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Glurmo

Toy Story 2 (PC) - Useful Addresses

May 12th, 2016
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  1. Buzz Co-ords (signed short)
  2. X: toy2.exe+12F301
  3. Y: toy2.exe+12F305
  4. Z: toy2.exe+12F309
  5.  
  6.  
  7. Level data:
  8. toy2.exe+12F0D8 - 15 byte array (level 1-15 status)
  9.  
  10. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  11.  
  12. bits for each level byte: BossDead ? ? tok5 tok4 tok3 tok2 tok1
  13.  
  14. e.g:
  15. b10000000 => Boss dead
  16. b00000001 => Token 1 collected
  17. b00001101 => Tokens 1, 3 & 4 collected
  18. b00011111 => All tokens collected
  19.  
  20.  
  21. Coin Count:
  22. toy2.exe+12F39E - byte
  23.  
  24.  
  25. Current Level:
  26. toy2.exe+FCDC0 - byte
  27.  
  28. 0 => Loading
  29. 16 => On Level Select Menu
  30.  
  31. 1 => Andy's House (Level 1 in menu)
  32. 2 => Andy's Neighborhood (Level 2 in menu)
  33. 6* => Bombs Away (Level 3 in menu)
  34. 4 => Construction Yard (Level 4 in menu)
  35. 5 => Alleys And Gullies (Level 5 in menu)
  36. 3* => Slim Time (Level 6 in menu)
  37. 7 => Al's Toy Barn (Level 7 in menu)
  38. 8 => Al's Space Land (Level 8 in menu)
  39. 9 => Toy Barn Encounter (Level 9 in menu)
  40. 10 => Elevator Hop (Level 10 in menu)
  41. 11 => Al's Penthouse (Level 11 in menu)
  42. 12 => The Evil Emperor Zurg (Level 12 in menu)
  43. 13 => Airport Infiltration (Level 13 in menu)
  44. 14 => Tarmac Trouble (Level 14 in menu)
  45. 15 => Final Showdown (Level 15 in menu)
  46.  
  47.  
  48.  
  49. Final Bosses (byte value <= 9 if enemy is dead):
  50.  
  51. Blacksmith: toy2.exe+12C9F6
  52. Gunslinger: toy2.exe+12C95A
  53. Pete: toy2.exe+12C9F6
  54.  
  55. If they're all <= 9, the final boss is over.
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