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- Release Notes for 2/17/2016
- 17 FEB 2016 -
- [OPERATION WILDFIRE]
- – Operation Wildfire is LIVE: http://blog.counter-strike.net/operationwildfire
- — Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
- – The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
- — The Operation Wildfire coin, upgradeable through the completion of challenge missions
- — An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
- — The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
- — The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
- — Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
- — Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
- — Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
- – Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://blog.counter-strike.net/reintroducing_nuke
- [GAMEPLAY]
- – ARMS RACE
- — The leader’s glow in Arms Race no longer shows through walls.
- — M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
- [UI]
- – Fixed AWP icon to better represent the weapon’s silhouette.
- – The English string “ALIVE” in the playercount hud element is now a localized token.
- – Inventory filter for All Weapons now filters out display items and music kits correctly.
- – Inventory sorting by Quality now better groups items within the same quality by their slot.
- – Updated the Nuke loading screen icon.
- [MISC]
- – Fixed particle rain not following the “in eye” player if you were spectating someone.
- – Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
- [SDK]
- -[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
- – Maps can have multiple radar images based on player height.
- – Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
- — Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
- — Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
- — Added an Exploding Barrel entity for use in the Co-op Strike missions.
- — func_hostage_rescue entity is now able to be disabled.
- — Added a Heavy Phoenix enemy.
- – Added item_coop_coin entity that displays how many (of 3) you’ve collected.
- — In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
- — Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
- — Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
- – The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
- – prop_door_rotating now blocks nav when closed, locked and unbreakable.
- – Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
- – Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
- – Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
- – Resurrected the HL2 env_gunfire entity.
- – Added two new convars for managing dropped weapons
- — weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
- — weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
- – Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
- – Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
- – Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
- [MAPS]
- – Nuke
- — Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
- – Cache:
- — Fixed DM spawns
- — Improved radar polish
- — Improved visual polish
- — Added physics to fence in Sun room
- — Fixed numerous “pixel walks”
- — Fixed one-way wallbang at mid (thanks TomCS!)
- — Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
- – Mirage:
- — Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
- — Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
- — Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
- – Slight adjustments to Safehouse, Lake, and Shoots
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- Regional Minor Championships
- 28 JAN 2016 -
- The CS:GO Regional Minor Championships have reached their final act. The last two events will take place this weekend in Europe and Asia.
- PGL’s Regional Minor in Europe is set to begin Friday, January 29th at 12:00 CET and continues Saturday and Sunday at 12:00 CET.
- ESL will host the Regional Minor in Asia, with the broadcast beginning Friday, January 29th at 03:30 CET and continuing Saturday, Sunday, and Monday at 03:30 CET.
- All matches for both events will be streamed live on Twitch. In addition, the playoffs will be streamed live in-client to all CS:GO fans in Europe and Asia.
- Which teams will earn their place in the qualifiers for the next CS:GO Major Championship? Tune in and find out!
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- Release Notes for 1/27/2016
- 27 JAN 2016 -
- [MISC]
- – Explosive damage and damage from flying grenade impacts will now always use armor penetration formulas when the victim wears armor (thanks to the video uploaded by Andrew PhoenixFight3r).
- – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players on community servers to drop their knives.
- [Linux client]
- – Fixed displays to set on the correct monitor in multi-monitor setups.
- – Fixed a bug in mouse handling when moving mouse toward the top-left.
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- Regional Minor Championship: CIS
- 21 JAN 2016 -
- This weekend, the CS:GO Regional Minor Championships travel to the CIS Region.
- StarLadder will host the $50,000 Minsk event, where eight teams will fight for the top prize and a place at the LAN Qualifier for the next CS:GO Major.
- Matches begin Friday January 22nd at 12:00 CET, and continue Saturday at 14:00 CET and Sunday at 13:00 CET.
- All matches will be streamed live on Twitch. In addition, the playoffs (Sunday) will be streamed live in-client to all CS:GO fans in the region.
- It’s time for one young team to prove they can compete with the best in the world. Who are you rooting for?
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- Release notes for 1/20/2016
- 20 JAN 2016 -
- [HOLIDAY]
- – Removed holiday cheer.
- [MISC]
- – Added a convar cl_crosshair_sniper_width to allow increasing width of sniper crosshair lines on high dpi monitors or multimonitor setups.
- – Fixed some looping sounds not stopping after Killer Replay.
- – Bomb plant and defuse are excluded from Low-Light playback.
- – Players can no longer vote-kick a bot.
- – An HE grenade not owned by any connected player will no longer result in kicking the victim for too many suicides.
- [LINUX]
- – Fixed mouse handling in community server dialog.
- [ART]
- – Fixed arms/sleeve textures not rendering in workbench.
- – Fixed minor shadow errors on viewmodels.
- – Optimized CT viewmodel arm texture size.
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