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- class Level? : public Level {
- public:
- Level?() : Level(21, 271){}
- void OnInit(){
- std::vector<LevelObject*> wallByColor[7];
- wallByColor[1].push_back(AddObject(new ObjWall(40, 0, 10, 40, 0xFF9999)));
- wallByColor[2].push_back(AddObject(new ObjWall(70, 0, 10, 40, 0x9999FF)));
- wallByColor[3].push_back(AddObject(new ObjWall(100, 0, 10, 40, 0xFFFF99)));
- wallByColor[4].push_back(AddObject(new ObjWall(130, 0, 10, 40, 0x99FFFF)));
- wallByColor[5].push_back(AddObject(new ObjWall(160, 0, 10, 40, 0xFF99FF)));
- wallByColor[6].push_back(AddObject(new ObjWall(190, 0, 10, 40, 0x3333FF)));
- wallByColor[1].push_back(AddObject(new ObjWall(220, 0, 10, 40, 0xFF9999)));
- wallByColor[2].push_back(AddObject(new ObjWall(250, 0, 10, 40, 0x9999FF)));
- wallByColor[3].push_back(AddObject(new ObjWall(280, 0, 10, 40, 0xFFFF99)));
- wallByColor[4].push_back(AddObject(new ObjWall(310, 0, 10, 40, 0x99FFFF)));
- wallByColor[5].push_back(AddObject(new ObjWall(340, 0, 10, 40, 0xFF99FF)));
- AddObject(new ObjWall(0, 40, 360, 10, 0x000000));
- wallByColor[6].push_back(AddObject(new ObjWall(360, 40, 40, 10, 0x3333FF)));
- AddObject(new ObjWall(40, 50, 10, 30, 0x000000));
- AddObject(new ObjWall(80, 50, 10, 30, 0x000000));
- AddObject(new ObjWall(120, 50, 10, 30, 0x000000));
- AddObject(new ObjWall(160, 50, 10, 30, 0x000000));
- AddObject(new ObjWall(200, 50, 10, 30, 0x000000));
- AddObject(new ObjWall(240, 50, 10, 30, 0x000000));
- AddObject(new ObjWall(280, 50, 10, 30, 0x000000));
- AddObject(new ObjWall(320, 50, 10, 30, 0x000000));
- AddObject(new ObjWall(60, 60, 10, 70, 0x000000));
- AddObject(new ObjWall(100, 60, 10, 70, 0x000000));
- AddObject(new ObjWall(140, 60, 10, 70, 0x000000));
- AddObject(new ObjWall(180, 60, 10, 70, 0x000000));
- AddObject(new ObjWall(220, 60, 10, 70, 0x000000));
- AddObject(new ObjWall(260, 60, 10, 70, 0x000000));
- AddObject(new ObjWall(300, 60, 10, 70, 0x000000));
- AddObject(new ObjWall(340, 60, 10, 70, 0x000000));
- AddObject(new ObjWall(40, 90, 20, 10, 0x000000));
- AddObject(new ObjWall(70, 90, 30, 10, 0x000000));
- AddObject(new ObjWall(110, 90, 30, 10, 0x000000));
- AddObject(new ObjWall(150, 90, 30, 10, 0x000000));
- AddObject(new ObjWall(190, 90, 30, 10, 0x000000));
- AddObject(new ObjWall(230, 90, 30, 10, 0x000000));
- AddObject(new ObjWall(270, 90, 30, 10, 0x000000));
- AddObject(new ObjWall(310, 90, 30, 10, 0x000000));
- AddObject(new ObjWall(350, 90, 50, 10, 0x000000));
- AddObject(new ObjWall(40, 110, 10, 70, 0x000000));
- AddObject(new ObjWall(80, 110, 10, 70, 0x000000));
- AddObject(new ObjWall(120, 110, 10, 70, 0x000000));
- AddObject(new ObjWall(160, 110, 10, 70, 0x000000));
- AddObject(new ObjWall(200, 110, 10, 70, 0x000000));
- AddObject(new ObjWall(240, 110, 10, 70, 0x000000));
- AddObject(new ObjWall(280, 110, 10, 70, 0x000000));
- AddObject(new ObjWall(320, 110, 10, 70, 0x000000));
- AddObject(new ObjWall(0, 140, 40, 10, 0x000000));
- AddObject(new ObjWall(50, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(90, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(130, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(170, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(210, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(250, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(290, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(330, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(60, 160, 10, 70, 0x000000));
- AddObject(new ObjWall(100, 160, 10, 70, 0x000000));
- AddObject(new ObjWall(140, 160, 10, 70, 0x000000));
- AddObject(new ObjWall(180, 160, 10, 70, 0x000000));
- AddObject(new ObjWall(220, 160, 10, 70, 0x000000));
- AddObject(new ObjWall(260, 160, 10, 70, 0x000000));
- AddObject(new ObjWall(300, 160, 10, 70, 0x000000));
- AddObject(new ObjWall(340, 160, 10, 70, 0x000000));
- AddObject(new ObjWall(40, 190, 20, 10, 0x000000));
- AddObject(new ObjWall(70, 190, 30, 10, 0x000000));
- AddObject(new ObjWall(110, 190, 30, 10, 0x000000));
- AddObject(new ObjWall(150, 190, 30, 10, 0x000000));
- AddObject(new ObjWall(190, 190, 30, 10, 0x000000));
- AddObject(new ObjWall(230, 190, 30, 10, 0x000000));
- AddObject(new ObjWall(270, 190, 30, 10, 0x000000));
- AddObject(new ObjWall(310, 190, 30, 10, 0x000000));
- AddObject(new ObjWall(350, 190, 50, 10, 0x000000));
- AddObject(new ObjWall(40, 210, 10, 70, 0x000000));
- AddObject(new ObjWall(80, 210, 10, 70, 0x000000));
- AddObject(new ObjWall(120, 210, 10, 70, 0x000000));
- AddObject(new ObjWall(160, 210, 10, 70, 0x000000));
- AddObject(new ObjWall(200, 210, 10, 70, 0x000000));
- AddObject(new ObjWall(240, 210, 10, 70, 0x000000));
- AddObject(new ObjWall(280, 210, 10, 70, 0x000000));
- AddObject(new ObjWall(320, 210, 10, 70, 0x000000));
- AddObject(new ObjWall(0, 240, 40, 10, 0x000000));
- AddObject(new ObjWall(50, 240, 30, 10, 0x000000));
- AddObject(new ObjWall(90, 240, 30, 10, 0x000000));
- AddObject(new ObjWall(130, 240, 30, 10, 0x000000));
- AddObject(new ObjWall(170, 240, 30, 10, 0x000000));
- AddObject(new ObjWall(210, 240, 30, 10, 0x000000));
- AddObject(new ObjWall(250, 240, 30, 10, 0x000000));
- AddObject(new ObjWall(290, 240, 30, 10, 0x000000));
- AddObject(new ObjWall(330, 240, 30, 10, 0x000000));
- AddObject(new ObjWall(60, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(100, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(140, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(180, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(220, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(260, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(300, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(340, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(0, 290, 60, 10, 0x000000));
- AddObject(new ObjWall(70, 290, 30, 10, 0x000000));
- AddObject(new ObjWall(110, 290, 30, 10, 0x000000));
- AddObject(new ObjWall(150, 290, 30, 10, 0x000000));
- AddObject(new ObjWall(190, 290, 30, 10, 0x000000));
- AddObject(new ObjWall(230, 290, 30, 10, 0x000000));
- AddObject(new ObjWall(270, 290, 30, 10, 0x000000));
- AddObject(new ObjWall(310, 290, 30, 10, 0x000000));
- AddObject(new ObjWall(350, 290, 50, 10, 0x000000));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), 0, 0, 40, 40));
- AddObject(new ObjAreaCounter(wallByColor[1], 0, 250, 360, 40, 1, 0xFF9999));
- AddObject(new ObjAreaCounter(wallByColor[2], 360, 200, 40, 90, 1, 0x9999FF));
- AddObject(new ObjAreaCounter(wallByColor[2], 200, 200, 160, 40, 1, 0x9999FF));
- AddObject(new ObjAreaCounter(wallByColor[3], 40, 200, 160, 40, 1, 0xFFFF99));
- AddObject(new ObjAreaCounter(wallByColor[4], 0, 150, 40, 90, 1, 0x99FFFF));
- AddObject(new ObjAreaCounter(wallByColor[4], 40, 150, 160, 40, 1, 0x99FFFF));
- AddObject(new ObjAreaCounter(wallByColor[5], 200, 150, 160, 40, 1, 0xFF99FF));
- AddObject(new ObjAreaCounter(wallByColor[6], 360, 100, 40, 90, 1, 0x3333FF));
- AddObject(new ObjAreaCounter(wallByColor[6], 200, 100, 160, 40, 1, 0x3333FF));
- AddObject(new ObjAreaCounter(wallByColor[1], 100, 100, 100, 40, 1, 0xFF9999));
- AddObject(new ObjAreaCounter(wallByColor[2], 0, 100, 100, 40, 1, 0x9999FF));
- AddObject(new ObjAreaCounter(wallByColor[3], 0, 50, 100, 40, 1, 0xFFFF99));
- AddObject(new ObjAreaCounter(wallByColor[4], 100, 50, 100, 40, 1, 0x99FFFF));
- AddObject(new ObjAreaCounter(wallByColor[5], 200, 50, 100, 40, 1, 0xFF99FF));
- AddObject(new ObjAreaCounter(wallByColor[6], 300, 50, 100, 40, 1, 0x3333FF));
- }
- };
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