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Mario Golf Speedrun Rules and Regulations

Jul 9th, 2014
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  1. Mario Golf Speedruns - Categories & Rules
  2.  
  3. Universal Rules (Applies to all categories):
  4. -No Virtual Console/Emulator for full course runs (only ILs are allowed at this time).
  5. -Timer begins at selection of first course, first ring shot, or the first "Get Character Match" is triggered.
  6.  
  7. All Courses:
  8. -Any character may be used.
  9. -Player must complete all six courses (Toad Highlands, Koopa Park, Shy Guy Desert, Yoshi Championship, Boo Valley, and Mario Star) in sequential order.
  10. -Timer ends when ball falls into cup of 18th hole of Mario Star course.
  11. -No giving up on any hole.
  12.  
  13. Any% (Courses):
  14. -Player must use "Clear Data" function prior to run beginning.
  15. -Any of the initial four characters can be selected (Peach, Plum, Baby Mario, Charlie).
  16. -Timer ends when ball falls into cup of 18th hole of Boo Valley course (or Mario Star Course, though obviously this is un-optimal), run is completed ONLY IF the player wins the Gold Trophy for Boo Valley or Mario Star, triggering the credits. Means of getting to the credits is up to the player.
  17. -Giving up on holes IS ALLOWED.
  18.  
  19.  
  20. Any% (Ringshots):
  21. -Player must use "Clear Data" function prior to run beginning.
  22. -Timer starts when ring shots are selected (NOT when first ring shot hole is selected).
  23. -Timer ends after ball falls into cup (assuming the ring shot has been completed) of the final ring shot.
  24.  
  25. 100%:
  26. -Player must use the "Clear Data" function prior to run beginning.
  27. -All characters must be unlocked.
  28. -All courses must be unlocked, with all gold trophies earned.
  29. -All Ring Shots must be completed.
  30. -All Birdie Badges must be earned.
  31. -Timer ends when all of the above goals have been reached.
  32.  
  33. Individual Levels (ILs):
  34. -Player may select any character.
  35. -No giving up on any hole.
  36. -Internal timer is the official timer, not a player-operated timer.
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