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Heli Circle Script

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Feb 15th, 2019
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SQF 0.85 KB | None | 0 0
  1.     CleanUp_Pilot setBehaviour "SAFE";
  2.     CleanUp_Pilot setCaptive true;
  3.     CleanUp_Chopper doMove [21705.5,7567.37,0];
  4.     CleanUp_Chopper forceSpeed 10;
  5.     CleanUp_Chopper limitSpeed 10;
  6.     CleanUp_Pilot disableAI "FSM";
  7.     CleanUp_Pilot disableAI "TARGET";
  8.     CleanUp_Pilot disableAI "AUTOTARGET";
  9.     CleanUp_Pilot disableAI "AUTOCOMBAT";
  10.     while {(CleanUp_Chopper ammo (currentMuzzle CleanUp_Gunner) > 100) && ((fuel CleanUp_Chopper) >= 0.3)} do {
  11.          _tar = (selectRandom [
  12.             [21712.7,7503.02,20],
  13.             [21742.7,7645.24,20],
  14.             [21543.1,7598.49,20],
  15.             [21648.5,7556.42,20],
  16.             [21679.1,7642,20],
  17.             [21762.4,7504.53,20]
  18.         ]);
  19.         CleanUp_Chopper doMove _tar;
  20.         _landtar = "HeliHEmpty" createVehicle [0, 0];
  21.         _landtar setPos _tar;
  22.         CleanUp_Chopper land "GET IN";
  23.         sleep (5 + random 10);
  24.         CleanUp_Chopper land "NONE";
  25.         sleep 1;
  26.         deletevehicle _landtar;
  27.     };
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