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- Buzz Co-ords (signed short)
- X: toy2.exe+12F301
- Y: toy2.exe+12F305
- Z: toy2.exe+12F309
- Level data:
- toy2.exe+12F0D8 - 15 byte array (level 1-15 status)
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- bits for each level byte: BossDead ? ? tok5 tok4 tok3 tok2 tok1
- e.g:
- b10000000 => Boss dead
- b00000001 => Token 1 collected
- b00001101 => Tokens 1, 3 & 4 collected
- b00011111 => All tokens collected
- Coin Count:
- toy2.exe+12F39E - byte
- Current Level:
- toy2.exe+FCDC0 - byte
- 0 => Loading
- 16 => On Level Select Menu
- 1 => Andy's House (Level 1 in menu)
- 2 => Andy's Neighborhood (Level 2 in menu)
- 6* => Bombs Away (Level 3 in menu)
- 4 => Construction Yard (Level 4 in menu)
- 5 => Alleys And Gullies (Level 5 in menu)
- 3* => Slim Time (Level 6 in menu)
- 7 => Al's Toy Barn (Level 7 in menu)
- 8 => Al's Space Land (Level 8 in menu)
- 9 => Toy Barn Encounter (Level 9 in menu)
- 10 => Elevator Hop (Level 10 in menu)
- 11 => Al's Penthouse (Level 11 in menu)
- 12 => The Evil Emperor Zurg (Level 12 in menu)
- 13 => Airport Infiltration (Level 13 in menu)
- 14 => Tarmac Trouble (Level 14 in menu)
- 15 => Final Showdown (Level 15 in menu)
- Final Bosses (byte value <= 9 if enemy is dead):
- Blacksmith: toy2.exe+12C9F6
- Gunslinger: toy2.exe+12C95A
- Pete: toy2.exe+12C9F6
- If they're all <= 9, the final boss is over.
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