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- Quaternion Keys
- You know, like Imaginary keys but there's 3 different letters.
- Rocket Keys
- Instead of carrying these keys around, you shoot them at the door you want to open
- Complex single-locks
- Instead of having imaginary and real locks as seperate, you can instead put them both on 1 lock. Basically, if you have a number of keys oon the right side of a line perpendicular to the line formed by the number of keys on the lock, you can open it.
- peanut butter
- Was just a meme. But now, they have 2 unique effects. They can unjam Jammed locks (get it?) and you, sorta, can only have or don't have peanut butter. There are no numbers associated with how much peanut butter you have.
- Co-op
- Self explanatory.
- Chroma lock
- Something to do with the RGB values of the keys. I think this would work better as a key, not a lock.
- Sliding Doors
- Instead of opening, they slide around when all conditions are met and the cost is paid.
- Gates
- Will close if you meet the conditions.
- Glass Keys/Glass Locks
- Like glitch, but instead of changing to doors opened, they change to keys collected.
- Bronze Keys (Skeleton Keys)
- Like Master keys, but if a door requires multiple keys, it will still require multiple Bronze keys.
- Limited Keys
- i have no idea what i meant by this when i first created this document. Perhaps keys that can only be used under certain scenarios?
- Root Keys
- WDYM there's imaginary keys, but no fractional/decimal keys? I think there should be direct squaring of keys in locks, instead of whatever i was imagining here. Like, a lock can square the number of keys you have then check how many keys you have.
- Half blast locks
- Self explanatory ish.
- I have no idea what these next 3 do, but if I had to guess...
- Ratio locks
- Compare 2 different colors of keys, and if they match a certain ratio, stuff happens i guess?
- Bleak locks
- Cannot make your key count go negative. Under any scenarios.
- Prick Locks
- Opposite of a bleak lock.
- Rail Doors
- Like sliding doors, but more advanced.
- Inverse Effect Keys
- Since red removes ice, should anti-red add ice to doors? Probably not a good idea.
- Lock Crates
- Once you open it, you get to collect the keys inside. You can also push it around.
- Memory Doors
- You can put keys in it whenever you want, even if it doesn't fully unlock the door.
- Suction Doors
- Probably where you only have to be near the door to unlock it, not actually touch it.
- Directional doors
- Can only be opened from certain directions.
- Beige Keys
- Combination of brown keys and glitch keys.
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