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- Unhandled Exception: System.ArgumentException: FrontFace "0" is not valid!
- at Ryujinx.Graphics.Gal.OpenGL.OGLEnumConverter.GetFrontFace(GalFrontFace FrontFace) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Gal\OpenGL\OGLEnumConverter.cs:line 16
- at Ryujinx.Graphics.Gal.OpenGL.OGLPipeline.Bind(GalPipelineState New) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Gal\OpenGL\OGLPipeline.cs:line 162
- at Ryujinx.Graphics.Graphics3d.NvGpuEngine3d.DispatchRender(NvGpuVmm Vmm, GalPipelineState State) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Graphics3d\NvGpuEngine3d.cs:line 929
- at Ryujinx.Graphics.Graphics3d.NvGpuEngine3d.VertexEndGl(NvGpuVmm Vmm, GpuMethodCall MethCall) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Graphics3d\NvGpuEngine3d.cs:line 127
- at Ryujinx.Graphics.Graphics3d.NvGpuEngine3d.CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Graphics3d\NvGpuEngine3d.cs:line 90
- at Ryujinx.Graphics.Graphics3d.MacroInterpreter.Send(NvGpuVmm Vmm, Int32 Value) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Graphics3d\MacroInterpreter.cs:line 413
- at Ryujinx.Graphics.Graphics3d.MacroInterpreter.Step(NvGpuVmm Vmm, Int32[] Mme) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Graphics3d\MacroInterpreter.cs:line 193
- at Ryujinx.Graphics.Graphics3d.MacroInterpreter.Execute(NvGpuVmm Vmm, Int32[] Mme, Int32 Position, Int32 Param) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Graphics3d\MacroInterpreter.cs:line 88
- at Ryujinx.Graphics.Graphics3d.NvGpuFifo.Call3dMethod(NvGpuVmm Vmm, GpuMethodCall MethCall) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Graphics3d\NvGpuFifo.cs:line 161
- at Ryujinx.Graphics.Graphics3d.NvGpuFifo.CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\Graphics3d\NvGpuFifo.cs:line 91
- at Ryujinx.Graphics.DmaPusher.CallMethod(Int32 Argument) in C:\ryujinx\Ryujinx\Ryujinx.Graphics\DmaPusher.cs:line 188
- at Ryujinx.Graphics.DmaPusher.Step() in C:\ryujinx\Ryujinx\Ryujinx.Graphics\DmaPusher.cs:line 93
- at Ryujinx.GlScreen.RenderLoop() in C:\ryujinx\Ryujinx\Ryujinx\Ui\GLScreen.cs:line 68
- at System.Threading.Thread.ThreadMain_ThreadStart()
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- --- End of stack trace from previous location where exception was thrown ---
- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
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