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- // -----------------------------------------------------------------------------
- // Original code from SlimDX project.
- // Greetings to SlimDX Group. Original code published with the following license:
- // -----------------------------------------------------------------------------
- /*
- * Copyright (c) 2007-2011 SlimDX Group
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- struct VS_IN
- {
- float4 pos : POSITION;
- float2 tex : TEXCOORD;
- };
- struct PS_IN
- {
- float4 pos : SV_POSITION;
- float2 tex : TEXCOORD;
- };
- Texture2D picture : register(t0);
- SamplerState pictureSampler : register(s0);
- PS_IN VS( VS_IN input )
- {
- PS_IN output = (PS_IN)0;
- output.pos = input.pos;
- output.tex = input.tex;
- return output;
- }
- float4 PS(PS_IN input) : SV_Target
- {
- return picture.Sample(pictureSampler, input.tex);
- }
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