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- sv_cheats 0
- //# Game launch options description:
- //# > Commentary
- //
- // +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will force motion blur off (gives console error but works)
- // +dsp_enhance_stereo 1 //# Enhance stereo sound quality
- // -console //# Enables developer console
- // -noforcemaccel //# Forces desktop mouse acceleration settings
- // -noforcemparms //# Forces desktop mouse button configuration
- // -noipx //# Disables IPX network detection, local LAN (slight boot time improvement)
- // -nojoy //# Disables detection of 3rd party gamepads and controllers (slight boot time improvement)
- // -novid //# Disables the intro movie, speeds up game on start-up
- // -lv //# Low Violence settings - makes zombie dissapear instantly at death (alot of fps boost)
- // -threads //# Makes use of all your cpu cores (if you have a quadcore, use 4, dualcore 2, single core just omit this or use 1)
- // -noaafonts //# Disables Anti-Aliasing of Screen Fonts
- // -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ due lightboost on)
- // -heapsize 1572864 //# Allocates RAM for the game
- // -high //# Forces high CPU priority (not using this, may be good on lowend computers but worst on highend computers)
- //# In-game options:
- //# > In-game graphic settings, minimum input lag, removed blur, clean look, max fps
- //
- // -Resolution: What ever feels good (prefer native resolution if no-scaling is in use @ gpu drivers)
- // -Anti-Aliasing: None (always OFF, massive input lag / smoothing)
- // -Filtering Mode: 16x AF (more sharper textures on distances)
- // -Vertical Sync: Disabled (always OFF, no fps lock + no crazy inputlag / smoothing)
- // -Shader Detail: Low (disables blur with my autoexec)
- // -Effect Detail: High (low-mid = some objects become invisible in distances, including tank rocks etc..)
- // -Model/Texture Detail: Low (slightly reduce loading time)
- // -Multicore Rendering: Enabled (more cores in use, highest fps possible)
- // -Page Pool Memory Available: High (spray quality, loading screen picture etc..)
- // -novid +mat_motion_blur_percent_of_screen_max 0 -lv (my personal launch option preferences)
- // shader details = LOW
- // use -lv
- // crosshair
- crosshair "1";
- cl_crosshair_dynamic "0";
- c_thirdpersonshoulderoffset "0";
- c_thirdpersonshoulderaimdist "720";
- c_thirdpersonshoulderheight "10";
- cl_observercrosshair "0";
- cam_ideallag "0";
- cl_crosshair_thickness 1
- cl_colorblind 1
- // RATE SETTINGS & NET USAGE GRAPH SETTINGS
- rate "100000" //(Default 10000)
- cl_cmdrate "100" //(Default 30)
- cl_updaterate "100" //(Default 20)
- cl_interp "0.0167" //(Default 0.1) THIS IS THE LERP YOUR GAME WILL LOAD IN AT.
- cl_interp_ratio "-1" //(Default 2)
- net_graph 1 //(Default 0)
- net_graphproportionalfont "0" //(Default 1)
- net_graphpos 1 //(Default 1)
- //NET GRAPH TOGGLE
- alias graph "graph1"
- alias graph1 "net_graph 1; alias graph graph2"
- alias graph2 "net_graph 2; alias graph graph3"
- alias graph3 "net_graph 3; alias graph graph4"
- alias graph4 "net_graph 4; alias graph graph5"
- alias graph5 "net_graph 0; alias graph graph1"
- bind "/" "graph"
- //MOUSE SETTINGS
- m_customaccel "0" //Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
- m_customaccel_exponent "0" //Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max "0" //Max mouse move scale factor, 0 for no limit
- m_customaccel_scale "0" //Custom mouse acceleration value.
- m_mouseaccel1 "0" //Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 "0" //Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed "0" //Windows mouse speed factor (range 1 to 20).
- m_filter "0" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_filter2 "0" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_rawinput "1"
- // useful binds
- bind 9 "rate 60000; cl_interp 0.0167; cl_updaterate 100; cl_cmdrate 100; cl_interp_ratio -1; cl_lagcompensation 1"
- bind 0 "rate 60000; cl_interp 0.033; cl_updaterate 100; cl_cmdrate 100; cl_interp_ratio -1; cl_lagcompensation 1"
- // Lighting & Material Settings
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- r_dynamic "0" // default 1; Disables dynamic shadows (may have no effect in l4d2)
- r_PhysPropStaticLighting "0" // default 1;
- r_ambientfraction "0.2" // default 0.2;
- r_radiosity "4" //
- mat_bloom_scalefactor_scalar ".5" // default 1;
- mat_monitorgamma_tv_enabled "1.6" // default 0; Increases brightness dramatically
- // Sound Options
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- cl_downloadfilter "nosounds" //[all, none, nosounds] - Determines which files can be downloaded from a server.
- // Props
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- func_break_max_pieces "0" // default 15; Removes debris
- cl_phys_timescale "1.0" //
- // Player Model Tweaks
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- r_eyemove "0" // default 1; Disables realistic eyeball movement
- r_eyesize "0" //
- r_eyeshift_z "0" //
- r_eyeshift_y "0" //
- r_eyeshift_x "0" //
- // the jukery is in business
- // Null-cancelling movement script
- // (prevents you from pressing two opposing directions, which causes you to stop moving)
- bind "W" "+mfwd"
- bind "A" "+mleft"
- bind "S" "+mback"
- bind "D" "+mright"
- alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
- alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
- alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd "none"
- alias checkback "none"
- alias checkleft "none"
- alias checkright "none"
- alias none ""
- // AUDIO SETTINGS
- snd_mixahead "0.057"
- volume "1.0" //Sound volume
- snd_musicvolume "0" //Music volume
- dsp_slow_cpu "0"
- mat_grain_scale_override "0"
- cc_predisplay_time "0" //Close caption delay before showing caption
- cc_linger_time "0.75" //Close caption linger time
- budget_show_history "0" //Turn history graph off and on. . good to turn off on low end
- snd_pitchquality "1"
- voice_modenable "1"
- voice_enable "1"
- voice_vox "0"
- voice_threshold "1"
- voice_scale "1"
- dsp_enhance_stereo "0"
- // VIDEO SETTINGS
- mat_monitorgamma_tv_enabled "1"
- mat_monitorgamma "0"
- mat_bloom_scalefactor_scalar "0"
- mat_grain_scale_override "0"
- cl_forcepreload "1"
- r_dynamic "0"
- r_PhysPropStaticLighting "0"
- r_skyboxfogfactor "0.0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- func_break_max_pieces "0"
- mat_bloom_scalefactor_scalar "0"
- z_wound_client_disabled "1"
- cl_ragdoll_limit "0"
- cl_detail_max_sway "0" //Amplitude of the detail prop sway
- r_eyemove "0"
- r_eyesize 0
- r_eyeshift_z "0"
- r_eyeshift_y "0"
- r_eyeshift_x "0"
- //Caption shit
- cc_predisplay_time "0" // DELAY BEFORE SHOWING CAPTION (Default 0.25)
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