- Crystal Catalyze
- Mare, amorphous mass of crystals; shapeshifts into sultry mares to get what she wants.
- Note : Very rough in the bed.
- Class : Wardancer
- Weapon : crystal arms. arms can double as weapons, and can launch like a blade, ignores cloth armor
- Skill : Trapper, Traps do 2+ DMG when triggered, and when helpless, foe takes +1 DMG from everyone.
- DESC : what happens when you take a bit of Old King Sombra's Horn and mix it with inanimate crystals. Doesn't speak Equestrian very well. but hides it with a heavy accent.
- "This place needs MORE FLUFF!"
- Whirlwind: recharge 4, weapon; Turn yourself into a tornado of cuts. You hit all enemies in range and keep rolling until you fail. All roll modifiers and buffs you have only apply to the first roll, after that all rolls are basic d10’s
- Trap: recharge 1; Starting next turn, first enemy to attack is helpless for 2 turns.
- Nerves of Steel: Passive; Reduces all Recharges by 1, to a minimum of 1.