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justinooo

CSGO Offsets

Sep 28th, 2016
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  1. // HF: justinooo [UID=3241222]
  2. // Testing sigs for JustinDump -> modified version of : https://github.com/Y3t1y3t/CSGO-Dumper
  3.  
  4. DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x32C0
  5. DT_BaseAnimating -> m_nForceBone: ______________ 0x267C
  6. DT_BaseCombatWeapon -> m_iState: _______________ 0x31F8
  7. DT_BaseCombatWeapon -> m_iClip1: _______________ 0x3204
  8. DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x31D8
  9. DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x3245
  10. DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x31FC
  11. DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x2C
  12. DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x3350
  13. DT_BaseEntity -> m_bSpotted: ___________________ 0x939
  14. DT_BaseEntity -> m_bSpottedByMask: _____________ 0x97C
  15. DT_BaseEntity -> m_hOwnerEntity: _______________ 0x148
  16. DT_BaseEntity -> m_vecOrigin: __________________ 0x134
  17. DT_BaseEntity -> m_iTeamNum: ___________________ 0xF0
  18. DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0xA304
  19. DT_CSPlayer -> m_flFlashDuration: ______________ 0xA308
  20. DT_CSPlayer -> m_iGlowIndex: ___________________ 0xA300
  21. DT_CSPlayer -> m_angEyeAngles: _________________ 0xAA08
  22. DT_CSPlayer -> m_iAccount: _____________________ 0xA9F8
  23. DT_CSPlayer -> m_ArmorValue: ___________________ 0xAA04
  24. DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x38B0
  25. DT_CSPlayer -> m_iShotsFired: __________________ 0xA2C0
  26. DT_CSPlayerResource -> CSPlayerResource: _______ 0x2EC721C
  27. DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x1A44
  28. DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x1B48
  29. DT_CSPlayerResource -> m_iKills: _______________ 0xBE8
  30. DT_CSPlayerResource -> m_iAssists: _____________ 0xCEC
  31. DT_CSPlayerResource -> m_iDeaths: ______________ 0xDF0
  32. DT_CSPlayerResource -> m_iPing: ________________ 0xAE4
  33. DT_CSPlayerResource -> m_iScore: _______________ 0x1940
  34. DT_CSPlayerResource -> m_szClan: _______________ 0xB58
  35. DT_BasePlayer -> m_lifeState: __________________ 0x25B
  36. DT_BasePlayer -> m_fFlags: _____________________ 0x100
  37. DT_BasePlayer -> m_iHealth: ____________________ 0xFC
  38. DT_BasePlayer -> m_hLastWeapon: ________________ 0x32F8
  39. DT_BasePlayer -> m_hMyWeapons: _________________ 0x2DE8
  40. DT_BasePlayer -> m_hActiveWeapon: ______________ 0x2EE8
  41. DT_BasePlayer -> m_Local: ______________________ 0x2FAC
  42. DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x104
  43. DT_BasePlayer -> m_nTickBase: __________________ 0x3424
  44. DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x110
  45. DT_BasePlayer -> m_szLastPlaceName: ____________ 0x35A8
  46. DT_Local -> m_vecPunch: ________________________ 0x301C
  47. DT_Local -> m_iCrossHairID: ____________________ 0xB294
  48. BaseEntity -> m_bDormant: ______________________ 0xE9
  49. BaseEntity -> m_dwModel: _______________________ 0x6C
  50. BaseEntity -> m_dwIndex: _______________________ 0x64
  51. BaseEntity -> m_dwBoneMatrix: __________________ 0x2698
  52. BaseEntity -> m_bMoveType: _____________________ 0x258
  53. ClientState -> m_dwClientState: ________________ 0x5A4334
  54. ClientState -> m_dwLocalPlayerIndex: ___________ 0x178
  55. ClientState -> m_dwInGame: _____________________ 0x108
  56. ClientState -> m_dwMaxPlayer: __________________ 0x0
  57. ClientState -> m_dwMapDirectory: _______________ 0x180
  58. ClientState -> m_dwMapname: ____________________ 0x284
  59. ClientState -> m_dwPlayerInfo: _________________ 0x5240
  60. ClientState -> m_dwViewAngles: _________________ 0x4D10
  61. EngineRender -> m_dwViewMatrix: ________________ 0x4A78564
  62. EngineRender -> m_dwEnginePosition: ____________ 0x65AF1C
  63. RadarBase -> m_dwRadarBase: ____________________ 0x4EBB804
  64. RadarBase -> m_dwRadarBasePointer: _____________ 0x50
  65. LocalPlayer -> m_dwLocalPlayer: ________________ 0xAA9BBC
  66. EntityList -> m_dwEntityList: __________________ 0x4A86B0C
  67. WeaponTable -> m_dwWeaponTable: ________________ 0x0
  68. WeaponTable -> m_dwWeaponTableIndex: ___________ 0x0
  69. Extra -> m_dwInput: ____________________________ 0x0
  70. Extra -> m_dwGlobalVars: _______________________ 0x0
  71. Extra -> m_dwGlowObject: _______________________ 0x4FA3288
  72. Extra -> m_dwForceJump: ________________________ 0x4F1D988
  73. Extra -> m_dwForceAttack: ______________________ 0x2EC8E98
  74. Extra -> m_dwForceAttack2: _____________________ 0x0
  75. Extra -> m_dwForceForward: _____________________ 0x0
  76. Extra -> m_dwForceBackward: ____________________ 0x0
  77. Extra -> m_dwForceLeft: ________________________ 0x4F04BA4
  78. Extra -> m_dwForceRight: _______________________ 0x4F04BB0
  79. Extra -> m_pSensitivity: _______________________ 0xA51C40
  80. Extra -> m_dwSensitivity: ______________________ 0xA51C6C
  81. Extra -> m_dwMouseEnable: ______________________ 0x0
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