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- on every tick in "world":
- loop all players:
- if {mp.%loop-player%} is 0:
- execute console command "/title %loop-player% actionbar {""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}"
- if {mp.%loop-player%} is 1:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 2:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 3:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 4:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 5:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 6:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 7:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 8:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 9:
- execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588"",""color"":""gray""}]"
- if {mp.%loop-player%} is 10:
- execute console command "/title %loop-player% actionbar {""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""}"
- if {mp.%loop-player%} is less than 10:
- add 1 to {mpcooltime.%loop-player%}
- if {mpcooltime.%loop-player%} is 20:
- add 1 to {mp.%loop-player%}
- set {mpcooltime.%loop-player%} to 0
- on rightclick with blaze powder:
- if {mp.%player%} is less than 4:
- send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
- stop
- subtract 4 from {mp.%player%}
- set {_x} to the x coordinate of the player
- set {_y} to the y coordinate of the player
- set {_z} to the z coordinate of the player
- set {_x2} to the x coordinate of the block 10 meters in front of the player's head
- set {_y2} to the y coordinate of the block 10 meters in front of the player's head
- set {_z2} to the z coordinate of the block 10 meters in front of the player's head
- set {_loc} to location of the block 10 meter in front of the player's head
- set {_xm} to {_x2} - {_x}
- set {_ym} to {_y2} - {_y}
- set {_zm} to {_z2} - {_z}
- set {_xms} to {_xm}/20
- set {_yms} to {_ym}/20
- set {_zms} to {_zm}/20
- set {_a} to 1
- loop 20 times:
- set {_xk} to {_xms}*{_a}
- set {_xf} to {_x} + {_xk}
- set {_yk} to {_yms}*{_a}
- set {_yf} to {_y} + {_yk}
- set {_zk} to {_zms}*{_a}
- set {_zf} to {_z} + {_zk}
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle flame ~ ~ ~ 0.5 0.5 0.5 0.01 10"
- add 1 to {_a}
- wait 1 tick
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 0"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 2"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle lava ~ ~ ~ 1.5 1.5 1.5 0.01 100"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle largesmoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
- set {_user} to player
- loop all players:
- set {_target} to loop-player
- if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
- set {_target.%loop-player%} to 1
- if {_user} is {_target}:
- delete {_target.%loop-player%}
- if {_target.%loop-player%} is 1:
- ignite the loop-player
- damage the loop-player by 1.5 hearts
- on rightclick with glass:
- if {mp.%player%} is less than 4:
- send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
- stop
- subtract 4 from {mp.%player%}
- set {_x} to the x coordinate of the player
- set {_y} to the y coordinate of the player
- set {_z} to the z coordinate of the player
- set {_x2} to the x coordinate of the block 10 meters in front of the player's head
- set {_y2} to the y coordinate of the block 10 meters in front of the player's head
- set {_z2} to the z coordinate of the block 10 meters in front of the player's head
- set {_loc} to location of the block 10 meter in front of the player's head
- set {_xm} to {_x2} - {_x}
- set {_ym} to {_y2} - {_y}
- set {_zm} to {_z2} - {_z}
- set {_xms} to {_xm}/20
- set {_yms} to {_ym}/20
- set {_zms} to {_zm}/20
- set {_a} to 1
- loop 20 times:
- set {_xk} to {_xms}*{_a}
- set {_xf} to {_x} + {_xk}
- set {_yk} to {_yms}*{_a}
- set {_yf} to {_y} + {_yk}
- set {_zk} to {_zms}*{_a}
- set {_zf} to {_z} + {_zk}
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle cloud ~ ~ ~ 0.5 0.5 0.5 0.01 10"
- add 1 to {_a}
- wait 1 tick
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle hugeexplosion ~ ~ ~ 1.5 1.5 1.5 0.01 1"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.firework.launch master @a ~ ~ ~ 10 0"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
- set {_user} to player
- loop all players:
- set {_target} to loop-player
- if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
- set {_target.%loop-player%} to 1
- if {_user} is {_target}:
- delete {_target.%loop-player%}
- if {_target.%loop-player%} is 1:
- damage the loop-player by 2.5 hearts
- push the loop-player horizontally backwards at speed 2.5
- push the loop-player upwards at speed 0.5
- on rightclick with ice:
- if {mp.%player%} is less than 4:
- send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
- stop
- subtract 4 from {mp.%player%}
- set {_x} to the x coordinate of the player
- set {_y} to the y coordinate of the player
- set {_z} to the z coordinate of the player
- set {_x2} to the x coordinate of the block 10 meters in front of the player's head
- set {_y2} to the y coordinate of the block 10 meters in front of the player's head
- set {_z2} to the z coordinate of the block 10 meters in front of the player's head
- set {_loc} to location of the block 10 meter in front of the player's head
- set {_xm} to {_x2} - {_x}
- set {_ym} to {_y2} - {_y}
- set {_zm} to {_z2} - {_z}
- set {_xms} to {_xm}/20
- set {_yms} to {_ym}/20
- set {_zms} to {_zm}/20
- set {_a} to 1
- loop 20 times:
- set {_xk} to {_xms}*{_a}
- set {_xf} to {_x} + {_xk}
- set {_yk} to {_yms}*{_a}
- set {_yf} to {_y} + {_yk}
- set {_zk} to {_zms}*{_a}
- set {_zf} to {_z} + {_zk}
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle iconcrack ~ ~ ~ 0.5 0.5 0.5 0.01 30 normal @e 174"
- add 1 to {_a}
- wait 1 tick
- set {_user} to player
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle snowshovel ~ ~ ~ 1 1 1 0.1 100"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.wither.ambient master @a ~ ~ ~ 10 2"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
- loop all players:
- if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
- damage the loop-player by 2.5 hearts
- execute console command "/effect %loop-player% minecraft:slowness 1 99"
- on rightclick with string:
- if {mp.%player%} is less than 5:
- send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
- stop
- subtract 5 from {mp.%player%}
- set {_x} to the x coordinate of the player
- set {_y} to the y coordinate of the player
- set {_z} to the z coordinate of the player
- set {_x2} to the x coordinate of the block 10 meters in front of the player's head
- set {_y2} to the y coordinate of the block 10 meters in front of the player's head
- set {_z2} to the z coordinate of the block 10 meters in front of the player's head
- set {_loc} to location of the block 10 meter in front of the player's head
- set {_xm} to {_x2} - {_x}
- set {_ym} to {_y2} - {_y}
- set {_zm} to {_z2} - {_z}
- set {_xms} to {_xm}/20
- set {_yms} to {_ym}/20
- set {_zms} to {_zm}/20
- set {_a} to 1
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.firework.launch master @a ~ ~ ~ 10 0"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
- loop 20 times:
- set {_xk} to {_xms}*{_a}
- set {_xf} to {_x} + {_xk}
- set {_yk} to {_yms}*{_a}
- set {_yf} to {_y} + {_yk}
- set {_zk} to {_zms}*{_a}
- set {_zf} to {_z} + {_zk}
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle cloud ~ ~ ~ 0.5 0.5 0.5 0.01 10"
- add 1 to {_a}
- wait 1 tick
- wait 10 ticks
- loop 60 times:
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle sweepAttack ~ ~ ~ 0.75 1.5 0.75 0.01 10"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle fallingdust ~ ~ ~ 0.75 1.5 0.75 0.01 1"
- loop all players:
- if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
- damage the loop-player by 1.5 hearts
- wait 1 tick
- on rightclick with diamond:
- if {mp.%player%} is less than 5:
- send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
- stop
- subtract 5 from {mp.%player%}
- set {_x} to the x coordinate of the player
- set {_y} to the y coordinate of the player
- set {_z} to the z coordinate of the player
- set {_x2} to the x coordinate of the block 10 meters in front of the player's head
- set {_y2} to the y coordinate of the block 10 meters in front of the player's head
- set {_z2} to the z coordinate of the block 10 meters in front of the player's head
- set {_loc} to location of the block 10 meter in front of the player's head
- set {_xm} to {_x2} - {_x}
- set {_ym} to {_y2} - {_y}
- set {_zm} to {_z2} - {_z}
- set {_xms} to {_xm}/20
- set {_yms} to {_ym}/20
- set {_zms} to {_zm}/20
- set {_a} to 1
- loop 20 times:
- set {_xk} to {_xms}*{_a}
- set {_xf} to {_x} + {_xk}
- set {_yk} to {_yms}*{_a}
- set {_yf} to {_y} + {_yk}
- set {_zk} to {_zms}*{_a}
- set {_zf} to {_z} + {_zk}
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle iconcrack ~ ~ ~ 0.5 0.5 0.5 0.01 30 normal @e 174"
- add 1 to {_a}
- wait 1 tick
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.wither.ambient master @a ~ ~ ~ 10 2"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
- set {_user} to player
- loop 60 times:
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle snowshovel ~ ~ ~ 1 1 1 0.1 10"
- loop all players:
- if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
- damage the loop-player by 0.5 hearts
- execute console command "/effect %loop-player% minecraft:slowness 1 99"
- wait 1 tick
- on rightclick with ghast tear:
- if {mp.%player%} is less than 3:
- send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
- stop
- subtract 3 from {mp.%player%}
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.levelup master @a ~ ~ ~ 10 1.3"
- heal the player by 1.5 hearts
- on rightclick with coal:
- if {mp.%player%} is less than 3:
- send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
- stop
- subtract 3 from {mp.%player%}
- set {_x} to the x coordinate of the player
- set {_y} to the y coordinate of the player
- set {_z} to the z coordinate of the player
- set {_x2} to the x coordinate of the block 5 meters in front of the player's head
- set {_y2} to the y coordinate of the block 5 meters in front of the player's head
- set {_z2} to the z coordinate of the block 5 meters in front of the player's head
- set {_loc} to location of the block 5 meter in front of the player's head
- set {_xm} to {_x2} - {_x}
- set {_ym} to {_y2} - {_y}
- set {_zm} to {_z2} - {_z}
- set {_xms} to {_xm}/10
- set {_yms} to {_ym}/10
- set {_zms} to {_zm}/10
- set {_a} to 1
- loop 10 times:
- set {_xk} to {_xms}*{_a}
- set {_xf} to {_x} + {_xk}
- set {_yk} to {_yms}*{_a}
- set {_yf} to {_y} + {_yk}
- set {_zk} to {_zms}*{_a}
- set {_zf} to {_z} + {_zk}
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle fallingdust ~ ~ ~ 0.5 0.5 0.5 0.01 10"
- add 1 to {_a}
- wait 1 tick
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 0"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 2"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle smoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
- execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle largesmoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
- set {_user} to player
- loop all players:
- if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
- set {_target} to loop-player
- set {_target.%loop-player%} to 1
- if {_user} is {_target}:
- delete {_target.%loop-player%}
- if {_target.%loop-player%} is 1:
- damage the loop-player by 1 heart
- execute console command "/effect %loop-player% minecraft:slowness 3 0"
- execute console command "/effect %loop-player% minecraft:blindness 3 99"
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