Advertisement
Guest User

Untitled

a guest
May 8th, 2017
76
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.26 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\vbitz\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\vbitz\half-life 2 episode two\ep2" "C:\Users\Vbitz\Maps\gm_water"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 2 threads
  8. materialPath: c:\program files\steam\steamapps\vbitz\half-life 2 episode two\ep2\materials
  9. Loading C:\Users\Vbitz\Maps\gm_water.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  13. Processing areas...done (0)
  14. Building Faces...done (1)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...
  17. Merged 8 detail faces...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Users\Vbitz\Maps\gm_water.prt...Building visibility clusters...
  24. done (0)
  25. Creating default LDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_ep02_06_hdr*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Creating default HDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_ep02_06_hdr*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (13934 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 58 texinfos to 39
  39. Reduced 13 texdatas to 12 (318 bytes to 271)
  40. Writing C:\Users\Vbitz\Maps\gm_water.bsp
  41. 3 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "c:\program files\steam\steamapps\vbitz\sourcesdk\bin\orangebox\bin\vvis.exe"
  45. ** Parameters: -game "c:\program files\steam\steamapps\vbitz\half-life 2 episode two\ep2" "C:\Users\Vbitz\Maps\gm_water"
  46.  
  47. Valve Software - vvis.exe (May 19 2009)
  48. 2 threads
  49. reading c:\users\Vbitz\maps\gm_water.bsp
  50. reading c:\users\Vbitz\maps\gm_water.prt
  51. 22 portalclusters
  52. 1057 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. Optimized: 0 visible clusters (0.00%)
  56. Total clusters visible: 456
  57. Average clusters visible: 20
  58. Building PAS...
  59. Average clusters audible: 22
  60. visdatasize:312 compressed from 352
  61. writing c:\users\Vbitz\maps\gm_water.bsp
  62. 2 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "c:\program files\steam\steamapps\vbitz\sourcesdk\bin\orangebox\bin\vrad.exe"
  66. ** Parameters: -game "c:\program files\steam\steamapps\vbitz\half-life 2 episode two\ep2" "C:\Users\Vbitz\Maps\gm_water"
  67.  
  68. Valve Software - vrad.exe SSE (May 19 2009)
  69.  
  70. Valve Radiosity Simulator
  71. 2 threads
  72. [Reading texlights from 'lights.rad']
  73. [48 texlights parsed from 'lights.rad']
  74.  
  75. Loading c:\users\Vbitz\maps\gm_water.bsp
  76. Setting up ray-trace acceleration structure... Done (0.12 seconds)
  77. 35365 faces
  78. 59566524 square feet [8577579520.00 square inches]
  79. 0 Displacements
  80. 0 Square Feet [0.00 Square Inches]
  81. 35365 patches before subdivision
  82.  
  83. ** Executing...
  84. ** Command: Copy File
  85. ** Parameters: "C:\Users\Vbitz\Maps\gm_water.bsp" "c:\program files\steam\steamapps\vbitz\half-life 2 episode two\ep2\maps\gm_water.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement