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May 15th, 2020
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  1.  
  2.  
  3. enum E_Bones
  4. {
  5.  
  6. Bip01 = 0,
  7. Bip01_Pelvis = 1,
  8. Bip01_Spine = 2,
  9. Bip01_Spine1 = 3,
  10. Bip01_Spine2 = 4,
  11. Weapon_BackLeft = 5,
  12. Weapon_BackRPG = 6,
  13. Weapon_BackRight = 7,
  14. Bip01_Spine3 = 8,
  15. Bip01_Neck = 9,
  16. Bip01_Head = 10,
  17. Bip01_L_Clavicle = 11,
  18. Bip01_L_UpperArm = 12,
  19. Bip01_L_Forearm = 13,
  20. Bip01_L_Hand = 14,
  21. Bip01_L_Finger0 = 15,
  22. Bip01_L_Finger01 = 16,
  23. Bip01_L_Finger02 = 17,
  24. Bip01_L_Finger1 = 18,
  25. Bip01_L_Finger11 = 19,
  26. Bip01_L_Finger12 = 20,
  27. Bip01_L_Finger2 = 21,
  28. Bip01_L_Finger21 = 22,
  29. Bip01_L_Finger22 = 23,
  30. Bip01_L_Finger3 = 24,
  31. Bip01_L_Finger31 = 25,
  32. Bip01_L_Finger32 = 26,
  33. Bip01_L_Finger4 = 27,
  34. Bip01_L_Finger41 = 28,
  35. Bip01_L_Finger42 = 29,
  36. Bip01_L_ForeTwist = 30,
  37. Bip01_L_ForeTwist1 = 31,
  38. Bip01_R_Clavicle = 32,
  39. Bip01_R_UpperArm = 33,
  40. Bip01_R_Forearm = 34,
  41. Bip01_R_Hand = 35,
  42. Bip01_R_Finger0 = 36,
  43. Bip01_R_Finger01 = 37,
  44. Bip01_R_Finger02 = 38,
  45. Bip01_R_Finger1 = 39,
  46. Bip01_R_Finger11 = 40,
  47. Bip01_R_Finger12 = 41,
  48. Bip01_R_Finger2 = 42,
  49. Bip01_R_Finger21 = 43,
  50. Bip01_R_Finger22 = 44,
  51. Bip01_R_Finger3 = 45,
  52. Bip01_R_Finger31 = 46,
  53. Bip01_R_Finger32 = 47,
  54. Bip01_R_Finger4 = 48,
  55. Bip01_R_Finger41 = 49,
  56. Bip01_R_Finger42 = 50,
  57. PrimaryWeaponBone = 51,
  58. Bip01_R_ForeTwist = 52,
  59. Bip01_R_ForeTwist1 = 53,
  60. Bip01_R_Thigh = 54,
  61. Bip01_R_Calf = 55,
  62. Bip01_R_Foot = 56,
  63. Bip01_R_Toe0 = 57,
  64. Bip01_L_Thigh = 58,
  65. Weapon_Side = 59,
  66. Bip01_L_Calf = 60,
  67. Bip01_L_Foot = 61,
  68. Bip01_L_Toe0 = 62,
  69. CameraPos_485 = 63
  70.  
  71. };
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