Steelmage

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Jan 15th, 2021
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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 7.11.0
  5. # TYPE: 2-SEMI-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: https://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: https://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: https://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] INFLUENCE EXCEPTIONS
  50. # [[0400]] INFLUENCED MAPS
  51. # [[0500]] Influenced Item Tiering: Crusader
  52. # [0501] Layer - T1 - ECONOMY
  53. # [0502] Layer - T2 - ECONOMY
  54. # [[0600]] Influenced Item Tiering: Hunter
  55. # [0601] Layer - T1 - ECONOMY
  56. # [0602] Layer - T2 - ECONOMY
  57. # [[0700]] Influenced Item Tiering: Warlord
  58. # [0701] Layer - T1 - ECONOMY
  59. # [0702] Layer - T2 - ECONOMY
  60. # [0703] YADDA
  61. # [[0800]] Influenced Item Tiering: Redeemer
  62. # [0801] Layer - T1 - ECONOMY
  63. # [0802] Layer - T2 - ECONOMY
  64. # [[0900]] Influenced Item Tiering: Shaper
  65. # [0901] Layer - T1 - ECONOMY
  66. # [0902] Layer - T2 - ECONOMY
  67. # [[1000]] Influenced Item Tiering: Elder
  68. # [1001] Item Layer - T1 - ECONOMY
  69. # [1002] Item Layer - T2 - ECONOMY
  70. # [[1100]] Influenced Item Tiering: Remaining Tiers
  71. # [1101] Item Layer - T2 - Class Based Filtering
  72. # [1102] Item Layer - T3 - REMAINING RULES
  73. # [[1200]] Explicit Mod filtering - Rare
  74. # [1201] ID MODS START
  75. # [1202] Physical
  76. # [1203] Elemental
  77. # [1204] Gembased
  78. # [1205] Caster
  79. # [1206] Spellslinger
  80. # [1207] Boots
  81. # [1208] Gloves
  82. # [1209] Helmets
  83. # [1210] Amulets
  84. # [1211] Rings
  85. # [1212] Quivers
  86. # [1213] Belts
  87. # [1214] Shields
  88. # [1215] Jewels
  89. # [1216] Misc
  90. # [1217] Flasks...
  91. # [[1300]] Talisman
  92. # [[1400]] 6Socketed and 5Linked Drops
  93. # [[1500]] Explicit Mod Highlight - League Drops
  94. # [1501] Fractured Drops
  95. # [1502] Synthesed Drops
  96. # [1503] Betrayal
  97. # [1504] Crafting mods
  98. # [1505] Delve
  99. # [1506] Bestiary
  100. # [1507] Incursion - Matatl - traps and movementspeed
  101. # [1508] Incursion - Body Armours - Guatelitzi
  102. # [1509] Incursion - Sumonner Weapons
  103. # [1510] Incursion - Caster Weapons
  104. # [1511] Incursion - Normal Weapons
  105. # [1512] Incursion - Rings, Amulets
  106. # [1513] Incursion - Gloves, Helmets
  107. # [1514] Incursion General
  108. # [1515] Warbands
  109. # [[1600]] Cluster Jewels
  110. # [1601] Large Jewels
  111. # [1602] Medium Jewels
  112. # [1603] Smol Jewels
  113. # [[1700]] Enchanted Items
  114. # [[1800]] Explicit Mod Highlight - Magic
  115. # [[1900]] Trinkets
  116. # [[2000]] Exotic Item Types
  117. # [[2100]] Ritual BaseTypes
  118. # [[2200]] Heist Experimental BaseTypes
  119. # [[2300]] Rare/Magic Jewels
  120. # [2301] Special Cases
  121. # [2302] Abyss
  122. # [2303] Generic
  123. # [[2400]] Normal/Magic Crafting Bases
  124. # [2401] Extreme Value ILVL 86 Rules
  125. # [2402] 86+ Endgame crafting rules
  126. # [2403] 84+ Endgame crafting rules
  127. # [2404] Level-Independent Highlight
  128. # [[2500]] Additional Endgame Crafting Bases
  129. # [[2600]] Chancing Section
  130. # [[2700]] Endgame Flasks
  131. # [2701] High quality assorted utility flasks
  132. # [2702] 20 Qual Recipe
  133. # [2703] Assorted utility flasks
  134. # [2704] Quality Flask recipes
  135. # [2705] Early mapping life/mana/utility flasks
  136. # [[2800]] Low Value Recipes
  137. # [2801] Chromatic recipe items ("RGB Recipe")
  138. # [2802] Chisel recipe items
  139. # [2803] Animate Weapon script - deactivated by default
  140. # [[2900]] Low Strictness Sections
  141. # [2901] Endgame-start 4-links
  142. # [2902] 60+ Crafting rules for 60++ accessoires
  143. # [2903] Low Strictness Magic/Normal accessoires
  144. # [[3000]] HEIST GEAR
  145. # [3001] Heist Cloaks
  146. # [3002] Heist Brooch
  147. # [3003] Heist Gear
  148. # [3004] Heist Tools
  149. # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  150. # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here
  151. # [[3300]] RARE ITEMS - SPECIAL BASES
  152. # [[3400]] RARE ITEMS - LEVEL 86 Crafting
  153. # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME)
  154. # [3501] Breach Rings Exceptions
  155. # [3502] Rare accessoires
  156. # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  157. # [3601] T1 rare items
  158. # [3602] T2 rare items
  159. # [3603] Other Conditions
  160. # [3604] 1H Rune Dagger
  161. # [3605] 1H Daggers
  162. # [3606] 1H Claws
  163. # [3607] 1H Wands
  164. # [3608] 1H Foils
  165. # [3609] 1H Swords
  166. # [3610] 1H Maces
  167. # [3611] 1H Axes
  168. # [3612] 1H Sceptres
  169. # [3613] Warstaves
  170. # [3614] 2H Staves
  171. # [3615] 2H Swords
  172. # [3616] 2H Axes
  173. # [3617] 2H Maces
  174. # [3618] 2H Bows
  175. # [3619] AR: Boots
  176. # [3620] AR: Gloves
  177. # [3621] AR: Helmets
  178. # [3622] AR: Body Armors
  179. # [3623] OH: Shields
  180. # [3624] OH: Quivers
  181. # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  182. # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  183. # [[3900]] Gem Tierlists
  184. # [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1)
  185. # [3902] Expensive Superior Gems (T1)
  186. # [[4000]] Generic Gem Rules
  187. # [4001] Awakened Gems
  188. # [4002] Alt-Quality Gems
  189. # [4003] Exceptional Gems
  190. # [4004] Special Gems
  191. # [4005] High Tier Gems
  192. # [4006] Leveling Rules
  193. # [4007] Low Quality Gems
  194. # [4008] Leveled Gems
  195. # [4009] Other gems
  196. # [[4100]] UTILITY FLASKS (Levelling Rules)
  197. # [[4200]] HIDE LAYER 3: Random Endgame Flasks
  198. # [[4300]] Replicas
  199. # [[4400]] Maps, fragments and labyrinth items
  200. # [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance
  201. # [4402] Unique Maps
  202. # [4403] Labyrinth items, Offerings
  203. # [4404] Blighted maps
  204. # [4405] Delirium/Enchanted Maps!
  205. # [4406] Beyond-Nemesis Maps, for those juicy sextants.
  206. # [4407] Top tier maps (T16)
  207. # [4408] High tier maps(T11-15)
  208. # [4409] Mid tier maps (T6-10)
  209. # [4410] Low tier maps (T1-T5)
  210. # [[4500]] Heist Maps
  211. # [4501] Unique Heist Contracts
  212. # [4502] Heist Contracts
  213. # [4503] Heist Blueprints
  214. # [[4600]] Misc Map Items
  215. # [[4700]] Fragments
  216. # [4701] Echoes/new
  217. # [4702] Scarabs
  218. # [4703] Regular Fragment Tiering
  219. # [[4800]] Currency - Exceptions - Stacked Currency
  220. # [[4900]] Currency - Exceptions - Leveling Currencies
  221. # [[5000]] Currency - PART 1 - Common currency
  222. # [[5100]] Currency - PART 2 - Rare currency
  223. # [5101] Unknown Treatment
  224. # [5102] Regular Rare Currency
  225. # [5103] Incursion Currency
  226. # [5104] Delve Currency - Resonators
  227. # [5105] Delirium Currency
  228. # [5106] Delve Currency - Fossil
  229. # [5107] Heist Currency
  230. # [5108] Top Currency
  231. # [5109] Oil Tier List
  232. # [5110] Maven's Sextant
  233. # [5111] Essence Tier List
  234. # [5112] Perandus
  235. # [5113] Simulacrum Splinters
  236. # [5114] Splinters
  237. # [5115] Incubator
  238. # [5116] Others
  239. # [[5200]] Prophecies
  240. # [[5300]] Divination cards (yes the strange sorting is intended)
  241. # [5301] T1 - Top tier cards
  242. # [5302] T2 - Great cards
  243. # [5303] T3 - Decent cards
  244. # [5304] Special - New/Unknown Divination Cards
  245. # [5305] Special - Special Currency Cards
  246. # [[5400]] Currency - PART 4 - remaining items
  247. # [[5500]] Heist Target
  248. # [[5600]] Metamorph Items
  249. # [[5700]] Uniques!
  250. # [5701] Exceptions #1
  251. # [5702] Tier 1 uniques
  252. # [5703] Exceptions #2
  253. # [5704] Tier 2 uniques
  254. # [5705] Multi-Unique bases.
  255. # [5706] Early Game Predictions
  256. # [5707] Special Unique Searches
  257. # [5708] Tier 3 uniques
  258. # [5709] Tier 4 uniques
  259. # [[5800]] Quest Items and Event Items
  260. # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  261. # [[6000]] Leveling - Flasks
  262. # [6001] Hide outdated flasks
  263. # [6002] Hybrid flasks (normal)
  264. # [6003] Life Flasks - Normal (Kudos to Antnee)
  265. # [6004] Mana Flasks - Magic (Kudos to Antnee)
  266. # [[6100]] Leveling - Merged Rules
  267. # [[6200]] Leveling - RGB Recipes
  268. # [[6300]] Leveling - RARES
  269. # [6301] Leveling rares - specific items
  270. # [6302] Leveling rares - Armors
  271. # [6303] Leveling rares - Caster
  272. # [6304] Leveling rares - Melee Weapons
  273. # [6305] Leveling rares - Ranged
  274. # [6306] Leveling rares - Quivers
  275. # [6307] Leveling rares - remaining rules
  276. # [[6400]] Leveling - Useful items
  277. # [6401] Linked gear - 4links
  278. # [6402] Linked gear - 3links
  279. # [6403] Act1
  280. # [6404] Act 2+3
  281. # [6405] Act 4+5+6
  282. # [6406] Optional Recipes
  283. # [6407] 20% quality items for those strange people who want them
  284. # [[6500]] Leveling - natural weapon progression
  285. # [6501] Quivers - Progression
  286. # [6502] Progression - Part 1 1-11
  287. # [6503] Progression - Part 2 11-26
  288. # [6504] Progression - Part 3 26-65
  289. # [[6600]] Leveling - misc normal items
  290. # [6601] Normal items - 3-Socketed Items
  291. # [6602] Normal items - First 4-8 levels - useful items
  292. # [6603] Vendor Normal items - Until level 3 (Remaining)
  293. # [[6700]] Leveling - misc magic items
  294. # [6701] Vendor Magic items - until 3
  295. # [6702] Vendor Magic items - until 16
  296. # [6703] Vendor Magic items - Jewellery
  297. # [6704] Vendor Magic items - Until 24
  298. # [[6800]] HIDE LAYER 5 - Remaining Items
  299. # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  300. # [[7000]] Special thanks to!
  301.  
  302. #===============================================================================================================
  303. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  304. #===============================================================================================================
  305.  
  306. Show
  307. Rarity < Rare
  308. BaseType "Astral Plate" "Royal Axe" "Spiked Gloves" "Two-Toned Boots" "Eternal Burgonet" "Royal Burgonet" "Ezomyte Tower Shield"
  309. ItemLevel >= 72
  310. SetFontSize 45
  311. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  312. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  313. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  314. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  315. PlayEffect Red
  316. MinimapIcon 0 Red Cross
  317.  
  318. Show
  319. Rarity < Rare
  320. BaseType "Granite Flask"
  321. SetFontSize 45
  322. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  323. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  324. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  325. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  326. PlayEffect Red
  327. MinimapIcon 0 Red Cross
  328.  
  329. #===============================================================================================================
  330. # [[0200]] 6 LINKS
  331. #===============================================================================================================
  332.  
  333. Show
  334. Corrupted False
  335. LinkedSockets 6
  336. Rarity <= Rare
  337. Class "Body Armour"
  338. SetFontSize 45
  339. SetTextColor 200 0 0 255 # BACKGROUND: 6L
  340. SetBorderColor 200 0 0 255 # BACKGROUND: 6L
  341. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  342. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  343. PlayEffect Red
  344. MinimapIcon 0 Red Star
  345.  
  346. Show
  347. LinkedSockets 6
  348. Rarity <= Rare
  349. SetFontSize 45
  350. SetTextColor 255 255 255 255
  351. SetBorderColor 255 255 255 255
  352. SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L
  353. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  354. PlayEffect Red
  355. MinimapIcon 0 Red Diamond
  356.  
  357. #===============================================================================================================
  358. # [[0300]] INFLUENCE EXCEPTIONS
  359. #===============================================================================================================
  360.  
  361. Show
  362. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  363. Rarity <= Rare
  364. BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs"
  365. SetFontSize 45
  366. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  367. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  368. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  369. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  370. PlayEffect Red
  371. MinimapIcon 0 Red Cross
  372.  
  373. #===============================================================================================================
  374. # [[0400]] INFLUENCED MAPS
  375. #===============================================================================================================
  376.  
  377. Show
  378. HasInfluence Shaper
  379. Class "Maps"
  380. SetFontSize 45
  381. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  382. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  383. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  384. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  385. PlayEffect Red
  386. MinimapIcon 0 Red Square
  387.  
  388. Show
  389. HasInfluence Elder
  390. Class "Maps"
  391. SetFontSize 45
  392. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  393. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  394. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  395. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  396. PlayEffect Red
  397. MinimapIcon 0 Red Square
  398.  
  399. #===============================================================================================================
  400. # [[0500]] Influenced Item Tiering: Crusader
  401. #===============================================================================================================
  402.  
  403. #------------------------------------
  404. # [0501] Layer - T1 - ECONOMY
  405. #------------------------------------
  406.  
  407. Show # $tier->t1-1 $type->rare->crusader
  408. HasInfluence Crusader
  409. ItemLevel >= 82
  410. Rarity <= Rare
  411. BaseType "Battery Staff" "Crystal Belt" "Crystal Sceptre" "Fickle Spiritblade" "Opal Ring" "Simplex Amulet" "Stygian Vise"
  412. SetFontSize 45
  413. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  414. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  415. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  416. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  417. PlayEffect Red
  418. MinimapIcon 0 Red Cross
  419.  
  420. Show # $tier->t1-2 $type->rare->crusader
  421. HasInfluence Crusader
  422. ItemLevel >= 84
  423. Rarity <= Rare
  424. BaseType "Grinning Fetish" "Marble Amulet" "Quartz Sceptre" "Solar Maul" "Titanium Spirit Shield"
  425. SetFontSize 45
  426. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  427. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  428. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  429. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  430. PlayEffect Red
  431. MinimapIcon 0 Red Cross
  432.  
  433. Show # $tier->t1-3 $type->rare->crusader
  434. HasInfluence Crusader
  435. ItemLevel >= 85
  436. Rarity <= Rare
  437. BaseType "Archon Kite Shield" "Astral Plate" "Bone Helmet" "Cerulean Ring" "Chiming Spirit Shield" "Cogwork Ring" "Crusader Buckler" "Crusader Gloves" "Dragonscale Gauntlets" "Enameled Buckler" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fingerless Silk Gloves" "Heathen Wand" "Infernal Axe" "Jewelled Foil" "Karui Chopper" "Legion Hammer" "Murder Mitts" "Occultist's Vestment" "Royal Burgonet" "Royal Sceptre" "Stag Sceptre" "Two-Toned Boots" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Zodiac Leather"
  438. SetFontSize 45
  439. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  440. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  441. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  442. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  443. PlayEffect Red
  444. MinimapIcon 0 Red Cross
  445.  
  446. #------------------------------------
  447. # [0502] Layer - T2 - ECONOMY
  448. #------------------------------------
  449.  
  450. Show # %D5 $tier->t2-1 $type->rare->crusader
  451. HasInfluence Crusader
  452. ItemLevel >= 80
  453. Rarity <= Rare
  454. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Boots" "Battery Staff" "Blood Sceptre" "Blue Pearl Amulet" "Cerulean Ring" "Citrine Amulet" "Cogwork Ring" "Colossal Tower Shield" "Crystal Belt" "Crystal Sceptre" "Dragonscale Gauntlets" "Eclipse Staff" "Enameled Buckler" "Exquisite Leather" "Ezomyte Spiked Shield" "Fickle Spiritblade" "Fingerless Silk Gloves" "Gripped Gloves" "Harmonic Spirit Shield" "Highborn Bow" "Ivory Spirit Shield" "Lacquered Buckler" "Marble Amulet" "Moonstone Ring" "Occultist's Vestment" "Opal Ring" "Prophecy Wand" "Royal Burgonet" "Serpent Wand" "Serpentscale Boots" "Simplex Amulet" "Sinner Tricorne" "Sorcerer Boots" "Spiked Gloves" "Stealth Gloves" "Stygian Vise" "Titanium Spirit Shield" "Unset Ring" "Vaal Greatsword" "Vaal Spirit Shield" "Void Axe"
  455. SetFontSize 45
  456. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  457. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  458. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  459. PlayAlertSound 3 300 # DROPSOUND: Unique
  460. PlayEffect Yellow
  461. MinimapIcon 0 Yellow Cross
  462.  
  463. Show # %D5 $tier->t2-2 $type->rare->crusader
  464. HasInfluence Crusader
  465. ItemLevel >= 85
  466. Rarity <= Rare
  467. BaseType "Abyssal Sceptre" "Angelic Kite Shield" "Arcanist Gloves" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Lamellar" "Behemoth Mace" "Blood Raiment" "Bone Helmet" "Boot Blade" "Carnal Armour" "Chain Hauberk" "Chiming Spirit Shield" "Colosseum Plate" "Commander's Brigandine" "Compound Bow" "Conquest Chainmail" "Convoking Wand" "Coronal Leather" "Coronal Maul" "Courtesan Sword" "Crusader Buckler" "Crusader Gloves" "Crusader Plate" "Crystal Wand" "Cutthroat's Garb" "Deicide Mask" "Demon Dagger" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Dragonbone Rapier" "Dragonscale Doublet" "Dragoon Sword" "Elegant Ringmail" "Engraved Greatsword" "Engraved Wand" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Eye Gouger" "Ezomyte Blade" "Ezomyte Staff" "Fiend Dagger" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Glorious Plate" "Golden Kris" "Golden Plate" "Graceful Sword" "Harbinger Bow" "Heathen Wand" "Highborn Staff" "Hubris Circlet" "Hydrascale Gauntlets" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Infernal Axe" "Iron Sceptre" "Ivory Bow" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Lacquered Garb" "Laminated Kite Shield" "Lapis Amulet" "Lathi" "Leather Belt" "Legion Hammer" "Legion Sword" "Lion Pelt" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Midnight Blade" "Mind Cage" "Moon Staff" "Murder Boots" "Murder Mitts" "Necromancer Silks" "Nightmare Bascinet" "Noble Tricorne" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pecoraro" "Penetrating Arrow Quiver" "Phantom Mace" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Kris" "Poignard" "Praetor Crown" "Prehistoric Claw" "Primeval Rapier" "Primordial Staff" "Prophet Crown" "Quartz Sceptre" "Reaver Axe" "Royal Axe" "Royal Sceptre" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Satin Gloves" "Savant's Robe" "Sekhem" "Sentinel Jacket" "Serpentscale Gauntlets" "Serrated Foil" "Shadow Sceptre" "Sharkskin Boots" "Sharkskin Tunic" "Siege Helmet" "Sleek Coat" "Solar Maul" "Sorcerer Gloves" "Spine Bow" "Stag Sceptre" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Sun Plate" "Supreme Spiked Shield" "Terror Maul" "Thorium Spirit Shield" "Titan Greaves" "Tornado Wand" "Trisula" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Axe" "Vaal Gauntlets" "Vaal Hatchet" "Vaal Regalia" "Vermillion Ring" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Gauntlets" "Zealot Gloves" "Zodiac Leather"
  468. SetFontSize 45
  469. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  470. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  471. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  472. PlayAlertSound 3 300 # DROPSOUND: Unique
  473. PlayEffect Yellow
  474. MinimapIcon 0 Yellow Cross
  475.  
  476. #===============================================================================================================
  477. # [[0600]] Influenced Item Tiering: Hunter
  478. #===============================================================================================================
  479.  
  480. #------------------------------------
  481. # [0601] Layer - T1 - ECONOMY
  482. #------------------------------------
  483.  
  484. Show # $tier->t1-1 $type->rare->hunter
  485. HasInfluence Hunter
  486. ItemLevel >= 82
  487. Rarity <= Rare
  488. BaseType "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Crack Mace" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Ornate Quiver" "Pneumatic Dagger" "Sorcerer Boots" "Spiked Gloves" "Titan Greaves" "Titanium Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs"
  489. SetFontSize 45
  490. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  491. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  492. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  493. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  494. PlayEffect Red
  495. MinimapIcon 0 Red Cross
  496.  
  497. Show # $tier->t1-2 $type->rare->hunter
  498. HasInfluence Hunter
  499. ItemLevel >= 84
  500. Rarity <= Rare
  501. BaseType "Colossal Tower Shield" "Steel Ring" "Stygian Vise"
  502. SetFontSize 45
  503. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  504. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  505. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  506. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  507. PlayEffect Red
  508. MinimapIcon 0 Red Cross
  509.  
  510. Show # $tier->t1-3 $type->rare->hunter
  511. HasInfluence Hunter
  512. ItemLevel >= 85
  513. Rarity <= Rare
  514. BaseType "Agate Amulet" "Arcanist Slippers" "Astral Plate" "Behemoth Mace" "Citrine Amulet" "Compound Spiked Shield" "Crystal Belt" "Dragonscale Boots" "Ezomyte Dagger" "Ezomyte Tower Shield" "Girded Tower Shield" "Golden Buckler" "Harpy Rapier" "Hubris Circlet" "Imperial Buckler" "Imperial Maul" "Laminated Kite Shield" "Legion Hammer" "Maraketh Bow" "Ornate Mace" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Polished Spiked Shield" "Primordial Staff" "Prophet Crown" "Serpentscale Gauntlets" "Slink Boots" "Slink Gloves" "Sorcerer Gloves" "Spiked Round Shield" "Supreme Spiked Shield" "Tiger Hook" "Turquoise Amulet" "Vaal Greaves" "Vaal Mask"
  515. SetFontSize 45
  516. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  517. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  518. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  519. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  520. PlayEffect Red
  521. MinimapIcon 0 Red Cross
  522.  
  523. #------------------------------------
  524. # [0602] Layer - T2 - ECONOMY
  525. #------------------------------------
  526.  
  527. Show # %D5 $tier->t2-1 $type->rare->hunter
  528. HasInfluence Hunter
  529. ItemLevel >= 80
  530. Rarity <= Rare
  531. BaseType "Agate Amulet" "Amber Amulet" "Arcanist Gloves" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Cerulean Ring" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Crack Mace" "Crimson Raiment" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Despot Axe" "Dragoon Sword" "Eclipse Staff" "Enameled Buckler" "Engraved Hatchet" "Etched Kite Shield" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Full Dragonscale" "Gold Amulet" "Gripped Gloves" "Harmonic Spirit Shield" "Infernal Axe" "Jade Amulet" "Lapis Amulet" "Legion Hammer" "Maelström Staff" "Malign Fangs" "Marble Amulet" "Murder Mitts" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Opal Sceptre" "Opal Wand" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pernach" "Pinnacle Tower Shield" "Pneumatic Dagger" "Polished Spiked Shield" "Prismatic Ring" "Sambar Sceptre" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Sorcerer Boots" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Gauntlets" "Steel Ring" "Stygian Vise" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Twin Claw" "Two-Toned Boots" "Vaal Greaves" "Vaal Sceptre" "Vermillion Ring" "Void Axe" "Void Fangs"
  532. SetFontSize 45
  533. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  534. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  535. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  536. PlayAlertSound 3 300 # DROPSOUND: Unique
  537. PlayEffect Yellow
  538. MinimapIcon 0 Yellow Cross
  539.  
  540. Show # %D5 $tier->t2-2 $type->rare->hunter
  541. HasInfluence Hunter
  542. ItemLevel >= 85
  543. Rarity <= Rare
  544. BaseType "Abyssal Axe" "Abyssal Sceptre" "Alder Spiked Shield" "Ambush Boots" "Ambush Mitts" "Ancient Greaves" "Angelic Kite Shield" "Antique Gauntlets" "Antique Greaves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Mitts" "Auric Mace" "Baroque Round Shield" "Battle Plate" "Behemoth Mace" "Blood Sceptre" "Bone Circlet" "Butcher Knife" "Callous Mask" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Chain Hauberk" "Chest Splitter" "Chiming Spirit Shield" "Colossal Tower Shield" "Commander's Brigandine" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Coral Amulet" "Corrugated Buckler" "Crested Tower Shield" "Crusader Buckler" "Crusader Chainmail" "Crypt Armour" "Cutthroat's Garb" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Gauntlets" "Eelskin Boots" "Elegant Ringmail" "Engraved Wand" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Exquisite Leather" "Ezomyte Dagger" "Ezomyte Tower Shield" "Fancy Foil" "Fire Arrow Quiver" "Flanged Mace" "Fleshripper" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Glorious Plate" "Golden Buckler" "Golden Kris" "Goliath Gauntlets" "Goliath Greaves" "Gut Ripper" "Harbinger Bow" "Harpy Rapier" "Heathen Wand" "Heavy Belt" "Hubris Circlet" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Infernal Sword" "Ironwood Buckler" "Jewelled Foil" "Judgement Staff" "Karui Axe" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Lathi" "Leather Belt" "Legion Boots" "Lion Pelt" "Lunaris Circlet" "Majestic Plate" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Nightmare Bascinet" "Occultist's Vestment" "Ochre Sceptre" "Omen Wand" "Ornate Mace" "Pig-Faced Bascinet" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Praetor Crown" "Prehistoric Claw" "Primordial Staff" "Profane Wand" "Prophet Crown" "Ranger Bow" "Raven Mask" "Riveted Boots" "Royal Axe" "Royal Burgonet" "Royal Sceptre" "Runic Hatchet" "Rustic Sash" "Saintly Chainmail" "Saint's Hauberk" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentine Staff" "Serpentscale Boots" "Shagreen Boots" "Shagreen Tower Shield" "Sharkskin Boots" "Sharkskin Gloves" "Sharkskin Tunic" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Soldier Boots" "Soldier Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Stag Sceptre" "Stealth Boots" "Steel Circlet" "Steelwood Bow" "Sun Plate" "Supreme Spiked Shield" "Talon Axe" "Terror Maul" "Thicket Bow" "Tiger Hook" "Trapper Mitts" "Triumphant Lamellar" "Twilight Blade" "Unset Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Doublet" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather"
  545. SetFontSize 45
  546. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  547. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  548. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  549. PlayAlertSound 3 300 # DROPSOUND: Unique
  550. PlayEffect Yellow
  551. MinimapIcon 0 Yellow Cross
  552.  
  553. #===============================================================================================================
  554. # [[0700]] Influenced Item Tiering: Warlord
  555. #===============================================================================================================
  556.  
  557. #------------------------------------
  558. # [0701] Layer - T1 - ECONOMY
  559. #------------------------------------
  560.  
  561. Show # $tier->t1-1 $type->rare->warlord
  562. HasInfluence Warlord
  563. ItemLevel >= 82
  564. Rarity <= Rare
  565. BaseType "Boom Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Fingerless Silk Gloves" "Marble Amulet" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Void Fangs"
  566. SetFontSize 45
  567. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  568. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  569. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  570. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  571. PlayEffect Red
  572. MinimapIcon 0 Red Cross
  573.  
  574. Show # $tier->t1-2 $type->rare->warlord
  575. HasInfluence Warlord
  576. ItemLevel >= 84
  577. Rarity <= Rare
  578. BaseType "Gripped Gloves" "Hubris Circlet" "Opal Ring" "Vaal Greatsword" "Vermillion Ring"
  579. SetFontSize 45
  580. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  581. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  582. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  583. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  584. PlayEffect Red
  585. MinimapIcon 0 Red Cross
  586.  
  587. Show # $tier->t1-3 $type->rare->warlord
  588. HasInfluence Warlord
  589. ItemLevel >= 85
  590. Rarity <= Rare
  591. BaseType "Astral Plate" "Blood Raiment" "Blue Pearl Amulet" "Bone Helmet" "Citrine Amulet" "Cogwork Ring" "Convoking Wand" "Corrugated Buckler" "Ezomyte Tower Shield" "Gemini Claw" "Golden Buckler" "Hellion's Paw" "Imperial Skean" "Ironwood Buckler" "Karui Sceptre" "Lead Sceptre" "Mind Cage" "Mirrored Spiked Shield" "Murder Mitts" "Opal Sceptre" "Pagan Wand" "Royal Burgonet" "Stabilising Sceptre" "Stealth Gloves" "Teak Round Shield" "Two-Toned Boots" "Vaal Axe" "Vaal Rapier"
  592. SetFontSize 45
  593. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  594. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  595. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  596. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  597. PlayEffect Red
  598. MinimapIcon 0 Red Cross
  599.  
  600. #------------------------------------
  601. # [0702] Layer - T2 - ECONOMY
  602. #------------------------------------
  603.  
  604. Show # %D5 $tier->t2-1 $type->rare->warlord
  605. HasInfluence Warlord
  606. ItemLevel >= 80
  607. Rarity <= Rare
  608. BaseType "Alder Spiked Shield" "Antique Gauntlets" "Astral Plate" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Butcher Axe" "Citrine Amulet" "Cogwork Ring" "Conquest Chainmail" "Coronal Maul" "Corrugated Buckler" "Crimson Round Shield" "Crusader Gloves" "Crushing Force Magnifier" "Crystal Sceptre" "Desert Brigandine" "Despot Axe" "Disapprobation Axe" "Dragoon Sword" "Elegant Ringmail" "Estoc" "Eye Gouger" "Ezomyte Tower Shield" "Faun's Horn" "Fingerless Silk Gloves" "Gemini Claw" "Gripped Gloves" "Harbinger Bow" "Heathen Wand" "Hellion's Paw" "Highborn Staff" "Hubris Circlet" "Imperial Buckler" "Ironwood Buckler" "Judgement Staff" "Laminated Kite Shield" "Mahogany Tower Shield" "Marble Amulet" "Mirrored Spiked Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Ring" "Opal Sceptre" "Ornate Quiver" "Pecoraro" "Pernach" "Poignard" "Psychotic Axe" "Ranger Bow" "Sekhem" "Slink Gloves" "Spiked Gloves" "Spiny Round Shield" "Stabilising Sceptre" "Stealth Boots" "Steel Gauntlets" "Steel Ring" "Stygian Vise" "Supreme Spiked Shield" "Terror Claw" "Terror Maul" "Tornado Wand" "Trisula" "Two-Toned Boots" "Vaal Axe" "Vanguard Belt" "Vermillion Ring" "Void Fangs" "War Axe"
  609. SetFontSize 45
  610. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  611. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  612. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  613. PlayAlertSound 3 300 # DROPSOUND: Unique
  614. PlayEffect Yellow
  615. MinimapIcon 0 Yellow Cross
  616.  
  617. #------------------------------------
  618. # [0703] YADDA
  619. #------------------------------------
  620.  
  621. Show # %D5 $tier->t2-2 $type->rare->warlord
  622. HasInfluence Warlord
  623. ItemLevel >= 85
  624. Rarity <= Rare
  625. BaseType "Abyssal Axe" "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Angelic Kite Shield" "Arcanist Gloves" "Archon Kite Shield" "Assassin's Garb" "Blood Raiment" "Bone Circlet" "Branded Kite Shield" "Carnal Armour" "Carnal Sceptre" "Cerulean Ring" "Chain Hauberk" "Colossal Tower Shield" "Conjurer Gloves" "Convoking Wand" "Coral Amulet" "Coral Ring" "Courtesan Sword" "Crimson Raiment" "Crusader Boots" "Crusader Plate" "Crystal Belt" "Deicide Mask" "Destroyer Regalia" "Dragon Mace" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Fiend Dagger" "Flanged Mace" "Fleshripper" "Full Dragonscale" "General's Brigandine" "Girded Tower Shield" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Golden Plate" "Graceful Sword" "Grinning Fetish" "Harmonic Spirit Shield" "Hunter Hood" "Hussar Brigandine" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Iron Ring" "Ivory Bow" "Jade Amulet" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Karui Sceptre" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Gloves" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Majestic Plate" "Maple Round Shield" "Maraketh Bow" "Midnight Blade" "Mind Cage" "Moon Staff" "Necromancer Circlet" "Necromancer Silks" "Oak Buckler" "Omen Wand" "Onyx Amulet" "Opal Wand" "Pagan Wand" "Paua Amulet" "Penetrating Arrow Quiver" "Phantom Mace" "Pig-Faced Bascinet" "Piledriver" "Pinnacle Tower Shield" "Plated Maul" "Prehistoric Claw" "Primordial Staff" "Profane Wand" "Prophet Crown" "Quilted Jacket" "Regicide Mask" "Royal Axe" "Royal Burgonet" "Royal Skean" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Shadow Sceptre" "Shagreen Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stealth Gloves" "Sun Plate" "Teak Round Shield" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tomahawk" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" "Ursine Pelt" "Vaal Buckler" "Vaal Gauntlets" "Vaal Mask" "Vaal Rapier" "Vaal Sceptre" "Vaal Spirit Shield" "Varnished Coat" "Void Sceptre" "Walnut Spirit Shield" "Widowsilk Robe" "Wraith Axe"
  626. SetFontSize 45
  627. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  628. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  629. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  630. PlayAlertSound 3 300 # DROPSOUND: Unique
  631. PlayEffect Yellow
  632. MinimapIcon 0 Yellow Cross
  633.  
  634. #===============================================================================================================
  635. # [[0800]] Influenced Item Tiering: Redeemer
  636. #===============================================================================================================
  637.  
  638. #------------------------------------
  639. # [0801] Layer - T1 - ECONOMY
  640. #------------------------------------
  641.  
  642. Show # $tier->t1-1 $type->rare->redeemer
  643. HasInfluence Redeemer
  644. ItemLevel >= 82
  645. Rarity <= Rare
  646. BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Crystal Belt" "Eventuality Rod" "Oscillating Sceptre" "Simplex Amulet" "Sorcerer Boots" "Spiked Gloves" "Tempered Foil" "Two-Toned Boots" "Vermillion Ring"
  647. SetFontSize 45
  648. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  649. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  650. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  651. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  652. PlayEffect Red
  653. MinimapIcon 0 Red Cross
  654.  
  655. Show # $tier->t1-2 $type->rare->redeemer
  656. HasInfluence Redeemer
  657. ItemLevel >= 84
  658. Rarity <= Rare
  659. BaseType "Angelic Kite Shield" "Ritual Sceptre" "Shadow Sceptre" "Stygian Vise" "Titanium Spirit Shield"
  660. SetFontSize 45
  661. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  662. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  663. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  664. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  665. PlayEffect Red
  666. MinimapIcon 0 Red Cross
  667.  
  668. Show # $tier->t1-3 $type->rare->redeemer
  669. HasInfluence Redeemer
  670. ItemLevel >= 85
  671. Rarity <= Rare
  672. BaseType "Abyssal Axe" "Arcanist Slippers" "Bone Helmet" "Chest Splitter" "Chiming Spirit Shield" "Colossal Tower Shield" "Conquest Chainmail" "Ebony Tower Shield" "Exquisite Blade" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Hubris Circlet" "Lead Sceptre" "Legion Hammer" "Meatgrinder" "Mirrored Spiked Shield" "Opal Ring" "Opal Sceptre" "Sambar Sceptre" "Solar Maul" "Sorcerer Gloves" "Spiraled Foil" "Steel Circlet" "Supreme Spiked Shield" "Thorium Spirit Shield" "Vaal Regalia" "Vaal Spirit Shield"
  673. SetFontSize 45
  674. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  675. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  676. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  677. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  678. PlayEffect Red
  679. MinimapIcon 0 Red Cross
  680.  
  681. #------------------------------------
  682. # [0802] Layer - T2 - ECONOMY
  683. #------------------------------------
  684.  
  685. Show # %D5 $tier->t2-1 $type->rare->redeemer
  686. HasInfluence Redeemer
  687. ItemLevel >= 80
  688. Rarity <= Rare
  689. BaseType "Accumulator Wand" "Ambush Mitts" "Anarchic Spiritblade" "Archon Kite Shield" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Blood Raiment" "Blue Pearl Amulet" "Boom Mace" "Chiming Spirit Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer's Vestment" "Conquest Chainmail" "Convoking Wand" "Crested Tower Shield" "Crystal Belt" "Crystal Sceptre" "Dragon Mace" "Elegant Round Shield" "Eventuality Rod" "Exquisite Leather" "Eye Gouger" "Ezomyte Tower Shield" "Fleshripper" "Grinning Fetish" "Harbinger Bow" "Imperial Skean" "Ironwood Buckler" "Ivory Bow" "Lathi" "Lion Pelt" "Marble Amulet" "Mirrored Spiked Shield" "Nightmare Bascinet" "Nubuck Boots" "Opal Ring" "Oscillating Sceptre" "Platinum Sceptre" "Quilted Jacket" "Ranger Bow" "Sambar Sceptre" "Samite Slippers" "Shadow Sceptre" "Shagreen Boots" "Simplex Amulet" "Sorcerer Boots" "Spiked Gloves" "Spine Bow" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Stygian Vise" "Tempered Foil" "Titan Greaves" "Titanium Spirit Shield" "Two-Toned Boots" "Unset Ring" "Vaal Axe" "Vaal Gauntlets" "Vanguard Belt" "Vermillion Ring" "Void Sceptre"
  690. SetFontSize 45
  691. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  692. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  693. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  694. PlayAlertSound 3 300 # DROPSOUND: Unique
  695. PlayEffect Yellow
  696. MinimapIcon 0 Yellow Cross
  697.  
  698. Show # %D5 $tier->t2-2 $type->rare->redeemer
  699. HasInfluence Redeemer
  700. ItemLevel >= 85
  701. Rarity <= Rare
  702. BaseType "Abyssal Axe" "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Boots" "Ambusher" "Angelic Kite Shield" "Arcanist Slippers" "Assassin's Boots" "Auric Mace" "Baroque Round Shield" "Battle Lamellar" "Behemoth Mace" "Blood Sceptre" "Bone Helmet" "Branded Kite Shield" "Butcher Axe" "Cardinal Round Shield" "Cerulean Ring" "Chest Splitter" "Citrine Amulet" "Commander's Brigandine" "Conjurer Boots" "Conjurer Gloves" "Coronal Leather" "Coronal Maul" "Courtesan Sword" "Crusader Boots" "Crypt Armour" "Crystal Wand" "Deicide Mask" "Demon's Horn" "Despot Axe" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Dread Maul" "Ebony Tower Shield" "Eclipse Staff" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Fencer Helm" "Fingerless Silk Gloves" "Flanged Mace" "Fluted Bascinet" "Full Dragonscale" "Gemini Claw" "Gemstone Sword" "General's Brigandine" "Girded Tower Shield" "Gladiator Plate" "Gladius" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Goliath Gauntlets" "Goliath Greaves" "Great Crown" "Gripped Gloves" "Heathen Wand" "Highborn Staff" "Hubris Circlet" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Jade Amulet" "Jewelled Foil" "Judgement Staff" "Karui Sceptre" "Lacquered Helmet" "Lead Sceptre" "Legion Hammer" "Legion Sword" "Lion Sword" "Magistrate Crown" "Maraketh Bow" "Meatgrinder" "Midnight Blade" "Mind Cage" "Murder Boots" "Murder Mitts" "Necromancer Circlet" "Noble Claw" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Penetrating Arrow Quiver" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Kris" "Praetor Crown" "Prehistoric Claw" "Primeval Rapier" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Royal Burgonet" "Royal Sceptre" "Runic Hatchet" "Sadist Garb" "Sai" "Saintly Chainmail" "Serpent Wand" "Serpentine Staff" "Serrated Arrow Quiver" "Sharkskin Boots" "Sharkskin Tunic" "Silken Hood" "Sinner Tricorne" "Sleek Coat" "Slink Boots" "Slink Gloves" "Solar Maul" "Solaris Circlet" "Soldier Boots" "Soldier Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiraled Foil" "Stag Sceptre" "Steelhead" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Terror Claw" "Thorium Spirit Shield" "Throat Stabber" "Trapper Boots" "Turquoise Amulet" "Twin Claw" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Varnished Coat" "Widowsilk Robe" "Wraith Axe" "Wyrmscale Boots" "Zealot Boots" "Zealot Helmet"
  703. SetFontSize 45
  704. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  705. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  706. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  707. PlayAlertSound 3 300 # DROPSOUND: Unique
  708. PlayEffect Yellow
  709. MinimapIcon 0 Yellow Cross
  710.  
  711. #===============================================================================================================
  712. # [[0900]] Influenced Item Tiering: Shaper
  713. #===============================================================================================================
  714.  
  715. #------------------------------------
  716. # [0901] Layer - T1 - ECONOMY
  717. #------------------------------------
  718.  
  719. Show # $tier->t1-1 $type->rare->shaper
  720. HasInfluence Shaper
  721. ItemLevel >= 82
  722. Rarity <= Rare
  723. BaseType "Anarchic Spiritblade" "Astrolabe Amulet" "Crystal Belt" "Ezomyte Tower Shield" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Sekhem" "Steel Ring" "Titanium Spirit Shield"
  724. SetFontSize 45
  725. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  726. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  727. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  728. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  729. PlayEffect Red
  730. MinimapIcon 0 Red Cross
  731.  
  732. Show # $tier->t1-2 $type->rare->shaper
  733. HasInfluence Shaper
  734. ItemLevel >= 84
  735. Rarity <= Rare
  736. BaseType "Fingerless Silk Gloves" "Occultist's Vestment" "Stygian Vise" "Vanguard Belt" "Vermillion Ring"
  737. SetFontSize 45
  738. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  739. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  740. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  741. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  742. PlayEffect Red
  743. MinimapIcon 0 Red Cross
  744.  
  745. Show # $tier->t1-3 $type->rare->shaper
  746. HasInfluence Shaper
  747. ItemLevel >= 86
  748. Rarity <= Rare
  749. BaseType "Archon Kite Shield" "Astral Plate" "Blood Raiment" "Blue Pearl Amulet" "Bone Helmet" "Carnal Sceptre" "Citrine Amulet" "Coronal Maul" "Eclipse Staff" "Elegant Round Shield" "Ezomyte Axe" "Ezomyte Blade" "Gavel" "Glorious Leather" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Hubris Circlet" "Imperial Maul" "Lacquered Buckler" "Leather Belt" "Mahogany Tower Shield" "Pagan Wand" "Pecoraro" "Sorcerer Boots" "Turquoise Amulet" "Two-Toned Boots" "War Axe"
  750. SetFontSize 45
  751. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  752. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  753. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  754. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  755. PlayEffect Red
  756. MinimapIcon 0 Red Cross
  757.  
  758. #------------------------------------
  759. # [0902] Layer - T2 - ECONOMY
  760. #------------------------------------
  761.  
  762. Show # %D5 $tier->t2-1 $type->rare->shaper
  763. HasInfluence Shaper
  764. ItemLevel >= 80
  765. Rarity <= Rare
  766. BaseType "Ambusher" "Anarchic Spiritblade" "Arcanist Gloves" "Archon Kite Shield" "Astral Plate" "Astrolabe Amulet" "Aventail Helmet" "Battle Sword" "Blue Pearl Amulet" "Bone Helmet" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Cerulean Ring" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Compound Bow" "Crimson Round Shield" "Crystal Belt" "Crystal Wand" "Dragoon Sword" "Elegant Round Shield" "Engraved Greatsword" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gemini Claw" "Gripped Gloves" "Harbinger Bow" "Imperial Bow" "Imperial Buckler" "Leather Belt" "Legion Hammer" "Mahogany Tower Shield" "Maple Round Shield" "Marble Amulet" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Occultist's Vestment" "Opal Ring" "Opal Wand" "Ornate Quiver" "Ornate Spiked Shield" "Pinnacle Tower Shield" "Prophet Crown" "Ritual Sceptre" "Riveted Gloves" "Runic Hatchet" "Sage Wand" "Sekhem" "Serrated Arrow Quiver" "Simplex Amulet" "Slink Boots" "Solar Maul" "Stag Sceptre" "Steel Kite Shield" "Steel Ring" "Stygian Vise" "Supreme Spiked Shield" "Titanium Spirit Shield" "Vaal Greaves" "Vanguard Belt" "Vermillion Ring" "War Axe"
  767. SetFontSize 45
  768. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  769. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  770. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  771. PlayAlertSound 3 300 # DROPSOUND: Unique
  772. PlayEffect Yellow
  773. MinimapIcon 0 Yellow Cross
  774.  
  775. Show # %D5 $tier->t2-2 $type->rare->shaper
  776. HasInfluence Shaper
  777. ItemLevel >= 85
  778. Rarity <= Rare
  779. BaseType "Agate Amulet" "Alder Spiked Shield" "Amber Amulet" "Amethyst Ring" "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Auric Mace" "Barbed Club" "Baroque Round Shield" "Battle Plate" "Behemoth Mace" "Blood Raiment" "Blunt Arrow Quiver" "Bronze Tower Shield" "Buckskin Tower Shield" "Burnished Foil" "Butcher Axe" "Carnal Armour" "Carnal Sceptre" "Chain Belt" "Chain Hauberk" "Chiming Spirit Shield" "Commander's Brigandine" "Convoking Wand" "Coral Amulet" "Coral Ring" "Coronal Leather" "Coronal Maul" "Crested Tower Shield" "Crusader Buckler" "Crusader Gloves" "Crypt Armour" "Demon Dagger" "Demon's Horn" "Despot Axe" "Diamond Ring" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Eelskin Tunic" "Elegant Ringmail" "Embroidered Gloves" "Eternal Burgonet" "Eternal Sword" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Staff" "Fancy Foil" "Fleshripper" "Fossilised Spirit Shield" "Frontier Leather" "Full Dragonscale" "Gavel" "Gladiator Plate" "Gladius" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Gold Ring" "Golden Buckler" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Highborn Staff" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imbued Wand" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Ironwood Buckler" "Ivory Spirit Shield" "Jade Amulet" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lacewood Spirit Shield" "Lacquered Buckler" "Lapis Amulet" "Lathi" "Layered Kite Shield" "Lead Sceptre" "Legion Sword" "Lion Pelt" "Lordly Plate" "Maraketh Bow" "Midnight Blade" "Mind Cage" "Moon Staff" "Murder Boots" "Necromancer Circlet" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Pagan Wand" "Paua Amulet" "Pecoraro" "Pernach" "Piledriver" "Platinum Kris" "Praetor Crown" "Profane Wand" "Quarterstaff" "Ranger Bow" "Reinforced Greaves" "Rock Breaker" "Royal Sceptre" "Ruby Ring" "Sadist Garb" "Saint's Hauberk" "Samite Slippers" "Sapphire Ring" "Serpentscale Boots" "Serpentscale Gauntlets" "Shagreen Gloves" "Shagreen Tower Shield" "Sinner Tricorne" "Soldier Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Maul" "Spiny Round Shield" "Stealth Boots" "Steel Circlet" "Steelwood Bow" "Sun Plate" "Teak Round Shield" "Thicket Bow" "Thorium Spirit Shield" "Tiger Hook" "Titan Greaves" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Vaal Axe" "Vaal Buckler" "Vaal Gauntlets" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Void Axe" "Void Sceptre" "Walnut Spirit Shield" "Widowsilk Robe" "Woodful Staff" "Zodiac Leather"
  780. SetFontSize 45
  781. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  782. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  783. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  784. PlayAlertSound 3 300 # DROPSOUND: Unique
  785. PlayEffect Yellow
  786. MinimapIcon 0 Yellow Cross
  787.  
  788. #===============================================================================================================
  789. # [[1000]] Influenced Item Tiering: Elder
  790. #===============================================================================================================
  791.  
  792. #------------------------------------
  793. # [1001] Item Layer - T1 - ECONOMY
  794. #------------------------------------
  795.  
  796. Show # $tier->t1-1 $type->rare->elder
  797. HasInfluence Elder
  798. ItemLevel >= 82
  799. Rarity <= Rare
  800. BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crystal Belt" "Eclipse Staff" "Fingerless Silk Gloves" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Stag Sceptre" "Steel Ring" "Void Fangs"
  801. SetFontSize 45
  802. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  803. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  804. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  805. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  806. PlayEffect Red
  807. MinimapIcon 0 Red Cross
  808.  
  809. Show # $tier->t1-2 $type->rare->elder
  810. HasInfluence Elder
  811. ItemLevel >= 84
  812. Rarity <= Rare
  813. BaseType "Ezomyte Axe" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  814. SetFontSize 45
  815. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  816. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  817. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  818. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  819. PlayEffect Red
  820. MinimapIcon 0 Red Cross
  821.  
  822. Show # $tier->t1-3 $type->rare->elder
  823. HasInfluence Elder
  824. ItemLevel >= 86
  825. Rarity <= Rare
  826. BaseType "Assassin Bow" "Astral Plate" "Cerulean Ring" "Convoking Wand" "Crested Tower Shield" "Crusader Gloves" "Eternal Burgonet" "Eye Gouger" "Ezomyte Tower Shield" "Faun's Horn" "Gripped Gloves" "Hubris Circlet" "Imperial Maul" "Ivory Spirit Shield" "Legion Hammer" "Occultist's Vestment" "Opal Sceptre" "Poignard" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Sekhem" "Serpentscale Gauntlets" "Sorcerer Boots" "Steelwood Bow" "Tempered Foil" "Vaal Axe" "Vanguard Belt"
  827. SetFontSize 45
  828. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  829. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  830. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  831. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  832. PlayEffect Red
  833. MinimapIcon 0 Red Cross
  834.  
  835. #------------------------------------
  836. # [1002] Item Layer - T2 - ECONOMY
  837. #------------------------------------
  838.  
  839. Show # %D5 $tier->t2-1 $type->rare->elder
  840. HasInfluence Elder
  841. ItemLevel >= 80
  842. Rarity <= Rare
  843. BaseType "Arcanist Gloves" "Archon Kite Shield" "Astral Plate" "Blood Sceptre" "Bone Helmet" "Boom Mace" "Conquest Chainmail" "Crack Mace" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Cutlass" "Desert Brigandine" "Dragonscale Boots" "Ebony Tower Shield" "Eclipse Staff" "Engraved Hatchet" "Engraved Wand" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Faun's Horn" "Fingerless Silk Gloves" "Fleshripper" "Grappler" "Highborn Bow" "Imperial Bow" "Iron Greaves" "Ivory Spirit Shield" "Lead Sceptre" "Maelström Staff" "Malign Fangs" "Murder Boots" "Nubuck Gloves" "Opal Ring" "Pagan Wand" "Pernach" "Pneumatic Dagger" "Sage Wand" "Secutor Helm" "Sekhem" "Spiked Gloves" "Spiraled Foil" "Spiraled Wand" "Stag Sceptre" "Stealth Gloves" "Steel Ring" "Steelhead" "Stygian Vise" "Sundering Axe" "Throat Stabber" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" "War Axe" "Wyrm Mace"
  844. SetFontSize 45
  845. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  846. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  847. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  848. PlayAlertSound 3 300 # DROPSOUND: Unique
  849. PlayEffect Yellow
  850. MinimapIcon 0 Yellow Cross
  851.  
  852. Show # %D5 $tier->t2-2 $type->rare->elder
  853. HasInfluence Elder
  854. ItemLevel >= 85
  855. Rarity <= Rare
  856. BaseType "Agate Amulet" "Ambush Boots" "Ambush Mitts" "Ambusher" "Amethyst Ring" "Ancient Greaves" "Antique Gauntlets" "Antique Greaves" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Auric Mace" "Aventail Helmet" "Battle Buckler" "Battle Lamellar" "Behemoth Mace" "Blood Raiment" "Blue Pearl Amulet" "Bone Circlet" "Boot Blade" "Branded Kite Shield" "Bronze Plate" "Bronzescale Gauntlets" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Ceremonial Axe" "Ceremonial Kite Shield" "Cerulean Ring" "Champion Kite Shield" "Citadel Bow" "Citrine Amulet" "Clasped Mitts" "Colossal Tower Shield" "Colosseum Plate" "Conjurer's Vestment" "Convoking Wand" "Coral Ring" "Coronal Maul" "Corrugated Buckler" "Courtesan Sword" "Crested Tower Shield" "Crusader Buckler" "Crusader Helmet" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon's Horn" "Despot Axe" "Diamond Ring" "Dragon Mace" "Dragonscale Gauntlets" "Dread Maul" "Eagle Claw" "Eelskin Boots" "Eelskin Tunic" "Elder Sword" "Elegant Round Shield" "Embroidered Gloves" "Engraved Greatsword" "Estoc" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Dagger" "Festival Mask" "Flanged Mace" "Fluted Bascinet" "Gemini Claw" "Gemstone Sword" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Gold Ring" "Goliath Gauntlets" "Goliath Greaves" "Great White Claw" "Gripped Gloves" "Gut Ripper" "Harbinger Bow" "Harlequin Mask" "Harmonic Spirit Shield" "Heavy Belt" "Highborn Staff" "Hubris Circlet" "Hunter Hood" "Hydrascale Gauntlets" "Imbued Wand" "Imp Dagger" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Ivory Bow" "Jasper Axe" "Jewelled Foil" "Judgement Staff" "Karui Axe" "Karui Sceptre" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Lathi" "Leather Belt" "Legion Boots" "Legion Hammer" "Lion Pelt" "Lion Sword" "Lunaris Circlet" "Magistrate Crown" "Maraketh Bow" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Midnight Blade" "Military Staff" "Mind Cage" "Moonstone Ring" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Nightmare Mace" "Noble Claw" "Noble Tricorne" "Occultist's Vestment" "Omen Wand" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Ornate Ringmail" "Penetrating Arrow Quiver" "Piledriver" "Pinnacle Tower Shield" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Ranger Bow" "Reaver Axe" "Reaver Sword" "Reflex Bow" "Riveted Gloves" "Royal Axe" "Royal Burgonet" "Royal Skean" "Ruby Ring" "Runic Hatchet" "Sadist Garb" "Sai" "Samnite Helmet" "Serpent Wand" "Serpentscale Gauntlets" "Serrated Foil" "Shagreen Boots" "Sharkskin Boots" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Round Shield" "Spine Bow" "Spiny Round Shield" "Steel Kite Shield" "Steelscale Boots" "Steelwood Bow" "Sun Plate" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Terror Claw" "Terror Maul" "Thicket Bow" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twilight Blade" "Two-Stone Ring" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Sceptre" "Vanguard Belt" "Variscite Blade" "Void Sceptre" "Walnut Spirit Shield" "Zealot Gloves" "Zodiac Leather"
  857. SetFontSize 45
  858. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  859. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  860. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  861. PlayAlertSound 3 300 # DROPSOUND: Unique
  862. PlayEffect Yellow
  863. MinimapIcon 0 Yellow Cross
  864.  
  865. #===============================================================================================================
  866. # [[1100]] Influenced Item Tiering: Remaining Tiers
  867. #===============================================================================================================
  868.  
  869. #------------------------------------
  870. # [1101] Item Layer - T2 - Class Based Filtering
  871. #------------------------------------
  872.  
  873. #Show
  874. # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  875. # ItemLevel >= 83
  876. # DropLevel > 55
  877. # Rarity <= Rare
  878. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves"
  879. # SetFontSize 45
  880. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  881. # SetBorderColor 255 0 0 255
  882. # SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  883. # PlayAlertSound 3 300 # DROPSOUND: Unique
  884. # PlayEffect Yellow
  885. # MinimapIcon 0 Yellow Cross
  886.  
  887. Show # %D5 $tier->t2c $type->rare->newinfluences
  888. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  889. ItemLevel >= 84
  890. DropLevel > 55
  891. Rarity <= Rare
  892. Class "Boots" "Gloves" "Helmets" "Shields"
  893. SetFontSize 45
  894. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  895. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  896. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  897. PlayAlertSound 3 300 # DROPSOUND: Unique
  898. PlayEffect Yellow
  899. MinimapIcon 0 Yellow Cross
  900.  
  901. Show # %D5 $tier->t2cc $type->rare->newinfluences
  902. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  903. ItemLevel >= 83
  904. Rarity <= Rare
  905. Class "Amulets" "Belts" "Rings"
  906. SetFontSize 45
  907. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  908. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  909. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  910. PlayAlertSound 3 300 # DROPSOUND: Unique
  911. PlayEffect Yellow
  912. MinimapIcon 0 Yellow Cross
  913.  
  914. #------------------------------------
  915. # [1102] Item Layer - T3 - REMAINING RULES
  916. #------------------------------------
  917.  
  918. Show # $tier->rest->i86 $type->rare->newinfluence
  919. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  920. ItemLevel >= 86
  921. Rarity <= Rare
  922. SetFontSize 45
  923. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  924. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  925.  
  926. Show # %D5 $tier->rest-trinkets $type->rare->influence
  927. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  928. Rarity <= Rare
  929. Class "Amulet" "Belts" "Ring"
  930. SetFontSize 45
  931. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  932. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  933.  
  934. Show # %D4 $tier->rest $type->rare->newinfluence
  935. HasInfluence Crusader Hunter Redeemer Warlord
  936. Rarity <= Rare
  937. SetFontSize 45
  938. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  939. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  940.  
  941. Show # %D4 $tier->rest $type->rare->influence
  942. HasInfluence Elder Shaper
  943. Rarity <= Rare
  944. SetFontSize 45
  945. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  946. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  947.  
  948. #===============================================================================================================
  949. # [[1200]] Explicit Mod filtering - Rare
  950. #===============================================================================================================
  951.  
  952. #------------------------------------
  953. # [1201] ID MODS START
  954. #------------------------------------
  955.  
  956. #------------------------------------
  957. # [1202] Physical
  958. #------------------------------------
  959.  
  960. Show # $type->rareid $tier->2highphys
  961. Identified True
  962. DropLevel >= 50
  963. Rarity Rare
  964. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves"
  965. HasExplicitMod >=2 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Merciless" "Tyrannical" "Dictator's" "Emperor's" "of Celebration"
  966. SetFontSize 45
  967. SetTextColor 255 190 0 255
  968. SetBorderColor 0 240 190 240
  969. SetBackgroundColor 0 75 30 255
  970. PlayAlertSound 3 300
  971. PlayEffect Purple
  972. MinimapIcon 1 Purple Diamond
  973.  
  974. Show # $type->rareid $tier->3highphys
  975. Identified True
  976. DropLevel >= 50
  977. Rarity Rare
  978. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves"
  979. HasExplicitMod >=3 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Razor-sharp" "Merciless" "Tyrannical" "Cruel" "Dictator's" "Emperor's" "Conqueror's" "of Celebration" "of Infamy" "of Incision" "of Destruction"
  980. SetFontSize 45
  981. SetTextColor 255 190 0 255
  982. SetBorderColor 0 240 190 240
  983. SetBackgroundColor 0 75 30 255
  984. PlayAlertSound 3 300
  985. PlayEffect Purple
  986. MinimapIcon 1 Purple Diamond
  987.  
  988. Show # $type->rareid $tier->4highphys
  989. Identified True
  990. DropLevel >= 50
  991. Rarity Rare
  992. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves"
  993. HasExplicitMod >=4 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Incision" "of Penetrating" "of Destruction" "of Ferocity"
  994. SetFontSize 45
  995. SetTextColor 255 190 0 255
  996. SetBorderColor 0 240 190 240
  997. SetBackgroundColor 0 75 30 255
  998. PlayAlertSound 3 300
  999. PlayEffect Purple
  1000. MinimapIcon 1 Purple Diamond
  1001.  
  1002. #------------------------------------
  1003. # [1203] Elemental
  1004. #------------------------------------
  1005.  
  1006. Show # $type->rareid $tier->3highele
  1007. Identified True
  1008. Rarity Rare
  1009. BaseType == "Ambusher" "Corsair Sword" "Eye Gouger" "Fancy Foil" "Gemini Claw" "Grove Bow" "Hellion's Paw" "Imperial Bow" "Imperial Claw" "Jewelled Foil" "Maraketh Bow" "Spiraled Foil" "Thicket Bow"
  1010. HasExplicitMod >=3 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Carbonising" "Cremating" "Crystalising" "Entombing" "Vapourising" "Electrocuting" "of Celebration" "of Incision" "of Penetrating" "of Destruction"
  1011. SetFontSize 45
  1012. SetTextColor 255 190 0 255
  1013. SetBorderColor 0 240 190 240
  1014. SetBackgroundColor 0 75 30 255
  1015. PlayAlertSound 3 300
  1016. PlayEffect Purple
  1017. MinimapIcon 1 Purple Diamond
  1018.  
  1019. Show # $type->rareid $tier->4highele
  1020. Identified True
  1021. Rarity Rare
  1022. BaseType == "Ambusher" "Corsair Sword" "Eye Gouger" "Fancy Foil" "Gemini Claw" "Grove Bow" "Hellion's Paw" "Imperial Bow" "Imperial Claw" "Jewelled Foil" "Maraketh Bow" "Spiraled Foil" "Thicket Bow"
  1023. HasExplicitMod >=4 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Carbonising" "Cremating" "Blasting" "Crystalising" "Entombing" "Polar" "Vapourising" "Electrocuting" "Discharging" "of Celebration" "of Infamy" "of Incision" "of Penetrating" "of Puncturing" "of Destruction" "of Ferocity"
  1024. SetFontSize 45
  1025. SetTextColor 255 190 0 255
  1026. SetBorderColor 0 240 190 240
  1027. SetBackgroundColor 0 75 30 255
  1028. PlayAlertSound 3 300
  1029. PlayEffect Purple
  1030. MinimapIcon 1 Purple Diamond
  1031.  
  1032. #------------------------------------
  1033. # [1204] Gembased
  1034. #------------------------------------
  1035.  
  1036. Show # $type->rareid $tier->gemmodsbow
  1037. Identified True
  1038. Rarity Rare
  1039. Class "Bows"
  1040. HasExplicitMod >=2 "Paragon's" "Sharpshooter's"
  1041. SetFontSize 45
  1042. SetTextColor 255 190 0 255
  1043. SetBorderColor 0 240 190 240
  1044. SetBackgroundColor 0 75 30 255
  1045. PlayAlertSound 3 300
  1046. PlayEffect Purple
  1047. MinimapIcon 1 Purple Diamond
  1048.  
  1049. Show # $type->rareid $tier->gemmodscaster
  1050. Identified True
  1051. Rarity Rare
  1052. Class "Rune Daggers" "Sceptres" "Wand"
  1053. HasExplicitMod >=2 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Magister's"
  1054. SetFontSize 45
  1055. SetTextColor 255 190 0 255
  1056. SetBorderColor 0 240 190 240
  1057. SetBackgroundColor 0 75 30 255
  1058. PlayAlertSound 3 300
  1059. PlayEffect Purple
  1060. MinimapIcon 1 Purple Diamond
  1061.  
  1062. Show # $type->rareid $tier->gemmodsstaves
  1063. Identified True
  1064. Rarity Rare
  1065. Class "Staves"
  1066. HasExplicitMod >=2 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Lava Conjurer's" "Winter Beckoner's" "Tempest Master's" "Splintermind's" "Tecton's"
  1067. SetFontSize 45
  1068. SetTextColor 255 190 0 255
  1069. SetBorderColor 0 240 190 240
  1070. SetBackgroundColor 0 75 30 255
  1071. PlayAlertSound 3 300
  1072. PlayEffect Purple
  1073. MinimapIcon 1 Purple Diamond
  1074.  
  1075. #------------------------------------
  1076. # [1205] Caster
  1077. #------------------------------------
  1078.  
  1079. Show # $type->rareid $tier->3highcaster
  1080. Identified True
  1081. Rarity Rare
  1082. Class "Rune Daggers" "Sceptres" "Wands"
  1083. HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Electrocuting" "Discharging" "Entombing" "Polar" "Cremating" "Blasting" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Magister's" "of Unmaking" "of Ruin" "of Finesse" "of Destruction" "Zaffre" "Lich's"
  1084. SetFontSize 45
  1085. SetTextColor 255 190 0 255
  1086. SetBorderColor 0 240 190 240
  1087. SetBackgroundColor 0 75 30 255
  1088. PlayAlertSound 3 300
  1089. PlayEffect Purple
  1090. MinimapIcon 1 Purple Diamond
  1091.  
  1092. Show # $type->rareid $tier->4highcaster
  1093. Identified True
  1094. Rarity Rare
  1095. Class "Rune Daggers" "Sceptres" "Wands"
  1096. HasExplicitMod >=4 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Electrocuting" "Discharging" "Shocking" "Entombing" "Polar" "Glaciated" "Cremating" "Blasting" "Incinerating" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "Zaffre" "Blue" "Mazarine" "Lich's" "Archmage's"
  1097. SetFontSize 45
  1098. SetTextColor 255 190 0 255
  1099. SetBorderColor 0 240 190 240
  1100. SetBackgroundColor 0 75 30 255
  1101. PlayAlertSound 3 300
  1102. PlayEffect Purple
  1103. MinimapIcon 1 Purple Diamond
  1104.  
  1105. Show # $type->rareid $tier->firecaster
  1106. Identified True
  1107. Rarity Rare
  1108. Class "Rune Dagger" "Sceptres" "Wands"
  1109. HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Electrocuting" "Discharging" "Shocking" "Lava Conjurer's" "Tecton's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "Zaffre" "Blue" "Mazarine" "of Liquefaction" "of Dispersion" "of Conflagrating" "of Combusting" "Carbonising" "Cremating" "Fanatical" "Zealous" "Baleful" "Inimical" "Corrosive" "Dissolving" "Ardent" "Lich's"
  1110. SetFontSize 45
  1111. SetTextColor 255 190 0 255
  1112. SetBorderColor 0 240 190 240
  1113. SetBackgroundColor 0 75 30 255
  1114. PlayAlertSound 3 300
  1115. PlayEffect Purple
  1116. MinimapIcon 1 Purple Diamond
  1117.  
  1118. Show # $type->rareid $tier->coldcaster
  1119. Identified True
  1120. Rarity Rare
  1121. Class "Rune Dagger" "Sceptres" "Wands"
  1122. HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Tul's" "Cryomancer's" "Crystalline" "Entombing" "Polar" "Glaciated" "Winter Beckoner's" "Tecton's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "Zaffre" "Blue" "Mazarine" "of Liquefaction" "of Dispersion" "Crystalising" "Baleful" "Inimical" "Mortifying" "Festering" "Heartstopping" "Gelid" "Boreal" "Lich's"
  1123. SetFontSize 45
  1124. SetTextColor 255 190 0 255
  1125. SetBorderColor 0 240 190 240
  1126. SetBackgroundColor 0 75 30 255
  1127. PlayAlertSound 3 300
  1128. PlayEffect Purple
  1129. MinimapIcon 1 Purple Diamond
  1130.  
  1131. Show # $type->rareid $tier->lightcaster
  1132. Identified True
  1133. Rarity Rare
  1134. Class "Rune Daggers" "Sceptres" "Wands"
  1135. HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Esh's" "Ionising" "Smiting" "Cremating" "Blasting" "Incinerating" "Tempest Master's" "Tecton's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "Zaffre" "Blue" "Mazarine" "of Liquefaction" "of Dispersion" "Vapourising" "Electrocuting" "Baleful" "Inimical" "Excruciating" "Harrowing" "Lich's"
  1136. SetFontSize 45
  1137. SetTextColor 255 190 0 255
  1138. SetBorderColor 0 240 190 240
  1139. SetBackgroundColor 0 75 30 255
  1140. PlayAlertSound 3 300
  1141. PlayEffect Purple
  1142. MinimapIcon 1 Purple Diamond
  1143.  
  1144. Show # $type->rareid $tier->chaoscaster
  1145. Identified True
  1146. Rarity Rare
  1147. Class "Rune Daggers" "Sceptres" "Wands"
  1148. HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Mad Lord's" "Tecton's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Destruction" "of Ferocity" "of Nirvana" "of Euphoria" "Zaffre" "Blue" "Mazarine" "of Liquefaction" "of Dispersion" "Baleful" "Inimical" "Lich's" "Disintegrating" "Atrophying" "Deteriorating"
  1149. SetFontSize 45
  1150. SetTextColor 255 190 0 255
  1151. SetBorderColor 0 240 190 240
  1152. SetBackgroundColor 0 75 30 255
  1153. PlayAlertSound 3 300
  1154. PlayEffect Purple
  1155. MinimapIcon 1 Purple Diamond
  1156.  
  1157. #------------------------------------
  1158. # [1206] Spellslinger
  1159. #------------------------------------
  1160.  
  1161. Show # $type->rareid $tier->3spellslinger
  1162. Identified True
  1163. Rarity Rare
  1164. Class "Wands"
  1165. HasExplicitMod >=3 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Magister's" "of Unmaking" "of Ruin" "of Destruction" "Baleful" "Lich's" "Xoph's" "Pyroclastic" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Electrocuting" "Discharging" "Entombing" "Polar" "Cremating" "Blasting" "Flaring" "Carbonising" "Crystalising" "Vapourising" "Merciless" "Tyrannical" "Cruel" "Malicious"
  1166. SetFontSize 45
  1167. SetTextColor 255 190 0 255
  1168. SetBorderColor 0 240 190 240
  1169. SetBackgroundColor 0 75 30 255
  1170. PlayAlertSound 3 300
  1171. PlayEffect Purple
  1172. MinimapIcon 1 Purple Diamond
  1173.  
  1174. Show # $type->rareid $tier->4spellslinger
  1175. Identified True
  1176. Rarity Rare
  1177. Class "Wands"
  1178. HasExplicitMod >=4 "Matatl's" "Tacati" "Topotante's" "of the Underground" "Subterranean" "Runic" "Glyphic" "Incanter's" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Magister's" "of Unmaking" "of Ruin" "of Calamity" "of Destruction" "of Ferocity" "of Fury" "Baleful" "Inimical" "Lich's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Electrocuting" "Discharging" "Shocking" "Entombing" "Polar" "Glaciated" "Cremating" "Blasting" "Incinerating" "Flaring" "Tempered" "Carbonising" "Crystalising" "Vapourising" "Merciless" "Tyrannical" "Cruel" "Malicious" "of Acclaim"
  1179. SetFontSize 45
  1180. SetTextColor 255 190 0 255
  1181. SetBorderColor 0 240 190 240
  1182. SetBackgroundColor 0 75 30 255
  1183. PlayAlertSound 3 300
  1184. PlayEffect Purple
  1185. MinimapIcon 1 Purple Diamond
  1186.  
  1187. #------------------------------------
  1188. # [1207] Boots
  1189. #------------------------------------
  1190.  
  1191. Show # $type->rareid $tier->3lifeboots
  1192. Identified True
  1193. Rarity Rare
  1194. Class "Boots"
  1195. HasExplicitMod "Hellion's" "Cheetah's"
  1196. HasExplicitMod >=2 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "Athlete's" "Virile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "Zaffre"
  1197. SetFontSize 45
  1198. SetTextColor 255 190 0 255
  1199. SetBorderColor 0 240 190 240
  1200. SetBackgroundColor 0 75 30 255
  1201. PlayAlertSound 3 300
  1202. PlayEffect Purple
  1203. MinimapIcon 1 Purple Diamond
  1204.  
  1205. Show # $type->rareid $tier->4lifeboots
  1206. Identified True
  1207. Rarity Rare
  1208. Class "Boots"
  1209. HasExplicitMod "Hellion's" "Cheetah's" "Gazelle's"
  1210. HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "Athlete's" "Virile" "Rotund" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "Zaffre" "Blue"
  1211. SetFontSize 45
  1212. SetTextColor 255 190 0 255
  1213. SetBorderColor 0 240 190 240
  1214. SetBackgroundColor 0 75 30 255
  1215. PlayAlertSound 3 300
  1216. PlayEffect Purple
  1217. MinimapIcon 1 Purple Diamond
  1218.  
  1219. Show # $type->rareid $tier->3esboots
  1220. Identified True
  1221. DropLevel >= 55
  1222. Rarity Rare
  1223. Class "Boots"
  1224. HasExplicitMod "Hellion's" "Cheetah's" "Gazelle's"
  1225. HasExplicitMod >=2 "Seething" "Pulsing" "Unassailable" "Indomitable" "Dauntless" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso"
  1226. SetFontSize 45
  1227. SetTextColor 255 190 0 255
  1228. SetBorderColor 0 240 190 240
  1229. SetBackgroundColor 0 75 30 255
  1230. PlayAlertSound 3 300
  1231. PlayEffect Purple
  1232. MinimapIcon 1 Purple Diamond
  1233.  
  1234. Show # $type->rareid $tier->4esboots
  1235. Identified True
  1236. DropLevel >= 55
  1237. Rarity Rare
  1238. Class "Boots"
  1239. HasExplicitMod "Hellion's" "Cheetah's" "Gazelle's"
  1240. HasExplicitMod >=3 "Seething" "Pulsing" "Unassailable" "Indomitable" "Dauntless" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant"
  1241. SetFontSize 45
  1242. SetTextColor 255 190 0 255
  1243. SetBorderColor 0 240 190 240
  1244. SetBackgroundColor 0 75 30 255
  1245. PlayAlertSound 3 300
  1246. PlayEffect Purple
  1247. MinimapIcon 1 Purple Diamond
  1248.  
  1249. Show # $type->rareid $tier->highstatboots
  1250. Identified True
  1251. Rarity Rare
  1252. Class "Boots"
  1253. HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "Athlete's" "of the Godslayer" "of the Gods" "of the Blur" "of the Wind" "of the Polymath" "of the Genius"
  1254. SetFontSize 45
  1255. SetTextColor 255 190 0 255
  1256. SetBorderColor 0 240 190 240
  1257. SetBackgroundColor 0 75 30 255
  1258. PlayAlertSound 3 300
  1259. PlayEffect Purple
  1260. MinimapIcon 1 Purple Diamond
  1261.  
  1262. #------------------------------------
  1263. # [1208] Gloves
  1264. #------------------------------------
  1265.  
  1266. Show # $type->rareid $tier->3lifegloves
  1267. Identified True
  1268. Rarity Rare
  1269. Class "Gloves"
  1270. HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "Athlete's" "Virile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of Grandmastery" "of Mastery" "of Lioneye" "of the Ranger" "Thirsty" "Remora's" "Prior's" "Urchin's" "Fawn's"
  1271. SetFontSize 45
  1272. SetTextColor 255 190 0 255
  1273. SetBorderColor 0 240 190 240
  1274. SetBackgroundColor 0 75 30 255
  1275. PlayAlertSound 3 300
  1276. PlayEffect Purple
  1277. MinimapIcon 1 Purple Diamond
  1278.  
  1279. Show # $type->rareid $tier->4lifegloves
  1280. Identified True
  1281. Rarity Rare
  1282. Class "Gloves"
  1283. HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "Athlete's" "Virile" "Rotund" "Robust" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Grandmastery" "of Mastery" "of Lioneye" "of the Ranger" "Thirsty" "Remora's" "Honed" "Crackling" "Burning" "Frigid" "Prior's" "Urchin's" "Fawn's" "Zaffre" "Blue"
  1284. SetFontSize 45
  1285. SetTextColor 255 190 0 255
  1286. SetBorderColor 0 240 190 240
  1287. SetBackgroundColor 0 75 30 255
  1288. PlayAlertSound 3 300
  1289. PlayEffect Purple
  1290. MinimapIcon 1 Purple Diamond
  1291.  
  1292. Show # $type->rareid $tier->3esgloves
  1293. Identified True
  1294. DropLevel >= 55
  1295. Rarity Rare
  1296. Class "Gloves"
  1297. HasExplicitMod >=2 "Seething" "Pulsing" "Unassailable" "Indomitable" "Dauntless"
  1298. SetFontSize 45
  1299. SetTextColor 255 190 0 255
  1300. SetBorderColor 0 240 190 240
  1301. SetBackgroundColor 0 75 30 255
  1302. PlayAlertSound 3 300
  1303. PlayEffect Purple
  1304. MinimapIcon 1 Purple Diamond
  1305.  
  1306. Show # $type->rareid $tier->4esgloves
  1307. Identified True
  1308. DropLevel >= 55
  1309. Rarity Rare
  1310. Class "Gloves"
  1311. HasExplicitMod >=4 "Prior's" "Deacon's" "Seraphim's" "Seething" "Pulsing" "Radiating" "Unassailable" "Indomitable" "Dauntless" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Grandmastery" "of Mastery" "of Lioneye" "of the Ranger" "Thirsty" "Remora's" "Honed" "Crackling" "Burning" "Frigid" "Zaffre" "Blue"
  1312. SetFontSize 45
  1313. SetTextColor 255 190 0 255
  1314. SetBorderColor 0 240 190 240
  1315. SetBackgroundColor 0 75 30 255
  1316. PlayAlertSound 3 300
  1317. PlayEffect Purple
  1318. MinimapIcon 1 Purple Diamond
  1319.  
  1320. #------------------------------------
  1321. # [1209] Helmets
  1322. #------------------------------------
  1323.  
  1324. Show # $type->rareid $tier->3lifehelmet
  1325. Identified True
  1326. Rarity Rare
  1327. Class "Helmets"
  1328. HasExplicitMod "Fecund" "Athlete's"
  1329. HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of Lioneye" "of the Ranger" "Necromancer's" "Summoner's" "Nautilus's" "Urchin's" "Ram's" "Fawn's" "Abbot's" "Prior's" "Zaffre" "Blue"
  1330. SetFontSize 45
  1331. SetTextColor 255 190 0 255
  1332. SetBorderColor 0 240 190 240
  1333. SetBackgroundColor 0 75 30 255
  1334. PlayAlertSound 3 300
  1335. PlayEffect Purple
  1336. MinimapIcon 1 Purple Diamond
  1337.  
  1338. Show # $type->rareid $tier->4lifehelmet
  1339. Identified True
  1340. Rarity Rare
  1341. Class "Helmets"
  1342. HasExplicitMod "Fecund" "Athlete's" "Virile"
  1343. HasExplicitMod >=4 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Lioneye" "of the Ranger" "of the Marksman" "Necromancer's" "Summoner's" "Nautilus's" "Urchin's" "Ram's" "Fawn's" "Abbot's" "Prior's" "Zaffre" "Blue" "Mazarine"
  1344. SetFontSize 45
  1345. SetTextColor 255 190 0 255
  1346. SetBorderColor 0 240 190 240
  1347. SetBackgroundColor 0 75 30 255
  1348. PlayAlertSound 3 300
  1349. PlayEffect Purple
  1350. MinimapIcon 1 Purple Diamond
  1351.  
  1352. Show # $type->rareid $tier->3eshelm
  1353. Identified True
  1354. DropLevel >= 55
  1355. Rarity Rare
  1356. Class "Helmets"
  1357. HasExplicitMod >=2 "Blazing" "Seething" "Pulsing" "Unassailable" "Indomitable"
  1358. SetFontSize 45
  1359. SetTextColor 255 190 0 255
  1360. SetBorderColor 0 240 190 240
  1361. SetBackgroundColor 0 75 30 255
  1362. PlayAlertSound 3 300
  1363. PlayEffect Purple
  1364. MinimapIcon 1 Purple Diamond
  1365.  
  1366. Show # $type->rareid $tier->4eshelm
  1367. Identified True
  1368. Rarity Rare
  1369. Class "Helmets"
  1370. HasExplicitMod >=4 "Prior's" "Deacon's" "Seraphim's" "Blazing" "Seething" "Pulsing" "Unassailable" "Indomitable" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Lioneye" "of the Ranger" "Priest's" "Abbot's" "Djinn's" "Naga's" "Necromancer's" "Summoner's" "Zaffre" "Blue"
  1371. SetFontSize 45
  1372. SetTextColor 255 190 0 255
  1373. SetBorderColor 0 240 190 240
  1374. SetBackgroundColor 0 75 30 255
  1375. PlayAlertSound 3 300
  1376. PlayEffect Purple
  1377. MinimapIcon 1 Purple Diamond
  1378.  
  1379. #------------------------------------
  1380. # [1210] Amulets
  1381. #------------------------------------
  1382.  
  1383. Show # $type->rareid $tier->3modattackamu
  1384. Identified True
  1385. Rarity Rare
  1386. Class "Amulets"
  1387. HasExplicitMod "Athlete's" "Virile" "Dazzling" "Resplendent"
  1388. HasExplicitMod >=2 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Ranger" "of the Marksman" "Devastating" "Overpowering" "Unleashed" "Cremating" "Blasting" "Entombing" "Polar" "of Discharge" "of Voltage" "Flaring" "Tempered" "of the Span" "of the Rainbow" "of the Multiverse" "of the Infinite" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "Unassailable" "Vaporous" "Impregnable"
  1389. SetFontSize 45
  1390. SetTextColor 255 190 0 255
  1391. SetBorderColor 0 240 190 240
  1392. SetBackgroundColor 0 75 30 255
  1393. PlayAlertSound 3 300
  1394. PlayEffect Purple
  1395. MinimapIcon 1 Purple Diamond
  1396.  
  1397. Show # $type->rareid $tier->4modattackamu
  1398. Identified True
  1399. Rarity Rare
  1400. Class "Amulets"
  1401. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Incandescent"
  1402. HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of the Ranger" "of the Marksman" "of the Sniper" "Devastating" "Overpowering" "Unleashed" "Empowering" "Cremating" "Blasting" "Incinerating" "Entombing" "Polar" "Glaciated" "of Discharge" "of Voltage" "of Electricity" "Flaring" "Tempered" "Razor-sharp" "of the Span" "of the Rainbow" "of Variegation" "of the Multiverse" "of the Infinite" "of the Universe" "of Incision" "of Penetrating" "of Puncturing" "of Destruction" "of Ferocity" "of Fury" "Unassailable" "Indomitable" "Vaporous" "Phased" "Impregnable" "Girded"
  1403. SetFontSize 45
  1404. SetTextColor 255 190 0 255
  1405. SetBorderColor 0 240 190 240
  1406. SetBackgroundColor 0 75 30 255
  1407. PlayAlertSound 3 300
  1408. PlayEffect Purple
  1409. MinimapIcon 1 Purple Diamond
  1410.  
  1411. Show # $type->rareid $tier->3modcasteramu
  1412. Identified True
  1413. Rarity Rare
  1414. Class "Amulets"
  1415. HasExplicitMod "Athlete's" "Virile" "Dazzling" "Resplendent"
  1416. HasExplicitMod >=2 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of Expertise" "of Nimbleness" "Zaffre" "Blue" "of Nirvana" "of Euphoria" "Wizard's" "Thaumaturgist's" "Cremating" "Blasting" "Entombing" "Polar" "of Discharge" "of Voltage" "of the Span" "of the Rainbow" "of the Multiverse" "of the Infinite" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "Unassailable" "Indomitable"
  1417. SetFontSize 45
  1418. SetTextColor 255 190 0 255
  1419. SetBorderColor 0 240 190 240
  1420. SetBackgroundColor 0 75 30 255
  1421. PlayAlertSound 3 300
  1422. PlayEffect Purple
  1423. MinimapIcon 1 Purple Diamond
  1424.  
  1425. Show # $type->rareid $tier->4modcasteramu
  1426. Identified True
  1427. Rarity Rare
  1428. Class "Amulets"
  1429. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Incandescent"
  1430. HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "of Expertise" "of Nimbleness" "Zaffre" "Blue" "Mazarine" "of Nirvana" "of Euphoria" "of Bliss" "Wizard's" "Thaumaturgist's" "Cremating" "Blasting" "Incinerating" "Entombing" "Polar" "Glaciated" "of Discharge" "of Voltage" "of Electricity" "of the Span" "of the Rainbow" "of Variegation" "of the Multiverse" "of the Infinite" "of the Universe" "of Incision" "of Penetrating" "of Puncturing" "of Destruction" "of Ferocity" "of Fury" "Unassailable" "Indomitable" "Dauntless"
  1431. SetFontSize 45
  1432. SetTextColor 255 190 0 255
  1433. SetBorderColor 0 240 190 240
  1434. SetBackgroundColor 0 75 30 255
  1435. PlayAlertSound 3 300
  1436. PlayEffect Purple
  1437. MinimapIcon 1 Purple Diamond
  1438.  
  1439. Show # $type->rareid $tier->4highstatamu
  1440. Identified True
  1441. Rarity Rare
  1442. Class "Amulets"
  1443. HasExplicitMod >=4 "Athlete's" "Virile" "Rotund" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Ranger" "of the Marksman" "Devastating" "Overpowering" "Unleashed" "Cremating" "Blasting" "Entombing" "Polar" "of Discharge" "of Voltage" "Flaring" "Tempered" "of the Span" "of the Rainbow" "of the Multiverse" "of the Infinite" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "Unassailable" "Impregnable" "Vaporous" "Dazzling" "Resplendent"
  1444. SetFontSize 45
  1445. SetTextColor 255 190 0 255
  1446. SetBorderColor 0 240 190 240
  1447. SetBackgroundColor 0 75 30 255
  1448. PlayAlertSound 3 300
  1449. PlayEffect Purple
  1450. MinimapIcon 1 Purple Diamond
  1451.  
  1452. #------------------------------------
  1453. # [1211] Rings
  1454. #------------------------------------
  1455.  
  1456. Show # $type->rareid $tier->2modringattack
  1457. Identified True
  1458. Rarity Rare
  1459. Class "Rings"
  1460. HasExplicitMod "Virile" "Rotund" "Resplendent"
  1461. HasExplicitMod >=2 "Overpowering" "Unleashed" "Cremating" "Blasting" "Entombing" "Polar" "Electrocuting" "Discharging" "Annealed" "Gleaming" "of Skill" "Thirsty" "Remora's" "of the Ranger" "of the Marksman" "of Flames" "of Rime" "of Voltage" "of the Rainbow" "of Variegation" "of the Comet" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "Quintessential" "Flawless"
  1462. SetFontSize 45
  1463. SetTextColor 255 190 0 255
  1464. SetBorderColor 0 240 190 240
  1465. SetBackgroundColor 0 75 30 255
  1466. PlayAlertSound 3 300
  1467. PlayEffect Purple
  1468. MinimapIcon 1 Purple Diamond
  1469.  
  1470. Show # $type->rareid $tier->3modringattack
  1471. Identified True
  1472. Rarity Rare
  1473. Class "Rings"
  1474. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent" "Incandescent"
  1475. HasExplicitMod >=3 "Overpowering" "Unleashed" "Empowering" "Cremating" "Blasting" "Incinerating" "Entombing" "Polar" "Glaciated" "Electrocuting" "Discharging" "Shocking" "Annealed" "Gleaming" "Honed" "of Skill" "Thirsty" "Remora's" "of the Ranger" "of the Marksman" "of the Sniper" "of Flames" "of Rime" "of Voltage" "of the Rainbow" "of Variegation" "of the Kaleidoscope" "of the Comet" "of the Meteor" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "Quintessential" "Flawless"
  1476. SetFontSize 45
  1477. SetTextColor 255 190 0 255
  1478. SetBorderColor 0 240 190 240
  1479. SetBackgroundColor 0 75 30 255
  1480. PlayAlertSound 3 300
  1481. PlayEffect Purple
  1482. MinimapIcon 1 Purple Diamond
  1483.  
  1484. Show # $type->rareid $tier->2modringcaster
  1485. Identified True
  1486. Rarity Rare
  1487. Class "Rings"
  1488. HasExplicitMod "Virile" "Rotund" "Resplendent" "Incandescent"
  1489. HasExplicitMod >=2 "Ultramarine" "Zaffre" "of Skill" "of Talent" "of Nirvana" "of Euphoria" "of Flames" "of Rime" "of Voltage" "of the Rainbow" "of Variegation" "of the Comet" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso" "Quintessential" "Flawless"
  1490. SetFontSize 45
  1491. SetTextColor 255 190 0 255
  1492. SetBorderColor 0 240 190 240
  1493. SetBackgroundColor 0 75 30 255
  1494. PlayAlertSound 3 300
  1495. PlayEffect Purple
  1496. MinimapIcon 1 Purple Diamond
  1497.  
  1498. Show # $type->rareid $tier->3modringcaster
  1499. Identified True
  1500. Rarity Rare
  1501. Class "Rings"
  1502. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent" "Incandescent" "Scintillating"
  1503. HasExplicitMod >=3 "Ultramarine" "Zaffre" "Blue" "of Skill" "of Talent" "of Nirvana" "of Euphoria" "of Bliss" "of Flames" "of Rime" "of Voltage" "of the Rainbow" "of Variegation" "of the Kaleidoscope" "of the Comet" "of the Meteor" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant" "Quintessential" "Flawless"
  1504. SetFontSize 45
  1505. SetTextColor 255 190 0 255
  1506. SetBorderColor 0 240 190 240
  1507. SetBackgroundColor 0 75 30 255
  1508. PlayAlertSound 3 300
  1509. PlayEffect Purple
  1510. MinimapIcon 1 Purple Diamond
  1511.  
  1512. #------------------------------------
  1513. # [1212] Quivers
  1514. #------------------------------------
  1515.  
  1516. Show # $type->rareid $tier->4modquiver
  1517. Identified True
  1518. Rarity Rare
  1519. Class "Quivers"
  1520. HasExplicitMod "Fecund" "Athlete's"
  1521. HasExplicitMod >=3 "of the Ranger" "of the Marksman" "Remora's" "Thirsty" "of Mastery" "of Ease" "of Rending" "of Incision" "of Destruction" "of Ferocity" "of Fury" "of Liquefaction" "of Dispersion" "of the Gale" "of the Zephyr" "of the Blur" "of the Wind" "of the Phantom" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile"
  1522. SetFontSize 45
  1523. SetTextColor 255 190 0 255
  1524. SetBorderColor 0 240 190 240
  1525. SetBackgroundColor 0 75 30 255
  1526. PlayAlertSound 3 300
  1527. PlayEffect Purple
  1528. MinimapIcon 1 Purple Diamond
  1529.  
  1530. Show # $type->rareid $tier->5modquiver
  1531. Identified True
  1532. Rarity Rare
  1533. Class "Quivers"
  1534. HasExplicitMod "Fecund" "Athlete's" "Virile" "Rotund"
  1535. HasExplicitMod >=4 "of the Ranger" "of the Marksman" "of the Sniper" "Remora's" "Thirsty" "of Mastery" "of Ease" "of Skill" "of Rending" "of Incision" "of Penetrating" "of Rupturing" "of Destruction" "of Ferocity" "of Fury" "of Rage" "of Liquefaction" "of Dispersion" "of Acrimony" "of the Gale" "of the Zephyr" "of Propulsion" "Honed" "Burning" "Frigid" "Crackling" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion"
  1536. SetFontSize 45
  1537. SetTextColor 255 190 0 255
  1538. SetBorderColor 0 240 190 240
  1539. SetBackgroundColor 0 75 30 255
  1540. PlayAlertSound 3 300
  1541. PlayEffect Purple
  1542. MinimapIcon 1 Purple Diamond
  1543.  
  1544. #------------------------------------
  1545. # [1213] Belts
  1546. #------------------------------------
  1547.  
  1548. Show # $type->rareid $tier->4modbelt
  1549. Identified True
  1550. Rarity Rare
  1551. Class "Belts"
  1552. HasExplicitMod "Fecund" "Athlete's" "Dazzling"
  1553. HasExplicitMod >=3 "Blue" "Mazarine" "Devastating" "Overpowering" "Enveloped" "Encased" "of Overflowing" "of Sipping" "of Savouring" "of Refilling" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso"
  1554. SetFontSize 45
  1555. SetTextColor 255 190 0 255
  1556. SetBorderColor 0 240 190 240
  1557. SetBackgroundColor 0 75 30 255
  1558. PlayAlertSound 3 300
  1559. PlayEffect Purple
  1560. MinimapIcon 1 Purple Diamond
  1561.  
  1562. Show # $type->rareid $tier->5modbelt
  1563. Identified True
  1564. Rarity Rare
  1565. Class "Belts"
  1566. HasExplicitMod "Fecund" "Athlete's" "Virile" "Dazzling" "Resplendent"
  1567. HasExplicitMod >=4 "Blue" "Mazarine" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Encased" "Carapaced" "of Overflowing" "of Sipping" "of Savouring" "of Refilling" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant"
  1568. SetFontSize 45
  1569. SetTextColor 255 190 0 255
  1570. SetBorderColor 0 240 190 240
  1571. SetBackgroundColor 0 75 30 255
  1572. PlayAlertSound 3 300
  1573. PlayEffect Purple
  1574. MinimapIcon 1 Purple Diamond
  1575.  
  1576. #------------------------------------
  1577. # [1214] Shields
  1578. #------------------------------------
  1579.  
  1580. Show # $type->rareid $tier->2lifecastershield
  1581. Identified True
  1582. Rarity Rare
  1583. Class "Shields"
  1584. HasExplicitMod "Vigorous" "Fecund" "Incandescent" "Scintillating" "Unfaltering" "Unassailable"
  1585. HasExplicitMod >=2 "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Excruciating" "Mortifying" "Corrosive" "of Expertise" "of Unmaking" "of Ruin" "of Nirvana" "of Euphoria" "Zaffre" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso"
  1586. SetFontSize 45
  1587. SetTextColor 255 190 0 255
  1588. SetBorderColor 0 240 190 240
  1589. SetBackgroundColor 0 75 30 255
  1590. PlayAlertSound 3 300
  1591. PlayEffect Purple
  1592. MinimapIcon 1 Purple Diamond
  1593.  
  1594. Show # $type->rareid $tier->2escastershield
  1595. Identified True
  1596. Rarity Rare
  1597. Class "Shields"
  1598. HasExplicitMod >=2 "Incandescent" "Scintillating" "Blazing" "Unfaltering" "Unassailable" "Indomitable"
  1599. HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Excruciating" "Mortifying" "Corrosive" "of Expertise" "of Unmaking" "of Ruin" "of Nirvana" "of Euphoria" "Zaffre" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso"
  1600. SetFontSize 45
  1601. SetTextColor 255 190 0 255
  1602. SetBorderColor 0 240 190 240
  1603. SetBackgroundColor 0 75 30 255
  1604. PlayAlertSound 3 300
  1605. PlayEffect Purple
  1606. MinimapIcon 1 Purple Diamond
  1607.  
  1608. Show # $type->rareid $tier->3lifecastershield
  1609. Identified True
  1610. Rarity Rare
  1611. Class "Shields"
  1612. HasExplicitMod "Vigorous" "Fecund" "Athlete's" "Incandescent" "Scintillating" "Blazing" "Unfaltering" "Unassailable" "Indomitable"
  1613. HasExplicitMod >=3 "Runic" "Glyphic" "Incanter's" "Occultist's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Inimical" "Excruciating" "Harrowing" "Mortifying" "Festering" "Corrosive" "Dissolving" "of Expertise" "of Nimbleness" "of Unmaking" "of Ruin" "of Calamity" "of Nirvana" "of Euphoria" "of Bliss" "Zaffre" "Blue" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant"
  1614. SetFontSize 45
  1615. SetTextColor 255 190 0 255
  1616. SetBorderColor 0 240 190 240
  1617. SetBackgroundColor 0 75 30 255
  1618. PlayAlertSound 3 300
  1619. PlayEffect Purple
  1620. MinimapIcon 1 Purple Diamond
  1621.  
  1622. Show # $type->rareid $tier->3escastershield
  1623. Identified True
  1624. Rarity Rare
  1625. Class "Shields"
  1626. HasExplicitMod "Incandescent" "Scintillating" "Blazing" "Seething" "Unfaltering" "Unassailable" "Indomitable" "Dauntless"
  1627. HasExplicitMod >=2 "Runic" "Glyphic" "Incanter's" "Occultist's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Inimical" "Excruciating" "Harrowing" "Mortifying" "Festering" "Corrosive" "Dissolving" "of Expertise" "of Nimbleness" "of Unmaking" "of Ruin" "of Calamity" "of Nirvana" "of Euphoria" "of Bliss" "Zaffre" "Blue" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Haast" "of the Ice" "of the Polar Bear" "of Bameth" "of Exile" "of Expulsion" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of the Blur" "of the Wind" "of the Phantom" "of the Jaguar" "of the Polymath" "of the Genius" "of the Virtuoso" "of the Savant"
  1628. SetFontSize 45
  1629. SetTextColor 255 190 0 255
  1630. SetBorderColor 0 240 190 240
  1631. SetBackgroundColor 0 75 30 255
  1632. PlayAlertSound 3 300
  1633. PlayEffect Purple
  1634. MinimapIcon 1 Purple Diamond
  1635.  
  1636. Show # $type->rareid $tier->3damagecastershield
  1637. Identified True
  1638. Rarity Rare
  1639. Class "Shields"
  1640. HasExplicitMod >=3 "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Excruciating" "Mortifying" "Corrosive" "of Expertise" "of Unmaking" "of Ruin" "of Nirvana" "of Euphoria" "Zaffre"
  1641. SetFontSize 45
  1642. SetTextColor 255 190 0 255
  1643. SetBorderColor 0 240 190 240
  1644. SetBackgroundColor 0 75 30 255
  1645. PlayAlertSound 3 300
  1646. PlayEffect Purple
  1647. MinimapIcon 1 Purple Diamond
  1648.  
  1649. Show # $type->rareid $tier->4damagecastershield
  1650. Identified True
  1651. Rarity Rare
  1652. Class "Shields"
  1653. HasExplicitMod >=4 "Runic" "Glyphic" "Incanter's" "Occultist's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's" "Baleful" "Inimical" "Excruciating" "Harrowing" "Mortifying" "Festering" "Corrosive" "Dissolving" "of Expertise" "of Nimbleness" "of Unmaking" "of Ruin" "of Calamity" "of Nirvana" "of Euphoria" "of Bliss" "Zaffre" "Blue" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso"
  1654. SetFontSize 45
  1655. SetTextColor 255 190 0 255
  1656. SetBorderColor 0 240 190 240
  1657. SetBackgroundColor 0 75 30 255
  1658. PlayAlertSound 3 300
  1659. PlayEffect Purple
  1660. MinimapIcon 1 Purple Diamond
  1661.  
  1662. Show # $type->rareid $tier->highdefshields
  1663. Identified True
  1664. DropLevel >= 50
  1665. Rarity Rare
  1666. Class "Shields"
  1667. HasExplicitMod >=2 "Impenetrable" "Impregnable" "Carapaced" "Plated" "Phased" "Blurred" "Illusion's" "Mirage's" "Interpermeated" "Inspired" "Consecrated" "Beatified" "Incorporeal" "Illusory" "Eidolon's" "Spirit's" "Incandescent" "Scintillating" "Unfaltering" "Unassailable"
  1668. SetFontSize 45
  1669. SetTextColor 255 190 0 255
  1670. SetBorderColor 0 240 190 240
  1671. SetBackgroundColor 0 75 30 255
  1672. PlayAlertSound 3 300
  1673. PlayEffect Purple
  1674. MinimapIcon 1 Purple Diamond
  1675.  
  1676. Show # $type->rareid $tier->highstatshield
  1677. Identified True
  1678. DropLevel >= 50
  1679. Rarity Rare
  1680. Class "Shields"
  1681. HasExplicitMod >=4 "Impenetrable" "Impregnable" "Carapaced" "Plated" "Phased" "Blurred" "Illusion's" "Mirage's" "Interpermeated" "Inspired" "Consecrated" "Beatified" "Incorporeal" "Illusory" "Eidolon's" "Spirit's" "Incandescent" "Scintillating" "Unfaltering" "Unassailable" "of Blocking" "of the Bulwark" "of the Span" "of the Rainbow" "of Sanctuary" "of Revitalization" "Vigorous" "Fecund" "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Titan" "of the Blur" "of the Wind" "of the Phantom" "of the Polymath" "of the Genius" "of the Virtuoso"
  1682. SetFontSize 45
  1683. SetTextColor 255 190 0 255
  1684. SetBorderColor 0 240 190 240
  1685. SetBackgroundColor 0 75 30 255
  1686. PlayAlertSound 3 300
  1687. PlayEffect Purple
  1688. MinimapIcon 1 Purple Diamond
  1689.  
  1690. #------------------------------------
  1691. # [1215] Jewels
  1692. #------------------------------------
  1693.  
  1694. Show # $type->rareid $tier->potentiallyvaluablejewel
  1695. Identified True
  1696. Rarity Rare
  1697. Class "Jewel"
  1698. HasExplicitMod >=3 "Vivid" "Shimmering" "of Potency" "of Entropy" "of Blasting" "of Berserking" "of Zeal" "of Resistance" "of Combat" "of Archery" "of Wounding" "of Enchanting" "Piercing" "Rupturing" "Puncturing" "Infernal" "Arctic" "Surging" "of the Elements" "of Unmaking" "Master's" "of Resilience" "Leadership"
  1699. SetFontSize 45
  1700. SetTextColor 255 190 0 255
  1701. SetBorderColor 0 240 190 240
  1702. SetBackgroundColor 0 75 30 255
  1703. PlayAlertSound 3 300
  1704. PlayEffect Purple
  1705. MinimapIcon 1 Purple Diamond
  1706.  
  1707. #------------------------------------
  1708. # [1216] Misc
  1709. #------------------------------------
  1710.  
  1711. Show # $type->rareid $tier->highresstat
  1712. Identified True
  1713. Rarity Rare
  1714. HasExplicitMod >=3 "of Tzteosh" "of the Magma" "of Ephij" "of the Lightning" "of Haast" "of the Ice" "of Bameth" "of Exile" "of the Godslayer" "of the Gods" "of the Blur" "of the Wind" "of the Polymath" "of the Genius" "of the Span" "of the Rainbow"
  1715. SetFontSize 45
  1716. SetTextColor 255 190 0 255
  1717. SetBorderColor 0 240 190 240
  1718. SetBackgroundColor 0 75 30 255
  1719. PlayAlertSound 3 300
  1720. PlayEffect Purple
  1721. MinimapIcon 1 Purple Diamond
  1722.  
  1723. #------------------------------------
  1724. # [1217] Flasks...
  1725. #------------------------------------
  1726.  
  1727. Show # %D3
  1728. Identified True
  1729. Rarity Magic
  1730. BaseType "Divine Life Flask" "Eternal Life Flask"
  1731. HasExplicitMod "Bubbling" "Catalysed"
  1732. HasExplicitMod "of Staunching"
  1733. SetFontSize 45
  1734. SetTextColor 0 240 190 240
  1735. SetBorderColor 0 240 190 240
  1736. PlayEffect Blue Temp
  1737. MinimapIcon 2 Blue Diamond
  1738.  
  1739. Show # %D3
  1740. Identified True
  1741. Rarity Magic
  1742. BaseType "Divine Mana Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask"
  1743. HasExplicitMod "Enduring"
  1744. HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin"
  1745. SetFontSize 45
  1746. SetTextColor 0 240 190 240
  1747. SetBorderColor 0 240 190 240
  1748. PlayEffect Blue Temp
  1749. MinimapIcon 2 Blue Diamond
  1750.  
  1751. Show # %D4
  1752. Identified True
  1753. Rarity Magic
  1754. BaseType "Quicksilver Flask"
  1755. HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's"
  1756. HasExplicitMod "of Adrenaline"
  1757. SetFontSize 45
  1758. SetTextColor 0 240 190 240
  1759. SetBorderColor 0 240 190 240
  1760. PlayEffect Blue Temp
  1761. MinimapIcon 2 Blue Diamond
  1762.  
  1763. Show # %D4
  1764. Identified True
  1765. Rarity Magic
  1766. Class "Utility Flasks"
  1767. HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's"
  1768. HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin"
  1769. SetFontSize 45
  1770. SetTextColor 0 240 190 240
  1771. SetBorderColor 0 240 190 240
  1772. PlayEffect Blue Temp
  1773. MinimapIcon 2 Blue Diamond
  1774.  
  1775. #===============================================================================================================
  1776. # [[1300]] Talisman
  1777. #===============================================================================================================
  1778.  
  1779. Show # $x->talismans
  1780. Rarity Rare
  1781. BaseType "Greatwolf Talisman"
  1782. SetFontSize 45
  1783. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1784. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1785. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1786. PlayAlertSound 3 300 # DROPSOUND: Unique
  1787. PlayEffect Blue
  1788. MinimapIcon 1 Blue Diamond
  1789.  
  1790. Show # %H5 $type->expl->rare
  1791. Identified True
  1792. Rarity Rare
  1793. Class "Amulets"
  1794. BaseType "Three Rat Talisman"
  1795. HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso"
  1796. SetFontSize 45
  1797. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1798. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1799. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1800. PlayAlertSound 3 300 # DROPSOUND: Unique
  1801. PlayEffect Blue
  1802. MinimapIcon 1 Blue Diamond
  1803.  
  1804. Show # %H5 $type->expl->rare
  1805. Identified True
  1806. Rarity Rare
  1807. Class "Amulets"
  1808. BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman"
  1809. HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan"
  1810. SetFontSize 45
  1811. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1812. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1813. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1814. PlayAlertSound 3 300 # DROPSOUND: Unique
  1815. PlayEffect Blue
  1816. MinimapIcon 1 Blue Diamond
  1817.  
  1818. Show # %H5 $type->expl->rare
  1819. Identified True
  1820. Rarity Rare
  1821. Class "Amulets"
  1822. BaseType "Talisman"
  1823. HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span"
  1824. SetFontSize 45
  1825. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1826. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1827. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1828. PlayAlertSound 3 300 # DROPSOUND: Unique
  1829. PlayEffect Blue
  1830. MinimapIcon 1 Blue Diamond
  1831.  
  1832. Show # %H5 $x->talismans
  1833. AnyEnchantment True
  1834. Rarity Rare
  1835. Class "Amulets"
  1836. BaseType "Talisman"
  1837. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable"
  1838. SetFontSize 45
  1839. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1840. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1841.  
  1842. Show # %H5 $x->talismans
  1843. AnyEnchantment True
  1844. Rarity Rare
  1845. Class "Amulets"
  1846. BaseType "Talisman"
  1847. HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's"
  1848. SetFontSize 45
  1849. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1850. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1851.  
  1852. Show # %H4 $x->talismans
  1853. AnyEnchantment True
  1854. Rarity Rare
  1855. BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman"
  1856. SetFontSize 45
  1857. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1858. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1859.  
  1860. Show # %H4 $x->talismans
  1861. AnyEnchantment True
  1862. Rarity < Unique
  1863. Class "Amulets"
  1864. BaseType "Talisman"
  1865. SetFontSize 36
  1866. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  1867. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1868.  
  1869. Show # %H2 $x->talismans
  1870. Rarity < Unique
  1871. Class "Amulets"
  1872. BaseType "Talisman"
  1873. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  1874. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1875.  
  1876. #===============================================================================================================
  1877. # [[1400]] 6Socketed and 5Linked Drops
  1878. #===============================================================================================================
  1879.  
  1880. Show # %D4
  1881. LinkedSockets 5
  1882. Sockets 6
  1883. Rarity <= Rare
  1884. SetFontSize 45
  1885. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1886. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1887. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1888. PlayEffect Grey
  1889. MinimapIcon 2 White Pentagon
  1890.  
  1891. Show # %D4 %REMS3
  1892. LinkedSockets 5
  1893. ItemLevel >= 65
  1894. Rarity < Unique
  1895. Class "Body Armours"
  1896. SetFontSize 45
  1897. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1898. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1899. PlayEffect Grey
  1900. MinimapIcon 2 Blue Pentagon
  1901.  
  1902. Show # %D2
  1903. LinkedSockets 5
  1904. ItemLevel >= 65
  1905. Rarity < Unique
  1906. SetFontSize 45
  1907. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1908. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1909. PlayEffect Grey
  1910. MinimapIcon 2 Blue Pentagon
  1911.  
  1912. Show # %D5 $lvl
  1913. LinkedSockets 5
  1914. ItemLevel < 65
  1915. Rarity < Unique
  1916. SetFontSize 45
  1917. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1918. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1919. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1920. PlayEffect Blue
  1921. MinimapIcon 1 Blue Pentagon
  1922.  
  1923. Show # %D4
  1924. Sockets 6
  1925. ItemLevel >= 86
  1926. Rarity <= Rare
  1927. BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1928. SetFontSize 45
  1929. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1930. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1931. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1932. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1933. PlayEffect Grey
  1934. MinimapIcon 2 White Pentagon
  1935.  
  1936. Show # %D4
  1937. Sockets 6
  1938. ItemLevel >= 83
  1939. Rarity <= Rare
  1940. BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe"
  1941. SetFontSize 45
  1942. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1943. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1944. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1945. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1946. PlayEffect Grey
  1947. MinimapIcon 2 White Pentagon
  1948.  
  1949. Show # %D4
  1950. Sockets 6
  1951. Rarity <= Rare
  1952. SetFontSize 45
  1953. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1954. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1955. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1956. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1957. PlayEffect Grey
  1958. MinimapIcon 2 White Pentagon
  1959.  
  1960. #===============================================================================================================
  1961. # [[1500]] Explicit Mod Highlight - League Drops
  1962. #===============================================================================================================
  1963.  
  1964. #------------------------------------
  1965. # [1501] Fractured Drops
  1966. #------------------------------------
  1967.  
  1968. Show # %HS4 $type->expl->fract $tier->t1
  1969. FracturedItem True
  1970. Rarity <= Rare
  1971. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather"
  1972. SetFontSize 45
  1973. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1974. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1975. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1976. PlayAlertSound 3 300 # DROPSOUND: Unique
  1977. PlayEffect Blue
  1978. MinimapIcon 1 Blue Diamond
  1979.  
  1980. Show # %HS4 $type->expl->fract $tier->classex
  1981. FracturedItem True
  1982. Rarity <= Rare
  1983. Class "Amulets" "Belt" "Jewel" "Rings"
  1984. SetFontSize 45
  1985. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1986. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1987. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1988. PlayAlertSound 3 300 # DROPSOUND: Unique
  1989. PlayEffect Blue
  1990. MinimapIcon 1 Blue Diamond
  1991.  
  1992. Show # %HS3 $type->expl->fract $tier->rest
  1993. FracturedItem True
  1994. Rarity <= Rare
  1995. SetFontSize 45
  1996. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1997. SetBackgroundColor 0 0 0 255
  1998. PlayEffect White
  1999. MinimapIcon 2 White Diamond
  2000.  
  2001. #------------------------------------
  2002. # [1502] Synthesed Drops
  2003. #------------------------------------
  2004.  
  2005. Show # $type->expl->synth $tier->t1
  2006. SynthesisedItem True
  2007. Rarity <= Rare
  2008. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather"
  2009. SetFontSize 45
  2010. SetTextColor 0 240 190 240
  2011. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2012. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2013. PlayAlertSound 3 300 # DROPSOUND: Unique
  2014. PlayEffect Blue
  2015. MinimapIcon 1 Blue Diamond
  2016.  
  2017. Show # $type->expl->synth $tier->classex
  2018. SynthesisedItem True
  2019. Rarity <= Rare
  2020. Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands"
  2021. SetFontSize 45
  2022. SetTextColor 0 240 190 240
  2023. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2024. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2025. PlayAlertSound 3 300 # DROPSOUND: Unique
  2026. PlayEffect Blue
  2027. MinimapIcon 1 Blue Diamond
  2028.  
  2029. Show # %H5 $type->expl->synth $tier->rest
  2030. SynthesisedItem True
  2031. Rarity <= Rare
  2032. SetFontSize 45
  2033. SetTextColor 0 240 190 240
  2034. SetBorderColor 0 0 0 255
  2035. SetBackgroundColor 0 0 0 255
  2036. PlayEffect White
  2037. MinimapIcon 2 White Diamond
  2038.  
  2039. #------------------------------------
  2040. # [1503] Betrayal
  2041. #------------------------------------
  2042.  
  2043. Show # %HS5 $type->expl->league
  2044. Identified True
  2045. HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
  2046. SetFontSize 45
  2047. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2048. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2049. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2050. PlayAlertSound 3 300 # DROPSOUND: Unique
  2051. PlayEffect Blue
  2052. MinimapIcon 2 Blue Diamond
  2053.  
  2054. Show # %HS5 $type->expl->league
  2055. Identified True
  2056. HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
  2057. SetFontSize 45
  2058. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2059. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2060. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2061. PlayEffect White
  2062. MinimapIcon 2 Yellow Diamond
  2063.  
  2064. Show # %D5 $type->expl->league
  2065. Identified True
  2066. HasExplicitMod "Veiled"
  2067. HasExplicitMod "of the Veil"
  2068. SetFontSize 45
  2069. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2070. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2071. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2072. PlayEffect White
  2073. MinimapIcon 2 Yellow Diamond
  2074.  
  2075. Show # %D4 $type->expl->league
  2076. Identified True
  2077. Width <= 2
  2078. Height <= 2
  2079. HasExplicitMod "Veil"
  2080. SetFontSize 45
  2081. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2082. PlayEffect White Temp
  2083. MinimapIcon 2 White Diamond
  2084.  
  2085. Show # %D4 $type->expl->league
  2086. Identified True
  2087. Width 1
  2088. Height <= 4
  2089. HasExplicitMod "Veil"
  2090. SetFontSize 45
  2091. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2092. PlayEffect White Temp
  2093. MinimapIcon 2 White Diamond
  2094.  
  2095. Show # %D4 $type->expl->league
  2096. Identified True
  2097. HasExplicitMod "Veil"
  2098. SetFontSize 40
  2099. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2100. PlayEffect White Temp
  2101. MinimapIcon 2 White Diamond
  2102.  
  2103. #------------------------------------
  2104. # [1504] Crafting mods
  2105. #------------------------------------
  2106.  
  2107. #Show # %D1 $type->expl->league
  2108. # Identified True
  2109. # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  2110. # SetFontSize 40
  2111. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2112. # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2113.  
  2114. #------------------------------------
  2115. # [1505] Delve
  2116. #------------------------------------
  2117.  
  2118. Show # $type->expl->league
  2119. Identified True
  2120. HasExplicitMod "of the Underground" "Subterranean"
  2121. SetFontSize 45
  2122. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2123. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2124. PlayAlertSound 3 300 # DROPSOUND: Unique
  2125. PlayEffect Blue
  2126. MinimapIcon 2 Blue Diamond
  2127.  
  2128. #------------------------------------
  2129. # [1506] Bestiary
  2130. #------------------------------------
  2131.  
  2132. Show # %D4 $type->expl->league
  2133. Identified True
  2134. Class "Amulets" "Belts" "Rings"
  2135. HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  2136. SetFontSize 45
  2137. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2138. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2139. PlayAlertSound 3 300 # DROPSOUND: Unique
  2140. PlayEffect White Temp
  2141. MinimapIcon 2 White Diamond
  2142.  
  2143. Show # %D2 $type->expl->league
  2144. Identified True
  2145. HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  2146. SetFontSize 40
  2147. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2148. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2149.  
  2150. #------------------------------------
  2151. # [1507] Incursion - Matatl - traps and movementspeed
  2152. #------------------------------------
  2153.  
  2154. Show # $type->expl->league
  2155. Identified True
  2156. Rarity Rare
  2157. Class "Boots"
  2158. HasExplicitMod "Matatl's"
  2159. SetFontSize 45
  2160. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2161. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2162. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2163. PlayAlertSound 3 300 # DROPSOUND: Unique
  2164. PlayEffect Blue
  2165. MinimapIcon 2 Blue Diamond
  2166.  
  2167. #------------------------------------
  2168. # [1508] Incursion - Body Armours - Guatelitzi
  2169. #------------------------------------
  2170.  
  2171. Show # %H3 $type->expl->league
  2172. Identified True
  2173. Rarity Rare
  2174. Class "Body Armour"
  2175. HasExplicitMod "Guatelitzi's"
  2176. SetFontSize 45
  2177. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2178. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2179. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2180. PlayAlertSound 3 300 # DROPSOUND: Unique
  2181. PlayEffect Blue
  2182. MinimapIcon 2 Blue Diamond
  2183.  
  2184. #------------------------------------
  2185. # [1509] Incursion - Sumonner Weapons
  2186. #------------------------------------
  2187.  
  2188. Show # %H4 $type->expl->league
  2189. Identified True
  2190. Rarity Rare
  2191. Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand"
  2192. HasExplicitMod "Citaqualotl's"
  2193. SetFontSize 45
  2194. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2195. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2196. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2197. PlayAlertSound 3 300 # DROPSOUND: Unique
  2198. PlayEffect Blue
  2199. MinimapIcon 2 Blue Diamond
  2200.  
  2201. #------------------------------------
  2202. # [1510] Incursion - Caster Weapons
  2203. #------------------------------------
  2204.  
  2205. Show # $type->expl->league
  2206. Identified True
  2207. Rarity Rare
  2208. Class "Rune Dagger" "Sceptre" "Staves" "Wand"
  2209. HasExplicitMod "Matatl's" "Tacati" "Topotante's"
  2210. SetFontSize 45
  2211. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2212. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2213. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2214. PlayAlertSound 3 300 # DROPSOUND: Unique
  2215. PlayEffect Blue
  2216. MinimapIcon 2 Blue Diamond
  2217.  
  2218. #------------------------------------
  2219. # [1511] Incursion - Normal Weapons
  2220. #------------------------------------
  2221.  
  2222. Show # $type->expl->league
  2223. Identified True
  2224. DropLevel >= 50
  2225. Rarity Rare
  2226. Class "Bows" "Claws" "Daggers" "Thrusting"
  2227. HasExplicitMod "Topotante's"
  2228. SetFontSize 45
  2229. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2230. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2231. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2232. PlayAlertSound 3 300 # DROPSOUND: Unique
  2233. PlayEffect Blue
  2234. MinimapIcon 2 Blue Diamond
  2235.  
  2236. Show # $type->expl->league
  2237. Identified True
  2238. DropLevel >= 50
  2239. Rarity Rare
  2240. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  2241. HasExplicitMod "of Tacati" "Tacati's"
  2242. SetFontSize 45
  2243. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2244. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2245. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2246. PlayAlertSound 3 300 # DROPSOUND: Unique
  2247. PlayEffect Blue
  2248. MinimapIcon 2 Blue Diamond
  2249.  
  2250. #------------------------------------
  2251. # [1512] Incursion - Rings, Amulets
  2252. #------------------------------------
  2253.  
  2254. Show # $type->expl->league
  2255. Identified True
  2256. Rarity Rare
  2257. Class "Amulets" "Belts" "Rings"
  2258. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2259. SetFontSize 45
  2260. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2261. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2262. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2263. PlayAlertSound 3 300 # DROPSOUND: Unique
  2264. PlayEffect Blue
  2265. MinimapIcon 2 Blue Diamond
  2266.  
  2267. #------------------------------------
  2268. # [1513] Incursion - Gloves, Helmets
  2269. #------------------------------------
  2270.  
  2271. Show # $type->expl->league
  2272. Identified True
  2273. Rarity Rare
  2274. Class "Gloves" "Helmets"
  2275. HasExplicitMod "Puhuarte" "Topotante"
  2276. SetFontSize 45
  2277. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2278. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2279. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2280. PlayAlertSound 3 300 # DROPSOUND: Unique
  2281. PlayEffect Blue
  2282. MinimapIcon 2 Blue Diamond
  2283.  
  2284. #------------------------------------
  2285. # [1514] Incursion General
  2286. #------------------------------------
  2287.  
  2288. Show # %D3 $type->expl->league
  2289. Identified True
  2290. Rarity Rare
  2291. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2292. SetFontSize 40
  2293. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2294. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2295. PlayAlertSound 3 300 # DROPSOUND: Unique
  2296. PlayEffect Blue Temp
  2297. MinimapIcon 2 Blue Diamond
  2298.  
  2299. Show # %D3 $type->expl->league
  2300. Identified True
  2301. Rarity Magic
  2302. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2303. SetFontSize 40
  2304. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2305. PlayAlertSound 3 300 # DROPSOUND: Unique
  2306. PlayEffect Blue Temp
  2307. MinimapIcon 2 Blue Diamond
  2308.  
  2309. #------------------------------------
  2310. # [1515] Warbands
  2311. #------------------------------------
  2312.  
  2313. Show # %D2 $type->expl->league
  2314. Identified True
  2315. HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  2316. SetFontSize 40
  2317. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2318. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2319.  
  2320. #===============================================================================================================
  2321. # [[1600]] Cluster Jewels
  2322. #===============================================================================================================
  2323.  
  2324. #------------------------------------
  2325. # [1601] Large Jewels
  2326. #------------------------------------
  2327.  
  2328. Show # optimal size + level
  2329. ItemLevel >= 82
  2330. Rarity <= Rare
  2331. EnchantmentPassiveNum <= 8
  2332. BaseType "Large Cluster Jewel"
  2333. SetFontSize 45
  2334. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2335. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2336. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2337. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2338. PlayEffect Yellow
  2339. MinimapIcon 1 Yellow Pentagon
  2340.  
  2341. Show # optimal size
  2342. Rarity <= Rare
  2343. EnchantmentPassiveNum <= 8
  2344. BaseType "Large Cluster Jewel"
  2345. SetFontSize 45
  2346. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2347. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2348. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2349. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2350. PlayEffect White
  2351. MinimapIcon 1 White Pentagon
  2352.  
  2353. Show # $x->delirium->jewel
  2354. Rarity <= Rare
  2355. BaseType "Large Cluster Jewel"
  2356. SetFontSize 45
  2357. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2358. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2359. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2360. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2361. PlayEffect Grey
  2362. MinimapIcon 1 Grey Pentagon
  2363.  
  2364. #------------------------------------
  2365. # [1602] Medium Jewels
  2366. #------------------------------------
  2367.  
  2368. Show # optimal size + level
  2369. ItemLevel >= 84
  2370. Rarity <= Rare
  2371. EnchantmentPassiveNum <= 5
  2372. BaseType "Medium Cluster Jewel"
  2373. SetFontSize 45
  2374. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2375. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2376. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2377. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2378. PlayEffect Yellow
  2379. MinimapIcon 1 Yellow Pentagon
  2380.  
  2381. Show # optimal size
  2382. Rarity <= Rare
  2383. EnchantmentPassiveNum <= 5
  2384. BaseType "Medium Cluster Jewel"
  2385. SetFontSize 45
  2386. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2387. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2388. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2389. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2390. PlayEffect White
  2391. MinimapIcon 1 White Pentagon
  2392.  
  2393. Show # $x->delirium->jewel
  2394. Rarity <= Rare
  2395. BaseType "Medium Cluster Jewel"
  2396. SetFontSize 45
  2397. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2398. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2399. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2400. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2401. PlayEffect Grey
  2402. MinimapIcon 1 Grey Pentagon
  2403.  
  2404. #------------------------------------
  2405. # [1603] Smol Jewels
  2406. #------------------------------------
  2407.  
  2408. Show # optimal size
  2409. ItemLevel >= 82
  2410. Rarity <= Rare
  2411. BaseType "Small Cluster Jewel"
  2412. SetFontSize 45
  2413. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2414. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2415. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2416. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2417. PlayEffect Yellow
  2418. MinimapIcon 1 White Pentagon
  2419.  
  2420. Show
  2421. Rarity <= Rare
  2422. BaseType "Small Cluster Jewel"
  2423. SetFontSize 45
  2424. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2425. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2426. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2427. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2428. PlayEffect Blue
  2429. MinimapIcon 1 Grey Pentagon
  2430.  
  2431. #===============================================================================================================
  2432. # [[1700]] Enchanted Items
  2433. #===============================================================================================================
  2434.  
  2435. Show
  2436. AnyEnchantment True
  2437. Rarity <= Rare
  2438. Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  2439. SetFontSize 45
  2440. SetTextColor 0 240 190 240
  2441. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2442. PlayAlertSound 3 300 # DROPSOUND: Unique
  2443. PlayEffect Blue
  2444. MinimapIcon 1 Blue Diamond
  2445.  
  2446. Show
  2447. AnyEnchantment True
  2448. Class "Helmets"
  2449. SetFontSize 45
  2450. SetTextColor 0 240 190 240
  2451. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2452. PlayAlertSound 3 300 # DROPSOUND: Unique
  2453. PlayEffect Blue
  2454. MinimapIcon 2 Blue Diamond
  2455.  
  2456. Show # %D3
  2457. AnyEnchantment True
  2458. Class "Boots" "Gloves"
  2459. SetFontSize 40
  2460. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2461. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2462.  
  2463. #===============================================================================================================
  2464. # [[1800]] Explicit Mod Highlight - Magic
  2465. #===============================================================================================================
  2466.  
  2467. Show # $type->expl->magic
  2468. Corrupted False
  2469. Identified True
  2470. Rarity Magic
  2471. Class "Rune Daggers" "Sceptre" "Wand"
  2472. HasExplicitMod "Esh's" "Runic" "Xoph's"
  2473. SetFontSize 45
  2474. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2475. PlayAlertSound 3 300 # DROPSOUND: Unique
  2476. PlayEffect Blue
  2477. MinimapIcon 2 Blue Diamond
  2478.  
  2479. Show # $type->expl->magic
  2480. Corrupted False
  2481. Identified True
  2482. Rarity Magic
  2483. Class "Rune Daggers" "Sceptre" "Wand"
  2484. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
  2485. HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  2486. SetFontSize 45
  2487. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2488. PlayAlertSound 3 300 # DROPSOUND: Unique
  2489. PlayEffect Blue
  2490. MinimapIcon 2 Blue Diamond
  2491.  
  2492. Show # $type->expl->magic
  2493. Corrupted False
  2494. Identified True
  2495. DropLevel > 55
  2496. Rarity Magic
  2497. Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves"
  2498. HasExplicitMod "Merciless"
  2499. SetFontSize 45
  2500. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2501. PlayAlertSound 3 300 # DROPSOUND: Unique
  2502. PlayEffect Blue
  2503. MinimapIcon 2 Blue Diamond
  2504.  
  2505. Show # $type->expl->magic
  2506. Corrupted False
  2507. Identified True
  2508. DropLevel > 55
  2509. Rarity Magic
  2510. Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
  2511. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
  2512. HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  2513. SetFontSize 45
  2514. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2515. PlayAlertSound 3 300 # DROPSOUND: Unique
  2516. PlayEffect Blue
  2517. MinimapIcon 2 Blue Diamond
  2518.  
  2519. Show # $type->expl->magic
  2520. Corrupted False
  2521. Identified True
  2522. DropLevel > 55
  2523. Rarity Magic
  2524. HasExplicitMod "Necromancer's"
  2525. SetFontSize 45
  2526. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2527. PlayAlertSound 3 300 # DROPSOUND: Unique
  2528. PlayEffect Blue
  2529. MinimapIcon 2 Blue Diamond
  2530.  
  2531. Show # $type->expl->magic
  2532. Corrupted False
  2533. Identified True
  2534. DropLevel > 50
  2535. Rarity Magic
  2536. Class "Boots"
  2537. HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  2538. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2539. SetFontSize 45
  2540. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2541. PlayAlertSound 3 300 # DROPSOUND: Unique
  2542. PlayEffect Blue
  2543. MinimapIcon 2 Blue Diamond
  2544.  
  2545. Show # $type->expl->magic
  2546. Corrupted False
  2547. Identified True
  2548. DropLevel > 60
  2549. Rarity Magic
  2550. Class "Body Armour"
  2551. HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  2552. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2553. SetFontSize 45
  2554. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2555. PlayAlertSound 3 300 # DROPSOUND: Unique
  2556. PlayEffect Blue
  2557. MinimapIcon 2 Blue Diamond
  2558.  
  2559. Show # $type->expl->magic
  2560. Corrupted False
  2561. Identified True
  2562. DropLevel > 50
  2563. Rarity Magic
  2564. Class "Gloves"
  2565. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  2566. HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2567. SetFontSize 45
  2568. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2569. PlayAlertSound 3 300 # DROPSOUND: Unique
  2570. PlayEffect Blue
  2571. MinimapIcon 2 Blue Diamond
  2572.  
  2573. Show # $type->expl->magic
  2574. Corrupted False
  2575. Identified True
  2576. DropLevel > 50
  2577. Rarity Magic
  2578. Class "Shield"
  2579. HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  2580. HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  2581. SetFontSize 45
  2582. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2583. PlayAlertSound 3 300 # DROPSOUND: Unique
  2584. PlayEffect Blue
  2585. MinimapIcon 2 Blue Diamond
  2586.  
  2587. Show # $type->expl->magic
  2588. Corrupted False
  2589. Identified True
  2590. Rarity Magic
  2591. Class "Quiver"
  2592. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  2593. HasExplicitMod "Devastating" "Fecund" "Overpowering"
  2594. HasExplicitMod "of Destruction" "of Ease" "of Rending"
  2595. SetFontSize 45
  2596. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2597. PlayAlertSound 3 300 # DROPSOUND: Unique
  2598. PlayEffect Blue
  2599. MinimapIcon 2 Blue Diamond
  2600.  
  2601. Show # $type->expl->magic
  2602. Corrupted False
  2603. Identified True
  2604. DropLevel > 50
  2605. Rarity Magic
  2606. Class "Helmets"
  2607. HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2608. HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2609. SetFontSize 45
  2610. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2611. PlayAlertSound 3 300 # DROPSOUND: Unique
  2612. PlayEffect Blue
  2613. MinimapIcon 2 Blue Diamond
  2614.  
  2615. Show # $type->expl->magic
  2616. Corrupted False
  2617. Identified True
  2618. Rarity Magic
  2619. Class "Amulet"
  2620. HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
  2621. HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2622. SetFontSize 45
  2623. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2624. PlayAlertSound 3 300 # DROPSOUND: Unique
  2625. PlayEffect Blue
  2626. MinimapIcon 2 Blue Diamond
  2627.  
  2628. Show # $type->expl->magic
  2629. Corrupted False
  2630. Identified True
  2631. Rarity Magic
  2632. Class "Rings"
  2633. HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
  2634. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2635. SetFontSize 45
  2636. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2637. PlayAlertSound 3 300 # DROPSOUND: Unique
  2638. PlayEffect Blue
  2639. MinimapIcon 2 Blue Diamond
  2640.  
  2641. Show # $type->expl->magic
  2642. Corrupted False
  2643. Identified True
  2644. Rarity Magic
  2645. Class "Belts"
  2646. HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2647. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2648. SetFontSize 45
  2649. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2650. PlayAlertSound 3 300 # DROPSOUND: Unique
  2651. PlayEffect Blue
  2652. MinimapIcon 2 Blue Diamond
  2653.  
  2654. #===============================================================================================================
  2655. # [[1900]] Trinkets
  2656. #===============================================================================================================
  2657.  
  2658. Show # $x->heist->trinkets
  2659. ItemLevel >= 83
  2660. Rarity <= Rare
  2661. Class Trinket
  2662. SetFontSize 45
  2663. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2664. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2665. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2666. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2667. PlayEffect Blue
  2668. MinimapIcon 2 Blue Diamond
  2669.  
  2670. Show # $x->heist->trinkets
  2671. Rarity <= Rare
  2672. Class Trinket
  2673. SetFontSize 45
  2674. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2675. SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color
  2676. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2677. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2678. PlayEffect Blue
  2679. MinimapIcon 2 Blue Diamond
  2680.  
  2681. #===============================================================================================================
  2682. # [[2000]] Exotic Item Types
  2683. #===============================================================================================================
  2684.  
  2685. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2686.  
  2687. Show
  2688. Class "Fishing Rod"
  2689. SetFontSize 45
  2690. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2691. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2692. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2693. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2694. PlayEffect Red
  2695. MinimapIcon 0 Red Star
  2696.  
  2697. Show # %H3 $x->overquality
  2698. Corrupted False
  2699. Quality >= 29
  2700. ItemLevel >= 75
  2701. DropLevel >= 50
  2702. Rarity <= Rare
  2703. SetFontSize 40
  2704. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2705. PlayEffect Blue
  2706. MinimapIcon 2 Blue Diamond
  2707.  
  2708. # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
  2709.  
  2710. #Show # %D1
  2711. # ItemLevel >= 50
  2712. # Rarity <= Rare
  2713. # BaseType "Crude Bow"
  2714. # SetFontSize 40
  2715. # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2716. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2717.  
  2718. # Double corrupted items can sometimes be interesting.
  2719.  
  2720. Show
  2721. Corrupted True
  2722. CorruptedMods >= 2
  2723. Rarity Rare
  2724. Class "Amulet" "Belt" "Jewel" "Ring"
  2725. SetFontSize 45
  2726. SetTextColor 0 240 190 240
  2727. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2728. PlayAlertSound 3 300 # DROPSOUND: Unique
  2729. PlayEffect Blue
  2730. MinimapIcon 1 Blue Diamond
  2731.  
  2732. Show # %H5
  2733. Corrupted True
  2734. CorruptedMods >= 2
  2735. Rarity Rare
  2736. SetFontSize 40
  2737. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2738. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2739.  
  2740. #===============================================================================================================
  2741. # [[2100]] Ritual BaseTypes
  2742. #===============================================================================================================
  2743.  
  2744. Show
  2745. BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown"
  2746. SetFontSize 45
  2747. SetTextColor 0 240 190 240
  2748. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2749. PlayAlertSound 3 300 # DROPSOUND: Unique
  2750. PlayEffect Yellow
  2751. MinimapIcon 0 Yellow Diamond
  2752.  
  2753. #===============================================================================================================
  2754. # [[2200]] Heist Experimental BaseTypes
  2755. #===============================================================================================================
  2756.  
  2757. Show # top tier bases
  2758. BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs"
  2759. SetFontSize 45
  2760. SetTextColor 0 240 190 240
  2761. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2762. PlayAlertSound 3 300 # DROPSOUND: Unique
  2763. PlayEffect Red
  2764. MinimapIcon 0 Yellow Diamond
  2765.  
  2766. Show # lower tier bases
  2767. BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff"
  2768. SetFontSize 45
  2769. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2770. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2771. PlayEffect Yellow
  2772. MinimapIcon 1 Yellow Diamond
  2773.  
  2774. #===============================================================================================================
  2775. # [[2300]] Rare/Magic Jewels
  2776. #===============================================================================================================
  2777.  
  2778. #------------------------------------
  2779. # [2301] Special Cases
  2780. #------------------------------------
  2781.  
  2782. Show
  2783. Corrupted True
  2784. CorruptedMods >= 1
  2785. Rarity Rare
  2786. BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
  2787. HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership"
  2788. SetFontSize 45
  2789. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2790. PlayAlertSound 3 300 # DROPSOUND: Unique
  2791. PlayEffect Blue
  2792. MinimapIcon 2 Blue Diamond
  2793.  
  2794. Show # %H5 $type->expl->rare
  2795. Corrupted False
  2796. Identified True
  2797. Rarity <= Rare
  2798. Class "Jewel"
  2799. HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent"
  2800. SetFontSize 45
  2801. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2802. PlayEffect Blue Temp
  2803. MinimapIcon 2 Blue Diamond
  2804.  
  2805. #------------------------------------
  2806. # [2302] Abyss
  2807. #------------------------------------
  2808.  
  2809. Show # %HS4 $x->abyss->jewel
  2810. ItemLevel >= 82
  2811. Rarity Rare
  2812. Class "Abyss Jewel"
  2813. SetFontSize 45
  2814. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2815. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2816. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2817. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2818. PlayEffect Blue
  2819. MinimapIcon 0 Blue Diamond
  2820.  
  2821. Show # %HS3 $x->abyss->jewel
  2822. ItemLevel >= 82
  2823. Rarity <= Magic
  2824. Class "Abyss Jewel"
  2825. SetFontSize 45
  2826. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2827. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2828. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2829. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2830. PlayEffect Blue
  2831. MinimapIcon 0 Blue Diamond
  2832.  
  2833. Show # %HS3 $x->abyss->jewel
  2834. Rarity Rare
  2835. Class "Abyss Jewel"
  2836. SetFontSize 45
  2837. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2838. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2839. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2840. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2841. PlayEffect Blue Temp
  2842.  
  2843. Show # %H3 $x->abyss->jewel
  2844. Rarity <= Magic
  2845. Class "Abyss Jewel"
  2846. SetFontSize 45
  2847. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2848. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2849. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2850.  
  2851. #------------------------------------
  2852. # [2303] Generic
  2853. #------------------------------------
  2854.  
  2855. Show # %HS4
  2856. Rarity Rare
  2857. Class "Jewel"
  2858. BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
  2859. SetFontSize 45
  2860. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2861. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2862. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2863. MinimapIcon 2 Blue Diamond
  2864.  
  2865. Show # %H3
  2866. Rarity <= Magic
  2867. Class "Jewel"
  2868. BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
  2869. SetFontSize 40
  2870. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2871. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2872. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2873.  
  2874. #===============================================================================================================
  2875. # [[2400]] Normal/Magic Crafting Bases
  2876. #===============================================================================================================
  2877.  
  2878. #------------------------------------
  2879. # [2401] Extreme Value ILVL 86 Rules
  2880. #------------------------------------
  2881.  
  2882. # These are items that have a particullary high price at ILVL 86+.
  2883. # This list is based on poe.ninja data
  2884.  
  2885. #Show # $type->generalcrafting $tier->eco
  2886. # ItemLevel >= 86
  2887. # SetFontSize 45
  2888. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2889. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2890. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2891. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2892. # PlayEffect Red
  2893. # MinimapIcon 0 Red Diamond
  2894.  
  2895. #------------------------------------
  2896. # [2402] 86+ Endgame crafting rules
  2897. #------------------------------------
  2898.  
  2899. Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
  2900. ItemLevel >= 86
  2901. Rarity < Rare
  2902. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  2903. SetFontSize 45
  2904. SetTextColor 255 255 255 255
  2905. SetBorderColor 255 255 255 255
  2906. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2907. PlayAlertSound 3 300 # DROPSOUND: Unique
  2908. PlayEffect Yellow
  2909. MinimapIcon 1 Yellow Diamond
  2910.  
  2911. Show # %D3 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
  2912. ItemLevel >= 86
  2913. Rarity < Rare
  2914. BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2915. SetFontSize 40
  2916. SetBorderColor 255 125 0 185
  2917. SetBackgroundColor 0 0 0 185
  2918.  
  2919. Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
  2920. ItemLevel >= 86
  2921. Rarity < Rare
  2922. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  2923. SetFontSize 40
  2924. SetBorderColor 255 125 0 185
  2925. SetBackgroundColor 0 0 0 185
  2926.  
  2927. #------------------------------------
  2928. # [2403] 84+ Endgame crafting rules
  2929. #------------------------------------
  2930.  
  2931. Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
  2932. ItemLevel <= 85
  2933. ItemLevel >= 84
  2934. Rarity < Rare
  2935. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  2936. SetFontSize 45
  2937. SetBorderColor 200 200 0 255
  2938. SetBackgroundColor 0 0 0 255
  2939.  
  2940. Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
  2941. ItemLevel <= 85
  2942. ItemLevel >= 84
  2943. Rarity < Rare
  2944. BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2945. SetFontSize 40
  2946. SetBorderColor 200 200 0 185
  2947. SetBackgroundColor 0 0 0 185
  2948.  
  2949. #Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
  2950. # ItemLevel <= 85
  2951. # ItemLevel >= 84
  2952. # Rarity < Rare
  2953. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  2954. # SetFontSize 40
  2955. # SetBorderColor 200 200 0 185
  2956. # SetBackgroundColor 0 0 0 185
  2957.  
  2958. #------------------------------------
  2959. # [2404] Level-Independent Highlight
  2960. #------------------------------------
  2961.  
  2962. Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
  2963. ItemLevel <= 83
  2964. ItemLevel >= 60
  2965. Rarity < Rare
  2966. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  2967. SetFontSize 40
  2968. SetBorderColor 0 0 0 255
  2969. SetBackgroundColor 0 0 0 255
  2970.  
  2971. #Show # %D0 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
  2972. # ItemLevel <= 83
  2973. # ItemLevel >= 60
  2974. # Rarity < Rare
  2975. # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2976. # SetFontSize 36
  2977. # SetBorderColor 0 0 0 185
  2978. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2979.  
  2980. #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
  2981. # ItemLevel <= 83
  2982. # ItemLevel >= 60
  2983. # Rarity < Rare
  2984. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  2985. # SetFontSize 36
  2986. # SetBorderColor 0 0 0 185
  2987. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2988.  
  2989. #===============================================================================================================
  2990. # [[2500]] Additional Endgame Crafting Bases
  2991. #===============================================================================================================
  2992.  
  2993. # Minimal list of bases for harvest specific crafting. This list is really not conclusive, but you can adjust it yourself on filterblade or here.
  2994. # Having this list too long will lead to being too flooded with these drops.
  2995.  
  2996. #Show # %D1 $type->normalcraft->extraharvest $tier->t1
  2997. # ItemLevel >= 68
  2998. # Rarity < Rare
  2999. # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring"
  3000. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3001. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  3002.  
  3003. #===============================================================================================================
  3004. # [[2600]] Chancing Section
  3005. #===============================================================================================================
  3006.  
  3007. # You can get infused nemesis with Harvest. So chancing section stays!
  3008.  
  3009. Show # %D2 %C1 $tier->hh $type->chancing
  3010. Corrupted False
  3011. Mirrored False
  3012. Rarity Normal
  3013. BaseType == "Leather Belt"
  3014. SetFontSize 36
  3015. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  3016. SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing
  3017.  
  3018. Show # %D2 %C1 $tier->t2 $type->chancing
  3019. Corrupted False
  3020. Mirrored False
  3021. Rarity Normal
  3022. BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring"
  3023. SetFontSize 36
  3024. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  3025. SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing
  3026.  
  3027. #===============================================================================================================
  3028. # [[2700]] Endgame Flasks
  3029. #===============================================================================================================
  3030.  
  3031. #------------------------------------
  3032. # [2701] High quality assorted utility flasks
  3033. #------------------------------------
  3034.  
  3035. Show # %D3
  3036. Quality >= 15
  3037. AreaLevel <= 77
  3038. AreaLevel >= 66
  3039. Rarity <= Magic
  3040. BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask"
  3041. SetFontSize 40
  3042. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3043. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3044.  
  3045. Show # %D3
  3046. Quality >= 15
  3047. AreaLevel <= 72
  3048. AreaLevel >= 66
  3049. Rarity <= Magic
  3050. BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask"
  3051. SetFontSize 36
  3052. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3053. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3054.  
  3055. #------------------------------------
  3056. # [2702] 20 Qual Recipe
  3057. #------------------------------------
  3058.  
  3059. Show # %D3
  3060. Quality >= 20
  3061. Rarity <= Magic
  3062. BaseType "Flask"
  3063. SetFontSize 40
  3064. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3065. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3066.  
  3067. #------------------------------------
  3068. # [2703] Assorted utility flasks
  3069. #------------------------------------
  3070.  
  3071. Show # %D3
  3072. AreaLevel <= 72
  3073. AreaLevel >= 66
  3074. Rarity <= Magic
  3075. BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask"
  3076. SetFontSize 36
  3077. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3078. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3079.  
  3080. #Show # %D1
  3081. # AreaLevel <= 72
  3082. # AreaLevel >= 66
  3083. # Rarity <= Magic
  3084. # Class "Utility Flasks"
  3085. # SetFontSize 36
  3086. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3087. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3088.  
  3089. #------------------------------------
  3090. # [2704] Quality Flask recipes
  3091. #------------------------------------
  3092.  
  3093. #Show # %D1
  3094. # Quality >= 15
  3095. # AreaLevel >= 66
  3096. # Rarity <= Magic
  3097. # BaseType "Flask"
  3098. # SetFontSize 36
  3099. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3100. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3101.  
  3102. #Show # %D1
  3103. # Quality >= 1
  3104. # AreaLevel >= 66
  3105. # Rarity <= Magic
  3106. # BaseType "Flask"
  3107. # SetFontSize 36
  3108. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3109. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3110.  
  3111. #------------------------------------
  3112. # [2705] Early mapping life/mana/utility flasks
  3113. #------------------------------------
  3114.  
  3115. Show # %D2
  3116. AreaLevel <= 68
  3117. AreaLevel >= 65
  3118. Rarity <= Magic
  3119. BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask"
  3120. SetFontSize 36
  3121. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  3122.  
  3123. #===============================================================================================================
  3124. # [[2800]] Low Value Recipes
  3125. #===============================================================================================================
  3126.  
  3127. #------------------------------------
  3128. # [2801] Chromatic recipe items ("RGB Recipe")
  3129. #------------------------------------
  3130. # These items have a RGB link and sell for a chromatic orb each.
  3131.  
  3132. Show # %H2 $size->small
  3133. Width <= 2
  3134. Height <= 2
  3135. ItemLevel >= 65
  3136. Rarity < Rare
  3137. SocketGroup RGB
  3138. SetFontSize 36
  3139. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3140. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3141.  
  3142. Show # %H2 $size->small
  3143. Width <= 1
  3144. Height <= 4
  3145. ItemLevel >= 65
  3146. Rarity < Rare
  3147. SocketGroup RGB
  3148. SetFontSize 36
  3149. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3150. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3151.  
  3152. Hide # %H0 $size->large
  3153. Width >= 2
  3154. Height >= 4
  3155. ItemLevel >= 65
  3156. Rarity < Rare
  3157. SocketGroup RGB
  3158. SetFontSize 36
  3159. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3160. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3161.  
  3162. Hide # %H0
  3163. ItemLevel >= 65
  3164. Rarity < Rare
  3165. SocketGroup RGB
  3166. SetFontSize 36
  3167. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3168. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3169.  
  3170. #------------------------------------
  3171. # [2802] Chisel recipe items
  3172. #------------------------------------
  3173. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  3174.  
  3175. Show # %D2
  3176. Quality 20
  3177. Rarity < Unique
  3178. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  3179. SetFontSize 36
  3180. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3181. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3182.  
  3183. #Show # %D0
  3184. # Corrupted False
  3185. # Quality > 17
  3186. # Rarity Magic
  3187. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  3188. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3189. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3190.  
  3191. #Show # %D0
  3192. # Corrupted False
  3193. # Quality > 14
  3194. # Rarity Normal
  3195. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  3196. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3197. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3198.  
  3199. #Show # %D0
  3200. # Corrupted False
  3201. # Quality > 11
  3202. # Rarity Magic
  3203. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  3204. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3205. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3206.  
  3207. #Show # %D0
  3208. # Corrupted False
  3209. # Rarity Normal
  3210. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  3211. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3212. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3213.  
  3214. #===============================================================================================================
  3215. # [2803] Animate Weapon script - deactivated by default
  3216. #===============================================================================================================
  3217. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  3218.  
  3219. #Show # $x->aw
  3220. # Rarity Normal
  3221. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
  3222. # SetFontSize 20
  3223. # SetTextColor 150 0 0 255
  3224. # SetBorderColor 150 0 0 255
  3225. # SetBackgroundColor 0 0 0 255
  3226.  
  3227. #Show # $x->aw ranged
  3228. # Rarity Normal
  3229. # Class "Bows" "Wands"
  3230. # SetFontSize 20
  3231. # SetTextColor 150 0 0 255
  3232. # SetBorderColor 150 0 0 255
  3233. # SetBackgroundColor 0 0 0 255
  3234.  
  3235. #Show # $x->aw identified
  3236. # Identified True
  3237. # Rarity Magic
  3238. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
  3239. # SetFontSize 20
  3240. # SetTextColor 150 0 0 255
  3241. # SetBorderColor 150 0 0 255
  3242. # SetBackgroundColor 0 0 0 255
  3243.  
  3244. #Show # $x->aw identified, ranged
  3245. # Identified True
  3246. # Rarity Magic
  3247. # Class "Bows" "Wands"
  3248. # SetFontSize 20
  3249. # SetTextColor 150 0 0 255
  3250. # SetBorderColor 150 0 0 255
  3251. # SetBackgroundColor 0 0 0 255
  3252.  
  3253. #===============================================================================================================
  3254. # [[2900]] Low Strictness Sections
  3255. #===============================================================================================================
  3256.  
  3257. #------------------------------------
  3258. # [2901] Endgame-start 4-links
  3259. #------------------------------------
  3260.  
  3261. #Show # %D0
  3262. # LinkedSockets >= 4
  3263. # ItemLevel < 72
  3264. # DropLevel >= 65
  3265. # Rarity < Rare
  3266. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  3267. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3268. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  3269.  
  3270. #------------------------------------
  3271. # [2902] 60+ Crafting rules for 60++ accessoires
  3272. #------------------------------------
  3273.  
  3274. #Show # %D1
  3275. # ItemLevel >= 75
  3276. # Rarity Normal
  3277. # Class Amulet Belts Rings
  3278. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  3279. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  3280. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3281. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  3282.  
  3283. #Show # %D0
  3284. # ItemLevel >= 75
  3285. # Rarity Normal
  3286. # Class Amulet Belts Rings
  3287. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  3288. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  3289. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3290. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  3291.  
  3292. #Show # %D0
  3293. # ItemLevel >= 65
  3294. # ItemLevel <= 74
  3295. # Rarity Normal
  3296. # Class Amulet Belts Rings
  3297. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  3298. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  3299. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3300. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  3301.  
  3302. #Show # %D0
  3303. # ItemLevel >= 65
  3304. # ItemLevel <= 74
  3305. # Rarity Normal
  3306. # Class Amulet Belts Rings
  3307. # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  3308. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  3309. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3310. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  3311.  
  3312. #------------------------------------
  3313. # [2903] Low Strictness Magic/Normal accessoires
  3314. #------------------------------------
  3315.  
  3316. #Show # %D0
  3317. # ItemLevel >= 65
  3318. # Rarity Magic
  3319. # Class Amulets Belts Rings
  3320. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3321. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  3322.  
  3323. #===============================================================================================================
  3324. # [[3000]] HEIST GEAR
  3325. #===============================================================================================================
  3326.  
  3327. #------------------------------------
  3328. # [3001] Heist Cloaks
  3329. #------------------------------------
  3330.  
  3331. Show
  3332. ItemLevel >= 83
  3333. Rarity <= Rare
  3334. Class "Heist Cloak"
  3335. BaseType "Whisper-woven Cloak"
  3336. SetFontSize 45
  3337. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3338. SetBackgroundColor 0 0 0 255
  3339. PlayAlertSound 3 300 # DROPSOUND: Unique
  3340. PlayEffect Blue
  3341. MinimapIcon 1 Blue Raindrop
  3342.  
  3343. Show # %HS4
  3344. Rarity <= Rare
  3345. Class "Heist Cloak"
  3346. BaseType "Whisper-woven Cloak"
  3347. SetFontSize 45
  3348. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3349. SetBackgroundColor 0 0 0 255
  3350. PlayAlertSound 3 300 # DROPSOUND: Unique
  3351. PlayEffect White
  3352. MinimapIcon 1 White Raindrop
  3353.  
  3354. Show # %HS3
  3355. Rarity <= Rare
  3356. Class "Heist Cloak"
  3357. BaseType "Hooded Cloak"
  3358. SetFontSize 45
  3359. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3360. SetBackgroundColor 0 0 0 255
  3361. PlayAlertSound 3 300 # DROPSOUND: Unique
  3362. PlayEffect Grey
  3363. MinimapIcon 1 Grey Raindrop
  3364.  
  3365. Show # %HS2
  3366. Rarity <= Rare
  3367. Class "Heist Cloak"
  3368. SetFontSize 45
  3369. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3370. SetBackgroundColor 0 0 0 255
  3371. PlayAlertSound 3 300 # DROPSOUND: Unique
  3372. PlayEffect Grey
  3373. MinimapIcon 1 Grey Raindrop
  3374.  
  3375. #------------------------------------
  3376. # [3002] Heist Brooch
  3377. #------------------------------------
  3378.  
  3379. Show
  3380. ItemLevel >= 84
  3381. Rarity <= Rare
  3382. Class "Heist Brooch"
  3383. BaseType "Foliate Brooch"
  3384. SetFontSize 45
  3385. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3386. SetBackgroundColor 0 0 0 255
  3387. PlayAlertSound 3 300 # DROPSOUND: Unique
  3388. PlayEffect Blue
  3389. MinimapIcon 1 Blue Raindrop
  3390.  
  3391. Show # %HS4
  3392. Rarity <= Rare
  3393. Class "Heist Brooch"
  3394. BaseType "Foliate Brooch"
  3395. SetFontSize 45
  3396. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3397. SetBackgroundColor 0 0 0 255
  3398. PlayAlertSound 3 300 # DROPSOUND: Unique
  3399. PlayEffect White
  3400. MinimapIcon 1 White Raindrop
  3401.  
  3402. Show # %HS3
  3403. Rarity <= Rare
  3404. Class "Heist Brooch"
  3405. BaseType "Enamel Brooch"
  3406. SetFontSize 45
  3407. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3408. SetBackgroundColor 0 0 0 255
  3409. PlayAlertSound 3 300 # DROPSOUND: Unique
  3410. PlayEffect Grey
  3411. MinimapIcon 1 Grey Raindrop
  3412.  
  3413. Show # %HS2
  3414. Rarity <= Rare
  3415. Class "Heist Brooch"
  3416. SetFontSize 45
  3417. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3418. SetBackgroundColor 0 0 0 255
  3419. PlayAlertSound 3 300 # DROPSOUND: Unique
  3420. PlayEffect Grey
  3421. MinimapIcon 1 Grey Raindrop
  3422.  
  3423. #------------------------------------
  3424. # [3003] Heist Gear
  3425. #------------------------------------
  3426.  
  3427. Show
  3428. ItemLevel >= 81
  3429. Rarity <= Rare
  3430. Class "Heist Gear"
  3431. BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead"
  3432. SetFontSize 45
  3433. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3434. SetBackgroundColor 0 0 0 255
  3435. PlayAlertSound 3 300 # DROPSOUND: Unique
  3436. PlayEffect Blue
  3437. MinimapIcon 1 Blue Raindrop
  3438.  
  3439. Show # %HS4
  3440. Rarity <= Rare
  3441. Class "Heist Gear"
  3442. BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead"
  3443. SetFontSize 45
  3444. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3445. SetBackgroundColor 0 0 0 255
  3446. PlayAlertSound 3 300 # DROPSOUND: Unique
  3447. PlayEffect White
  3448. MinimapIcon 1 White Raindrop
  3449.  
  3450. Show # %HS3
  3451. Rarity <= Rare
  3452. Class "Heist Gear"
  3453. BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead"
  3454. SetFontSize 45
  3455. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3456. SetBackgroundColor 0 0 0 255
  3457. PlayAlertSound 3 300 # DROPSOUND: Unique
  3458. PlayEffect Grey
  3459. MinimapIcon 1 Grey Raindrop
  3460.  
  3461. Show # %HS2
  3462. Rarity <= Rare
  3463. Class "Heist Gear"
  3464. SetFontSize 45
  3465. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3466. SetBackgroundColor 0 0 0 255
  3467. PlayAlertSound 3 300 # DROPSOUND: Unique
  3468. PlayEffect Grey
  3469. MinimapIcon 1 Grey Raindrop
  3470.  
  3471. #------------------------------------
  3472. # [3004] Heist Tools
  3473. #------------------------------------
  3474.  
  3475. Show
  3476. ItemLevel >= 83
  3477. Rarity <= Rare
  3478. Class "Heist Tool"
  3479. BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder"
  3480. SetFontSize 45
  3481. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3482. SetBackgroundColor 0 0 0 255
  3483. PlayAlertSound 3 300 # DROPSOUND: Unique
  3484. PlayEffect Blue
  3485. MinimapIcon 1 Blue Raindrop
  3486.  
  3487. Show # %HS4
  3488. Rarity <= Rare
  3489. Class "Heist Tool"
  3490. BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder"
  3491. SetFontSize 45
  3492. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3493. SetBackgroundColor 0 0 0 255
  3494. PlayAlertSound 3 300 # DROPSOUND: Unique
  3495. PlayEffect White
  3496. MinimapIcon 1 White Raindrop
  3497.  
  3498. Show # %HS3
  3499. Rarity <= Rare
  3500. Class "Heist Tool"
  3501. BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole"
  3502. SetFontSize 45
  3503. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3504. SetBackgroundColor 0 0 0 255
  3505. PlayAlertSound 3 300 # DROPSOUND: Unique
  3506. PlayEffect Grey
  3507. MinimapIcon 1 Grey Raindrop
  3508.  
  3509. Show # %HS2
  3510. Rarity <= Rare
  3511. Class "Heist Tool"
  3512. SetFontSize 45
  3513. SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract
  3514. SetBackgroundColor 0 0 0 255
  3515. PlayAlertSound 3 300 # DROPSOUND: Unique
  3516. PlayEffect Grey
  3517. MinimapIcon 1 Grey Raindrop
  3518.  
  3519. #===============================================================================================================
  3520. # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  3521. #===============================================================================================================
  3522.  
  3523. Hide # minimize junk instead of hiding (if "show")
  3524. ItemLevel >= 65
  3525. Rarity < Rare
  3526. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3527. SetFontSize 18
  3528. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3529. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3530.  
  3531. #===============================================================================================================
  3532. # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here
  3533. #===============================================================================================================
  3534.  
  3535. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  3536. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  3537.  
  3538. #Show
  3539. # Quality 20
  3540. # ItemLevel >= 60
  3541. # Rarity Rare
  3542. # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3543. # SetFontSize 42
  3544. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  3545. # SetBackgroundColor 0 0 0 255
  3546.  
  3547. #===============================================================================================================
  3548. # [[3300]] RARE ITEMS - SPECIAL BASES
  3549. #===============================================================================================================
  3550.  
  3551. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
  3552. ItemLevel >= 86
  3553. Rarity Rare
  3554. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  3555. SetFontSize 45
  3556. SetTextColor 255 255 255 255
  3557. SetBorderColor 255 255 255 255
  3558. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  3559. PlayAlertSound 3 300 # DROPSOUND: Unique
  3560. PlayEffect Yellow
  3561. MinimapIcon 1 Yellow Diamond
  3562.  
  3563. Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
  3564. ItemLevel <= 85
  3565. ItemLevel >= 84
  3566. Rarity Rare
  3567. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  3568. SetFontSize 45
  3569. SetTextColor 0 0 0 255
  3570. SetBorderColor 0 0 0 255
  3571. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  3572. PlayEffect White
  3573. MinimapIcon 2 White Diamond
  3574.  
  3575. Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
  3576. ItemLevel <= 83
  3577. ItemLevel >= 65
  3578. Rarity Rare
  3579. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  3580. SetFontSize 45
  3581. SetTextColor 0 0 0 255
  3582. SetBorderColor 0 240 190 240
  3583. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3584.  
  3585. #===============================================================================================================
  3586. # [[3400]] RARE ITEMS - LEVEL 86 Crafting
  3587. #===============================================================================================================
  3588.  
  3589. Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
  3590. ItemLevel >= 86
  3591. Rarity Rare
  3592. BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  3593. SetFontSize 45
  3594. SetTextColor 255 125 0 255
  3595. SetBorderColor 255 125 0 255
  3596. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3597.  
  3598. Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
  3599. ItemLevel >= 86
  3600. Rarity Rare
  3601. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  3602. SetFontSize 45
  3603. SetTextColor 255 125 0 255
  3604. SetBorderColor 255 125 0 255
  3605. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3606.  
  3607. #===============================================================================================================
  3608. # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME)
  3609. #===============================================================================================================
  3610.  
  3611. #------------------------------------
  3612. # [3501] Breach Rings Exceptions
  3613. #------------------------------------
  3614.  
  3615. Show # %H2 %C1
  3616. ItemLevel >= 75
  3617. Rarity <= Rare
  3618. Class Rings
  3619. BaseType "Breach"
  3620. SetFontSize 36
  3621. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3622. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3623. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3624.  
  3625. Show # %H2 %C1
  3626. Rarity <= Rare
  3627. Class Rings
  3628. BaseType "Breach"
  3629. SetFontSize 36
  3630. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3631. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3632.  
  3633. #------------------------------------
  3634. # [3502] Rare accessoires
  3635. #------------------------------------
  3636.  
  3637. Show # %H3 $type->rr->belt $tier->t1
  3638. ItemLevel >= 65
  3639. Rarity Rare
  3640. Class Belts
  3641. BaseType "Heavy Belt" "Leather Belt" "Rustic Sash"
  3642. SetFontSize 45
  3643. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3644. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3645. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3646.  
  3647. Show # %H2 $type->rr->belt $tier->t2
  3648. ItemLevel >= 65
  3649. Rarity Rare
  3650. Class Belts
  3651. BaseType "Chain Belt" "Cloth Belt" "Studded Belt"
  3652. SetFontSize 40
  3653. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3654. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3655. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  3656.  
  3657. Show # %H4 $type->rr->amuring $tier->t1
  3658. ItemLevel >= 65
  3659. Rarity Rare
  3660. Class Amulets Rings
  3661. BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring"
  3662. SetFontSize 45
  3663. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3664. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3665. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3666.  
  3667. Show # %H3 $type->rr->amuring $tier->t2
  3668. ItemLevel >= 65
  3669. Rarity Rare
  3670. Class Amulets Rings
  3671. BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring"
  3672. SetFontSize 45
  3673. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3674. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3675. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3676.  
  3677. Show # %H2 $type->rr->amuring $tier->t3
  3678. ItemLevel >= 65
  3679. Rarity Rare
  3680. Class Amulets Rings
  3681. BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring"
  3682. SetFontSize 40
  3683. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3684. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3685. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  3686.  
  3687. #===============================================================================================================
  3688. # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  3689. #===============================================================================================================
  3690.  
  3691. #------------------------------------
  3692. # [3601] T1 rare items
  3693. #------------------------------------
  3694.  
  3695. Show # %D4 $type->rr $tier->t1wl-up
  3696. ItemLevel >= 75
  3697. Rarity Rare
  3698. BaseType "Opal Sceptre"
  3699. SetFontSize 40
  3700. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3701. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3702. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3703.  
  3704. Show # %D4 %UP $type->rr $tier->t1wl
  3705. ItemLevel >= 65
  3706. Rarity Rare
  3707. BaseType "Opal Sceptre"
  3708. SetFontSize 40
  3709. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3710. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3711. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3712.  
  3713. Show # %D4 $type->rr $tier->t1ws-up
  3714. ItemLevel >= 75
  3715. Rarity Rare
  3716. BaseType "Imbued Wand" "Opal Wand"
  3717. SetFontSize 40
  3718. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3719. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3720. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3721.  
  3722. Show # %D4 %UP $type->rr $tier->t1ws
  3723. ItemLevel >= 65
  3724. Rarity Rare
  3725. BaseType "Imbued Wand" "Opal Wand"
  3726. SetFontSize 40
  3727. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3728. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3729. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3730.  
  3731. Show # %D4 $type->rr $tier->t1as-up
  3732. ItemLevel >= 75
  3733. Rarity Rare
  3734. BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves"
  3735. SetFontSize 40
  3736. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3737. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3738. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3739.  
  3740. Show # %D4 %UP $type->rr $tier->t1as
  3741. ItemLevel >= 65
  3742. Rarity Rare
  3743. BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves"
  3744. SetFontSize 40
  3745. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3746. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3747. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3748.  
  3749. Show # %D4 $type->rr $tier->t1al-up
  3750. ItemLevel >= 75
  3751. Rarity Rare
  3752. BaseType "Astral Plate" "Vaal Regalia"
  3753. SetFontSize 40
  3754. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3755. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3756. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3757.  
  3758. Show # %D4 %UP $type->rr $tier->t1al
  3759. ItemLevel >= 65
  3760. Rarity Rare
  3761. BaseType "Astral Plate" "Vaal Regalia"
  3762. SetFontSize 40
  3763. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3764. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3765. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3766.  
  3767. #------------------------------------
  3768. # [3602] T2 rare items
  3769. #------------------------------------
  3770.  
  3771. Show # %D3 $type->rr $tier->t2ws-up
  3772. ItemLevel >= 75
  3773. Rarity Rare
  3774. BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand"
  3775. SetFontSize 40
  3776. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3777. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3778. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3779.  
  3780. Show # %D3 %UP $type->rr $tier->t2ws
  3781. ItemLevel >= 65
  3782. Rarity Rare
  3783. BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand"
  3784. SetFontSize 40
  3785. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3786. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3787. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3788.  
  3789. Show # %D3 $type->rr $tier->t2wl-up
  3790. ItemLevel >= 75
  3791. Rarity Rare
  3792. BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre"
  3793. SetFontSize 40
  3794. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3795. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3796. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3797.  
  3798. Show # %D3 %UP $type->rr $tier->t2wl
  3799. ItemLevel >= 65
  3800. Rarity Rare
  3801. BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre"
  3802. SetFontSize 40
  3803. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3804. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3805. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3806.  
  3807. Show # %D3 $type->rr $tier->t2as-up
  3808. ItemLevel >= 75
  3809. Rarity Rare
  3810. BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots"
  3811. SetFontSize 40
  3812. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3813. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3814. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3815.  
  3816. Show # %D3 %UP $type->rr $tier->t2as
  3817. ItemLevel >= 65
  3818. Rarity Rare
  3819. BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots"
  3820. SetFontSize 40
  3821. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3822. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3823. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3824.  
  3825. Show # %D3 $type->rr $tier->t2al-up
  3826. ItemLevel >= 75
  3827. Rarity Rare
  3828. BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb"
  3829. SetFontSize 40
  3830. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3831. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3832. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3833.  
  3834. Show # %D3 %UP $type->rr $tier->t2al
  3835. ItemLevel >= 65
  3836. Rarity Rare
  3837. BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb"
  3838. SetFontSize 40
  3839. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3840. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3841. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3842.  
  3843. #------------------------------------
  3844. # [3603] Other Conditions
  3845. #------------------------------------
  3846.  
  3847. Show # %D3 $size->small
  3848. Width <= 2
  3849. Height <= 2
  3850. ItemLevel >= 75
  3851. Rarity Rare
  3852. SocketGroup RGB
  3853. SetFontSize 36
  3854. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3855. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3856. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3857.  
  3858. Show # %D3 %UP $size->small
  3859. Width <= 2
  3860. Height <= 2
  3861. ItemLevel >= 65
  3862. Rarity Rare
  3863. SocketGroup RGB
  3864. SetFontSize 36
  3865. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3866. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3867. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3868.  
  3869. Show # %D3 $size->small
  3870. Width <= 1
  3871. Height <= 4
  3872. ItemLevel >= 75
  3873. Rarity Rare
  3874. SocketGroup RGB
  3875. SetFontSize 36
  3876. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3877. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3878. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3879.  
  3880. Show # %D3 %UP $size->small
  3881. Width <= 1
  3882. Height <= 4
  3883. ItemLevel >= 65
  3884. Rarity Rare
  3885. SocketGroup RGB
  3886. SetFontSize 36
  3887. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3888. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3889. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3890.  
  3891. #Show # %D1
  3892. # ItemLevel >= 75
  3893. # Rarity Rare
  3894. # SocketGroup RGB
  3895. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3896. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3897. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3898.  
  3899. #Show # %D1 %UP
  3900. # ItemLevel >= 65
  3901. # Rarity Rare
  3902. # SocketGroup RGB
  3903. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3904. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3905. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3906.  
  3907. #------------------------------------
  3908. # [3604] 1H Rune Dagger
  3909. #------------------------------------
  3910.  
  3911. Show # %D2 $type->rr $tier->t3runedaggers-up $size->small
  3912. ItemLevel >= 75
  3913. DropLevel >= 55
  3914. Rarity Rare
  3915. Class "Rune Daggers"
  3916. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3917. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3918. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3919.  
  3920. Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small
  3921. ItemLevel >= 65
  3922. DropLevel >= 55
  3923. Rarity Rare
  3924. Class "Rune Daggers"
  3925. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3926. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3927. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3928.  
  3929. #Show # %D1 $size->small
  3930. # ItemLevel >= 75
  3931. # Rarity Rare
  3932. # Class "Rune Daggers"
  3933. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3934. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3935. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3936.  
  3937. #Show # %D1 %UP $size->small
  3938. # ItemLevel >= 65
  3939. # Rarity Rare
  3940. # Class "Rune Daggers"
  3941. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3942. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3943. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3944.  
  3945. #------------------------------------
  3946. # [3605] 1H Daggers
  3947. #------------------------------------
  3948.  
  3949. Show # %D2 $type->rr $tier->t3daggers-up $size->small
  3950. ItemLevel >= 75
  3951. DropLevel >= 56
  3952. Rarity Rare
  3953. Class "Daggers"
  3954. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3955. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3956. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3957.  
  3958. Show # %D2 %UP $type->rr $tier->t3daggers $size->small
  3959. ItemLevel >= 65
  3960. DropLevel >= 56
  3961. Rarity Rare
  3962. Class "Daggers"
  3963. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3964. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3965. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3966.  
  3967. #Show # %D1 $size->small
  3968. # ItemLevel >= 75
  3969. # Rarity Rare
  3970. # Class "Daggers"
  3971. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3972. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3973. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3974.  
  3975. #Show # %D1 %UP $size->small
  3976. # ItemLevel >= 65
  3977. # Rarity Rare
  3978. # Class "Daggers"
  3979. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3980. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3981. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3982.  
  3983. #------------------------------------
  3984. # [3606] 1H Claws
  3985. #------------------------------------
  3986.  
  3987. Show # %D2 $type->rr $tier->t3claws-up $size->small
  3988. ItemLevel >= 75
  3989. DropLevel >= 64
  3990. Rarity Rare
  3991. Class "Claws"
  3992. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3993. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3994. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3995.  
  3996. Show # %D2 %UP $type->rr $tier->t3claws $size->small
  3997. ItemLevel >= 65
  3998. DropLevel >= 64
  3999. Rarity Rare
  4000. Class "Claws"
  4001. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4002. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4003. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4004.  
  4005. #Show # %D1 $size->small
  4006. # ItemLevel >= 75
  4007. # Rarity Rare
  4008. # Class "Claws"
  4009. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4010. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4011. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4012.  
  4013. #Show # %D1 %UP $size->small
  4014. # ItemLevel >= 65
  4015. # Rarity Rare
  4016. # Class "Claws"
  4017. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4018. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4019. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4020.  
  4021. #------------------------------------
  4022. # [3607] 1H Wands
  4023. #------------------------------------
  4024.  
  4025. Show # %D2 $type->rr $tier->t3wands-up $size->small
  4026. ItemLevel >= 75
  4027. DropLevel >= 45
  4028. Rarity Rare
  4029. Class "Wands"
  4030. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4031. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4032. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4033.  
  4034. Show # %D2 %UP $type->rr $tier->t3wands $size->small
  4035. ItemLevel >= 65
  4036. DropLevel >= 45
  4037. Rarity Rare
  4038. Class "Wands"
  4039. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4040. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4041. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4042.  
  4043. #Show # %D1 $size->small
  4044. # ItemLevel >= 75
  4045. # Rarity Rare
  4046. # Class "Wands"
  4047. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4048. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4049. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4050.  
  4051. #Show # %D1 %UP $size->small
  4052. # ItemLevel >= 65
  4053. # Rarity Rare
  4054. # Class "Wands"
  4055. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4056. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4057. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4058.  
  4059. #------------------------------------
  4060. # [3608] 1H Foils
  4061. #------------------------------------
  4062.  
  4063. Show # %D2 $type->rr $tier->t3foils-up $size->small
  4064. Height 4
  4065. ItemLevel >= 75
  4066. DropLevel >= 60
  4067. Rarity Rare
  4068. Class "Thrusting One Hand Swords"
  4069. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4070. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4071. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4072.  
  4073. Show # %D2 %UP $type->rr $tier->t3foils $size->small
  4074. Height 4
  4075. ItemLevel >= 65
  4076. DropLevel >= 60
  4077. Rarity Rare
  4078. Class "Thrusting One Hand Swords"
  4079. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4080. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4081. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4082.  
  4083. #Show # %D1 $size->small
  4084. # Height 4
  4085. # ItemLevel >= 75
  4086. # Rarity Rare
  4087. # Class "Thrusting One Hand Swords"
  4088. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4089. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4090. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4091.  
  4092. #Show # %D1 %UP $size->small
  4093. # Height 4
  4094. # ItemLevel >= 65
  4095. # Rarity Rare
  4096. # Class "Thrusting One Hand Swords"
  4097. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4098. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4099. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4100.  
  4101. #------------------------------------
  4102. # [3609] 1H Swords
  4103. #------------------------------------
  4104.  
  4105. Show # %D2 $type->rr $tier->t3swords1h-up
  4106. Height < 4
  4107. ItemLevel >= 75
  4108. DropLevel >= 66
  4109. Rarity Rare
  4110. Class "One Hand Swords"
  4111. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4112. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4113. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4114.  
  4115. Show # %D2 %UP $type->rr $tier->t3swords1h
  4116. Height < 4
  4117. ItemLevel >= 65
  4118. DropLevel >= 66
  4119. Rarity Rare
  4120. Class "One Hand Swords"
  4121. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4122. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4123. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4124.  
  4125. #Show # %D1
  4126. # Height < 4
  4127. # ItemLevel >= 75
  4128. # Rarity Rare
  4129. # Class "One Hand Swords"
  4130. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4131. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4132. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4133.  
  4134. #Show # %D1 %UP
  4135. # Height < 4
  4136. # ItemLevel >= 65
  4137. # Rarity Rare
  4138. # Class "One Hand Swords"
  4139. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4140. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4141. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4142.  
  4143. #------------------------------------
  4144. # [3610] 1H Maces
  4145. #------------------------------------
  4146.  
  4147. Show # %D2 $type->rr $tier->t3maces1h-up
  4148. ItemLevel >= 75
  4149. DropLevel >= 66
  4150. Rarity Rare
  4151. Class "One Hand Maces"
  4152. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4153. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4154. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4155.  
  4156. Show # %D2 %UP $type->rr $tier->t3maces1h
  4157. ItemLevel >= 65
  4158. DropLevel >= 66
  4159. Rarity Rare
  4160. Class "One Hand Maces"
  4161. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4162. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4163. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4164.  
  4165. #Show # %D1
  4166. # ItemLevel >= 75
  4167. # Rarity Rare
  4168. # Class "One Hand Maces"
  4169. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4170. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4171. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4172.  
  4173. #Show # %D1 %UP
  4174. # ItemLevel >= 65
  4175. # Rarity Rare
  4176. # Class "One Hand Maces"
  4177. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4178. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4179. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4180.  
  4181. #------------------------------------
  4182. # [3611] 1H Axes
  4183. #------------------------------------
  4184.  
  4185. Show # %D2 $type->rr $tier->t3axes1h-up
  4186. ItemLevel >= 75
  4187. DropLevel >= 61
  4188. Rarity Rare
  4189. Class "One Hand Axes"
  4190. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4191. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4192. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4193.  
  4194. Show # %D2 %UP $type->rr $tier->t3axes1h
  4195. ItemLevel >= 65
  4196. DropLevel >= 61
  4197. Rarity Rare
  4198. Class "One Hand Axes"
  4199. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4200. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4201. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4202.  
  4203. #Show # %D1
  4204. # ItemLevel >= 75
  4205. # Rarity Rare
  4206. # Class "One Hand Axes"
  4207. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4208. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4209. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4210.  
  4211. #Show # %D1 %UP
  4212. # ItemLevel >= 65
  4213. # Rarity Rare
  4214. # Class "One Hand Axes"
  4215. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4216. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4217. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4218.  
  4219. #------------------------------------
  4220. # [3612] 1H Sceptres
  4221. #------------------------------------
  4222.  
  4223. Show # %D2 $type->rr $tier->t3sceptres-up
  4224. ItemLevel >= 75
  4225. DropLevel >= 56
  4226. Rarity Rare
  4227. Class "Sceptres"
  4228. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4229. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4230. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4231.  
  4232. Show # %D2 %UP $type->rr $tier->t3sceptres
  4233. ItemLevel >= 65
  4234. DropLevel >= 56
  4235. Rarity Rare
  4236. Class "Sceptres"
  4237. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4238. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4239. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4240.  
  4241. #Show # %D1
  4242. # ItemLevel >= 75
  4243. # Rarity Rare
  4244. # Class "Sceptres"
  4245. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4246. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4247. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4248.  
  4249. #Show # %D1 %UP
  4250. # ItemLevel >= 65
  4251. # Rarity Rare
  4252. # Class "Sceptres"
  4253. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4254. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4255. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4256.  
  4257. #------------------------------------
  4258. # [3613] Warstaves
  4259. #------------------------------------
  4260.  
  4261. Show # %D2 $type->rr $tier->t3warstaves-up
  4262. ItemLevel >= 75
  4263. DropLevel >= 64
  4264. Rarity Rare
  4265. Class "Warstaves"
  4266. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4267. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4268. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4269.  
  4270. Show # %D2 %UP $type->rr $tier->t3warstaves
  4271. ItemLevel >= 65
  4272. DropLevel >= 64
  4273. Rarity Rare
  4274. Class "Warstaves"
  4275. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4276. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4277. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4278.  
  4279. #Show # %D1
  4280. # ItemLevel >= 75
  4281. # Rarity Rare
  4282. # Class "Warstaves"
  4283. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4284. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4285. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4286.  
  4287. #Show # %D1 %UP
  4288. # ItemLevel >= 65
  4289. # Rarity Rare
  4290. # Class "Warstaves"
  4291. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4292. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4293. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4294.  
  4295. #------------------------------------
  4296. # [3614] 2H Staves
  4297. #------------------------------------
  4298.  
  4299. Show # %D2 $type->rr $tier->t3staves-up
  4300. ItemLevel >= 75
  4301. DropLevel >= 60
  4302. Rarity Rare
  4303. Class "Staves"
  4304. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4305. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4306. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4307.  
  4308. Show # %D2 %UP $type->rr $tier->t3staves
  4309. ItemLevel >= 65
  4310. DropLevel >= 60
  4311. Rarity Rare
  4312. Class "Staves"
  4313. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4314. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4315. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4316.  
  4317. #Show # %D1
  4318. # ItemLevel >= 75
  4319. # Rarity Rare
  4320. # Class "Staves"
  4321. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4322. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4323. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4324.  
  4325. #Show # %D1 %UP
  4326. # ItemLevel >= 65
  4327. # Rarity Rare
  4328. # Class "Staves"
  4329. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4330. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4331. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4332.  
  4333. #------------------------------------
  4334. # [3615] 2H Swords
  4335. #------------------------------------
  4336.  
  4337. Show # %D2 $type->rr $tier->t3swords2h-up
  4338. ItemLevel >= 75
  4339. DropLevel >= 65
  4340. Rarity Rare
  4341. Class "Two Hand Swords"
  4342. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4343. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4344. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4345.  
  4346. Show # %D2 %UP $type->rr $tier->t3swords2h
  4347. ItemLevel >= 65
  4348. DropLevel >= 65
  4349. Rarity Rare
  4350. Class "Two Hand Swords"
  4351. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4352. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4353. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4354.  
  4355. #Show # %D1
  4356. # ItemLevel >= 75
  4357. # Rarity Rare
  4358. # Class "Two Hand Swords"
  4359. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4360. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4361. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4362.  
  4363. #Show # %D1 %UP
  4364. # ItemLevel >= 65
  4365. # Rarity Rare
  4366. # Class "Two Hand Swords"
  4367. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4368. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4369. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4370.  
  4371. #------------------------------------
  4372. # [3616] 2H Axes
  4373. #------------------------------------
  4374.  
  4375. Show # %D2 $type->rr $tier->t3axes2h-up
  4376. ItemLevel >= 75
  4377. DropLevel >= 62
  4378. Rarity Rare
  4379. Class "Two Hand Axes"
  4380. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4381. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4382. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4383.  
  4384. Show # %D2 %UP $type->rr $tier->t3axes2h
  4385. ItemLevel >= 65
  4386. DropLevel >= 62
  4387. Rarity Rare
  4388. Class "Two Hand Axes"
  4389. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4390. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4391. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4392.  
  4393. #Show # %D1
  4394. # ItemLevel >= 75
  4395. # Rarity Rare
  4396. # Class "Two Hand Axes"
  4397. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4398. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4399. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4400.  
  4401. #Show # %D1 %UP
  4402. # ItemLevel >= 65
  4403. # Rarity Rare
  4404. # Class "Two Hand Axes"
  4405. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4406. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4407. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4408.  
  4409. #------------------------------------
  4410. # [3617] 2H Maces
  4411. #------------------------------------
  4412.  
  4413. Show # %D2 $type->rr $tier->t3maces2h-up
  4414. ItemLevel >= 75
  4415. DropLevel >= 61
  4416. Rarity Rare
  4417. Class "Two Hand Maces"
  4418. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4419. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4420. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4421.  
  4422. Show # %D2 %UP $type->rr $tier->t3maces2h
  4423. ItemLevel >= 65
  4424. DropLevel >= 61
  4425. Rarity Rare
  4426. Class "Two Hand Maces"
  4427. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4428. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4429. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4430.  
  4431. #Show # %D1
  4432. # ItemLevel >= 75
  4433. # Rarity Rare
  4434. # Class "Two Hand Maces"
  4435. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4436. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4437. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4438.  
  4439. #Show # %D1 %UP
  4440. # ItemLevel >= 65
  4441. # Rarity Rare
  4442. # Class "Two Hand Maces"
  4443. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4444. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4445. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4446.  
  4447. #------------------------------------
  4448. # [3618] 2H Bows
  4449. #------------------------------------
  4450.  
  4451. Show # %D2 $type->rr $tier->t3bows-up
  4452. ItemLevel >= 75
  4453. DropLevel >= 60
  4454. Rarity Rare
  4455. Class "Bows"
  4456. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4457. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4458. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4459.  
  4460. Show # %D2 %UP $type->rr $tier->t3bows
  4461. ItemLevel >= 65
  4462. DropLevel >= 60
  4463. Rarity Rare
  4464. Class "Bows"
  4465. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4466. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4467. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4468.  
  4469. #Show # %D1
  4470. # ItemLevel >= 75
  4471. # Rarity Rare
  4472. # Class "Bows"
  4473. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4474. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4475. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4476.  
  4477. #Show # %D1 %UP
  4478. # ItemLevel >= 65
  4479. # Rarity Rare
  4480. # Class "Bows"
  4481. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4482. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4483. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4484.  
  4485. #------------------------------------
  4486. # [3619] AR: Boots
  4487. #------------------------------------
  4488.  
  4489. #Show # %D2 %UP $size->small
  4490. # LinkedSockets 4
  4491. # ItemLevel >= 65
  4492. # Rarity Rare
  4493. # Class "Boots" "Gloves" "Helmets"
  4494. # SetFontSize 40
  4495. # SetTextColor 220 220 119 200
  4496. # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
  4497. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4498.  
  4499. Show # %D2 $size->small $type->rr $tier->t3boots-up
  4500. ItemLevel >= 75
  4501. DropLevel >= 23
  4502. Rarity Rare
  4503. Class "Boots"
  4504. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4505. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4506. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4507.  
  4508. Show # %D2 %UP $size->small $type->rr $tier->t3boots
  4509. ItemLevel >= 65
  4510. DropLevel >= 23
  4511. Rarity Rare
  4512. Class "Boots"
  4513. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4514. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4515. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4516.  
  4517. #Show # %D1 $size->small
  4518. # ItemLevel >= 75
  4519. # Rarity Rare
  4520. # Class "Boots"
  4521. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4522. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4523. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4524.  
  4525. #Show # %D1 %UP $size->small
  4526. # ItemLevel >= 65
  4527. # Rarity Rare
  4528. # Class "Boots"
  4529. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4530. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4531. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4532.  
  4533. #------------------------------------
  4534. # [3620] AR: Gloves
  4535. #------------------------------------
  4536.  
  4537. Show # %D2 $size->small $type->rr $tier->t3gloves-up
  4538. ItemLevel >= 75
  4539. DropLevel >= 23
  4540. Rarity Rare
  4541. Class "Gloves"
  4542. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4543. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4544. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4545.  
  4546. Show # %D2 %UP $size->small $type->rr $tier->t3gloves
  4547. ItemLevel >= 65
  4548. DropLevel >= 23
  4549. Rarity Rare
  4550. Class "Gloves"
  4551. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4552. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4553. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4554.  
  4555. #Show # %D1 $size->small
  4556. # ItemLevel >= 75
  4557. # Rarity Rare
  4558. # Class "Gloves"
  4559. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4560. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4561. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4562.  
  4563. #Show # %D1 %UP $size->small
  4564. # ItemLevel >= 65
  4565. # Rarity Rare
  4566. # Class "Gloves"
  4567. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4568. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4569. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4570.  
  4571. #------------------------------------
  4572. # [3621] AR: Helmets
  4573. #------------------------------------
  4574.  
  4575. Show # %D2 $size->small $type->rr $tier->t3helmets-up
  4576. ItemLevel >= 75
  4577. DropLevel >= 35
  4578. Rarity Rare
  4579. Class "Helmets"
  4580. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4581. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4582. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4583.  
  4584. Show # %D2 %UP $size->small $type->rr $tier->t3helmets
  4585. ItemLevel >= 65
  4586. DropLevel >= 35
  4587. Rarity Rare
  4588. Class "Helmets"
  4589. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4590. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4591. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4592.  
  4593. #Show # %D1 $size->small
  4594. # ItemLevel >= 75
  4595. # Rarity Rare
  4596. # Class "Helmets"
  4597. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4598. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4599. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4600.  
  4601. #Show # %D1 %UP $size->small
  4602. # ItemLevel >= 65
  4603. # Rarity Rare
  4604. # Class "Helmets"
  4605. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4606. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4607. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4608.  
  4609. #------------------------------------
  4610. # [3622] AR: Body Armors
  4611. #------------------------------------
  4612.  
  4613. Show # %D2 $type->rr $tier->t3body-up
  4614. ItemLevel >= 75
  4615. DropLevel >= 56
  4616. Rarity Rare
  4617. Class "Body Armours"
  4618. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4619. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4620. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4621.  
  4622. Show # %D2 %UP $type->rr $tier->t3body
  4623. ItemLevel >= 65
  4624. DropLevel >= 56
  4625. Rarity Rare
  4626. Class "Body Armours"
  4627. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4628. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4629. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4630.  
  4631. #Show # %D1
  4632. # ItemLevel >= 75
  4633. # Rarity Rare
  4634. # Class "Body Armours"
  4635. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4636. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4637. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4638.  
  4639. #Show # %D1 %UP
  4640. # ItemLevel >= 65
  4641. # Rarity Rare
  4642. # Class "Body Armours"
  4643. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4644. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4645. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4646.  
  4647. #------------------------------------
  4648. # [3623] OH: Shields
  4649. #------------------------------------
  4650.  
  4651. Show # %D2 $size->small $type->rr $tier->t3shields-up
  4652. Height <= 2
  4653. ItemLevel >= 75
  4654. DropLevel >= 55
  4655. Rarity Rare
  4656. Class "Shields"
  4657. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4658. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4659. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4660.  
  4661. Show # %D2 %UP $size->small $type->rr $tier->t3shields
  4662. Height <= 2
  4663. ItemLevel >= 65
  4664. DropLevel >= 55
  4665. Rarity Rare
  4666. Class "Shields"
  4667. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4668. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4669. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4670.  
  4671. #Show # %D1 $size->small
  4672. # Height <= 2
  4673. # ItemLevel >= 75
  4674. # Rarity Rare
  4675. # Class "Shields"
  4676. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4677. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4678. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4679.  
  4680. #Show # %D1 %UP $size->small
  4681. # Height <= 2
  4682. # ItemLevel >= 65
  4683. # Rarity Rare
  4684. # Class "Shields"
  4685. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4686. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4687. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4688.  
  4689. Show # %D2 $type->rr $tier->t3shieldl-up
  4690. Height >= 3
  4691. ItemLevel >= 75
  4692. DropLevel >= 60
  4693. Rarity Rare
  4694. Class "Shields"
  4695. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4696. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4697. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4698.  
  4699. Show # %D2 %UP $type->rr $tier->t3shieldl
  4700. Height >= 3
  4701. ItemLevel >= 65
  4702. DropLevel >= 60
  4703. Rarity Rare
  4704. Class "Shields"
  4705. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4706. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4707. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4708.  
  4709. #Show # %D1
  4710. # Height >= 3
  4711. # ItemLevel >= 75
  4712. # Rarity Rare
  4713. # Class "Shields"
  4714. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4715. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4716. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4717.  
  4718. #Show # %D1 %UP
  4719. # Height >= 3
  4720. # ItemLevel >= 65
  4721. # Rarity Rare
  4722. # Class "Shields"
  4723. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4724. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4725. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4726.  
  4727. #------------------------------------
  4728. # [3624] OH: Quivers
  4729. #------------------------------------
  4730.  
  4731. Show # %D2 $type->rr $tier->t3quiver-up
  4732. ItemLevel >= 75
  4733. Rarity Rare
  4734. Class "Quivers"
  4735. BaseType "Penetrating Arrow Quiver"
  4736. SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4737. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4738. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4739.  
  4740. Show # %D2 %UP $type->rr $tier->t3quiver
  4741. ItemLevel >= 65
  4742. Rarity Rare
  4743. Class "Quivers"
  4744. BaseType "Penetrating Arrow Quiver"
  4745. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4746. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4747. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4748.  
  4749. #Show # %D1
  4750. # ItemLevel >= 75
  4751. # Rarity Rare
  4752. # Class "Quivers"
  4753. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4754. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4755. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4756.  
  4757. #Show # %D1 %UP
  4758. # ItemLevel >= 65
  4759. # Rarity Rare
  4760. # Class "Quivers"
  4761. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4762. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4763. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4764.  
  4765. #===============================================================================================================
  4766. # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  4767. #===============================================================================================================
  4768.  
  4769. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4770. Width <= 1
  4771. Height <= 4
  4772. ItemLevel >= 75
  4773. Rarity Rare
  4774. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4775. SetFontSize 24
  4776. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4777. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4778. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4779.  
  4780. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4781. Width <= 1
  4782. Height <= 4
  4783. ItemLevel >= 65
  4784. Rarity Rare
  4785. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4786. SetFontSize 24
  4787. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4788. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4789.  
  4790. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4791. Width <= 2
  4792. Height <= 2
  4793. ItemLevel >= 75
  4794. Rarity Rare
  4795. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4796. SetFontSize 24
  4797. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4798. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4799. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4800.  
  4801. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4802. Width <= 2
  4803. Height <= 2
  4804. ItemLevel >= 65
  4805. Rarity Rare
  4806. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4807. SetFontSize 24
  4808. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4809. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4810.  
  4811. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4812. ItemLevel >= 75
  4813. Rarity Rare
  4814. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4815. SetFontSize 24
  4816. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4817. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  4818. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4819.  
  4820. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4821. ItemLevel >= 65
  4822. Rarity Rare
  4823. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4824. SetFontSize 24
  4825. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  4826. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4827.  
  4828. #===============================================================================================================
  4829. # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  4830. #===============================================================================================================
  4831.  
  4832. #===============================================================================================================
  4833. # [[3900]] Gem Tierlists
  4834. #===============================================================================================================
  4835.  
  4836. #------------------------------------
  4837. # [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1)
  4838. #------------------------------------
  4839.  
  4840. Show # $type->gems $tier->t1-awa
  4841. Class Gems
  4842. BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Arrow Nova Support" "Awakened Blasphemy Support" "Awakened Brutality Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support"
  4843. SetFontSize 45
  4844. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4845. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4846. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4847. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4848. PlayEffect Red
  4849. MinimapIcon 0 Red Star
  4850.  
  4851. #Show # $type->gems $tier->t1-div
  4852. # GemQualityType Divergent
  4853. # Class Gems
  4854. # SetFontSize 45
  4855. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4856. # SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4857. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4858. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4859. # PlayEffect Red
  4860. # MinimapIcon 0 Red Star
  4861.  
  4862. #Show # $type->gems $tier->t1-pha
  4863. # GemQualityType Phantasmal
  4864. # Class Gems
  4865. # SetFontSize 45
  4866. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4867. # SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4868. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4869. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4870. # PlayEffect Red
  4871. # MinimapIcon 0 Red Star
  4872.  
  4873. #Show # $type->gems $tier->t1-ano
  4874. # GemQualityType Anomalous
  4875. # Class Gems
  4876. # SetFontSize 45
  4877. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4878. # SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4879. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4880. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4881. # PlayEffect Red
  4882. # MinimapIcon 0 Red Star
  4883.  
  4884. #------------------------------------
  4885. # [3902] Expensive Superior Gems (T1)
  4886. #------------------------------------
  4887.  
  4888. Show # $type->gems $tier->t1-20-20z
  4889. Quality >= 20
  4890. GemLevel >= 20
  4891. Class Gems
  4892. BaseType "Advanced Traps Support" "Anger" "Arcane Surge Support" "Archmage Support" "Artillery Ballista" "Assassin's Mark" "Ballista Totem Support" "Barrage Support" "Berserk" "Block Chance Reduction Support" "Bodyswap" "Bonechill Support" "Burning Arrow" "Burning Damage Support" "Cast while Channelling Support" "Chance to Bleed Support" "Chance to Flee Support" "Cold Penetration Support" "Combustion Support" "Concentrated Effect Support" "Contagion" "Conversion Trap" "Cyclone" "Desecrate" "Determination" "Devouring Totem" "Discipline" "Efficacy Support" "Elemental Penetration Support" "Elemental Weakness" "Empower Support" "Energy Leech Support" "Enhance Support" "Enlighten Support" "Essence Drain" "Explosive Trap" "Faster Projectiles Support" "Frost Bomb" "Frost Wall" "Frostblink" "Frostbolt" "General's Cry" "Grace" "Greater Multiple Projectiles Support" "Greater Volley Support" "Herald of Ash" "Herald of Thunder" "High-Impact Mine Support" "Ice Nova" "Ice Spear" "Ice Trap" "Impale Support" "Increased Critical Damage Support" "Increased Duration Support" "Infernal Cry" "Infused Channelling Support" "Innervate Support" "Inspiration Support" "Intensify Support" "Intimidating Cry" "Iron Will Support" "Kinetic Bolt" "Knockback Support" "Lacerate" "Less Duration Support" "Lesser Multiple Projectiles Support" "Lightning Tendrils" "Mana Leech Support" "Meat Shield Support" "Minefield Support" "Minion Life Support" "Molten Strike" "Multistrike Support" "Physical to Lightning Support" "Plague Bearer" "Power Charge On Critical Support" "Pulverise Support" "Purity of Elements" "Purity of Fire" "Searing Bond" "Seismic Cry" "Siphoning Trap" "Spellslinger" "Storm Burst" "Storm Call" "Sunder" "Sweep" "Swift Assembly Support" "Swiftbrand Support" "Tectonic Slam" "Temporal Chains" "Unleash Support" "Urgent Orders Support" "Vile Toxins Support" "Void Sphere" "Volley Support" "Wave of Conviction" "Whirling Blades" "Winter Orb" "Wrath"
  4893. SetFontSize 45
  4894. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4895. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4896. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4897. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4898. PlayEffect Red
  4899. MinimapIcon 0 Red Star
  4900.  
  4901. Show # $type->gems $tier->t1-21-20
  4902. Quality >= 20
  4903. GemLevel >= 21
  4904. Class Gems
  4905. BaseType "Ancestral Call Support" "Ancestral Protector" "Animate Guardian" "Animate Weapon" "Arc" "Arctic Armour" "Armageddon Brand" "Ball Lightning" "Bane" "Barrage" "Blade Blast" "Blade Flurry" "Blade Vortex" "Bladefall" "Bladestorm" "Blasphemy Support" "Blastchain Mine Support" "Blazing Salvo" "Blood Magic Support" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Charged Mines Support" "Charged Traps Support" "Clarity" "Close Combat Support" "Cluster Traps Support" "Cold to Fire Support" "Conductivity" "Controlled Destruction Support" "Convocation" "Crackling Lance" "Culling Strike Support" "Damage on Full Life Support" "Dark Pact" "Dash" "Despair" "Detonate Dead" "Discharge" "Divine Ire" "Dominating Blow" "Dread Banner" "Earthshatter" "Elemental Army Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Hit" "Elemental Proliferation Support" "Endurance Charge on Melee Stun Support" "Enduring Cry" "Ensnaring Arrow" "Ethereal Knives" "Explosive Arrow" "Faster Attacks Support" "Faster Casting Support" "Feeding Frenzy Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Flammability" "Flesh and Stone" "Flesh Offering" "Flicker Strike" "Fork Support" "Fortify Support" "Freezing Pulse" "Frenzy" "Frost Blades" "Frost Shield" "Frostbite" "Generosity Support" "Glacial Cascade" "Glacial Hammer" "Ground Slam" "Haste" "Hatred" "Herald of Agony" "Herald of Ice" "Herald of Purity" "Hexblast" "Hextouch Support" "Hypothermia Support" "Ice Bite Support" "Ice Shot" "Icicle Mine" "Ignite Proliferation Support" "Immolate Support" "Immortal Call" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Infernal Blow" "Infernal Legion Support" "Iron Grip Support" "Item Rarity Support" "Kinetic Blast" "Lancing Steel" "Leap Slam" "Life Leech Support" "Lightning Arrow" "Lightning Trap" "Maim Support" "Malevolence" "Melee Physical Damage Support" "Minion Damage Support" "Minion Speed Support" "Mirage Archer Support" "Molten Shell" "Multiple Totems Support" "Orb of Storms" "Penance Brand" "Perforate" "Phase Run" "Pierce Support" "Pinpoint Support" "Poacher's Mark" "Point Blank Support" "Poison Support" "Power Siphon" "Precision" "Predator Support" "Pride" "Puncture" "Punishment" "Purity of Ice" "Purity of Lightning" "Pyroclast Mine" "Rage Support" "Raise Spectre" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Scourge Arrow" "Second Wind Support" "Shield Charge" "Shockwave Support" "Shockwave Totem" "Siege Ballista" "Sigil of Power" "Slower Projectiles Support" "Smite" "Smoke Mine" "Sniper's Mark" "Soulrend" "Spark" "Spectral Shield Throw" "Spell Cascade Support" "Spell Echo Support" "Spell Totem Support" "Split Arrow" "Splitting Steel" "Static Strike" "Steelskin" "Storm Brand" "Stormblast Mine" "Summon Carrion Golem" "Summon Chaos Golem" "Summon Holy Relic" "Summon Ice Golem" "Summon Lightning Golem" "Summon Phantasm Support" "Summon Raging Spirit" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Tempest Shield" "Tornado Shot" "Toxic Rain" "Trap and Mine Damage Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Impurity of Fire" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Spectral Throw" "Vengeance" "Vicious Projectiles Support" "Vitality" "Volatile Dead" "Vortex" "Vulnerability" "War Banner" "Wild Strike" "Wither" "Withering Step" "Withering Touch Support" "Zealotry"
  4906. SetFontSize 45
  4907. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4908. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4909. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4910. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4911. PlayEffect Red
  4912. MinimapIcon 0 Red Star
  4913.  
  4914. Show # $type->gems $tier->t1-21-23
  4915. Quality >= 23
  4916. GemLevel >= 21
  4917. Class Gems
  4918. BaseType "Added Cold Damage Support" "Added Lightning Damage Support" "Arcane Cloak" "Arrow Nova Support" "Blast Rain" "Blink Arrow" "Bloodlust Support" "Bone Offering" "Cast on Melee Kill Support" "Cast when Stunned Support" "Chain Hook" "Cleave" "Cobra Lash" "Consecrated Path" "Creeping Frost" "Cremation" "Deadly Ailments Support" "Decoy Totem" "Dual Strike" "Earthquake" "Enfeeble" "Fire Penetration Support" "Firestorm" "Flame Surge" "Galvanic Arrow" "Holy Flame Totem" "Ice Crash" "Life Gain on Hit Support" "Lightning Penetration Support" "Lightning Warp" "Melee Splash Support" "Mirror Arrow" "Nightblade Support" "Purifying Flame" "Reckoning" "Righteous Fire" "Stormbind" "Stun Support" "Summon Flame Golem" "Summon Skeletons" "Unbound Ailments Support" "Unearth" "Vaal Arc" "Vaal Blight" "Vaal Clarity" "Vaal Cold Snap" "Vaal Cyclone" "Vaal Double Strike" "Vaal Earthquake" "Vaal Flameblast" "Vaal Ground Slam" "Vaal Ice Nova" "Vaal Impurity of Ice" "Vaal Impurity of Lightning" "Vaal Power Siphon" "Vaal Reave" "Vaal Spark" "Vaal Summon Skeletons" "Venom Gyre" "Vigilant Strike" "Viper Strike" "Void Manipulation Support"
  4919. SetFontSize 45
  4920. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4921. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4922. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4923. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4924. PlayEffect Red
  4925. MinimapIcon 0 Red Star
  4926.  
  4927. #===============================================================================================================
  4928. # [[4000]] Generic Gem Rules
  4929. #===============================================================================================================
  4930.  
  4931. #------------------------------------
  4932. # [4001] Awakened Gems
  4933. #------------------------------------
  4934.  
  4935. Show
  4936. Class Gems
  4937. BaseType "Awakened"
  4938. SetFontSize 45
  4939. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4940. SetBorderColor 255 0 0 255
  4941. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4942. PlayAlertSound 1 300
  4943. PlayEffect Red
  4944. MinimapIcon 0 Red Triangle
  4945.  
  4946. Show
  4947. GemLevel >= 4
  4948. Class Gems
  4949. BaseType "Empower" "Enhance" "Enlighten"
  4950. SetFontSize 45
  4951. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4952. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4953. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4954. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4955. PlayEffect Red
  4956. MinimapIcon 0 Red Star
  4957.  
  4958. #------------------------------------
  4959. # [4002] Alt-Quality Gems
  4960. #------------------------------------
  4961.  
  4962. Show
  4963. AlternateQuality True
  4964. Class Gems
  4965. SetFontSize 45
  4966. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4967. SetBorderColor 255 0 0 255
  4968. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4969. PlayAlertSound 1 300
  4970. PlayEffect Red
  4971. MinimapIcon 0 Red Triangle
  4972.  
  4973. #------------------------------------
  4974. # [4003] Exceptional Gems
  4975. #------------------------------------
  4976.  
  4977. Show
  4978. GemLevel > 20
  4979. Class Gems
  4980. BaseType "Vaal"
  4981. SetFontSize 45
  4982. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4983. SetBorderColor 255 0 0 255
  4984. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4985. PlayAlertSound 1 300
  4986. PlayEffect Red
  4987. MinimapIcon 0 Red Triangle
  4988.  
  4989. Show
  4990. Quality > 20
  4991. GemLevel > 20
  4992. Class Gems
  4993. SetFontSize 45
  4994. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4995. SetBorderColor 255 0 0 255
  4996. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4997. PlayAlertSound 1 300
  4998. PlayEffect Red
  4999. MinimapIcon 0 Red Triangle
  5000.  
  5001. Show
  5002. GemLevel >= 2
  5003. Class Gems
  5004. BaseType "Empower" "Enlighten"
  5005. SetFontSize 45
  5006. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5007. SetBorderColor 255 0 0 255
  5008. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  5009. PlayAlertSound 1 300
  5010. PlayEffect Red
  5011. MinimapIcon 0 Red Triangle
  5012.  
  5013. Show
  5014. Corrupted False
  5015. Quality >= 15
  5016. Class Gems
  5017. BaseType "Empower" "Enlighten"
  5018. SetFontSize 45
  5019. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5020. SetBorderColor 255 0 0 255
  5021. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  5022. PlayAlertSound 1 300
  5023. PlayEffect Red
  5024. MinimapIcon 0 Red Triangle
  5025.  
  5026. #------------------------------------
  5027. # [4004] Special Gems
  5028. #------------------------------------
  5029.  
  5030. Show
  5031. Class Gems
  5032. BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach"
  5033. SetFontSize 45
  5034. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5035. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  5036. PlayAlertSound 3 300 # DROPSOUND: Unique
  5037. PlayEffect Yellow
  5038. MinimapIcon 2 Yellow Triangle
  5039.  
  5040. #------------------------------------
  5041. # [4005] High Tier Gems
  5042. #------------------------------------
  5043.  
  5044. Show
  5045. GemLevel >= 20
  5046. Class Gems
  5047. SetFontSize 45
  5048. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5049. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  5050. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  5051. PlayAlertSound 3 300 # DROPSOUND: Unique
  5052. PlayEffect Yellow
  5053. MinimapIcon 0 Yellow Triangle
  5054.  
  5055. Show
  5056. Quality >= 20
  5057. Class Gems
  5058. SetFontSize 45
  5059. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5060. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  5061. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  5062. PlayAlertSound 3 300 # DROPSOUND: Unique
  5063. PlayEffect Yellow
  5064. MinimapIcon 0 Yellow Triangle
  5065.  
  5066. Show
  5067. GemLevel >= 6
  5068. Class Gems
  5069. BaseType "Blood and Sand" "Brand Recall"
  5070. SetFontSize 45
  5071. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5072. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  5073. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  5074. PlayAlertSound 3 300 # DROPSOUND: Unique
  5075. PlayEffect Yellow
  5076. MinimapIcon 0 Yellow Triangle
  5077.  
  5078. Show # %HS4
  5079. Quality >= 14
  5080. Class Gems
  5081. SetFontSize 45
  5082. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5083. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  5084. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5085. PlayEffect White Temp
  5086. MinimapIcon 2 White Triangle
  5087.  
  5088. #------------------------------------
  5089. # [4006] Leveling Rules
  5090. #------------------------------------
  5091.  
  5092. Show # %H4
  5093. AreaLevel < 65
  5094. Class Gems
  5095. BaseType "Vaal"
  5096. SetFontSize 45
  5097. SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling
  5098.  
  5099. Show # first areas
  5100. AreaLevel 1
  5101. Class Gems
  5102. SetFontSize 45
  5103. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5104.  
  5105. Show # %D5
  5106. Quality >= 1
  5107. AreaLevel < 65
  5108. Class Gems
  5109. SetFontSize 40
  5110. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5111.  
  5112. Show # %H3
  5113. AreaLevel < 65
  5114. Class Gems
  5115. SetFontSize 40
  5116. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5117.  
  5118. #------------------------------------
  5119. # [4007] Low Quality Gems
  5120. #------------------------------------
  5121.  
  5122. Show # %D2 %C2
  5123. Quality >= 1
  5124. Class Gems
  5125. SetFontSize 40
  5126. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  5127.  
  5128. #------------------------------------
  5129. # [4008] Leveled Gems
  5130. #------------------------------------
  5131.  
  5132. Show # %D3
  5133. GemLevel >= 5
  5134. Class Gems
  5135. BaseType "Blood and Sand" "Brand Recall"
  5136. SetFontSize 40
  5137. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5138. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5139.  
  5140. Show # %D3
  5141. GemLevel >= 18
  5142. Class Gems
  5143. SetFontSize 40
  5144. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5145. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5146.  
  5147. Show # %D2
  5148. GemLevel >= 10
  5149. Class Gems
  5150. SetFontSize 40
  5151. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  5152. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5153.  
  5154. #------------------------------------
  5155. # [4009] Other gems
  5156. #------------------------------------
  5157.  
  5158. Show # %D3
  5159. Class Gems
  5160. BaseType "Vaal"
  5161. SetFontSize 40
  5162. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  5163.  
  5164. Hide # %H0
  5165. Class Gems
  5166. SetFontSize 36
  5167. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5168.  
  5169. #===============================================================================================================
  5170. # [[4100]] UTILITY FLASKS (Levelling Rules)
  5171. #===============================================================================================================
  5172.  
  5173. Show # %H5 speedflasks
  5174. ItemLevel <= 65
  5175. BaseType "Quicksilver Flask" "Silver Flask"
  5176. SetFontSize 45
  5177. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  5178. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  5179. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5180. PlayEffect Blue
  5181. MinimapIcon 0 Blue Diamond
  5182.  
  5183. Show # %H4 %REMS2
  5184. ItemLevel <= 65
  5185. Rarity <= Magic
  5186. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask"
  5187. SetFontSize 45
  5188. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  5189. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  5190. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5191. PlayEffect Blue Temp
  5192. MinimapIcon 2 Blue Diamond
  5193.  
  5194. Show # %H4
  5195. ItemLevel <= 65
  5196. Rarity <= Magic
  5197. Class "Utility Flasks"
  5198. SetFontSize 40
  5199. SetBorderColor 0 0 0 255
  5200. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  5201. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5202.  
  5203. #===============================================================================================================
  5204. # [[4200]] HIDE LAYER 3: Random Endgame Flasks
  5205. #===============================================================================================================
  5206.  
  5207. Hide
  5208. ItemLevel >= 69
  5209. Rarity <= Magic
  5210. BaseType Flask
  5211. SetFontSize 18
  5212. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  5213. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  5214.  
  5215. #===============================================================================================================
  5216. # [[4300]] Replicas
  5217. #===============================================================================================================
  5218.  
  5219. Show # $tier->t1 $type->unique->replicas
  5220. Replica True
  5221. Rarity Unique
  5222. BaseType "Chain Belt" "Great Crown" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Relic Chambers Map" "Triumphant Lamellar" "Void Sceptre"
  5223. SetFontSize 45
  5224. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5225. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5226. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5227. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5228. PlayEffect Red
  5229. MinimapIcon 0 Red Star
  5230.  
  5231. Show # $tier->t2 $type->unique->replicas
  5232. Replica True
  5233. Rarity Unique
  5234. BaseType "Blood Raiment" "Ebony Tower Shield" "Eternal Sword" "Glorious Plate" "Great Mallet" "Ornate Mace" "Paua Amulet" "Siege Axe" "Soldier Boots" "Temple Map" "Terror Maul" "Tornado Wand" "Vaal Gauntlets" "Vaal Rapier"
  5235. SetFontSize 45
  5236. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5237. SetBorderColor 255 255 255 255
  5238. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5239. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5240. PlayEffect Yellow
  5241. MinimapIcon 0 Yellow Star
  5242.  
  5243. Show # $tier->multi $type->unique->replicas
  5244. Replica True
  5245. Rarity Unique
  5246. BaseType "Carnal Armour"
  5247. SetFontSize 45
  5248. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5249. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5250. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5251. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5252. PlayEffect Blue
  5253. MinimapIcon 0 Blue Star
  5254.  
  5255. Show # $tier->t3 $type->unique->replicas
  5256. Replica True
  5257. Rarity Unique
  5258. BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Cloth Belt" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Elegant Ringmail" "Engraved Wand" "Ezomyte Axe" "Ezomyte Burgonet" "Ezomyte Dagger" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Granite Flask" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Heavy Belt" "Imperial Bow" "Infernal Sword" "Jade Amulet" "Jasper Chopper" "Lacquered Buckler" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Paua Ring" "Royal Skean" "Ruby Ring" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather"
  5259. SetFontSize 45
  5260. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5261. SetBorderColor 220 0 0 255
  5262. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5263. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5264. PlayEffect White
  5265. MinimapIcon 0 White Star
  5266.  
  5267. Show # $tier->restex $type->unique->replicas
  5268. Replica True
  5269. Rarity Unique
  5270. SetFontSize 45
  5271. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5272. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5273. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5274. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5275. PlayEffect Pink
  5276. MinimapIcon 1 Pink Circle
  5277.  
  5278. #===============================================================================================================
  5279. # [[4400]] Maps, fragments and labyrinth items
  5280. #===============================================================================================================
  5281.  
  5282. #------------------------------------
  5283. # [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance
  5284. #------------------------------------
  5285.  
  5286. Show # $tier->ex $type->unique->maps
  5287. MapTier 16
  5288. Rarity Unique
  5289. Class Maps
  5290. BaseType "Harbinger Map"
  5291. SetFontSize 45
  5292. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5293. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5294. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5295. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5296. PlayEffect Red
  5297. MinimapIcon 0 Red Star
  5298.  
  5299. #------------------------------------
  5300. # [4402] Unique Maps
  5301. #------------------------------------
  5302.  
  5303. Show # $tier->t1 $type->unique->maps
  5304. Rarity Unique
  5305. Class Maps
  5306. BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map"
  5307. SetFontSize 45
  5308. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5309. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5310. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5311. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5312. PlayEffect Red
  5313. MinimapIcon 0 Red Star
  5314.  
  5315. Show # $tier->t2 $type->unique->maps
  5316. Rarity Unique
  5317. Class Maps
  5318. BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map"
  5319. SetFontSize 45
  5320. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5321. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5322. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5323. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  5324. PlayEffect Yellow
  5325. MinimapIcon 0 Yellow Star
  5326.  
  5327. Show # $tier->t3 $type->unique->maps
  5328. Rarity Unique
  5329. Class Maps
  5330. BaseType "Atoll Map" "Bone Crypt Map" "Cemetery Map" "Dunes Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Strand Map" "Temple Map" "Underground River Map" "Underground Sea Map" "Vaal Pyramid Map"
  5331. SetFontSize 45
  5332. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5333. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5334. PlayAlertSound 3 300 # DROPSOUND: Unique
  5335. PlayEffect Brown
  5336. MinimapIcon 2 Brown Star
  5337.  
  5338. #Show # %HS4 $tier->t4 $type->unique->maps
  5339. # Rarity Unique
  5340. # Class Maps
  5341. # SetFontSize 45
  5342. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5343. # SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5344. # SetBackgroundColor 0 0 0 255
  5345. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5346. # PlayEffect Brown
  5347. # MinimapIcon 2 Brown Star
  5348.  
  5349. Show # $tier->restex $type->unique->maps $safe
  5350. Rarity Unique
  5351. Class Maps
  5352. SetFontSize 45
  5353. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5354. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5355. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5356. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5357. PlayEffect Pink
  5358. MinimapIcon 1 Pink Circle
  5359.  
  5360. #------------------------------------
  5361. # [4403] Labyrinth items, Offerings
  5362. #------------------------------------
  5363.  
  5364. Show # %HS4
  5365. BaseType "Offering to the Goddess"
  5366. SetFontSize 45
  5367. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5368. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5369. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5370. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5371. PlayEffect White
  5372. MinimapIcon 1 White Hexagon
  5373.  
  5374. Show # upgraded offerings (harvest-introduced)
  5375. BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess"
  5376. SetFontSize 45
  5377. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5378. SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
  5379. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5380. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5381. PlayEffect Red
  5382. MinimapIcon 0 Red Hexagon
  5383.  
  5384. Show
  5385. Class "Labyrinth"
  5386. SetFontSize 45
  5387. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  5388. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5389. PlayEffect Green
  5390. MinimapIcon 1 Green Hexagon
  5391.  
  5392. #------------------------------------
  5393. # [4404] Blighted maps
  5394. #------------------------------------
  5395.  
  5396. Show
  5397. BlightedMap True
  5398. MapTier >= 15
  5399. Class Maps
  5400. SetFontSize 45
  5401. SetTextColor 20 50 20 255
  5402. SetBorderColor 20 50 20 255
  5403. SetBackgroundColor 255 255 255 255
  5404. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5405. PlayEffect Yellow
  5406. MinimapIcon 0 Yellow Star
  5407.  
  5408. Show
  5409. BlightedMap True
  5410. Class Maps
  5411. SetFontSize 45
  5412. SetTextColor 20 50 20 255
  5413. SetBorderColor 20 50 20 255
  5414. SetBackgroundColor 170 220 170
  5415. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5416. PlayEffect Yellow
  5417. MinimapIcon 0 Yellow Star
  5418.  
  5419. #------------------------------------
  5420. # [4405] Delirium/Enchanted Maps!
  5421. #------------------------------------
  5422.  
  5423. Show
  5424. AnyEnchantment True
  5425. MapTier >= 11
  5426. Class "Maps"
  5427. SetFontSize 45
  5428. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5429. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5430. SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop
  5431. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  5432. PlayEffect Purple
  5433. MinimapIcon 0 Purple Square
  5434.  
  5435. Show
  5436. AnyEnchantment True
  5437. Class "Maps"
  5438. SetFontSize 45
  5439. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5440. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5441. PlayAlertSound 3 300
  5442. PlayEffect Purple
  5443. MinimapIcon 1 Purple Square
  5444.  
  5445. #------------------------------------
  5446. # [4406] Beyond-Nemesis Maps, for those juicy sextants.
  5447. #------------------------------------
  5448.  
  5449. Show
  5450. Class Maps
  5451. HasExplicitMod "Otherworldly"
  5452. HasExplicitMod "Antagonist's"
  5453. SetFontSize 45
  5454. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5455. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5456. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  5457. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  5458. PlayEffect Purple
  5459. MinimapIcon 1 Purple Square
  5460.  
  5461. #------------------------------------
  5462. # [4407] Top tier maps (T16)
  5463. #------------------------------------
  5464.  
  5465. Show # $lvl->16
  5466. MapTier >= 16
  5467. Class Maps
  5468. SetFontSize 45
  5469. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5470. SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map
  5471. SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop
  5472. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  5473. PlayEffect Yellow
  5474. MinimapIcon 1 Red Square
  5475.  
  5476. Show # $lvl->15
  5477. MapTier >= 15
  5478. Class Maps
  5479. SetFontSize 45
  5480. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5481. SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map
  5482. SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop
  5483. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  5484. PlayEffect Yellow
  5485. MinimapIcon 1 Red Square
  5486.  
  5487. Show # $lvl->14
  5488. MapTier >= 14
  5489. Class Maps
  5490. SetFontSize 45
  5491. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5492. SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map
  5493. SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop
  5494. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  5495. PlayEffect Yellow
  5496. MinimapIcon 1 Red Square
  5497.  
  5498. #------------------------------------
  5499. # [4408] High tier maps(T11-15)
  5500. #------------------------------------
  5501.  
  5502. Show # %H5 $lvl->13
  5503. MapTier >= 13
  5504. Class Maps
  5505. SetFontSize 45
  5506. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5507. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5508. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  5509. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  5510. PlayEffect Yellow
  5511. MinimapIcon 1 Red Square
  5512.  
  5513. Show # %H5 $lvl->12
  5514. MapTier >= 12
  5515. Class Maps
  5516. SetFontSize 45
  5517. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5518. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5519. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  5520. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  5521. PlayEffect Yellow
  5522. MinimapIcon 1 Red Square
  5523.  
  5524. Show # %H5 $lvl->11
  5525. MapTier >= 11
  5526. Class Maps
  5527. SetFontSize 45
  5528. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5529. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5530. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  5531. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  5532. PlayEffect Yellow
  5533. MinimapIcon 1 Red Square
  5534.  
  5535. #------------------------------------
  5536. # [4409] Mid tier maps (T6-10)
  5537. #------------------------------------
  5538.  
  5539. Show # %H4 $lvl->10
  5540. Identified True
  5541. Class Maps
  5542. HasExplicitMod "Vaal" "Zana's"
  5543. SetFontSize 45
  5544. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5545. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5546. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5547. PlayEffect White
  5548. MinimapIcon 2 Yellow Square
  5549.  
  5550. Show # %H4 $lvl->10
  5551. MapTier >= 10
  5552. Class Maps
  5553. SetFontSize 45
  5554. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5555. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5556. PlayEffect White
  5557. MinimapIcon 2 Yellow Square
  5558.  
  5559. #------------------------------------
  5560. # T9 - Maps
  5561. #------------------------------------
  5562.  
  5563. Show # %H4 $lvl->9
  5564. MapTier >= 9
  5565. ItemLevel < 88
  5566. Class Maps
  5567. SetFontSize 45
  5568. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5569. DisableDropSound True
  5570. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5571. PlayEffect White
  5572. MinimapIcon 2 Yellow Square
  5573.  
  5574. Show # %H3 %C4
  5575. MapTier >= 9
  5576. Class Maps
  5577. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5578. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5579. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5580. DisableDropSound True
  5581.  
  5582. #------------------------------------
  5583. # T8 - Maps
  5584. #------------------------------------
  5585.  
  5586. Show # %H4 $lvl->8
  5587. MapTier >= 8
  5588. ItemLevel < 87
  5589. Class Maps
  5590. SetFontSize 45
  5591. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5592. DisableDropSound True
  5593. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5594. PlayEffect White
  5595. MinimapIcon 2 Yellow Square
  5596.  
  5597. Show # %H3 %C4
  5598. MapTier >= 8
  5599. Class Maps
  5600. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5601. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5602. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5603. DisableDropSound True
  5604.  
  5605. #------------------------------------
  5606. # T7 - Maps
  5607. #------------------------------------
  5608.  
  5609. Show # %H4 $lvl->7
  5610. MapTier >= 7
  5611. ItemLevel < 86
  5612. Class Maps
  5613. SetFontSize 45
  5614. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5615. DisableDropSound True
  5616. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5617. PlayEffect White
  5618. MinimapIcon 2 Yellow Square
  5619.  
  5620. Show # %H3 %C4
  5621. MapTier >= 7
  5622. Class Maps
  5623. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5624. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5625. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5626. DisableDropSound True
  5627.  
  5628. #------------------------------------
  5629. # T6 - Maps
  5630. #------------------------------------
  5631.  
  5632. Show # %H4 $lvl->6
  5633. MapTier >= 6
  5634. ItemLevel < 85
  5635. Class Maps
  5636. SetFontSize 45
  5637. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5638. DisableDropSound True
  5639. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5640. PlayEffect White
  5641. MinimapIcon 2 Yellow Square
  5642.  
  5643. Show # %H3 %C4
  5644. MapTier >= 6
  5645. Class Maps
  5646. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5647. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5648. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5649. DisableDropSound True
  5650.  
  5651. #------------------------------------
  5652. # [4410] Low tier maps (T1-T5)
  5653. #------------------------------------
  5654.  
  5655. Show # %H4 $lvl->5
  5656. MapTier >= 5
  5657. ItemLevel < 84
  5658. Class Maps
  5659. SetFontSize 45
  5660. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  5661. DisableDropSound True
  5662. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5663. PlayEffect White Temp
  5664. MinimapIcon 2 White Square
  5665.  
  5666. Show # %H3 %C4
  5667. MapTier >= 5
  5668. Class Maps
  5669. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5670. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5671. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5672. DisableDropSound True
  5673.  
  5674. #------------------------------------
  5675. # T4 - Maps
  5676. #------------------------------------
  5677.  
  5678. Show # %H4 $lvl->4
  5679. MapTier >= 4
  5680. ItemLevel < 83
  5681. Class Maps
  5682. SetFontSize 45
  5683. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  5684. DisableDropSound True
  5685. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  5686. PlayEffect White Temp
  5687. MinimapIcon 2 White Square
  5688.  
  5689. Show # %H3 %C4
  5690. MapTier >= 4
  5691. Class Maps
  5692. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5693. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5694. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5695. DisableDropSound True
  5696.  
  5697. #------------------------------------
  5698. # T3 - Maps
  5699. #------------------------------------
  5700.  
  5701. Show # %H4 $lvl->3
  5702. MapTier >= 3
  5703. ItemLevel < 82
  5704. Class Maps
  5705. SetFontSize 45
  5706. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  5707. DisableDropSound True
  5708. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  5709. PlayEffect White Temp
  5710. MinimapIcon 2 White Square
  5711.  
  5712. Show # %H3 %C4
  5713. MapTier >= 3
  5714. Class Maps
  5715. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5716. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5717. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5718. DisableDropSound True
  5719.  
  5720. #------------------------------------
  5721. # T2 - Maps
  5722. #------------------------------------
  5723.  
  5724. Show # %H4 $lvl->2
  5725. MapTier >= 2
  5726. ItemLevel < 81
  5727. Class Maps
  5728. SetFontSize 45
  5729. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  5730. DisableDropSound True
  5731. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  5732. PlayEffect White Temp
  5733. MinimapIcon 2 White Square
  5734.  
  5735. Show # %H3 %C4
  5736. MapTier >= 2
  5737. Class Maps
  5738. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5739. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5740. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5741. DisableDropSound True
  5742.  
  5743. #------------------------------------
  5744. # T1 - Maps
  5745. #------------------------------------
  5746.  
  5747. Show # %H4 $lvl->1
  5748. MapTier <= 1
  5749. ItemLevel < 80
  5750. Class Maps
  5751. SetFontSize 45
  5752. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  5753. DisableDropSound True
  5754. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  5755. PlayEffect White Temp
  5756. MinimapIcon 2 White Square
  5757.  
  5758. Show # %H3 %C4
  5759. MapTier <= 1
  5760. Class Maps
  5761. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  5762. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5763. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  5764. DisableDropSound True
  5765.  
  5766. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  5767. # or should update the filter. Alternatively use www.filterblade.xyz
  5768.  
  5769. Show # safetyline / missing map
  5770. Class Maps
  5771. SetFontSize 45
  5772. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  5773. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  5774. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5775.  
  5776. #===============================================================================================================
  5777. # [[4500]] Heist Maps
  5778. #===============================================================================================================
  5779.  
  5780. #------------------------------------
  5781. # [4501] Unique Heist Contracts
  5782. #------------------------------------
  5783.  
  5784. Show
  5785. Rarity Unique
  5786. Class "Blueprint" "Contract"
  5787. SetFontSize 45
  5788. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5789. SetBorderColor 220 0 0 255
  5790. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5791. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  5792. PlayEffect Red
  5793. MinimapIcon 0 Red Star
  5794.  
  5795. #------------------------------------
  5796. # [4502] Heist Contracts
  5797. #------------------------------------
  5798.  
  5799. Show # $tier->t3 $type->heist->contract
  5800. Class "Contract"
  5801. BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly"
  5802. SetFontSize 45
  5803. SetTextColor 220 60 60 255 # TEXTCOLOR: Contract
  5804. SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract
  5805. SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2
  5806. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5807. PlayEffect White
  5808. MinimapIcon 2 White UpsideDownHouse
  5809.  
  5810. Show
  5811. Class "Contract"
  5812. SetFontSize 45
  5813. SetTextColor 220 60 60 255 # TEXTCOLOR: Contract
  5814. SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract
  5815. SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2
  5816. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  5817. PlayEffect White
  5818. MinimapIcon 2 White UpsideDownHouse
  5819.  
  5820. #------------------------------------
  5821. # [4503] Heist Blueprints
  5822. #------------------------------------
  5823.  
  5824. Show # $tier->t3 $type->heist->blueprints
  5825. Class "Blueprint"
  5826. BaseType "Blueprint: Bunker" "Blueprint: Laboratory" "Blueprint: Mansion" "Blueprint: Prohibited Library" "Blueprint: Records Office" "Blueprint: Repository" "Blueprint: Smuggler's Den" "Blueprint: Tunnels" "Blueprint: Underbelly"
  5827. SetFontSize 45
  5828. SetTextColor 255 85 85 255
  5829. SetBorderColor 255 85 85 255
  5830. SetBackgroundColor 40 0 30 255
  5831. PlayAlertSound 1 300 # DROPSOUND: High Map Sound
  5832. PlayEffect Red
  5833. MinimapIcon 0 Red UpsideDownHouse
  5834.  
  5835. Show
  5836. Class "Blueprint"
  5837. SetFontSize 45
  5838. SetTextColor 255 85 85 255
  5839. SetBorderColor 255 85 85 255
  5840. SetBackgroundColor 40 0 30 255
  5841. PlayAlertSound 1 300 # DROPSOUND: High Map Sound
  5842. PlayEffect Red
  5843. MinimapIcon 0 Red UpsideDownHouse
  5844.  
  5845. #===============================================================================================================
  5846. # [[4600]] Misc Map Items
  5847. #===============================================================================================================
  5848.  
  5849. Show # maven area fights
  5850. BaseType "Maven's Invitation: Glennach Cairns" "Maven's Invitation: Haewark Hamlet" "Maven's Invitation: Lex Ejoris" "Maven's Invitation: Lex Proxima" "Maven's Invitation: Lira Arthain" "Maven's Invitation: New Vastir" "Maven's Invitation: Tirn's End" "Maven's Invitation: Valdo's Rest"
  5851. SetFontSize 45
  5852. SetTextColor 238 81 21 255
  5853. SetBorderColor 234 97 21 255
  5854. SetBackgroundColor 23 4 30 255
  5855. PlayAlertSound 1 300
  5856. PlayEffect Orange
  5857. MinimapIcon 0 Orange Pentagon
  5858.  
  5859. Show # please stop killing me maven.
  5860. BaseType "Maven's Invitation" "Maven's Invitation: The Feared" "Maven's Invitation: The Forgotten" "Maven's Invitation: The Formed" "Maven's Invitation: The Hidden" "Maven's Invitation: The Twisted"
  5861. SetFontSize 45
  5862. SetTextColor 238 81 21 255
  5863. SetBorderColor 234 97 21 255
  5864. SetBackgroundColor 23 4 30 255
  5865. PlayAlertSound 1 300
  5866. PlayEffect Orange
  5867. MinimapIcon 0 Orange Pentagon
  5868.  
  5869. Show
  5870. Class "Misc Map Items"
  5871. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  5872. SetFontSize 45
  5873. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5874. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5875. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5876. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5877. PlayEffect Red
  5878. MinimapIcon 0 Red Star
  5879.  
  5880. Show
  5881. Class "Misc Map Items"
  5882. SetFontSize 45
  5883. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5884. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5885. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5886. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5887. PlayEffect Blue
  5888. MinimapIcon 0 Blue Hexagon
  5889.  
  5890. #===============================================================================================================
  5891. # [[4700]] Fragments
  5892. #===============================================================================================================
  5893.  
  5894. #------------------------------------
  5895. # [4701] Echoes/new
  5896. #------------------------------------
  5897.  
  5898. Show # $tier->t1 $type->fragments->new
  5899. Class "Map Fragments"
  5900. BaseType "The Maven's Writ"
  5901. SetFontSize 45
  5902. SetTextColor 238 81 21 255
  5903. SetBorderColor 234 97 21 255
  5904. SetBackgroundColor 23 4 30 255
  5905. PlayAlertSound 1 300
  5906. PlayEffect Orange
  5907. MinimapIcon 0 Orange Pentagon
  5908.  
  5909. #------------------------------------
  5910. # [4702] Scarabs
  5911. #------------------------------------
  5912.  
  5913. Show # $tier->t1 $type->fragments->scarabs
  5914. Class "Map Fragments"
  5915. BaseType "Winged Reliquary Scarab" "Winged Sulphite Scarab"
  5916. SetFontSize 45
  5917. SetTextColor 159 15 213 255
  5918. SetBorderColor 159 15 213 255
  5919. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5920. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5921. PlayEffect Yellow
  5922. MinimapIcon 0 Red Star
  5923.  
  5924. Show # $tier->t2 $type->fragments->scarabs
  5925. Class "Map Fragments"
  5926. BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Polished Sulphite Scarab" "Rusted Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab"
  5927. SetFontSize 45
  5928. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5929. SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
  5930. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5931. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5932. PlayEffect Red
  5933. MinimapIcon 0 Red Hexagon
  5934.  
  5935. Show # $tier->t3 $type->fragments->scarabs
  5936. Class "Map Fragments"
  5937. BaseType "Gilded Ambush Scarab" "Gilded Cartography Scarab" "Gilded Divination Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Winged Cartography Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab"
  5938. SetFontSize 45
  5939. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5940. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5941. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5942. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5943. PlayEffect Yellow
  5944. MinimapIcon 1 Yellow Hexagon
  5945.  
  5946. Show # %HS3 $tier->t4 $type->fragments->scarabs
  5947. Class "Map Fragments"
  5948. BaseType "Polished Ambush Scarab" "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab"
  5949. SetFontSize 45
  5950. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  5951. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  5952. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5953. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5954. PlayEffect White
  5955. MinimapIcon 2 White Hexagon
  5956.  
  5957. Show # $tier->restex $type->fragments->scarabs $safe
  5958. Class "Map Fragments"
  5959. BaseType "Scarab"
  5960. SetFontSize 45
  5961. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5962. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5963. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5964. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5965. PlayEffect Pink
  5966. MinimapIcon 1 Pink Circle
  5967.  
  5968. #------------------------------------
  5969. # [4703] Regular Fragment Tiering
  5970. #------------------------------------
  5971.  
  5972. Show # $tier->t1 $type->fragments
  5973. Class "Map Fragments"
  5974. BaseType "Chayula's Breachstone" "Chayula's Pure Breachstone" "Simulacrum" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Uul-Netol's Pure Breachstone"
  5975. SetFontSize 45
  5976. SetTextColor 159 15 213 255
  5977. SetBorderColor 159 15 213 255
  5978. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5979. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5980. PlayEffect Red
  5981. MinimapIcon 0 Red Star
  5982.  
  5983. Show # $tier->t1p $type->fragments
  5984. Class "Map Fragments"
  5985. BaseType "Fragment of Knowledge" "Fragment of Shape"
  5986. SetFontSize 45
  5987. SetTextColor 0 0 0 255
  5988. SetBorderColor 0 0 0 255
  5989. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5990. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5991. PlayEffect Red
  5992. MinimapIcon 0 Red Hexagon
  5993.  
  5994. Show # $tier->t2 $type->fragments
  5995. Class "Map Fragments"
  5996. BaseType "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Pure Breachstone" "Uul-Netol's Enriched Breachstone" "Xoph's Pure Breachstone"
  5997. SetFontSize 45
  5998. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5999. SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
  6000. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  6001. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6002. PlayEffect Red
  6003. MinimapIcon 0 Red Hexagon
  6004.  
  6005. Show # $tier->t3 $type->fragments
  6006. Class "Map Fragments"
  6007. BaseType "Blood-filled Vessel" "Divine Vessel" "Eber's Key" "Esh's Breachstone" "Esh's Charged Breachstone" "Esh's Enriched Breachstone" "Inya's Key" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Sacrifice at Midnight" "Timeless Vaal Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Tul's Enriched Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Volkuur's Key" "Xoph's Breachstone" "Xoph's Charged Breachstone" "Xoph's Enriched Breachstone" "Yriel's Key"
  6008. SetFontSize 45
  6009. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6010. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6011. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  6012. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6013. PlayEffect Yellow
  6014. MinimapIcon 1 Yellow Hexagon
  6015.  
  6016. Show # %HS3 $tier->t4 $type->fragments
  6017. Class "Map Fragments"
  6018. BaseType "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Noon"
  6019. SetFontSize 40
  6020. SetTextColor 159 15 213 255
  6021. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6022. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6023. PlayEffect White Temp
  6024. MinimapIcon 2 White Hexagon
  6025.  
  6026. # SafetyEntry for Fragments
  6027.  
  6028. Show # $tier->restex $type->fragments $safe
  6029. Class "Map Fragments"
  6030. SetFontSize 45
  6031. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  6032. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  6033. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  6034. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6035. PlayEffect Pink
  6036. MinimapIcon 1 Pink Circle
  6037.  
  6038. #===============================================================================================================
  6039. # [[4800]] Currency - Exceptions - Stacked Currency
  6040. #===============================================================================================================
  6041.  
  6042. Show
  6043. StackSize >= 3
  6044. Class Currency
  6045. BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter"
  6046. SetFontSize 45
  6047. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6048. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6049. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6050. DisableDropSound True
  6051. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6052. PlayEffect Yellow
  6053. MinimapIcon 1 Yellow Circle
  6054.  
  6055. Show
  6056. StackSize >= 3
  6057. Class Currency
  6058. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
  6059. SetFontSize 45
  6060. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6061. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6062. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6063. DisableDropSound True
  6064. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6065. PlayEffect White
  6066. MinimapIcon 2 White Circle
  6067.  
  6068. Show
  6069. StackSize >= 2
  6070. Class Currency
  6071. BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb"
  6072. SetFontSize 45
  6073. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6074. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6075. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6076. DisableDropSound True
  6077. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6078. PlayEffect Yellow
  6079. MinimapIcon 1 Yellow Circle
  6080.  
  6081. Show
  6082. StackSize >= 2
  6083. Class Currency
  6084. BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst"
  6085. SetFontSize 45
  6086. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6087. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6088. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6089. DisableDropSound True
  6090. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6091. PlayEffect White
  6092. MinimapIcon 2 White Circle
  6093.  
  6094. Show
  6095. StackSize >= 3
  6096. Class Currency
  6097. BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant"
  6098. SetFontSize 45
  6099. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6100. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6101. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6102. DisableDropSound True
  6103. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6104. PlayEffect White
  6105. MinimapIcon 2 White Circle
  6106.  
  6107. Show
  6108. StackSize >= 4
  6109. Class Currency
  6110. BaseType "Blacksmith's Whetstone" "Orb of Transmutation"
  6111. SetFontSize 45
  6112. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6113. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6114. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6115. DisableDropSound True
  6116. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6117. PlayEffect White
  6118. MinimapIcon 2 White Circle
  6119.  
  6120. Show
  6121. StackSize >= 6
  6122. Class Currency
  6123. BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  6124. SetFontSize 45
  6125. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6126. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6127. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6128. DisableDropSound True
  6129. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6130. PlayEffect White
  6131. MinimapIcon 2 White Circle
  6132.  
  6133. #===============================================================================================================
  6134. # [[4900]] Currency - Exceptions - Leveling Currencies
  6135. #===============================================================================================================
  6136.  
  6137. Show # %D4 %C4 $tier->essence $type->currency->leveling
  6138. AreaLevel < 65
  6139. Class Currency
  6140. BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of"
  6141. SetFontSize 45
  6142. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6143. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6144. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6145. DisableDropSound True
  6146. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6147. PlayEffect White
  6148. MinimapIcon 2 White Circle
  6149.  
  6150. Show # %H4 %C4 $tier->t1 $type->currency->leveling
  6151. AreaLevel < 65
  6152. Class Currency
  6153. BaseType "Blacksmith's Whetstone" "Orb of Transmutation"
  6154. SetFontSize 45
  6155. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  6156. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  6157. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6158.  
  6159. Show # %H3 %C3 $tier->t2 $type->currency->leveling
  6160. AreaLevel < 65
  6161. Class Currency
  6162. BaseType "Armourer's Scrap" "Orb of Augmentation"
  6163. SetFontSize 45
  6164. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  6165. SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling
  6166. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6167.  
  6168. Show # %H3 %C3 $tier->t3 $type->currency->leveling
  6169. AreaLevel < 65
  6170. Class Currency
  6171. BaseType "Portal Scroll"
  6172. SetFontSize 45
  6173. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  6174. SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal
  6175. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6176.  
  6177. Show # %H3 %C3 $tier->t4 $type->currency->leveling
  6178. AreaLevel < 65
  6179. Class Currency
  6180. BaseType "Scroll of Wisdom"
  6181. SetFontSize 45
  6182. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  6183. SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom
  6184. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6185.  
  6186. #===============================================================================================================
  6187. # [[5000]] Currency - PART 1 - Common currency
  6188. #===============================================================================================================
  6189.  
  6190. Show # %HS4 %C5 $tier->t31 $type->currency
  6191. Class Currency
  6192. BaseType == "Chromatic Orb"
  6193. SetFontSize 45
  6194. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  6195. SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  6196. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  6197. PlayEffect Grey
  6198. MinimapIcon 2 Grey Circle
  6199.  
  6200. Show # %H4 %C4 $tier->t32 $type->currency
  6201. Class Currency
  6202. BaseType == "Blessed Orb" "Chaos Shard" "Engineer's Orb" "Glassblower's Bauble" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin"
  6203. SetFontSize 45
  6204. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6205. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  6206. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  6207.  
  6208. Show # %H3 %C3 $tier->t33 $type->currency
  6209. Class Currency
  6210. BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard"
  6211. SetFontSize 45
  6212. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  6213. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  6214. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6215.  
  6216. Show # %H2 %C2 $tier->t41 $type->currency
  6217. Class Currency
  6218. BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  6219. SetFontSize 40
  6220. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  6221. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  6222. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6223.  
  6224. Show # %RF1 %H2 %C2 $tier->t42 $type->currency
  6225. Class Currency
  6226. BaseType == "Portal Scroll"
  6227. SetFontSize 45
  6228. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  6229. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  6230. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6231.  
  6232. Show # %RF1 %H2 %C2 $tier->t43 $type->currency
  6233. Class Currency
  6234. BaseType == "Scroll of Wisdom"
  6235. SetFontSize 36
  6236. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  6237. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  6238. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6239.  
  6240. #===============================================================================================================
  6241. # [[5100]] Currency - PART 2 - Rare currency
  6242. #===============================================================================================================
  6243.  
  6244. #------------------------------------
  6245. # [5101] Unknown Treatment
  6246. #------------------------------------
  6247.  
  6248. Show # $tier->unknown $type->currencyx
  6249. Class Currency
  6250. BaseType == "Crescent Splinter" "Orb of Unmaking"
  6251. SetFontSize 45
  6252. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6253. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6254. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6255. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6256. PlayEffect Orange
  6257. MinimapIcon 1 Orange Circle
  6258.  
  6259. #------------------------------------
  6260. # [5102] Regular Rare Currency
  6261. #------------------------------------
  6262.  
  6263. Show # $tier->t21 $type->currency
  6264. Class Currency
  6265. BaseType == "Exalted Shard" "Fertile Catalyst" "Infused Engineer's Orb" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel"
  6266. SetFontSize 45
  6267. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6268. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6269. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6270. DisableDropSound True
  6271. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6272. PlayEffect Yellow
  6273. MinimapIcon 1 Yellow Circle
  6274.  
  6275. Show # $tier->t22 $type->currency
  6276. Class Currency
  6277. BaseType == "Ancient Shard" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Chaos Orb" "Harbinger's Orb" "Orb of Annulment" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst"
  6278. SetFontSize 45
  6279. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6280. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6281. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  6282. DisableDropSound True
  6283. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6284. PlayEffect White
  6285. MinimapIcon 2 White Circle
  6286.  
  6287. Show # %H5 %C4 $tier->t23 $type->currency
  6288. Class Currency
  6289. BaseType == "Abrasive Catalyst" "Annulment Shard" "Awakened Sextant" "Bestiary Orb" "Cartographer's Chisel" "Facetor's Lens" "Gemcutter's Prism" "Harbinger's Shard" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Simple Sextant" "Turbulent Catalyst" "Vaal Orb"
  6290. SetFontSize 45
  6291. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6292. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6293. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6294. DisableDropSound True
  6295. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6296. PlayEffect White
  6297. MinimapIcon 2 White Circle
  6298.  
  6299. #------------------------------------
  6300. # [5103] Incursion Currency
  6301. #------------------------------------
  6302.  
  6303. Show # $type->vials $tier->t1
  6304. Class Currency
  6305. BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence"
  6306. SetFontSize 45
  6307. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  6308. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  6309. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6310. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6311. PlayEffect Red
  6312. MinimapIcon 0 Red Star
  6313.  
  6314. Show # $type->vials $tier->t2
  6315. Class Currency
  6316. BaseType "Vial of Sacrifice"
  6317. SetFontSize 45
  6318. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6319. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6320. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6321. DisableDropSound True
  6322. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6323. PlayEffect Red
  6324. MinimapIcon 0 Red Circle
  6325.  
  6326. Show # $type->vials $tier->t3
  6327. Class Currency
  6328. BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Fate" "Vial of the Ritual"
  6329. SetFontSize 45
  6330. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6331. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6332. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  6333. DisableDropSound True
  6334. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6335. PlayEffect White
  6336. MinimapIcon 2 White Circle
  6337.  
  6338. Show # $type->vials $tier->restex $safe
  6339. Class Currency
  6340. BaseType "Vial of"
  6341. SetFontSize 45
  6342. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  6343. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  6344. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  6345. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6346. PlayEffect Pink
  6347. MinimapIcon 1 Pink Circle
  6348.  
  6349. #------------------------------------
  6350. # [5104] Delve Currency - Resonators
  6351. #------------------------------------
  6352.  
  6353. Show # $type->currency->resonator $tier->t1
  6354. Class "Delve Stackable Socketable Currency"
  6355. BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  6356. SetFontSize 45
  6357. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6358. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6359. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6360. DisableDropSound True
  6361. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6362. PlayEffect Red
  6363. MinimapIcon 0 Red Hexagon
  6364.  
  6365. Show # $type->currency->resonator $tier->t2
  6366. Class "Delve Stackable Socketable Currency"
  6367. BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  6368. SetFontSize 45
  6369. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6370. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6371. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6372. DisableDropSound True
  6373. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  6374. PlayEffect White
  6375. MinimapIcon 2 White Hexagon
  6376.  
  6377. Show # $type->currency->resonator $tier->t3
  6378. Class "Delve Stackable Socketable Currency"
  6379. BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
  6380. SetFontSize 45
  6381. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6382. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  6383. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  6384. DisableDropSound True
  6385. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  6386. PlayEffect White
  6387. MinimapIcon 2 White Hexagon
  6388.  
  6389. #------------------------------------
  6390. # [5105] Delirium Currency
  6391. #------------------------------------
  6392.  
  6393. Show # $tier->t1 $type->currency->deliriumorbs
  6394. Class Currency
  6395. BaseType "Skittering Delirium Orb"
  6396. SetFontSize 45
  6397. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  6398. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  6399. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6400. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6401. PlayEffect Red
  6402. MinimapIcon 0 Red Star
  6403.  
  6404. Show # $tier->t2 $type->currency->deliriumorbs
  6405. Class Currency
  6406. BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Thaumaturge's Delirium Orb" "Timeless Delirium Orb"
  6407. SetFontSize 45
  6408. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6409. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6410. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6411. DisableDropSound True
  6412. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6413. PlayEffect Red
  6414. MinimapIcon 0 Red Circle
  6415.  
  6416. Show # $tier->t3 $type->currency->deliriumorbs
  6417. Class Currency
  6418. BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Whispering Delirium Orb"
  6419. SetFontSize 45
  6420. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6421. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6422. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6423. DisableDropSound True
  6424. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6425. PlayEffect Yellow
  6426. MinimapIcon 1 Yellow Circle
  6427.  
  6428. #------------------------------------
  6429. # [5106] Delve Currency - Fossil
  6430. #------------------------------------
  6431.  
  6432. Show # $tier->t1 $type->currency->fossil
  6433. Class Currency
  6434. BaseType "Fractured Fossil"
  6435. SetFontSize 45
  6436. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  6437. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  6438. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6439. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6440. PlayEffect Red
  6441. MinimapIcon 0 Red Star
  6442.  
  6443. Show # $tier->t2 $type->currency->fossil
  6444. Class Currency
  6445. BaseType "Bound Fossil" "Corroded Fossil" "Enchanted Fossil" "Faceted Fossil"
  6446. SetFontSize 45
  6447. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6448. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6449. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6450. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6451. PlayEffect Red
  6452. MinimapIcon 0 Red Circle
  6453.  
  6454. Show # $tier->t3 $type->currency->fossil
  6455. Class Currency
  6456. BaseType "Aberrant Fossil" "Aetheric Fossil" "Bloodstained Fossil" "Dense Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Hollow Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil"
  6457. SetFontSize 45
  6458. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6459. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6460. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  6461. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6462. PlayEffect Yellow
  6463. MinimapIcon 1 Yellow Circle
  6464.  
  6465. Show # %H5 $tier->t4 $type->currency->fossil
  6466. Class Currency
  6467. BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil"
  6468. SetFontSize 45
  6469. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6470. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6471. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6472. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6473. PlayEffect White
  6474. MinimapIcon 2 White Circle
  6475.  
  6476. Show # $tier->restex $type->currency->fossil $safe
  6477. Class Currency
  6478. BaseType "Fossil"
  6479. SetFontSize 45
  6480. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  6481. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  6482. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  6483. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6484. PlayEffect Pink
  6485. MinimapIcon 1 Pink Circle
  6486.  
  6487. #------------------------------------
  6488. # [5107] Heist Currency
  6489. #------------------------------------
  6490.  
  6491. Show # %C5 %H5 $tier->t2 $type->currency->heist
  6492. Class Currency
  6493. BaseType == "Rogue's Marker"
  6494. SetFontSize 45
  6495. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  6496. SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  6497. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  6498. PlayEffect Grey Temp
  6499.  
  6500. #------------------------------------
  6501. # [5108] Top Currency
  6502. #------------------------------------
  6503.  
  6504. Show # $tier->t11 $type->currency
  6505. Class Currency
  6506. BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tailoring Orb" "Tempering Orb" "Warlord's Exalted Orb"
  6507. SetFontSize 45
  6508. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  6509. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  6510. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6511. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6512. PlayEffect Red
  6513. MinimapIcon 0 Red Star
  6514.  
  6515. Show # $tier->t12 $type->currency
  6516. Class Currency
  6517. BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Secondary Regrading Lens"
  6518. SetFontSize 45
  6519. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6520. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6521. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6522. DisableDropSound True
  6523. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6524. PlayEffect Red
  6525. MinimapIcon 0 Red Circle
  6526.  
  6527. #------------------------------------
  6528. # [5109] Oil Tier List
  6529. #------------------------------------
  6530.  
  6531. Show # $tier->t1 $type->currency->oil
  6532. Class Currency
  6533. BaseType "Golden Oil"
  6534. SetFontSize 45
  6535. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  6536. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  6537. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6538. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6539. PlayEffect Red
  6540. MinimapIcon 0 Red Star
  6541.  
  6542. Show # $tier->t2 $type->currency->oil
  6543. Class Currency
  6544. BaseType "Opalescent Oil" "Silver Oil"
  6545. SetFontSize 45
  6546. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6547. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6548. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6549. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6550. PlayEffect Red
  6551. MinimapIcon 0 Red Hexagon
  6552.  
  6553. Show # $tier->t3 $type->currency->oil
  6554. Class Currency
  6555. BaseType "Black Oil" "Crimson Oil" "Teal Oil" "Violet Oil"
  6556. SetFontSize 45
  6557. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6558. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6559. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  6560. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6561. PlayEffect White
  6562. MinimapIcon 1 Yellow Hexagon
  6563.  
  6564. Show # %HS3 $tier->t4 $type->currency->oil
  6565. Class Currency
  6566. BaseType "Amber Oil" "Azure Oil" "Clear Oil" "Indigo Oil" "Sepia Oil" "Verdant Oil"
  6567. SetFontSize 45
  6568. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6569. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  6570. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  6571. PlayEffect White Temp
  6572.  
  6573. Show # $tier->restex $type->currency->oil $safe
  6574. Class Currency
  6575. BaseType "Oil"
  6576. SetFontSize 45
  6577. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  6578. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  6579. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  6580. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6581. PlayEffect Pink
  6582. MinimapIcon 1 Pink Circle
  6583.  
  6584. #------------------------------------
  6585. # [5110] Maven's Sextant
  6586. #------------------------------------
  6587.  
  6588. # I've been informed that there's an elevated sextant.
  6589. # I'm not sure how it works, but it case it exists, it'll be highlighted by this section
  6590.  
  6591. Show
  6592. Class Currency
  6593. BaseType "Sextant"
  6594. SetFontSize 45
  6595. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6596. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6597. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6598. DisableDropSound True
  6599. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6600. PlayEffect Red
  6601. MinimapIcon 0 Red Circle
  6602.  
  6603. #------------------------------------
  6604. # [5111] Essence Tier List
  6605. #------------------------------------
  6606.  
  6607. Show # $tier->t1 $type->currency->essences
  6608. Class Currency
  6609. BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity"
  6610. SetFontSize 45
  6611. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6612. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6613. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6614. DisableDropSound True
  6615. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6616. PlayEffect Red
  6617. MinimapIcon 0 Red Circle
  6618.  
  6619. Show # %H5 %C4 $tier->t2 $type->currency->essences
  6620. Class Currency
  6621. BaseType "Remnant of Corruption" "Shrieking Essence of"
  6622. SetFontSize 45
  6623. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6624. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6625. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6626. DisableDropSound True
  6627. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6628. PlayEffect Yellow
  6629. MinimapIcon 1 Yellow Circle
  6630.  
  6631. Show # %HS4 %C4 $tier->t3 $type->currency->essences
  6632. Class Currency
  6633. BaseType "Screaming Essence of"
  6634. SetFontSize 45
  6635. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6636. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6637. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  6638. DisableDropSound True
  6639. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6640. PlayEffect White
  6641. MinimapIcon 2 White Circle
  6642.  
  6643. Show # %H4 %C4 $tier->t4 $type->currency->essences
  6644. Class Currency
  6645. BaseType "Wailing Essence of"
  6646. SetFontSize 45
  6647. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6648. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  6649. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  6650.  
  6651. Show # %H3 %C4 $tier->t5 $type->currency->essences
  6652. Class Currency
  6653. BaseType "Weeping Essence of"
  6654. SetFontSize 45
  6655. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  6656. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  6657. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6658.  
  6659. Show # %H2 %C4 $tier->t6 $type->currency->essences
  6660. Class Currency
  6661. BaseType "Muttering Essence of" "Whispering Essence of"
  6662. SetFontSize 45
  6663. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  6664. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  6665. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6666.  
  6667. #------------------------------------
  6668. # [5112] Perandus
  6669. #------------------------------------
  6670.  
  6671. Show
  6672. StackSize >= 17
  6673. Class Currency
  6674. BaseType "Perandus Coin"
  6675. SetFontSize 45
  6676. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  6677. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  6678. PlayEffect White
  6679.  
  6680. Show # %H3 %C4
  6681. StackSize < 4
  6682. Class Currency
  6683. BaseType "Perandus Coin"
  6684. SetFontSize 40
  6685. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  6686.  
  6687. Show # %H4 %C4
  6688. Class Currency
  6689. BaseType "Perandus Coin"
  6690. SetFontSize 40
  6691. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  6692. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  6693. PlayEffect White Temp
  6694.  
  6695. #------------------------------------
  6696. # [5113] Simulacrum Splinters
  6697. #------------------------------------
  6698.  
  6699. Show # $tier->t1 $type->currency->splinter->simulacrum
  6700. StackSize >= 100
  6701. Class Currency
  6702. BaseType "Simulacrum Splinter"
  6703. SetFontSize 45
  6704. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  6705. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  6706. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6707. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6708. PlayEffect Red
  6709. MinimapIcon 0 Red Star
  6710.  
  6711. Show # $tier->t2 $type->currency->splinter->simulacrum
  6712. StackSize >= 30
  6713. Class Currency
  6714. BaseType "Simulacrum Splinter"
  6715. SetFontSize 45
  6716. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6717. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6718. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6719. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6720. PlayEffect Red
  6721. MinimapIcon 0 Red Kite
  6722.  
  6723. Show # $tier->t3 $type->currency->splinter->simulacrum
  6724. StackSize >= 12
  6725. Class Currency
  6726. BaseType "Simulacrum Splinter"
  6727. SetFontSize 45
  6728. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6729. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6730. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6731. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6732. PlayEffect Yellow
  6733. MinimapIcon 1 Yellow Kite
  6734.  
  6735. Show # $tier->t4 $type->currency->splinter->simulacrum
  6736. StackSize >= 3
  6737. Class Currency
  6738. BaseType "Simulacrum Splinter"
  6739. SetFontSize 45
  6740. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6741. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6742. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  6743. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6744. PlayEffect White
  6745. MinimapIcon 2 White Kite
  6746.  
  6747. Show # $tier->t5 $type->currency->splinter->simulacrum
  6748. Class Currency
  6749. BaseType "Simulacrum Splinter"
  6750. SetFontSize 45
  6751. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  6752. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  6753. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  6754. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  6755. PlayEffect Grey
  6756. MinimapIcon 2 Grey Kite
  6757.  
  6758. #------------------------------------
  6759. # [5114] Splinters
  6760. #------------------------------------
  6761.  
  6762. Show # $tier->t1 $type->currency->splinter
  6763. Class Currency
  6764. BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter"
  6765. SetFontSize 45
  6766. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  6767. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  6768. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  6769. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6770. PlayEffect White
  6771. MinimapIcon 0 Grey Kite
  6772.  
  6773. Show # %HS4 $tier->t2 $type->currency->splinter
  6774. Class Currency
  6775. BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter"
  6776. SetFontSize 45
  6777. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  6778. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  6779. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  6780. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  6781. PlayEffect Grey
  6782. MinimapIcon 1 Grey Kite
  6783.  
  6784. Show # %HS3 $tier->t3 $type->currency->splinter
  6785. Class Currency
  6786. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
  6787. SetFontSize 45
  6788. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  6789. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  6790. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  6791. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  6792. PlayEffect Grey Temp
  6793. MinimapIcon 2 Grey Kite
  6794.  
  6795. #------------------------------------
  6796. # [5115] Incubator
  6797. #------------------------------------
  6798.  
  6799. Show # %HS5 $tier->leveledincubators $type->ex->incubators
  6800. ItemLevel >= 81
  6801. Class Incubator
  6802. BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator"
  6803. SetFontSize 45
  6804. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6805. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6806. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  6807. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6808. PlayEffect White
  6809. MinimapIcon 2 White Circle
  6810.  
  6811. #Show # $tier->t1 $type->currency->incubators
  6812. # Class Incubator
  6813. # SetFontSize 45
  6814. # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  6815. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  6816. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6817. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6818. # PlayEffect Red
  6819. # MinimapIcon 0 Red Star
  6820.  
  6821. Show # $tier->t2 $type->currency->incubators
  6822. Class Incubator
  6823. BaseType "Geomancer's Incubator" "Time-Lost Incubator"
  6824. SetFontSize 45
  6825. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6826. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6827. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  6828. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6829. PlayEffect Red
  6830. MinimapIcon 0 Red Circle
  6831.  
  6832. Show # $tier->t3 $type->currency->incubators
  6833. Class Incubator
  6834. BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Fragmented Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator"
  6835. SetFontSize 45
  6836. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6837. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6838. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  6839. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6840. PlayEffect White
  6841. MinimapIcon 2 White Circle
  6842.  
  6843. Show # %HS3 $tier->t4 $type->currency->incubators
  6844. Class Incubator
  6845. BaseType "Abyssal Incubator" "Cartographer's Incubator" "Decadent Incubator" "Fine Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator"
  6846. SetFontSize 45
  6847. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6848. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  6849. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  6850. PlayEffect White Temp
  6851.  
  6852. Show # $tier->restex $type->currency->incubators $safe
  6853. Class Incubator
  6854. SetFontSize 45
  6855. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  6856. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  6857. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  6858. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6859. PlayEffect Pink
  6860. MinimapIcon 1 Pink Circle
  6861.  
  6862. #------------------------------------
  6863. # [5116] Others
  6864. #------------------------------------
  6865.  
  6866. Show
  6867. BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll"
  6868. SetFontSize 45
  6869. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6870. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6871. SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece
  6872. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6873. PlayEffect Blue
  6874. MinimapIcon 0 Blue Star
  6875.  
  6876. Show
  6877. Class Currency
  6878. BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb"
  6879. SetFontSize 45
  6880. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6881. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6882. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  6883. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6884. PlayEffect White
  6885. MinimapIcon 2 White Circle
  6886.  
  6887. #===============================================================================================================
  6888. # [[5200]] Prophecies
  6889. #===============================================================================================================
  6890.  
  6891. Show # $tier->t1 $type->currency->prophecy
  6892. Class Currency
  6893. BaseType "Prophecy"
  6894. Prophecy "A Prodigious Hand" "Fated Connections" "The Queen's Sacrifice" "Trash to Treasure"
  6895. SetFontSize 45
  6896. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  6897. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  6898. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6899. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6900. PlayEffect Red
  6901. MinimapIcon 0 Red Star
  6902.  
  6903. Show # $tier->t2 $type->currency->prophecy
  6904. Class Currency
  6905. BaseType "Prophecy"
  6906. Prophecy "A Dishonourable Death" "Battle Hardened" "Darktongue's Shriek" "Fire and Brimstone" "Monstrous Treasure" "Song of the Sekhema"
  6907. SetFontSize 45
  6908. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6909. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6910. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  6911. DisableDropSound True
  6912. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6913. PlayEffect Red
  6914. MinimapIcon 0 Red Hexagon
  6915.  
  6916. Show # %H5 $tier->t3 $type->currency->prophecy
  6917. Class Currency
  6918. BaseType "Prophecy"
  6919. Prophecy "A Rift in Time" "Blind Faith" "Cleanser of Sins" "Fire and Ice" "Fire, Wood and Stone" "Last of the Wildmen" "Lost in the Pages" "Severed Limbs" "Thaumaturgical History IV" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Hollow Pledge" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Silverwood" "The Soulless Beast" "Twice Enchanted" "Wind and Thunder"
  6920. SetFontSize 45
  6921. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6922. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6923. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  6924. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6925. PlayEffect Yellow
  6926. MinimapIcon 1 Yellow Hexagon
  6927.  
  6928. Show # %HS5 $tier->t3mapping $type->currency->prophecy
  6929. Class Currency
  6930. BaseType "Prophecy"
  6931. Prophecy "A Master Seeks Help" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight III" "Beyond Sight IV" "Bountiful Traps" "Crushing Squall" "Deadly Rivalry IV" "Deadly Rivalry V" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "The Warmongers IV" "Vaal Winds" "Waiting in Ambush"
  6932. SetFontSize 45
  6933. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6934. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  6935. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  6936. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6937. PlayEffect Yellow
  6938. MinimapIcon 1 Yellow Hexagon
  6939.  
  6940. Show # %H5 $tier->t3council $type->currency->prophecy
  6941. Class Currency
  6942. BaseType "Prophecy"
  6943. Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V"
  6944. SetFontSize 45
  6945. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  6946. SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil
  6947. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  6948. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6949. PlayEffect Yellow
  6950. MinimapIcon 1 Yellow Hexagon
  6951.  
  6952. Show # %H4 $tier->t4upgrade $type->currency->prophecy
  6953. Class Currency
  6954. BaseType "Prophecy"
  6955. Prophecy "A Forest of False Idols" "A Vision of Ice and Fire" "Agony at Dusk" "Ancient Doom" "Black Devotion" "Blinding Light" "Burning Dread" "Cold Blooded Fury" "Cold Greed" "Crimson Hues" "Dance of Steel" "Dark Instincts" "Dying Cry" "End of the Light" "Faith Exhumed" "From The Void" "Greed's Folly" "Mouth of Horrors" "Nature's Resilience" "Pleasure and Pain" "Power Magnified" "Sun's Punishment" "The Beginning and the End" "The Bishop's Legacy" "The Bloody Flowers Redux" "The Dreaded Rhoa" "The Fall of an Empire" "The Flow of Energy" "The Great Mind of the North" "The Karui Rebellion" "The Malevolent Witch" "The Nightmare Awakens" "The Servant's Heart" "The Snuffed Flame" "The Storm Spire" "Trapped in the Tower" "Winter's Mournful Melodies"
  6956. SetFontSize 40
  6957. SetTextColor 159 15 213 255
  6958. SetBorderColor 159 15 213 255
  6959. SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil
  6960. PlayEffect White Temp
  6961. MinimapIcon 1 White Hexagon
  6962.  
  6963. Show # %H3 $tier->t4drop $type->currency->prophecy
  6964. Class Currency
  6965. BaseType "Prophecy"
  6966. Prophecy "A Call into the Void" "A Firm Foothold" "A Whispered Prayer" "Abnormal Effulgence" "Against the Tide" "Baptism by Death" "Blood in the Eyes" "Blood of the Betrayed" "Custodians of Silence" "Erasmus' Gift" "Fear's Wide Reach" "Flesh of the Beast" "From Death Springs Life" "Graceful Flames" "Heart of the Fire" "Kalandra's Craft" "Notched Flesh" "Roth's Legacy" "Storm on the Horizon" "Storm on the Reef" "Strong as a Bull" "The Ambitious Bandit III" "The Brutal Enforcer" "The Eagle's Cry" "The Flayed Man" "The God of Misfortune" "The Lady in Black" "The Last Watch" "The Lost Maps" "The Lost Undying" "The Mysterious Gift" "The Nest" "The Petrified" "The Prison Guard" "The Prison Key" "The Queen's Vaults" "The Sinner's Stone" "The Sword King's Passion" "The Vanguard" "The Walking Mountain" "The Ward's Ward" "The Watcher's Watcher" "Weeping Death"
  6967. SetFontSize 40
  6968. SetTextColor 159 15 213 255
  6969. SetBorderColor 159 15 213 255
  6970. SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6971. PlayEffect White Temp
  6972. MinimapIcon 1 White Hexagon
  6973.  
  6974. Show # %H3 $tier->t4 $type->currency->prophecy
  6975. Class Currency
  6976. BaseType "Prophecy"
  6977. Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Day of Sacrifice IV" "Deadly Rivalry I" "Deadly Rivalry II" "Deadly Rivalry III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History II" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Feral Lord III" "The Feral Lord IV" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Plaguemaw III" "The Plaguemaw IV" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Unbreathing Queen III" "The Unbreathing Queen IV" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Unbearable Whispers II" "Unbearable Whispers III" "Unbearable Whispers IV" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation"
  6978. SetFontSize 40
  6979. SetTextColor 159 15 213 255
  6980. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6981.  
  6982. Show # $tier->restex $type->currency->prophecy $safe
  6983. Class Currency
  6984. BaseType "Prophecy"
  6985. SetFontSize 45
  6986. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  6987. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  6988. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  6989. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6990. PlayEffect Pink
  6991. MinimapIcon 1 Pink Circle
  6992.  
  6993. #===============================================================================================================
  6994. # [[5300]] Divination cards (yes the strange sorting is intended)
  6995. #===============================================================================================================
  6996.  
  6997. #------------------------------------
  6998. # [5301] T1 - Top tier cards
  6999. #------------------------------------
  7000.  
  7001. Show # $tier->t1 $type->divination
  7002. Class "Divination"
  7003. BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brotherhood in Exile" "Brother's Stash" "Desecrated Virtue" "Fateful Meeting" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Seven Years Bad Luck" "Succor of the Sinless" "The Astromancer" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "Unrequited Love"
  7004. SetFontSize 45
  7005. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  7006. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  7007. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  7008. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  7009. PlayEffect Red
  7010. MinimapIcon 0 Red Star
  7011.  
  7012. #------------------------------------
  7013. # [5302] T2 - Great cards
  7014. #------------------------------------
  7015.  
  7016. Show # $tier->t2 $type->divination
  7017. Class "Divination"
  7018. BaseType == "Azyran's Reward" "Chaotic Disposition" "Draped in Dreams" "Haunting Shadows" "Keeper's Corruption" "Pride of the First Ones" "Reckless Ambition" "The Artist" "The Betrayal" "The Craving" "The Damned" "The Dragon's Heart" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Mayor" "The Patient" "The Saint's Treasure" "The Sephirot" "The Soul" "The Strategist" "The Sustenance" "The Vast" "The Void" "The White Knight" "The Whiteout" "Wealth and Power"
  7019. SetFontSize 45
  7020. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  7021. SetBorderColor 255 255 255 255
  7022. SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2
  7023. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7024. PlayEffect Red
  7025. MinimapIcon 0 Red Triangle
  7026.  
  7027. #------------------------------------
  7028. # [5303] T3 - Decent cards
  7029. #------------------------------------
  7030.  
  7031. Show # $tier->t3 $type->divination
  7032. Class "Divination"
  7033. BaseType == "A Dab of Ink" "A Familiar Call" "Acclimatisation" "Alone in the Darkness" "Boon of the First Ones" "Bowyer's Dream" "Burning Blood" "Council of Cats" "Dark Dreams" "Divine Justice" "Dying Light" "Earth Drinker" "Emperor of Purity" "Etched in Blood" "Humility" "Hunter's Reward" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Rebirth" "Remembrance" "Society's Remorse" "Squandered Prosperity" "The Academic" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chains that Bind" "The Chosen" "The Dapper Prodigy" "The Dark Mage" "The Deep Ones" "The Dragon" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Enlightened" "The Ethereal" "The Fishmonger" "The Gladiator" "The Hive of Knowledge" "The Hoarder" "The Hunger" "The King's Heart" "The Landing" "The Last One Standing" "The Life Thief" "The Offering" "The Old Man" "The Pack Leader" "The Pact" "The Porcupine" "The Primordial" "The Professor" "The Progeny of Lunaris" "The Queen" "The Realm" "The Risk" "The Sacrifice" "The Spark and the Flame" "The Tinkerer's Table" "The Undaunted" "The Valkyrie" "The Warlord" "The Wind" "The Wolven King's Bite" "The World Eater" "Vanity" "Void of the Elements"
  7034. SetFontSize 45
  7035. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7036. SetBorderColor 0 0 0 255
  7037. SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3
  7038. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7039. PlayEffect Yellow
  7040. MinimapIcon 2 Yellow Triangle
  7041.  
  7042. #------------------------------------
  7043. # [5304] Special - New/Unknown Divination Cards
  7044. #------------------------------------
  7045.  
  7046. Show # $tier->tnew $type->divination
  7047. Class "Divination"
  7048. BaseType == "Acclimatisation" "Brotherhood in Exile" "Draped in Dreams" "Dying Light" "Fateful Meeting" "Haunting Shadows" "Keeper's Corruption" "Love Through Ice" "Reckless Ambition" "Society's Remorse" "The Astromancer" "The Bear Woman" "The Long Watch" "The Patient" "The Whiteout"
  7049. SetFontSize 45
  7050. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7051. SetBorderColor 0 220 154 255
  7052. SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3
  7053. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7054. PlayEffect Blue
  7055. MinimapIcon 2 Blue Triangle
  7056.  
  7057. #------------------------------------
  7058. # [5305] Special - Special Currency Cards
  7059. #------------------------------------
  7060.  
  7061. Show # %HS4 %C5 $tier->t4c $type->divination
  7062. Class "Divination"
  7063. BaseType == "Boon of Justice" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  7064. SetFontSize 45
  7065. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7066. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  7067. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  7068. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7069. PlayEffect White
  7070. MinimapIcon 2 White Triangle
  7071.  
  7072. Show # %H3 %C5 $tier->t5c $type->divination
  7073. Class "Divination"
  7074. BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar"
  7075. SetFontSize 45
  7076. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7077. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7078. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  7079.  
  7080. Show # %H4 %C5 $tier->t4 $type->divination
  7081. Class "Divination"
  7082. BaseType == "A Note in the Wind" "Akil's Prophecy" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blessing of God" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Dark Temptation" "Deathly Designs" "Dialla's Subjugation" "Doedre's Madness" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Awakened" "The Battle Born" "The Bear Woman" "The Beast" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deceiver" "The Doppelganger" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Hale Heart" "The Insatiable" "The Jeweller's Boon" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Penitent" "The Poet" "The Polymath" "The Price of Protection" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Undisputed" "The Unexpected Prize" "The Valley of Steel Boxes" "The Visionary" "The Watcher" "The Wilted Rose" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power"
  7083. SetFontSize 45
  7084. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7085. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  7086. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  7087. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7088. PlayEffect White Temp
  7089. MinimapIcon 2 White Triangle
  7090.  
  7091. Show # %H2 %C3 $tier->t5 $type->divination
  7092. Class "Divination"
  7093. BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek"
  7094. SetFontSize 36
  7095. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7096. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7097. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  7098.  
  7099. Show # $tier->restex $type->divination $safe
  7100. Class "Divination"
  7101. SetFontSize 45
  7102. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  7103. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  7104. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  7105. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7106. PlayEffect Pink
  7107. MinimapIcon 1 Pink Circle
  7108.  
  7109. #===============================================================================================================
  7110. # [[5400]] Currency - PART 4 - remaining items
  7111. #===============================================================================================================
  7112.  
  7113. Hide # %H0
  7114. Class Currency
  7115. BaseType "Scroll Fragment"
  7116. SetFontSize 28
  7117. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  7118. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7119.  
  7120. Show # $tier->restex $type->currency $safe
  7121. Class Currency
  7122. SetFontSize 45
  7123. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  7124. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  7125. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  7126. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7127. PlayEffect Pink
  7128. MinimapIcon 1 Pink Circle
  7129.  
  7130. #===============================================================================================================
  7131. # [[5500]] Heist Target
  7132. #===============================================================================================================
  7133.  
  7134. Show
  7135. Class "Heist Target"
  7136. SetFontSize 45
  7137. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  7138. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  7139. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7140. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7141. PlayEffect Green
  7142. MinimapIcon 1 Green Hexagon
  7143.  
  7144. #===============================================================================================================
  7145. # [[5600]] Metamorph Items
  7146. #===============================================================================================================
  7147.  
  7148. Show
  7149. ItemLevel >= 80
  7150. Class "Metamorph"
  7151. SetFontSize 45
  7152. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  7153. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  7154. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7155. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7156. PlayEffect Green
  7157. MinimapIcon 1 Green Hexagon
  7158.  
  7159. Show # %H5
  7160. Class "Metamorph"
  7161. SetFontSize 45
  7162. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  7163. SetBorderColor 0 0 0 255
  7164. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7165. PlayEffect Green Temp
  7166. MinimapIcon 1 Green Hexagon
  7167.  
  7168. #===============================================================================================================
  7169. # [[5700]] Uniques!
  7170. #===============================================================================================================
  7171.  
  7172. #------------------------------------
  7173. # [5701] Exceptions #1
  7174. #------------------------------------
  7175.  
  7176. Show # $type->uniques $tier->ex
  7177. Rarity Unique
  7178. SocketGroup WWWWWW
  7179. BaseType == "Simple Robe"
  7180. SetFontSize 45
  7181. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  7182. SetBorderColor 255 255 255 255
  7183. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7184. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7185. PlayEffect Yellow
  7186. MinimapIcon 0 Yellow Star
  7187.  
  7188. Show # $tier->synthesisrings $type->ex->uniques
  7189. SynthesisedItem True
  7190. Rarity Unique
  7191. Class "Rings"
  7192. SetFontSize 45
  7193. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  7194. SetBorderColor 255 255 255 255
  7195. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7196. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7197. PlayEffect Yellow
  7198. MinimapIcon 0 Yellow Star
  7199.  
  7200. Show # $tier->6l $type->ex->uniques
  7201. LinkedSockets 6
  7202. Rarity Unique
  7203. SetFontSize 45
  7204. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  7205. SetBorderColor 255 255 255 255
  7206. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7207. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  7208. PlayEffect Red
  7209. MinimapIcon 0 Red Star
  7210.  
  7211. Show # $tier->piece $type->ex->uniques
  7212. Class Piece
  7213. SetFontSize 45
  7214. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  7215. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  7216. SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece
  7217. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7218. PlayEffect Blue
  7219. MinimapIcon 0 Blue Star
  7220.  
  7221. #------------------------------------
  7222. # [5702] Tier 1 uniques
  7223. #------------------------------------
  7224.  
  7225. Show # $tier->t1 $type->uniques
  7226. Rarity Unique
  7227. BaseType == "Ambush Mitts" "Crusader Boots" "Crusader Helmet" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Gladiator Plate" "Greatwolf Talisman" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet"
  7228. SetFontSize 45
  7229. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  7230. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  7231. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  7232. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  7233. PlayEffect Red
  7234. MinimapIcon 0 Red Star
  7235.  
  7236. #------------------------------------
  7237. # [5703] Exceptions #2
  7238. #------------------------------------
  7239.  
  7240. Show # $tier->2xcorrupteduniques $type->ex->uniques
  7241. Corrupted True
  7242. CorruptedMods >= 2
  7243. Rarity Unique
  7244. SetFontSize 45
  7245. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  7246. SetBorderColor 255 255 255 255
  7247. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7248. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7249. PlayEffect Yellow
  7250. MinimapIcon 0 Yellow Star
  7251.  
  7252. Show # $tier->2xabyss $type->ex->uniques
  7253. Sockets >= AA
  7254. Rarity Unique
  7255. Class "Boots" "Gloves" "Helmets"
  7256. SetFontSize 45
  7257. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  7258. SetBorderColor 255 255 255 255
  7259. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7260. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7261. PlayEffect Yellow
  7262. MinimapIcon 0 Yellow Star
  7263.  
  7264. #------------------------------------
  7265. # [5704] Tier 2 uniques
  7266. #------------------------------------
  7267.  
  7268. Show # $tier->t2 $type->uniques
  7269. Rarity Unique
  7270. BaseType == "Archon Kite Shield Piece" "Blood Raiment" "Champion Kite Shield" "Ivory Watchstone" "Jewelled Foil" "Karui Maul" "Ruby Flask" "Shackled Boots" "Tyrant's Sekhem" "Wereclaw Talisman"
  7271. SetFontSize 45
  7272. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  7273. SetBorderColor 255 255 255 255
  7274. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7275. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7276. PlayEffect Yellow
  7277. MinimapIcon 0 Yellow Star
  7278.  
  7279. Show # $tier->ex->5l $type->uniques
  7280. LinkedSockets 5
  7281. Rarity Unique
  7282. SetFontSize 45
  7283. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7284. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  7285. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7286. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7287. PlayEffect Yellow
  7288. MinimapIcon 0 Yellow Star
  7289.  
  7290. #------------------------------------
  7291. # [5705] Multi-Unique bases.
  7292. #------------------------------------
  7293. # These bases have multiple uniques. One of the uniques, is a high value one
  7294. # While others are cheap. We give them a high quality display, while making a normal unique
  7295. # Sound to prevent false excitement.
  7296.  
  7297. Show # $tier->multispecial $type->uniques
  7298. Rarity Unique
  7299. BaseType == "Agate Amulet" "Archon Kite Shield" "Gavel" "Glorious Plate" "Gold Ring" "Heavy Belt" "Hydrascale Gauntlets" "Leather Belt" "Long Staff" "Medium Cluster Jewel" "Paua Amulet" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Slink Boots" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring"
  7300. SetFontSize 45
  7301. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7302. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  7303. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7304. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7305. PlayEffect Blue
  7306. MinimapIcon 0 Blue Star
  7307.  
  7308. #------------------------------------
  7309. # [5706] Early Game Predictions
  7310. #------------------------------------
  7311.  
  7312. Show # $tier->earlyleague $type->uniques
  7313. Rarity Unique
  7314. BaseType "Abyssal Axe" "Bismuth Flask" "Blood Sceptre" "Blue Pearl Amulet" "Bronzescale Boots" "Carnal Mitts" "Carved Wand" "Conjurer Boots" "Corsair Sword" "Crystal Belt" "Destiny Leather" "Diamond Flask" "Diamond Ring" "Embroidered Gloves" "Exquisite Leather" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Staff" "Fiend Dagger" "Full Wyrmscale" "Granite Flask" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Jingling Spirit Shield" "Judgement Staff" "Karui Chopper" "Labrys" "Lacquered Garb" "Laminated Kite Shield" "Leather Cap" "Midnight Blade" "Nightmare Bascinet" "Nightmare Mace" "Nubuck Boots" "Nubuck Gloves" "Opal Ring" "Painted Tower Shield" "Pinnacle Tower Shield" "Raven Mask" "Rawhide Tower Shield" "Reinforced Greaves" "Sadist Garb" "Sanctified Life Flask" "Serpentscale Gauntlets" "Short Bow" "Silk Slippers" "Silken Hood" "Thorium Spirit Shield" "Throat Stabber" "Titan Greaves" "Tornado Wand" "Triumphant Lamellar" "Vaal Axe" "Vaal Regalia" "Varnished Coat" "Void Axe" "Zodiac Leather"
  7315. SetFontSize 45
  7316. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  7317. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  7318. SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques
  7319. PlayAlertSound 3 300
  7320. PlayEffect Blue
  7321. MinimapIcon 1 Blue Star
  7322.  
  7323. #------------------------------------
  7324. # [5707] Special Unique Searches
  7325. #------------------------------------
  7326.  
  7327. Show # $tier->highvinktar $type->ex->uniques
  7328. ItemLevel >= 82
  7329. Rarity Unique
  7330. BaseType == "Imperial Staff"
  7331. SetFontSize 45
  7332. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7333. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  7334. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  7335. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7336. PlayEffect Blue
  7337. MinimapIcon 1 Brown Star
  7338.  
  7339. #Show
  7340. # Rarity Unique
  7341. # Class "Rings"
  7342. # SetFontSize 45
  7343. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  7344. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  7345. # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  7346. # PlayAlertSound 3 300 # DROPSOUND: Unique
  7347. # PlayEffect Brown
  7348. # MinimapIcon 2 Brown Star
  7349.  
  7350. Show # $tier->ex->jewels $type->uniques
  7351. Rarity Unique
  7352. Class "Jewel"
  7353. BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
  7354. SetFontSize 45
  7355. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  7356. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  7357. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  7358. PlayAlertSound 3 300 # DROPSOUND: Unique
  7359. PlayEffect Blue
  7360. MinimapIcon 2 Blue Star
  7361.  
  7362. #------------------------------------
  7363. # [5708] Tier 3 uniques
  7364. #------------------------------------
  7365.  
  7366. Show # %HS5 $tier->t3boss $type->uniques
  7367. Rarity Unique
  7368. BaseType == "Amber Amulet" "Amethyst Flask" "Amethyst Ring" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Mitts" "Black Maw Talisman" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Chain Belt" "Citrine Amulet" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Fossilised Spirit Shield" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Hellion's Paw" "Highborn Staff" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Jade Amulet" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Magistrate Crown" "Meatgrinder" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Murder Mitts" "Necromancer Circlet" "Onyx Amulet" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Riveted Gloves" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Soldier Gloves" "Spine Bow" "Steel Ring" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Sulphur Flask" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titanium Spirit Shield" "Topaz Flask" "Two-Point Arrow Quiver" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Zealot Gloves"
  7369. SetFontSize 45
  7370. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  7371. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  7372. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  7373. PlayAlertSound 3 300 # DROPSOUND: Unique
  7374. PlayEffect Brown
  7375. MinimapIcon 2 Brown Star
  7376.  
  7377. Show # %H5 %C4 $tier->t3 $type->uniques
  7378. Rarity Unique
  7379. BaseType == "Ambusher" "Ancient Greaves" "Ancient Spirit Shield" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Butcher Axe" "Callous Mask Piece" "Cedar Tower Shield" "Clasped Mitts" "Cloth Belt Piece" "Coiled Staff" "Coral Amulet" "Coronal Leather" "Crimson Round Shield" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Gladius" "Goathide Boots" "Golden Buckler" "Grand Mana Flask" "Holy Chainmail" "Ironscale Gauntlets" "Jasper Chopper" "Lacquered Helmet" "Loricated Ringmail" "Opal Wand" "Paua Ring" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Royal Skean" "Sage Wand" "Sanctified Mana Flask" "Serpentscale Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steel Circlet" "Steelhead" "Steelwood Bow" "Strapped Mitts" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Variscite Blade" "War Hammer"
  7380. SetFontSize 45
  7381. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  7382. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  7383. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  7384. PlayAlertSound 3 300 # DROPSOUND: Unique
  7385. PlayEffect Brown
  7386. MinimapIcon 2 Brown Star
  7387.  
  7388. #------------------------------------
  7389. # [5709] Tier 4 uniques
  7390. #------------------------------------
  7391.  
  7392. Show # %H4 %C4 $tier->hideable2 $type->uniques
  7393. Rarity Unique
  7394. BaseType == "Blunt Arrow Quiver" "Bone Helmet" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Cloth Belt" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Lapis Amulet" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  7395. SetFontSize 45
  7396. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  7397. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  7398. SetBackgroundColor 0 0 0 255
  7399. PlayAlertSound 3 300 # DROPSOUND: Unique
  7400. PlayEffect Brown
  7401. MinimapIcon 2 Brown Star
  7402.  
  7403. Show # %H4 %C4 $tier->hideable $type->uniques
  7404. Rarity Unique
  7405. BaseType == "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
  7406. SetFontSize 45
  7407. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  7408. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  7409. SetBackgroundColor 0 0 0 255
  7410. PlayAlertSound 3 300 # DROPSOUND: Unique
  7411. PlayEffect Brown
  7412. MinimapIcon 2 Brown Star
  7413.  
  7414. Show # $tier->restex $type->uniques $safe
  7415. Rarity Unique
  7416. SetFontSize 45
  7417. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  7418. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  7419. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  7420. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7421. PlayEffect Pink
  7422. MinimapIcon 1 Pink Circle
  7423.  
  7424. #===============================================================================================================
  7425. # [[5800]] Quest Items and Event Items
  7426. #===============================================================================================================
  7427.  
  7428. Show
  7429. BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone"
  7430. SetFontSize 45
  7431. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  7432. SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
  7433. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  7434. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  7435. PlayEffect Red
  7436. MinimapIcon 0 Red Pentagon
  7437.  
  7438. Show
  7439. BaseType "Watchstone"
  7440. SetFontSize 45
  7441. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  7442. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  7443. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7444. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7445. PlayEffect Green
  7446. MinimapIcon 1 Green Hexagon
  7447.  
  7448. Show
  7449. Class "Incursion Item"
  7450. SetFontSize 45
  7451. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  7452. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  7453. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7454. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7455. PlayEffect Green
  7456. MinimapIcon 1 Green Hexagon
  7457.  
  7458. Show
  7459. Class "Pantheon Soul" "Quest"
  7460. SetFontSize 45
  7461. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  7462. PlayEffect Green
  7463. MinimapIcon 1 Green Hexagon
  7464.  
  7465. #===============================================================================================================
  7466. # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  7467. #===============================================================================================================
  7468.  
  7469. #===============================================================================================================
  7470. # [[6000]] Leveling - Flasks
  7471. #===============================================================================================================
  7472.  
  7473. #------------------------------------
  7474. # [6001] Hide outdated flasks
  7475. #------------------------------------
  7476.  
  7477. Hide # lvl
  7478. Quality 0
  7479. AreaLevel >= 35
  7480. Class "Life Flask" "Mana Flask"
  7481. BaseType Grand Greater Large Medium Small
  7482. SetFontSize 20
  7483. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7484.  
  7485. Hide # lvl
  7486. Quality 0
  7487. AreaLevel >= 53
  7488. Class "Life Flask" "Mana Flask"
  7489. BaseType Colossal Giant Sacred
  7490. SetFontSize 20
  7491. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7492.  
  7493. Hide # lvl
  7494. Quality 0
  7495. AreaLevel >= 67
  7496. Class "Life Flask" "Mana Flask"
  7497. BaseType Divine Eternal Hallowed Sanctified
  7498. SetFontSize 20
  7499. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7500.  
  7501. #------------------------------------
  7502. # [6002] Hybrid flasks (normal)
  7503. #------------------------------------
  7504.  
  7505. Show # %D2
  7506. AreaLevel <= 20
  7507. Class "Hybrid Flask"
  7508. BaseType "Small"
  7509. SetFontSize 40
  7510. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  7511. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7512.  
  7513. Show # %D2
  7514. AreaLevel <= 30
  7515. Class "Hybrid Flask"
  7516. BaseType "Medium"
  7517. SetFontSize 40
  7518. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  7519. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7520.  
  7521. Show # %D2
  7522. AreaLevel <= 40
  7523. Class "Hybrid Flask"
  7524. BaseType "Large"
  7525. SetFontSize 40
  7526. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  7527. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7528.  
  7529. Show # %D2
  7530. AreaLevel <= 50
  7531. Class "Hybrid Flask"
  7532. BaseType "Colossal"
  7533. SetFontSize 40
  7534. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  7535. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7536.  
  7537. Show # %D2
  7538. AreaLevel <= 60
  7539. Class "Hybrid Flask"
  7540. BaseType "Sacred"
  7541. SetFontSize 40
  7542. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  7543. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7544.  
  7545. Show # %D2
  7546. AreaLevel <= 67
  7547. Class "Hybrid Flask"
  7548. BaseType "Hallowed"
  7549. SetFontSize 40
  7550. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  7551. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7552.  
  7553. #------------------------------------
  7554. # [6003] Life Flasks - Normal (Kudos to Antnee)
  7555. #------------------------------------
  7556.  
  7557. Show # %D5
  7558. AreaLevel <= 5
  7559. Class "Life Flasks"
  7560. BaseType "Small"
  7561. SetFontSize 45
  7562. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7563. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7564.  
  7565. Show # %D5
  7566. AreaLevel <= 9
  7567. Class "Life Flasks"
  7568. BaseType "Medium"
  7569. SetFontSize 45
  7570. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7571. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7572.  
  7573. Show # %D5
  7574. AreaLevel <= 14
  7575. Class "Life Flasks"
  7576. BaseType "Large"
  7577. SetFontSize 45
  7578. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7579. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7580.  
  7581. Show # %D5
  7582. AreaLevel <= 19
  7583. Class "Life Flasks"
  7584. BaseType "Greater"
  7585. SetFontSize 45
  7586. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7587. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7588.  
  7589. Show # %D5
  7590. AreaLevel <= 25
  7591. Class "Life Flasks"
  7592. BaseType "Grand"
  7593. SetFontSize 45
  7594. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7595. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7596.  
  7597. Show # %D5
  7598. AreaLevel <= 31
  7599. Class "Life Flasks"
  7600. BaseType "Giant"
  7601. SetFontSize 45
  7602. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7603. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7604.  
  7605. Show # %D5
  7606. AreaLevel <= 37
  7607. Class "Life Flasks"
  7608. BaseType "Colossal"
  7609. SetFontSize 45
  7610. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7611. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7612.  
  7613. Show # %D5
  7614. AreaLevel <= 43
  7615. Class "Life Flasks"
  7616. BaseType "Sacred"
  7617. SetFontSize 45
  7618. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7619. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7620.  
  7621. Show # %D5
  7622. AreaLevel <= 51
  7623. Class "Life Flasks"
  7624. BaseType "Hallowed"
  7625. SetFontSize 45
  7626. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7627. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7628.  
  7629. Show # %D5
  7630. AreaLevel <= 60
  7631. Class "Life Flasks"
  7632. BaseType "Sanctified"
  7633. SetFontSize 45
  7634. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7635. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7636.  
  7637. Show # %D5
  7638. AreaLevel <= 67
  7639. Class "Life Flasks"
  7640. BaseType "Divine"
  7641. SetFontSize 45
  7642. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7643. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7644.  
  7645. Show # %D5
  7646. AreaLevel <= 70
  7647. Class "Life Flasks"
  7648. BaseType "Eternal"
  7649. SetFontSize 45
  7650. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  7651. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7652.  
  7653. #------------------------------------
  7654. # [6004] Mana Flasks - Magic (Kudos to Antnee)
  7655. #------------------------------------
  7656.  
  7657. Show # %D5
  7658. AreaLevel <= 5
  7659. Class "Mana Flasks"
  7660. BaseType "Small"
  7661. SetFontSize 45
  7662. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7663. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7664.  
  7665. Show # %D5
  7666. AreaLevel <= 9
  7667. Class "Mana Flasks"
  7668. BaseType "Medium"
  7669. SetFontSize 45
  7670. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7671. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7672.  
  7673. Show # %D5
  7674. AreaLevel <= 13
  7675. Class "Mana Flasks"
  7676. BaseType "Large"
  7677. SetFontSize 45
  7678. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7679. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7680.  
  7681. Show # %D5
  7682. AreaLevel <= 19
  7683. Class "Mana Flasks"
  7684. BaseType "Greater"
  7685. SetFontSize 45
  7686. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7687. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7688.  
  7689. Show # %D5
  7690. AreaLevel <= 25
  7691. Class "Mana Flasks"
  7692. BaseType "Grand"
  7693. SetFontSize 45
  7694. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7695. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7696.  
  7697. Show # %D5
  7698. AreaLevel <= 31
  7699. Class "Mana Flasks"
  7700. BaseType "Giant"
  7701. SetFontSize 45
  7702. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7703. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7704.  
  7705. Show # %D5
  7706. AreaLevel <= 37
  7707. Class "Mana Flasks"
  7708. BaseType "Colossal"
  7709. SetFontSize 45
  7710. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7711. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7712.  
  7713. Show # %D5
  7714. AreaLevel <= 43
  7715. Class "Mana Flasks"
  7716. BaseType "Sacred"
  7717. SetFontSize 45
  7718. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7719. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7720.  
  7721. Show # %D5
  7722. AreaLevel <= 51
  7723. Class "Mana Flasks"
  7724. BaseType "Hallowed"
  7725. SetFontSize 45
  7726. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7727. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7728.  
  7729. Show # %D5
  7730. AreaLevel <= 60
  7731. Class "Mana Flasks"
  7732. BaseType "Sanctified"
  7733. SetFontSize 45
  7734. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7735. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7736.  
  7737. Show # %D5
  7738. AreaLevel <= 67
  7739. Class "Mana Flasks"
  7740. BaseType "Divine"
  7741. SetFontSize 45
  7742. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7743. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7744.  
  7745. Show # %D5
  7746. AreaLevel <= 70
  7747. Class "Mana Flasks"
  7748. BaseType "Eternal"
  7749. SetFontSize 45
  7750. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  7751. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7752.  
  7753. #Show # %D1
  7754. # Rarity <= Magic
  7755. # BaseType Flask
  7756. # SetFontSize 36
  7757. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7758.  
  7759. #===============================================================================================================
  7760. # [[6100]] Leveling - Merged Rules
  7761. #===============================================================================================================
  7762.  
  7763. Show # %REMS1 %D5
  7764. LinkedSockets 4
  7765. Rarity <= Normal
  7766. SocketGroup RGB
  7767. Class "Body Armour" "Boots" "Gloves" "Helmets"
  7768. SetFontSize 45
  7769. SetTextColor 255 255 255 255
  7770. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  7771. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  7772.  
  7773. Show # %REMS1 %D5 %RVR
  7774. LinkedSockets 4
  7775. Rarity <= Magic
  7776. SocketGroup RGB
  7777. Class "Body Armour" "Boots" "Gloves" "Helmets"
  7778. SetFontSize 45
  7779. SetTextColor 25 95 235 255
  7780. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  7781. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  7782.  
  7783. Show # %REMS1 %D5
  7784. LinkedSockets 4
  7785. Rarity Rare
  7786. SocketGroup RGB
  7787. Class "Body Armour" "Boots" "Gloves" "Helmets"
  7788. SetFontSize 45
  7789. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  7790. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  7791.  
  7792. #===============================================================================================================
  7793. # [[6200]] Leveling - RGB Recipes
  7794. #===============================================================================================================
  7795.  
  7796. Show # %D3
  7797. Width <= 2
  7798. Height <= 2
  7799. SocketGroup RGB
  7800. SetFontSize 40
  7801. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  7802. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  7803.  
  7804. Show # %D3
  7805. Width <= 1
  7806. Height <= 4
  7807. SocketGroup RGB
  7808. SetFontSize 40
  7809. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  7810. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  7811.  
  7812. Show # %D2
  7813. Width >= 2
  7814. Height >= 4
  7815. AreaLevel <= 32
  7816. SocketGroup RGB
  7817. SetFontSize 40
  7818. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7819. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  7820.  
  7821. Show # %D2
  7822. Height <= 3
  7823. AreaLevel <= 45
  7824. SocketGroup RGB
  7825. SetFontSize 40
  7826. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7827. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  7828.  
  7829. # Remaining chromatics, to support the SOFT filter
  7830.  
  7831. #Show # %D0
  7832. # AreaLevel <= 45
  7833. # SocketGroup RGB
  7834. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7835. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  7836.  
  7837. #===============================================================================================================
  7838. # [[6300]] Leveling - RARES
  7839. #===============================================================================================================
  7840.  
  7841. #------------------------------------
  7842. # [6301] Leveling rares - specific items
  7843. #------------------------------------
  7844.  
  7845. Show # %REMS1 %D4
  7846. LinkedSockets >= 4
  7847. Rarity Rare
  7848. SetFontSize 45
  7849. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  7850. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  7851.  
  7852. Show # %REMS1 %D4
  7853. Rarity Rare
  7854. Class "Amulets" "Belts" "Rings"
  7855. SetFontSize 45
  7856. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  7857. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  7858. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  7859.  
  7860. #------------------------------------
  7861. # [6302] Leveling rares - Armors
  7862. #------------------------------------
  7863.  
  7864. Show # %D4
  7865. Rarity Rare
  7866. Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  7867. SetFontSize 45
  7868. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  7869. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  7870.  
  7871. #------------------------------------
  7872. # [6303] Leveling rares - Caster
  7873. #------------------------------------
  7874.  
  7875. Show # %D4
  7876. ItemLevel <= 15
  7877. Rarity Rare
  7878. Class "Rune Dagger" "Sceptres" "Wands"
  7879. SetFontSize 45
  7880. SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  7881. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7882.  
  7883. Show # %D3
  7884. Rarity Rare
  7885. Class "Rune Dagger" "Sceptres" "Wands"
  7886. SetFontSize 40
  7887. SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  7888. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7889.  
  7890. #------------------------------------
  7891. # [6304] Leveling rares - Melee Weapons
  7892. #------------------------------------
  7893.  
  7894. Show # %D3
  7895. ItemLevel <= 12
  7896. Rarity Rare
  7897. Class "Claws" "Dagger" "One Hand" "Two"
  7898. SetFontSize 45
  7899. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7900. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7901.  
  7902. Show # %D3
  7903. ItemLevel < 15
  7904. DropLevel > 5
  7905. Rarity Rare
  7906. Class "Claws" "Dagger" "One Hand" "Two"
  7907. SetFontSize 45
  7908. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7909. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7910.  
  7911. Show # %D3
  7912. ItemLevel < 20
  7913. DropLevel > 10
  7914. Rarity Rare
  7915. Class "Claws" "Dagger" "One Hand" "Two"
  7916. SetFontSize 40
  7917. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7918. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7919.  
  7920. Show # %D3
  7921. ItemLevel < 25
  7922. DropLevel > 15
  7923. Rarity Rare
  7924. Class "Claws" "Dagger" "One Hand" "Two"
  7925. SetFontSize 40
  7926. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7927. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7928.  
  7929. Show # %D3
  7930. ItemLevel < 30
  7931. DropLevel > 20
  7932. Rarity Rare
  7933. Class "Claws" "Dagger" "One Hand" "Two"
  7934. SetFontSize 40
  7935. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7936. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7937.  
  7938. Show # %D3
  7939. ItemLevel < 35
  7940. DropLevel > 25
  7941. Rarity Rare
  7942. Class "Claws" "Dagger" "One Hand" "Two"
  7943. SetFontSize 40
  7944. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7945. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7946.  
  7947. Show # %D3
  7948. ItemLevel < 40
  7949. DropLevel > 30
  7950. Rarity Rare
  7951. Class "Claws" "Dagger" "One Hand" "Two"
  7952. SetFontSize 40
  7953. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7954. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7955.  
  7956. Show # %D3
  7957. ItemLevel < 45
  7958. DropLevel > 35
  7959. Rarity Rare
  7960. Class "Claws" "Dagger" "One Hand" "Two"
  7961. SetFontSize 40
  7962. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7963. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7964.  
  7965. Show # %D3
  7966. ItemLevel < 50
  7967. DropLevel > 40
  7968. Rarity Rare
  7969. Class "Claws" "Dagger" "One Hand" "Two"
  7970. SetFontSize 40
  7971. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7972. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7973.  
  7974. Show # %D3
  7975. ItemLevel < 55
  7976. DropLevel > 45
  7977. Rarity Rare
  7978. Class "Claws" "Dagger" "One Hand" "Two"
  7979. SetFontSize 40
  7980. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7981. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7982.  
  7983. Show # %D3
  7984. ItemLevel < 60
  7985. DropLevel > 50
  7986. Rarity Rare
  7987. Class "Claws" "Dagger" "One Hand" "Two"
  7988. SetFontSize 40
  7989. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  7990. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7991.  
  7992. #------------------------------------
  7993. # [6305] Leveling rares - Ranged
  7994. #------------------------------------
  7995.  
  7996. Show # %D3
  7997. ItemLevel <= 12
  7998. Rarity Rare
  7999. Class "Bows"
  8000. SetFontSize 45
  8001. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8002. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8003.  
  8004. Show # %D3
  8005. ItemLevel < 15
  8006. DropLevel > 5
  8007. Rarity Rare
  8008. Class "Bows"
  8009. SetFontSize 45
  8010. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8011. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8012.  
  8013. Show # %D3
  8014. ItemLevel < 20
  8015. DropLevel > 10
  8016. Rarity Rare
  8017. Class "Bows"
  8018. SetFontSize 40
  8019. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8020. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8021.  
  8022. Show # %D3
  8023. ItemLevel < 25
  8024. DropLevel > 15
  8025. Rarity Rare
  8026. Class "Bows"
  8027. SetFontSize 40
  8028. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8029. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8030.  
  8031. Show # %D3
  8032. ItemLevel < 30
  8033. DropLevel > 20
  8034. Rarity Rare
  8035. Class "Bows"
  8036. SetFontSize 40
  8037. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8038. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8039.  
  8040. Show # %D3
  8041. ItemLevel < 35
  8042. DropLevel > 25
  8043. Rarity Rare
  8044. Class "Bows"
  8045. SetFontSize 40
  8046. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8047. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8048.  
  8049. Show # %D3
  8050. ItemLevel < 40
  8051. DropLevel > 30
  8052. Rarity Rare
  8053. Class "Bows"
  8054. SetFontSize 40
  8055. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8056. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8057.  
  8058. Show # %D3
  8059. ItemLevel < 45
  8060. DropLevel > 35
  8061. Rarity Rare
  8062. Class "Bows"
  8063. SetFontSize 40
  8064. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8065. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8066.  
  8067. Show # %D3
  8068. ItemLevel < 50
  8069. DropLevel > 40
  8070. Rarity Rare
  8071. Class "Bows"
  8072. SetFontSize 40
  8073. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8074. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8075.  
  8076. Show # %D3
  8077. ItemLevel < 55
  8078. DropLevel > 45
  8079. Rarity Rare
  8080. Class "Bows"
  8081. SetFontSize 40
  8082. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8083. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8084.  
  8085. Show # %D3
  8086. ItemLevel < 60
  8087. DropLevel > 50
  8088. Rarity Rare
  8089. Class "Bows"
  8090. SetFontSize 40
  8091. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8092. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8093.  
  8094. #------------------------------------
  8095. # [6306] Leveling rares - Quivers
  8096. #------------------------------------
  8097.  
  8098. Show # %D3
  8099. ItemLevel < 12
  8100. Rarity Rare
  8101. Class "Quivers"
  8102. SetFontSize 45
  8103. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8104. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8105.  
  8106. Show # %D3
  8107. Rarity Rare
  8108. Class "Quivers"
  8109. SetFontSize 40
  8110. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  8111. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8112.  
  8113. #------------------------------------
  8114. # [6307] Leveling rares - remaining rules
  8115. #------------------------------------
  8116.  
  8117. Show # %D2
  8118. Width <= 1
  8119. Height <= 3
  8120. Rarity Rare
  8121. SetFontSize 36
  8122. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  8123. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  8124.  
  8125. Show # %D2
  8126. Width <= 2
  8127. Height <= 2
  8128. Rarity Rare
  8129. SetFontSize 36
  8130. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  8131. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  8132.  
  8133. #Show # %D1
  8134. # Rarity Rare
  8135. # SetFontSize 36
  8136. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8137. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  8138.  
  8139. #===============================================================================================================
  8140. # [[6400]] Leveling - Useful items
  8141. #===============================================================================================================
  8142.  
  8143. #------------------------------------
  8144. # [6401] Linked gear - 4links
  8145. #------------------------------------
  8146.  
  8147. Show # %D3 %REMS1
  8148. LinkedSockets >= 4
  8149. Rarity <= Normal
  8150. SetFontSize 45
  8151. SetTextColor 255 255 255 255
  8152. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  8153. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8154.  
  8155. Show # %D3 %REMS1 %RVR
  8156. LinkedSockets >= 4
  8157. Rarity <= Magic
  8158. SetFontSize 45
  8159. SetTextColor 25 95 235 255
  8160. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  8161. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8162.  
  8163. #------------------------------------
  8164. # [6402] Linked gear - 3links
  8165. #------------------------------------
  8166.  
  8167. Show # %D2
  8168. LinkedSockets >= 3
  8169. ItemLevel <= 16
  8170. Rarity <= Magic
  8171. Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands"
  8172. SetFontSize 36
  8173. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  8174. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8175.  
  8176. Show # %D2
  8177. LinkedSockets >= 3
  8178. ItemLevel <= 24
  8179. Rarity <= Magic
  8180. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  8181. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8182.  
  8183. #------------------------------------
  8184. # [6403] Act1
  8185. #------------------------------------
  8186.  
  8187. # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes
  8188.  
  8189. Show # %D4
  8190. ItemLevel <= 16
  8191. Rarity <= Normal
  8192. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  8193. SetFontSize 45
  8194. SetTextColor 255 255 255 255
  8195. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  8196. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8197.  
  8198. Show # %D4 %RVR
  8199. ItemLevel <= 16
  8200. Rarity <= Magic
  8201. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  8202. SetFontSize 45
  8203. SetTextColor 25 95 235 255
  8204. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  8205. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8206.  
  8207. # Getting access to movementspeed boots early on is very useful/important
  8208.  
  8209. Show # %D2
  8210. ItemLevel <= 16
  8211. Rarity Magic
  8212. Class "Boots"
  8213. SetFontSize 45
  8214. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  8215. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  8216. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  8217.  
  8218. Show # %D2
  8219. ItemLevel <= 16
  8220. Rarity <= Magic
  8221. Class "Amulets" "Belts" "Rings"
  8222. SetFontSize 40
  8223. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  8224.  
  8225. Show # %D2
  8226. ItemLevel <= 16
  8227. Rarity Magic
  8228. Class "Rune Dagger" "Sceptres" "Wands"
  8229. SetFontSize 36
  8230. SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  8231.  
  8232. #------------------------------------
  8233. # [6404] Act 2+3
  8234. #------------------------------------
  8235.  
  8236. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  8237.  
  8238. Show # %D2
  8239. ItemLevel <= 24
  8240. Rarity Magic
  8241. Class "Boots"
  8242. SetFontSize 36
  8243. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8244. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8245.  
  8246. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs
  8247.  
  8248. Show # %D2
  8249. ItemLevel <= 34
  8250. Rarity <= Magic
  8251. BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  8252. SetFontSize 36
  8253. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8254. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8255.  
  8256. #------------------------------------
  8257. # [6405] Act 4+5+6
  8258. #------------------------------------
  8259. # Act 4-6 have a highly varying damage composition
  8260. # However several of the strongest elemental attacks are fire-typed
  8261.  
  8262. Show # %D3
  8263. ItemLevel <= 67
  8264. ItemLevel >= 36
  8265. Rarity <= Magic
  8266. BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring"
  8267. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8268. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8269.  
  8270. #------------------------------------
  8271. # [6406] Optional Recipes
  8272. #------------------------------------
  8273.  
  8274. #Show # summoner recipe shield
  8275. # ItemLevel < 40
  8276. # BaseType "Bone Spirit Shield"
  8277. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  8278.  
  8279. #------------------------------------
  8280. # [6407] 20% quality items for those strange people who want them
  8281. #------------------------------------
  8282.  
  8283. #Show # quality, lvl, nonmf
  8284. # Quality 20
  8285. # ItemLevel <= 60
  8286. # Rarity <= Magic
  8287. # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  8288. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  8289. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  8290.  
  8291. #===============================================================================================================
  8292. # [[6500]] Leveling - natural weapon progression
  8293. #===============================================================================================================
  8294.  
  8295. #------------------------------------
  8296. # [6501] Quivers - Progression
  8297. #------------------------------------
  8298.  
  8299. # Quivers - early gear acquisition
  8300.  
  8301. Show # %D2
  8302. ItemLevel <= 16
  8303. Rarity <= Magic
  8304. BaseType "Serrated Arrow Quiver"
  8305. SetFontSize 40
  8306. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8307.  
  8308. # Quivers - possible upgrades
  8309.  
  8310. Show # %D2
  8311. ItemLevel <= 24
  8312. Rarity <= Magic
  8313. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  8314. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8315. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8316.  
  8317. # Quivers - first appearance of broadhead arrow quivers
  8318.  
  8319. Show # %D2
  8320. ItemLevel < 35
  8321. Rarity <= Magic
  8322. BaseType "Broadhead Arrow Quiver"
  8323. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8324. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8325.  
  8326. #Show # %D1
  8327. # ItemLevel <= 48
  8328. # Rarity <= Magic
  8329. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  8330. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8331. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8332.  
  8333. #------------------------------------
  8334. # [6502] Progression - Part 1 1-11
  8335. #------------------------------------
  8336.  
  8337. Show # %D2
  8338. ItemLevel <= 9
  8339. DropLevel >= 5
  8340. Rarity <= Magic
  8341. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8342. SetFontSize 36
  8343. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8344. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8345.  
  8346. Show # %D2
  8347. ItemLevel <= 11
  8348. DropLevel >= 8
  8349. Rarity <= Magic
  8350. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8351. SetFontSize 36
  8352. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8353. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8354.  
  8355. #------------------------------------
  8356. # [6503] Progression - Part 2 11-26
  8357. #------------------------------------
  8358.  
  8359. Show # %D2
  8360. ItemLevel <= 14
  8361. DropLevel >= 11
  8362. Rarity <= Magic
  8363. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8364. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8365. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8366.  
  8367. Show # %D2
  8368. ItemLevel <= 16
  8369. DropLevel >= 13
  8370. Rarity <= Magic
  8371. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8372. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8373. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8374.  
  8375. Show # %D2
  8376. ItemLevel <= 18
  8377. DropLevel >= 16
  8378. Rarity <= Magic
  8379. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8380. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8381. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8382.  
  8383. Show # %D2
  8384. ItemLevel <= 20
  8385. DropLevel >= 18
  8386. Rarity <= Magic
  8387. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8388. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8389. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8390.  
  8391. Show # %D2
  8392. ItemLevel <= 22
  8393. DropLevel >= 20
  8394. Rarity <= Magic
  8395. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8396. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8397. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8398.  
  8399. Show # %D2
  8400. ItemLevel <= 24
  8401. DropLevel >= 22
  8402. Rarity <= Magic
  8403. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8404. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8405. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8406.  
  8407. #------------------------------------
  8408. # [6504] Progression - Part 3 26-65
  8409. #------------------------------------
  8410.  
  8411. Show # %D2
  8412. ItemLevel <= 26
  8413. DropLevel >= 24
  8414. Rarity Normal
  8415. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8416. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8417. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8418. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8419.  
  8420. Show # %D2
  8421. ItemLevel <= 28
  8422. DropLevel >= 26
  8423. Rarity Normal
  8424. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8425. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8426. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8427. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8428.  
  8429. Show # %D2
  8430. ItemLevel <= 30
  8431. DropLevel >= 28
  8432. Rarity Normal
  8433. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8434. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8435. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8436. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8437.  
  8438. Show # %D2
  8439. ItemLevel <= 32
  8440. DropLevel >= 30
  8441. Rarity Normal
  8442. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8443. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8444. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8445. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8446.  
  8447. Show # %D2
  8448. ItemLevel <= 34
  8449. DropLevel >= 32
  8450. Rarity Normal
  8451. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8452. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8453. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8454. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8455.  
  8456. Show # %D2
  8457. ItemLevel <= 36
  8458. DropLevel >= 34
  8459. Rarity Normal
  8460. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8461. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8462. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8463. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8464.  
  8465. Show # %D2
  8466. ItemLevel <= 40
  8467. DropLevel >= 38
  8468. Rarity Normal
  8469. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8470. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8471. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8472. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8473.  
  8474. Show # %D2
  8475. ItemLevel <= 42
  8476. DropLevel >= 40
  8477. Rarity Normal
  8478. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8479. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8480. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8481. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8482.  
  8483. Show # %D2
  8484. ItemLevel <= 44
  8485. DropLevel >= 42
  8486. Rarity Normal
  8487. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8488. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8489. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8490. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8491.  
  8492. Show # %D2
  8493. ItemLevel <= 46
  8494. DropLevel >= 44
  8495. Rarity Normal
  8496. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8497. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8498. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8499. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8500.  
  8501. Show # %D2
  8502. ItemLevel <= 48
  8503. DropLevel >= 46
  8504. Rarity Normal
  8505. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8506. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8507. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8508. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8509.  
  8510. Show # %D2
  8511. ItemLevel <= 50
  8512. DropLevel >= 48
  8513. Rarity Normal
  8514. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8515. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8516. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8517. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8518.  
  8519. Show # %D2
  8520. ItemLevel <= 52
  8521. DropLevel >= 50
  8522. Rarity Normal
  8523. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8524. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8525. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8526. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8527.  
  8528. Show # %D2
  8529. ItemLevel <= 54
  8530. DropLevel >= 52
  8531. Rarity Normal
  8532. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8533. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8534. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8535. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8536.  
  8537. Show # %D2
  8538. ItemLevel <= 56
  8539. DropLevel >= 54
  8540. Rarity Normal
  8541. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8542. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8543. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8544. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8545.  
  8546. Show # %D2
  8547. ItemLevel <= 58
  8548. DropLevel >= 56
  8549. Rarity Normal
  8550. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8551. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8552. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8553. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8554.  
  8555. Show # %D2
  8556. ItemLevel <= 60
  8557. DropLevel >= 58
  8558. Rarity Normal
  8559. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8560. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8561. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8562. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8563.  
  8564. Show # %D2
  8565. ItemLevel <= 62
  8566. DropLevel >= 60
  8567. Rarity Normal
  8568. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8569. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8570. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8571. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8572.  
  8573. Show # %D2
  8574. ItemLevel <= 64
  8575. DropLevel >= 62
  8576. Rarity Normal
  8577. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8578. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8579. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8580. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8581.  
  8582. Show # %D2
  8583. ItemLevel <= 66
  8584. DropLevel >= 64
  8585. Rarity Normal
  8586. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  8587. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  8588. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8589. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8590.  
  8591. #===============================================================================================================
  8592. # [[6600]] Leveling - misc normal items
  8593. #===============================================================================================================
  8594.  
  8595. #------------------------------------
  8596. # [6601] Normal items - 3-Socketed Items
  8597. #------------------------------------
  8598.  
  8599. Show # %D2
  8600. Sockets >= 3
  8601. ItemLevel <= 8
  8602. Rarity <= Magic
  8603. Class "Boots" "Gloves" "Helmets" "Shields"
  8604. SetFontSize 40
  8605. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8606.  
  8607. #------------------------------------
  8608. # [6602] Normal items - First 4-8 levels - useful items
  8609. #------------------------------------
  8610.  
  8611. Show # %D2
  8612. Width <= 1
  8613. Height <= 4
  8614. ItemLevel <= 4
  8615. Rarity Normal
  8616. SetFontSize 36
  8617. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8618. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8619.  
  8620. Show # %D2
  8621. Width <= 2
  8622. Height <= 2
  8623. ItemLevel <= 4
  8624. Rarity Normal
  8625. SetFontSize 36
  8626. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8627. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8628.  
  8629. #------------------------------------
  8630. # [6603] Vendor Normal items - Until level 3 (Remaining)
  8631. #------------------------------------
  8632.  
  8633. Show # %D2
  8634. ItemLevel <= 3
  8635. Rarity Normal
  8636. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8637. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8638.  
  8639. #Show # %D0
  8640. # ItemLevel <= 5
  8641. # Rarity Normal
  8642. # Class "Body Armours"
  8643. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8644. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8645.  
  8646. #===============================================================================================================
  8647. # [[6700]] Leveling - misc magic items
  8648. #===============================================================================================================
  8649.  
  8650. #------------------------------------
  8651. # [6701] Vendor Magic items - until 3
  8652. #------------------------------------
  8653.  
  8654. Show # %D2
  8655. ItemLevel <= 3
  8656. Rarity Magic
  8657. SetFontSize 36
  8658. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8659.  
  8660. #------------------------------------
  8661. # [6702] Vendor Magic items - until 16
  8662. #------------------------------------
  8663.  
  8664. Show # %D2
  8665. Width <= 1
  8666. Height <= 4
  8667. ItemLevel <= 16
  8668. Rarity Magic
  8669. SetFontSize 36
  8670. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8671. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8672.  
  8673. Show # %D2
  8674. Width <= 2
  8675. Height <= 2
  8676. ItemLevel <= 16
  8677. Rarity Magic
  8678. SetFontSize 36
  8679. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8680. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8681.  
  8682. Show # %D2
  8683. ItemLevel <= 16
  8684. Rarity Magic
  8685. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8686. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8687.  
  8688. #------------------------------------
  8689. # [6703] Vendor Magic items - Jewellery
  8690. #------------------------------------
  8691.  
  8692. Show # %D2
  8693. ItemLevel <= 24
  8694. Rarity Magic
  8695. Class Amulets Belts Rings
  8696. SetFontSize 36
  8697. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8698. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8699.  
  8700. #Show # %D1
  8701. # ItemLevel <= 32
  8702. # Rarity Magic
  8703. # Class Amulets Belts Rings
  8704. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8705. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8706.  
  8707. #------------------------------------
  8708. # [6704] Vendor Magic items - Until 24
  8709. #------------------------------------
  8710.  
  8711. Show # %D2
  8712. Width <= 1
  8713. Height <= 4
  8714. ItemLevel <= 24
  8715. Rarity Magic
  8716. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8717. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8718.  
  8719. Show # %D2
  8720. Width <= 2
  8721. Height <= 2
  8722. ItemLevel <= 24
  8723. Rarity Magic
  8724. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  8725. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  8726.  
  8727. # Later on keep them shown, but really small
  8728.  
  8729. #===============================================================================================================
  8730. # [[6800]] HIDE LAYER 5 - Remaining Items
  8731. #===============================================================================================================
  8732.  
  8733. Hide # minimize junk instead of hiding (if "show")
  8734. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  8735. SetFontSize 18
  8736. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  8737. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  8738.  
  8739. #===============================================================================================================
  8740. # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  8741. #===============================================================================================================
  8742.  
  8743. # THIS ENTRY IS CAUGHT IN 3 CASES:
  8744. # 1) YOUR FILTER IS OUT OF DATE!
  8745. # 2) YOU DID SOMETHING SILLY WHEN EDITING THE FILTER
  8746. # 3) YOU ENCOUNTERED A PREVIOUSLY UNKNOWN UNIQUE
  8747.  
  8748. Show # update your filter
  8749. SetFontSize 45
  8750. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  8751. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  8752. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  8753. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  8754. PlayEffect Pink
  8755. MinimapIcon 1 Pink Circle
  8756.  
  8757. #===============================================================================================================
  8758. # [[7000]] Special thanks to!
  8759. #===============================================================================================================
  8760. #
  8761. # SPECIAL THANKS:
  8762. # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
  8763. #
  8764. # PATREON ( https://www.patreon.com/Neversink ):
  8765. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  8766. # You guys are awesome, thanks!
  8767. #
  8768. # COMMUNITY & FRIENDS:
  8769. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  8770. #
  8771. # Special thanks to the supporters, stream-viewers and my guild :)
  8772. # Everyone who provided feedback on my thread/github and on reddit.
  8773. #
  8774. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  8775. #
  8776. # Script by NeverSink
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