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Rendflex

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Aug 4th, 2012
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  1. name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot
  2. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  3. mus_resurrection_defend_phase_1,mus\hue_city\mus_resurrection_defend_phase_1.wav,MUS_NORMAL_LOOP_2D,hue_city,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,0,,quad,,,,,,,,,,,,,,,,,,,,,,,,,,,
  4. mus_resurrection_run_like_hell,mus\hue_city\mus_resurrection_endlevel.wav,mus_normal_2D,hue_city,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,0,,quad,,,,,,,,,,,,,,,,,,,,,,,,,,,
  5. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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