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extremq

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Aug 13th, 2020
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  1. translations.en = {
  2. name = "en",
  3. lastTime = "Your last time: %ss",
  4. lastBestTime = "Your best time: %ss",
  5. helpToolTip = "<p align='center'>Press <b>H</b> for help.</p>",
  6. optionsYes = "<font color='#53ba58'>Yes</font>",
  7. optionsNo = "<font color='#f73625'>No</font>",
  8. graffitiSetting = "Enable graffitis",
  9. particlesSetting = "Enable dash/jump particles",
  10. timePanelsSetting = "Enable time panels",
  11. globalChatSetting = "Enable global chat",
  12. voteStart = "%s started a vote to skip the current map. Type !yes to vote positively.",
  13. newRecord = "<R>%s finished the map in the fastest time! %ss</R>",
  14. devInfo = "<V>Want to submit a map? Check this link: https://atelier801.com/topic?f=6&t=888399</V>\n<font color='#CB546B'>This module is in development. Please report any bugs to Extremq#0000 or Railysse#0000.</font>",
  15. discordInfo = "<BV>Join our discord! https://discord.gg/WawZVaq</BV>",
  16. welcomeInfo = "Welcome to <font color='#E68D43'>#ninja</font>! Press <font color='#E68D43'>H</font> for help.",
  17. finishedInfo = "You finished the map! (<V>%ss</V>)",
  18. helpBody = "You have to bring the cheese back to the hole as fast as you can.\n\n<b>Abilities</b>:\n» Dash - Press <b><font color='#CB546B'>Left</font></b> or <b><font color='#CB546B'>Right Arrows</font></b> twice. (1s cooldown)\n» Jump - Press <b><font color='#CB546B'>Up Arrow</font></b> twice. (2s cooldown)\n» Rewind - Press <b><font color='#CB546B'>Space</font></b> to leave a checkpoint. Press <b><font color='#CB546B'>Space</font></b> again within 3 seconds to teleport back to the checkpoint. (10s cooldown)\n\n<b>Other shortcuts</b>:\n» Kill the mouse - Press <b><font color='#CB546B'>X</font></b> or write /mort to kill the mouse.\n» Open menu - Press <b><font color='#CB546B'>M</font></b> or click in the left side of your screen to open/close the menu.\n» Place a graffiti - Press <b><font color='#CB546B'>C</font></b> to leave a graffiti. (60s cooldown)\n» Open help - Press <b><font color='#CB546B'>H</font></b> to open/close this screen.\n\n<b>Commands</b>:\n» !p %s - Check the stats of another player.\n» !pw Password - Place a password on the room. (the room must be made by you)\n» !m @code - Load any map you want. (the room must have a password)\n» !langue country - Change the language of the module. (only for you)\n\n<p align='center'><a href='event:CloseMenu'><b><font color='#CB546B'>Close</font></b></a></p>", --23
  19. Xbtn = "X",
  20. shopTitle = "Collection",
  21. profileTitle = "Profile",
  22. leaderboardsTitle = "Leaderboards",
  23. settingsTitle = "Settings",
  24. aboutTitle = "About",
  25. aboutBody = "Module coded by <font color='#FFD991'>Extremq#0000</font>.\nGameplay ideas, bug-testing and maps provided by <font color='#FFD991'>Railysse#0000</font>.\n\nThis module is fully supported by the mice fundation „Red Cheese” with the „Save Module” project. All funds that we will earn will be donated to mice which play #parkour so we can bribe them to play our module.\n\nWe're just kidding, thank you for trying our module! :D\n\n<p align='center'><font color='#f73625'>&lt;3</font></p>", -- 30
  26. playtime = "Playtime",
  27. firsts = "Firsts",
  28. finishedMaps = "Completed maps",
  29. firstRate = "First rate",
  30. holeEnters = "Times entered the hole",
  31. graffitiUses = "Graffiti uses",
  32. dashUses = "Times dashed",
  33. timesDoubleJumped = "Double jumps",
  34. rewindUses = "Times rewinded",
  35. hardcoreMaps = "Hardcore maps done",
  36. shopNotice = "The shop is in development.",
  37. leaderboardsNotice = "A leaderboard will be implemented when the module becomes official.",
  38. notValidCommand = "%s is not a valid command or you mistyped an argument.",
  39. cantSetPass = "Cannot set a password in this room.",
  40. translator = "Translated by Extremq#0000.",
  41. version = "Version: %s",
  42. yourLoadout = "Your loadout:",
  43. yourGraffiti = "Your graffiti:",
  44. change = "Change",
  45. select = "Select",
  46. selected = "Selected",
  47. locked = "Locked",
  48. back = "Back",
  49. comingSoon = "Coming soon!",
  50. requirements = "Requirements",
  51. particleUnlock = "<ROSE>You unlocked a new particle! Press M and navigate to Collection to try it.</ROSE>",
  52. graffitiColorUnlock = "<ROSE>You unlocked a new graffiti color! Press M and navigate to Collection to try it.</ROSE>",
  53. graffitiFontUnlock = "<ROSE>You unlocked a new grafitti font! Press M and navigate to Collection to try it.</ROSE>",
  54. free = "Free.",
  55. finishMaps = "Finish %s map(s).",
  56. finishMapsFirst = "Finish %s map(s) first.",
  57. dashTimes = "Dash %s times.",
  58. doubleJumps = "Double jump %s times.",
  59. finishHardcoreMaps = "Finish %s hardcore map(s).",
  60. sprayGraffiti = "Spray a graffiti %s times.",
  61. rewindTimes = "Rewind %s times.",
  62. dontRewind = "<CS>You rewinded, your stats haven't been saved!</CS>",
  63. enoughPlayers = "<V>[•]<BL> There are %s players in this room and all stats are counted!",
  64. notEnoughPlayers = "<V>[•]<BL> More players are needed for some stats to count. [%s/3]",
  65. statsCount = "<V>[•]<BL> All stats are now counted!",
  66. statsDontCount = "<V>[•]<BL> Some stats are not counted!",
  67.  
  68. --- PARTICLE START
  69. particleDef = "This is the default particle.",
  70. particleHearts = "Add some hearts to your dash!",
  71. particleSleek = "Sleek. Just like you.",
  72. particleLikeNinja = "Wow, you really like playing #ninja.",
  73. particleYouPro = "Cool. You're a pro now.",
  74. particleToSky = "To the sky!",
  75.  
  76. --- GRAFFITI COLOR START
  77. graffitiColDef = "This is the default graffiti color.",
  78. graffitiColBlack = "You're a dark person.",
  79. graffitiColDarkRed = "Where's this... blood from?",
  80.  
  81. --- GRAFFITI FONT START
  82. graffitiFontDef = "This is the default font for graffitis.",
  83. graffitiFontPapyrus = "You seem old.",
  84. graffitiFontVerdana = "A classic.",
  85. graffitiFontCenturyGothic = "Wow, you're so modern.",
  86.  
  87. infobarLevel = "Level:",
  88. infobarMice = "Mice:",
  89. infobarHardcore = "<R>HARDCORE</R>",
  90. infobarBlitz = "<J>BLITZ</J>",
  91. infobarTimeOver = "STATISTICS TIME!",
  92. infobarRecord = "Record:",
  93. infobarLoading = "Loading...",
  94.  
  95. levelUp = "<v>%s</v> <Bl>is now level <J>%s</J>!",
  96.  
  97. --- SENSEI
  98.  
  99. senseiGreeting1 = "Welcome to #ninja! You’ll have a great time here if you keep practicing!",
  100.  
  101. senseiHelp1 = "You need to double press in a direction to dash, %s!",
  102.  
  103. senseiRecord1 = "I knew you could do it!",
  104. senseiRecord2 = "I trained you well, %s!",
  105. senseiRecord3 = "You’re faster than the wind, %s!",
  106. senseiRecord4 = "Impressive!",
  107. senseiRecord5 = "Such a clear expression of skill!",
  108. senseiRecord6 = "Some day you might even have a chance against me.",
  109. senseiRecord7 = "Consider me impressed, %s.",
  110. senseiRecord8 = "One day you could take my place if you keep practicing!",
  111.  
  112. senseiTip1 = "As your Sensei, it’s my duty to help. In order to become a true ninja, you must learn to use your abilities. Double press in a direction to dash.",
  113. senseiTip2 = "%s, double press in a direction to dash.",
  114. senseiTip3 = "Take your time, no need to rush, but I’d double press in a direction to dash if a were you, %s.",
  115.  
  116. senseiReply1 = "GG",
  117. senseiReply2 = "Gj!",
  118. senseiReply3 = "Well played!",
  119. senseiReply4 = "Wow!",
  120. senseiReply5 = "gg wp, bro",
  121. senseiReply6 = "Wp!",
  122. senseiReply7 = "Ez?",
  123. senseiReply8 = "gg",
  124.  
  125. senseiLeaderboard1 = "You’ll become a good ninja one day, %s.",
  126. senseiLeaderboard2 = "Your unmatched speed is a clear proof of your skill, %s.",
  127. senseiLeaderboard3 = "He is %s. We can all agree %s is a very fast mouse. Be like %s.",
  128. senseiLeaderboard4 = "1v1, bro? %s",
  129. senseiLeaderboard5 = "You can all learn something from %s today. Well done, my student!"
  130.  
  131.  
  132. }
  133.  
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