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- Config.LootSpots = {
- -- House
- { model = 'prop_plant_int_04a', name = 'Kommode' },
- { model = 'v_res_tre_storagebox', name = 'Kiste' },
- { model = 'v_res_tre_storageunit', name = 'Kommode' },
- { model = 'v_res_tre_washbasket', name = 'Skittentøy' },
- { model = 'v_res_jewelbox', name = 'Smykkeskrin' },
- { model = 'prop_ashtray_01', name = 'Stuebord' },
- { model = 'prop_wok', name = 'Kjøkkenskap' },
- { model = 'prop_toaster_01', name = 'Kjøkkenbenk' },
- { model = 'v_16_mpmidapart13', name = 'Vase' },
- { model = 'prop_tv_flat_01', name = 'Tvbenk' },
- }
- function InitiateHouseLoot()
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(5)
- local letSleep = true
- if inSideRobHouse then
- for k,v in pairs(Config.LootSpots) do
- local entity, entityDst = GetClosestObject(v.model)
- if DoesEntityExist(entity) and entityDst < Config.LootDistance then
- local Coords = GetEntityCoords(entity)
- DrawText3Ds(Coords.x, Coords.y, Coords.z + 0.5, "[E] For å søke " .. v.name)
- letSleep = false
- if IsControlJustReleased(0, 38) then
- end
- end
- end
- else
- break
- end
- if letSleep then
- Citizen.Wait(1500)
- end
- end
- end)
- end
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