4.0)
- 00:06:59 DEBUG [Crypt Path Generator] Generated path successfully
- 00:06:59 DEBUG Doors found on path: 7
- 00:06:59 DEBUG [Barrows Crypt Path] Found new best: Door [3558, 9711, 0] (Distance=4.0)
- 00:07:00 DEBUG Hovered Door [3558, 9711, 0] on the first attempt.
- 00:07:00 INFO [WebServices] Update successful for barrows
- 00:07:00 DEBUG [Crypt Path Generator] Generated path successfully
- 00:07:00 DEBUG Doors found on path: 8
- 00:07:00 DEBUG [Barrows Crypt Path] Found new best: Door [3558, 9711, 0] (Distance=4.0)
- 00:07:01 DEBUG [Crypt Path Generator] Generated path successfully
- 00:07:01 DEBUG Doors found on path: 8
- 00:07:01 DEBUG [Barrows Crypt Path] Found new best: Door [3558, 9711, 0] (Distance=4.0)
- 00:07:01 DEBUG [Crypt Path Generator] Generated path successfully
- 00:07:01 DEBUG Doors found on path: 8
- 00:07:01 DEBUG [Barrows Crypt Path] Found new best: Door [3558, 9711, 0] (Distance=4.0)
- 00:07:01 DEBUG [Crypt Path Generator] Generated path successfully
- 00:07:01 DEBUG Doors found on path: 8
- 00:07:01 DEBUG [Barrows Crypt Path] Found new best: Door [3558, 9711, 0] (Distance=4.0)
- 00:07:02 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:07:02 DEBUG Hovered SpriteItem(name:Dragon scimitar, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
- 00:07:03 INFO Waiting for map to load
- 00:07:03 INFO [Idling] Waiting for map to load
- 00:07:03 INFO [Interaction] Finding Entity
- 00:07:03 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3557, 9712, 0) using action ^Attack$
- 00:07:04 DEBUG Attempting to hover Skeleton(level: 77, position: 3555, 9712, 0) since the target of InteractablePoint(230, 177) is less then 4 pixels away.
- 00:07:04 DEBUG Attempted to hover Skeleton(level: 77, position: 3555, 9712, 0) since InteractablePoint(230, 177) was less than 4 pixels away (success: false)
- 00:07:04 DEBUG We're not hovering Skeleton(level: 77, position: 3555, 9712, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:07:05 INFO [Inventory] Drinking prayer potion
- 00:07:05 DEBUG Hovered SpriteItem(name:Prayer potion(4), quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
- 00:07:06 INFO [Prayer] Activating PROTECT_FROM_MELEE
- 00:07:06 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:07:07 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:07:07 INFO [Inventory] Consuming SpriteItem(name:Cooked karambwan, quantity: 1, index: 16, origin: INVENTORY)
- 00:07:07 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:07:07 DEBUG Hovered SpriteItem(name:Cooked karambwan, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
- 00:07:08 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:08 INFO [Idling] Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:09 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:09 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:09 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:09 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:10 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:10 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:11 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:11 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:11 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:12 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:12 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:12 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:13 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:13 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:13 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:17 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:18 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:18 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:18 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:19 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:19 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:19 INFO [Inventory] Drinking prayer potion
- 00:07:20 DEBUG Hovered SpriteItem(name:Prayer potion(3), quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
- 00:07:21 INFO [Interaction] Finding Entity
- 00:07:21 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3553, 9708, 0) using action ^Attack$
- 00:07:22 INFO [Interaction] Finding Entity
- 00:07:22 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3554, 9707, 0) using action ^Attack$
- 00:07:22 DEBUG Attempting to hover Skeleton(level: 77, position: 3554, 9707, 0) since the target of InteractablePoint(330, 306) is less then 4 pixels away.
- 00:07:23 DEBUG Attempted to hover Skeleton(level: 77, position: 3554, 9707, 0) since InteractablePoint(330, 306) was less than 4 pixels away (success: true)
- 00:07:23 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:23 INFO [Idling] Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:24 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:24 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:24 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:25 INFO [Interaction] Finding Entity
- 00:07:25 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3556, 9707, 0) using action ^Attack$
- 00:07:26 DEBUG Attempting to hover Skeleton(level: 77, position: 3556, 9707, 0) since the target of InteractablePoint(282, 175) is less then 4 pixels away.
- 00:07:26 DEBUG Attempted to hover Skeleton(level: 77, position: 3556, 9707, 0) since InteractablePoint(282, 175) was less than 4 pixels away (success: true)
- 00:07:26 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:26 INFO [Idling] Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:27 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:27 INFO [Interaction] Finding Entity
- 00:07:27 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3556, 9707, 0) using action ^Attack$
- 00:07:28 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:28 INFO [Idling] Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:29 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:29 INFO [Interaction] Finding Entity
- 00:07:29 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3556, 9707, 0) using action ^Attack$
- 00:07:33 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:33 INFO [Idling] Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:34 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:34 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:34 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:34 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:35 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:35 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:35 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:36 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:36 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:36 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:37 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:37 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:37 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:38 INFO [Inventory] Drinking prayer potion
- 00:07:38 DEBUG Attempting to hover SpriteItem(name:Prayer potion(2), quantity: 1, index: 12, origin: INVENTORY) since the target of InteractablePoint(587, 351) is less then 4 pixels away.
- 00:07:38 DEBUG Attempted to hover SpriteItem(name:Prayer potion(2), quantity: 1, index: 12, origin: INVENTORY) since InteractablePoint(587, 351) was less than 4 pixels away (success: true)
- 00:07:39 INFO [Interaction] Finding Entity
- 00:07:39 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3556, 9710, 0) using action ^Attack$
- 00:07:40 DEBUG Attempting to hover Skeleton(level: 77, position: 3555, 9710, 0) since the target of InteractablePoint(211, 148) is less then 4 pixels away.
- 00:07:40 DEBUG Attempted to hover Skeleton(level: 77, position: 3555, 9710, 0) since InteractablePoint(211, 148) was less than 4 pixels away (success: false)
- 00:07:40 DEBUG We're not hovering Skeleton(level: 77, position: 3555, 9710, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:07:40 INFO [Interaction] Finding Entity
- 00:07:40 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3555, 9710, 0) using action ^Attack$
- 00:07:41 DEBUG Attempting to hover Skeleton(level: 77, position: 3556, 9709, 0) since the target of InteractablePoint(221, 194) is less then 4 pixels away.
- 00:07:41 DEBUG Attempted to hover Skeleton(level: 77, position: 3556, 9709, 0) since InteractablePoint(221, 194) was less than 4 pixels away (success: false)
- 00:07:41 DEBUG We're not hovering Skeleton(level: 77, position: 3556, 9709, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:07:41 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:41 INFO [Idling] Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:42 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:42 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:42 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:43 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:43 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:43 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:44 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:44 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:44 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:45 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:45 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:45 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:46 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:46 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:46 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:47 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:47 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:47 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:48 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:48 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:48 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:49 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:49 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:49 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:49 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:50 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:50 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:50 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:51 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:51 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:51 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:52 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:52 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:52 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:53 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:53 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:54 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:54 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:54 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:55 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:55 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:55 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:56 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:56 INFO [Inventory] Drinking prayer potion
- 00:07:56 DEBUG Hovered SpriteItem(name:Prayer potion(1), quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
- 00:07:57 INFO [Interaction] Finding Entity
- 00:07:57 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3555, 9708, 0) using action ^Attack$
- 00:07:58 DEBUG Attempting to hover Skeleton(level: 77, position: 3555, 9708, 0) since the target of InteractablePoint(248, 189) is less then 4 pixels away.
- 00:07:58 DEBUG Attempted to hover Skeleton(level: 77, position: 3555, 9708, 0) since InteractablePoint(248, 189) was less than 4 pixels away (success: true)
- 00:07:59 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:59 INFO [Idling] Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:59 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:07:59 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:00 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:00 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:00 INFO [WebServices] Update successful for barrows
- 00:08:00 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:01 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:01 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:01 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:02 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:02 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:02 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:03 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:03 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:03 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:04 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:04 INFO [Settings] Brother Dharok set with priority: 1, prayers: true and style: MAGIC
- 00:08:04 INFO [Settings] Brother Guthan set with priority: 2, prayers: true and style: MAGIC
- 00:08:04 INFO [Settings] Brother Karil set with priority: 3, prayers: true and style: MAGIC
- 00:08:04 INFO [Settings] Brother Torag set with priority: 4, prayers: true and style: MAGIC
- 00:08:04 INFO [Settings] Brother Verac set with priority: 5, prayers: true and style: MAGIC
- 00:08:04 INFO [Settings] Brother Ahrim set with priority: 6, prayers: true and style: RANGED
- 00:08:04 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:04 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:05 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:05 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:05 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:06 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:06 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:06 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:07 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:07 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:07 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:08 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:08 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:08 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:09 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:09 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:09 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:10 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:10 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:10 INFO [Settings] Potion Super attack set to x1
- 00:08:10 INFO [Settings] Potion Super strength set to x1
- 00:08:10 INFO [Settings] Potion Super defence set to x1
- 00:08:10 INFO [Settings] Potion Ranging potion set to x1
- 00:08:10 INFO [Settings] Potion Prayer potion set to x4
- 00:08:10 INFO [Settings] Potion Super combat set to x0
- 00:08:10 INFO [Settings] Potion Magic potion set to x0
- 00:08:10 INFO [Settings] Potion Bastion potion set to x0
- 00:08:10 INFO [Settings] Potion Battlemage potion set to x0
- 00:08:10 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:11 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:11 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:11 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:12 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:12 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:12 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:13 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:13 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:13 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:14 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:14 INFO [Inventory] Drinking prayer potion
- 00:08:15 DEBUG Hovered SpriteItem(name:Prayer potion(4), quantity: 1, index: 13, origin: INVENTORY) on the first attempt.
- 00:08:15 INFO [Interaction] Finding Entity
- 00:08:15 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3554, 9708, 0) using action ^Attack$
- 00:08:16 DEBUG Attempting to hover Skeleton(level: 77, position: 3554, 9708, 0) since the target of InteractablePoint(283, 169) is less then 4 pixels away.
- 00:08:16 DEBUG Attempted to hover Skeleton(level: 77, position: 3554, 9708, 0) since InteractablePoint(283, 169) was less than 4 pixels away (success: true)
- 00:08:17 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:17 INFO [Idling] Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:17 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:17 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:18 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:18 INFO Fighting Skeleton(level: 77, position: 3555, 9712, 0)
- 00:08:18 INFO [Barrows] Attempting to save settings...
- 00:08:18 INFO [Setup] Starting bot...
- 00:08:18 INFO [Setup] Loading barrows data
- 00:08:18 INFO [Preparing] Building Tree
- 00:08:18 INFO [Barrows] Settings saved as
- {
- "bank": {
- "potionQuantityThreshold": 3,
- "foodQuantityThreshold": 5
- },
- "loot": {
- "loot": [
- "Ahrim\u0027s hood",
- "Ahrim\u0027s robetop",
- "Ahrim\u0027s robeskirt",
- "Ahrim\u0027s staff",
- "Dharok\u0027s helm",
- "Dharok\u0027s platebody",
- "Dharok\u0027s platelegs",
- "Dharok\u0027s greataxe",
- "Guthan\u0027s helm",
- "Guthan\u0027s platebody",
- "Guthan\u0027s chainskirt",
- "Guthan\u0027s warspear",
- "Karil\u0027s coif",
- "Karil\u0027s leathertop",
- "Karil\u0027s leatherskirt",
- "Karil\u0027s crossbow",
- "Torag\u0027s helm",
- "Torag\u0027s platebody",
- "Torag\u0027s platelegs",
- "Torag\u0027s hammers",
- "Verac\u0027s helm",
- "Verac\u0027s brassard",
- "Verac\u0027s plateskirt",
- "Verac\u0027s flail",
- "Chaos rune",
- "Death rune",
- "Blood rune",
- "Dragon med helm"
- ],
- "drop": true
- },
- "gear": {
- "ranged": {
- "skills": [
- "RANGED",
- "DEFENCE",
- "PRAYER"
- ],
- "gear": {
- "HAND": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "HEAD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Farseer helm$",
- "flags": 0
- }
- },
- "NECK": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Amulet of fury$",
- "flags": 0
- }
- },
- "CAPE": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ava\u0027s accumulator$",
- "flags": 0
- }
- },
- "HANDS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "BODY": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Guthix d\u0027hide$",
- "flags": 0
- }
- },
- "FEET": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune boots$",
- "flags": 0
- }
- },
- "AMMUNITION": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune arrow$",
- "flags": 0
- }
- },
- "WEAPON": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Magic shortbow \\(i\\)$",
- "flags": 0
- }
- },
- "LEGS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Guthix chaps$",
- "flags": 0
- }
- },
- "RING": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ring of dueling\\((\\d+)\\)$",
- "flags": 0
- }
- }
- }
- },
- "melee": {
- "skills": [
- "ATTACK",
- "STRENGTH",
- "DEFENCE",
- "PRAYER"
- ],
- "gear": {
- "HAND": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "NECK": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Amulet of fury$",
- "flags": 0
- }
- },
- "CAPE": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ardougne cloak 1$",
- "flags": 0
- }
- },
- "AMMUNITION": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune arrow$",
- "flags": 0
- }
- },
- "LEGS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune platelegs$",
- "flags": 0
- }
- },
- "HEAD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Farseer helm$",
- "flags": 0
- }
- },
- "SHIELD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune kiteshield$",
- "flags": 0
- }
- },
- "HANDS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "BODY": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune platebody$",
- "flags": 0
- }
- },
- "FEET": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune boots$",
- "flags": 0
- }
- },
- "WEAPON": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Dragon scimitar$",
- "flags": 0
- }
- },
- "RING": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ring of dueling\\((\\d+)\\)$",
- "flags": 0
- }
- }
- }
- },
- "magic": {
- "gear": {
- "HAND": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "NECK": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Amulet of fury$",
- "flags": 0
- }
- },
- "CAPE": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ardougne cloak 1$",
- "flags": 0
- }
- },
- "AMMUNITION": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune arrow$",
- "flags": 0
- }
- },
- "LEGS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune platelegs$",
- "flags": 0
- }
- },
- "HEAD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Farseer helm$",
- "flags": 0
- }
- },
- "SHIELD": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune kiteshield$",
- "flags": 0
- }
- },
- "HANDS": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Barrows gloves$",
- "flags": 0
- }
- },
- "BODY": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune platebody$",
- "flags": 0
- }
- },
- "FEET": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Rune boots$",
- "flags": 0
- }
- },
- "WEAPON": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Iban\u0027s staff \\(u\\)$",
- "flags": 0
- }
- },
- "RING": {
- "_options": null,
- "nativePattern": {
- "pattern": "^Ring of dueling\\((\\d+)\\)$",
- "flags": 0
- }
- }
- },
- "spell": "IBAN_BLAST",
- "skills": [
- "MAGIC",
- "DEFENCE",
- "PRAYER"
- ]
- }
- },
- "potion": {
- "attack": {},
- "bastion": {},
- "ranging": {},
- "combat": {},
- "battleMage": {},
- "prayer": {},
- "defence": {},
- "magic": {},
- "strength": {}
- },
- "prayer": {
- "useForSkeletons": false,
- "selected": []
- },
- "general": {
- "rewardPotential": 85,
- "teleport": "BARROWS_TELEPORT_TAB"
- },
- "brother": {
- "guthan": {},
- "torag": {},
- "dharok": {},
- "verac": {},
- "karil": {},
- "ahrim": {}
- },
- "food": {
- "quantity": 10,
- "name": {
- "_options": null,
- "nativePattern": {
- "pattern": "Cooked karambwan",
- "flags": 0
- }
- },
- "smart": true
- }
- }
- 00:08:19 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:19 INFO [Idling] Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:19 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:19 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:20 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:20 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:20 INFO [Interaction] Finding Entity
- 00:08:20 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3551, 9711, 0) using action ^Attack$
- 00:08:21 DEBUG Attempting to hover Skeleton(level: 77, position: 3551, 9709, 0) since the target of InteractablePoint(191, 227) is less then 4 pixels away.
- 00:08:21 DEBUG Attempted to hover Skeleton(level: 77, position: 3551, 9709, 0) since InteractablePoint(191, 227) was less than 4 pixels away (success: true)
- 00:08:22 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:22 INFO [Idling] Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:22 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:22 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:23 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:23 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:23 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:08:23 INFO [Prayer] Deactivating prayers
- 00:08:24 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:08:24 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:08:24 INFO [Path Generator] Navigating through Barrows Crypt
- 00:08:24 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:24 DEBUG Doors found on path: 6
- 00:08:24 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9711, 0] (Distance=10.0)
- 00:08:25 DEBUG Hovered Door [3545, 9711, 0] on the first attempt.
- 00:08:25 WARN Fail-safe activated. Removing last validated door.
- 00:08:25 WARN Fail-safe activated. Removing last validated door.
- 00:08:26 WARN Fail-safe activated. Removing last validated door.
- 00:08:26 WARN Fail-safe activated. Removing last validated door.
- 00:08:26 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:26 DEBUG Doors found on path: 6
- 00:08:26 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9711, 0] (Distance=10.0)
- 00:08:27 DEBUG Attempting to hover Door [3545, 9711, 0] since the target of InteractablePoint(65, 267) is less then 4 pixels away.
- 00:08:27 DEBUG Attempted to hover Door [3545, 9711, 0] since InteractablePoint(65, 267) was less than 4 pixels away (success: false)
- 00:08:27 DEBUG We're not hovering Door [3545, 9711, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:08:27 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:27 DEBUG Doors found on path: 6
- 00:08:27 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9711, 0] (Distance=8.0)
- 00:08:27 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:27 DEBUG Doors found on path: 6
- 00:08:27 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9711, 0] (Distance=5.0)
- 00:08:27 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:27 DEBUG Doors found on path: 6
- 00:08:27 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9711, 0] (Distance=3.0)
- 00:08:28 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:28 DEBUG Doors found on path: 5
- 00:08:28 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9711, 0] (Distance=6.0)
- 00:08:28 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:28 DEBUG Doors found on path: 5
- 00:08:28 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9711, 0] (Distance=5.0)
- 00:08:28 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:28 DEBUG Doors found on path: 5
- 00:08:28 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9711, 0] (Distance=4.0)
- 00:08:29 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:29 DEBUG Doors found on path: 5
- 00:08:29 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9711, 0] (Distance=4.0)
- 00:08:29 DEBUG Attempting to hover Door [3541, 9711, 0] since the target of InteractablePoint(165, 266) is less then 4 pixels away.
- 00:08:29 DEBUG Attempted to hover Door [3541, 9711, 0] since InteractablePoint(165, 266) was less than 4 pixels away (success: true)
- 00:08:30 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:30 DEBUG Doors found on path: 6
- 00:08:30 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9711, 0] (Distance=0.0)
- 00:08:30 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:30 DEBUG Doors found on path: 5
- 00:08:30 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9711, 0] (Distance=3.0)
- 00:08:31 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:31 DEBUG Doors found on path: 5
- 00:08:31 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9711, 0] (Distance=2.0)
- 00:08:31 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:31 DEBUG Doors found on path: 5
- 00:08:31 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9711, 0] (Distance=1.0)
- 00:08:31 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:31 DEBUG Doors found on path: 4
- 00:08:31 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=12.0)
- 00:08:32 DEBUG Hovered Coordinate(3538, 9708, 0) on the first attempt.
- 00:08:32 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:32 DEBUG Doors found on path: 4
- 00:08:32 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=11.0)
- 00:08:32 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:32 DEBUG Doors found on path: 4
- 00:08:32 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=11.0)
- 00:08:32 DEBUG Hovered Coordinate(3537, 9707, 0) on the first attempt.
- 00:08:32 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:32 DEBUG Doors found on path: 4
- 00:08:32 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=11.0)
- 00:08:33 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:33 DEBUG Doors found on path: 4
- 00:08:33 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=9.0)
- 00:08:33 DEBUG Hovered Coordinate(3536, 9706, 0) on the first attempt.
- 00:08:33 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:33 DEBUG Doors found on path: 4
- 00:08:33 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=8.0)
- 00:08:34 INFO Waiting for map to load
- 00:08:34 INFO [Idling] Waiting for map to load
- 00:08:34 INFO [Path Generator] Navigating through Barrows Crypt
- 00:08:34 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:34 DEBUG Doors found on path: 4
- 00:08:34 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=7.0)
- 00:08:34 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:34 DEBUG Doors found on path: 4
- 00:08:34 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=5.0)
- 00:08:35 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:35 DEBUG Doors found on path: 4
- 00:08:35 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=4.0)
- 00:08:35 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:35 DEBUG Doors found on path: 4
- 00:08:35 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=4.0)
- 00:08:35 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:35 DEBUG Doors found on path: 4
- 00:08:35 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=3.0)
- 00:08:36 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:36 DEBUG Doors found on path: 4
- 00:08:36 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=2.0)
- 00:08:36 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:36 DEBUG Doors found on path: 4
- 00:08:36 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=1.0)
- 00:08:36 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:36 DEBUG Doors found on path: 4
- 00:08:36 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=1.0)
- 00:08:37 DEBUG Attempting to hover Door [3535, 9705, 0] since the target of InteractablePoint(281, 175) is less then 4 pixels away.
- 00:08:37 DEBUG Attempted to hover Door [3535, 9705, 0] since InteractablePoint(281, 175) was less than 4 pixels away (success: true)
- 00:08:38 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:38 DEBUG Doors found on path: 3
- 00:08:38 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9701, 0] (Distance=5.0)
- 00:08:38 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:38 DEBUG Doors found on path: 3
- 00:08:38 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9701, 0] (Distance=5.0)
- 00:08:38 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:38 DEBUG Doors found on path: 3
- 00:08:38 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9701, 0] (Distance=4.0)
- 00:08:41 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:41 DEBUG Doors found on path: 4
- 00:08:41 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9701, 0] (Distance=4.0)
- 00:08:42 DEBUG Hovered Door [3535, 9701, 0] on the first attempt.
- 00:08:42 DEBUG Attempting to hover MenuItem{1 : "Open" : "Door" : Door [3535, 9701, 0]} since the target of InteractablePoint(374, 292) is less then 4 pixels away.
- 00:08:42 DEBUG Attempted to hover MenuItem{1 : "Open" : "Door" : Door [3535, 9701, 0]} since InteractablePoint(374, 292) was less than 4 pixels away (success: true)
- 00:08:42 WARN Fail-safe activated. Removing last validated door.
- 00:08:43 WARN Fail-safe activated. Removing last validated door.
- 00:08:43 WARN Fail-safe activated. Removing last validated door.
- 00:08:43 WARN Fail-safe activated. Removing last validated door.
- 00:08:43 WARN Fail-safe activated. Removing last validated door.
- 00:08:43 WARN Fail-safe activated. Removing last validated door.
- 00:08:43 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:43 DEBUG Doors found on path: 4
- 00:08:43 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=0.0)
- 00:08:43 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:43 DEBUG Doors found on path: 3
- 00:08:43 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9701, 0] (Distance=3.0)
- 00:08:44 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:44 DEBUG Doors found on path: 3
- 00:08:44 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9701, 0] (Distance=2.0)
- 00:08:44 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:44 DEBUG Doors found on path: 3
- 00:08:44 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9701, 0] (Distance=1.0)
- 00:08:44 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:44 DEBUG Doors found on path: 2
- 00:08:44 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9695, 0] (Distance=12.0)
- 00:08:45 DEBUG Hovered Coordinate(3541, 9695, 0) on the first attempt.
- 00:08:45 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:45 DEBUG Doors found on path: 2
- 00:08:45 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9695, 0] (Distance=11.0)
- 00:08:46 DEBUG Hovered Door [3541, 9695, 0] on the first attempt.
- 00:08:46 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:46 DEBUG Doors found on path: 2
- 00:08:46 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9695, 0] (Distance=10.0)
- 00:08:47 DEBUG Attempting to hover Door [3541, 9695, 0] since the target of InteractablePoint(412, 87) is less then 4 pixels away.
- 00:08:47 DEBUG Attempted to hover Door [3541, 9695, 0] since InteractablePoint(412, 87) was less than 4 pixels away (success: false)
- 00:08:47 DEBUG We're not hovering Door [3541, 9695, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:08:47 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:47 DEBUG Doors found on path: 2
- 00:08:47 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9695, 0] (Distance=4.0)
- 00:08:47 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:47 DEBUG Doors found on path: 2
- 00:08:47 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9695, 0] (Distance=2.0)
- 00:08:48 INFO [Interaction] Finding Entity
- 00:08:48 INFO [Interaction] Clicking on InterfaceComponent [25, 15]
- 00:08:48 DEBUG Hovered InterfaceComponent [25, 15] on the first attempt.
- 00:08:48 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:48 INFO [Path Generator] Navigating through Barrows Crypt
- 00:08:48 DEBUG Doors found on path: 2
- 00:08:48 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9695, 0] (Distance=1.0)
- 00:08:49 DEBUG Hovered Door [3541, 9695, 0] on the first attempt.
- 00:08:50 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:50 DEBUG Doors found on path: 1
- 00:08:50 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:50 DEBUG Doors found on path: 1
- 00:08:50 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:50 DEBUG Doors found on path: 1
- 00:08:51 DEBUG Hovered Door [3545, 9695, 0] on the first attempt.
- 00:08:52 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:52 DEBUG Doors found on path: 2
- 00:08:52 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9695, 0] (Distance=4.0)
- 00:08:52 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:52 DEBUG Doors found on path: 1
- 00:08:52 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:52 DEBUG Doors found on path: 1
- 00:08:53 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:53 DEBUG Doors found on path: 1
- 00:08:53 DEBUG [Crypt Path Generator] Generated path successfully
- 00:08:53 DEBUG Doors found on path: 0
- 00:08:53 INFO [Interaction] Finding Entity
- 00:08:53 INFO [Interaction] Interacting with Chest [3551, 9695, 0] using action ^Open$
- 00:08:54 DEBUG Hovered Chest [3551, 9695, 0] on the first attempt.
- 00:08:56 INFO [Interaction] Finding Entity
- 00:08:56 INFO [Interaction] Interacting with Chest [3551, 9695, 0] using action ^Search$
- 00:08:56 DEBUG Hovered Chest [3551, 9695, 0] on the first attempt.
- 00:08:57 INFO [Interaction] Finding Entity
- 00:08:57 INFO [Interaction] Interacting with InterfaceComponent [155, 1, 11] using action ^Close$
- 00:08:57 DEBUG Hovered InterfaceComponent [155, 1, 11] on the first attempt.
- 00:08:57 INFO [Path Generator] Removing navigation graph
- 00:08:58 DEBUG [Refresh] Refreshed with SpriteItem(name:Ring of dueling(7), quantity: 1, index: 12, origin: EQUIPMENT)
- 00:08:58 INFO [Interaction] Finding Entity
- 00:08:58 INFO [Interaction] Interacting with SpriteItem(name:Ring of dueling(7), quantity: 1, index: 12, origin: EQUIPMENT) using action ^Clan Wars$
- 00:08:58 DEBUG Hovered InterfaceComponent [548, 53] on the first attempt.
- 00:08:58 DEBUG Hovered SpriteItem(name:Ring of dueling(7), quantity: 1, index: 12, origin: EQUIPMENT) on the first attempt.
- 00:08:59 DEBUG Hovered MenuItem{3 : "Clan Wars" : "Ring of dueling(7)" : InterfaceComponent [387, 15]} on the first attempt.
- 00:09:00 INFO [WebServices] Update successful for barrows
- 00:09:01 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:02 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:02 INFO [Traversal] Looking up local player
- 00:09:02 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, iIIIiIiiIiII, IiIIiIiiIIII)
- 00:09:02 INFO [Traversal] Walking Path
- 00:09:02 INFO [Traversal] Successfully built path with vertices [Coordinate(3389, 3162, 0), Coordinate(3389, 3161, 0), Coordinate(3388, 3161, 0), Coordinate(3387, 3161, 0), Coordinate(3386, 3161, 0), Coordinate(3385, 3161, 0), Coordinate(3384, 3161, 0), Coordinate(3383, 3161, 0), Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3378, 3163, 0), Coordinate(3378, 3164, 0), Coordinate(3378, 3165, 0), Coordinate(3378, 3166, 0), Coordinate(3378, 3167, 0), Coordinate(3377, 3167, 0), Coordinate(3376, 3167, 0), Coordinate(3376, 3168, 0), Coordinate(3376, 3169, 0), Coordinate(3375, 3169, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3371, 3169, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:02 DEBUG Attempting to hover Coordinate.Minimap(3376, 3168, 0) since the target of InteractablePoint(596, 119) is less then 4 pixels away.
- 00:09:02 DEBUG Attempted to hover Coordinate.Minimap(3376, 3168, 0) since InteractablePoint(596, 119) was less than 4 pixels away (success: true)
- 00:09:02 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:02 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:02 INFO [Traversal] Looking up local player
- 00:09:02 INFO [Traversal] Walking Path
- 00:09:03 INFO [Traversal] Successfully built path with vertices [Coordinate(3389, 3162, 0), Coordinate(3388, 3162, 0), Coordinate(3388, 3161, 0), Coordinate(3387, 3161, 0), Coordinate(3386, 3161, 0), Coordinate(3385, 3161, 0), Coordinate(3384, 3161, 0), Coordinate(3383, 3161, 0), Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3378, 3163, 0), Coordinate(3377, 3163, 0), Coordinate(3376, 3163, 0), Coordinate(3376, 3164, 0), Coordinate(3376, 3165, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3376, 3168, 0), Coordinate(3375, 3168, 0), Coordinate(3374, 3168, 0), Coordinate(3373, 3168, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3371, 3169, 0), Coordinate(3370, 3169, 0), Coordinate(3369, 3169, 0), Coordinate(3369, 3170, 0)]
- 00:09:03 DEBUG Hovered Coordinate.Minimap(3376, 3168, 0) on the first attempt.
- 00:09:03 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:03 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:03 INFO [Traversal] Looking up local player
- 00:09:03 INFO [Traversal] Walking Path
- 00:09:03 INFO [Traversal] Successfully built path with vertices [Coordinate(3389, 3162, 0), Coordinate(3389, 3161, 0), Coordinate(3388, 3161, 0), Coordinate(3387, 3161, 0), Coordinate(3386, 3161, 0), Coordinate(3385, 3161, 0), Coordinate(3384, 3161, 0), Coordinate(3383, 3161, 0), Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3378, 3163, 0), Coordinate(3377, 3163, 0), Coordinate(3376, 3163, 0), Coordinate(3376, 3164, 0), Coordinate(3376, 3165, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3375, 3167, 0), Coordinate(3375, 3168, 0), Coordinate(3374, 3168, 0), Coordinate(3373, 3168, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:03 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:03 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:03 INFO [Traversal] Looking up local player
- 00:09:03 INFO [Traversal] Walking Path
- 00:09:03 INFO [Traversal] Successfully built path with vertices [Coordinate(3388, 3162, 0), Coordinate(3388, 3161, 0), Coordinate(3387, 3161, 0), Coordinate(3386, 3161, 0), Coordinate(3385, 3161, 0), Coordinate(3384, 3161, 0), Coordinate(3383, 3161, 0), Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3379, 3164, 0), Coordinate(3378, 3164, 0), Coordinate(3378, 3165, 0), Coordinate(3377, 3165, 0), Coordinate(3376, 3165, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3376, 3168, 0), Coordinate(3375, 3168, 0), Coordinate(3374, 3168, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3371, 3169, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:04 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:04 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:04 INFO [Traversal] Looking up local player
- 00:09:04 INFO [Traversal] Walking Path
- 00:09:04 INFO [Traversal] Successfully built path with vertices [Coordinate(3387, 3161, 0), Coordinate(3386, 3161, 0), Coordinate(3385, 3161, 0), Coordinate(3384, 3161, 0), Coordinate(3383, 3161, 0), Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3378, 3163, 0), Coordinate(3378, 3164, 0), Coordinate(3377, 3164, 0), Coordinate(3377, 3165, 0), Coordinate(3377, 3166, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3375, 3167, 0), Coordinate(3375, 3168, 0), Coordinate(3375, 3169, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:04 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:04 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:04 INFO [Traversal] Looking up local player
- 00:09:04 INFO [Traversal] Walking Path
- 00:09:04 INFO [Traversal] Successfully built path with vertices [Coordinate(3386, 3161, 0), Coordinate(3385, 3161, 0), Coordinate(3384, 3161, 0), Coordinate(3383, 3161, 0), Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3379, 3164, 0), Coordinate(3378, 3164, 0), Coordinate(3377, 3164, 0), Coordinate(3376, 3164, 0), Coordinate(3376, 3165, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3375, 3167, 0), Coordinate(3375, 3168, 0), Coordinate(3375, 3169, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:04 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:04 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:04 INFO [Traversal] Looking up local player
- 00:09:04 INFO [Traversal] Walking Path
- 00:09:05 INFO [Traversal] Successfully built path with vertices [Coordinate(3385, 3161, 0), Coordinate(3384, 3161, 0), Coordinate(3383, 3161, 0), Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3378, 3163, 0), Coordinate(3377, 3163, 0), Coordinate(3376, 3163, 0), Coordinate(3376, 3164, 0), Coordinate(3376, 3165, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3375, 3167, 0), Coordinate(3375, 3168, 0), Coordinate(3375, 3169, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3371, 3169, 0), Coordinate(3370, 3169, 0), Coordinate(3369, 3169, 0), Coordinate(3369, 3170, 0)]
- 00:09:05 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:05 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:05 INFO [Traversal] Looking up local player
- 00:09:05 INFO [Traversal] Walking Path
- 00:09:05 INFO [Traversal] Successfully built path with vertices [Coordinate(3383, 3161, 0), Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3379, 3164, 0), Coordinate(3378, 3164, 0), Coordinate(3377, 3164, 0), Coordinate(3376, 3164, 0), Coordinate(3376, 3165, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3376, 3168, 0), Coordinate(3375, 3168, 0), Coordinate(3374, 3168, 0), Coordinate(3373, 3168, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:05 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:05 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:05 INFO [Traversal] Looking up local player
- 00:09:05 INFO [Traversal] Walking Path
- 00:09:05 INFO [Traversal] Successfully built path with vertices [Coordinate(3382, 3161, 0), Coordinate(3381, 3161, 0), Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3378, 3163, 0), Coordinate(3378, 3164, 0), Coordinate(3377, 3164, 0), Coordinate(3377, 3165, 0), Coordinate(3377, 3166, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3375, 3167, 0), Coordinate(3375, 3168, 0), Coordinate(3374, 3168, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:05 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:05 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:06 INFO [Traversal] Looking up local player
- 00:09:06 INFO [Traversal] Walking Path
- 00:09:06 INFO [Traversal] Successfully built path with vertices [Coordinate(3381, 3162, 0), Coordinate(3380, 3162, 0), Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3378, 3163, 0), Coordinate(3378, 3164, 0), Coordinate(3377, 3164, 0), Coordinate(3377, 3165, 0), Coordinate(3376, 3165, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3376, 3168, 0), Coordinate(3375, 3168, 0), Coordinate(3375, 3169, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:06 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:06 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:06 INFO [Traversal] Looking up local player
- 00:09:06 INFO [Traversal] Walking Path
- 00:09:06 INFO [Traversal] Successfully built path with vertices [Coordinate(3380, 3163, 0), Coordinate(3379, 3163, 0), Coordinate(3379, 3164, 0), Coordinate(3378, 3164, 0), Coordinate(3377, 3164, 0), Coordinate(3376, 3164, 0), Coordinate(3376, 3165, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3376, 3168, 0), Coordinate(3375, 3168, 0), Coordinate(3374, 3168, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:06 DEBUG Attempting to hover Coordinate.Minimap(3369, 3170, 0) since the target of InteractablePoint(601, 108) is less then 4 pixels away.
- 00:09:06 DEBUG Attempted to hover Coordinate.Minimap(3369, 3170, 0) since InteractablePoint(601, 108) was less than 4 pixels away (success: true)
- 00:09:06 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:06 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:06 INFO [Traversal] Looking up local player
- 00:09:06 INFO [Traversal] Walking Path
- 00:09:07 INFO [Traversal] Successfully built path with vertices [Coordinate(3379, 3165, 0), Coordinate(3378, 3165, 0), Coordinate(3377, 3165, 0), Coordinate(3377, 3166, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3376, 3168, 0), Coordinate(3376, 3169, 0), Coordinate(3375, 3169, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:07 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:07 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:07 INFO [Traversal] Looking up local player
- 00:09:07 INFO [Traversal] Walking Path
- 00:09:07 INFO [Traversal] Successfully built path with vertices [Coordinate(3378, 3166, 0), Coordinate(3377, 3166, 0), Coordinate(3377, 3167, 0), Coordinate(3376, 3167, 0), Coordinate(3376, 3168, 0), Coordinate(3375, 3168, 0), Coordinate(3375, 3169, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:07 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:07 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:07 INFO [Traversal] Looking up local player
- 00:09:07 INFO [Traversal] Walking Path
- 00:09:07 INFO [Traversal] Successfully built path with vertices [Coordinate(3377, 3166, 0), Coordinate(3376, 3166, 0), Coordinate(3376, 3167, 0), Coordinate(3375, 3167, 0), Coordinate(3375, 3168, 0), Coordinate(3375, 3169, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:07 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:07 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:08 INFO [Traversal] Looking up local player
- 00:09:08 INFO [Traversal] Walking Path
- 00:09:08 INFO [Traversal] Successfully built path with vertices [Coordinate(3375, 3167, 0), Coordinate(3375, 3168, 0), Coordinate(3374, 3168, 0), Coordinate(3374, 3169, 0), Coordinate(3373, 3169, 0), Coordinate(3372, 3169, 0), Coordinate(3372, 3170, 0), Coordinate(3371, 3170, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
- 00:09:08 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:08 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:08 INFO [Interaction] Finding Entity
- 00:09:08 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
- 00:09:09 DEBUG Attempting to hover Bank chest [3369, 3171, 0] since the target of InteractablePoint(77, 259) is less then 4 pixels away.
- 00:09:09 DEBUG Attempted to hover Bank chest [3369, 3171, 0] since InteractablePoint(77, 259) was less than 4 pixels away (success: false)
- 00:09:09 DEBUG We're not hovering Bank chest [3369, 3171, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:09:09 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:09 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:09 INFO [Interaction] Finding Entity
- 00:09:09 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
- 00:09:09 DEBUG Attempting to hover Bank chest [3369, 3171, 0] since the target of InteractablePoint(126, 198) is less then 4 pixels away.
- 00:09:09 DEBUG Attempted to hover Bank chest [3369, 3171, 0] since InteractablePoint(126, 198) was less than 4 pixels away (success: false)
- 00:09:09 DEBUG We're not hovering Bank chest [3369, 3171, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:09:09 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:09 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:09 INFO [Interaction] Finding Entity
- 00:09:09 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
- 00:09:10 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
- 00:09:10 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:10 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:10 INFO [Interaction] Finding Entity
- 00:09:10 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
- 00:09:10 DEBUG Attempting to hover Bank chest [3369, 3171, 0] since the target of InteractablePoint(214, 175) is less then 4 pixels away.
- 00:09:10 DEBUG Attempted to hover Bank chest [3369, 3171, 0] since InteractablePoint(214, 175) was less than 4 pixels away (success: true)
- 00:09:11 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:11 INFO [Banking] Depositing specific item(s)
- 00:09:11 INFO [Banking] Depositing all Coins
- 00:09:11 DEBUG Hovered SpriteItem(name:Coins, quantity: 1732, index: 2, origin: INVENTORY) on the first attempt.
- 00:09:12 DEBUG Hovered MenuItem{5 : "Deposit-All" : "Coins" : InterfaceComponent [15, 3, 2]} on the first attempt.
- 00:09:12 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:12 INFO [Banking] Depositing specific item(s)
- 00:09:12 INFO [Banking] Depositing all Mind rune
- 00:09:12 DEBUG Hovered SpriteItem(name:Mind rune, quantity: 310, index: 10, origin: INVENTORY) on the first attempt.
- 00:09:12 DEBUG Hovered MenuItem{5 : "Deposit-All" : "Mind rune" : InterfaceComponent [15, 3, 10]} on the first attempt.
- 00:09:13 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:13 INFO [Banking] Depositing specific item(s)
- 00:09:13 INFO [Banking] Depositing all Chaos rune
- 00:09:13 DEBUG Hovered SpriteItem(name:Chaos rune, quantity: 114, index: 11, origin: INVENTORY) on the first attempt.
- 00:09:14 DEBUG Hovered MenuItem{5 : "Deposit-All" : "Chaos rune" : InterfaceComponent [15, 3, 11]} on the first attempt.
- 00:09:17 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:17 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:17 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:17 INFO [Banking] Difference of ^Super defence\([1-4]\)$ x1
- 00:09:17 INFO [Banking] Difference of ^Prayer potion\([1-4]\)$ x3
- 00:09:17 INFO [Banking] Difference of Barrows teleport x1
- 00:09:17 DEBUG [Banking] Evaluating Item(name=^Super defence\([1-4]\)$, pattern=^Super defence\([1-4]\)$, quantity=1, behaviours=[REQUIRED]) with difference 1
- 00:09:17 DEBUG [Banking] Banked Item(name=^Super defence\([1-4]\)$, pattern=^Super defence\([1-4]\)$, quantity=1, behaviours=[REQUIRED]) -> SpriteItem(name:Super defence(4), quantity: 86, index: 283, origin: BANK), SpriteItem(name:Super defence(3), quantity: 4, index: 170, origin: BANK), SpriteItem(name:Super defence(2), quantity: 4, index: 173, origin: BANK), SpriteItem(name:Super defence(1), quantity: 1, index: 172, origin: BANK)
- 00:09:17 DEBUG [Banking] Held Item(name=^Super defence\([1-4]\)$, pattern=^Super defence\([1-4]\)$, quantity=1, behaviours=[REQUIRED]) ->
- 00:09:17 INFO [Banking] Withdrawing 1 of ^Super defence\([1-4]\)$
- 00:09:17 DEBUG Attempting to hover InteractablePoint(279, 141) since the target of InteractablePoint(279, 141) is less then 4 pixels away.
- 00:09:17 DEBUG Attempted to hover InteractablePoint(279, 141) since InteractablePoint(279, 141) was less than 4 pixels away (success: true)
- 00:09:18 DEBUG Hovered SpriteItem(name:Super defence(4), quantity: 86, index: 283, origin: BANK) on the first attempt.
- 00:09:19 INFO [Banking] Difference of ^Prayer potion\([1-4]\)$ x3
- 00:09:19 INFO [Banking] Difference of ^Prayer potion\([1-4]\)$ x3
- 00:09:19 INFO [Banking] Difference of ^Prayer potion\([1-4]\)$ x3
- 00:09:19 INFO [Banking] Difference of ^Prayer potion\([1-4]\)$ x3
- 00:09:19 INFO [Banking] Difference of Barrows teleport x1
- 00:09:19 DEBUG [Banking] Evaluating Item(name=^Prayer potion\([1-4]\)$, pattern=^Prayer potion\([1-4]\)$, quantity=4, behaviours=[REQUIRED]) with difference 3
- 00:09:19 DEBUG [Banking] Banked Item(name=^Prayer potion\([1-4]\)$, pattern=^Prayer potion\([1-4]\)$, quantity=4, behaviours=[REQUIRED]) -> SpriteItem(name:Prayer potion(4), quantity: 28, index: 282, origin: BANK)
- 00:09:19 DEBUG [Banking] Held Item(name=^Prayer potion\([1-4]\)$, pattern=^Prayer potion\([1-4]\)$, quantity=4, behaviours=[REQUIRED]) -> SpriteItem(name:Prayer potion(3), quantity: 1, index: 13, origin: INVENTORY)
- 00:09:19 INFO [Banking] Withdrawing 3 of ^Prayer potion\([1-4]\)$
- 00:09:19 DEBUG Hovered SpriteItem(name:Prayer potion(4), quantity: 28, index: 282, origin: BANK) on the first attempt.
- 00:09:19 DEBUG Hovered MenuItem{4 : "Withdraw-X" : "Prayer potion(4)" : InterfaceComponent [12, 13, 282]} on the first attempt.
- 00:09:21 INFO [Banking] Closing Bank
- 00:09:21 DEBUG Hovered InterfaceComponent [12, 3, 11] on the first attempt.
- 00:09:21 DEBUG [Refresh] Refreshed with Free-for-all portal [3350, 3162, 0]
- 00:09:21 INFO [Traversal] Looking up local player
- 00:09:21 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:09:21 INFO [Traversal] Walking Path
- 00:09:21 INFO [Traversal] Successfully built path with vertices [Coordinate(3369, 3170, 0), Coordinate(3368, 3170, 0), Coordinate(3368, 3169, 0), Coordinate(3367, 3169, 0), Coordinate(3367, 3168, 0), Coordinate(3366, 3168, 0), Coordinate(3365, 3168, 0), Coordinate(3364, 3168, 0), Coordinate(3363, 3168, 0), Coordinate(3362, 3168, 0), Coordinate(3361, 3168, 0), Coordinate(3360, 3168, 0), Coordinate(3359, 3168, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:22 DEBUG Attempting to hover Coordinate.Minimap(3356, 3163, 0) since the target of InteractablePoint(642, 144) is less then 4 pixels away.
- 00:09:22 DEBUG Attempted to hover Coordinate.Minimap(3356, 3163, 0) since InteractablePoint(642, 144) was less than 4 pixels away (success: true)
- 00:09:22 INFO [Traversal] Looking up local player
- 00:09:22 INFO [Traversal] Walking Path
- 00:09:22 INFO [Traversal] Successfully built path with vertices [Coordinate(3368, 3170, 0), Coordinate(3368, 3169, 0), Coordinate(3367, 3169, 0), Coordinate(3367, 3168, 0), Coordinate(3366, 3168, 0), Coordinate(3365, 3168, 0), Coordinate(3364, 3168, 0), Coordinate(3363, 3168, 0), Coordinate(3362, 3168, 0), Coordinate(3361, 3168, 0), Coordinate(3360, 3168, 0), Coordinate(3359, 3168, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:23 INFO [Traversal] Looking up local player
- 00:09:23 INFO [Traversal] Walking Path
- 00:09:23 INFO [Traversal] Successfully built path with vertices [Coordinate(3367, 3169, 0), Coordinate(3367, 3168, 0), Coordinate(3366, 3168, 0), Coordinate(3365, 3168, 0), Coordinate(3364, 3168, 0), Coordinate(3363, 3168, 0), Coordinate(3362, 3168, 0), Coordinate(3361, 3168, 0), Coordinate(3360, 3168, 0), Coordinate(3359, 3168, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:23 INFO [Traversal] Looking up local player
- 00:09:23 INFO [Traversal] Walking Path
- 00:09:23 INFO [Traversal] Successfully built path with vertices [Coordinate(3366, 3168, 0), Coordinate(3365, 3168, 0), Coordinate(3364, 3168, 0), Coordinate(3363, 3168, 0), Coordinate(3362, 3168, 0), Coordinate(3361, 3168, 0), Coordinate(3360, 3168, 0), Coordinate(3359, 3168, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:24 INFO [Traversal] Looking up local player
- 00:09:24 INFO [Traversal] Walking Path
- 00:09:24 INFO [Traversal] Successfully built path with vertices [Coordinate(3364, 3168, 0), Coordinate(3363, 3168, 0), Coordinate(3362, 3168, 0), Coordinate(3361, 3168, 0), Coordinate(3360, 3168, 0), Coordinate(3359, 3168, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:24 INFO [Traversal] Looking up local player
- 00:09:24 INFO [Traversal] Walking Path
- 00:09:24 INFO [Traversal] Successfully built path with vertices [Coordinate(3363, 3168, 0), Coordinate(3362, 3168, 0), Coordinate(3361, 3168, 0), Coordinate(3360, 3168, 0), Coordinate(3360, 3167, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:24 INFO [Traversal] Looking up local player
- 00:09:24 INFO [Traversal] Walking Path
- 00:09:24 INFO [Traversal] Successfully built path with vertices [Coordinate(3362, 3168, 0), Coordinate(3361, 3168, 0), Coordinate(3360, 3168, 0), Coordinate(3359, 3168, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:25 INFO [Traversal] Looking up local player
- 00:09:25 INFO [Traversal] Walking Path
- 00:09:25 INFO [Traversal] Successfully built path with vertices [Coordinate(3361, 3168, 0), Coordinate(3360, 3168, 0), Coordinate(3360, 3167, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:25 INFO [Traversal] Looking up local player
- 00:09:25 INFO [Traversal] Walking Path
- 00:09:25 INFO [Traversal] Successfully built path with vertices [Coordinate(3360, 3167, 0), Coordinate(3359, 3167, 0), Coordinate(3359, 3166, 0), Coordinate(3359, 3165, 0), Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:25 INFO [Traversal] Looking up local player
- 00:09:25 INFO [Traversal] Walking Path
- 00:09:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3360, 3165, 0), Coordinate(3360, 3164, 0), Coordinate(3360, 3163, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:26 INFO [Traversal] Looking up local player
- 00:09:26 INFO [Traversal] Walking Path
- 00:09:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3360, 3165, 0), Coordinate(3360, 3164, 0), Coordinate(3360, 3163, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:26 INFO [Traversal] Looking up local player
- 00:09:26 INFO [Traversal] Walking Path
- 00:09:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3359, 3164, 0), Coordinate(3359, 3163, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:26 INFO [Traversal] Looking up local player
- 00:09:26 INFO [Traversal] Walking Path
- 00:09:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3358, 3164, 0), Coordinate(3358, 3163, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:27 DEBUG Attempting to hover Coordinate.Minimap(3352, 3163, 0) since the target of InteractablePoint(636, 104) is less then 4 pixels away.
- 00:09:27 DEBUG Attempted to hover Coordinate.Minimap(3352, 3163, 0) since InteractablePoint(636, 104) was less than 4 pixels away (success: true)
- 00:09:27 INFO [Traversal] Looking up local player
- 00:09:27 INFO [Traversal] Walking Path
- 00:09:27 INFO [Traversal] Successfully built path with vertices [Coordinate(3357, 3164, 0), Coordinate(3357, 3163, 0), Coordinate(3356, 3163, 0), Coordinate(3355, 3163, 0), Coordinate(3354, 3163, 0), Coordinate(3353, 3163, 0), Coordinate(3352, 3163, 0)]
- 00:09:27 INFO [Interaction] Finding Entity
- 00:09:27 INFO [Interaction] Interacting with Free-for-all portal [3350, 3162, 0] using action ^Enter$
- 00:09:28 DEBUG Attempting to hover Free-for-all portal [3350, 3162, 0] since the target of InteractablePoint(117, 315) is less then 4 pixels away.
- 00:09:28 DEBUG Attempted to hover Free-for-all portal [3350, 3162, 0] since InteractablePoint(117, 315) was less than 4 pixels away (success: false)
- 00:09:28 DEBUG We're not hovering Free-for-all portal [3350, 3162, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:09:28 INFO [Interaction] Finding Entity
- 00:09:28 INFO [Interaction] Interacting with Free-for-all portal [3350, 3162, 0] using action ^Enter$
- 00:09:29 DEBUG Attempting to hover Free-for-all portal [3350, 3162, 0] since the target of InteractablePoint(154, 131) is less then 4 pixels away.
- 00:09:29 DEBUG Attempted to hover Free-for-all portal [3350, 3162, 0] since InteractablePoint(154, 131) was less than 4 pixels away (success: false)
- 00:09:29 DEBUG We're not hovering Free-for-all portal [3350, 3162, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:09:29 INFO [Interaction] Finding Entity
- 00:09:29 INFO [Interaction] Interacting with Free-for-all portal [3350, 3162, 0] using action ^Enter$
- 00:09:29 DEBUG Hovered Free-for-all portal [3350, 3162, 0] on the first attempt.
- 00:09:30 INFO Waiting for map to load
- 00:09:30 INFO [Idling] Waiting for map to load
- 00:09:30 INFO [Interaction] Finding Entity
- 00:09:30 INFO [Interaction] Interacting with Portal [3326, 4749, 0] using action ^Exit$
- 00:09:31 DEBUG Hovered Portal [3326, 4749, 0] on the first attempt.
- 00:09:32 INFO [Interaction] Finding Entity
- 00:09:32 DEBUG [Refresh] Refreshed with SpriteItem(name:Barrows teleport, quantity: 6, index: 24, origin: INVENTORY)
- 00:09:32 INFO [Interaction] Interacting with SpriteItem(name:Barrows teleport, quantity: 6, index: 24, origin: INVENTORY) using action ^Break$
- 00:09:33 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:09:33 DEBUG Hovered SpriteItem(name:Barrows teleport, quantity: 6, index: 24, origin: INVENTORY) on the first attempt.
- 00:09:36 INFO Waiting for map to load
- 00:09:36 INFO [Idling] Waiting for map to load
- 00:09:36 INFO [Traversal] Looking up local player
- 00:09:36 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:09:36 INFO [Traversal] Walking Path
- 00:09:36 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3314, 0), Coordinate(3565, 3313, 0), Coordinate(3565, 3312, 0), Coordinate(3565, 3311, 0), Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3566, 3307, 0), Coordinate(3566, 3306, 0), Coordinate(3566, 3305, 0), Coordinate(3566, 3304, 0), Coordinate(3567, 3304, 0), Coordinate(3568, 3304, 0), Coordinate(3569, 3304, 0), Coordinate(3569, 3303, 0), Coordinate(3569, 3302, 0), Coordinate(3569, 3301, 0), Coordinate(3570, 3301, 0), Coordinate(3570, 3300, 0), Coordinate(3571, 3300, 0), Coordinate(3572, 3300, 0), Coordinate(3573, 3300, 0), Coordinate(3573, 3299, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:09:37 DEBUG Attempting to hover Coordinate.Minimap(3570, 3301, 0) since the target of InteractablePoint(599, 120) is less then 4 pixels away.
- 00:09:37 DEBUG Attempted to hover Coordinate.Minimap(3570, 3301, 0) since InteractablePoint(599, 120) was less than 4 pixels away (success: true)
- 00:09:37 INFO [Traversal] Looking up local player
- 00:09:37 INFO [Traversal] Walking Path
- 00:09:37 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3314, 0), Coordinate(3565, 3313, 0), Coordinate(3565, 3312, 0), Coordinate(3565, 3311, 0), Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3565, 3306, 0), Coordinate(3565, 3305, 0), Coordinate(3565, 3304, 0), Coordinate(3566, 3304, 0), Coordinate(3566, 3303, 0), Coordinate(3566, 3302, 0), Coordinate(3566, 3301, 0), Coordinate(3567, 3301, 0), Coordinate(3568, 3301, 0), Coordinate(3568, 3300, 0), Coordinate(3568, 3299, 0), Coordinate(3568, 3298, 0), Coordinate(3569, 3298, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:09:37 INFO [Traversal] Looking up local player
- 00:09:38 DEBUG Hovered SpriteItem(name:Iban's staff (u), quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
- 00:09:38 INFO [Traversal] Walking Path
- 00:09:38 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3565, 3306, 0), Coordinate(3565, 3305, 0), Coordinate(3566, 3305, 0), Coordinate(3567, 3305, 0), Coordinate(3567, 3304, 0), Coordinate(3568, 3304, 0), Coordinate(3569, 3304, 0), Coordinate(3569, 3303, 0), Coordinate(3570, 3303, 0), Coordinate(3571, 3303, 0), Coordinate(3571, 3302, 0), Coordinate(3571, 3301, 0), Coordinate(3571, 3300, 0), Coordinate(3571, 3299, 0), Coordinate(3572, 3299, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:09:38 INFO [Traversal] Turning camera
- 00:09:38 INFO [Traversal] Looking up local player
- 00:09:38 INFO [Traversal] Walking Path
- 00:09:39 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3310, 0), Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3566, 3307, 0), Coordinate(3566, 3306, 0), Coordinate(3566, 3305, 0), Coordinate(3566, 3304, 0), Coordinate(3567, 3304, 0), Coordinate(3567, 3303, 0), Coordinate(3567, 3302, 0), Coordinate(3568, 3302, 0), Coordinate(3568, 3301, 0), Coordinate(3568, 3300, 0), Coordinate(3568, 3299, 0), Coordinate(3569, 3299, 0), Coordinate(3569, 3298, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:09:39 INFO [Traversal] Looking up local player
- 00:09:39 INFO [Traversal] Walking Path
- 00:09:39 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3309, 0), Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3565, 3306, 0), Coordinate(3566, 3306, 0), Coordinate(3567, 3306, 0), Coordinate(3567, 3305, 0), Coordinate(3568, 3305, 0), Coordinate(3569, 3305, 0), Coordinate(3569, 3304, 0), Coordinate(3569, 3303, 0), Coordinate(3570, 3303, 0), Coordinate(3570, 3302, 0), Coordinate(3571, 3302, 0), Coordinate(3572, 3302, 0), Coordinate(3573, 3302, 0), Coordinate(3573, 3301, 0), Coordinate(3574, 3301, 0), Coordinate(3574, 3300, 0), Coordinate(3574, 3299, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:09:39 INFO [Traversal] Looking up local player
- 00:09:39 INFO [Traversal] Walking Path
- 00:09:39 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3308, 0), Coordinate(3565, 3307, 0), Coordinate(3566, 3307, 0), Coordinate(3566, 3306, 0), Coordinate(3566, 3305, 0), Coordinate(3567, 3305, 0), Coordinate(3568, 3305, 0), Coordinate(3568, 3304, 0), Coordinate(3568, 3303, 0), Coordinate(3569, 3303, 0), Coordinate(3570, 3303, 0), Coordinate(3571, 3303, 0), Coordinate(3572, 3303, 0), Coordinate(3572, 3302, 0), Coordinate(3573, 3302, 0), Coordinate(3574, 3302, 0), Coordinate(3574, 3301, 0), Coordinate(3574, 3300, 0), Coordinate(3574, 3299, 0), Coordinate(3575, 3299, 0), Coordinate(3575, 3298, 0)]
- 00:09:39 INFO [Traversal] Looking up local player
- 00:09:39 INFO [Traversal] Walking Path
- 00:09:40 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3307, 0), Coordinate(3566, 3307, 0), Coordinate(3566, 3306, 0), Coordinate(3567, 3306, 0), Coordinate(3567, 3305, 0), Coordinate(3567, 3304, 0), Coordinate(3568, 3304, 0), Coordinate(3569, 3304, 0), Coordinate(3569, 3303, 0), Coordinate(3570, 3303, 0), Coordinate(3570, 3302, 0), Coordinate(3571, 3302, 0), Coordinate(3572, 3302, 0), Coordinate(3572, 3301, 0), Coordinate(3573, 3301, 0), Coordinate(3573, 3300, 0), Coordinate(3574, 3300, 0), Coordinate(3575, 3300, 0), Coordinate(3575, 3299, 0), Coordinate(3575, 3298, 0)]
- 00:09:40 INFO [Traversal] Looking up local player
- 00:09:40 INFO [Traversal] Walking Path
- 00:09:40 INFO [Traversal] Successfully built path with vertices [Coordinate(3565, 3306, 0), Coordinate(3565, 3305, 0), Coordinate(3565, 3304, 0), Coordinate(3566, 3304, 0), Coordinate(3567, 3304, 0), Coordinate(3567, 3303, 0), Coordinate(3568, 3303, 0), Coordinate(3569, 3303, 0), Coordinate(3569, 3302, 0), Coordinate(3569, 3301, 0), Coordinate(3569, 3300, 0), Coordinate(3570, 3300, 0), Coordinate(3570, 3299, 0), Coordinate(3570, 3298, 0), Coordinate(3571, 3298, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:09:40 INFO [Traversal] Looking up local player
- 00:09:40 INFO [Traversal] Walking Path
- 00:09:40 INFO [Traversal] Successfully built path with vertices [Coordinate(3566, 3305, 0), Coordinate(3567, 3305, 0), Coordinate(3567, 3304, 0), Coordinate(3567, 3303, 0), Coordinate(3568, 3303, 0), Coordinate(3568, 3302, 0), Coordinate(3569, 3302, 0), Coordinate(3569, 3301, 0), Coordinate(3570, 3301, 0), Coordinate(3571, 3301, 0), Coordinate(3571, 3300, 0), Coordinate(3572, 3300, 0), Coordinate(3573, 3300, 0), Coordinate(3574, 3300, 0), Coordinate(3574, 3299, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:09:41 DEBUG Attempting to hover Coordinate.Minimap(3575, 3298, 0) since the target of InteractablePoint(611, 54) is less then 4 pixels away.
- 00:09:41 DEBUG Attempted to hover Coordinate.Minimap(3575, 3298, 0) since InteractablePoint(611, 54) was less than 4 pixels away (success: false)
- 00:09:41 DEBUG We're not hovering Coordinate.Minimap(3575, 3298, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:09:41 INFO [Traversal] Looking up local player
- 00:09:41 INFO [Traversal] Walking Path
- 00:09:41 INFO [Traversal] Successfully built path with vertices [Coordinate(3568, 3303, 0), Coordinate(3569, 3303, 0), Coordinate(3570, 3303, 0), Coordinate(3570, 3302, 0), Coordinate(3570, 3301, 0), Coordinate(3571, 3301, 0), Coordinate(3572, 3301, 0), Coordinate(3573, 3301, 0), Coordinate(3573, 3300, 0), Coordinate(3574, 3300, 0), Coordinate(3574, 3299, 0), Coordinate(3575, 3299, 0), Coordinate(3575, 3298, 0)]
- 00:09:41 DEBUG Attempting to hover Coordinate.Minimap(3575, 3298, 0) since the target of InteractablePoint(615, 63) is less then 4 pixels away.
- 00:09:41 DEBUG Attempted to hover Coordinate.Minimap(3575, 3298, 0) since InteractablePoint(615, 63) was less than 4 pixels away (success: false)
- 00:09:41 DEBUG We're not hovering Coordinate.Minimap(3575, 3298, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:09:41 INFO [Traversal] Looking up local player
- 00:09:41 INFO [Traversal] Walking Path
- 00:09:41 INFO [Traversal] Successfully built path with vertices [Coordinate(3569, 3302, 0), Coordinate(3570, 3302, 0), Coordinate(3571, 3302, 0), Coordinate(3572, 3302, 0), Coordinate(3573, 3302, 0), Coordinate(3574, 3302, 0), Coordinate(3574, 3301, 0), Coordinate(3574, 3300, 0), Coordinate(3574, 3299, 0), Coordinate(3575, 3299, 0), Coordinate(3575, 3298, 0)]
- 00:09:41 INFO [Traversal] Looking up local player
- 00:09:41 INFO [Traversal] Walking Path
- 00:09:42 INFO [Traversal] Successfully built path with vertices [Coordinate(3570, 3301, 0), Coordinate(3571, 3301, 0), Coordinate(3571, 3300, 0), Coordinate(3572, 3300, 0), Coordinate(3572, 3299, 0), Coordinate(3572, 3298, 0), Coordinate(3573, 3298, 0), Coordinate(3574, 3298, 0), Coordinate(3575, 3298, 0)]
- 00:09:43 INFO [Viewport Navigation] Traversing to dig location
- 00:09:43 DEBUG Attempting to hover Coordinate(3575, 3298, 0) since the target of InteractablePoint(195, 115) is less then 4 pixels away.
- 00:09:43 DEBUG Attempted to hover Coordinate(3575, 3298, 0) since InteractablePoint(195, 115) was less than 4 pixels away (success: false)
- 00:09:43 DEBUG We're not hovering Coordinate(3575, 3298, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:09:43 INFO [Interaction] Finding Entity
- 00:09:43 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:09:44 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:09:45 INFO Waiting for map to load
- 00:09:45 INFO [Idling] Waiting for map to load
- 00:09:45 DEBUG [SpecialAttack] Weapon details: Details(available=false, cost=-1, description=No Special Attack)
- 00:09:45 INFO [Prayer] Switching prayers
- 00:09:46 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:09:46 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:09:46 INFO [Inventory] Consuming Super defence
- 00:09:46 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:09:47 DEBUG Hovered SpriteItem(name:Super defence(4), quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
- 00:09:47 INFO [Interaction] Finding Entity
- 00:09:47 INFO [Interaction] Interacting with Sarcophagus [3554, 9714, 3] using action ^Search$
- 00:09:48 DEBUG Hovered Sarcophagus [3554, 9714, 3] on the first attempt.
- 00:09:49 INFO [Interaction] Finding Entity
- 00:09:49 INFO [Interaction] Interacting with Sarcophagus [3554, 9714, 3] using action ^Search$
- 00:09:49 DEBUG Hovered MenuItem{1 : "Search" : "Sarcophagus" : Sarcophagus [3554, 9714, 3]} on the first attempt.
- 00:09:52 INFO [Interaction] Finding Entity
- 00:09:52 INFO [Interaction] Interacting with Dharok the Wretched(level: 115, position: 3557, 9715, 3) using action ^Attack$
- 00:09:53 DEBUG Hovered Dharok the Wretched(level: 115, position: 3557, 9715, 3) on the first attempt.
- 00:09:53 INFO Fighting Barrows Brother
- 00:09:53 INFO [Idling] Fighting Barrows Brother
- 00:09:54 INFO Fighting Barrows Brother
- 00:09:54 INFO Fighting Barrows Brother
- 00:09:54 INFO Fighting Barrows Brother
- 00:09:55 INFO Fighting Barrows Brother
- 00:09:55 INFO Fighting Barrows Brother
- 00:09:55 INFO Fighting Barrows Brother
- 00:09:56 INFO Fighting Barrows Brother
- 00:09:56 INFO Fighting Barrows Brother
- 00:09:56 INFO Fighting Barrows Brother
- 00:09:57 INFO Fighting Barrows Brother
- 00:09:57 INFO Fighting Barrows Brother
- 00:09:57 INFO Fighting Barrows Brother
- 00:09:58 INFO Fighting Barrows Brother
- 00:09:58 INFO Fighting Barrows Brother
- 00:09:58 INFO Fighting Barrows Brother
- 00:09:59 INFO Fighting Barrows Brother
- 00:09:59 INFO Fighting Barrows Brother
- 00:09:59 INFO Fighting Barrows Brother
- 00:10:00 INFO Fighting Barrows Brother
- 00:10:00 INFO Fighting Barrows Brother
- 00:10:00 INFO Fighting Barrows Brother
- 00:10:00 INFO [WebServices] Update successful for barrows
- 00:10:01 INFO Fighting Barrows Brother
- 00:10:01 INFO Fighting Barrows Brother
- 00:10:01 INFO Fighting Barrows Brother
- 00:10:02 INFO Fighting Barrows Brother
- 00:10:02 INFO Fighting Barrows Brother
- 00:10:02 INFO Fighting Barrows Brother
- 00:10:03 INFO Fighting Barrows Brother
- 00:10:03 INFO Fighting Barrows Brother
- 00:10:03 INFO Fighting Barrows Brother
- 00:10:04 INFO Fighting Barrows Brother
- 00:10:04 INFO Fighting Barrows Brother
- 00:10:04 INFO Fighting Barrows Brother
- 00:10:05 INFO Fighting Barrows Brother
- 00:10:05 INFO Fighting Barrows Brother
- 00:10:06 INFO Fighting Barrows Brother
- 00:10:06 INFO Fighting Barrows Brother
- 00:10:06 INFO Fighting Barrows Brother
- 00:10:07 INFO Fighting Barrows Brother
- 00:10:07 INFO Fighting Barrows Brother
- 00:10:07 INFO Fighting Barrows Brother
- 00:10:08 INFO Fighting Barrows Brother
- 00:10:08 INFO Fighting Barrows Brother
- 00:10:08 INFO Fighting Barrows Brother
- 00:10:09 INFO Fighting Barrows Brother
- 00:10:09 INFO Fighting Barrows Brother
- 00:10:09 INFO Fighting Barrows Brother
- 00:10:10 INFO Fighting Barrows Brother
- 00:10:10 INFO Fighting Barrows Brother
- 00:10:10 INFO Fighting Barrows Brother
- 00:10:11 INFO Fighting Barrows Brother
- 00:10:11 INFO Fighting Barrows Brother
- 00:10:11 INFO Fighting Barrows Brother
- 00:10:12 INFO Fighting Barrows Brother
- 00:10:12 INFO Fighting Barrows Brother
- 00:10:12 INFO Fighting Barrows Brother
- 00:10:13 INFO Fighting Barrows Brother
- 00:10:13 INFO Fighting Barrows Brother
- 00:10:13 INFO Fighting Barrows Brother
- 00:10:14 INFO Fighting Barrows Brother
- 00:10:14 INFO Fighting Barrows Brother
- 00:10:14 INFO Fighting Barrows Brother
- 00:10:15 INFO Fighting Barrows Brother
- 00:10:15 INFO Fighting Barrows Brother
- 00:10:15 INFO Fighting Barrows Brother
- 00:10:16 INFO Fighting Barrows Brother
- 00:10:16 INFO Fighting Barrows Brother
- 00:10:16 INFO Fighting Barrows Brother
- 00:10:17 INFO Fighting Barrows Brother
- 00:10:17 INFO Fighting Barrows Brother
- 00:10:18 INFO Fighting Barrows Brother
- 00:10:18 INFO Fighting Barrows Brother
- 00:10:18 INFO Fighting Barrows Brother
- 00:10:19 INFO Fighting Barrows Brother
- 00:10:19 INFO Fighting Barrows Brother
- 00:10:19 INFO Fighting Barrows Brother
- 00:10:20 INFO Fighting Barrows Brother
- 00:10:20 INFO Fighting Barrows Brother
- 00:10:20 INFO Fighting Barrows Brother
- 00:10:20 INFO Fighting Barrows Brother
- 00:10:21 INFO Fighting Barrows Brother
- 00:10:21 INFO [Barrows Tomb] Finishing up
- 00:10:21 INFO [Prayer] Deactivating prayers
- 00:10:22 DEBUG Attempting to hover InterfaceComponent [548, 54] since the target of InteractablePoint(720, 202) is less then 4 pixels away.
- 00:10:22 DEBUG Attempted to hover InterfaceComponent [548, 54] since InteractablePoint(720, 202) was less than 4 pixels away (success: true)
- 00:10:22 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:10:22 INFO [Interaction] Finding Entity
- 00:10:22 INFO [Interaction] Interacting with Staircase [3557, 9718, 3] using action ^Climb-up$
- 00:10:23 DEBUG Attempting to hover Staircase [3557, 9718, 3] since the target of InteractablePoint(178, 226) is less then 4 pixels away.
- 00:10:23 DEBUG Attempted to hover Staircase [3557, 9718, 3] since InteractablePoint(178, 226) was less than 4 pixels away (success: true)
- 00:10:24 INFO Waiting for map to load
- 00:10:24 INFO [Idling] Waiting for map to load
- 00:10:24 INFO [Traversal] Looking up local player
- 00:10:24 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:10:24 INFO [Traversal] Walking Path
- 00:10:24 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3295, 0), Coordinate(3574, 3295, 0), Coordinate(3575, 3295, 0), Coordinate(3575, 3294, 0), Coordinate(3576, 3294, 0), Coordinate(3577, 3294, 0), Coordinate(3577, 3293, 0), Coordinate(3577, 3292, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:25 INFO [Traversal] Looking up local player
- 00:10:25 INFO [Traversal] Walking Path
- 00:10:25 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3295, 0), Coordinate(3574, 3295, 0), Coordinate(3574, 3294, 0), Coordinate(3574, 3293, 0), Coordinate(3575, 3293, 0), Coordinate(3575, 3292, 0), Coordinate(3575, 3291, 0), Coordinate(3575, 3290, 0), Coordinate(3576, 3290, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:25 DEBUG Attempting to hover Coordinate.Minimap(3577, 3283, 0) since the target of InteractablePoint(629, 36) is less then 4 pixels away.
- 00:10:25 DEBUG Attempted to hover Coordinate.Minimap(3577, 3283, 0) since InteractablePoint(629, 36) was less than 4 pixels away (success: true)
- 00:10:25 INFO [Traversal] Looking up local player
- 00:10:25 INFO [Traversal] Walking Path
- 00:10:25 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3295, 0), Coordinate(3573, 3294, 0), Coordinate(3574, 3294, 0), Coordinate(3574, 3293, 0), Coordinate(3575, 3293, 0), Coordinate(3575, 3292, 0), Coordinate(3575, 3291, 0), Coordinate(3576, 3291, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:26 DEBUG Hovered Coordinate.Minimap(3577, 3283, 0) on the first attempt.
- 00:10:26 INFO [Traversal] Looking up local player
- 00:10:26 INFO [Traversal] Walking Path
- 00:10:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3295, 0), Coordinate(3573, 3294, 0), Coordinate(3574, 3294, 0), Coordinate(3575, 3294, 0), Coordinate(3576, 3294, 0), Coordinate(3576, 3293, 0), Coordinate(3577, 3293, 0), Coordinate(3577, 3292, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:26 INFO [Traversal] Looking up local player
- 00:10:26 INFO [Traversal] Walking Path
- 00:10:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3294, 0), Coordinate(3574, 3294, 0), Coordinate(3575, 3294, 0), Coordinate(3575, 3293, 0), Coordinate(3575, 3292, 0), Coordinate(3576, 3292, 0), Coordinate(3577, 3292, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:26 INFO [Traversal] Looking up local player
- 00:10:26 INFO [Traversal] Walking Path
- 00:10:27 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3293, 0), Coordinate(3573, 3292, 0), Coordinate(3574, 3292, 0), Coordinate(3575, 3292, 0), Coordinate(3576, 3292, 0), Coordinate(3576, 3291, 0), Coordinate(3577, 3291, 0), Coordinate(3577, 3290, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:27 INFO [Traversal] Looking up local player
- 00:10:27 INFO [Traversal] Walking Path
- 00:10:27 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3292, 0), Coordinate(3573, 3291, 0), Coordinate(3574, 3291, 0), Coordinate(3574, 3290, 0), Coordinate(3575, 3290, 0), Coordinate(3576, 3290, 0), Coordinate(3576, 3289, 0), Coordinate(3577, 3289, 0), Coordinate(3577, 3288, 0), Coordinate(3577, 3287, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:27 INFO [Traversal] Looking up local player
- 00:10:27 INFO [Traversal] Walking Path
- 00:10:27 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3291, 0), Coordinate(3573, 3290, 0), Coordinate(3573, 3289, 0), Coordinate(3573, 3288, 0), Coordinate(3573, 3287, 0), Coordinate(3573, 3286, 0), Coordinate(3573, 3285, 0), Coordinate(3573, 3284, 0), Coordinate(3573, 3283, 0), Coordinate(3574, 3283, 0), Coordinate(3575, 3283, 0), Coordinate(3576, 3283, 0), Coordinate(3577, 3283, 0)]
- 00:10:27 INFO [Traversal] Looking up local player
- 00:10:27 INFO [Traversal] Walking Path
- 00:10:28 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3290, 0), Coordinate(3574, 3290, 0), Coordinate(3575, 3290, 0), Coordinate(3575, 3289, 0), Coordinate(3575, 3288, 0), Coordinate(3575, 3287, 0), Coordinate(3576, 3287, 0), Coordinate(3576, 3286, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:28 INFO [Traversal] Looking up local player
- 00:10:28 INFO [Traversal] Walking Path
- 00:10:28 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3289, 0), Coordinate(3574, 3289, 0), Coordinate(3575, 3289, 0), Coordinate(3575, 3288, 0), Coordinate(3575, 3287, 0), Coordinate(3576, 3287, 0), Coordinate(3576, 3286, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:28 INFO [Traversal] Looking up local player
- 00:10:28 INFO [Traversal] Walking Path
- 00:10:28 INFO [Traversal] Successfully built path with vertices [Coordinate(3573, 3288, 0), Coordinate(3574, 3288, 0), Coordinate(3575, 3288, 0), Coordinate(3576, 3288, 0), Coordinate(3576, 3287, 0), Coordinate(3576, 3286, 0), Coordinate(3577, 3286, 0), Coordinate(3577, 3285, 0), Coordinate(3577, 3284, 0), Coordinate(3577, 3283, 0)]
- 00:10:29 INFO [Viewport Navigation] Traversing to dig location
- 00:10:30 DEBUG Attempting to hover Coordinate(3577, 3283, 0) since the target of InteractablePoint(191, 108) is less then 4 pixels away.
- 00:10:30 DEBUG Attempted to hover Coordinate(3577, 3283, 0) since InteractablePoint(191, 108) was less than 4 pixels away (success: false)
- 00:10:30 DEBUG We're not hovering Coordinate(3577, 3283, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:10:30 INFO [Interaction] Finding Entity
- 00:10:30 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:10:30 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:10:30 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:10:32 INFO Waiting for map to load
- 00:10:32 INFO [Idling] Waiting for map to load
- 00:10:32 INFO [Prayer] Switching prayers
- 00:10:33 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:10:33 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:10:33 INFO [Interaction] Finding Entity
- 00:10:33 INFO [Interaction] Interacting with Sarcophagus [3538, 9703, 3] using action ^Search$
- 00:10:34 DEBUG Hovered Sarcophagus [3538, 9703, 3] on the first attempt.
- 00:10:38 INFO [Interaction] Finding Entity
- 00:10:38 INFO [Interaction] Interacting with Guthan the Infested(level: 115, position: 3537, 9705, 3) using action ^Attack$
- 00:10:39 DEBUG Hovered Guthan the Infested(level: 115, position: 3537, 9705, 3) on the first attempt.
- 00:10:40 INFO Fighting Barrows Brother
- 00:10:40 INFO [Idling] Fighting Barrows Brother
- 00:10:40 INFO Fighting Barrows Brother
- 00:10:40 INFO Fighting Barrows Brother
- 00:10:41 INFO Fighting Barrows Brother
- 00:10:41 INFO Fighting Barrows Brother
- 00:10:41 INFO Fighting Barrows Brother
- 00:10:41 INFO Fighting Barrows Brother
- 00:10:42 INFO Fighting Barrows Brother
- 00:10:42 INFO Fighting Barrows Brother
- 00:10:42 INFO Fighting Barrows Brother
- 00:10:43 INFO Fighting Barrows Brother
- 00:10:43 INFO Fighting Barrows Brother
- 00:10:43 INFO Fighting Barrows Brother
- 00:10:44 INFO Fighting Barrows Brother
- 00:10:44 INFO Fighting Barrows Brother
- 00:10:44 INFO Fighting Barrows Brother
- 00:10:45 INFO Fighting Barrows Brother
- 00:10:45 INFO Fighting Barrows Brother
- 00:10:45 INFO Fighting Barrows Brother
- 00:10:46 INFO Fighting Barrows Brother
- 00:10:46 INFO Fighting Barrows Brother
- 00:10:46 INFO Fighting Barrows Brother
- 00:10:47 INFO Fighting Barrows Brother
- 00:10:47 INFO Fighting Barrows Brother
- 00:10:47 INFO Fighting Barrows Brother
- 00:10:48 INFO Fighting Barrows Brother
- 00:10:48 INFO Fighting Barrows Brother
- 00:10:48 INFO Fighting Barrows Brother
- 00:10:49 INFO Fighting Barrows Brother
- 00:10:49 INFO Fighting Barrows Brother
- 00:10:49 INFO Fighting Barrows Brother
- 00:10:50 INFO [Inventory] Drinking prayer potion
- 00:10:50 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:10:50 DEBUG Hovered SpriteItem(name:Prayer potion(3), quantity: 1, index: 13, origin: INVENTORY) on the first attempt.
- 00:10:51 INFO Fighting Barrows Brother
- 00:10:51 INFO [Idling] Fighting Barrows Brother
- 00:10:52 INFO Fighting Barrows Brother
- 00:10:52 INFO Fighting Barrows Brother
- 00:10:52 INFO [Interaction] Finding Entity
- 00:10:52 INFO [Interaction] Interacting with Guthan the Infested(level: 115, position: 3537, 9705, 3) using action ^Attack$
- 00:10:53 DEBUG Attempting to hover Guthan the Infested(level: 115, position: 3537, 9705, 3) since the target of InteractablePoint(253, 201) is less then 4 pixels away.
- 00:10:53 DEBUG Attempted to hover Guthan the Infested(level: 115, position: 3537, 9705, 3) since InteractablePoint(253, 201) was less than 4 pixels away (success: true)
- 00:10:54 INFO Fighting Barrows Brother
- 00:10:54 INFO [Idling] Fighting Barrows Brother
- 00:10:54 INFO Fighting Barrows Brother
- 00:10:55 INFO Fighting Barrows Brother
- 00:10:55 INFO Fighting Barrows Brother
- 00:10:55 INFO Fighting Barrows Brother
- 00:10:56 INFO Fighting Barrows Brother
- 00:10:56 INFO Fighting Barrows Brother
- 00:10:56 INFO Fighting Barrows Brother
- 00:10:57 INFO Fighting Barrows Brother
- 00:10:57 INFO Fighting Barrows Brother
- 00:10:57 INFO Fighting Barrows Brother
- 00:10:58 INFO Fighting Barrows Brother
- 00:10:58 INFO Fighting Barrows Brother
- 00:10:58 INFO Fighting Barrows Brother
- 00:10:59 INFO Fighting Barrows Brother
- 00:10:59 INFO Fighting Barrows Brother
- 00:11:00 INFO Fighting Barrows Brother
- 00:11:00 INFO Fighting Barrows Brother
- 00:11:00 INFO Fighting Barrows Brother
- 00:11:01 INFO [WebServices] Update successful for barrows
- 00:11:01 INFO Fighting Barrows Brother
- 00:11:01 INFO Fighting Barrows Brother
- 00:11:01 INFO Fighting Barrows Brother
- 00:11:02 INFO Fighting Barrows Brother
- 00:11:02 INFO Fighting Barrows Brother
- 00:11:02 INFO Fighting Barrows Brother
- 00:11:03 INFO Fighting Barrows Brother
- 00:11:03 INFO Fighting Barrows Brother
- 00:11:03 INFO Fighting Barrows Brother
- 00:11:04 INFO Fighting Barrows Brother
- 00:11:04 INFO Fighting Barrows Brother
- 00:11:05 INFO Fighting Barrows Brother
- 00:11:05 INFO Fighting Barrows Brother
- 00:11:05 INFO Fighting Barrows Brother
- 00:11:06 INFO Fighting Barrows Brother
- 00:11:06 INFO Fighting Barrows Brother
- 00:11:06 INFO Fighting Barrows Brother
- 00:11:07 INFO Fighting Barrows Brother
- 00:11:07 INFO Fighting Barrows Brother
- 00:11:07 INFO Fighting Barrows Brother
- 00:11:08 INFO Fighting Barrows Brother
- 00:11:08 INFO Fighting Barrows Brother
- 00:11:08 INFO Fighting Barrows Brother
- 00:11:09 INFO Fighting Barrows Brother
- 00:11:09 INFO Fighting Barrows Brother
- 00:11:09 INFO Fighting Barrows Brother
- 00:11:10 INFO Fighting Barrows Brother
- 00:11:10 INFO Fighting Barrows Brother
- 00:11:10 INFO Fighting Barrows Brother
- 00:11:11 INFO Fighting Barrows Brother
- 00:11:11 INFO Fighting Barrows Brother
- 00:11:11 INFO Fighting Barrows Brother
- 00:11:12 INFO Fighting Barrows Brother
- 00:11:12 INFO Fighting Barrows Brother
- 00:11:12 INFO Fighting Barrows Brother
- 00:11:13 INFO [Barrows Tomb] Finishing up
- 00:11:13 INFO [Prayer] Deactivating prayers
- 00:11:13 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:11:13 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:11:14 INFO [Interaction] Finding Entity
- 00:11:14 INFO [Interaction] Interacting with Staircase [3534, 9705, 3] using action ^Climb-up$
- 00:11:14 DEBUG Hovered Staircase [3534, 9705, 3] on the first attempt.
- 00:11:16 INFO Waiting for map to load
- 00:11:16 INFO [Idling] Waiting for map to load
- 00:11:16 INFO [Viewport Navigation] Traversing to dig location
- 00:11:16 DEBUG Hovered Coordinate(3566, 3275, 0) on the first attempt.
- 00:11:19 DEBUG Hovered Coordinate(3566, 3275, 0) on the first attempt.
- 00:11:19 INFO [Interaction] Finding Entity
- 00:11:19 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:11:20 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:11:20 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:11:21 INFO Waiting for map to load
- 00:11:21 INFO [Idling] Waiting for map to load
- 00:11:21 INFO [Prayer] Switching prayers
- 00:11:22 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:11:22 DEBUG Hovered InterfaceComponent [541, 18] on the first attempt.
- 00:11:22 INFO [Interaction] Finding Entity
- 00:11:22 INFO [Interaction] Interacting with Sarcophagus [3550, 9682, 3] using action ^Search$
- 00:11:23 DEBUG Hovered Sarcophagus [3550, 9682, 3] on the first attempt.
- 00:11:32 INFO [Interaction] Finding Entity
- 00:11:32 INFO [Interaction] Interacting with Karil the Tainted(level: 98, position: 3548, 9686, 3) using action ^Attack$
- 00:11:32 DEBUG Attempting to hover Karil the Tainted(level: 98, position: 3548, 9686, 3) since the target of InteractablePoint(287, 232) is less then 4 pixels away.
- 00:11:32 DEBUG Attempted to hover Karil the Tainted(level: 98, position: 3548, 9686, 3) since InteractablePoint(287, 232) was less than 4 pixels away (success: true)
- 00:11:33 INFO Fighting Barrows Brother
- 00:11:33 INFO [Idling] Fighting Barrows Brother
- 00:11:33 INFO Fighting Barrows Brother
- 00:11:34 INFO Fighting Barrows Brother
- 00:11:34 INFO Fighting Barrows Brother
- 00:11:34 INFO Fighting Barrows Brother
- 00:11:35 INFO Fighting Barrows Brother
- 00:11:35 INFO Fighting Barrows Brother
- 00:11:35 INFO Fighting Barrows Brother
- 00:11:36 INFO Fighting Barrows Brother
- 00:11:36 INFO Fighting Barrows Brother
- 00:11:36 INFO Fighting Barrows Brother
- 00:11:37 INFO Fighting Barrows Brother
- 00:11:37 INFO Fighting Barrows Brother
- 00:11:37 INFO Fighting Barrows Brother
- 00:11:38 INFO Fighting Barrows Brother
- 00:11:38 INFO Fighting Barrows Brother
- 00:11:38 INFO [Inventory] Drinking prayer potion
- 00:11:39 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:11:39 DEBUG Hovered SpriteItem(name:Prayer potion(2), quantity: 1, index: 13, origin: INVENTORY) on the first attempt.
- 00:11:40 INFO Fighting Barrows Brother
- 00:11:40 INFO [Idling] Fighting Barrows Brother
- 00:11:40 INFO Fighting Barrows Brother
- 00:11:41 INFO Fighting Barrows Brother
- 00:11:41 INFO [Interaction] Finding Entity
- 00:11:41 INFO [Interaction] Interacting with Karil the Tainted(level: 98, position: 3548, 9686, 3) using action ^Attack$
- 00:11:42 DEBUG Attempting to hover Karil the Tainted(level: 98, position: 3548, 9686, 3) since the target of InteractablePoint(285, 224) is less then 4 pixels away.
- 00:11:42 DEBUG Attempted to hover Karil the Tainted(level: 98, position: 3548, 9686, 3) since InteractablePoint(285, 224) was less than 4 pixels away (success: true)
- 00:11:42 INFO Fighting Barrows Brother
- 00:11:42 INFO [Idling] Fighting Barrows Brother
- 00:11:43 INFO Fighting Barrows Brother
- 00:11:43 INFO Fighting Barrows Brother
- 00:11:44 INFO Fighting Barrows Brother
- 00:11:44 INFO Fighting Barrows Brother
- 00:11:44 INFO Fighting Barrows Brother
- 00:11:45 INFO Fighting Barrows Brother
- 00:11:45 INFO Fighting Barrows Brother
- 00:11:45 INFO Fighting Barrows Brother
- 00:11:46 INFO Fighting Barrows Brother
- 00:11:46 INFO Fighting Barrows Brother
- 00:11:46 INFO Fighting Barrows Brother
- 00:11:47 INFO Fighting Barrows Brother
- 00:11:47 INFO Fighting Barrows Brother
- 00:11:47 INFO Fighting Barrows Brother
- 00:11:48 INFO Fighting Barrows Brother
- 00:11:48 INFO Fighting Barrows Brother
- 00:11:48 INFO Fighting Barrows Brother
- 00:11:49 INFO Fighting Barrows Brother
- 00:11:49 INFO Fighting Barrows Brother
- 00:11:50 INFO Fighting Barrows Brother
- 00:11:50 INFO Fighting Barrows Brother
- 00:11:50 INFO Fighting Barrows Brother
- 00:11:51 INFO Fighting Barrows Brother
- 00:11:51 INFO Fighting Barrows Brother
- 00:11:51 INFO Fighting Barrows Brother
- 00:11:52 INFO Fighting Barrows Brother
- 00:11:52 INFO Fighting Barrows Brother
- 00:11:52 INFO Fighting Barrows Brother
- 00:11:53 INFO Fighting Barrows Brother
- 00:11:53 INFO Fighting Barrows Brother
- 00:11:54 INFO Fighting Barrows Brother
- 00:11:54 INFO Fighting Barrows Brother
- 00:11:54 INFO Fighting Barrows Brother
- 00:11:55 INFO Fighting Barrows Brother
- 00:11:55 INFO Fighting Barrows Brother
- 00:11:55 INFO Fighting Barrows Brother
- 00:11:56 INFO Fighting Barrows Brother
- 00:11:56 INFO Fighting Barrows Brother
- 00:11:56 INFO Fighting Barrows Brother
- 00:11:57 INFO Fighting Barrows Brother
- 00:11:57 INFO Fighting Barrows Brother
- 00:11:57 INFO Fighting Barrows Brother
- 00:11:58 INFO Fighting Barrows Brother
- 00:11:58 INFO [Inventory] Drinking prayer potion
- 00:11:58 DEBUG Hovered SpriteItem(name:Prayer potion(1), quantity: 1, index: 13, origin: INVENTORY) on the first attempt.
- 00:12:00 INFO Fighting Barrows Brother
- 00:12:00 INFO [Idling] Fighting Barrows Brother
- 00:12:00 INFO Fighting Barrows Brother
- 00:12:00 INFO [Interaction] Finding Entity
- 00:12:00 INFO [Interaction] Interacting with Karil the Tainted(level: 98, position: 3548, 9686, 3) using action ^Attack$
- 00:12:00 INFO [WebServices] Update successful for barrows
- 00:12:01 DEBUG Hovered Karil the Tainted(level: 98, position: 3548, 9686, 3) on the first attempt.
- 00:12:02 INFO Fighting Barrows Brother
- 00:12:02 INFO [Idling] Fighting Barrows Brother
- 00:12:02 INFO Fighting Barrows Brother
- 00:12:02 INFO Fighting Barrows Brother
- 00:12:03 INFO Fighting Barrows Brother
- 00:12:03 INFO Fighting Barrows Brother
- 00:12:03 INFO Fighting Barrows Brother
- 00:12:04 INFO Fighting Barrows Brother
- 00:12:04 INFO Fighting Barrows Brother
- 00:12:04 INFO Fighting Barrows Brother
- 00:12:05 INFO Fighting Barrows Brother
- 00:12:05 INFO Fighting Barrows Brother
- 00:12:05 INFO Fighting Barrows Brother
- 00:12:06 INFO Fighting Barrows Brother
- 00:12:06 INFO [Barrows Tomb] Finishing up
- 00:12:07 INFO [Prayer] Deactivating prayers
- 00:12:07 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:12:07 DEBUG Hovered InterfaceComponent [541, 18] on the first attempt.
- 00:12:07 INFO [Interaction] Finding Entity
- 00:12:07 INFO [Interaction] Interacting with Staircase [3546, 9685, 3] using action ^Climb-up$
- 00:12:08 DEBUG Hovered Staircase [3546, 9685, 3] on the first attempt.
- 00:12:10 INFO Waiting for map to load
- 00:12:10 INFO [Idling] Waiting for map to load
- 00:12:10 INFO [Traversal] Looking up local player
- 00:12:10 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:12:10 INFO [Traversal] Walking Path
- 00:12:10 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3272, 0), Coordinate(3562, 3272, 0), Coordinate(3562, 3273, 0), Coordinate(3562, 3274, 0), Coordinate(3562, 3275, 0), Coordinate(3562, 3276, 0), Coordinate(3562, 3277, 0), Coordinate(3562, 3278, 0), Coordinate(3562, 3279, 0), Coordinate(3562, 3280, 0), Coordinate(3561, 3280, 0), Coordinate(3560, 3280, 0), Coordinate(3560, 3281, 0), Coordinate(3559, 3281, 0), Coordinate(3558, 3281, 0), Coordinate(3557, 3281, 0), Coordinate(3557, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:12:10 INFO [Traversal] Looking up local player
- 00:12:10 INFO [Traversal] Walking Path
- 00:12:10 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3272, 0), Coordinate(3562, 3272, 0), Coordinate(3562, 3273, 0), Coordinate(3562, 3274, 0), Coordinate(3561, 3274, 0), Coordinate(3561, 3275, 0), Coordinate(3561, 3276, 0), Coordinate(3560, 3276, 0), Coordinate(3559, 3276, 0), Coordinate(3559, 3277, 0), Coordinate(3558, 3277, 0), Coordinate(3557, 3277, 0), Coordinate(3557, 3278, 0), Coordinate(3556, 3278, 0), Coordinate(3556, 3279, 0), Coordinate(3556, 3280, 0), Coordinate(3556, 3281, 0), Coordinate(3555, 3281, 0), Coordinate(3554, 3281, 0), Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0)]
- 00:12:11 DEBUG Attempting to hover Coordinate.Minimap(3553, 3282, 0) since the target of InteractablePoint(679, 127) is less then 4 pixels away.
- 00:12:11 DEBUG Attempted to hover Coordinate.Minimap(3553, 3282, 0) since InteractablePoint(679, 127) was less than 4 pixels away (success: true)
- 00:12:11 INFO [Traversal] Looking up local player
- 00:12:11 INFO [Traversal] Walking Path
- 00:12:11 INFO [Traversal] Successfully built path with vertices [Coordinate(3563, 3272, 0), Coordinate(3562, 3272, 0), Coordinate(3561, 3272, 0), Coordinate(3561, 3273, 0), Coordinate(3561, 3274, 0), Coordinate(3560, 3274, 0), Coordinate(3559, 3274, 0), Coordinate(3559, 3275, 0), Coordinate(3558, 3275, 0), Coordinate(3558, 3276, 0), Coordinate(3558, 3277, 0), Coordinate(3557, 3277, 0), Coordinate(3556, 3277, 0), Coordinate(3555, 3277, 0), Coordinate(3554, 3277, 0), Coordinate(3554, 3278, 0), Coordinate(3554, 3279, 0), Coordinate(3554, 3280, 0), Coordinate(3554, 3281, 0), Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0)]
- 00:12:11 INFO [Settings] Brother Dharok set with priority: 1, prayers: true and style: MAGIC
- 00:12:11 INFO [Settings] Brother Guthan set with priority: 2, prayers: true and style: MAGIC
- 00:12:11 INFO [Settings] Brother Karil set with priority: 3, prayers: true and style: MAGIC
- 00:12:11 INFO [Settings] Brother Torag set with priority: 4, prayers: true and style: MAGIC
- 00:12:11 INFO [Settings] Brother Verac set with priority: 5, prayers: true and style: MAGIC
- 00:12:11 INFO [Settings] Brother Ahrim set with priority: 6, prayers: true and style: RANGED
- 00:12:11 DEBUG Hovered Coordinate.Minimap(3553, 3282, 0) on the first attempt.
- 00:12:12 INFO [Traversal] Looking up local player
- 00:12:12 INFO [Traversal] Walking Path
- 00:12:12 INFO [Traversal] Successfully built path with vertices [Coordinate(3562, 3273, 0), Coordinate(3562, 3274, 0), Coordinate(3562, 3275, 0), Coordinate(3561, 3275, 0), Coordinate(3561, 3276, 0), Coordinate(3560, 3276, 0), Coordinate(3559, 3276, 0), Coordinate(3559, 3277, 0), Coordinate(3559, 3278, 0), Coordinate(3558, 3278, 0), Coordinate(3558, 3279, 0), Coordinate(3557, 3279, 0), Coordinate(3557, 3280, 0), Coordinate(3556, 3280, 0), Coordinate(3555, 3280, 0), Coordinate(3554, 3280, 0), Coordinate(3553, 3280, 0), Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0)]
- 00:12:12 INFO [Traversal] Looking up local player
- 00:12:12 INFO [Traversal] Walking Path
- 00:12:12 INFO [Traversal] Successfully built path with vertices [Coordinate(3561, 3274, 0), Coordinate(3560, 3274, 0), Coordinate(3560, 3275, 0), Coordinate(3560, 3276, 0), Coordinate(3560, 3277, 0), Coordinate(3560, 3278, 0), Coordinate(3559, 3278, 0), Coordinate(3558, 3278, 0), Coordinate(3557, 3278, 0), Coordinate(3556, 3278, 0), Coordinate(3556, 3279, 0), Coordinate(3556, 3280, 0), Coordinate(3555, 3280, 0), Coordinate(3554, 3280, 0), Coordinate(3554, 3281, 0), Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0)]
- 00:12:12 INFO [Traversal] Looking up local player
- 00:12:12 INFO [Traversal] Walking Path
- 00:12:12 INFO [Traversal] Successfully built path with vertices [Coordinate(3561, 3275, 0), Coordinate(3561, 3276, 0), Coordinate(3561, 3277, 0), Coordinate(3560, 3277, 0), Coordinate(3560, 3278, 0), Coordinate(3559, 3278, 0), Coordinate(3558, 3278, 0), Coordinate(3558, 3279, 0), Coordinate(3558, 3280, 0), Coordinate(3557, 3280, 0), Coordinate(3556, 3280, 0), Coordinate(3555, 3280, 0), Coordinate(3555, 3281, 0), Coordinate(3554, 3281, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:12:13 INFO [Traversal] Looking up local player
- 00:12:13 INFO [Traversal] Walking Path
- 00:12:13 INFO [Traversal] Successfully built path with vertices [Coordinate(3560, 3276, 0), Coordinate(3560, 3277, 0), Coordinate(3560, 3278, 0), Coordinate(3560, 3279, 0), Coordinate(3560, 3280, 0), Coordinate(3560, 3281, 0), Coordinate(3560, 3282, 0), Coordinate(3559, 3282, 0), Coordinate(3558, 3282, 0), Coordinate(3557, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:12:13 INFO [Traversal] Looking up local player
- 00:12:13 INFO [Traversal] Walking Path
- 00:12:13 INFO [Traversal] Successfully built path with vertices [Coordinate(3559, 3277, 0), Coordinate(3559, 3278, 0), Coordinate(3558, 3278, 0), Coordinate(3558, 3279, 0), Coordinate(3558, 3280, 0), Coordinate(3557, 3280, 0), Coordinate(3557, 3281, 0), Coordinate(3556, 3281, 0), Coordinate(3555, 3281, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:12:13 INFO [Traversal] Looking up local player
- 00:12:13 INFO [Traversal] Walking Path
- 00:12:13 INFO [Traversal] Successfully built path with vertices [Coordinate(3558, 3278, 0), Coordinate(3558, 3279, 0), Coordinate(3557, 3279, 0), Coordinate(3556, 3279, 0), Coordinate(3556, 3280, 0), Coordinate(3556, 3281, 0), Coordinate(3555, 3281, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:12:14 INFO [Traversal] Looking up local player
- 00:12:14 INFO [Traversal] Walking Path
- 00:12:14 INFO [Traversal] Successfully built path with vertices [Coordinate(3557, 3279, 0), Coordinate(3556, 3279, 0), Coordinate(3556, 3280, 0), Coordinate(3556, 3281, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:12:14 INFO [Viewport Navigation] Traversing to dig location
- 00:12:15 INFO [Interaction] Finding Entity
- 00:12:15 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:12:15 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:12:15 DEBUG Attempting to hover SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) since the target of InteractablePoint(720, 455) is less then 4 pixels away.
- 00:12:15 DEBUG Attempted to hover SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) since InteractablePoint(720, 455) was less than 4 pixels away (success: true)
- 00:12:16 INFO Waiting for map to load
- 00:12:16 INFO [Idling] Waiting for map to load
- 00:12:17 INFO [Prayer] Switching prayers
- 00:12:17 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:12:17 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:12:17 INFO [Interaction] Finding Entity
- 00:12:18 INFO [Interaction] Interacting with Sarcophagus [3569, 9685, 3] using action ^Search$
- 00:12:18 DEBUG Attempting to hover Sarcophagus [3569, 9685, 3] since the target of InteractablePoint(210, 266) is less then 4 pixels away.
- 00:12:18 DEBUG Attempted to hover Sarcophagus [3569, 9685, 3] since InteractablePoint(210, 266) was less than 4 pixels away (success: true)
- 00:12:21 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [229, 2])
- 00:12:21 INFO [Barrows Tomb] Switching Brother State
- 00:12:21 INFO [Prayer] Deactivating prayers
- 00:12:22 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:12:22 INFO [Interaction] Finding Entity
- 00:12:22 INFO [Interaction] Interacting with Staircase [3565, 9683, 3] using action ^Climb-up$
- 00:12:22 DEBUG Hovered Staircase [3565, 9683, 3] on the first attempt.
- 00:12:23 INFO Waiting for map to load
- 00:12:23 INFO [Idling] Waiting for map to load
- 00:12:24 INFO [Traversal] Looking up local player
- 00:12:24 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:12:24 INFO [Traversal] Walking Path
- 00:12:24 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3281, 0), Coordinate(3553, 3282, 0), Coordinate(3553, 3283, 0), Coordinate(3554, 3283, 0), Coordinate(3555, 3283, 0), Coordinate(3555, 3284, 0), Coordinate(3556, 3284, 0), Coordinate(3557, 3284, 0), Coordinate(3557, 3285, 0), Coordinate(3557, 3286, 0), Coordinate(3557, 3287, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:24 INFO [Traversal] Looking up local player
- 00:12:24 INFO [Traversal] Walking Path
- 00:12:24 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3281, 0), Coordinate(3554, 3281, 0), Coordinate(3555, 3281, 0), Coordinate(3555, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3556, 3283, 0), Coordinate(3556, 3284, 0), Coordinate(3556, 3285, 0), Coordinate(3556, 3286, 0), Coordinate(3557, 3286, 0), Coordinate(3557, 3287, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:25 DEBUG Attempting to hover Coordinate.Minimap(3557, 3294, 0) since the target of InteractablePoint(622, 135) is less then 4 pixels away.
- 00:12:25 DEBUG Attempted to hover Coordinate.Minimap(3557, 3294, 0) since InteractablePoint(622, 135) was less than 4 pixels away (success: true)
- 00:12:25 INFO [Traversal] Looking up local player
- 00:12:25 INFO [Traversal] Walking Path
- 00:12:25 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3281, 0), Coordinate(3554, 3281, 0), Coordinate(3555, 3281, 0), Coordinate(3556, 3281, 0), Coordinate(3556, 3282, 0), Coordinate(3556, 3283, 0), Coordinate(3556, 3284, 0), Coordinate(3556, 3285, 0), Coordinate(3557, 3285, 0), Coordinate(3557, 3286, 0), Coordinate(3557, 3287, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:25 DEBUG Hovered Coordinate.Minimap(3557, 3294, 0) on the first attempt.
- 00:12:25 INFO [Traversal] Looking up local player
- 00:12:25 INFO [Traversal] Walking Path
- 00:12:25 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3282, 0), Coordinate(3553, 3283, 0), Coordinate(3554, 3283, 0), Coordinate(3554, 3284, 0), Coordinate(3554, 3285, 0), Coordinate(3554, 3286, 0), Coordinate(3554, 3287, 0), Coordinate(3554, 3288, 0), Coordinate(3554, 3289, 0), Coordinate(3554, 3290, 0), Coordinate(3554, 3291, 0), Coordinate(3555, 3291, 0), Coordinate(3555, 3292, 0), Coordinate(3555, 3293, 0), Coordinate(3555, 3294, 0), Coordinate(3555, 3295, 0), Coordinate(3555, 3296, 0), Coordinate(3555, 3297, 0), Coordinate(3556, 3297, 0), Coordinate(3556, 3298, 0), Coordinate(3557, 3298, 0)]
- 00:12:26 INFO [Traversal] Looking up local player
- 00:12:26 INFO [Traversal] Walking Path
- 00:12:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3283, 0), Coordinate(3554, 3283, 0), Coordinate(3554, 3284, 0), Coordinate(3555, 3284, 0), Coordinate(3556, 3284, 0), Coordinate(3556, 3285, 0), Coordinate(3557, 3285, 0), Coordinate(3557, 3286, 0), Coordinate(3557, 3287, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:26 INFO [Traversal] Looking up local player
- 00:12:26 INFO [Traversal] Walking Path
- 00:12:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3284, 0), Coordinate(3553, 3285, 0), Coordinate(3553, 3286, 0), Coordinate(3554, 3286, 0), Coordinate(3554, 3287, 0), Coordinate(3554, 3288, 0), Coordinate(3554, 3289, 0), Coordinate(3554, 3290, 0), Coordinate(3555, 3290, 0), Coordinate(3555, 3291, 0), Coordinate(3556, 3291, 0), Coordinate(3556, 3292, 0), Coordinate(3556, 3293, 0), Coordinate(3556, 3294, 0), Coordinate(3556, 3295, 0), Coordinate(3556, 3296, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:26 INFO [Traversal] Looking up local player
- 00:12:26 INFO [Traversal] Walking Path
- 00:12:26 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3285, 0), Coordinate(3553, 3286, 0), Coordinate(3553, 3287, 0), Coordinate(3553, 3288, 0), Coordinate(3554, 3288, 0), Coordinate(3554, 3289, 0), Coordinate(3554, 3290, 0), Coordinate(3555, 3290, 0), Coordinate(3556, 3290, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:26 INFO [Traversal] Looking up local player
- 00:12:27 INFO [Traversal] Walking Path
- 00:12:27 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3286, 0), Coordinate(3554, 3286, 0), Coordinate(3554, 3287, 0), Coordinate(3554, 3288, 0), Coordinate(3554, 3289, 0), Coordinate(3555, 3289, 0), Coordinate(3556, 3289, 0), Coordinate(3556, 3290, 0), Coordinate(3556, 3291, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:27 INFO [Traversal] Looking up local player
- 00:12:27 INFO [Traversal] Walking Path
- 00:12:27 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3287, 0), Coordinate(3554, 3287, 0), Coordinate(3555, 3287, 0), Coordinate(3556, 3287, 0), Coordinate(3557, 3287, 0), Coordinate(3557, 3288, 0), Coordinate(3557, 3289, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:27 INFO [Traversal] Looking up local player
- 00:12:27 INFO [Traversal] Walking Path
- 00:12:27 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3288, 0), Coordinate(3554, 3288, 0), Coordinate(3554, 3289, 0), Coordinate(3555, 3289, 0), Coordinate(3555, 3290, 0), Coordinate(3556, 3290, 0), Coordinate(3556, 3291, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:27 INFO [Traversal] Turning camera
- 00:12:28 INFO [Traversal] Looking up local player
- 00:12:28 INFO [Traversal] Walking Path
- 00:12:28 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3289, 0), Coordinate(3554, 3289, 0), Coordinate(3555, 3289, 0), Coordinate(3556, 3289, 0), Coordinate(3556, 3290, 0), Coordinate(3557, 3290, 0), Coordinate(3557, 3291, 0), Coordinate(3557, 3292, 0), Coordinate(3557, 3293, 0), Coordinate(3557, 3294, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:28 INFO [Traversal] Looking up local player
- 00:12:28 INFO [Traversal] Walking Path
- 00:12:28 INFO [Traversal] Successfully built path with vertices [Coordinate(3553, 3290, 0), Coordinate(3554, 3290, 0), Coordinate(3554, 3291, 0), Coordinate(3554, 3292, 0), Coordinate(3554, 3293, 0), Coordinate(3555, 3293, 0), Coordinate(3555, 3294, 0), Coordinate(3555, 3295, 0), Coordinate(3556, 3295, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:28 INFO [Traversal] Looking up local player
- 00:12:28 INFO [Traversal] Walking Path
- 00:12:28 INFO [Traversal] Successfully built path with vertices [Coordinate(3554, 3291, 0), Coordinate(3554, 3292, 0), Coordinate(3554, 3293, 0), Coordinate(3555, 3293, 0), Coordinate(3555, 3294, 0), Coordinate(3556, 3294, 0), Coordinate(3556, 3295, 0), Coordinate(3557, 3295, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:28 INFO [Traversal] Looking up local player
- 00:12:28 INFO [Traversal] Walking Path
- 00:12:28 INFO [Traversal] Successfully built path with vertices [Coordinate(3555, 3292, 0), Coordinate(3556, 3292, 0), Coordinate(3556, 3293, 0), Coordinate(3556, 3294, 0), Coordinate(3556, 3295, 0), Coordinate(3556, 3296, 0), Coordinate(3557, 3296, 0), Coordinate(3557, 3297, 0), Coordinate(3557, 3298, 0)]
- 00:12:29 INFO [Viewport Navigation] Traversing to dig location
- 00:12:30 DEBUG Attempting to hover Coordinate(3557, 3298, 0) since the target of InteractablePoint(172, 100) is less then 4 pixels away.
- 00:12:30 DEBUG Attempted to hover Coordinate(3557, 3298, 0) since InteractablePoint(172, 100) was less than 4 pixels away (success: false)
- 00:12:30 DEBUG We're not hovering Coordinate(3557, 3298, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:12:31 DEBUG Hovered Coordinate(3557, 3298, 0) on the first attempt.
- 00:12:33 DEBUG Hovered Coordinate(3557, 3298, 0) on the first attempt.
- 00:12:33 INFO [Interaction] Finding Entity
- 00:12:33 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:12:33 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:12:33 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:12:35 INFO Waiting for map to load
- 00:12:35 INFO [Idling] Waiting for map to load
- 00:12:35 INFO [Prayer] Switching prayers
- 00:12:36 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:12:36 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:12:36 INFO [Interaction] Finding Entity
- 00:12:36 INFO [Interaction] Interacting with Sarcophagus [3573, 9705, 3] using action ^Search$
- 00:12:37 DEBUG Hovered Sarcophagus [3573, 9705, 3] on the first attempt.
- 00:12:42 INFO [Interaction] Finding Entity
- 00:12:42 INFO [Interaction] Interacting with Verac the Defiled(level: 115, position: 3575, 9705, 3) using action ^Attack$
- 00:12:42 DEBUG Hovered Verac the Defiled(level: 115, position: 3575, 9705, 3) on the first attempt.
- 00:12:42 DEBUG Hovered MenuItem{1 : "Attack" : "Verac the Defiled" : Verac the Defiled(level: 115, position: 3575, 9705, 3)} on the first attempt.
- 00:12:43 INFO Fighting Barrows Brother
- 00:12:43 INFO [Idling] Fighting Barrows Brother
- 00:12:44 INFO Fighting Barrows Brother
- 00:12:44 INFO Fighting Barrows Brother
- 00:12:44 INFO Fighting Barrows Brother
- 00:12:45 INFO Fighting Barrows Brother
- 00:12:45 INFO Fighting Barrows Brother
- 00:12:45 INFO Fighting Barrows Brother
- 00:12:46 INFO Fighting Barrows Brother
- 00:12:46 INFO Fighting Barrows Brother
- 00:12:46 INFO Fighting Barrows Brother
- 00:12:47 INFO Fighting Barrows Brother
- 00:12:47 INFO Fighting Barrows Brother
- 00:12:47 INFO Fighting Barrows Brother
- 00:12:48 INFO Fighting Barrows Brother
- 00:12:48 INFO Fighting Barrows Brother
- 00:12:48 INFO Fighting Barrows Brother
- 00:12:49 INFO Fighting Barrows Brother
- 00:12:49 INFO Fighting Barrows Brother
- 00:12:49 INFO Fighting Barrows Brother
- 00:12:50 INFO Fighting Barrows Brother
- 00:12:50 INFO Fighting Barrows Brother
- 00:12:50 INFO Fighting Barrows Brother
- 00:12:51 INFO Fighting Barrows Brother
- 00:12:51 INFO Fighting Barrows Brother
- 00:12:51 INFO Fighting Barrows Brother
- 00:12:52 INFO Fighting Barrows Brother
- 00:12:52 INFO Fighting Barrows Brother
- 00:12:52 INFO Fighting Barrows Brother
- 00:12:52 INFO Fighting Barrows Brother
- 00:12:53 INFO [Inventory] Drinking prayer potion
- 00:12:53 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:12:53 DEBUG Hovered SpriteItem(name:Prayer potion(4), quantity: 1, index: 9, origin: INVENTORY) on the first attempt.
- 00:12:55 INFO [Interaction] Finding Entity
- 00:12:55 INFO [Interaction] Interacting with Verac the Defiled(level: 115, position: 3575, 9705, 3) using action ^Attack$
- 00:12:56 DEBUG Hovered Verac the Defiled(level: 115, position: 3575, 9705, 3) on the first attempt.
- 00:12:56 INFO [Interaction] Finding Entity
- 00:12:56 INFO [Interaction] Interacting with Verac the Defiled(level: 115, position: 3575, 9705, 3) using action ^Attack$
- 00:12:56 INFO Fighting Barrows Brother
- 00:12:56 INFO [Idling] Fighting Barrows Brother
- 00:12:57 INFO Fighting Barrows Brother
- 00:12:57 INFO [Inventory] Consuming SpriteItem(name:Cooked karambwan, quantity: 1, index: 17, origin: INVENTORY)
- 00:12:57 DEBUG Hovered SpriteItem(name:Cooked karambwan, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
- 00:12:59 INFO [Interaction] Finding Entity
- 00:12:59 INFO [Interaction] Interacting with Verac the Defiled(level: 115, position: 3575, 9705, 3) using action ^Attack$
- 00:13:00 DEBUG Hovered Verac the Defiled(level: 115, position: 3575, 9705, 3) on the first attempt.
- 00:13:00 INFO Fighting Barrows Brother
- 00:13:00 INFO [Idling] Fighting Barrows Brother
- 00:13:00 INFO [WebServices] Update successful for barrows
- 00:13:00 INFO Fighting Barrows Brother
- 00:13:01 INFO Fighting Barrows Brother
- 00:13:01 INFO Fighting Barrows Brother
- 00:13:01 INFO Fighting Barrows Brother
- 00:13:02 INFO Fighting Barrows Brother
- 00:13:02 INFO Fighting Barrows Brother
- 00:13:02 INFO Fighting Barrows Brother
- 00:13:03 INFO Fighting Barrows Brother
- 00:13:03 INFO Fighting Barrows Brother
- 00:13:03 INFO Fighting Barrows Brother
- 00:13:04 INFO Fighting Barrows Brother
- 00:13:04 INFO Fighting Barrows Brother
- 00:13:04 INFO Fighting Barrows Brother
- 00:13:05 INFO Fighting Barrows Brother
- 00:13:05 INFO Fighting Barrows Brother
- 00:13:05 INFO Fighting Barrows Brother
- 00:13:06 INFO Fighting Barrows Brother
- 00:13:06 INFO Fighting Barrows Brother
- 00:13:06 INFO Fighting Barrows Brother
- 00:13:07 INFO Fighting Barrows Brother
- 00:13:07 INFO Fighting Barrows Brother
- 00:13:07 INFO Fighting Barrows Brother
- 00:13:08 INFO Fighting Barrows Brother
- 00:13:08 INFO Fighting Barrows Brother
- 00:13:09 INFO Fighting Barrows Brother
- 00:13:09 INFO Fighting Barrows Brother
- 00:13:09 INFO Fighting Barrows Brother
- 00:13:10 INFO Fighting Barrows Brother
- 00:13:10 INFO Fighting Barrows Brother
- 00:13:10 INFO Fighting Barrows Brother
- 00:13:11 INFO Fighting Barrows Brother
- 00:13:11 INFO Fighting Barrows Brother
- 00:13:11 INFO Fighting Barrows Brother
- 00:13:12 INFO Fighting Barrows Brother
- 00:13:12 INFO Fighting Barrows Brother
- 00:13:12 INFO Fighting Barrows Brother
- 00:13:13 INFO Fighting Barrows Brother
- 00:13:13 INFO Fighting Barrows Brother
- 00:13:13 INFO Fighting Barrows Brother
- 00:13:14 INFO Fighting Barrows Brother
- 00:13:14 INFO Fighting Barrows Brother
- 00:13:15 INFO Fighting Barrows Brother
- 00:13:15 INFO Fighting Barrows Brother
- 00:13:15 INFO Fighting Barrows Brother
- 00:13:16 INFO Fighting Barrows Brother
- 00:13:16 INFO Fighting Barrows Brother
- 00:13:16 INFO [Barrows Tomb] Finishing up
- 00:13:16 INFO [Prayer] Deactivating prayers
- 00:13:17 DEBUG Attempting to hover InterfaceComponent [548, 54] since the target of InteractablePoint(723, 192) is less then 4 pixels away.
- 00:13:17 DEBUG Attempted to hover InterfaceComponent [548, 54] since InteractablePoint(723, 192) was less than 4 pixels away (success: true)
- 00:13:17 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:13:17 INFO [Interaction] Finding Entity
- 00:13:17 INFO [Interaction] Interacting with Staircase [3578, 9703, 3] using action ^Climb-up$
- 00:13:18 DEBUG Hovered Staircase [3578, 9703, 3] on the first attempt.
- 00:13:20 INFO Waiting for map to load
- 00:13:20 INFO [Idling] Waiting for map to load
- 00:13:20 INFO Attempting to skip brother io.primera.bot.barrows.data.Torag@1589c0e.
- 00:13:20 INFO [Traversal] Looking up local player
- 00:13:20 INFO [Traversal] Walking Path
- 00:13:21 INFO [Traversal] Successfully built path with vertices [Coordinate(3558, 3298, 0), Coordinate(3558, 3297, 0), Coordinate(3558, 3296, 0), Coordinate(3559, 3296, 0), Coordinate(3560, 3296, 0), Coordinate(3560, 3295, 0), Coordinate(3561, 3295, 0), Coordinate(3561, 3294, 0), Coordinate(3562, 3294, 0), Coordinate(3562, 3293, 0), Coordinate(3562, 3292, 0), Coordinate(3562, 3291, 0), Coordinate(3563, 3291, 0), Coordinate(3563, 3290, 0), Coordinate(3564, 3290, 0), Coordinate(3565, 3290, 0), Coordinate(3565, 3289, 0), Coordinate(3565, 3288, 0)]
- 00:13:21 DEBUG Attempting to hover Coordinate.Minimap(3565, 3288, 0) since the target of InteractablePoint(690, 78) is less then 4 pixels away.
- 00:13:21 DEBUG Attempted to hover Coordinate.Minimap(3565, 3288, 0) since InteractablePoint(690, 78) was less than 4 pixels away (success: true)
- 00:13:21 INFO [Traversal] Looking up local player
- 00:13:21 INFO [Traversal] Walking Path
- 00:13:21 INFO [Traversal] Successfully built path with vertices [Coordinate(3558, 3298, 0), Coordinate(3559, 3298, 0), Coordinate(3560, 3298, 0), Coordinate(3560, 3297, 0), Coordinate(3560, 3296, 0), Coordinate(3560, 3295, 0), Coordinate(3561, 3295, 0), Coordinate(3562, 3295, 0), Coordinate(3563, 3295, 0), Coordinate(3563, 3294, 0), Coordinate(3564, 3294, 0), Coordinate(3564, 3293, 0), Coordinate(3565, 3293, 0), Coordinate(3565, 3292, 0), Coordinate(3565, 3291, 0), Coordinate(3565, 3290, 0), Coordinate(3565, 3289, 0), Coordinate(3565, 3288, 0)]
- 00:13:22 DEBUG Hovered Coordinate.Minimap(3565, 3288, 0) on the first attempt.
- 00:13:22 INFO [Traversal] Looking up local player
- 00:13:22 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:13:22 DEBUG Hovered SpriteItem(name:Guthix chaps, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
- 00:13:22 DEBUG Hovered SpriteItem(name:Guthix d'hide, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
- 00:13:23 DEBUG Hovered SpriteItem(name:Ava's accumulator, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
- 00:13:23 DEBUG Hovered SpriteItem(name:Magic shortbow (i), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
- 00:13:23 INFO [Traversal] Walking Path
- 00:13:23 INFO [Traversal] Successfully built path with vertices [Coordinate(3560, 3293, 0), Coordinate(3560, 3292, 0), Coordinate(3560, 3291, 0), Coordinate(3560, 3290, 0), Coordinate(3561, 3290, 0), Coordinate(3562, 3290, 0), Coordinate(3562, 3289, 0), Coordinate(3563, 3289, 0), Coordinate(3564, 3289, 0), Coordinate(3565, 3289, 0), Coordinate(3565, 3288, 0)]
- 00:13:24 INFO [Viewport Navigation] Traversing to dig location
- 00:13:25 DEBUG Attempting to hover Coordinate(3565, 3288, 0) since the target of InteractablePoint(368, 149) is less then 4 pixels away.
- 00:13:25 DEBUG Attempted to hover Coordinate(3565, 3288, 0) since InteractablePoint(368, 149) was less than 4 pixels away (success: false)
- 00:13:25 DEBUG We're not hovering Coordinate(3565, 3288, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:13:25 INFO [Interaction] Finding Entity
- 00:13:25 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:13:25 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:13:26 INFO Waiting for map to load
- 00:13:26 INFO [Idling] Waiting for map to load
- 00:13:27 DEBUG [SpecialAttack] Weapon details: Details(available=true, cost=500, description=No Description)
- 00:13:27 INFO [Special Attack] Activating
- 00:13:27 DEBUG Attempting to hover InterfaceComponent [160, 30] since the target of InteractablePoint(600, 159) is less then 4 pixels away.
- 00:13:27 DEBUG Attempted to hover InterfaceComponent [160, 30] since InteractablePoint(600, 159) was less than 4 pixels away (success: true)
- 00:13:28 INFO [Inventory] Consuming Ranging potion
- 00:13:28 DEBUG Hovered SpriteItem(name:Ranging potion(3), quantity: 1, index: 7, origin: INVENTORY) on the first attempt.
- 00:13:28 INFO [Prayer] Switching prayers
- 00:13:29 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:13:29 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
- 00:13:29 INFO [Interaction] Finding Entity
- 00:13:29 INFO [Interaction] Interacting with Sarcophagus [3555, 9698, 3] using action ^Search$
- 00:13:30 DEBUG Hovered Sarcophagus [3555, 9698, 3] on the first attempt.
- 00:14:00 INFO [WebServices] Update successful for barrows
- 00:14:18 INFO [Inventory] Consuming SpriteItem(name:Cooked karambwan, quantity: 1, index: 20, origin: INVENTORY)
- 00:14:19 DEBUG Hovered SpriteItem(name:Cooked karambwan, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
- 00:14:20 INFO Fighting Barrows Brother
- 00:14:20 INFO [Idling] Fighting Barrows Brother
- 00:14:20 INFO [Interaction] Finding Entity
- 00:14:20 INFO [Interaction] Interacting with Ahrim the Blighted(level: 98, position: 3555, 9703, 3) using action ^Attack$
- 00:14:21 DEBUG Attempting to hover Ahrim the Blighted(level: 98, position: 3555, 9703, 3) since the target of InteractablePoint(203, 178) is less then 4 pixels away.
- 00:14:21 DEBUG Attempted to hover Ahrim the Blighted(level: 98, position: 3555, 9703, 3) since InteractablePoint(203, 178) was less than 4 pixels away (success: true)
- 00:14:22 INFO [Inventory] Drinking prayer potion
- 00:14:22 DEBUG Hovered SpriteItem(name:Prayer potion(2), quantity: 1, index: 9, origin: INVENTORY) on the first attempt.
- 00:14:23 INFO Fighting Barrows Brother
- 00:14:23 INFO [Idling] Fighting Barrows Brother
- 00:14:23 INFO Fighting Barrows Brother
- 00:14:24 INFO Fighting Barrows Brother
- 00:14:24 INFO [Interaction] Finding Entity
- 00:14:24 INFO [Interaction] Interacting with Ahrim the Blighted(level: 98, position: 3555, 9703, 3) using action ^Attack$
- 00:14:25 DEBUG Hovered Ahrim the Blighted(level: 98, position: 3555, 9703, 3) on the first attempt.
- 00:14:26 INFO Fighting Barrows Brother
- 00:14:26 INFO [Idling] Fighting Barrows Brother
- 00:14:26 INFO Fighting Barrows Brother
- 00:14:26 INFO Fighting Barrows Brother
- 00:14:27 INFO Fighting Barrows Brother
- 00:14:27 INFO Fighting Barrows Brother
- 00:14:27 INFO Fighting Barrows Brother
- 00:14:28 INFO Fighting Barrows Brother
- 00:14:28 INFO Fighting Barrows Brother
- 00:14:28 INFO Fighting Barrows Brother
- 00:14:29 INFO Fighting Barrows Brother
- 00:14:29 INFO Fighting Barrows Brother
- 00:14:29 INFO Fighting Barrows Brother
- 00:14:30 INFO Fighting Barrows Brother
- 00:14:30 INFO Fighting Barrows Brother
- 00:14:30 INFO Fighting Barrows Brother
- 00:14:31 INFO Fighting Barrows Brother
- 00:14:31 INFO Fighting Barrows Brother
- 00:14:32 INFO Fighting Barrows Brother
- 00:14:32 INFO Fighting Barrows Brother
- 00:14:32 INFO Fighting Barrows Brother
- 00:14:33 INFO Fighting Barrows Brother
- 00:14:33 INFO Fighting Barrows Brother
- 00:14:33 INFO Fighting Barrows Brother
- 00:14:33 INFO Fighting Barrows Brother
- 00:14:34 INFO Fighting Barrows Brother
- 00:14:34 INFO Fighting Barrows Brother
- 00:14:35 INFO Fighting Barrows Brother
- 00:14:35 INFO Fighting Barrows Brother
- 00:14:35 INFO Fighting Barrows Brother
- 00:14:36 INFO Fighting Barrows Brother
- 00:14:36 INFO Fighting Barrows Brother
- 00:14:36 INFO Fighting Barrows Brother
- 00:14:37 INFO Fighting Barrows Brother
- 00:14:37 INFO Fighting Barrows Brother
- 00:14:37 INFO Fighting Barrows Brother
- 00:14:38 INFO Fighting Barrows Brother
- 00:14:38 INFO Fighting Barrows Brother
- 00:14:38 INFO Fighting Barrows Brother
- 00:14:39 INFO [Inventory] Drinking prayer potion
- 00:14:39 DEBUG Attempting to hover SpriteItem(name:Prayer potion(1), quantity: 1, index: 9, origin: INVENTORY) since the target of InteractablePoint(625, 314) is less then 4 pixels away.
- 00:14:39 DEBUG Attempted to hover SpriteItem(name:Prayer potion(1), quantity: 1, index: 9, origin: INVENTORY) since InteractablePoint(625, 314) was less than 4 pixels away (success: true)
- 00:14:40 INFO Fighting Barrows Brother
- 00:14:40 INFO [Idling] Fighting Barrows Brother
- 00:14:41 INFO [Interaction] Finding Entity
- 00:14:41 INFO [Interaction] Interacting with Ahrim the Blighted(level: 98, position: 3555, 9703, 3) using action ^Attack$
- 00:14:41 DEBUG Attempting to hover Ahrim the Blighted(level: 98, position: 3555, 9703, 3) since the target of InteractablePoint(197, 177) is less then 4 pixels away.
- 00:14:41 DEBUG Attempted to hover Ahrim the Blighted(level: 98, position: 3555, 9703, 3) since InteractablePoint(197, 177) was less than 4 pixels away (success: true)
- 00:14:42 INFO Fighting Barrows Brother
- 00:14:42 INFO [Idling] Fighting Barrows Brother
- 00:14:42 INFO Fighting Barrows Brother
- 00:14:43 INFO Fighting Barrows Brother
- 00:14:43 INFO Fighting Barrows Brother
- 00:14:43 INFO Fighting Barrows Brother
- 00:14:44 INFO Fighting Barrows Brother
- 00:14:44 INFO Fighting Barrows Brother
- 00:14:44 INFO Fighting Barrows Brother
- 00:14:45 INFO Fighting Barrows Brother
- 00:14:45 INFO Fighting Barrows Brother
- 00:14:45 INFO Fighting Barrows Brother
- 00:14:46 INFO Fighting Barrows Brother
- 00:14:46 INFO Fighting Barrows Brother
- 00:14:46 INFO Fighting Barrows Brother
- 00:14:47 INFO Fighting Barrows Brother
- 00:14:51 INFO Fighting Barrows Brother
- 00:14:51 INFO Fighting Barrows Brother
- 00:14:52 INFO Fighting Barrows Brother
- 00:14:52 INFO Fighting Barrows Brother
- 00:14:52 INFO [Barrows Tomb] Finishing up
- 00:14:53 INFO [Prayer] Deactivating prayers
- 00:14:53 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:14:54 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
- 00:14:54 INFO [Interaction] Finding Entity
- 00:14:54 INFO [Interaction] Interacting with Staircase [3558, 9703, 3] using action ^Climb-up$
- 00:14:54 DEBUG Hovered Staircase [3558, 9703, 3] on the first attempt.
- 00:14:55 INFO Waiting for map to load
- 00:14:55 INFO [Idling] Waiting for map to load
- 00:14:56 INFO [Traversal] Looking up local player
- 00:14:56 INFO [Traversal] Building new path using CompositePathGenerator(iIiIiIiIIiii, IiIIiIiiIIII)
- 00:14:56 INFO [Traversal] Walking Path
- 00:14:56 INFO [Traversal] Successfully built path with vertices [Coordinate(3564, 3291, 0), Coordinate(3564, 3290, 0), Coordinate(3563, 3290, 0), Coordinate(3563, 3289, 0), Coordinate(3562, 3289, 0), Coordinate(3561, 3289, 0), Coordinate(3560, 3289, 0), Coordinate(3559, 3289, 0), Coordinate(3559, 3288, 0), Coordinate(3558, 3288, 0), Coordinate(3558, 3287, 0), Coordinate(3558, 3286, 0), Coordinate(3557, 3286, 0), Coordinate(3556, 3286, 0), Coordinate(3556, 3285, 0), Coordinate(3555, 3285, 0), Coordinate(3554, 3285, 0), Coordinate(3554, 3284, 0), Coordinate(3554, 3283, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:14:56 INFO [Traversal] Looking up local player
- 00:14:56 INFO [Traversal] Walking Path
- 00:14:56 INFO [Traversal] Successfully built path with vertices [Coordinate(3564, 3291, 0), Coordinate(3564, 3290, 0), Coordinate(3564, 3289, 0), Coordinate(3564, 3288, 0), Coordinate(3563, 3288, 0), Coordinate(3563, 3287, 0), Coordinate(3563, 3286, 0), Coordinate(3563, 3285, 0), Coordinate(3563, 3284, 0), Coordinate(3563, 3283, 0), Coordinate(3562, 3283, 0), Coordinate(3561, 3283, 0), Coordinate(3560, 3283, 0), Coordinate(3560, 3282, 0), Coordinate(3559, 3282, 0), Coordinate(3558, 3282, 0), Coordinate(3557, 3282, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:14:57 DEBUG Attempting to hover Coordinate.Minimap(3553, 3282, 0) since the target of InteractablePoint(653, 140) is less then 4 pixels away.
- 00:14:57 DEBUG Attempted to hover Coordinate.Minimap(3553, 3282, 0) since InteractablePoint(653, 140) was less than 4 pixels away (success: true)
- 00:14:57 INFO [Traversal] Looking up local player
- 00:14:57 INFO [Traversal] Walking Path
- 00:14:57 INFO [Traversal] Successfully built path with vertices [Coordinate(3564, 3291, 0), Coordinate(3563, 3291, 0), Coordinate(3562, 3291, 0), Coordinate(3561, 3291, 0), Coordinate(3561, 3290, 0), Coordinate(3560, 3290, 0), Coordinate(3559, 3290, 0), Coordinate(3559, 3289, 0), Coordinate(3559, 3288, 0), Coordinate(3558, 3288, 0), Coordinate(3558, 3287, 0), Coordinate(3558, 3286, 0), Coordinate(3558, 3285, 0), Coordinate(3557, 3285, 0), Coordinate(3557, 3284, 0), Coordinate(3557, 3283, 0), Coordinate(3556, 3283, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:14:57 INFO [Traversal] Looking up local player
- 00:14:57 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:14:58 DEBUG Hovered SpriteItem(name:Rune kiteshield, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
- 00:14:58 DEBUG Hovered SpriteItem(name:Rune platelegs, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
- 00:14:58 DEBUG Hovered SpriteItem(name:Iban's staff (u), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
- 00:14:58 DEBUG Hovered SpriteItem(name:Ardougne cloak 1, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
- 00:14:59 DEBUG Hovered SpriteItem(name:Rune platebody, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
- 00:14:59 INFO [Traversal] Walking Path
- 00:14:59 INFO [Traversal] Successfully built path with vertices [Coordinate(3557, 3286, 0), Coordinate(3556, 3286, 0), Coordinate(3555, 3286, 0), Coordinate(3555, 3285, 0), Coordinate(3554, 3285, 0), Coordinate(3553, 3285, 0), Coordinate(3553, 3284, 0), Coordinate(3553, 3283, 0), Coordinate(3553, 3282, 0)]
- 00:15:00 INFO [Traversal] Looking up local player
- 00:15:00 INFO [Traversal] Walking Path
- 00:15:00 INFO [Traversal] Successfully built path with vertices [Coordinate(3556, 3285, 0), Coordinate(3556, 3284, 0), Coordinate(3556, 3283, 0), Coordinate(3556, 3282, 0), Coordinate(3555, 3282, 0), Coordinate(3554, 3282, 0), Coordinate(3553, 3282, 0)]
- 00:15:00 INFO [Traversal] Looking up local player
- 00:15:00 INFO [Traversal] Walking Path
- 00:15:00 INFO [Traversal] Successfully built path with vertices [Coordinate(3555, 3284, 0), Coordinate(3554, 3284, 0), Coordinate(3553, 3284, 0), Coordinate(3553, 3283, 0), Coordinate(3553, 3282, 0)]
- 00:15:00 DEBUG Attempting to hover Coordinate.Minimap(3553, 3282, 0) since the target of InteractablePoint(645, 95) is less then 4 pixels away.
- 00:15:00 DEBUG Attempted to hover Coordinate.Minimap(3553, 3282, 0) since InteractablePoint(645, 95) was less than 4 pixels away (success: false)
- 00:15:00 DEBUG We're not hovering Coordinate.Minimap(3553, 3282, 0) according to Interactable#isHovered() but our position does equal the desired target.
- 00:15:00 INFO [Interaction] Finding Entity
- 00:15:00 INFO [Interaction] Interacting with SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) using action ^Dig$
- 00:15:00 INFO [WebServices] Update successful for barrows
- 00:15:01 DEBUG Hovered SpriteItem(name:Spade, quantity: 1, index: 27, origin: INVENTORY) on the first attempt.
- 00:15:02 INFO Waiting for map to load
- 00:15:02 INFO [Idling] Waiting for map to load
- 00:15:03 INFO [Conversation] Checking for active conversation
- 00:15:03 INFO [Interaction] Finding Entity
- 00:15:03 INFO [Interaction] Interacting with Sarcophagus [3569, 9685, 3] using action ^Search$
- 00:15:04 DEBUG Hovered Sarcophagus [3569, 9685, 3] on the first attempt.
- 00:15:05 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [229, 2])
- 00:15:05 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [229, 2])
- 00:15:05 INFO [Prayer] Deactivating prayers
- 00:15:05 INFO [Conversation] Checking for active conversation
- 00:15:05 INFO [Conversation] Continuing conversation
- 00:15:07 INFO [Conversation] Selecting option #1: Yeah I'm fearless!
- 00:15:07 INFO [Prayer] Deactivating prayers
- 00:15:07 INFO [Conversation] Checking for active conversation
- 00:15:07 INFO [Interaction] Finding Entity
- 00:15:07 INFO [Interaction] Interacting with Sarcophagus [3538, 9703, 3] using action ^Search$
- 00:15:08 INFO [Path Generator] Initializing Barrows Path
- 00:15:09 DEBUG [Crypt Path Navigation] Closed door count: 24
- 00:15:09 DEBUG [Crypt Path Navigation] Open door count: 40
- 00:15:09 INFO [Path Generator] Navigating through Barrows Crypt
- 00:15:09 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:09 DEBUG Doors found on path: 8
- 00:15:09 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9705, 0] (Distance=6.0)
- 00:15:10 DEBUG Hovered Door [3534, 9705, 0] on the first attempt.
- 00:15:10 WARN Fail-safe activated. Removing last validated door.
- 00:15:10 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:10 DEBUG Doors found on path: 8
- 00:15:10 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9705, 0] (Distance=6.0)
- 00:15:10 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:10 DEBUG Doors found on path: 8
- 00:15:11 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9705, 0] (Distance=5.0)
- 00:15:11 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:11 DEBUG Doors found on path: 8
- 00:15:11 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=3.0)
- 00:15:11 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:11 DEBUG Doors found on path: 8
- 00:15:11 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9705, 0] (Distance=2.0)
- 00:15:11 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:11 DEBUG Doors found on path: 7
- 00:15:11 DEBUG [Barrows Crypt Path] Found new best: Door [3535, 9701, 0] (Distance=6.0)
- 00:15:12 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:12 DEBUG Doors found on path: 7
- 00:15:12 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9701, 0] (Distance=5.0)
- 00:15:12 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:12 DEBUG Doors found on path: 7
- 00:15:12 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9701, 0] (Distance=4.0)
- 00:15:12 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:12 DEBUG Doors found on path: 7
- 00:15:12 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9701, 0] (Distance=4.0)
- 00:15:13 DEBUG Hovered Door [3534, 9701, 0] on the first attempt.
- 00:15:14 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:14 DEBUG Doors found on path: 8
- 00:15:14 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9705, 0] (Distance=0.0)
- 00:15:15 DEBUG Hovered SpriteItem(name:Dragon scimitar, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
- 00:15:15 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:15 DEBUG Doors found on path: 7
- 00:15:15 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=13.0)
- 00:15:16 DEBUG Hovered Coordinate(3534, 9696, 0) on the first attempt.
- 00:15:17 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:17 DEBUG Doors found on path: 7
- 00:15:17 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=13.0)
- 00:15:18 WARN Fail-safe activated. Removing last validated door.
- 00:15:19 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:19 DEBUG Doors found on path: 7
- 00:15:19 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9701, 0] (Distance=0.0)
- 00:15:20 DEBUG Hovered Door [3534, 9701, 0] on the first attempt.
- 00:15:20 WARN Fail-safe activated. Removing last validated door.
- 00:15:21 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:21 DEBUG Doors found on path: 6
- 00:15:21 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=13.0)
- 00:15:21 DEBUG Hovered Coordinate(3534, 9695, 0) on the first attempt.
- 00:15:22 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:22 DEBUG Doors found on path: 6
- 00:15:22 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=12.0)
- 00:15:22 DEBUG Hovered Coordinate(3534, 9695, 0) on the first attempt.
- 00:15:23 DEBUG Hovered SpriteItem(name:Iban's staff (u), quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
- 00:15:23 INFO [Prayer] Switching prayers
- 00:15:24 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:15:24 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:15:24 INFO [Interaction] Finding Entity
- 00:15:24 INFO [Interaction] Interacting with Torag the Corrupted(level: 115, position: 3534, 9698, 0) using action ^Attack$
- 00:15:25 DEBUG Hovered Torag the Corrupted(level: 115, position: 3534, 9696, 0) on the first attempt.
- 00:15:25 INFO Fighting Barrows Brother
- 00:15:25 INFO [Idling] Fighting Barrows Brother
- 00:15:26 INFO Fighting Barrows Brother
- 00:15:26 INFO Fighting Barrows Brother
- 00:15:26 INFO Fighting Barrows Brother
- 00:15:27 INFO Fighting Barrows Brother
- 00:15:27 INFO Fighting Barrows Brother
- 00:15:27 INFO Fighting Barrows Brother
- 00:15:28 INFO Fighting Barrows Brother
- 00:15:28 INFO Fighting Barrows Brother
- 00:15:28 INFO Fighting Barrows Brother
- 00:15:29 INFO Fighting Barrows Brother
- 00:15:29 INFO Fighting Barrows Brother
- 00:15:29 INFO Fighting Barrows Brother
- 00:15:30 INFO Fighting Barrows Brother
- 00:15:30 INFO Fighting Barrows Brother
- 00:15:30 INFO [Inventory] Drinking prayer potion
- 00:15:31 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:15:31 DEBUG Hovered SpriteItem(name:Prayer potion(4), quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
- 00:15:32 INFO [Interaction] Finding Entity
- 00:15:32 INFO [Interaction] Interacting with Torag the Corrupted(level: 115, position: 3534, 9696, 0) using action ^Attack$
- 00:15:33 DEBUG Hovered Torag the Corrupted(level: 115, position: 3534, 9696, 0) on the first attempt.
- 00:15:34 INFO Fighting Barrows Brother
- 00:15:34 INFO [Idling] Fighting Barrows Brother
- 00:15:34 INFO Fighting Barrows Brother
- 00:15:34 INFO Fighting Barrows Brother
- 00:15:35 INFO Fighting Barrows Brother
- 00:15:35 INFO Fighting Barrows Brother
- 00:15:35 INFO Fighting Barrows Brother
- 00:15:36 INFO Fighting Barrows Brother
- 00:15:36 INFO Fighting Barrows Brother
- 00:15:36 INFO Fighting Barrows Brother
- 00:15:37 INFO Fighting Barrows Brother
- 00:15:37 INFO Fighting Barrows Brother
- 00:15:37 INFO Fighting Barrows Brother
- 00:15:38 INFO Fighting Barrows Brother
- 00:15:38 INFO Fighting Barrows Brother
- 00:15:38 INFO [Inventory] Drinking prayer potion
- 00:15:39 DEBUG Hovered SpriteItem(name:Prayer potion(3), quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
- 00:15:40 INFO [Interaction] Finding Entity
- 00:15:40 INFO [Interaction] Interacting with Torag the Corrupted(level: 115, position: 3534, 9696, 0) using action ^Attack$
- 00:15:41 DEBUG Hovered Torag the Corrupted(level: 115, position: 3534, 9696, 0) on the first attempt.
- 00:15:41 INFO Fighting Barrows Brother
- 00:15:41 INFO [Idling] Fighting Barrows Brother
- 00:15:42 INFO Fighting Barrows Brother
- 00:15:42 INFO Fighting Barrows Brother
- 00:15:42 INFO Fighting Barrows Brother
- 00:15:43 INFO Fighting Barrows Brother
- 00:15:43 INFO Fighting Barrows Brother
- 00:15:43 INFO Fighting Barrows Brother
- 00:15:44 INFO Fighting Barrows Brother
- 00:15:44 INFO Fighting Barrows Brother
- 00:15:44 INFO Fighting Barrows Brother
- 00:15:45 INFO [Iban's Staff] Checking charges
- 00:15:45 DEBUG Hovered InterfaceComponent [548, 53] on the first attempt.
- 00:15:46 DEBUG Hovered SpriteItem(name:Iban's staff (u), quantity: 1, index: 3, origin: EQUIPMENT) on the first attempt.
- 00:15:46 DEBUG Hovered MenuItem{1 : "Check" : "Iban's staff (u)" : InterfaceComponent [387, 9]} on the first attempt.
- 00:15:46 INFO [Iban Staff] New state: IbanStaffState(charges=2402)
- 00:15:47 INFO Fighting Barrows Brother
- 00:15:47 INFO [Idling] Fighting Barrows Brother
- 00:15:48 INFO Fighting Barrows Brother
- 00:15:48 INFO Fighting Barrows Brother
- 00:15:48 INFO Fighting Barrows Brother
- 00:15:49 INFO Fighting Barrows Brother
- 00:15:49 INFO Fighting Barrows Brother
- 00:15:49 INFO Fighting Barrows Brother
- 00:15:50 INFO Fighting Barrows Brother
- 00:15:50 INFO [Prayer] Deactivating prayers
- 00:15:50 DEBUG Hovered InterfaceComponent [548, 54] on the first attempt.
- 00:15:51 DEBUG Hovered InterfaceComponent [541, 19] on the first attempt.
- 00:15:51 INFO [Path Generator] Navigating through Barrows Crypt
- 00:15:51 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:51 DEBUG Doors found on path: 6
- 00:15:51 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:51 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:51 DEBUG Doors found on path: 6
- 00:15:51 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:52 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:52 DEBUG Doors found on path: 6
- 00:15:52 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:53 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:53 DEBUG Doors found on path: 6
- 00:15:53 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:54 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:54 DEBUG Doors found on path: 6
- 00:15:54 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:54 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:54 DEBUG Doors found on path: 6
- 00:15:54 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:55 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:55 DEBUG Doors found on path: 6
- 00:15:55 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:56 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:56 DEBUG Doors found on path: 6
- 00:15:56 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:57 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:57 DEBUG Doors found on path: 6
- 00:15:57 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:57 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:57 DEBUG Doors found on path: 6
- 00:15:57 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:58 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:58 DEBUG Doors found on path: 6
- 00:15:58 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:15:59 DEBUG [Crypt Path Generator] Generated path successfully
- 00:15:59 DEBUG Doors found on path: 6
- 00:15:59 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:16:00 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:00 DEBUG Doors found on path: 6
- 00:16:00 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:16:00 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:00 INFO [WebServices] Update successful for barrows
- 00:16:00 DEBUG Doors found on path: 6
- 00:16:00 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:16:01 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:01 DEBUG Doors found on path: 6
- 00:16:01 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:16:17 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:17 DEBUG Doors found on path: 6
- 00:16:17 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:16:18 DEBUG Attempting to hover Door [3534, 9688, 0] since the target of InteractablePoint(335, 37) is less then 4 pixels away.
- 00:16:18 DEBUG Attempted to hover Door [3534, 9688, 0] since InteractablePoint(335, 37) was less than 4 pixels away (success: false)
- 00:16:18 DEBUG We're not hovering Door [3534, 9688, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:16:18 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:18 DEBUG Doors found on path: 6
- 00:16:18 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=7.0)
- 00:16:18 DEBUG Hovered Door [3534, 9688, 0] on the first attempt.
- 00:16:18 WARN Fail-safe activated. Removing last validated door.
- 00:16:23 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:23 DEBUG Doors found on path: 6
- 00:16:23 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=0.0)
- 00:16:24 DEBUG Hovered Door [3534, 9688, 0] on the first attempt.
- 00:16:24 WARN Fail-safe activated. Removing last validated door.
- 00:16:25 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:25 DEBUG Doors found on path: 5
- 00:16:25 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=4.0)
- 00:16:25 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:25 DEBUG Doors found on path: 5
- 00:16:25 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=4.0)
- 00:16:25 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:25 DEBUG Doors found on path: 5
- 00:16:25 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=5.0)
- 00:16:26 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:26 DEBUG Doors found on path: 5
- 00:16:26 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=5.0)
- 00:16:26 DEBUG Attempting to hover Door [3534, 9684, 0] since the target of InteractablePoint(335, 63) is less then 4 pixels away.
- 00:16:26 DEBUG Attempted to hover Door [3534, 9684, 0] since InteractablePoint(335, 63) was less than 4 pixels away (success: true)
- 00:16:27 DEBUG Hovered MenuItem{1 : "Open" : "Door" : Door [3534, 9684, 0]} on the first attempt.
- 00:16:28 DEBUG [Barrows Crypt Path] Interaction with Door [3534, 9684, 0] (Distance=5.0) returned false.
- 00:16:28 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:28 DEBUG Doors found on path: 6
- 00:16:28 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=1.0)
- 00:16:29 DEBUG Attempting to hover Door [3534, 9688, 0] since the target of InteractablePoint(261, 131) is less then 4 pixels away.
- 00:16:29 DEBUG Attempted to hover Door [3534, 9688, 0] since InteractablePoint(261, 131) was less than 4 pixels away (success: true)
- 00:16:29 WARN Fail-safe activated. Removing last validated door.
- 00:16:30 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:30 DEBUG Doors found on path: 5
- 00:16:30 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=5.0)
- 00:16:30 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:30 DEBUG Doors found on path: 5
- 00:16:30 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=4.0)
- 00:16:31 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:31 DEBUG Doors found on path: 5
- 00:16:31 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=4.0)
- 00:16:31 DEBUG Attempting to hover Door [3534, 9684, 0] since the target of InteractablePoint(326, 98) is less then 4 pixels away.
- 00:16:31 DEBUG Attempted to hover Door [3534, 9684, 0] since InteractablePoint(326, 98) was less than 4 pixels away (success: true)
- 00:16:32 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:32 DEBUG Doors found on path: 6
- 00:16:32 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9688, 0] (Distance=0.0)
- 00:16:32 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:32 DEBUG Doors found on path: 5
- 00:16:32 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=3.0)
- 00:16:32 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:32 DEBUG Doors found on path: 5
- 00:16:32 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=2.0)
- 00:16:33 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:33 DEBUG Doors found on path: 5
- 00:16:33 DEBUG [Barrows Crypt Path] Found new best: Door [3534, 9684, 0] (Distance=1.0)
- 00:16:33 DEBUG [Crypt Path Generator] Generated path successfully
- 00:16:33 DEBUG Doors found on path: 4
- 00:16:33 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9678, 0] (Distance=13.0)
- 00:16:34 DEBUG Hovered Door [3541, 9678, 0] on the first attempt.
- 00:16:35 DEBUG Hovered InterfaceComponent [548, 52] on the first attempt.
- 00:16:35 DEBUG Hovered SpriteItem(name:Dragon scimitar, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
- 00:16:35 INFO [Interaction] Finding Entity
- 00:16:35 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3534, 9682, 0) using action ^Attack$
- 00:16:37 DEBUG Hovered Skeleton(level: 77, position: 3534, 9682, 0) on the first attempt.
- 00:16:42 INFO [Inventory] Consuming SpriteItem(name:Cooked karambwan, quantity: 1, index: 21, origin: INVENTORY)
- 00:16:43 DEBUG Hovered SpriteItem(name:Cooked karambwan, quantity: 1, index: 21, origin: INVENTORY) on the first attempt.
- 00:16:45 INFO [Interaction] Finding Entity
- 00:16:45 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3534, 9682, 0) using action ^Attack$
- 00:16:47 DEBUG Hovered Skeleton(level: 77, position: 3534, 9682, 0) on the first attempt.
- 00:16:47 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:47 INFO [Idling] Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:47 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:48 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:48 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:48 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:49 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:49 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:49 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:50 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:50 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:50 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:51 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:51 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:51 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:52 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:52 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:52 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:53 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:53 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:53 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:54 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:54 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:54 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:55 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:55 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:55 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:56 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:56 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:56 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:57 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:57 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:57 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:58 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:58 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:58 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:59 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:59 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:16:59 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:00 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:00 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:00 INFO [WebServices] Update successful for barrows
- 00:17:00 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:01 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:01 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:01 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:02 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:02 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:02 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:02 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:03 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:03 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:03 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:04 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:04 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:04 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:05 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:05 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:05 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:06 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:06 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:06 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:07 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:07 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:07 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:08 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:08 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:08 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:09 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:09 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:09 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:10 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:10 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:10 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:11 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:11 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:11 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:12 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:12 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:12 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:13 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:13 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:14 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:14 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:14 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:15 INFO Fighting Skeleton(level: 77, position: 3554, 9708, 0)
- 00:17:15 INFO [Path Generator] Navigating through Barrows Crypt
- 00:17:15 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:15 DEBUG Doors found on path: 4
- 00:17:15 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9678, 0] (Distance=12.0)
- 00:17:16 DEBUG Attempting to hover Door [3541, 9678, 0] since the target of InteractablePoint(368, 30) is less then 4 pixels away.
- 00:17:16 DEBUG Attempted to hover Door [3541, 9678, 0] since InteractablePoint(368, 30) was less than 4 pixels away (success: true)
- 00:17:16 WARN Fail-safe activated. Removing last validated door.
- 00:17:16 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:16 DEBUG Doors found on path: 4
- 00:17:16 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9678, 0] (Distance=12.0)
- 00:17:17 DEBUG Attempting to hover Door [3541, 9678, 0] since the target of InteractablePoint(322, 34) is less then 4 pixels away.
- 00:17:17 DEBUG Attempted to hover Door [3541, 9678, 0] since InteractablePoint(322, 34) was less than 4 pixels away (success: false)
- 00:17:17 DEBUG We're not hovering Door [3541, 9678, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:17:17 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:17 DEBUG Doors found on path: 4
- 00:17:17 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9678, 0] (Distance=8.0)
- 00:17:18 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:18 DEBUG Doors found on path: 4
- 00:17:18 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9678, 0] (Distance=6.0)
- 00:17:18 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:18 DEBUG Doors found on path: 4
- 00:17:18 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9678, 0] (Distance=4.0)
- 00:17:18 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:18 DEBUG Doors found on path: 4
- 00:17:18 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9678, 0] (Distance=3.0)
- 00:17:19 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:19 DEBUG Doors found on path: 3
- 00:17:19 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9678, 0] (Distance=6.0)
- 00:17:19 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:19 DEBUG Doors found on path: 3
- 00:17:19 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9678, 0] (Distance=5.0)
- 00:17:19 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:19 DEBUG Doors found on path: 3
- 00:17:19 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9678, 0] (Distance=4.0)
- 00:17:19 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:20 DEBUG Doors found on path: 3
- 00:17:20 DEBUG [Barrows Crypt Path] Found new best: Door [3545, 9678, 0] (Distance=4.0)
- 00:17:20 DEBUG Attempting to hover Door [3545, 9678, 0] since the target of InteractablePoint(255, 43) is less then 4 pixels away.
- 00:17:20 DEBUG Attempted to hover Door [3545, 9678, 0] since InteractablePoint(255, 43) was less than 4 pixels away (success: true)
- 00:17:21 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:21 DEBUG Doors found on path: 4
- 00:17:21 DEBUG [Barrows Crypt Path] Found new best: Door [3541, 9678, 0] (Distance=0.0)
- 00:17:21 INFO [Interaction] Finding Entity
- 00:17:21 INFO [Interaction] Interacting with Skeleton(level: 77, position: 3542, 9678, 0) using action ^Attack$
- 00:17:22 DEBUG Hovered Skeleton(level: 77, position: 3542, 9678, 0) on the first attempt.
- 00:17:23 INFO [Path Generator] Navigating through Barrows Crypt
- 00:17:23 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:23 DEBUG Doors found on path: 2
- 00:17:23 DEBUG [Barrows Crypt Path] Found new best: Door [3551, 9684, 0] (Distance=11.0)
- 00:17:24 DEBUG Hovered Door [3551, 9684, 0] on the first attempt.
- 00:17:30 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:30 DEBUG Doors found on path: 2
- 00:17:30 DEBUG [Barrows Crypt Path] Found new best: Door [3551, 9684, 0] (Distance=1.0)
- 00:17:31 DEBUG Hovered Door [3551, 9684, 0] on the first attempt.
- 00:17:31 WARN Fail-safe activated. Removing last validated door.
- 00:17:31 WARN Fail-safe activated. Removing last validated door.
- 00:17:31 WARN Fail-safe activated. Removing last validated door.
- 00:17:31 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:31 DEBUG Doors found on path: 1
- 00:17:32 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:32 DEBUG Doors found on path: 1
- 00:17:32 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:32 DEBUG Doors found on path: 1
- 00:17:33 DEBUG Hovered Door [3551, 9688, 0] on the first attempt.
- 00:17:33 DEBUG [Crypt Path Generator] Generated path successfully
- 00:17:33 DEBUG Doors found on path: 2
- 00:17:33 DEBUG [Barrows Crypt Path] Found new best: Door [3551, 9684, 0] (Distance=0.0)
- 00:17:34 DEBUG Attempting to hover Door [3551, 9684, 0] since the target of InteractablePoint(262, 203) is less then 4 pixels away.
- 00:17:34 DEBUG Attempted to hover Door [3551, 9684, 0] since InteractablePoint(262, 203) was less than 4 pixels away (success: false)
- 00:17:34 DEBUG We're not hovering Door [3551, 9684, 0] according to Interactable#isHovered() but our position does equal the desired target.
- 00:17:50 INFO [WebServices] No longer tracking barrows
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