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- WEAPON - EXTENDED CLIP (Yes it's just the view model changed)
- WEAPON
- *********************************************
- SWEP.HoldType = "ar2"
- SWEP.ViewModelFOV = 70
- SWEP.ViewModelFlip = true
- SWEP.ViewModel = "models/weapons/v_rif_m4a1.mdl"
- SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
- SWEP.ShowViewModel = true
- SWEP.ShowWorldModel = true
- SWEP.ViewModelBoneMods = {
- ["v_weapon.m4_Clip"] = { scale = Vector(1, 1.399, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
- }
- *********************************************
- Code printed to console!
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