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- --]]
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- local plr = game.Players.LocalPlayer
- script.Name = 'FlamingTRACE'
- function viewplr(player)
- if player ~= plr then
- local lasso = Instance.new('SelectionPartLasso')
- local bill = Instance.new('BillboardGui',plr.PlayerGui)
- bill.Name = player.Name
- --delay(0.0166666666666667,function() bill:Destroy() end)
- bill.StudsOffset = Vector3.new(0,3,0)
- bill.Size = UDim2.new(0,50,0,50)
- bill.Adornee = player.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = player.Name..':(calculating) studs'
- txt.BackgroundColor3 = Color3.new(0,0,255/255)
- txt.TextColor = BrickColor.White()
- txt.TextWrapped = true
- txt.BorderSizePixel = 0
- txt.Size = UDim2.new(0,50,0,50)
- txt.BackgroundTransparency = 0.5
- coroutine.resume(coroutine.create(function() game["Run Service"].RenderStepped:connect(function()
- lasso:Destroy()
- ypcall(function()
- if player.Character then
- if player.Character.Head then
- if math.floor((player.Character.Head.Position - plr.Character.Head.Position).magnitude) < 512 then
- --repeat wait() until player.Head
- txt.Visible = true
- lasso = Instance.new('SelectionPartLasso',workspace.CurrentCamera)
- lasso.Humanoid = plr.Character.Humanoid
- lasso.Part = player.Character.Head
- txt.BackgroundColor3 = Color3.new(math.floor((player.Character.Head.Position - plr.Character.Head.Position).magnitude)/255,0.411765,0.67451)
- lasso.Color3 = Color3.new(math.floor((player.Character.Head.Position - plr.Character.Head.Position).magnitude)/255,105/255,172/255)
- --print(lasso.Color3)
- txt.Text = player.Name..': '..tostring(math.floor((player.Character.Head.Position - plr.Character.Head.Position).magnitude))..' studs'
- else
- txt.Visible = false
- end
- end
- end
- end)
- end)
- end))
- end
- end
- workspace.DescendantRemoving:connect(function(p)
- if p == plr.Character then
- workspace.CurrentCamera:ClearAllChildren()
- script.Disabled = true
- end
- end)
- workspace.DescendantAdded:connect(function(p)
- local player = game.Players:GetPlayerFromCharacter(p)
- if player then
- delay(1,function() viewplr(player) end)
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- if v:IsA('Player') then
- viewplr(v)
- end
- end
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