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  1.  
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  5. Release Notes for 2/17/2016
  6. 17 FEB 2016 -
  7.  
  8. [OPERATION WILDFIRE]
  9. – Operation Wildfire is LIVE: http://blog.counter-strike.net/operationwildfire
  10. — Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
  11. – The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
  12. — The Operation Wildfire coin, upgradeable through the completion of challenge missions
  13. — An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
  14. — The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
  15. — The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
  16. — Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
  17. — Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
  18. — Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
  19. – Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://blog.counter-strike.net/reintroducing_nuke
  20. [GAMEPLAY]
  21. – ARMS RACE
  22. — The leader’s glow in Arms Race no longer shows through walls.
  23. — M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
  24. [UI]
  25. – Fixed AWP icon to better represent the weapon’s silhouette.
  26. – The English string “ALIVE” in the playercount hud element is now a localized token.
  27. – Inventory filter for All Weapons now filters out display items and music kits correctly.
  28. – Inventory sorting by Quality now better groups items within the same quality by their slot.
  29. – Updated the Nuke loading screen icon.
  30. [MISC]
  31. – Fixed particle rain not following the “in eye” player if you were spectating someone.
  32. – Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
  33. [SDK]
  34. -[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
  35. – Maps can have multiple radar images based on player height.
  36. – Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
  37. — Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
  38. — Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
  39. — Added an Exploding Barrel entity for use in the Co-op Strike missions.
  40. — func_hostage_rescue entity is now able to be disabled.
  41. — Added a Heavy Phoenix enemy.
  42. – Added item_coop_coin entity that displays how many (of 3) you’ve collected.
  43. — In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
  44. — Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
  45. — Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
  46. – The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
  47. – prop_door_rotating now blocks nav when closed, locked and unbreakable.
  48. – Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
  49. – Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
  50. – Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
  51. – Resurrected the HL2 env_gunfire entity.
  52. – Added two new convars for managing dropped weapons
  53. — weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
  54. — weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
  55. – Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
  56. – Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
  57. – Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
  58. [MAPS]
  59. – Nuke
  60. — Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
  61. – Cache:
  62. — Fixed DM spawns
  63. — Improved radar polish
  64. — Improved visual polish
  65. — Added physics to fence in Sun room
  66. — Fixed numerous “pixel walks”
  67. — Fixed one-way wallbang at mid (thanks TomCS!)
  68. — Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
  69. – Mirage:
  70. — Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
  71. — Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
  72. — Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
  73. – Slight adjustments to Safehouse, Lake, and Shoots
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  75. Regional Minor Championships
  76. 28 JAN 2016 -
  77.  
  78.  
  79. The CS:GO Regional Minor Championships have reached their final act. The last two events will take place this weekend in Europe and Asia.
  80. PGL’s Regional Minor in Europe is set to begin Friday, January 29th at 12:00 CET and continues Saturday and Sunday at 12:00 CET.
  81. ESL will host the Regional Minor in Asia, with the broadcast beginning Friday, January 29th at 03:30 CET and continuing Saturday, Sunday, and Monday at 03:30 CET.
  82. All matches for both events will be streamed live on Twitch. In addition, the playoffs will be streamed live in-client to all CS:GO fans in Europe and Asia.
  83. Which teams will earn their place in the qualifiers for the next CS:GO Major Championship? Tune in and find out!
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  85. Release Notes for 1/27/2016
  86. 27 JAN 2016 -
  87.  
  88. [MISC]
  89. – Explosive damage and damage from flying grenade impacts will now always use armor penetration formulas when the victim wears armor (thanks to the video uploaded by Andrew PhoenixFight3r).
  90. – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players on community servers to drop their knives.
  91. [Linux client]
  92. – Fixed displays to set on the correct monitor in multi-monitor setups.
  93. – Fixed a bug in mouse handling when moving mouse toward the top-left.
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  95. Regional Minor Championship: CIS
  96. 21 JAN 2016 -
  97.  
  98.  
  99. This weekend, the CS:GO Regional Minor Championships travel to the CIS Region.
  100. StarLadder will host the $50,000 Minsk event, where eight teams will fight for the top prize and a place at the LAN Qualifier for the next CS:GO Major.
  101. Matches begin Friday January 22nd at 12:00 CET, and continue Saturday at 14:00 CET and Sunday at 13:00 CET.
  102. All matches will be streamed live on Twitch. In addition, the playoffs (Sunday) will be streamed live in-client to all CS:GO fans in the region.
  103. It’s time for one young team to prove they can compete with the best in the world. Who are you rooting for?
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  105. Release notes for 1/20/2016
  106. 20 JAN 2016 -
  107.  
  108. [HOLIDAY]
  109. – Removed holiday cheer.
  110. [MISC]
  111. – Added a convar cl_crosshair_sniper_width to allow increasing width of sniper crosshair lines on high dpi monitors or multimonitor setups.
  112. – Fixed some looping sounds not stopping after Killer Replay.
  113. – Bomb plant and defuse are excluded from Low-Light playback.
  114. – Players can no longer vote-kick a bot.
  115. – An HE grenade not owned by any connected player will no longer result in kicking the victim for too many suicides.
  116. [LINUX]
  117. – Fixed mouse handling in community server dialog.
  118. [ART]
  119. – Fixed arms/sleeve textures not rendering in workbench.
  120. – Fixed minor shadow errors on viewmodels.
  121. – Optimized CT viewmodel arm texture size.
  122. share on facebook submit to reddit
  123. <<..Older posts
  124. get cs:go get merch
  125. 10,359,267
  126. UNIQUE PLAYERS LAST MONTH
  127. YOUR WORKSHOP QUEUE
  128. VOTE for your favorite community-made items.
  129.  
  130.  
  131. LIVE STREAMS
  132.  
  133. LIVE: Renegades vs. Counter Logic Gaming - ESL Pro League | pro.eslgaming.com/csgo
  134. 16319 viewers on ESL_CSGO
  135.  
  136. UPDATE HYPE
  137. 8416 viewers on TimTheTatman
  138.  
  139. WILDFIRE B O Y Z
  140. 2731 viewers on iijeriichoii
  141.  
  142. UPCOMING MATCHES
  143. ESL Pro League Season 3LIVEEnemycompLexity Gamingvs
  144. ESL Pro League Season 32 9mEnemycompLexity Gamingvs
  145. Uprise Champions Cup: Europe8hAncientNostalgievs
  146. Uprise Champions Cup: Europe1 1hFlipsid3 TacticsE-fragvs
  147. Operation Bloodhound Operation Vanguard Reintroducing Train Dreamhack Winter CS:GO Championship - 2014 ESL One CS:GO Championship - Cologne 2014 Operation Breakout Update EMS One CS:GO Championship - Katowice 2014 Operation Phoenix Update Stickers Workshop Update Introducing the cz75-auto The winter offensive holiday update Introducing Cobblestone and Overpass FnATIC Dreamhack Champions Introducing 90 New Weapons The Weapon Finishes Workshop Operation Bravo The Arms Deal Update: CS:GO Economy Operation Payback Introducing the Maps Workshop Pro Tip Series Competitive Skill Groups faq The CS:GO Trailer
  148.  
  149. RECENT POSTS ON THE BLOG
  150. Regional Minor Championship: CIS
  151. Regional Minor Championship: Americas
  152. Give Them a Hand
  153. A Follow Up to Integrity and Fair Play
  154. Recovery Time
  155. Português
  156. 简体中文
  157. English
  158. Français
  159. Русский
  160. Español
  161. Čeština
  162. Magyar
  163. Polski
  164. Português-Brasil
  165. Türkçe
  166. Deutsch
  167.  
  168. © 2016 Valve Corporation, all rights reserved. Valve, the Valve logo, Source, the Source logo, Steam, the Steam logo, Counter-Strike, and the Counter-Strike logo are trademarks and/or registered trademarks of the Valve Corporation.
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