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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/preztel/AzureLibrary/master/uilib.lua", true))()
- local AutoTab = Library:CreateTab("Auto Click","Mikes Geheime Cheat Sachen", true)
- AutoTab:CreateToggle("Click", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Basic = true
- while wait() and _G.Basic do
- game:GetService("Workspace").Debris.Events.Click:FireServer((args))
- end
- else
- _G.Basic = false
- end
- end)
- local AutoTab = Library:CreateTab("Auto Rebirth","Mikes Geheime Cheat Sachen", true)
- AutoTab:CreateToggle("1B", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 1000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("2B", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 2000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("5B", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 5000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("50B", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 50000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("1T", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 1000000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("5T", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 5000000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("50T", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 50000000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("500T", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 500000000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("1qd", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 1000000000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("500qd", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 500000000000000000,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("1Qn", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = 1e+18,
- }
- game:GetService("Workspace").Debris.Events.MakeRebirth:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- local AutoTab = Library:CreateTab("Auto Egg Open [Shuriken]","Mikes Geheime Cheat Sachen", true)
- AutoTab:CreateToggle("Basic Egg [3K Shurikens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Basic Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("Farm Egg [3M Shurikens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Farm Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("Farmer Egg [750M Shurikens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Farmer Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("Jungle Egg [3B Shurikens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Jungle Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("Samurai Egg [4.5T Shurikens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Samurai Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- local AutoTab = Library:CreateTab("Auto Egg Open [Yens]","Mikes Geheime Cheat Sachen", true)
- AutoTab:CreateToggle("Youtuber Egg [2.250M Yens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Youtuber Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("2M Egg [7.5M Yens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "2M Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("Dragon Egg [3B Yens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Dragon Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("5M Egg [7.5B Yens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "5M Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("Flying Egg [1.5T Yens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Flying Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
- AutoTab:CreateToggle("Bee Egg [3T Yens]", function(arg) --the (arg) is if the checkbox is toggled or not
- if arg then
- _G.Water = true
- while wait(0) and _G.Water do
- local args = {
- [1] = "Beehive Egg",
- [2] = true,
- }
- game:GetService("Workspace").Debris.Events.OpenEgg:FireServer(unpack(args))
- end
- else
- _G.Water = false
- end
- end)
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