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  1. sv_cheats 0
  2.  
  3.  
  4. //# Game launch options description:
  5. //# > Commentary
  6. //
  7. // +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will force motion blur off (gives console error but works)
  8. // +dsp_enhance_stereo 1 //# Enhance stereo sound quality
  9. // -console //# Enables developer console
  10. // -noforcemaccel //# Forces desktop mouse acceleration settings
  11. // -noforcemparms //# Forces desktop mouse button configuration
  12. // -noipx //# Disables IPX network detection, local LAN (slight boot time improvement)
  13. // -nojoy //# Disables detection of 3rd party gamepads and controllers (slight boot time improvement)
  14. // -novid //# Disables the intro movie, speeds up game on start-up
  15. // -lv //# Low Violence settings - makes zombie dissapear instantly at death (alot of fps boost)
  16. // -threads //# Makes use of all your cpu cores (if you have a quadcore, use 4, dualcore 2, single core just omit this or use 1)
  17. // -noaafonts //# Disables Anti-Aliasing of Screen Fonts
  18. // -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ due lightboost on)
  19. // -heapsize 1572864 //# Allocates RAM for the game
  20. // -high //# Forces high CPU priority (not using this, may be good on lowend computers but worst on highend computers)
  21.  
  22. //# In-game options:
  23. //# > In-game graphic settings, minimum input lag, removed blur, clean look, max fps
  24. //
  25. // -Resolution: What ever feels good (prefer native resolution if no-scaling is in use @ gpu drivers)
  26. // -Anti-Aliasing: None (always OFF, massive input lag / smoothing)
  27. // -Filtering Mode: 16x AF (more sharper textures on distances)
  28. // -Vertical Sync: Disabled (always OFF, no fps lock + no crazy inputlag / smoothing)
  29. // -Shader Detail: Low (disables blur with my autoexec)
  30. // -Effect Detail: High (low-mid = some objects become invisible in distances, including tank rocks etc..)
  31. // -Model/Texture Detail: Low (slightly reduce loading time)
  32. // -Multicore Rendering: Enabled (more cores in use, highest fps possible)
  33. // -Page Pool Memory Available: High (spray quality, loading screen picture etc..)
  34.  
  35. // -novid +mat_motion_blur_percent_of_screen_max 0 -lv (my personal launch option preferences)
  36.  
  37.  
  38. // shader details = LOW
  39. // use -lv
  40.  
  41. // crosshair
  42. crosshair "1";
  43. cl_crosshair_dynamic "0";
  44. c_thirdpersonshoulderoffset "0";
  45. c_thirdpersonshoulderaimdist "720";
  46. c_thirdpersonshoulderheight "10";
  47. cl_observercrosshair "0";
  48. cam_ideallag "0";
  49. cl_crosshair_thickness 1
  50. cl_colorblind 1
  51.  
  52. // RATE SETTINGS & NET USAGE GRAPH SETTINGS
  53. rate "100000" //(Default 10000)
  54. cl_cmdrate "100" //(Default 30)
  55. cl_updaterate "100" //(Default 20)
  56. cl_interp "0.0167" //(Default 0.1) THIS IS THE LERP YOUR GAME WILL LOAD IN AT.
  57. cl_interp_ratio "-1" //(Default 2)
  58. net_graph 1 //(Default 0)
  59. net_graphproportionalfont "0" //(Default 1)
  60. net_graphpos 1 //(Default 1)
  61.  
  62.  
  63. //NET GRAPH TOGGLE
  64. alias graph "graph1"
  65. alias graph1 "net_graph 1; alias graph graph2"
  66. alias graph2 "net_graph 2; alias graph graph3"
  67. alias graph3 "net_graph 3; alias graph graph4"
  68. alias graph4 "net_graph 4; alias graph graph5"
  69. alias graph5 "net_graph 0; alias graph graph1"
  70. bind "/" "graph"
  71.  
  72.  
  73.  
  74. //MOUSE SETTINGS
  75. m_customaccel "0" //Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
  76. m_customaccel_exponent "0" //Mouse move is raised to this power before being scaled by scale factor.
  77. m_customaccel_max "0" //Max mouse move scale factor, 0 for no limit
  78. m_customaccel_scale "0" //Custom mouse acceleration value.
  79. m_mouseaccel1 "0" //Windows mouse acceleration initial threshold (2x movement).
  80. m_mouseaccel2 "0" //Windows mouse acceleration secondary threshold (4x movement).
  81. m_mousespeed "0" //Windows mouse speed factor (range 1 to 20).
  82. m_filter "0" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
  83. m_filter2 "0" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
  84. m_rawinput "1"
  85.  
  86. // useful binds
  87. bind 9 "rate 60000; cl_interp 0.0167; cl_updaterate 100; cl_cmdrate 100; cl_interp_ratio -1; cl_lagcompensation 1"
  88. bind 0 "rate 60000; cl_interp 0.033; cl_updaterate 100; cl_cmdrate 100; cl_interp_ratio -1; cl_lagcompensation 1"
  89.  
  90.  
  91. // Lighting & Material Settings
  92. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  93. r_dynamic "0" // default 1; Disables dynamic shadows (may have no effect in l4d2)
  94. r_PhysPropStaticLighting "0" // default 1;
  95. r_ambientfraction "0.2" // default 0.2;
  96. r_radiosity "4" //
  97.  
  98. mat_bloom_scalefactor_scalar ".5" // default 1;
  99. mat_monitorgamma_tv_enabled "1.6" // default 0; Increases brightness dramatically
  100.  
  101.  
  102. // Sound Options
  103. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  104. cl_downloadfilter "nosounds" //[all, none, nosounds] - Determines which files can be downloaded from a server.
  105.  
  106.  
  107. // Props
  108. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  109. func_break_max_pieces "0" // default 15; Removes debris
  110. cl_phys_timescale "1.0" //
  111.  
  112.  
  113. // Player Model Tweaks
  114. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  115. r_eyemove "0" // default 1; Disables realistic eyeball movement
  116. r_eyesize "0" //
  117. r_eyeshift_z "0" //
  118. r_eyeshift_y "0" //
  119. r_eyeshift_x "0" //
  120.  
  121.  
  122. // the jukery is in business
  123. // Null-cancelling movement script
  124. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  125.  
  126. bind "W" "+mfwd"
  127. bind "A" "+mleft"
  128. bind "S" "+mback"
  129. bind "D" "+mright"
  130.  
  131. alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
  132. alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
  133. alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
  134. alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
  135. alias -mfwd "-forward;checkback;alias checkfwd none"
  136. alias -mback "-back;checkfwd;alias checkback none"
  137. alias -mleft "-moveleft;checkright;alias checkleft none"
  138. alias -mright "-moveright;checkleft;alias checkright none"
  139. alias checkfwd "none"
  140. alias checkback "none"
  141. alias checkleft "none"
  142. alias checkright "none"
  143. alias none ""
  144.  
  145. // AUDIO SETTINGS
  146.  
  147. snd_mixahead "0.057"
  148. volume "1.0" //Sound volume
  149. snd_musicvolume "0" //Music volume
  150. dsp_slow_cpu "0"
  151. mat_grain_scale_override "0"
  152. cc_predisplay_time "0" //Close caption delay before showing caption
  153. cc_linger_time "0.75" //Close caption linger time
  154. budget_show_history "0" //Turn history graph off and on. . good to turn off on low end
  155. snd_pitchquality "1"
  156. voice_modenable "1"
  157. voice_enable "1"
  158. voice_vox "0"
  159. voice_threshold "1"
  160. voice_scale "1"
  161. dsp_enhance_stereo "0"
  162.  
  163. // VIDEO SETTINGS
  164.  
  165. mat_monitorgamma_tv_enabled "1"
  166. mat_monitorgamma "0"
  167. mat_bloom_scalefactor_scalar "0"
  168. mat_grain_scale_override "0"
  169. cl_forcepreload "1"
  170. r_dynamic "0"
  171. r_PhysPropStaticLighting "0"
  172. r_skyboxfogfactor "0.0"
  173. r_cheapwaterend "1"
  174. r_cheapwaterstart "1"
  175. func_break_max_pieces "0"
  176. mat_bloom_scalefactor_scalar "0"
  177. z_wound_client_disabled "1"
  178. cl_ragdoll_limit "0"
  179. cl_detail_max_sway "0" //Amplitude of the detail prop sway
  180. r_eyemove "0"
  181. r_eyesize 0
  182. r_eyeshift_z "0"
  183. r_eyeshift_y "0"
  184. r_eyeshift_x "0"
  185.  
  186. //Caption shit
  187.  
  188. cc_predisplay_time "0" // DELAY BEFORE SHOWING CAPTION (Default 0.25)
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