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  1. [TNet] Failed to call function TNet.TNObject.OnSetData: Number of parameters specified does not match the expected number.
  2. Expected args: TNet.DataNode
  3. Received args: <null>, UnityEngine.Quaternion, System.Int32, System.Int32, System.Int32
  4.  
  5. at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00000] in <00000000000000000000000000000000>:0
  6. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
  7. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
  8. at TNet.CachedFunc.Execute (System.Object[] pars) [0x00000] in <00000000000000000000000000000000>:0
  9. at TNet.TNObject.Execute (System.Byte funcID, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
  10. at TNet.TNObject.FindAndExecute (System.Int32 channelID, System.UInt32 objID, System.Byte funcID, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
  11. at TNet.TNManager.OnForwardedPacket (System.Int32 channelID, System.IO.BinaryReader reader) [0x00000] in <00000000000000000000000000000000>:0
  12. at TNet.TNEvents+OnForwardedPacket.Invoke (System.Int32 channelID, System.IO.BinaryReader reader) [0x00000] in <00000000000000000000000000000000>:0
  13. at TNet.GameClient.ProcessPacket (TNet.Buffer buffer, System.Net.IPEndPoint ip) [0x00000] in <00000000000000000000000000000000>:0
  14. at TNet.GameClient.ProcessPackets () [0x00000] in <00000000000000000000000000000000>:0
  15. at TNet.TNManager.<ProcessPackets>m__4 () [0x00000] in <00000000000000000000000000000000>:0
  16. at TNet.TNManager+ProcessPacketsFunc.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  17. at TNet.TNManager.Update () [0x00000] in <00000000000000000000000000000000>:0
  18.  
  19. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  20. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  21. UnityEngine.Logger:Log(LogType, Object, Object)
  22. UnityEngine.Debug:LogError(Object, Object)
  23. TNet.UnityTools:PrintException(Exception, CachedFunc, Int32, String, Object[])
  24. TNet.CachedFunc:Execute(Object[])
  25. TNet.TNObject:Execute(Byte, Object[])
  26. TNet.TNObject:FindAndExecute(Int32, UInt32, Byte, Object[])
  27. TNet.TNManager:OnForwardedPacket(Int32, BinaryReader)
  28. TNet.OnForwardedPacket:Invoke(Int32, BinaryReader)
  29. TNet.GameClient:ProcessPacket(Buffer, IPEndPoint)
  30. TNet.GameClient:ProcessPackets()
  31. TNet.TNManager:<ProcessPackets>m__4()
  32. TNet.ProcessPacketsFunc:Invoke()
  33. TNet.TNManager:Update()
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