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  1. Male Human Folk-Hero Barbarian 2 / Fighter 3
  2. Lawful Good
  3.  
  4. Strength 16 (+3)
  5. Dexterity 14 (+2)
  6. Constitution 16 (+3)
  7. Intelligence 10 (+0)
  8. Wisdom 11 (+0)
  9. Charisma 10 (+0)
  10. Size: Medium
  11. Height: 6' 3"
  12. Weight: 230 lb
  13. Skin: Tan
  14. Eyes: Blue
  15. Hair: Light Brown Curly; Thick Beard / Hirsute
  16. Maximum Hit Points: 66
  17.  
  18. Speed: 30 feet
  19.  
  20. Inspiration:
  21.  
  22. Armor Class: 15 = 10 + 2(dex) + 3(con)
  23.  
  24. Proficiency bonus: +3
  25. Initiative modifier: + 2 = + 2 [dexterity]
  26. Attack (handheld / thrown): + 6 = + 3 [strength] + 3 [proficiency]
  27. Attack (missile / finesse): + 5 = + 2 [dexterity] + 3 [proficiency]
  28. Strength save: + 6 = + 3 [strength] + 3 [proficiency]
  29. Dexterity save: + 2 = + 2 [dexterity]
  30. Constitution save: + 6 = + 3 [constitution] + 3 [proficiency]
  31. Intelligence save: + 0
  32. Wisdom save: + 0
  33. Charisma save: + 0
  34. Insight (passive): 10 (15 with advantage)
  35. Investigation (passive): 10 (15 with advantage)
  36. Perception (passive): 13 (18 with advantage)
  37.  
  38. Carry: 240 lb maximum
  39.  
  40. For groups using the optional encumberance rules:
  41. If carrying more than 80 lb, encumbered -- -10 on speed
  42. If carrying more than 160 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
  43.  
  44. Languages: Common Halfling
  45.  
  46. Unarmed strike [+6 to hit; 1+3 bludgeoning]
  47.  
  48. 2 Hand axes [+6 to hit; 1d6+3 slashing, 3 lb, light, thrown (range 20/60)]
  49.  
  50. Battleaxe [+6 to hit; 1d8+3 slashing, 5 lb, versatile (1d10 slashing)]
  51.  
  52. Longbow, heavy [+5 to hit; 1d8+2 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]
  53.  
  54. chain mail!!!!!!!!!!!!!!!!!!
  55.  
  56. Steel Shield [+2 AC; 6 lb.]
  57.  
  58. Feats:
  59.  
  60. Great Weapon Master Melee hit scoring a critical or reducing opponent to 0 hp allows one bonus melee weapon attack; taking -5 penalty gives +10 damage if hit
  61. Skill Name
  62. Key
  63. Ability
  64. Skill
  65. Modifier
  66. Ability
  67. Modifier
  68. Trained?
  69. Misc.
  70. Modifier
  71. Acrobatics Dex 5 =
  72. +2
  73. + 3
  74. Animal Handling Wis 3 =
  75. +0
  76. + 3
  77. Arcana Int 0 =
  78. +0
  79. Athletics Str 6 =
  80. +3
  81. + 3
  82. Deception Cha 0 =
  83. +0
  84. History Int 0 =
  85. +0
  86. Insight Wis 0 =
  87. +0
  88. Intimidation Cha 0 =
  89. +0
  90. Investigation Int 0 =
  91. +0
  92. Medicine Wis 0 =
  93. +0
  94. Nature Int 0 =
  95. +0
  96. Perception Wis 3 =
  97. +0
  98. + 3
  99. Performance Cha 0 =
  100. +0
  101. Persuasion Cha 0 =
  102. +0
  103. Religion Int 0 =
  104. +0
  105. Sleight of Hand Dex 2 =
  106. +2
  107. Stealth Dex 2 =
  108. +2
  109. Survival Wis 3 =
  110. +0
  111. + 3
  112. Barbarian rages: 2 per day:
  113. Regain after any long rest
  114.  
  115.  
  116. Check any artisan tools with which this character is proficient:
  117.  
  118. Alchemist's supplies
  119. Boyer / fletcher tools
  120. Brewer's supplies
  121. Calligrapher's supplies
  122. Carpenter's tools
  123. Cartographer's tools
  124. Cobbler's tools
  125. Cook's utensils
  126. Glassblower's tools
  127. Goldsmith / silversmith's tools
  128. Jeweler's tools
  129. Leatherworker's tools
  130. Mason's tools
  131. Painter's supplies
  132. Potter's tools
  133. Smith's tools
  134. Tinker's tools
  135. Weaver's tools
  136. Woodcarver's tools
  137.  
  138.  
  139.  
  140.  
  141. Check any instruments with which this character is proficient:
  142.  
  143. Bagpipes
  144. Drum
  145. Dulcimer
  146. Flute
  147. Lute
  148. Lyre
  149. Horn
  150. Pan flute
  151. Shawm
  152. Viol
  153.  
  154.  
  155.  
  156. Check any games with which this character is proficient:
  157.  
  158. Dragon Chess
  159. Three Dragon Ante
  160. Board Game:
  161. Card Game:
  162. Dice game:
  163.  
  164.  
  165.  
  166.  
  167. Check any other tools with which this character is proficient:
  168.  
  169. Climber's kit
  170. Disguise kit
  171. Drive a truck
  172. Fly a plane
  173. Forgery kit
  174. Healer's kit
  175. Herbalism kit
  176. Navigator tools
  177. Ride a mount
  178. Sail a ship
  179. Poisoner kit
  180. Thieves' tools
  181.  
  182. Human
  183.  
  184. The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat.
  185.  
  186. This Human chose +1 on strength (already included).
  187.  
  188. This Human chose +1 on constitution (already included).
  189.  
  190. Humans learn one extra language.
  191.  
  192. Folk Hero
  193.  
  194. You can find a welcome and protection from ordinary people as long as you are decent.
  195.  
  196. You can probably operate ordinary land vehicles.
  197.  
  198. You are proficient with one set of artisan tools.
  199.  
  200. Barbarian
  201.  
  202. Proficient in riding a mount.
  203.  
  204. Rages last for one minute. The number of rages per day depends on level.
  205.  
  206. Rage gives advantage on strength checks and strength saving throws.
  207.  
  208. Rage gives a bonus on melee damage (+2 to +4) according to level.
  209.  
  210. Rage gives resistance to bludgeoning, piercing and slashing damage.
  211.  
  212. Raging barbarians cannot take reactions except opportunity attacks.
  213.  
  214. If you are a spellcaster, no spellcasting during rages.
  215.  
  216. Thick hide: If not using armor, add dexterity and constitution modifiers to your armor class.
  217.  
  218. Level 1: Two rages per day
  219.  
  220. Level 1: Rage damage is +2
  221.  
  222. Level 2: Reckless attacks. Grant yourself advantage on melee attack rolls, attack rolls have advantage against you.
  223.  
  224. Level 3: Three rages per day
  225.  
  226. Level 5: One extra attack per round.
  227.  
  228. Level 5: Speed increases by 10 feet if not wearing heavy armor.
  229.  
  230. Level 6: Four rages per day
  231.  
  232. Level 7: Advantage when you roll initiative
  233.  
  234. Level 7: Take a turn during a surprise round by entering rage
  235.  
  236. Level 9: Rage damage is +3
  237.  
  238. Level 9: On critical hits, roll an extra damage die
  239.  
  240. Level 11: If raging and drop to 0 hp and do not die, a DC 10 constitution check lets you drop to 1 hp instead. Each time this happens afterwards before a short rest, difficulty increases by 5.
  241.  
  242. Level 12: Five rages per day
  243.  
  244. Level 15: Rage ends early only if you lose consciousness or choose to end it
  245.  
  246. Level 16: Rage damage is +4
  247.  
  248. Level 17: Six rages per day
  249.  
  250. Level 19: Total for strength checks / strength saves cannot be less than your strength score.
  251.  
  252. Level 20: Unlimited rages per day
  253.  
  254. Level 20: Strength and constitution increase by 4 each to a maximum of 24
  255.  
  256. Berserker Barbarian (path)
  257.  
  258. Level 3: While raging, can go into frenzy, making a bonus melee weapon attack each turn after this one. Afterwards, one level of exhaustion.
  259.  
  260. Level 6: While raging, cannot be frightened or charmed
  261.  
  262. Level 10: Intimidating presence can frighten an opponent.
  263.  
  264. Level 14: If you take damage from a creature, you can use your reaction to make a melee attack against that creature.
  265.  
  266. Fighter
  267.  
  268. Most fighters are proficient in riding a mount.
  269.  
  270. This fighter selected the great weapon fighting style; reroll 1s and 2s on damage when using a two-handed or versatile weapon.
  271.  
  272. Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
  273.  
  274. Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.
  275.  
  276. Level 5: Extra attack on any round that includes an attack.
  277.  
  278. Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
  279.  
  280. Level 11: Two extra attacks per round.
  281.  
  282. Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
  283.  
  284. Level 17: Two action surges between rests, but not on the same turn.
  285.  
  286. Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
  287.  
  288. Level 20: Three extra attacks per round.
  289.  
  290. Champion Fighter (martial archetype)
  291.  
  292. Level 3: Improved critical -- score in 19 or 20.
  293.  
  294. Level 7: Remarkable athlete -- add half your proficiency bonus, rounded UP, to any strength, dexterity, or constitution check that does not already use your proficiency bonus. Running long jump adds your strength modifier number of feet to distance. If applicable, these show as ability modifiers.
  295.  
  296. Level 10: You will choose an additional fighting style.
  297. Level 15: Superior critical -- 18-20.
  298.  
  299. Level 18: Survivor -- at start of each turn, if at half hit points or below, regain 5 + constitution modifier hit points.
  300.  
  301. Class HP rolled
  302. Level 1: Fighter 10
  303. Level 2: Fighter 9
  304. Level 3: Fighter 10
  305. Level 4: Barbarian 11
  306. Level 5: Barbarian 11
  307.  
  308. Hit Dice For Healing
  309. Regain half with each long rest. Use as needed during long or short rests.
  310.  
  311.  
  312. Death Saving Throws:
  313.  
  314. Successes
  315. Failures
  316. Equipment:
  317.  
  318. 29 lb
  319.  
  320. 1 lb
  321.  
  322. 5 lb
  323. 7 lb
  324. 1 lb
  325. 10 lb
  326. 20 lb
  327. 10 lb
  328. 8 lb
  329. 1 lb
  330. 10 lb
  331.  
  332. 5 lb
  333.  
  334. Weapons / Armor / Shield (from above)
  335.  
  336. Arrows (quiver of 20) x 1
  337.  
  338. Backpack
  339. Bedroll
  340. Mess kit
  341. Pot, iron
  342. Rations (1 day) x 10
  343. Rope (50', hempen) x 1
  344. Shovel / Spade
  345. Tinderbox
  346. Torches x 10
  347.  
  348. Waterskins x 1
  349.  
  350. _____
  351. 107 lb
  352. Total
  353.  
  354. Personality Traits:
  355. Ideal(s):
  356.  
  357. Bond(s):
  358.  
  359. Flaw(s):
  360.  
  361. More about this character:
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