*Special Attribute: Power Projection
Militarists have an additional tracker on their sheet called "Power Projection", they start with 100%.
The % of power projection will be multiplied with the amount of progress from buildings and growth of the militarist nation(For example, if you have 120% power projection, you will get additional +20% growth and progress at the end of the turn). Power projection can reach a maxiumum of 140% or a minimum of 40%.
Militarists gain 10% power projection for every war victory
Militarists lose 10% power projection for every defeat at war
militarists lose 15% power projection if they haven't attacked anyone by the end of their turn
The Power projection will normalize halfway towards 90% after they finish the turn(For example, if militarists finished the turn with 110% power projection, it will normalize to 100%)
Special action: Military March
Roll 1d100 to determine percentage of success.
If the base strength of your military multiplied by the score percentage is higher than your current population, gain 25% power projection.
Example: If you have 4000 military strength and 1200 population, you have to roll above 30 (4000 * 30% = 1200)
* Special action: Drilling
Militarists can spend an action to drill their elite army to fulfill their potential. Each drilling action increases the strength of the elite unit by +150, the unit can not have more strength than its maximum strength potential (Example: Elite army has base strength of 400, which means its max potential is 800.) Strength from weapon upgrades does not affect this.
* Special action: War for Glory
This type of war generates 50% more progress for both the attacker and the defender. It follows the same rules for war as other wars (trace a path from your territory to a tile at their border)
* Special action: Declare rivalry
Declare someone as your rival, you gain 1 free attack action each turn against your rival (you can choose not to use it).
You can only have 1 rival at a time
* +1 to the maximum amount of elite armies
* Militarists can go to war twice in a turn before suffering attrition penalties.
*"Legendary battle": Win a "War for glory" action while gaining more than 10,000 progress from that battle
*"Strongest army": Own an army that has more than 12,000 base strength, and the highest base-strength of all the nations.