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Untitled

Apr 4th, 2019
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  1. on every tick in "world":
  2. loop all players:
  3. if {mp.%loop-player%} is 0:
  4. execute console command "/title %loop-player% actionbar {""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}"
  5. if {mp.%loop-player%} is 1:
  6. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  7. if {mp.%loop-player%} is 2:
  8. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  9. if {mp.%loop-player%} is 3:
  10. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  11. if {mp.%loop-player%} is 4:
  12. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  13. if {mp.%loop-player%} is 5:
  14. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  15. if {mp.%loop-player%} is 6:
  16. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  17. if {mp.%loop-player%} is 7:
  18. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588"",""color"":""gray""}]"
  19. if {mp.%loop-player%} is 8:
  20. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588"",""color"":""gray""}]"
  21. if {mp.%loop-player%} is 9:
  22. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588"",""color"":""gray""}]"
  23. if {mp.%loop-player%} is 10:
  24. execute console command "/title %loop-player% actionbar {""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""}"
  25. if {mp.%loop-player%} is less than 10:
  26. add 1 to {mpcooltime.%loop-player%}
  27. if {mpcooltime.%loop-player%} is 20:
  28. add 1 to {mp.%loop-player%}
  29. set {mpcooltime.%loop-player%} to 0
  30. on rightclick with blaze powder:
  31. if {mp.%player%} is less than 4:
  32. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  33. stop
  34. subtract 4 from {mp.%player%}
  35. set {_x} to the x coordinate of the player
  36. set {_y} to the y coordinate of the player
  37. set {_z} to the z coordinate of the player
  38. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  39. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  40. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  41. set {_loc} to location of the block 10 meter in front of the player's head
  42. set {_xm} to {_x2} - {_x}
  43. set {_ym} to {_y2} - {_y}
  44. set {_zm} to {_z2} - {_z}
  45. set {_xms} to {_xm}/20
  46. set {_yms} to {_ym}/20
  47. set {_zms} to {_zm}/20
  48. set {_a} to 1
  49. loop 20 times:
  50. set {_xk} to {_xms}*{_a}
  51. set {_xf} to {_x} + {_xk}
  52. set {_yk} to {_yms}*{_a}
  53. set {_yf} to {_y} + {_yk}
  54. set {_zk} to {_zms}*{_a}
  55. set {_zf} to {_z} + {_zk}
  56. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle flame ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  57. add 1 to {_a}
  58. wait 1 tick
  59. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 0"
  60. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 2"
  61. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  62. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle lava ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  63. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle largesmoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  64. set {_user} to player
  65. loop all players:
  66. set {_target} to loop-player
  67. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  68. set {_target.%loop-player%} to 1
  69. if {_user} is {_target}:
  70. delete {_target.%loop-player%}
  71. if {_target.%loop-player%} is 1:
  72. ignite the loop-player
  73. damage the loop-player by 1.5 hearts
  74. on rightclick with glass:
  75. if {mp.%player%} is less than 4:
  76. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  77. stop
  78. subtract 4 from {mp.%player%}
  79. set {_x} to the x coordinate of the player
  80. set {_y} to the y coordinate of the player
  81. set {_z} to the z coordinate of the player
  82. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  83. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  84. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  85. set {_loc} to location of the block 10 meter in front of the player's head
  86. set {_xm} to {_x2} - {_x}
  87. set {_ym} to {_y2} - {_y}
  88. set {_zm} to {_z2} - {_z}
  89. set {_xms} to {_xm}/20
  90. set {_yms} to {_ym}/20
  91. set {_zms} to {_zm}/20
  92. set {_a} to 1
  93. loop 20 times:
  94. set {_xk} to {_xms}*{_a}
  95. set {_xf} to {_x} + {_xk}
  96. set {_yk} to {_yms}*{_a}
  97. set {_yf} to {_y} + {_yk}
  98. set {_zk} to {_zms}*{_a}
  99. set {_zf} to {_z} + {_zk}
  100. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle cloud ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  101. add 1 to {_a}
  102. wait 1 tick
  103. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle hugeexplosion ~ ~ ~ 1.5 1.5 1.5 0.01 1"
  104. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.firework.launch master @a ~ ~ ~ 10 0"
  105. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  106. set {_user} to player
  107. loop all players:
  108. set {_target} to loop-player
  109. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  110. set {_target.%loop-player%} to 1
  111. if {_user} is {_target}:
  112. delete {_target.%loop-player%}
  113. if {_target.%loop-player%} is 1:
  114. damage the loop-player by 2.5 hearts
  115. push the loop-player horizontally backwards at speed 2.5
  116. push the loop-player upwards at speed 0.5
  117. on rightclick with ice:
  118. if {mp.%player%} is less than 4:
  119. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  120. stop
  121. subtract 4 from {mp.%player%}
  122. set {_x} to the x coordinate of the player
  123. set {_y} to the y coordinate of the player
  124. set {_z} to the z coordinate of the player
  125. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  126. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  127. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  128. set {_loc} to location of the block 10 meter in front of the player's head
  129. set {_xm} to {_x2} - {_x}
  130. set {_ym} to {_y2} - {_y}
  131. set {_zm} to {_z2} - {_z}
  132. set {_xms} to {_xm}/20
  133. set {_yms} to {_ym}/20
  134. set {_zms} to {_zm}/20
  135. set {_a} to 1
  136. loop 20 times:
  137. set {_xk} to {_xms}*{_a}
  138. set {_xf} to {_x} + {_xk}
  139. set {_yk} to {_yms}*{_a}
  140. set {_yf} to {_y} + {_yk}
  141. set {_zk} to {_zms}*{_a}
  142. set {_zf} to {_z} + {_zk}
  143. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle iconcrack ~ ~ ~ 0.5 0.5 0.5 0.01 30 normal @e 174"
  144. add 1 to {_a}
  145. wait 1 tick
  146. set {_user} to player
  147. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle snowshovel ~ ~ ~ 1 1 1 0.1 100"
  148. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.wither.ambient master @a ~ ~ ~ 10 2"
  149. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  150. loop all players:
  151. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  152. damage the loop-player by 2.5 hearts
  153. execute console command "/effect %loop-player% minecraft:slowness 1 99"
  154. on rightclick with string:
  155. if {mp.%player%} is less than 5:
  156. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  157. stop
  158. subtract 5 from {mp.%player%}
  159. set {_x} to the x coordinate of the player
  160. set {_y} to the y coordinate of the player
  161. set {_z} to the z coordinate of the player
  162. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  163. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  164. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  165. set {_loc} to location of the block 10 meter in front of the player's head
  166. set {_xm} to {_x2} - {_x}
  167. set {_ym} to {_y2} - {_y}
  168. set {_zm} to {_z2} - {_z}
  169. set {_xms} to {_xm}/20
  170. set {_yms} to {_ym}/20
  171. set {_zms} to {_zm}/20
  172. set {_a} to 1
  173. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.firework.launch master @a ~ ~ ~ 10 0"
  174. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  175. loop 20 times:
  176. set {_xk} to {_xms}*{_a}
  177. set {_xf} to {_x} + {_xk}
  178. set {_yk} to {_yms}*{_a}
  179. set {_yf} to {_y} + {_yk}
  180. set {_zk} to {_zms}*{_a}
  181. set {_zf} to {_z} + {_zk}
  182. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle cloud ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  183. add 1 to {_a}
  184. wait 1 tick
  185. wait 10 ticks
  186. loop 60 times:
  187. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle sweepAttack ~ ~ ~ 0.75 1.5 0.75 0.01 10"
  188. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle fallingdust ~ ~ ~ 0.75 1.5 0.75 0.01 1"
  189. loop all players:
  190. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  191. damage the loop-player by 1.5 hearts
  192. wait 1 tick
  193. on rightclick with diamond:
  194. if {mp.%player%} is less than 5:
  195. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  196. stop
  197. subtract 5 from {mp.%player%}
  198. set {_x} to the x coordinate of the player
  199. set {_y} to the y coordinate of the player
  200. set {_z} to the z coordinate of the player
  201. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  202. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  203. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  204. set {_loc} to location of the block 10 meter in front of the player's head
  205. set {_xm} to {_x2} - {_x}
  206. set {_ym} to {_y2} - {_y}
  207. set {_zm} to {_z2} - {_z}
  208. set {_xms} to {_xm}/20
  209. set {_yms} to {_ym}/20
  210. set {_zms} to {_zm}/20
  211. set {_a} to 1
  212. loop 20 times:
  213. set {_xk} to {_xms}*{_a}
  214. set {_xf} to {_x} + {_xk}
  215. set {_yk} to {_yms}*{_a}
  216. set {_yf} to {_y} + {_yk}
  217. set {_zk} to {_zms}*{_a}
  218. set {_zf} to {_z} + {_zk}
  219. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle iconcrack ~ ~ ~ 0.5 0.5 0.5 0.01 30 normal @e 174"
  220. add 1 to {_a}
  221. wait 1 tick
  222. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.wither.ambient master @a ~ ~ ~ 10 2"
  223. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  224. set {_user} to player
  225. loop 60 times:
  226. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle snowshovel ~ ~ ~ 1 1 1 0.1 10"
  227. loop all players:
  228. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  229. damage the loop-player by 0.5 hearts
  230. execute console command "/effect %loop-player% minecraft:slowness 1 99"
  231. wait 1 tick
  232. on rightclick with ghast tear:
  233. if {mp.%player%} is less than 3:
  234. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  235. stop
  236. subtract 3 from {mp.%player%}
  237. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.levelup master @a ~ ~ ~ 10 1.3"
  238. heal the player by 1.5 hearts
  239. on rightclick with coal:
  240. if {mp.%player%} is less than 3:
  241. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  242. stop
  243. subtract 3 from {mp.%player%}
  244. set {_x} to the x coordinate of the player
  245. set {_y} to the y coordinate of the player
  246. set {_z} to the z coordinate of the player
  247. set {_x2} to the x coordinate of the block 5 meters in front of the player's head
  248. set {_y2} to the y coordinate of the block 5 meters in front of the player's head
  249. set {_z2} to the z coordinate of the block 5 meters in front of the player's head
  250. set {_loc} to location of the block 5 meter in front of the player's head
  251. set {_xm} to {_x2} - {_x}
  252. set {_ym} to {_y2} - {_y}
  253. set {_zm} to {_z2} - {_z}
  254. set {_xms} to {_xm}/10
  255. set {_yms} to {_ym}/10
  256. set {_zms} to {_zm}/10
  257. set {_a} to 1
  258. loop 10 times:
  259. set {_xk} to {_xms}*{_a}
  260. set {_xf} to {_x} + {_xk}
  261. set {_yk} to {_yms}*{_a}
  262. set {_yf} to {_y} + {_yk}
  263. set {_zk} to {_zms}*{_a}
  264. set {_zf} to {_z} + {_zk}
  265. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle fallingdust ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  266. add 1 to {_a}
  267. wait 1 tick
  268. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 0"
  269. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 2"
  270. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  271. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle smoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  272. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle largesmoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  273. set {_user} to player
  274. loop all players:
  275. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  276. set {_target} to loop-player
  277. set {_target.%loop-player%} to 1
  278. if {_user} is {_target}:
  279. delete {_target.%loop-player%}
  280. if {_target.%loop-player%} is 1:
  281. damage the loop-player by 1 heart
  282. execute console command "/effect %loop-player% minecraft:slowness 3 0"
  283. execute console command "/effect %loop-player% minecraft:blindness 3 99"
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