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- *Special Attribute: Power Projection
- Militarists have an additional tracker on their sheet called "Power Projection", they start with 100%.
- The % of power projection will be multiplied with the amount of progress from buildings and growth of the militarist nation(For example, if you have 120% power projection, you will get additional +20% growth and progress at the end of the turn). Power projection can reach a maxiumum of 140% or a minimum of 40%.
- Militarists gain 10% power projection for every war victory
- Militarists lose 10% power projection for every defeat at war
- militarists lose 15% power projection if they haven't attacked anyone by the end of their turn
- The Power projection will normalize halfway towards 90% after they finish the turn(For example, if militarists finished the turn with 110% power projection, it will normalize to 100%)
- Special action: Military March
- Roll 1d100 to determine percentage of success.
- If the base strength of your military multiplied by the score percentage is higher than your current population, gain 25% power projection.
- Example: If you have 4000 military strength and 1200 population, you have to roll above 30 (4000 * 30% = 1200)
- * Special action: Drilling
- Militarists can spend an action to drill their elite army to fulfill their potential. Each drilling action increases the strength of the elite unit by +150, the unit can not have more strength than its maximum strength potential (Example: Elite army has base strength of 400, which means its max potential is 800.) Strength from weapon upgrades does not affect this.
- * Special action: War for Glory
- This type of war generates 50% more progress for both the attacker and the defender. It follows the same rules for war as other wars (trace a path from your territory to a tile at their border)
- * Special action: Declare rivalry
- Declare someone as your rival, you gain 1 free attack action each turn against your rival (you can choose not to use it).
- You can only have 1 rival at a time
- * +1 to the maximum amount of elite armies
- * Militarists can go to war twice in a turn before suffering attrition penalties.
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- Objectives:
- *"Legendary battle": Win a "War for glory" action while gaining more than 10,000 progress from that battle
- *"Strongest army": Own an army that has more than 12,000 base strength, and the highest base-strength of all the nations.
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