Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- sealed
- 6 boosters
- 22-23 cards + 17-18 basic lands
- 1. sort by color, multi color, colorless and non basic lands. play 2-3 colors if neccesary.
- 2. Identify good cards/biggest threat cards and bad cards
- -good cards-
- *cards that with large power/defense
- *cards that are hard to remove
- *cards with evasion
- *cards with game breaking effects/planeswalkers
- *identifying a bomb doesnt neccesarily indicate what color you play
- -bad cards-
- *physically remove cards from your pool to construct deck easier
- 3. choose colors
- *identify removal cards (destroy/exile/return target creature or counter target spell)
- *identify evasion cards (attackers who can prevent blocking like flying, menance, trample, etc)
- *identify aggro cards dont win game but can fill out deck in mana curve
- *mana curve you want to be able to cast a creature every turn if possible therefore, you want to
- have creatures of varying mana cost
- *line up card by convereted mana cost and see wehre you have holes. this is where aggro comes in
- *"how many 1 drops, 2 drops, 3 drops do I have? Do I have 6 or 7 drops?"
- -mana curve-
- *13-17 creatures
- *1-2 mana = 5-7 cards
- *3-4 mana = 7-10 cards
- *5-6 mana = 1-2 cards
- *8+ mana = 0 cards
- *13 creatures is the absolute minimum. 15-16 is ideal
- *goal is to have 22-23 cards
- *17-18 lands
- -Further Notes-
- *Do not build more than a 40 card deck
- *you'll sometimes be tempted to go 41-42, this is legal but not recommended
- *Do not build a second or tranisitional deck. just build the best deck you can
- B. bomb (good cards that win game)
- R. removal (removes threats, destroy,exile, return)
- E. evasion (flying, menance, trample, cant be blocked, etc)
- A. aggro (cards that fill out deck)
- D. dirt (bad cards)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement