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- |Bombs Hookshot Chus
- Map room fairy and dungeon map (optional key)
- |Bombs FA Zora
- Void out, FA eyeswitch in main room, get fairy
- Block clip (optional key in water room, crystal switch if you get this key)
- Shoot FA at eye switch
- |Bombs Hookshot Fairy
- Same until Eyegore (Weirdshot crystal switch if you got armos key)
- Eyegore fairy
- Weirdshot to beamos, fairy
- Hookshot clip out, swim a bit (Fairy text)
- |Bombs LA Zora
- Swim to water room, LA sun block by compass
- Weirdshot/hover and shoot sun switch, cutscene dive
- Underwater switch and fairy
- Swim up, mirror room fairies
- |Bombs LA Goron
- Goron roll out, getting compass and magic in main room on the way
- In ISTT, after the long jump to the switch, LA the sun switch
- (You usually shoot this in uninverted STT)
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- THEORY:
- Door after void to enter block room (eye fairy): 0:24.1 / 0:24.1
- Enter water tunnel to pull weirdshot bomb (sun block): 0:15.4 / 0:39.5
- Cutscene dive (h) to switch (z): 0:03 / 0:42.5
- Underwater fairy to enter mirror room (h): 0:09.1 / 0:51.6
- Mirror room fairy to exit [g] (compass, magic): 0:28.8 / 1:20.4
- Mask transition: 0:01.5 / 1:21.9
- ISTT switch to enter back room (sun): 0:15 / 1:36.9
- CURRENT:
- Door after void to enter block room (no eye fairy): 0:11.5 / 0:11.5
- Enter water tunnel to enter mirror room (h): 0:12.2 / 0:23.7
- Mirror room fairy to pull weirdshot bomb: 0:07.5 / 0:31.2
- Cutscene dive (h) to switch (z): 0:04.3 / 0:35.5
- Underwater fairy to exit (compass, magic, sun, eye fairy): 1:04.2 / 1:39.7
- ISTT switch to enter back room (no sun): 0:03.7 / 1:43.4
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