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- function onCombat(cid, target)
- local monstRaid = "Infernatil" -- Monster name
- local atk_lvl = 100 -- Level que começar a ser atacado
- if isMonster(cid) and string.lower(getCreatureName(cid)) == string.lower(monstRaid) then
- if getPlayerLevel(target) <= atk_lvl then
- end
- end
- return true
- end
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