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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 7.6
  5. # TYPE: 3-STRICT
  6. # STYLE: VAAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] INFLUENCE EXCEPTIONS
  50. # [[0400]] Influenced Item Tiering: Crusader
  51. # [0401] Layer - T1 - ECONOMY
  52. # [0402] Layer - T2 - ECONOMY
  53. # [[0500]] Influenced Item Tiering: Hunter
  54. # [0501] Layer - T1 - ECONOMY
  55. # [0502] Layer - T2 - ECONOMY
  56. # [[0600]] Influenced Item Tiering: Warlord
  57. # [0601] Layer - T1 - ECONOMY
  58. # [0602] Layer - T2 - ECONOMY
  59. # [[0700]] Influenced Item Tiering: Redeemer
  60. # [0701] Layer - T1 - ECONOMY
  61. # [0702] Layer - T2 - ECONOMY
  62. # [[0800]] Influenced Item Tiering: Shaper
  63. # [0801] Layer - T1 - ECONOMY
  64. # [0802] Layer - T2 - ECONOMY
  65. # [[0900]] Influenced Item Tiering: Elder
  66. # [0901] Item Layer - T1 - ECONOMY
  67. # [0902] Item Layer - T2 - ECONOMY
  68. # [[1000]] Influenced Item Tiering: Remaining Tiers
  69. # [1001] Item Layer - T2 - Class Based Filtering
  70. # [1002] Item Layer - T3 - Rings for Exaled Shard recipes
  71. # [1003] Item Layer - T3 - REMAINING RULES
  72. # [[1100]] Explicit Mod filtering - Rare
  73. # [1101] All Skill Gem Combinations
  74. # [1102] Rare Item Permutations
  75. # [1103] Weapons-Physical (Key: IPD)
  76. # [1104] The Suffix Abomination
  77. # [1105] Casters
  78. # [1106] General Resist Gear
  79. # [1107] Boots/Gloves
  80. # [1108] Boots
  81. # [1109] Gloves
  82. # [1110] Helmets
  83. # [1111] Shields
  84. # [1112] Body
  85. # [1113] Quiver
  86. # [1114] Belts
  87. # [1115] Rings
  88. # [1116] Amulets
  89. # [1117] Jewels
  90. # [1118] Buzzsaw Weapons
  91. # [[1200]] 6Socketed and 5Linked Drops
  92. # [[1300]] Explicit Mod Highlight - League Drops
  93. # [1301] Synthesis (removed)
  94. # [1302] Betrayal
  95. # [1303] Crafting mods
  96. # [1304] Delve
  97. # [1305] Bestiary
  98. # [1306] Incursion - Matatl - traps and movementspeed
  99. # [1307] Incursion - Body Armours - Guatelitzi
  100. # [1308] Incursion - Sumonner Weapons
  101. # [1309] Incursion - Caster Weapons
  102. # [1310] Incursion - Normal Weapons
  103. # [1311] Incursion - Rings, Amulets
  104. # [1312] Incursion - Gloves, Helmets
  105. # [1313] Incursion General
  106. # [1314] Warbands
  107. # [1315] Enchanted Items
  108. # [[1400]] Explicit Mod Highlight - Magic
  109. # [[1500]] Exotic Item Types
  110. # [[1600]] Jewels
  111. # [[1700]] Normal/Magic Crafting Bases
  112. # [1701] Extreme Value ILVL 86 Rules
  113. # [1702] 86+ Endgame crafting rules
  114. # [1703] 84+ Endgame crafting rules
  115. # [1704] Level-Independent Highlight
  116. # [[1800]] Chancing Section
  117. # [[1900]] Low Value Recipes
  118. # [1901] Chromatic recipe items ("RGB Recipe")
  119. # [1902] FLASKS (Endgame rules)
  120. # [1903] Chisel recipe items
  121. # [1904] Animate Weapon script - deactivated by default
  122. # [[2000]] Low Strictness Sections
  123. # [2001] Endgame-start 4-links
  124. # [2002] 60+ Crafting rules for 60++ trinkets
  125. # [2003] Low Strictness Magic/Normal Trinkets
  126. # [[2100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  127. # [[2200]] Currency - PART 1 - Stacked Common Currency
  128. # [[2300]] Currency - PART 1 - Common currency
  129. # [[2400]] OVERRIDE AREA 2 - Override the default rare rulesets here
  130. # [[2500]] RARE ITEMS - SPECIAL BASES
  131. # [[2600]] RARE ITEMS - LEVEL 86 Crafting
  132. # [[2700]] RARE ITEMS - TRINKETS (ENDGAME)
  133. # [2701] Breach Rings Exceptions
  134. # [2702] Rare trinkets
  135. # [[2800]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  136. # [2801] T1 rare items
  137. # [2802] T2 rare items
  138. # [2803] Other Conditions
  139. # [2804] 1H Rune Dagger
  140. # [2805] 1H Daggers
  141. # [2806] 1H Claws
  142. # [2807] 1H Wands
  143. # [2808] 1H Foils
  144. # [2809] 1H Swords
  145. # [2810] 1H Maces
  146. # [2811] 1H Axes
  147. # [2812] 1H Sceptres
  148. # [2813] Warstaves
  149. # [2814] 2H Staves
  150. # [2815] 2H Swords, Axes, Maces
  151. # [2816] 2H Bows
  152. # [2817] AR: Gloves, Boots, Helmets
  153. # [2818] AR: Body Armors
  154. # [2819] OH: Shields
  155. # [2820] OH: Quivers
  156. # [[2900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  157. # [[3000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  158. # [[3100]] Gems
  159. # [3101] Awakened Gems
  160. # [3102] Exceptional Gems
  161. # [3103] Special Gems
  162. # [3104] High Tier Gems
  163. # [3105] Quality Gems
  164. # [3106] Leveled Gems
  165. # [3107] Other gems
  166. # [[3200]] UTILITY FLASKS (Levelling Rules)
  167. # [[3300]] HIDE LAYER 3: Random Endgame Flasks
  168. # [[3400]] Maps, fragments and labyrinth items
  169. # [3401] Unique Maps
  170. # [3402] Labyrinth items, Offerings
  171. # [3403] Blighted maps
  172. # [3404] Shaped and Elder Maps
  173. # [3405] Top tier maps (T16)
  174. # [3406] High tier maps(T11-15)
  175. # [3407] Mid tier maps (T6-10)
  176. # [3408] Low tier maps (T1-T5)
  177. # [[3500]] Misc Map Items (relic keys)
  178. # [[3600]] Fragments
  179. # [3601] Scarabs
  180. # [3602] Regular Fragment Tiering
  181. # [[3700]] Currency - PART 2 - Rare currency
  182. # [3701] Regular Rare Currency
  183. # [3702] Incursion Currency
  184. # [3703] Delve Currency - Resonators
  185. # [3704] Delve Currency - Fossil
  186. # [3705] Metamorph Currency Catalysts
  187. # [3706] Top Currency
  188. # [3707] Oil Tier List
  189. # [3708] Essence Tier List
  190. # [3709] Perandus
  191. # [3710] Legion
  192. # [3711] Incubator
  193. # [3712] Breach
  194. # [3713] Others
  195. # [[3800]] Prophecies
  196. # [[3900]] Divination cards (yes the strange sorting is intended)
  197. # [3901] Exceptions to prevent ident. mistakes
  198. # [3902] T1 - Top tier cards
  199. # [3903] T2 - Great cards
  200. # [3904] T3 - Decent cards
  201. # [3905] Special - Special Currency Cards
  202. # [3906] T5 - Format trash tier cards... before
  203. # [3907] T4 - ...showing the remaining cards
  204. # [[4000]] Currency - PART 4 - remaining items
  205. # [[4100]] Metamorph Items
  206. # [[4200]] Uniques!
  207. # [4201] Exceptions
  208. # [4202] Harbinger - Pieces
  209. # [4203] Tier 1 uniques
  210. # [4204] Tier 2 uniques
  211. # [4205] Multi-Unique bases.
  212. # [4206] Early Game Predictions
  213. # [4207] Special Unique Searches
  214. # [4208] Prophecy-Material Uniques
  215. # [4209] Random Uniques
  216. # [[4300]] Quest Items and Event Items
  217. # [[4400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  218. # [[4500]] Leveling - Flasks
  219. # [4501] Hide outdated flasks
  220. # [4502] Hybrid flasks (normal)
  221. # [4503] Life Flasks - Normal (Kudos to Antnee)
  222. # [4504] Mana Flasks - Magic (Kudos to Antnee)
  223. # [4505] Show remaining flasks
  224. # [[4600]] Leveling - Merged Rules
  225. # [[4700]] Leveling - RGB Recipes
  226. # [[4800]] Leveling - RARES
  227. # [4801] Leveling rares - specific items
  228. # [4802] Leveling rares - Armors
  229. # [4803] Leveling rares - Caster
  230. # [4804] Leveling rares - Melee Weapons
  231. # [4805] Leveling rares - Ranged
  232. # [4806] Leveling rares - Quivers
  233. # [4807] Leveling rares - remaining rules
  234. # [[4900]] Leveling - Useful items
  235. # [4901] Linked gear - 4links
  236. # [4902] Linked gear - 3links
  237. # [4903] Act1
  238. # [4904] Act 2+3
  239. # [4905] Act 4+5+6
  240. # [4906] Optional Recipes
  241. # [4907] 20% quality items for those strange people who want them
  242. # [[5000]] Leveling - natural weapon progression
  243. # [5001] Quivers - Progression
  244. # [5002] Progression - Part 1 1-11
  245. # [5003] Progression - Part 2 11-26
  246. # [5004] Progression - Part 3 26-65
  247. # [[5100]] Leveling - misc normal items
  248. # [5101] Normal items - 3-Socketed Items
  249. # [5102] Normal items - First 4-8 levels - useful items
  250. # [5103] Vendor Normal items - Until level 3 (Remaining)
  251. # [[5200]] Leveling - misc magic items
  252. # [5201] Vendor Magic items - until 3
  253. # [5202] Vendor Magic items - until 16
  254. # [5203] Vendor Magic items - Jewellery
  255. # [5204] Vendor Magic items - Until 24
  256. # [[5300]] HIDE LAYER 5 - Remaining Items
  257. # [[5400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  258. # [[5500]] Special thanks to!
  259.  
  260. #===============================================================================================================
  261. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  262. #===============================================================================================================
  263.  
  264. #===============================================================================================================
  265. # [[0200]] 6 LINKS
  266. #===============================================================================================================
  267.  
  268. Show
  269. Corrupted False
  270. LinkedSockets 6
  271. Rarity <= Rare
  272. Class "Body Armour"
  273. SetFontSize 45
  274. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  275. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  276. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  277. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  278. PlayEffect Red
  279. MinimapIcon 0 Red Star
  280.  
  281. Show
  282. LinkedSockets 6
  283. Rarity <= Rare
  284. SetFontSize 45
  285. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  286. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  287. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  288. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  289. PlayEffect Red
  290. MinimapIcon 0 Red Hexagon
  291.  
  292. #===============================================================================================================
  293. # [[0300]] INFLUENCE EXCEPTIONS
  294. #===============================================================================================================
  295.  
  296. Show
  297. HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
  298. Rarity <= Rare
  299. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  300. SetFontSize 45
  301. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  302. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  303. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  304. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  305. PlayEffect Red
  306. MinimapIcon 0 Red Diamond
  307.  
  308. #===============================================================================================================
  309. # [[0400]] Influenced Item Tiering: Crusader
  310. #===============================================================================================================
  311.  
  312. #------------------------------------
  313. # [0401] Layer - T1 - ECONOMY
  314. #------------------------------------
  315.  
  316. Show # $tier->t1-1 $type->rare->crusader
  317. HasInfluence Crusader
  318. ItemLevel >= 82
  319. Rarity <= Rare
  320. BaseType "Fingerless Silk Gloves" "Opal Ring" "Titanium Spirit Shield" "Blue Pearl Amulet" "Vermillion Ring" "Harmonic Spirit Shield" "Stygian Vise"
  321. SetFontSize 45
  322. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  323. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  324. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  325. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  326. PlayEffect Red
  327. MinimapIcon 0 Red Diamond
  328.  
  329. Show # $tier->t1-2 $type->rare->crusader
  330. HasInfluence Crusader
  331. ItemLevel >= 84
  332. Rarity <= Rare
  333. BaseType "Jewelled Foil" "Lacquered Buckler" "Horned Sceptre" "Legion Hammer" "Marble Amulet"
  334. SetFontSize 45
  335. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  336. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  337. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  338. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  339. PlayEffect Red
  340. MinimapIcon 0 Red Diamond
  341.  
  342. Show # $tier->t1-3 $type->rare->crusader
  343. HasInfluence Crusader
  344. ItemLevel >= 85
  345. Rarity <= Rare
  346. BaseType "Murder Boots" "Dragoon Sword" "Two-Toned Boots" "Titan Greaves" "Sorcerer Boots" "Sambar Sceptre" "Prophet Crown" "Vaal Regalia" "Moonstone Ring" "Karui Sceptre" "Imbued Wand" "Siege Axe" "Astral Plate" "Arcanist Slippers" "Void Sceptre" "Ruby Ring" "Amethyst Ring" "Coral Ring" "Agate Amulet" "Spike-Point Arrow Quiver" "Diamond Ring" "Thicket Bow" "Pig-Faced Bascinet"
  347. SetFontSize 45
  348. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  349. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  350. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  351. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  352. PlayEffect Red
  353. MinimapIcon 0 Red Diamond
  354.  
  355. #------------------------------------
  356. # [0402] Layer - T2 - ECONOMY
  357. #------------------------------------
  358.  
  359. Show # $tier->t2-1 $type->rare->crusader
  360. HasInfluence Crusader
  361. ItemLevel >= 80
  362. Rarity <= Rare
  363. BaseType "Blue Pearl Amulet" "Spiked Gloves" "Spiraled Wand" "Jewelled Foil" "Eclipse Staff" "Glorious Plate" "Vaal Hatchet" "Unset Ring" "Opal Ring" "Vaal Greatsword" "Gemini Claw" "Sambar Sceptre" "Occultist's Vestment" "Vermillion Ring" "Amber Amulet" "Two-Toned Boots" "Conjurer's Vestment" "Opal Wand" "Crusader Chainmail" "Lapis Amulet" "Exquisite Blade" "Sage Wand" "Faun's Horn" "Blood Sceptre" "Etched Kite Shield" "Holy Chainmail" "Stygian Vise" "Void Sceptre" "Prismatic Ring" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Vaal Regalia" "Saint's Hauberk" "Imperial Claw" "Harmonic Spirit Shield" "Prophecy Wand" "Moonstone Ring" "Citrine Amulet" "Jade Amulet" "Onyx Amulet" "Ezomyte Spiked Shield" "Cerulean Ring" "Slink Boots" "Blood Raiment" "Sharkskin Boots" "Sage's Robe" "Amethyst Ring" "Vaal Gauntlets" "Ornate Ringmail" "Crimson Raiment" "Archon Kite Shield" "Carnal Armour" "Baroque Round Shield"
  364. SetFontSize 45
  365. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  366. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  367. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  368. PlayAlertSound 3 300 # DROPSOUND: Unique
  369. PlayEffect Yellow
  370. MinimapIcon 0 Yellow Diamond
  371.  
  372. Show # $tier->t2-2 $type->rare->crusader
  373. HasInfluence Crusader
  374. ItemLevel >= 85
  375. Rarity <= Rare
  376. BaseType "Bone Helmet" "Convoking Wand" "Coral Amulet" "Crystal Wand" "Grappler" "Spidersilk Robe" "Hubris Circlet" "Harbinger Bow" "Vaal Buckler" "Spine Bow" "Imbued Wand" "Lacquered Buckler" "Murder Boots" "Thicket Bow" "Maelstr" "Two-Stone Ring" "Praetor Crown" "Profane Wand" "Siege Axe" "Battle Hammer" "Fossilised Spirit Shield" "Turquoise Amulet" "Sharkskin Tunic" "General's Brigandine" "Tornado Wand" "Coronal Leather" "Highland Blade" "Savant's Robe" "Corrugated Buckler" "Magistrate Crown" "Spike-Point Arrow Quiver" "Colosseum Plate" "Zealot Boots" "Ambusher" "Vaal Greaves" "Sentinel Jacket" "Leather Belt" "Legion Sword" "Throat Stabber" "Astral Plate" "Widowsilk Robe" "Arcanist Slippers" "Sorcerer Gloves" "Titan Greaves" "Diamond Ring" "Zodiac Leather" "Alder Spiked Shield" "Assassin's Garb" "Necromancer Silks" "Zealot Gloves" "Sadist Garb" "Varnished Coat" "Agate Amulet" "Gold Amulet" "Coronal Maul" "Coral Ring" "Reinforced Greaves" "Desert Brigandine" "Chain Hauberk" "Dragoon Sword" "Stag Sceptre" "Ruby Ring" "Imperial Buckler" "Colossal Tower Shield" "Vaal Axe" "Burnished Foil" "Stealth Boots" "Samite Helmet" "Lacquered Garb" "Topaz Ring" "Elegant Ringmail" "Conquest Chainmail" "Karui Sceptre" "Crypt Armour" "Crusader Plate" "Dragonscale Doublet" "Bronze Tower Shield" "Loricated Ringmail" "Cutthroat's Garb" "Opal Sceptre" "Paua Amulet" "Steelscale Gauntlets" "Barbed Club" "Destiny Leather" "Commander's Brigandine" "Grove Bow" "Embroidered Gloves" "Quilted Jacket" "Platinum Kris" "Tiger Hook" "Pinnacle Tower Shield" "Decurve Bow" "Piledriver" "Prophet Crown" "Sniper Bow" "Platinum Sceptre" "Lead Sceptre" "Behemoth Mace" "Bone Armour" "Glorious Leather" "Sun Plate" "Bronze Plate" "Imperial Skean" "Eye Gouger" "Sapphire Ring" "Full Dragonscale" "Majestic Plate" "Triumphant Lamellar" "Full Wyrmscale" "Golden Plate" "Quarterstaff" "Destroyer Regalia" "Exquisite Leather" "Saintly Chainmail" "Chiming Spirit Shield" "Battle Lamellar" "Arcanist Gloves" "Pig-Faced Bascinet" "Champion Kite Shield" "Sleek Coat" "Sorcerer Boots" "Hussar Brigandine" "Crimson Round Shield" "Gladiator Plate" "Crested Tower Shield" "Legion Hammer" "Ambush Boots"
  377. SetFontSize 45
  378. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  379. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  380. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  381. PlayAlertSound 3 300 # DROPSOUND: Unique
  382. PlayEffect Yellow
  383. MinimapIcon 0 Yellow Diamond
  384.  
  385. #===============================================================================================================
  386. # [[0500]] Influenced Item Tiering: Hunter
  387. #===============================================================================================================
  388.  
  389. #------------------------------------
  390. # [0501] Layer - T1 - ECONOMY
  391. #------------------------------------
  392.  
  393. Show # $tier->t1-1 $type->rare->hunter
  394. HasInfluence Hunter
  395. ItemLevel >= 82
  396. Rarity <= Rare
  397. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Imperial Claw" "Opal Ring" "Gripped Gloves" "Titanium Spirit Shield" "Marble Amulet" "Arcanist Slippers" "Vermillion Ring" "Coral Amulet" "Spiked Gloves" "Titan Greaves" "Jade Amulet" "Sorcerer Gloves" "Amber Amulet" "Slink Gloves" "Turquoise Amulet" "Ambusher" "Slink Boots" "Lapis Amulet" "Titan Gauntlets" "Gemini Claw" "Dragonscale Boots" "Crusader Gloves" "Twin Claw" "Stygian Vise" "Sorcerer Boots" "Two-Toned Boots"
  398. SetFontSize 45
  399. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  400. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  401. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  402. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  403. PlayEffect Red
  404. MinimapIcon 0 Red Diamond
  405.  
  406. Show # $tier->t1-2 $type->rare->hunter
  407. HasInfluence Hunter
  408. ItemLevel >= 84
  409. Rarity <= Rare
  410. BaseType "Astral Plate" "Sage Wand" "Hubris Circlet" "Heavy Belt" "Opal Wand" "Citrine Amulet" "Ezomyte Tower Shield" "Vaal Regalia" "Blue Pearl Amulet" "Onyx Amulet" "Ritual Sceptre" "Arcanist Gloves" "Archon Kite Shield" "Stealth Boots" "Vaal Greaves"
  411. SetFontSize 45
  412. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  413. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  414. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  415. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  416. PlayEffect Red
  417. MinimapIcon 0 Red Diamond
  418.  
  419. Show # $tier->t1-3 $type->rare->hunter
  420. HasInfluence Hunter
  421. ItemLevel >= 85
  422. Rarity <= Rare
  423. BaseType "Tempered Foil" "Imperial Skean" "Abyssal Sceptre" "Hydrascale Gauntlets" "Coral Ring" "Leather Belt" "Vaal Mask" "Spike-Point Arrow Quiver" "Siege Axe" "Sapphire Ring" "Cloth Belt" "Zodiac Leather" "Unset Ring" "Rustic Sash" "Two-Stone Ring" "Harpy Rapier" "Wyrmscale Gauntlets"
  424. SetFontSize 45
  425. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  426. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  427. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  428. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  429. PlayEffect Red
  430. MinimapIcon 0 Red Diamond
  431.  
  432. #------------------------------------
  433. # [0502] Layer - T2 - ECONOMY
  434. #------------------------------------
  435.  
  436. Show # $tier->t2-1 $type->rare->hunter
  437. HasInfluence Hunter
  438. ItemLevel >= 80
  439. Rarity <= Rare
  440. BaseType "Blue Pearl Amulet" "Girded Tower Shield" "Zealot Boots" "Jewelled Foil" "Citadel Bow" "Spike-Point Arrow Quiver" "Amber Amulet" "Opal Ring" "Serrated Arrow Quiver" "Vaal Buckler" "Broadhead Arrow Quiver" "Serpentscale Gauntlets" "Vermillion Ring" "Coral Amulet" "Two-Toned Boots" "Archon Kite Shield" "Citrine Amulet" "Crusader Gloves" "Cerulean Ring" "Hubris Circlet" "Angelic Kite Shield" "Sharkskin Boots" "Penetrating Arrow Quiver" "Heavy Belt" "Twin Claw" "Stealth Gloves" "Reinforced Greaves" "Stygian Vise" "Astral Plate" "Hydrascale Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Antique Greaves" "Vaal Regalia" "Heathen Wand" "Imperial Claw" "Colossal Tower Shield" "Agate Amulet" "Varnished Coat" "Spiked Gloves" "Titan Greaves" "Shagreen Gloves" "Jade Amulet" "Arcanist Slippers" "Sorcerer Gloves" "Trapper Mitts" "Onyx Amulet" "Slink Gloves" "Turquoise Amulet" "Ambusher" "Slink Boots" "Vaal Greaves" "Carnal Boots" "Shagreen Boots" "Gold Amulet" "Ceremonial Kite Shield" "Murder Boots" "Titan Gauntlets" "Crusader Boots" "Soldier Gloves" "Steel Gauntlets" "Stealth Boots" "Arcanist Gloves" "Lapis Amulet" "Gemini Claw" "Antique Gauntlets" "Eye Gouger" "Murder Mitts" "Ivory Spirit Shield" "Goliath Gauntlets" "Dragonscale Boots" "Assassin's Boots" "Paua Amulet" "Pagan Wand" "Zealot Gloves" "Satin Gloves" "Nubuck Boots" "Goliath Greaves" "Elegant Round Shield" "Maraketh Bow" "Ezomyte Dagger" "Exquisite Leather" "Platinum Kris" "Poignard" "Wyrmscale Boots" "Conjurer Boots" "Desert Brigandine" "Trapper Boots" "Thorium Spirit Shield" "Ezomyte Tower Shield" "Bone Helmet" "Sorcerer Boots" "Hydrascale Gauntlets" "Soldier Boots" "Blunt Arrow Quiver" "Leather Belt" "Wyrmscale Gauntlets" "Assassin's Mitts" "Samite Slippers" "Legion Boots" "Harbinger Bow"
  441. SetFontSize 45
  442. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  443. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  444. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  445. PlayAlertSound 3 300 # DROPSOUND: Unique
  446. PlayEffect Yellow
  447. MinimapIcon 0 Yellow Diamond
  448.  
  449. Show # $tier->t2-2 $type->rare->hunter
  450. HasInfluence Hunter
  451. ItemLevel >= 85
  452. Rarity <= Rare
  453. BaseType "Moon Staff" "Riveted Boots" "Coral Ring" "Crystal Wand" "Sharkskin Gloves" "Elegant Foil" "Soldier's Brigandine" "Headman's Sword" "Chiming Spirit Shield" "Imbued Wand" "Battle Hammer" "Rustic Sash" "Lion Pelt" "Maelstr" "Vaal Mask" "Profane Wand" "Siege Axe" "Sage Wand" "Clasped Mitts" "Two-Stone Ring" "Thicket Bow" "Tornado Wand" "Abyssal Sceptre" "Corsair Sword" "Hunter Hood" "Cloth Belt" "Nubuck Gloves" "Gut Ripper" "Vanguard Belt" "Royal Sceptre" "Supreme Spiked Shield" "Mosaic Kite Shield" "Deicide Mask" "Harpy Rapier" "Tiger Hook" "Noble Claw" "Dragonscale Gauntlets" "Zodiac Leather" "Sambar Sceptre" "Widowsilk Robe" "Ambush Boots" "Crystal Sceptre" "Fossilised Spirit Shield" "Ritual Sceptre" "Unset Ring" "Assassin's Garb" "Boot Blade" "Royal Burgonet" "Amethyst Ring" "Slaughter Knife" "Cabalist Regalia" "Lithe Blade" "Mahogany Tower Shield" "Steelscale Gauntlets" "Solar Maul" "Imperial Skean" "Tempered Foil" "Ruby Ring" "Occultist's Vestment" "Sapphire Ring" "Imperial Buckler" "Carnal Armour" "Ezomyte Staff" "Ironwood Buckler" "Mesh Gloves" "Imperial Bow" "Steelscale Boots" "Ancient Gauntlets" "Engraved Wand" "Laminated Kite Shield" "Bronze Tower Shield" "Bone Armour" "Embroidered Gloves" "Glorious Plate" "Prophecy Wand" "Riveted Gloves" "Military Staff" "Bronzescale Gauntlets" "Legion Hammer" "Scholar Boots" "Carnal Mitts" "Conjurer Gloves" "Gladiator Plate" "Legion Gloves" "Eclipse Staff" "Fencer Helm" "Faun's Horn" "Praetor Crown" "Stag Sceptre" "Sovereign Spiked Shield" "Sinner Tricorne" "Noble Axe" "Demon Dagger" "Opal Wand" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Tiger's Paw" "Ezomyte Blade" "Full Dragonscale" "Eelskin Gloves" "Oak Buckler" "Crusader Buckler" "Steel Kite Shield" "Ezomyte Burgonet" "Saint's Hauberk" "Waxed Garb" "Vaal Spirit Shield" "Satin Slippers" "Estoc" "Prophet Crown" "Mind Cage" "Sekhem" "Nightmare Mace" "Samite Gloves"
  454. SetFontSize 45
  455. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  456. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  457. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  458. PlayAlertSound 3 300 # DROPSOUND: Unique
  459. PlayEffect Yellow
  460. MinimapIcon 0 Yellow Diamond
  461.  
  462. #===============================================================================================================
  463. # [[0600]] Influenced Item Tiering: Warlord
  464. #===============================================================================================================
  465.  
  466. #------------------------------------
  467. # [0601] Layer - T1 - ECONOMY
  468. #------------------------------------
  469.  
  470. Show # $tier->t1-1 $type->rare->warlord
  471. HasInfluence Warlord
  472. ItemLevel >= 82
  473. Rarity <= Rare
  474. BaseType "Jewelled Foil" "Gripped Gloves" "Two-Toned Boots" "Steel Ring" "Fingerless Silk Gloves" "Opal Ring" "Amber Amulet" "Arcanist Gloves"
  475. SetFontSize 45
  476. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  477. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  478. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  479. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  480. PlayEffect Red
  481. MinimapIcon 0 Red Diamond
  482.  
  483. Show # $tier->t1-2 $type->rare->warlord
  484. HasInfluence Warlord
  485. ItemLevel >= 84
  486. Rarity <= Rare
  487. BaseType "Mirrored Spiked Shield" "Hubris Circlet" "Opal Wand" "Crusader Buckler" "Sorcerer Gloves" "Lion Pelt" "Spiked Gloves" "Astral Plate"
  488. SetFontSize 45
  489. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  490. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  491. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  492. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  493. PlayEffect Red
  494. MinimapIcon 0 Red Diamond
  495.  
  496. Show # $tier->t1-3 $type->rare->warlord
  497. HasInfluence Warlord
  498. ItemLevel >= 85
  499. Rarity <= Rare
  500. BaseType "Spiraled Foil" "Harmonic Spirit Shield" "Tenderizer" "Unset Ring" "Deicide Mask" "Broadhead Arrow Quiver" "Gladiator Plate" "Spine Bow" "Gold Ring" "Citrine Amulet" "Siege Axe" "Imperial Claw" "Jade Amulet" "Onyx Amulet" "Chain Belt" "Spike-Point Arrow Quiver" "Assassin's Mitts"
  501. SetFontSize 45
  502. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  503. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  504. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  505. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  506. PlayEffect Red
  507. MinimapIcon 0 Red Diamond
  508.  
  509. #------------------------------------
  510. # [0602] Layer - T2 - ECONOMY
  511. #------------------------------------
  512.  
  513. Show # $tier->t2-1 $type->rare->warlord
  514. HasInfluence Warlord
  515. ItemLevel >= 80
  516. Rarity <= Rare
  517. BaseType "Blue Pearl Amulet" "Spiked Gloves" "Deicide Mask" "Jewelled Foil" "Eclipse Staff" "Vanguard Belt" "Amber Amulet" "Opal Ring" "Spiraled Foil" "Bronze Tower Shield" "Arcanist Gloves" "Vermillion Ring" "Two-Stone Ring" "Two-Toned Boots" "Murder Mitts" "Opal Wand" "Pinnacle Tower Shield" "Hubris Circlet" "Piledriver" "Sharkskin Gloves" "Lapis Amulet" "Crusader Buckler" "Titan Gauntlets" "Stygian Vise" "Jade Amulet" "Titanium Spirit Shield" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" "Sorcerer Gloves" "Marble Amulet" "Steel Ring" "Ezomyte Tower Shield" "Boot Blade" "Lion Pelt" "Imperial Claw" "Royal Burgonet" "Heathen Wand" "Agate Amulet" "Citrine Amulet" "Onyx Amulet" "Turquoise Amulet" "Mahogany Tower Shield" "Ezomyte Burgonet" "Cerulean Ring" "Tornado Wand" "Stealth Gloves" "Mind Cage" "Siege Axe" "Coral Ring" "Branded Kite Shield" "Bronze Plate" "Mosaic Kite Shield" "Ceremonial Kite Shield" "Diamond Ring"
  518. SetFontSize 45
  519. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  520. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  521. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  522. PlayAlertSound 3 300 # DROPSOUND: Unique
  523. PlayEffect Yellow
  524. MinimapIcon 0 Yellow Diamond
  525.  
  526. Show # $tier->t2-2 $type->rare->warlord
  527. HasInfluence Warlord
  528. ItemLevel >= 85
  529. Rarity <= Rare
  530. BaseType "Vaal Sceptre" "Sorcerer Boots" "Opal Sceptre" "Bronzescale Boots" "Harbinger Bow" "Colossal Tower Shield" "Spine Bow" "Ruby Ring" "Tiger's Paw" "Murder Boots" "Imperial Skean" "Maelstr" "Vaal Mask" "Platinum Kris" "Gladiator Plate" "Grinning Fetish" "Gold Ring" "Ambusher" "Corsair Sword" "Vaal Axe" "Vaal Regalia" "Void Sceptre" "Dragon Mace" "Assassin's Mitts" "Sambar Sceptre" "Ceremonial Axe" "Gemini Claw" "Savant's Robe" "Vaal Spirit Shield" "Titan Greaves" "Ambush Mitts" "Coral Amulet" "Maraketh Bow" "Archon Kite Shield" "Astral Plate" "Bone Helmet" "Soldier Boots" "Slink Gloves" "Ezomyte Spiked Shield" "Majestic Plate" "Steelscale Gauntlets" "Unset Ring" "Lacewood Spirit Shield" "Harpy Rapier" "Twin Claw" "Eternal Burgonet" "Assassin's Boots" "Gold Amulet" "Spike-Point Arrow Quiver" "Harmonic Spirit Shield" "Golden Buckler" "Solar Maul" "Chain Belt" "Amethyst Ring" "Broadhead Arrow Quiver" "Sleek Coat" "Tenderizer" "Mirrored Spiked Shield" "Sentinel Jacket" "Silken Hood" "Battle Buckler" "Pig-Faced Bascinet" "Crested Tower Shield" "Polished Spiked Shield" "Engraved Wand" "Goliath Gauntlets" "Moon Staff" "Ancient Gauntlets" "Ivory Spirit Shield" "Glorious Plate" "Paua Amulet" "Dragonscale Gauntlets" "Pecoraro" "Exquisite Blade" "Grove Bow" "Spiny Round Shield" "Vaal Rapier" "Cutlass" "Exquisite Leather" "Shadow Sceptre" "Eternal Sword" "Elegant Round Shield" "Sinner Tricorne" "Angelic Kite Shield" "Pernarch" "Nightmare Bascinet" "Fleshripper" "Golden Mask" "Shagreen Gloves" "Wolf Pelt" "Vaal Gauntlets" "Battle Plate" "Steel Gauntlets"
  531. SetFontSize 45
  532. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  533. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  534. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  535. PlayAlertSound 3 300 # DROPSOUND: Unique
  536. PlayEffect Yellow
  537. MinimapIcon 0 Yellow Diamond
  538.  
  539. #===============================================================================================================
  540. # [[0700]] Influenced Item Tiering: Redeemer
  541. #===============================================================================================================
  542.  
  543. #------------------------------------
  544. # [0701] Layer - T1 - ECONOMY
  545. #------------------------------------
  546.  
  547. Show # $tier->t1-1 $type->rare->redeemer
  548. HasInfluence Redeemer
  549. ItemLevel >= 82
  550. Rarity <= Rare
  551. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Opal Ring" "Onyx Amulet" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Vermillion Ring" "Opal Wand" "Two-Toned Boots" "Cerulean Ring" "Prismatic Ring"
  552. SetFontSize 45
  553. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  554. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  555. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  556. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  557. PlayEffect Red
  558. MinimapIcon 0 Red Diamond
  559.  
  560. Show # $tier->t1-2 $type->rare->redeemer
  561. HasInfluence Redeemer
  562. ItemLevel >= 84
  563. Rarity <= Rare
  564. BaseType "Sorcerer Boots" "Colossal Tower Shield" "Harmonic Spirit Shield" "Champion Kite Shield" "Gripped Gloves"
  565. SetFontSize 45
  566. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  567. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  568. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  569. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  570. PlayEffect Red
  571. MinimapIcon 0 Red Diamond
  572.  
  573. Show # $tier->t1-3 $type->rare->redeemer
  574. HasInfluence Redeemer
  575. ItemLevel >= 85
  576. Rarity <= Rare
  577. BaseType "Sambar Sceptre" "Lion Pelt" "Turquoise Amulet" "Void Sceptre" "Vaal Regalia" "Slink Boots" "Imbued Wand" "Amber Amulet" "General's Brigandine" "Ancient Gauntlets" "Citadel Bow" "Sapphire Ring" "Cloth Belt" "Moonstone Ring" "Jade Amulet" "Crystal Sceptre" "Stag Sceptre" "Slink Gloves" "Citrine Amulet" "Unset Ring"
  578. SetFontSize 45
  579. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  580. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  581. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  582. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  583. PlayEffect Red
  584. MinimapIcon 0 Red Diamond
  585.  
  586. #------------------------------------
  587. # [0702] Layer - T2 - ECONOMY
  588. #------------------------------------
  589.  
  590. Show # $tier->t2-1 $type->rare->redeemer
  591. HasInfluence Redeemer
  592. ItemLevel >= 80
  593. Rarity <= Rare
  594. BaseType "Blue Pearl Amulet" "Prophecy Wand" "Blood Sceptre" "Spine Bow" "Opal Ring" "Assassin Bow" "Vaal Buckler" "Heathen Wand" "Opal Sceptre" "Vermillion Ring" "Shadow Sceptre" "Two-Toned Boots" "Tornado Wand" "Opal Wand" "Eye Gouger" "Gut Ripper" "Lacquered Buckler" "Paua Amulet" "Holy Chainmail" "Stygian Vise" "Astral Plate" "Prismatic Ring" "Steelscale Boots" "Fingerless Silk Gloves" "Crystal Belt" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Titan Gauntlets" "Mosaic Kite Shield" "Omen Wand" "Royal Burgonet" "Sage Wand" "Agate Amulet" "Citrine Amulet" "Spiked Gloves" "Sorcerer Boots" "Jade Amulet" "Ritual Sceptre" "Sorcerer Gloves" "Onyx Amulet" "Crystal Sceptre" "Turquoise Amulet" "Bone Helmet" "Slink Boots" "Cerulean Ring" "Vaal Greaves" "Lapis Amulet"
  595. SetFontSize 45
  596. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  597. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  598. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  599. PlayAlertSound 3 300 # DROPSOUND: Unique
  600. PlayEffect Yellow
  601. MinimapIcon 0 Yellow Diamond
  602.  
  603. Show # $tier->t2-2 $type->rare->redeemer
  604. HasInfluence Redeemer
  605. ItemLevel >= 85
  606. Rarity <= Rare
  607. BaseType "Hubris Circlet" "Convoking Wand" "Thorium Spirit Shield" "Crystal Wand" "Assassin's Garb" "Jewelled Foil" "Sapphire Ring" "Ebony Tower Shield" "Imbued Wand" "Imperial Claw" "Vaal Gauntlets" "Lion Pelt" "Maelstr" "Two-Stone Ring" "Platinum Kris" "Profane Wand" "Harmonic Spirit Shield" "Compound Bow" "Bronzescale Boots" "Ambusher" "Champion Kite Shield" "Fossilised Spirit Shield" "Battle Buckler" "Vaal Regalia" "Void Sceptre" "Decurve Bow" "Citadel Bow" "Stag Sceptre" "Gemini Claw" "Fencer Helm" "Supreme Spiked Shield" "Titan Greaves" "Blood Raiment" "Coral Amulet" "Demon's Horn" "Ancient Spirit Shield" "Vaal Spirit Shield" "General's Brigandine" "Ezomyte Tower Shield" "Slink Gloves" "Ezomyte Spiked Shield" "Spiraled Foil" "Zodiac Leather" "Amber Amulet" "Boot Blade" "Callous Mask" "Reaver Axe" "Murder Boots" "Gold Amulet" "Shackled Boots" "Dragonscale Boots" "Archon Kite Shield" "Solar Maul" "Cloth Belt" "Sambar Sceptre" "Ancestral Club" "Tomahawk" "Colossal Tower Shield" "Stealth Boots" "Eternal Burgonet" "Riveted Boots" "Sage's Robe" "Assassin's Boots" "Sinner Tricorne" "Vanguard Belt" "Engraved Wand" "Laminated Kite Shield" "Ancient Gauntlets" "Exquisite Leather" "Crusader Gloves" "Crusader Buckler" "Ezomyte Burgonet" "Eelskin Boots" "Riveted Gloves" "Golden Mask" "Crimson Round Shield" "Tiger Sword" "Angelic Kite Shield" "Trisula" "Pinnacle Tower Shield" "Lacewood Spirit Shield" "Gouger" "Throat Stabber" "Void Axe" "Cardinal Round Shield" "Ursine Pelt" "Harbinger Bow" "Estoc" "Crested Tower Shield" "Samite Slippers" "Poignard" "Eclipse Staff" "Nubuck Boots" "Etched Kite Shield" "Gripped Gloves" "Arcanist Slippers" "Hunter Hood" "Moonstone Ring" "Unset Ring"
  608. SetFontSize 45
  609. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  610. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  611. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  612. PlayAlertSound 3 300 # DROPSOUND: Unique
  613. PlayEffect Yellow
  614. MinimapIcon 0 Yellow Diamond
  615.  
  616. #===============================================================================================================
  617. # [[0800]] Influenced Item Tiering: Shaper
  618. #===============================================================================================================
  619.  
  620. #------------------------------------
  621. # [0801] Layer - T1 - ECONOMY
  622. #------------------------------------
  623.  
  624. Show # $tier->t1-1 $type->rare->shaper
  625. HasInfluence Shaper
  626. ItemLevel >= 82
  627. Rarity <= Rare
  628. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Leather Belt" "Opal Ring" "Prismatic Ring" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Vermillion Ring" "Harmonic Spirit Shield"
  629. SetFontSize 45
  630. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  631. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  632. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  633. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  634. PlayEffect Red
  635. MinimapIcon 0 Red Diamond
  636.  
  637. Show # $tier->t1-2 $type->rare->shaper
  638. HasInfluence Shaper
  639. ItemLevel >= 84
  640. Rarity <= Rare
  641. BaseType "Pagan Wand" "Hubris Circlet" "Two-Toned Boots" "Vaal Spirit Shield"
  642. SetFontSize 45
  643. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  644. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  645. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  646. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  647. PlayEffect Red
  648. MinimapIcon 0 Red Diamond
  649.  
  650. Show # $tier->t1-3 $type->rare->shaper
  651. HasInfluence Shaper
  652. ItemLevel >= 86
  653. Rarity <= Rare
  654. BaseType "Blue Pearl Amulet" "Heathen Wand" "Fossilised Spirit Shield" "Opal Wand" "Engraved Hatchet" "Sorcerer Boots" "Bone Helmet" "Vaal Regalia" "Exquisite Blade" "Horned Sceptre" "Colossal Tower Shield" "Imperial Bow" "Citrine Amulet" "Spiked Gloves" "Ezomyte Tower Shield" "Gripped Gloves" "Diamond Ring" "Thorium Spirit Shield" "Cardinal Round Shield"
  655. SetFontSize 45
  656. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  657. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  658. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  659. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  660. PlayEffect Red
  661. MinimapIcon 0 Red Diamond
  662.  
  663. #------------------------------------
  664. # [0802] Layer - T2 - ECONOMY
  665. #------------------------------------
  666.  
  667. Show # $tier->t2-1 $type->rare->shaper
  668. HasInfluence Shaper
  669. ItemLevel >= 80
  670. Rarity <= Rare
  671. BaseType "Walnut Spirit Shield" "Reinforced Tower Shield" "Lithe Blade" "Diamond Ring" "Eclipse Staff" "Spike-Point Arrow Quiver" "Curved Blade" "Leather Belt" "Opal Ring" "Gavel" "Vaal Buckler" "Broadhead Arrow Quiver" "Blue Pearl Amulet" "Vermillion Ring" "Two-Stone Ring" "Two-Toned Boots" "Vaal Mask" "Opal Wand" "Chiming Spirit Shield" "Hubris Circlet" "Exquisite Blade" "Penetrating Arrow Quiver" "Fossilised Spirit Shield" "Lacquered Buckler" "Crusader Buckler" "Ceremonial Kite Shield" "Stygian Vise" "Archon Kite Shield" "Prismatic Ring" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Ezomyte Tower Shield" "Thorium Spirit Shield" "Vaal Spirit Shield" "Quartz Wand" "Harmonic Spirit Shield" "Sage Wand" "Iron Sceptre" "Brass Spirit Shield"
  672. SetFontSize 45
  673. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  674. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  675. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  676. PlayAlertSound 3 300 # DROPSOUND: Unique
  677. PlayEffect Yellow
  678. MinimapIcon 0 Yellow Diamond
  679.  
  680. Show # $tier->t2-2 $type->rare->shaper
  681. HasInfluence Shaper
  682. ItemLevel >= 85
  683. Rarity <= Rare
  684. BaseType "Bone Helmet" "Convoking Wand" "Sorcerer Boots" "Crystal Wand" "Golden Kris" "Thief's Garb" "Jewelled Foil" "Harbinger Bow" "Heathen Wand" "Royal Bow" "Imbued Wand" "Imperial Claw" "Buckskin Tower Shield" "Lion Pelt" "Maelstr" "Sapphire Ring" "Platinum Kris" "Profane Wand" "Spiked Gloves" "Royal Burgonet" "Slink Boots" "Turquoise Amulet" "Champion Kite Shield" "Thicket Bow" "Tornado Wand" "Vaal Regalia" "Ezomyte Burgonet" "Void Sceptre" "Spiny Round Shield" "Skean" "Stag Sceptre" "Midnight Blade" "Gut Ripper" "Supreme Spiked Shield" "Karui Sceptre" "Titan Greaves" "Mahogany Tower Shield" "Coral Amulet" "Maraketh Bow" "Highborn Bow" "Citrine Amulet" "Astral Plate" "Jade Amulet" "Unset Ring" "Sorcerer Gloves" "Onyx Amulet" "Cerulean Ring" "Mesh Boots" "Amber Amulet" "Double Claw" "Cardinal Round Shield" "Arcanist Gloves" "Sadist Garb" "Mind Cage" "Agate Amulet" "Gold Amulet" "Steelhead" "Coral Ring" "Ochre Sceptre" "Golden Buckler" "Gilded Buckler" "Colossal Tower Shield" "Amethyst Ring" "Ruby Ring" "Imperial Buckler" "Crusader Helmet" "Mirrored Spiked Shield" "Moon Staff" "Eternal Burgonet" "Silken Hood" "Vile Staff" "Topaz Ring" "Lapis Amulet" "Imperial Bow" "Close Helmet" "Murder Mitts" "Talon Axe" "Laminated Kite Shield" "Bronze Tower Shield" "Ivory Spirit Shield" "Horned Sceptre" "Opal Sceptre" "Paua Amulet" "Pagan Wand" "Serpentscale Boots" "Redwood Spiked Shield" "Engraved Hatchet" "Throat Stabber" "Angelic Kite Shield" "Blood Raiment" "Trisula" "Pinnacle Tower Shield" "Assassin Bow" "Sekhem" "Serrated Arrow Quiver" "Faun's Horn" "Ezomyte Axe" "Eye Gouger" "Engraved Wand" "Steelwood Bow" "Nightmare Bascinet" "Lathi" "Spiraled Wand" "Judgement Staff" "Prophecy Wand" "Lead Sceptre"
  685. SetFontSize 45
  686. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  687. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  688. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  689. PlayAlertSound 3 300 # DROPSOUND: Unique
  690. PlayEffect Yellow
  691. MinimapIcon 0 Yellow Diamond
  692.  
  693. #===============================================================================================================
  694. # [[0900]] Influenced Item Tiering: Elder
  695. #===============================================================================================================
  696.  
  697. #------------------------------------
  698. # [0901] Item Layer - T1 - ECONOMY
  699. #------------------------------------
  700.  
  701. Show # $tier->t1-1 $type->rare->elder
  702. HasInfluence Elder
  703. ItemLevel >= 82
  704. Rarity <= Rare
  705. BaseType "Bone Helmet" "Steel Ring" "Fingerless Silk Gloves" "Coronal Maul" "Prismatic Ring" "Opal Ring" "Vermillion Ring"
  706. SetFontSize 45
  707. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  708. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  709. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  710. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  711. PlayEffect Red
  712. MinimapIcon 0 Red Diamond
  713.  
  714. Show # $tier->t1-2 $type->rare->elder
  715. HasInfluence Elder
  716. ItemLevel >= 84
  717. Rarity <= Rare
  718. BaseType "Astral Plate" "Spiked Gloves" "Crystal Belt"
  719. SetFontSize 45
  720. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  721. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  722. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  723. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  724. PlayEffect Red
  725. MinimapIcon 0 Red Diamond
  726.  
  727. Show # $tier->t1-3 $type->rare->elder
  728. HasInfluence Elder
  729. ItemLevel >= 86
  730. Rarity <= Rare
  731. BaseType "Two-Toned Boots" "Heavy Belt" "Vaal Regalia" "Gripped Gloves" "Titan Greaves" "Marble Amulet" "Hubris Circlet" "Assassin's Garb" "Royal Burgonet" "Eternal Burgonet" "Glorious Plate" "Ezomyte Burgonet" "Spiraled Wand" "Blue Pearl Amulet"
  732. SetFontSize 45
  733. SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
  734. SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
  735. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  736. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  737. PlayEffect Red
  738. MinimapIcon 0 Red Diamond
  739.  
  740. #------------------------------------
  741. # [0902] Item Layer - T2 - ECONOMY
  742. #------------------------------------
  743.  
  744. Show # $tier->t2-1 $type->rare->elder
  745. HasInfluence Elder
  746. ItemLevel >= 80
  747. Rarity <= Rare
  748. BaseType "Agate Amulet" "Lacquered Buckler" "Astral Plate" "Bone Helmet" "Stygian Vise" "Crystal Belt" "Fingerless Silk Gloves" "Heavy Belt" "Ezomyte Burgonet" "Blue Pearl Amulet" "Opal Ring" "Spiked Gloves" "Vanguard Belt" "Fright Maul" "Mind Cage" "Royal Burgonet" "Prismatic Ring" "Vermillion Ring" "Gripped Gloves" "Marble Amulet" "Steel Ring" "Sage Wand" "Coronal Maul" "Eternal Burgonet" "Ezomyte Tower Shield" "Double Claw" "Carved Wand" "Solar Maul"
  749. SetFontSize 45
  750. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  751. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  752. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  753. PlayAlertSound 3 300 # DROPSOUND: Unique
  754. PlayEffect Yellow
  755. MinimapIcon 0 Yellow Diamond
  756.  
  757. Show # $tier->t2-2 $type->rare->elder
  758. HasInfluence Elder
  759. ItemLevel >= 85
  760. Rarity <= Rare
  761. BaseType "Pinnacle Tower Shield" "Convoking Wand" "Sorcerer Gloves" "Coral Ring" "Sorcerer Boots" "Timber Axe" "Bone Armour" "Diamond Ring" "Colossal Tower Shield" "Lithe Blade" "Ezomyte Dagger" "Hubris Circlet" "Vaal Greaves" "Imperial Claw" "Maelstr" "Leather Belt" "Siege Helmet" "Magistrate Crown" "Eclipse Staff" "Exquisite Leather" "Heathen Wand" "Thicket Bow" "Lapis Amulet" "Jade Amulet" "Zodiac Leather" "Jewelled Foil" "Horned Sceptre" "Titan Greaves" "Maraketh Bow" "Amethyst Ring" "Runic Hatchet" "Vaal Regalia" "Gemini Claw" "Deicide Mask" "Great Helmet" "Opal Wand" "Citrine Amulet" "Siege Axe" "Titanium Spirit Shield" "Onyx Amulet" "Crystal Sceptre" "Turquoise Amulet" "Ambusher" "Soldier's Brigandine" "Ezomyte Spiked Shield" "Sapphire Ring" "Vaal Mask" "Steel Circlet" "Two-Stone Ring" "Leather Hood" "Lacquered Helmet" "Ebony Tower Shield" "Bronze Tower Shield" "Visored Sallet" "Arena Plate" "Amber Amulet" "Lunaris Circlet" "Assassin's Garb" "Iron Gauntlets" "Harmonic Spirit Shield" "Grappler" "Ochre Sceptre" "Ezomyte Blade" "Iron Hat" "Zealot Helmet" "Shackled Boots" "Assassin Bow" "Silken Hood" "Samite Helmet" "Topaz Ring" "Eye Gouger" "Piledriver" "Courtesan Sword" "Champion Kite Shield" "Lion Pelt" "Crusader Helmet" "Latticed Ringmail" "Opal Sceptre" "Glorious Plate" "Cerulean Ring" "Battle Plate" "Quartz Wand" "Exquisite Blade" "Aventail Helmet" "Gladiator Plate" "Pig-Faced Bascinet" "Bone Circlet" "Fencer Helm" "Faun's Horn" "Vaal Axe" "Reaver Helmet" "Praetor Crown" "Gladiator Helmet" "Iron Sceptre" "Nightmare Bascinet" "Secutor Helm" "Great Crown" "Sinner Tricorne" "Harlequin Mask" "Solaris Circlet" "Raven Mask" "Ursine Pelt" "Prophet Crown" "Necromancer Circlet" "Fluted Bascinet" "Behemoth Mace" "Slink Boots" "Slink Gloves" "Two-Toned Boots" "Deerskin Boots" "Barbute Helmet" "Coral Amulet" "Legion Sword" "Reaver Axe" "Spiraled Wand" "Battle Hammer" "Steelhead" "Murder Boots" "Buckskin Tower Shield" "Close Helmet" "Tempered Foil"
  762. SetFontSize 45
  763. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  764. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  765. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  766. PlayAlertSound 3 300 # DROPSOUND: Unique
  767. PlayEffect Yellow
  768. MinimapIcon 0 Yellow Diamond
  769.  
  770. #===============================================================================================================
  771. # [[1000]] Influenced Item Tiering: Remaining Tiers
  772. #===============================================================================================================
  773.  
  774. #------------------------------------
  775. # [1001] Item Layer - T2 - Class Based Filtering
  776. #------------------------------------
  777.  
  778. Show # $tier->t2c $type->rare->newinfluences
  779. HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
  780. ItemLevel >= 84
  781. DropLevel > 55
  782. Rarity <= Rare
  783. Class "Boots" "Gloves" "Helmets" "Shields"
  784. SetFontSize 45
  785. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  786. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  787. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  788. PlayAlertSound 3 300 # DROPSOUND: Unique
  789. PlayEffect Yellow
  790. MinimapIcon 0 Yellow Diamond
  791.  
  792. Show # $tier->t2cc $type->rare->newinfluences
  793. HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
  794. ItemLevel >= 83
  795. Rarity <= Rare
  796. Class "Rings" "Amulets" "Belts"
  797. SetFontSize 45
  798. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  799. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  800. SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
  801. PlayAlertSound 3 300 # DROPSOUND: Unique
  802. PlayEffect Yellow
  803. MinimapIcon 0 Yellow Diamond
  804.  
  805. #------------------------------------
  806. # [1002] Item Layer - T3 - Rings for Exaled Shard recipes
  807. #------------------------------------
  808.  
  809. Show # %D4 $tier->rest-trinkets $type->rare->influence
  810. HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
  811. Rarity <= Rare
  812. Class "Amulet" "Belts" "Ring"
  813. SetFontSize 45
  814. SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring
  815. SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3
  816.  
  817. #------------------------------------
  818. # [1003] Item Layer - T3 - REMAINING RULES
  819. #------------------------------------
  820.  
  821. Show # $tier->rest $type->rare->newinfluence
  822. HasInfluence Crusader Redeemer Hunter Warlord
  823. Rarity <= Rare
  824. SetFontSize 45
  825. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  826. SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3
  827.  
  828. Show # %H5 $tier->rest $type->rare->influence
  829. HasInfluence Shaper Elder
  830. Rarity <= Rare
  831. SetFontSize 45
  832. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  833. SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3
  834.  
  835. #===============================================================================================================
  836. # [[1100]] Explicit Mod filtering - Rare
  837. #===============================================================================================================
  838.  
  839. #------------------------------------
  840. # [1101] All Skill Gem Combinations
  841. #------------------------------------
  842.  
  843. Show # $type->expl->rare
  844. Corrupted False
  845. Identified True
  846. Class "Bow" "Staves"
  847. HasExplicitMod "Lava Conjurer's" "Splintermind's" "Tecton's" "Tempest Master's" "Winter Beckoner's"
  848. HasExplicitMod "Magister's"
  849. SetFontSize 45
  850. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  851. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  852. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  853. PlayAlertSound 3 300 # DROPSOUND: Unique
  854. PlayEffect Blue
  855. MinimapIcon 0 Blue Diamond
  856.  
  857. Show # $type->expl->rare
  858. Corrupted False
  859. Identified True
  860. Class "Rune Dagger" "Sceptres" "Wands"
  861. HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Thunderhand's"
  862. HasExplicitMod "Magister's"
  863. SetFontSize 45
  864. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  865. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  866. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  867. PlayAlertSound 3 300 # DROPSOUND: Unique
  868. PlayEffect Blue
  869. MinimapIcon 0 Blue Diamond
  870.  
  871. #------------------------------------
  872. # [1102] Rare Item Permutations
  873. #------------------------------------
  874.  
  875. Show # $type->expl->rare
  876. Identified True
  877. DropLevel > 50
  878. Rarity Rare
  879. Class "Bows" "Wands"
  880. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
  881. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  882. HasExplicitMod "of Ease" "of Mastery" "of Renown"
  883. SetFontSize 45
  884. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  885. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  886. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  887. PlayAlertSound 3 300 # DROPSOUND: Unique
  888. PlayEffect Blue
  889. MinimapIcon 0 Blue Diamond
  890.  
  891. Show # $type->expl->rare
  892. Corrupted False
  893. Identified True
  894. DropLevel > 50
  895. Rarity Rare
  896. Class "Bows" "Wands"
  897. HasExplicitMod "Merciless" "Tyrannical"
  898. HasExplicitMod "of Incision" "of Renown"
  899. SetFontSize 45
  900. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  901. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  902. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  903. PlayAlertSound 3 300 # DROPSOUND: Unique
  904. PlayEffect Blue
  905. MinimapIcon 0 Blue Diamond
  906.  
  907. #------------------------------------
  908. # [1103] Weapons-Physical (Key: IPD)
  909. #------------------------------------
  910.  
  911. Show # $type->expl->rare
  912. Identified True
  913. DropLevel > 50
  914. Rarity Rare
  915. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
  916. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  917. HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
  918. SetFontSize 45
  919. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  920. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  921. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  922. PlayAlertSound 3 300 # DROPSOUND: Unique
  923. PlayEffect Blue
  924. MinimapIcon 0 Blue Diamond
  925.  
  926. Show # $type->expl->rare
  927. Identified True
  928. DropLevel > 50
  929. Rarity Rare
  930. HasExplicitMod "Cruel" "Merciless" "Tacati" "Tyrannical"
  931. HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
  932. SetFontSize 45
  933. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  934. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  935. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  936. PlayAlertSound 3 300 # DROPSOUND: Unique
  937. PlayEffect Blue
  938. MinimapIcon 0 Blue Diamond
  939.  
  940. Show # $type->expl->rare
  941. Corrupted False
  942. Identified True
  943. DropLevel > 50
  944. Rarity Rare
  945. HasExplicitMod "Merciless" "Tacati" "Tyrannical"
  946. HasExplicitMod "of Celebration" "of Infamy"
  947. SetFontSize 45
  948. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  949. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  950. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  951. PlayAlertSound 3 300 # DROPSOUND: Unique
  952. PlayEffect Blue
  953. MinimapIcon 0 Blue Diamond
  954.  
  955. #------------------------------------
  956. # [1104] The Suffix Abomination
  957. #------------------------------------
  958.  
  959. Show # $type->expl->rare
  960. Corrupted False
  961. Identified True
  962. DropLevel > 50
  963. Rarity Rare
  964. Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
  965. HasExplicitMod "of Incision" "of Penetrating"
  966. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  967. HasExplicitMod "of Celebration" "of Infamy"
  968. HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tacati" "Tempered" "Tyrannical" "Vapourising"
  969. SetFontSize 45
  970. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  971. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  972. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  973. PlayAlertSound 3 300 # DROPSOUND: Unique
  974. PlayEffect Blue
  975. MinimapIcon 0 Blue Diamond
  976.  
  977. #------------------------------------
  978. # [1105] Casters
  979. #------------------------------------
  980.  
  981. Show # $type->expl->rare
  982. Corrupted False
  983. Identified True
  984. Rarity Rare
  985. Class "Rune Dagger" "Sceptres"
  986. HasExplicitMod "of Destruction" "of Ferocity" "of Finesse" "of Ruin" "of Sortilege" "of Unmaking"
  987. HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Magister's" "Thunderhand's"
  988. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
  989. SetFontSize 45
  990. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  991. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  992. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  993. PlayAlertSound 3 300 # DROPSOUND: Unique
  994. PlayEffect Blue
  995. MinimapIcon 0 Blue Diamond
  996.  
  997. Show # $type->expl->rare
  998. Corrupted False
  999. Identified True
  1000. Rarity Rare
  1001. Class "Rune Dagger" "Sceptres"
  1002. HasExplicitMod "of Celebration" "of Fame" "of Infamy"
  1003. HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
  1004. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Magister's" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
  1005. SetFontSize 45
  1006. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1007. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1008. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1009. PlayAlertSound 3 300 # DROPSOUND: Unique
  1010. PlayEffect Blue
  1011. MinimapIcon 0 Blue Diamond
  1012.  
  1013. Show # $type->expl->rare
  1014. Corrupted False
  1015. Identified True
  1016. Rarity Rare
  1017. Class "Rune Dagger" "Sceptres" "Wands" "Shield"
  1018. HasExplicitMod "Carbonising" "Flame Shaper's" "Glyphic" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Xoph's"
  1019. HasExplicitMod "Archmage's" "Corrosive" "Fanatical" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation" "Zealous"
  1020. SetFontSize 45
  1021. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1022. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1023. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1024. PlayAlertSound 3 300 # DROPSOUND: Unique
  1025. PlayEffect Blue
  1026. MinimapIcon 0 Blue Diamond
  1027.  
  1028. Show # $type->expl->rare
  1029. Corrupted False
  1030. Identified True
  1031. Rarity Rare
  1032. Class "Rune Dagger" "Sceptres" "Wands" "Shield"
  1033. HasExplicitMod "Esh's" "Excruciating" "Glyphic" "Ionising" "Matatl's" "Runic" "Tacati" "Thunderhand's" "Topotante's" "Vapourising"
  1034. HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
  1035. SetFontSize 45
  1036. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1037. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1038. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1039. PlayAlertSound 3 300 # DROPSOUND: Unique
  1040. PlayEffect Blue
  1041. MinimapIcon 0 Blue Diamond
  1042.  
  1043. Show # $type->expl->rare
  1044. Corrupted False
  1045. Identified True
  1046. Rarity Rare
  1047. Class "Rune Dagger" "Sceptres" "Wands" "Shield"
  1048. HasExplicitMod "Cryomancer's" "Crystalising" "Frost Singer's" "Glyphic" "Matatl's" "Mortifying" "Runic" "Tacati" "Topotante's" "Tul's"
  1049. HasExplicitMod "Archmage's" "Gelid" "Heartstopping" "Lich's" "of Floe" "of Glaciation"
  1050. SetFontSize 45
  1051. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1052. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1053. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1054. PlayAlertSound 3 300 # DROPSOUND: Unique
  1055. PlayEffect Blue
  1056. MinimapIcon 0 Blue Diamond
  1057.  
  1058. #------------------------------------
  1059. # [1106] General Resist Gear
  1060. #------------------------------------
  1061.  
  1062. Show # $type->expl->rare
  1063. Corrupted False
  1064. Identified True
  1065. Rarity Rare
  1066. HasExplicitMod "of Haast" "of the Ice"
  1067. HasExplicitMod "of the Magma" "of Tzteosh"
  1068. HasExplicitMod "of Ephij" "of the Lightning"
  1069. SetFontSize 45
  1070. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1071. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1072. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1073. PlayAlertSound 3 300 # DROPSOUND: Unique
  1074. PlayEffect Blue
  1075. MinimapIcon 0 Blue Diamond
  1076.  
  1077. #------------------------------------
  1078. # [1107] Boots/Gloves
  1079. #------------------------------------
  1080.  
  1081. Show # $type->expl->rare
  1082. Identified True
  1083. Rarity Rare
  1084. Class "Boots" "Gloves"
  1085. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1086. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  1087. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1088. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  1089. SetFontSize 45
  1090. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1091. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1092. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1093. PlayAlertSound 3 300 # DROPSOUND: Unique
  1094. PlayEffect Blue
  1095. MinimapIcon 0 Blue Diamond
  1096.  
  1097. Show # $type->expl->rare
  1098. Identified True
  1099. Rarity Rare
  1100. Class "Boots" "Gloves"
  1101. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1102. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  1103. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  1104. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  1105. SetFontSize 45
  1106. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1107. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1108. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1109. PlayAlertSound 3 300 # DROPSOUND: Unique
  1110. PlayEffect Blue
  1111. MinimapIcon 0 Blue Diamond
  1112.  
  1113. Show # $type->expl->rare
  1114. Identified True
  1115. Rarity Rare
  1116. Class "Boots" "Gloves"
  1117. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1118. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" "Topotante"
  1119. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1120. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  1121. SetFontSize 45
  1122. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1123. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1124. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1125. PlayAlertSound 3 300 # DROPSOUND: Unique
  1126. PlayEffect Blue
  1127. MinimapIcon 0 Blue Diamond
  1128.  
  1129. Show # $type->expl->rare
  1130. Identified True
  1131. Rarity Rare
  1132. Class "Boots" "Gloves"
  1133. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  1134. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  1135. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1136. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  1137. SetFontSize 45
  1138. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1139. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1140. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1141. PlayAlertSound 3 300 # DROPSOUND: Unique
  1142. PlayEffect Blue
  1143. MinimapIcon 0 Blue Diamond
  1144.  
  1145. #------------------------------------
  1146. # [1108] Boots
  1147. #------------------------------------
  1148.  
  1149. Show # $type->expl->rare
  1150. Identified True
  1151. Rarity Rare
  1152. Class "Boots"
  1153. HasExplicitMod "Athlete's" "Guatelitzi" "Virile"
  1154. HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
  1155. HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
  1156. SetFontSize 45
  1157. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1158. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1159. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1160. PlayAlertSound 3 300 # DROPSOUND: Unique
  1161. PlayEffect Blue
  1162. MinimapIcon 0 Blue Diamond
  1163.  
  1164. Show # $type->expl->rare
  1165. Identified True
  1166. DropLevel > 50
  1167. Rarity Rare
  1168. Class "Boots"
  1169. HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
  1170. HasExplicitMod "Dauntless" "Guatelitzi" "Indomitable" "Unassailable"
  1171. HasExplicitMod "Pulsing" "Radiating" "Seething"
  1172. SetFontSize 45
  1173. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1174. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1175. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1176. PlayAlertSound 3 300 # DROPSOUND: Unique
  1177. PlayEffect Blue
  1178. MinimapIcon 0 Blue Diamond
  1179.  
  1180. #------------------------------------
  1181. # [1109] Gloves
  1182. #------------------------------------
  1183.  
  1184. Show # $type->expl->rare
  1185. Identified True
  1186. DropLevel > 50
  1187. Rarity Rare
  1188. Class "Gloves"
  1189. HasExplicitMod "Indomitable" "Unassailable"
  1190. HasExplicitMod "Pulsing" "Seething"
  1191. SetFontSize 45
  1192. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1193. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1194. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1195. PlayAlertSound 3 300 # DROPSOUND: Unique
  1196. PlayEffect Blue
  1197. MinimapIcon 0 Blue Diamond
  1198.  
  1199. Show # $type->expl->rare
  1200. Identified True
  1201. Rarity Rare
  1202. Class "Gloves"
  1203. HasExplicitMod "Honed" "Polished"
  1204. HasExplicitMod "of Mastery" "of Renown"
  1205. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" "Puhuarte" "Topotante"
  1206. HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
  1207. SetFontSize 45
  1208. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1209. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1210. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1211. PlayAlertSound 3 300 # DROPSOUND: Unique
  1212. PlayEffect Blue
  1213. MinimapIcon 0 Blue Diamond
  1214.  
  1215. Show # $type->expl->rare
  1216. Identified True
  1217. DropLevel > 50
  1218. Rarity Rare
  1219. Class "Gloves"
  1220. HasExplicitMod "Honed"
  1221. HasExplicitMod "of Renown"
  1222. HasExplicitMod "of Lioneye" "of the Assassin" "Puhuarte" "Topotante"
  1223. SetFontSize 45
  1224. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1225. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1226. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1227. PlayAlertSound 3 300 # DROPSOUND: Unique
  1228. PlayEffect Blue
  1229. MinimapIcon 0 Blue Diamond
  1230.  
  1231. #------------------------------------
  1232. # [1110] Helmets
  1233. #------------------------------------
  1234.  
  1235. Show # $type->expl->rare
  1236. Identified True
  1237. Rarity Rare
  1238. Class "Helmets"
  1239. HasExplicitMod "Athlete's" "Fecund"
  1240. HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
  1241. HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte"
  1242. SetFontSize 45
  1243. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1244. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1245. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1246. PlayAlertSound 3 300 # DROPSOUND: Unique
  1247. PlayEffect Blue
  1248. MinimapIcon 0 Blue Diamond
  1249.  
  1250. Show # $type->expl->rare
  1251. Identified True
  1252. DropLevel > 50
  1253. Rarity Rare
  1254. Class "Helmets"
  1255. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  1256. HasExplicitMod "Blazing" "Seething"
  1257. HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" "Seraphim's" "Xopec's"
  1258. SetFontSize 45
  1259. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1260. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1261. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1262. PlayAlertSound 3 300 # DROPSOUND: Unique
  1263. PlayEffect Blue
  1264. MinimapIcon 0 Blue Diamond
  1265.  
  1266. #------------------------------------
  1267. # [1111] Shields
  1268. #------------------------------------
  1269.  
  1270. Show # $type->expl->rare
  1271. Identified True
  1272. DropLevel > 50
  1273. Rarity Rare
  1274. Class "Shields"
  1275. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1276. HasExplicitMod "Blazing" "Incandescent" "Scintillating"
  1277. SetFontSize 45
  1278. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1279. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1280. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1281. PlayAlertSound 3 300 # DROPSOUND: Unique
  1282. PlayEffect Blue
  1283. MinimapIcon 0 Blue Diamond
  1284.  
  1285. Show # $type->expl->rare
  1286. Identified True
  1287. Rarity Rare
  1288. Class "Shields"
  1289. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1290. HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
  1291. HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1292. SetFontSize 45
  1293. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1294. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1295. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1296. PlayAlertSound 3 300 # DROPSOUND: Unique
  1297. PlayEffect Blue
  1298. MinimapIcon 0 Blue Diamond
  1299.  
  1300. Show # $type->expl->rare
  1301. Identified True
  1302. Rarity Rare
  1303. Class "Shields"
  1304. HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1305. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1306. HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
  1307. SetFontSize 45
  1308. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1309. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1310. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1311. PlayAlertSound 3 300 # DROPSOUND: Unique
  1312. PlayEffect Blue
  1313. MinimapIcon 0 Blue Diamond
  1314.  
  1315. Show # $type->expl->rare
  1316. Identified True
  1317. Rarity Rare
  1318. Class "Shields"
  1319. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1320. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1321. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1322. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1323. SetFontSize 45
  1324. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1325. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1326. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1327. PlayAlertSound 3 300 # DROPSOUND: Unique
  1328. PlayEffect Blue
  1329. MinimapIcon 0 Blue Diamond
  1330.  
  1331. Show # $type->expl->rare
  1332. Identified True
  1333. Rarity Rare
  1334. Class "Shields"
  1335. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1336. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1337. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1338. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1339. SetFontSize 45
  1340. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1341. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1342. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1343. PlayAlertSound 3 300 # DROPSOUND: Unique
  1344. PlayEffect Blue
  1345. MinimapIcon 0 Blue Diamond
  1346.  
  1347. Show # $type->expl->rare
  1348. Identified True
  1349. Rarity Rare
  1350. Class "Shields"
  1351. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1352. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1353. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1354. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1355. SetFontSize 45
  1356. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1357. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1358. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1359. PlayAlertSound 3 300 # DROPSOUND: Unique
  1360. PlayEffect Blue
  1361. MinimapIcon 0 Blue Diamond
  1362.  
  1363. #------------------------------------
  1364. # [1112] Body
  1365. #------------------------------------
  1366.  
  1367. Show # $type->expl->rare
  1368. Identified True
  1369. DropLevel > 55
  1370. Rarity Rare
  1371. Class "Body Armour"
  1372. HasExplicitMod "Incandescent" "Resplendent"
  1373. HasExplicitMod "Unassailable" "Unfaltering"
  1374. SetFontSize 45
  1375. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1376. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1377. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1378. PlayAlertSound 3 300 # DROPSOUND: Unique
  1379. PlayEffect Blue
  1380. MinimapIcon 0 Blue Diamond
  1381.  
  1382. Show # $type->expl->rare
  1383. Identified True
  1384. DropLevel > 55
  1385. Rarity Rare
  1386. Class "Body Armour"
  1387. HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
  1388. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1389. HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
  1390. SetFontSize 45
  1391. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1392. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1393. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1394. PlayAlertSound 3 300 # DROPSOUND: Unique
  1395. PlayEffect Blue
  1396. MinimapIcon 0 Blue Diamond
  1397.  
  1398. Show # $type->expl->rare
  1399. Identified True
  1400. DropLevel > 50
  1401. Rarity Rare
  1402. Class "Body Armour"
  1403. HasExplicitMod "Guatelitzi" "Prime" "Rapturous"
  1404. HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
  1405. HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  1406. SetFontSize 45
  1407. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1408. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1409. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1410. PlayAlertSound 3 300 # DROPSOUND: Unique
  1411. PlayEffect Blue
  1412. MinimapIcon 0 Blue Diamond
  1413.  
  1414. #------------------------------------
  1415. # [1113] Quiver
  1416. #------------------------------------
  1417.  
  1418. Show # $type->expl->rare
  1419. Identified True
  1420. Rarity Rare
  1421. Class "Quivers"
  1422. HasExplicitMod "Athlete's" "Fecund"
  1423. HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
  1424. HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1425. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1426. SetFontSize 45
  1427. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1428. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1429. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1430. PlayAlertSound 3 300 # DROPSOUND: Unique
  1431. PlayEffect Blue
  1432. MinimapIcon 0 Blue Diamond
  1433.  
  1434. #------------------------------------
  1435. # [1114] Belts
  1436. #------------------------------------
  1437.  
  1438. Show # $type->expl->rare
  1439. Identified True
  1440. Rarity Rare
  1441. Class "Belts"
  1442. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1443. HasExplicitMod "Athlete" "Fecund" "Virile"
  1444. HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
  1445. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1446. SetFontSize 45
  1447. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1448. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1449. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1450. PlayAlertSound 3 300 # DROPSOUND: Unique
  1451. PlayEffect Blue
  1452. MinimapIcon 0 Blue Diamond
  1453.  
  1454. Show # $type->expl->rare
  1455. Identified True
  1456. Rarity Rare
  1457. Class "Belts"
  1458. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
  1459. HasExplicitMod "of Savouring"
  1460. HasExplicitMod "of Sipping"
  1461. HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1462. SetFontSize 45
  1463. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1464. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1465. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1466. PlayAlertSound 3 300 # DROPSOUND: Unique
  1467. PlayEffect Blue
  1468. MinimapIcon 0 Blue Diamond
  1469.  
  1470. Show # $type->expl->rare
  1471. Identified True
  1472. Rarity Rare
  1473. Class "Belts"
  1474. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1475. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1476. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1477. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1478. SetFontSize 45
  1479. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1480. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1481. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1482. PlayAlertSound 3 300 # DROPSOUND: Unique
  1483. PlayEffect Blue
  1484. MinimapIcon 0 Blue Diamond
  1485.  
  1486. Show # $type->expl->rare
  1487. Identified True
  1488. Rarity Rare
  1489. Class "Belts"
  1490. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1491. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1492. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1493. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1494. SetFontSize 45
  1495. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1496. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1497. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1498. PlayAlertSound 3 300 # DROPSOUND: Unique
  1499. PlayEffect Blue
  1500. MinimapIcon 0 Blue Diamond
  1501.  
  1502. Show # $type->expl->rare
  1503. Identified True
  1504. Rarity Rare
  1505. Class "Belts"
  1506. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1507. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1508. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1509. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1510. SetFontSize 45
  1511. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1512. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1513. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1514. PlayAlertSound 3 300 # DROPSOUND: Unique
  1515. PlayEffect Blue
  1516. MinimapIcon 0 Blue Diamond
  1517.  
  1518. #------------------------------------
  1519. # [1115] Rings
  1520. #------------------------------------
  1521.  
  1522. Show # $type->expl->rare
  1523. Identified True
  1524. Rarity Rare
  1525. Class "Rings"
  1526. HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1527. HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
  1528. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising"
  1529. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
  1530. SetFontSize 45
  1531. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1532. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1533. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1534. PlayAlertSound 3 300 # DROPSOUND: Unique
  1535. PlayEffect Blue
  1536. MinimapIcon 0 Blue Diamond
  1537.  
  1538. Show # $type->expl->rare
  1539. Identified True
  1540. Rarity Rare
  1541. Class "Rings"
  1542. HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1543. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1544. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1545. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1546. SetFontSize 45
  1547. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1548. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1549. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1550. PlayAlertSound 3 300 # DROPSOUND: Unique
  1551. PlayEffect Blue
  1552. MinimapIcon 0 Blue Diamond
  1553.  
  1554. Show # $type->expl->rare
  1555. Identified True
  1556. Rarity Rare
  1557. Class "Rings"
  1558. HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1559. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1560. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1561. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1562. SetFontSize 45
  1563. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1564. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1565. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1566. PlayAlertSound 3 300 # DROPSOUND: Unique
  1567. PlayEffect Blue
  1568. MinimapIcon 0 Blue Diamond
  1569.  
  1570. Show # $type->expl->rare
  1571. Identified True
  1572. Rarity Rare
  1573. Class "Rings"
  1574. HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1575. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1576. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1577. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1578. SetFontSize 45
  1579. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1580. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1581. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1582. PlayAlertSound 3 300 # DROPSOUND: Unique
  1583. PlayEffect Blue
  1584. MinimapIcon 0 Blue Diamond
  1585.  
  1586. #------------------------------------
  1587. # [1116] Amulets
  1588. #------------------------------------
  1589.  
  1590. Show # $type->expl->rare
  1591. Identified True
  1592. Rarity Rare
  1593. Class "Amulets"
  1594. HasExplicitMod "Guatelitzi" "Indomitable" "Unassailable" "Xopec"
  1595. HasExplicitMod "Dazzling" "Resplendent"
  1596. HasExplicitMod "of the Rainbow" "of the Span" "Puhuarte"
  1597. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1598. SetFontSize 45
  1599. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1600. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1601. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1602. PlayAlertSound 3 300 # DROPSOUND: Unique
  1603. PlayEffect Blue
  1604. MinimapIcon 0 Blue Diamond
  1605.  
  1606. Show # $type->expl->rare
  1607. Identified True
  1608. Rarity Rare
  1609. Class "Amulets"
  1610. HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec"
  1611. HasExplicitMod "of the Rainbow" "of the Span"
  1612. HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte"
  1613. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1614. SetFontSize 45
  1615. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1616. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1617. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1618. PlayAlertSound 3 300 # DROPSOUND: Unique
  1619. PlayEffect Blue
  1620. MinimapIcon 0 Blue Diamond
  1621.  
  1622. Show # $type->expl->rare
  1623. Identified True
  1624. Rarity Rare
  1625. Class "Amulets"
  1626. HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec"
  1627. HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
  1628. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte"
  1629. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1630. SetFontSize 45
  1631. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1632. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1633. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1634. PlayAlertSound 3 300 # DROPSOUND: Unique
  1635. PlayEffect Blue
  1636. MinimapIcon 0 Blue Diamond
  1637.  
  1638. Show # $type->expl->rare
  1639. Identified True
  1640. Rarity Rare
  1641. Class "Amulets"
  1642. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1643. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising"
  1644. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1645. HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Puhuarte" "Resplendent" "Rotund" "Virile"
  1646. SetFontSize 45
  1647. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1648. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1649. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1650. PlayAlertSound 3 300 # DROPSOUND: Unique
  1651. PlayEffect Blue
  1652. MinimapIcon 0 Blue Diamond
  1653.  
  1654. Show # $type->expl->rare
  1655. Identified True
  1656. Rarity Rare
  1657. Class "Amulets"
  1658. HasExplicitMod "of Expertise" "of Nimbleness" "Puhuarte"
  1659. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1660. HasExplicitMod "Thaumaturgist's" "Wizard's"
  1661. SetFontSize 45
  1662. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1663. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1664. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1665. PlayAlertSound 3 300 # DROPSOUND: Unique
  1666. PlayEffect Blue
  1667. MinimapIcon 0 Blue Diamond
  1668.  
  1669. #------------------------------------
  1670. # [1117] Jewels
  1671. #------------------------------------
  1672.  
  1673. Show # $type->expl->rare
  1674. Corrupted False
  1675. Identified True
  1676. Rarity <= Rare
  1677. Class "Jewel"
  1678. HasExplicitMod "Shimmering" "Vivid"
  1679. SetFontSize 45
  1680. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1681. PlayEffect Blue Temp
  1682. MinimapIcon 2 Blue Diamond
  1683.  
  1684. #------------------------------------
  1685. # [1118] Buzzsaw Weapons
  1686. #------------------------------------
  1687.  
  1688. Show
  1689. Corrupted False
  1690. Identified True
  1691. DropLevel > 50
  1692. Rarity Rare
  1693. Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords"
  1694. HasExplicitMod "of Incision" "of Penetrating"
  1695. HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Topotante's" "Vapourising"
  1696. HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar"
  1697. HasExplicitMod "of Celebration" "of Infamy"
  1698. SetFontSize 45
  1699. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1700. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1701. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1702. PlayAlertSound 3 300 # DROPSOUND: Unique
  1703. PlayEffect Blue
  1704. MinimapIcon 0 Blue Diamond
  1705.  
  1706. #===============================================================================================================
  1707. # [[1200]] 6Socketed and 5Linked Drops
  1708. #===============================================================================================================
  1709.  
  1710. Show # %D5
  1711. LinkedSockets 5
  1712. Sockets 6
  1713. Rarity <= Rare
  1714. SetFontSize 45
  1715. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1716. SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1
  1717. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1718. PlayEffect Blue
  1719. MinimapIcon 2 Blue Diamond
  1720.  
  1721. Show # %D4 %REMS3
  1722. LinkedSockets 5
  1723. ItemLevel >= 65
  1724. Rarity < Unique
  1725. Class "Body Armours"
  1726. SetFontSize 45
  1727. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1728. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1729. PlayEffect White
  1730. MinimapIcon 2 White Circle
  1731.  
  1732. #Show # %D2
  1733. # LinkedSockets 5
  1734. # ItemLevel >= 65
  1735. # Rarity < Unique
  1736. # SetFontSize 45
  1737. # SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1738. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1739. # PlayEffect Blue
  1740. # MinimapIcon 2 Blue Diamond
  1741.  
  1742. Show # %D5 $lvl
  1743. LinkedSockets 5
  1744. ItemLevel < 65
  1745. Rarity < Unique
  1746. SetFontSize 45
  1747. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1748. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1749. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1750. PlayEffect Blue
  1751. MinimapIcon 2 Blue Diamond
  1752.  
  1753. Show # %D5
  1754. Sockets 6
  1755. ItemLevel >= 86
  1756. Rarity <= Rare
  1757. BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1758. SetFontSize 45
  1759. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1760. SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus
  1761. SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1
  1762. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1763. PlayEffect White
  1764. MinimapIcon 2 White Circle
  1765.  
  1766. Show # %D5
  1767. Sockets 6
  1768. ItemLevel >= 85
  1769. Rarity <= Rare
  1770. BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
  1771. SetFontSize 45
  1772. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1773. SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus
  1774. SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1
  1775. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1776. PlayEffect White
  1777. MinimapIcon 2 White Circle
  1778.  
  1779. Show # %D5
  1780. Sockets 6
  1781. Rarity <= Rare
  1782. SetFontSize 45
  1783. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1784. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1785. SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1
  1786. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1787. PlayEffect White
  1788. MinimapIcon 2 White Circle
  1789.  
  1790. #===============================================================================================================
  1791. # [[1300]] Explicit Mod Highlight - League Drops
  1792. #===============================================================================================================
  1793.  
  1794. #------------------------------------
  1795. # [1301] Synthesis (removed)
  1796. #------------------------------------
  1797.  
  1798. Show # $type->expl->league
  1799. FracturedItem True
  1800. Rarity <= Rare
  1801. SetFontSize 45
  1802. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1803. SetBackgroundColor 0 0 0 255
  1804. PlayEffect White Temp
  1805. MinimapIcon 2 White Diamond
  1806.  
  1807. Show # $type->expl->league
  1808. SynthesisedItem True
  1809. Rarity <= Rare
  1810. SetFontSize 45
  1811. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1812. SetBackgroundColor 0 0 0 255
  1813. PlayEffect White Temp
  1814. MinimapIcon 2 White Diamond
  1815.  
  1816. #------------------------------------
  1817. # [1302] Betrayal
  1818. #------------------------------------
  1819.  
  1820. Show # $type->expl->league
  1821. Identified True
  1822. HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
  1823. SetFontSize 45
  1824. SetTextColor 0 240 190 240
  1825. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1826. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1827. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1828. PlayEffect Yellow
  1829. MinimapIcon 1 Yellow Diamond
  1830.  
  1831. Show # $type->expl->league
  1832. Identified True
  1833. HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
  1834. SetFontSize 45
  1835. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1836. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1837. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1838. PlayEffect White
  1839. MinimapIcon 2 Yellow Diamond
  1840.  
  1841. Show # %D5 $type->expl->league
  1842. Identified True
  1843. HasExplicitMod "Veiled"
  1844. HasExplicitMod "of the Veil"
  1845. SetFontSize 45
  1846. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1847. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1848. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1849. PlayEffect White
  1850. MinimapIcon 2 Yellow Diamond
  1851.  
  1852. Show # %D4 $type->expl->league
  1853. Identified True
  1854. HasExplicitMod "Veil"
  1855. SetFontSize 45
  1856. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1857. PlayEffect White Temp
  1858. MinimapIcon 2 White Diamond
  1859.  
  1860. #------------------------------------
  1861. # [1303] Crafting mods
  1862. #------------------------------------
  1863.  
  1864. Show # %D3 $type->expl->league
  1865. Identified True
  1866. HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1867. SetFontSize 40
  1868. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1869. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1870.  
  1871. #------------------------------------
  1872. # [1304] Delve
  1873. #------------------------------------
  1874.  
  1875. Show # $type->expl->league
  1876. Identified True
  1877. HasExplicitMod "of the Underground" "Subterranean"
  1878. SetFontSize 45
  1879. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1880. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1881. PlayAlertSound 3 300 # DROPSOUND: Unique
  1882. PlayEffect Blue
  1883. MinimapIcon 2 Blue Diamond
  1884.  
  1885. #------------------------------------
  1886. # [1305] Bestiary
  1887. #------------------------------------
  1888.  
  1889. Show # %D4 $type->expl->league
  1890. Identified True
  1891. Class "Rings" "Amulets" "Belts"
  1892. HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1893. SetFontSize 45
  1894. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1895. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1896. PlayAlertSound 3 300 # DROPSOUND: Unique
  1897. PlayEffect White Temp
  1898. MinimapIcon 2 White Diamond
  1899.  
  1900. #Show # %D2 $type->expl->league
  1901. # Identified True
  1902. # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1903. # SetFontSize 45
  1904. # SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1905. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1906. # PlayAlertSound 3 300 # DROPSOUND: Unique
  1907. # PlayEffect White Temp
  1908. # MinimapIcon 2 White Diamond
  1909.  
  1910. #------------------------------------
  1911. # [1306] Incursion - Matatl - traps and movementspeed
  1912. #------------------------------------
  1913.  
  1914. Show # $type->expl->league
  1915. Identified True
  1916. Rarity Rare
  1917. Class "Boots"
  1918. HasExplicitMod "Matatl's"
  1919. SetFontSize 45
  1920. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1921. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1922. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1923. PlayAlertSound 3 300 # DROPSOUND: Unique
  1924. PlayEffect Blue
  1925. MinimapIcon 2 Blue Diamond
  1926.  
  1927. #------------------------------------
  1928. # [1307] Incursion - Body Armours - Guatelitzi
  1929. #------------------------------------
  1930.  
  1931. Show # $type->expl->league
  1932. Identified True
  1933. Rarity Rare
  1934. Class "Body Armour"
  1935. HasExplicitMod "Guatelitzi's"
  1936. SetFontSize 45
  1937. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1938. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1939. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1940. PlayAlertSound 3 300 # DROPSOUND: Unique
  1941. PlayEffect Blue
  1942. MinimapIcon 2 Blue Diamond
  1943.  
  1944. #------------------------------------
  1945. # [1308] Incursion - Sumonner Weapons
  1946. #------------------------------------
  1947.  
  1948. Show # $type->expl->league
  1949. Identified True
  1950. Rarity Rare
  1951. Class "Wand" "Sceptre" "Staves" "Claws" "Daggers" "One Hand"
  1952. HasExplicitMod "Citaqualotl's"
  1953. SetFontSize 45
  1954. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1955. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1956. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1957. PlayAlertSound 3 300 # DROPSOUND: Unique
  1958. PlayEffect Blue
  1959. MinimapIcon 2 Blue Diamond
  1960.  
  1961. #------------------------------------
  1962. # [1309] Incursion - Caster Weapons
  1963. #------------------------------------
  1964.  
  1965. Show # $type->expl->league
  1966. Identified True
  1967. Rarity Rare
  1968. Class "Rune Dagger" "Wand" "Sceptre" "Staves"
  1969. HasExplicitMod "Matatl's" "Tacati" "Topotante's"
  1970. SetFontSize 45
  1971. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1972. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1973. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1974. PlayAlertSound 3 300 # DROPSOUND: Unique
  1975. PlayEffect Blue
  1976. MinimapIcon 2 Blue Diamond
  1977.  
  1978. #------------------------------------
  1979. # [1310] Incursion - Normal Weapons
  1980. #------------------------------------
  1981.  
  1982. Show # $type->expl->league
  1983. Identified True
  1984. DropLevel >= 50
  1985. Rarity Rare
  1986. Class "Claws" "Daggers" "Thrusting" "Bows"
  1987. HasExplicitMod "Topotante's"
  1988. SetFontSize 45
  1989. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1990. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  1991. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  1992. PlayAlertSound 3 300 # DROPSOUND: Unique
  1993. PlayEffect Blue
  1994. MinimapIcon 2 Blue Diamond
  1995.  
  1996. Show # $type->expl->league
  1997. Identified True
  1998. DropLevel >= 50
  1999. Rarity Rare
  2000. Class "Claws" "Daggers" "One Hand" "Two Hand" "Bows"
  2001. HasExplicitMod "of Tacati" "Tacati's"
  2002. SetFontSize 45
  2003. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2004. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2005. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  2006. PlayAlertSound 3 300 # DROPSOUND: Unique
  2007. PlayEffect Blue
  2008. MinimapIcon 2 Blue Diamond
  2009.  
  2010. #------------------------------------
  2011. # [1311] Incursion - Rings, Amulets
  2012. #------------------------------------
  2013.  
  2014. Show # $type->expl->league
  2015. Identified True
  2016. Rarity Rare
  2017. Class "Amulets" "Rings" "Belts"
  2018. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2019. SetFontSize 45
  2020. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2021. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2022. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  2023. PlayAlertSound 3 300 # DROPSOUND: Unique
  2024. PlayEffect Blue
  2025. MinimapIcon 2 Blue Diamond
  2026.  
  2027. #------------------------------------
  2028. # [1312] Incursion - Gloves, Helmets
  2029. #------------------------------------
  2030.  
  2031. Show # $type->expl->league
  2032. Identified True
  2033. Rarity Rare
  2034. Class "Gloves" "Helmets"
  2035. HasExplicitMod "Puhuarte" "Topotante"
  2036. SetFontSize 45
  2037. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2038. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2039. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  2040. PlayAlertSound 3 300 # DROPSOUND: Unique
  2041. PlayEffect Blue
  2042. MinimapIcon 2 Blue Diamond
  2043.  
  2044. #------------------------------------
  2045. # [1313] Incursion General
  2046. #------------------------------------
  2047.  
  2048. Show # $type->expl->league
  2049. Identified True
  2050. Rarity Rare
  2051. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2052. SetFontSize 45
  2053. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2054. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2055. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  2056. PlayAlertSound 3 300 # DROPSOUND: Unique
  2057. PlayEffect Blue
  2058. MinimapIcon 2 Blue Diamond
  2059.  
  2060. Show # $type->expl->league
  2061. Identified True
  2062. Rarity Magic
  2063. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2064. SetFontSize 45
  2065. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2066. PlayAlertSound 3 300 # DROPSOUND: Unique
  2067. PlayEffect Blue
  2068. MinimapIcon 2 Blue Diamond
  2069.  
  2070. #------------------------------------
  2071. # [1314] Warbands
  2072. #------------------------------------
  2073.  
  2074. #Show # %D2 $type->expl->league
  2075. # Identified True
  2076. # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  2077. # SetFontSize 40
  2078. # SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2079. # PlayAlertSound 3 300 # DROPSOUND: Unique
  2080. # PlayEffect Blue Temp
  2081.  
  2082. #------------------------------------
  2083. # [1315] Enchanted Items
  2084. #------------------------------------
  2085.  
  2086. Show
  2087. AnyEnchantment True
  2088. Class Helmets
  2089. SetFontSize 45
  2090. SetTextColor 0 240 190 240
  2091. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2092. PlayAlertSound 3 300 # DROPSOUND: Unique
  2093. PlayEffect Blue
  2094. MinimapIcon 2 Blue Diamond
  2095.  
  2096. Show # %D3
  2097. AnyEnchantment True
  2098. Class Boots Gloves
  2099. SetFontSize 45
  2100. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2101. PlayAlertSound 3 300 # DROPSOUND: Unique
  2102.  
  2103. #===============================================================================================================
  2104. # [[1400]] Explicit Mod Highlight - Magic
  2105. #===============================================================================================================
  2106.  
  2107. Show # $type->expl->magic
  2108. Corrupted False
  2109. Identified True
  2110. Rarity Magic
  2111. Class "Rune Daggers" "Sceptre"
  2112. HasExplicitMod "Esh's" "Runic" "Xoph's"
  2113. SetFontSize 45
  2114. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2115. PlayAlertSound 3 300 # DROPSOUND: Unique
  2116. PlayEffect Blue
  2117. MinimapIcon 2 Blue Diamond
  2118.  
  2119. Show # $type->expl->magic
  2120. Corrupted False
  2121. Identified True
  2122. Rarity Magic
  2123. Class "Rune Daggers" "Sceptre" "Wand"
  2124. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
  2125. HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  2126. SetFontSize 45
  2127. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2128. PlayAlertSound 3 300 # DROPSOUND: Unique
  2129. PlayEffect Blue
  2130. MinimapIcon 2 Blue Diamond
  2131.  
  2132. Show # $type->expl->magic
  2133. Corrupted False
  2134. Identified True
  2135. DropLevel > 55
  2136. Rarity Magic
  2137. Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves"
  2138. HasExplicitMod "Merciless"
  2139. SetFontSize 45
  2140. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2141. PlayAlertSound 3 300 # DROPSOUND: Unique
  2142. PlayEffect Blue
  2143. MinimapIcon 2 Blue Diamond
  2144.  
  2145. Show # $type->expl->magic
  2146. Corrupted False
  2147. Identified True
  2148. DropLevel > 55
  2149. Rarity Magic
  2150. Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
  2151. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
  2152. HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  2153. SetFontSize 45
  2154. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2155. PlayAlertSound 3 300 # DROPSOUND: Unique
  2156. PlayEffect Blue
  2157. MinimapIcon 2 Blue Diamond
  2158.  
  2159. Show # $type->expl->magic
  2160. Corrupted False
  2161. Identified True
  2162. DropLevel > 55
  2163. Rarity Magic
  2164. HasExplicitMod "Necromancer's"
  2165. SetFontSize 45
  2166. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2167. PlayAlertSound 3 300 # DROPSOUND: Unique
  2168. PlayEffect Blue
  2169. MinimapIcon 2 Blue Diamond
  2170.  
  2171. Show # $type->expl->magic
  2172. Corrupted False
  2173. Identified True
  2174. DropLevel > 50
  2175. Rarity Magic
  2176. Class "Boots"
  2177. HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  2178. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2179. SetFontSize 45
  2180. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2181. PlayAlertSound 3 300 # DROPSOUND: Unique
  2182. PlayEffect Blue
  2183. MinimapIcon 2 Blue Diamond
  2184.  
  2185. Show # $type->expl->magic
  2186. Corrupted False
  2187. Identified True
  2188. DropLevel > 60
  2189. Rarity Magic
  2190. Class "Body Armour"
  2191. HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  2192. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2193. SetFontSize 45
  2194. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2195. PlayAlertSound 3 300 # DROPSOUND: Unique
  2196. PlayEffect Blue
  2197. MinimapIcon 2 Blue Diamond
  2198.  
  2199. Show # $type->expl->magic
  2200. Corrupted False
  2201. Identified True
  2202. DropLevel > 50
  2203. Rarity Magic
  2204. Class "Gloves"
  2205. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  2206. HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2207. SetFontSize 45
  2208. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2209. PlayAlertSound 3 300 # DROPSOUND: Unique
  2210. PlayEffect Blue
  2211. MinimapIcon 2 Blue Diamond
  2212.  
  2213. Show # $type->expl->magic
  2214. Corrupted False
  2215. Identified True
  2216. DropLevel > 50
  2217. Rarity Magic
  2218. Class "Shield"
  2219. HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  2220. HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  2221. SetFontSize 45
  2222. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2223. PlayAlertSound 3 300 # DROPSOUND: Unique
  2224. PlayEffect Blue
  2225. MinimapIcon 2 Blue Diamond
  2226.  
  2227. Show # $type->expl->magic
  2228. Corrupted False
  2229. Identified True
  2230. Rarity Magic
  2231. Class "Quiver"
  2232. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  2233. HasExplicitMod "Devastating" "Fecund" "Overpowering"
  2234. HasExplicitMod "of Destruction" "of Ease" "of Rending"
  2235. SetFontSize 45
  2236. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2237. PlayAlertSound 3 300 # DROPSOUND: Unique
  2238. PlayEffect Blue
  2239. MinimapIcon 2 Blue Diamond
  2240.  
  2241. Show # $type->expl->magic
  2242. Corrupted False
  2243. Identified True
  2244. DropLevel > 50
  2245. Rarity Magic
  2246. Class "Helmets"
  2247. HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2248. HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2249. SetFontSize 45
  2250. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2251. PlayAlertSound 3 300 # DROPSOUND: Unique
  2252. PlayEffect Blue
  2253. MinimapIcon 2 Blue Diamond
  2254.  
  2255. Show # $type->expl->magic
  2256. Corrupted False
  2257. Identified True
  2258. Rarity Magic
  2259. Class "Amulet"
  2260. HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
  2261. HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2262. SetFontSize 45
  2263. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2264. PlayAlertSound 3 300 # DROPSOUND: Unique
  2265. PlayEffect Blue
  2266. MinimapIcon 2 Blue Diamond
  2267.  
  2268. Show # $type->expl->magic
  2269. Corrupted False
  2270. Identified True
  2271. Rarity Magic
  2272. Class "Rings"
  2273. HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
  2274. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2275. SetFontSize 45
  2276. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2277. PlayAlertSound 3 300 # DROPSOUND: Unique
  2278. PlayEffect Blue
  2279. MinimapIcon 2 Blue Diamond
  2280.  
  2281. Show # $type->expl->magic
  2282. Corrupted False
  2283. Identified True
  2284. Rarity Magic
  2285. Class "Belts"
  2286. HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2287. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2288. SetFontSize 45
  2289. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2290. PlayAlertSound 3 300 # DROPSOUND: Unique
  2291. PlayEffect Blue
  2292. MinimapIcon 2 Blue Diamond
  2293.  
  2294. #===============================================================================================================
  2295. # [[1500]] Exotic Item Types
  2296. #===============================================================================================================
  2297.  
  2298. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2299.  
  2300. Show
  2301. Class "Fishing Rod"
  2302. SetFontSize 45
  2303. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2304. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2305. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2306. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2307. PlayEffect Red
  2308. MinimapIcon 0 Red Star
  2309.  
  2310. Show # %D5 $x->talismans
  2311. Rarity < Unique
  2312. Class "Amulets"
  2313. BaseType "Talisman"
  2314. SetFontSize 45
  2315. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2316. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2317.  
  2318. Show # %H4 $x->overquality
  2319. Corrupted False
  2320. Quality >= 29
  2321. ItemLevel >= 75
  2322. DropLevel >= 50
  2323. Rarity <= Rare
  2324. SetFontSize 45
  2325. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2326. PlayEffect Blue
  2327. MinimapIcon 2 Blue Diamond
  2328.  
  2329. # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
  2330.  
  2331. #Show # %D1
  2332. # ItemLevel >= 50
  2333. # Rarity <= Rare
  2334. # BaseType "Crude Bow"
  2335. # SetFontSize 40
  2336. # SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  2337. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2338.  
  2339. #===============================================================================================================
  2340. # [[1600]] Jewels
  2341. #===============================================================================================================
  2342.  
  2343. Show # $x->abyss->jewel
  2344. ItemLevel >= 82
  2345. Rarity Rare
  2346. Class "Abyss Jewel"
  2347. SetFontSize 45
  2348. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2349. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2350. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2351. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2352. PlayEffect Blue
  2353. MinimapIcon 0 Blue Diamond
  2354.  
  2355. Show # $x->abyss->jewel
  2356. ItemLevel >= 82
  2357. Rarity <= Magic
  2358. Class "Abyss Jewel"
  2359. SetFontSize 45
  2360. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2361. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2362. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2363. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2364. PlayEffect Blue
  2365. MinimapIcon 0 Blue Diamond
  2366.  
  2367. Show # $x->abyss->jewel
  2368. Rarity Rare
  2369. Class "Abyss Jewel"
  2370. SetFontSize 45
  2371. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2372. SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus
  2373. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2374. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2375. PlayEffect Blue Temp
  2376.  
  2377. Show # %H4 $x->abyss->jewel
  2378. Rarity <= Magic
  2379. Class "Abyss Jewel"
  2380. SetFontSize 45
  2381. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2382. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2383. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2384.  
  2385. Show
  2386. Rarity Rare
  2387. Class "Jewel"
  2388. SetFontSize 45
  2389. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2390. SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus
  2391. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2392. MinimapIcon 2 Blue Diamond
  2393.  
  2394. Hide # %H2
  2395. Rarity <= Magic
  2396. Class "Jewel"
  2397. SetFontSize 40
  2398. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2399. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2400. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2401.  
  2402. #===============================================================================================================
  2403. # [[1700]] Normal/Magic Crafting Bases
  2404. #===============================================================================================================
  2405.  
  2406. #------------------------------------
  2407. # [1701] Extreme Value ILVL 86 Rules
  2408. #------------------------------------
  2409.  
  2410. # These are items that have a particullary high price at ILVL 86+.
  2411. # This list is based on poe.ninja data
  2412.  
  2413. #Show # $type->generalcrafting $tier->eco
  2414. # ItemLevel >= 86
  2415. # SetFontSize 45
  2416. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2417. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  2418. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2419. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2420. # PlayEffect Red
  2421. # MinimapIcon 0 Red Diamond
  2422.  
  2423. #------------------------------------
  2424. # [1702] 86+ Endgame crafting rules
  2425. #------------------------------------
  2426.  
  2427. Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
  2428. ItemLevel >= 86
  2429. Rarity < Rare
  2430. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring" "Bone Helmet" "Crystal Belt" "Blue Pearl Amulet" "Cerulean Ring" "Convoking Wand" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2431. SetFontSize 45
  2432. SetTextColor 255 255 255 255
  2433. SetBorderColor 255 255 255 255
  2434. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2435. PlayAlertSound 3 300 # DROPSOUND: Unique
  2436. PlayEffect Yellow
  2437. MinimapIcon 1 Yellow Diamond
  2438.  
  2439. Show # %D4 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
  2440. ItemLevel >= 86
  2441. Rarity < Rare
  2442. BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Diamond Ring" "Onyx Amulet" "Two-Stone Ring" "Sacrificial Garb"
  2443. SetFontSize 40
  2444. SetBorderColor 255 125 0 185
  2445. SetBackgroundColor 0 0 0 185
  2446.  
  2447. Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
  2448. ItemLevel >= 86
  2449. Rarity < Rare
  2450. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre" "Opal Wand" "Thicket Bow" "Colossal Tower Shield" "Opal Sceptre" "Vaal Regalia"
  2451. SetFontSize 40
  2452. SetBorderColor 255 125 0 185
  2453. SetBackgroundColor 0 0 0 185
  2454.  
  2455. #------------------------------------
  2456. # [1703] 84+ Endgame crafting rules
  2457. #------------------------------------
  2458.  
  2459. Show # %D5 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
  2460. ItemLevel <= 85
  2461. ItemLevel >= 84
  2462. Rarity < Rare
  2463. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  2464. SetFontSize 45
  2465. SetBorderColor 200 200 0 255
  2466. SetBackgroundColor 0 0 0 255
  2467.  
  2468. #Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
  2469. # ItemLevel <= 85
  2470. # ItemLevel >= 84
  2471. # Rarity < Rare
  2472. # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2473. # SetFontSize 40
  2474. # SetBorderColor 200 200 0 185
  2475. # SetBackgroundColor 0 0 0 185
  2476.  
  2477. #Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
  2478. # ItemLevel <= 85
  2479. # ItemLevel >= 84
  2480. # Rarity < Rare
  2481. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  2482. # SetFontSize 40
  2483. # SetBorderColor 200 200 0 185
  2484. # SetBackgroundColor 0 0 0 185
  2485.  
  2486. #------------------------------------
  2487. # [1704] Level-Independent Highlight
  2488. #------------------------------------
  2489.  
  2490. Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
  2491. ItemLevel >= 65
  2492. ItemLevel <= 83
  2493. Rarity < Rare
  2494. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  2495. SetFontSize 40
  2496. SetBorderColor 0 0 0 255
  2497. SetBackgroundColor 0 0 0 255
  2498.  
  2499. #Show # %D0 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
  2500. # ItemLevel <= 83
  2501. # ItemLevel >= 60
  2502. # Rarity < Rare
  2503. # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2504. # SetFontSize 36
  2505. # SetBorderColor 0 0 0 185
  2506. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2507.  
  2508. #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
  2509. # ItemLevel <= 83
  2510. # ItemLevel >= 60
  2511. # Rarity < Rare
  2512. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  2513. # SetFontSize 36
  2514. # SetBorderColor 0 0 0 185
  2515. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2516.  
  2517. #===============================================================================================================
  2518. # [[1800]] Chancing Section
  2519. #===============================================================================================================
  2520.  
  2521. #Show # %D2 %C1 $tier->hh $type->chancing
  2522. # Corrupted False
  2523. # Rarity Normal
  2524. # BaseType "Leather Belt"
  2525. # SetFontSize 36
  2526. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2527. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2528.  
  2529. #Show # %D2 %C1 $tier->t2 $type->chancing
  2530. # Corrupted False
  2531. # Rarity Normal
  2532. # BaseType "Glorious Plate" "Occultist's Vestment" "Sadist Garb" "Prophecy Wand"
  2533. # SetFontSize 36
  2534. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2535. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2536.  
  2537. #===============================================================================================================
  2538. # [[1900]] Low Value Recipes
  2539. #===============================================================================================================
  2540.  
  2541. #------------------------------------
  2542. # [1901] Chromatic recipe items ("RGB Recipe")
  2543. #------------------------------------
  2544. # These items have a RGB link and sell for a chromatic orb each.
  2545.  
  2546. Show # %H2 $size->small
  2547. Width <= 2
  2548. Height <= 2
  2549. ItemLevel >= 65
  2550. Rarity < Rare
  2551. SocketGroup RGB
  2552. SetFontSize 27
  2553. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  2554. SetBackgroundColor 98 16 117 255 # BACKGROUND: Recipe T2
  2555.  
  2556. Show # %H2 $size->small
  2557. Width <= 1
  2558. Height <= 4
  2559. ItemLevel >= 65
  2560. Rarity < Rare
  2561. SocketGroup RGB
  2562. SetFontSize 36
  2563. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  2564. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2565.  
  2566. Hide # %H1 $size->large
  2567. Width >= 2
  2568. Height >= 4
  2569. ItemLevel >= 65
  2570. Rarity < Rare
  2571. SocketGroup RGB
  2572. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2573. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2574.  
  2575. Hide # %H1
  2576. ItemLevel >= 65
  2577. Rarity < Rare
  2578. SocketGroup RGB
  2579. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2580. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2581.  
  2582. #------------------------------------
  2583. # [1902] FLASKS (Endgame rules)
  2584. #------------------------------------
  2585.  
  2586. Show # %D3
  2587. Quality 20
  2588. ItemLevel > 65
  2589. Rarity <= Magic
  2590. BaseType "Flask"
  2591. SetFontSize 40
  2592. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2593. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2594.  
  2595. Show # %D1
  2596. Quality >= 15
  2597. ItemLevel > 65
  2598. Rarity <= Magic
  2599. BaseType "Flask"
  2600. SetFontSize 36
  2601. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  2602. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2603.  
  2604. #Show # %D1
  2605. # Quality >= 1
  2606. # ItemLevel > 65
  2607. # Rarity <= Magic
  2608. # BaseType "Flask"
  2609. # SetFontSize 36
  2610. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2611. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2612.  
  2613. #Show # %D1
  2614. # ItemLevel <= 74
  2615. # ItemLevel >= 66
  2616. # Rarity <= Magic
  2617. # Class "Life Flasks"
  2618. # BaseType "Divine" "Eternal"
  2619. # SetFontSize 36
  2620. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2621.  
  2622. #Show # %D1
  2623. # ItemLevel <= 74
  2624. # ItemLevel >= 66
  2625. # Rarity <= Magic
  2626. # Class "Mana Flasks"
  2627. # BaseType "Divine" "Eternal"
  2628. # SetFontSize 36
  2629. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2630.  
  2631. #Show # %D2
  2632. # ItemLevel > 65
  2633. # Rarity <= Magic
  2634. # Class "Utility Flasks"
  2635. # SetFontSize 36
  2636. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2637. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2638.  
  2639. #------------------------------------
  2640. # [1903] Chisel recipe items
  2641. #------------------------------------
  2642. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2643.  
  2644. #Show # %D1
  2645. # Quality 20
  2646. # Rarity < Unique
  2647. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2648. # SetFontSize 36
  2649. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2650. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2651.  
  2652. #Show # %D1
  2653. # Corrupted False
  2654. # Quality > 17
  2655. # Rarity Magic
  2656. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2657. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  2658. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2659.  
  2660. #Show # %D1
  2661. # Corrupted False
  2662. # Quality > 14
  2663. # Rarity Normal
  2664. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2665. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  2666. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2667.  
  2668. #Show # %D1
  2669. # Corrupted False
  2670. # Quality > 11
  2671. # Rarity Magic
  2672. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2673. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2674. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2675.  
  2676. #Show # %D1
  2677. # Corrupted False
  2678. # Rarity Normal
  2679. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2680. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2681. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  2682.  
  2683. #===============================================================================================================
  2684. # [1904] Animate Weapon script - deactivated by default
  2685. #===============================================================================================================
  2686. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2687.  
  2688. #Show # $x->aw
  2689. # Rarity Normal
  2690. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
  2691. # SetFontSize 20
  2692. # SetTextColor 150 0 0 255
  2693. # SetBorderColor 150 0 0 255
  2694. # SetBackgroundColor 0 0 0 255
  2695.  
  2696. #Show # $x->aw ranged
  2697. # Rarity Normal
  2698. # Class "Bows" "Wands"
  2699. # SetFontSize 20
  2700. # SetTextColor 150 0 0 255
  2701. # SetBorderColor 150 0 0 255
  2702. # SetBackgroundColor 0 0 0 255
  2703.  
  2704. #Show # $x->aw identified
  2705. # Identified True
  2706. # Rarity Magic
  2707. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
  2708. # SetFontSize 20
  2709. # SetTextColor 150 0 0 255
  2710. # SetBorderColor 150 0 0 255
  2711. # SetBackgroundColor 0 0 0 255
  2712.  
  2713. #Show # $x->aw identified, ranged
  2714. # Identified True
  2715. # Rarity Magic
  2716. # Class "Bows" "Wands"
  2717. # SetFontSize 20
  2718. # SetTextColor 150 0 0 255
  2719. # SetBorderColor 150 0 0 255
  2720. # SetBackgroundColor 0 0 0 255
  2721.  
  2722. #===============================================================================================================
  2723. # [[2000]] Low Strictness Sections
  2724. #===============================================================================================================
  2725.  
  2726. #------------------------------------
  2727. # [2001] Endgame-start 4-links
  2728. #------------------------------------
  2729.  
  2730. #Show # %D0
  2731. # LinkedSockets >= 4
  2732. # ItemLevel < 72
  2733. # DropLevel >= 65
  2734. # Rarity < Rare
  2735. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  2736. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2737. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2738.  
  2739. #------------------------------------
  2740. # [2002] 60+ Crafting rules for 60++ trinkets
  2741. #------------------------------------
  2742.  
  2743. Show # %D1
  2744. ItemLevel >= 78
  2745. Rarity Normal
  2746. Class Amulet Belts Rings
  2747. BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2748. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2749. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2750. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2751.  
  2752. #Show # %D0
  2753. # ItemLevel >= 75
  2754. # Rarity Normal
  2755. # Class Amulet Belts Rings
  2756. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2757. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2758. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2759. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2760.  
  2761. #Show # %D0
  2762. # ItemLevel >= 65
  2763. # ItemLevel <= 74
  2764. # Rarity Normal
  2765. # Class Amulet Belts Rings
  2766. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2767. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2768. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2769. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2770.  
  2771. #Show # %D0
  2772. # ItemLevel >= 65
  2773. # ItemLevel <= 74
  2774. # Rarity Normal
  2775. # Class Amulet Belts Rings
  2776. # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2777. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2778. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2779. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2780.  
  2781. #------------------------------------
  2782. # [2003] Low Strictness Magic/Normal Trinkets
  2783. #------------------------------------
  2784.  
  2785. #Show # %D0
  2786. # ItemLevel >= 65
  2787. # Rarity Magic
  2788. # Class Amulets Belts Rings
  2789. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2790. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  2791.  
  2792. #===============================================================================================================
  2793. # [[2100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2794. #===============================================================================================================
  2795.  
  2796. Hide # minimize junk instead of hiding (if "show")
  2797. ItemLevel >= 65
  2798. Rarity < Rare
  2799. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  2800. SetFontSize 18
  2801. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2802. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2803.  
  2804. #===============================================================================================================
  2805. # [[2200]] Currency - PART 1 - Stacked Common Currency
  2806. #===============================================================================================================
  2807.  
  2808. Show
  2809. StackSize >= 3
  2810. Class Currency
  2811. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin" "Blessed Orb"
  2812. SetFontSize 45
  2813. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2814. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2815. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
  2816. DisableDropSound True
  2817. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2818. PlayEffect White
  2819. MinimapIcon 2 White Circle
  2820.  
  2821. Show
  2822. StackSize >= 4
  2823. Class Currency
  2824. BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2825. SetFontSize 45
  2826. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2827. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2828. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
  2829. DisableDropSound True
  2830. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2831. PlayEffect White
  2832. MinimapIcon 2 White Circle
  2833.  
  2834. Show
  2835. StackSize >= 6
  2836. Class Currency
  2837. BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  2838. SetFontSize 45
  2839. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2840. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2841. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
  2842. DisableDropSound True
  2843. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2844. PlayEffect White
  2845. MinimapIcon 2 White Circle
  2846.  
  2847. #===============================================================================================================
  2848. # [[2300]] Currency - PART 1 - Common currency
  2849. #===============================================================================================================
  2850. # We'll keep this section up here to boost the performance.
  2851.  
  2852. Show # %H5 %C5 $tier->t31 $type->currency
  2853. Class Currency
  2854. BaseType "Blessed Orb" "Silver Coin"
  2855. SetFontSize 45
  2856. SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin
  2857. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2858. SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5
  2859.  
  2860. Show # %H4 %C4 $tier->t32 $type->currency
  2861. Class Currency
  2862. BaseType "Chaos Shard" "Chromatic Orb" "Engineer's Shard" "Glassblower's Bauble" "Horizon Shard" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Regal Shard"
  2863. SetFontSize 45
  2864. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2865. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2866. SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5
  2867.  
  2868. Show # %H3 %C3 $tier->t33 $type->currency
  2869. Class Currency
  2870. BaseType "Binding Shard" "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2871. SetFontSize 45
  2872. SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic
  2873. SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation
  2874. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2875.  
  2876. Show # %H2 %C2 $tier->t41 $type->currency
  2877. Class Currency
  2878. BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  2879. SetFontSize 40
  2880. SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2
  2881. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2882. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2883.  
  2884. Hide # %RF1 %H2 %C2 $tier->t42 $type->currency
  2885. Class Currency
  2886. BaseType "Portal Scroll"
  2887. SetFontSize 36
  2888. SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2
  2889. SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal
  2890. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2891.  
  2892. Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
  2893. Class Currency
  2894. BaseType "Scroll of Wisdom"
  2895. SetFontSize 36
  2896. SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2
  2897. SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom
  2898. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2899.  
  2900. #===============================================================================================================
  2901. # [[2400]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2902. #===============================================================================================================
  2903.  
  2904. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2905. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2906.  
  2907. #Show
  2908. # Quality 20
  2909. # ItemLevel >= 60
  2910. # Rarity Rare
  2911. # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  2912. # SetFontSize 42
  2913. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  2914. # SetBackgroundColor 0 0 0 255
  2915.  
  2916. #===============================================================================================================
  2917. # [[2500]] RARE ITEMS - SPECIAL BASES
  2918. #===============================================================================================================
  2919.  
  2920. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
  2921. ItemLevel >= 86
  2922. Rarity Rare
  2923. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  2924. SetFontSize 45
  2925. SetTextColor 255 255 255 255
  2926. SetBorderColor 255 255 255 255
  2927. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2928. PlayAlertSound 3 300 # DROPSOUND: Unique
  2929. PlayEffect Yellow
  2930. MinimapIcon 1 Yellow Diamond
  2931.  
  2932. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
  2933. ItemLevel <= 85
  2934. ItemLevel >= 84
  2935. Rarity Rare
  2936. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  2937. SetFontSize 45
  2938. SetTextColor 0 0 0 255
  2939. SetBorderColor 0 0 0 255
  2940. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2941. PlayEffect White
  2942. MinimapIcon 2 White Diamond
  2943.  
  2944. Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
  2945. ItemLevel <= 83
  2946. ItemLevel >= 65
  2947. Rarity Rare
  2948. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  2949. SetFontSize 45
  2950. SetTextColor 0 0 0 255
  2951. SetBorderColor 0 240 190 240
  2952. SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1
  2953.  
  2954. #===============================================================================================================
  2955. # [[2600]] RARE ITEMS - LEVEL 86 Crafting
  2956. #===============================================================================================================
  2957.  
  2958. Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
  2959. ItemLevel >= 86
  2960. Rarity Rare
  2961. BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2962. SetFontSize 45
  2963. SetTextColor 255 125 0 255
  2964. SetBorderColor 255 125 0 255
  2965. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  2966.  
  2967. Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
  2968. ItemLevel >= 86
  2969. Rarity Rare
  2970. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  2971. SetFontSize 45
  2972. SetTextColor 255 125 0 255
  2973. SetBorderColor 255 125 0 255
  2974. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  2975.  
  2976. #===============================================================================================================
  2977. # [[2700]] RARE ITEMS - TRINKETS (ENDGAME)
  2978. #===============================================================================================================
  2979.  
  2980. #------------------------------------
  2981. # [2701] Breach Rings Exceptions
  2982. #------------------------------------
  2983.  
  2984. Show # %H3 %C1
  2985. ItemLevel >= 75
  2986. Rarity <= Rare
  2987. Class Rings
  2988. BaseType "Breach"
  2989. SetFontSize 36
  2990. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2991. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2992. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2993.  
  2994. Show # %H3 %C1
  2995. Rarity <= Rare
  2996. Class Rings
  2997. BaseType "Breach"
  2998. SetFontSize 36
  2999. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3000. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3001.  
  3002. #------------------------------------
  3003. # [2702] Rare trinkets
  3004. #------------------------------------
  3005.  
  3006. Show # %H3
  3007. ItemLevel >= 75
  3008. Rarity Rare
  3009. Class Amulets Belts Rings
  3010. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  3011. SetFontSize 40
  3012. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3013. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3014. SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T2
  3015.  
  3016. Show # %H3
  3017. ItemLevel >= 65
  3018. Rarity Rare
  3019. Class Amulets Belts Rings
  3020. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  3021. SetFontSize 40
  3022. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3023. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3024. SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T2
  3025.  
  3026. Show # %D4
  3027. ItemLevel >= 75
  3028. Rarity Rare
  3029. Class Amulets Belts Rings
  3030. SetFontSize 45
  3031. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3032. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3033. SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1
  3034.  
  3035. Show # %D4
  3036. ItemLevel >= 65
  3037. Rarity Rare
  3038. Class Amulets Belts Rings
  3039. SetFontSize 45
  3040. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3041. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3042. SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1
  3043.  
  3044. #===============================================================================================================
  3045. # [[2800]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  3046. #===============================================================================================================
  3047.  
  3048. #------------------------------------
  3049. # [2801] T1 rare items
  3050. #------------------------------------
  3051.  
  3052. Show # %D4
  3053. ItemLevel >= 75
  3054. Rarity Rare
  3055. BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
  3056. SetFontSize 40
  3057. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3058. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3059. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  3060.  
  3061. Show # %D4 %UP
  3062. ItemLevel >= 65
  3063. Rarity Rare
  3064. BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
  3065. SetFontSize 40
  3066. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3067. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3068. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  3069.  
  3070. Show # %D4
  3071. ItemLevel >= 75
  3072. Rarity Rare
  3073. BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3074. SetFontSize 40
  3075. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3076. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3077. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  3078.  
  3079. Show # %D4 %UP
  3080. ItemLevel >= 65
  3081. Rarity Rare
  3082. BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3083. SetFontSize 40
  3084. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3085. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3086. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  3087.  
  3088. #------------------------------------
  3089. # [2802] T2 rare items
  3090. #------------------------------------
  3091.  
  3092. Show # %D3 $size->small
  3093. ItemLevel >= 75
  3094. Rarity Rare
  3095. BaseType "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Tornado Wand"
  3096. SetFontSize 40
  3097. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3098. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3099. SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
  3100.  
  3101. Show # %D3 %UP $size->small
  3102. ItemLevel >= 65
  3103. Rarity Rare
  3104. BaseType "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Tornado Wand"
  3105. SetFontSize 40
  3106. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3107. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3108. SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
  3109.  
  3110. Show # %D3
  3111. ItemLevel >= 75
  3112. Rarity Rare
  3113. BaseType "Broadhead Arrow Quiver" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Spike-Point Arrow Quiver" "Spine Bow" "Vaal Axe" "Vaal Sceptre"
  3114. SetFontSize 40
  3115. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3116. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3117. SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
  3118.  
  3119. Show # %D3 %UP
  3120. ItemLevel >= 65
  3121. Rarity Rare
  3122. BaseType "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Sceptre" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Spine Bow"
  3123. SetFontSize 40
  3124. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3125. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3126. SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
  3127.  
  3128. Show # %D3 $size->small
  3129. ItemLevel >= 75
  3130. Rarity Rare
  3131. BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Carnal Boots" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3132. SetFontSize 40
  3133. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3134. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3135. SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
  3136.  
  3137. Show # %D3 %UP $size->small
  3138. ItemLevel >= 65
  3139. Rarity Rare
  3140. BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Sharkskin Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" "Shagreen Gloves" "Carnal Boots"
  3141. SetFontSize 40
  3142. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3143. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3144. SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
  3145.  
  3146. Show # %D3
  3147. ItemLevel >= 75
  3148. Rarity Rare
  3149. BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3150. SetFontSize 40
  3151. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3152. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3153. SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
  3154.  
  3155. Show # %D3 %UP
  3156. ItemLevel >= 65
  3157. Rarity Rare
  3158. BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3159. SetFontSize 40
  3160. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3161. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3162. SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
  3163.  
  3164. #------------------------------------
  3165. # [2803] Other Conditions
  3166. #------------------------------------
  3167.  
  3168. Show # %D3 $size->small
  3169. Width <= 2
  3170. Height <= 2
  3171. ItemLevel >= 75
  3172. Rarity Rare
  3173. SocketGroup RGB
  3174. SetFontSize 36
  3175. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3176. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3177. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  3178.  
  3179. Show # %D3 %UP $size->small
  3180. Width <= 2
  3181. Height <= 2
  3182. ItemLevel >= 65
  3183. Rarity Rare
  3184. SocketGroup RGB
  3185. SetFontSize 36
  3186. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3187. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3188. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  3189.  
  3190. Show # %D3 $size->small
  3191. Width <= 1
  3192. Height <= 4
  3193. ItemLevel >= 75
  3194. Rarity Rare
  3195. SocketGroup RGB
  3196. SetFontSize 36
  3197. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3198. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3199. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  3200.  
  3201. Show # %D3 %UP $size->small
  3202. Width <= 1
  3203. Height <= 4
  3204. ItemLevel >= 65
  3205. Rarity Rare
  3206. SocketGroup RGB
  3207. SetFontSize 36
  3208. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3209. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  3210. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  3211.  
  3212. #Show # %D1
  3213. # ItemLevel >= 75
  3214. # Rarity Rare
  3215. # SocketGroup RGB
  3216. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3217. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3218. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  3219.  
  3220. #Show # %D1 %UP
  3221. # ItemLevel >= 65
  3222. # Rarity Rare
  3223. # SocketGroup RGB
  3224. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3225. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3226. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  3227.  
  3228. #------------------------------------
  3229. # [2804] 1H Rune Dagger
  3230. #------------------------------------
  3231.  
  3232. #Show # %D2 $size->small
  3233. # ItemLevel >= 75
  3234. # DropLevel >= 50
  3235. # Rarity Rare
  3236. # Class "Rune Dagger"
  3237. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3238. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3239. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3240.  
  3241. #Show # %D2 %UP $size->small
  3242. # ItemLevel >= 65
  3243. # DropLevel >= 50
  3244. # Rarity Rare
  3245. # Class "Rune Dagger"
  3246. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3247. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3248. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3249.  
  3250. #Show # %D1 $size->small
  3251. # ItemLevel >= 75
  3252. # Rarity Rare
  3253. # Class "Rune Dagger"
  3254. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3255. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3256. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3257.  
  3258. #Show # %D1 %UP $size->small
  3259. # ItemLevel >= 65
  3260. # Rarity Rare
  3261. # Class "Rune Dagger"
  3262. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3263. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3264. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3265.  
  3266. #------------------------------------
  3267. # [2805] 1H Daggers
  3268. #------------------------------------
  3269.  
  3270. #Show # %D2 $size->small
  3271. # ItemLevel >= 75
  3272. # DropLevel >= 56
  3273. # Rarity Rare
  3274. # Class "Daggers"
  3275. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3276. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3277. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3278.  
  3279. #Show # %D2 %UP $size->small
  3280. # ItemLevel >= 65
  3281. # DropLevel >= 56
  3282. # Rarity Rare
  3283. # Class "Daggers"
  3284. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3285. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3286. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3287.  
  3288. #Show # %D1 $size->small
  3289. # ItemLevel >= 75
  3290. # Rarity Rare
  3291. # Class "Daggers"
  3292. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3293. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3294. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3295.  
  3296. #Show # %D1 %UP $size->small
  3297. # ItemLevel >= 65
  3298. # Rarity Rare
  3299. # Class "Daggers"
  3300. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3301. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3302. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3303.  
  3304. #------------------------------------
  3305. # [2806] 1H Claws
  3306. #------------------------------------
  3307.  
  3308. #Show # %D2 $size->small
  3309. # ItemLevel >= 75
  3310. # DropLevel >= 55
  3311. # Rarity Rare
  3312. # Class "Claws"
  3313. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3314. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3315. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3316.  
  3317. #Show # %D2 %UP $size->small
  3318. # ItemLevel >= 65
  3319. # DropLevel >= 55
  3320. # Rarity Rare
  3321. # Class "Claws"
  3322. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3323. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3324. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3325.  
  3326. #Show # %D1 $size->small
  3327. # ItemLevel >= 75
  3328. # Rarity Rare
  3329. # Class "Claws"
  3330. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3331. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3332. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3333.  
  3334. #Show # %D1 %UP $size->small
  3335. # ItemLevel >= 65
  3336. # Rarity Rare
  3337. # Class "Claws"
  3338. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3339. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3340. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3341.  
  3342. #------------------------------------
  3343. # [2807] 1H Wands
  3344. #------------------------------------
  3345.  
  3346. #Show # %D2 $size->small
  3347. # ItemLevel >= 75
  3348. # DropLevel >= 55
  3349. # Rarity Rare
  3350. # Class "Wands"
  3351. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3352. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3353. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3354.  
  3355. #Show # %D2 %UP $size->small
  3356. # ItemLevel >= 65
  3357. # DropLevel >= 55
  3358. # Rarity Rare
  3359. # Class "Wands"
  3360. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3361. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3362. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3363.  
  3364. #Show # %D1 $size->small
  3365. # ItemLevel >= 75
  3366. # Rarity Rare
  3367. # Class "Wands"
  3368. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3369. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3370. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3371.  
  3372. #Show # %D1 %UP $size->small
  3373. # ItemLevel >= 65
  3374. # Rarity Rare
  3375. # Class "Wands"
  3376. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3377. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3378. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3379.  
  3380. #------------------------------------
  3381. # [2808] 1H Foils
  3382. #------------------------------------
  3383.  
  3384. #Show # %D2 $size->small
  3385. # Height 4
  3386. # ItemLevel >= 75
  3387. # DropLevel >= 58
  3388. # Rarity Rare
  3389. # Class "One Hand Swords"
  3390. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3391. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3392. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3393.  
  3394. #Show # %D2 %UP $size->small
  3395. # Height 4
  3396. # ItemLevel >= 65
  3397. # DropLevel >= 58
  3398. # Rarity Rare
  3399. # Class "One Hand Swords"
  3400. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3401. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3402. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3403.  
  3404. #Show # %D1 $size->small
  3405. # Height 4
  3406. # ItemLevel >= 75
  3407. # Rarity Rare
  3408. # Class "One Hand Swords"
  3409. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3410. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3411. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3412.  
  3413. #Show # %D1 %UP $size->small
  3414. # Height 4
  3415. # ItemLevel >= 65
  3416. # Rarity Rare
  3417. # Class "One Hand Swords"
  3418. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3419. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3420. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3421.  
  3422. #------------------------------------
  3423. # [2809] 1H Swords
  3424. #------------------------------------
  3425.  
  3426. #Show # %D2
  3427. # Height < 4
  3428. # ItemLevel >= 75
  3429. # DropLevel >= 56
  3430. # Rarity Rare
  3431. # Class "One Hand Swords"
  3432. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3433. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3434. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3435.  
  3436. #Show # %D2 %UP
  3437. # Height < 4
  3438. # ItemLevel >= 65
  3439. # DropLevel >= 56
  3440. # Rarity Rare
  3441. # Class "One Hand Swords"
  3442. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3443. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3444. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3445.  
  3446. #Show # %D1
  3447. # Height < 4
  3448. # ItemLevel >= 75
  3449. # Rarity Rare
  3450. # Class "One Hand Swords"
  3451. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3452. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3453. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3454.  
  3455. #Show # %D1 %UP
  3456. # Height < 4
  3457. # ItemLevel >= 65
  3458. # Rarity Rare
  3459. # Class "One Hand Swords"
  3460. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3461. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3462. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3463.  
  3464. #------------------------------------
  3465. # [2810] 1H Maces
  3466. #------------------------------------
  3467.  
  3468. #Show # %D2
  3469. # ItemLevel >= 75
  3470. # DropLevel >= 62
  3471. # Rarity Rare
  3472. # Class "One Hand Maces"
  3473. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3474. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3475. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3476.  
  3477. #Show # %D2 %UP
  3478. # ItemLevel >= 65
  3479. # DropLevel >= 62
  3480. # Rarity Rare
  3481. # Class "One Hand Maces"
  3482. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3483. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3484. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3485.  
  3486. #Show # %D1
  3487. # ItemLevel >= 75
  3488. # Rarity Rare
  3489. # Class "One Hand Maces"
  3490. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3491. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3492. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3493.  
  3494. #Show # %D1 %UP
  3495. # ItemLevel >= 65
  3496. # Rarity Rare
  3497. # Class "One Hand Maces"
  3498. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3499. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3500. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3501.  
  3502. #------------------------------------
  3503. # [2811] 1H Axes
  3504. #------------------------------------
  3505.  
  3506. #Show # %D2
  3507. # ItemLevel >= 75
  3508. # DropLevel >= 57
  3509. # Rarity Rare
  3510. # Class "One Hand Axes"
  3511. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3512. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3513. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3514.  
  3515. #Show # %D2 %UP
  3516. # ItemLevel >= 65
  3517. # DropLevel >= 57
  3518. # Rarity Rare
  3519. # Class "One Hand Axes"
  3520. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3521. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3522. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3523.  
  3524. #Show # %D1
  3525. # ItemLevel >= 75
  3526. # Rarity Rare
  3527. # Class "One Hand Axes"
  3528. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3529. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3530. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3531.  
  3532. #Show # %D1 %UP
  3533. # ItemLevel >= 65
  3534. # Rarity Rare
  3535. # Class "One Hand Axes"
  3536. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3537. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3538. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3539.  
  3540. #------------------------------------
  3541. # [2812] 1H Sceptres
  3542. #------------------------------------
  3543.  
  3544. #Show # %D2
  3545. # ItemLevel >= 75
  3546. # DropLevel >= 50
  3547. # Rarity Rare
  3548. # Class "Sceptres"
  3549. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3550. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3551. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3552.  
  3553. #Show # %D2 %UP
  3554. # ItemLevel >= 65
  3555. # DropLevel >= 50
  3556. # Rarity Rare
  3557. # Class "Sceptres"
  3558. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3559. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3560. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3561.  
  3562. #Show # %D1
  3563. # ItemLevel >= 75
  3564. # Rarity Rare
  3565. # Class "Sceptres"
  3566. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3567. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3568. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3569.  
  3570. #Show # %D1 %UP
  3571. # ItemLevel >= 65
  3572. # Rarity Rare
  3573. # Class "Sceptres"
  3574. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3575. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3576. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3577.  
  3578. #------------------------------------
  3579. # [2813] Warstaves
  3580. #------------------------------------
  3581.  
  3582. #Show # %D2
  3583. # ItemLevel >= 75
  3584. # DropLevel >= 65
  3585. # Rarity Rare
  3586. # Class "Warstaves"
  3587. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3588. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3589. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3590.  
  3591. #Show # %D2 %UP
  3592. # ItemLevel >= 65
  3593. # DropLevel >= 65
  3594. # Rarity Rare
  3595. # Class "Warstaves"
  3596. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3597. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3598. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3599.  
  3600. #Show # %D1
  3601. # ItemLevel >= 75
  3602. # Rarity Rare
  3603. # Class "Warstaves"
  3604. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3605. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3606. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3607.  
  3608. #Show # %D1 %UP
  3609. # ItemLevel >= 65
  3610. # Rarity Rare
  3611. # Class "Warstaves"
  3612. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3613. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3614. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3615.  
  3616. #------------------------------------
  3617. # [2814] 2H Staves
  3618. #------------------------------------
  3619.  
  3620. #Show # %D2
  3621. # ItemLevel >= 75
  3622. # DropLevel >= 68
  3623. # Rarity Rare
  3624. # Class "Staves"
  3625. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3626. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3627. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3628.  
  3629. #Show # %D2 %UP
  3630. # ItemLevel >= 65
  3631. # DropLevel >= 68
  3632. # Rarity Rare
  3633. # Class "Staves"
  3634. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3635. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3636. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3637.  
  3638. #Show # %D1
  3639. # ItemLevel >= 75
  3640. # Rarity Rare
  3641. # Class "Staves"
  3642. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3643. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3644. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3645.  
  3646. #Show # %D1 %UP
  3647. # ItemLevel >= 65
  3648. # Rarity Rare
  3649. # Class "Staves"
  3650. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3651. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3652. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3653.  
  3654. #------------------------------------
  3655. # [2815] 2H Swords, Axes, Maces
  3656. #------------------------------------
  3657.  
  3658. #Show # %D2
  3659. # ItemLevel >= 75
  3660. # DropLevel >= 63
  3661. # Rarity Rare
  3662. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3663. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3664. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3665. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3666.  
  3667. #Show # %D2 %UP
  3668. # ItemLevel >= 65
  3669. # DropLevel >= 63
  3670. # Rarity Rare
  3671. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3672. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3673. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3674. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3675.  
  3676. #Show # %D1
  3677. # ItemLevel >= 75
  3678. # Rarity Rare
  3679. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3680. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3681. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3682. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3683.  
  3684. #Show # %D1 %UP
  3685. # ItemLevel >= 65
  3686. # Rarity Rare
  3687. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3688. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3689. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3690. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3691.  
  3692. #------------------------------------
  3693. # [2816] 2H Bows
  3694. #------------------------------------
  3695.  
  3696. #Show # %D2
  3697. # ItemLevel >= 75
  3698. # DropLevel >= 57
  3699. # Rarity Rare
  3700. # Class "Bows"
  3701. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3702. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3703. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3704.  
  3705. #Show # %D2 %UP
  3706. # ItemLevel >= 65
  3707. # DropLevel >= 57
  3708. # Rarity Rare
  3709. # Class "Bows"
  3710. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3711. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3712. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3713.  
  3714. #Show # %D1
  3715. # ItemLevel >= 75
  3716. # Rarity Rare
  3717. # Class "Bows"
  3718. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3719. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3720. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3721.  
  3722. #Show # %D1 %UP
  3723. # ItemLevel >= 65
  3724. # Rarity Rare
  3725. # Class "Bows"
  3726. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3727. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3728. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3729.  
  3730. #------------------------------------
  3731. # [2817] AR: Gloves, Boots, Helmets
  3732. #------------------------------------
  3733.  
  3734. #Show # %D2 %UP $size->small
  3735. # LinkedSockets 4
  3736. # ItemLevel >= 65
  3737. # Rarity Rare
  3738. # Class "Boots" "Gloves" "Helmets"
  3739. # SetFontSize 40
  3740. # SetTextColor 220 220 119 200
  3741. # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
  3742. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3743.  
  3744. #Show # %D2 $size->small
  3745. # ItemLevel >= 75
  3746. # DropLevel >= 20
  3747. # Rarity Rare
  3748. # Class "Boots" "Gloves" "Helmets"
  3749. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3750. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3751. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3752.  
  3753. #Show # %D2 %UP $size->small
  3754. # ItemLevel >= 65
  3755. # DropLevel >= 20
  3756. # Rarity Rare
  3757. # Class "Boots" "Gloves" "Helmets"
  3758. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3759. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3760. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3761.  
  3762. #Show # %D1 $size->small
  3763. # ItemLevel >= 75
  3764. # Rarity Rare
  3765. # Class "Boots" "Gloves" "Helmets"
  3766. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3767. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3768. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3769.  
  3770. #Show # %D1 %UP $size->small
  3771. # ItemLevel >= 65
  3772. # Rarity Rare
  3773. # Class "Boots" "Gloves" "Helmets"
  3774. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3775. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3776. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3777.  
  3778. #------------------------------------
  3779. # [2818] AR: Body Armors
  3780. #------------------------------------
  3781.  
  3782. #Show # %D2
  3783. # ItemLevel >= 75
  3784. # DropLevel >= 55
  3785. # Rarity Rare
  3786. # Class "Body Armour"
  3787. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3788. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3789. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3790.  
  3791. #Show # %D2 %UP
  3792. # ItemLevel >= 65
  3793. # DropLevel >= 55
  3794. # Rarity Rare
  3795. # Class "Body Armour"
  3796. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3797. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3798. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3799.  
  3800. #Show # %D1
  3801. # ItemLevel >= 75
  3802. # Rarity Rare
  3803. # Class "Body Armour"
  3804. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3805. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3806. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3807.  
  3808. #Show # %D1 %UP
  3809. # ItemLevel >= 65
  3810. # Rarity Rare
  3811. # Class "Body Armour"
  3812. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3813. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3814. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3815.  
  3816. #------------------------------------
  3817. # [2819] OH: Shields
  3818. #------------------------------------
  3819.  
  3820. #Show # %D2 $size->small
  3821. # Width <= 2
  3822. # Height <= 2
  3823. # ItemLevel >= 75
  3824. # DropLevel >= 58
  3825. # Rarity Rare
  3826. # Class "Shields"
  3827. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3828. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3829. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3830.  
  3831. #Show # %D2 %UP $size->small
  3832. # Width <= 2
  3833. # Height <= 2
  3834. # ItemLevel >= 65
  3835. # DropLevel >= 58
  3836. # Rarity Rare
  3837. # Class "Shields"
  3838. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3839. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3840. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3841.  
  3842. #Show # %D1 $size->small
  3843. # Width <= 2
  3844. # Height <= 2
  3845. # ItemLevel >= 75
  3846. # Rarity Rare
  3847. # Class "Shields"
  3848. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3849. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3850. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3851.  
  3852. #Show # %D1 %UP $size->small
  3853. # Width <= 2
  3854. # Height <= 2
  3855. # ItemLevel >= 65
  3856. # Rarity Rare
  3857. # Class "Shields"
  3858. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3859. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3860. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3861.  
  3862. #Show # %D2
  3863. # ItemLevel >= 75
  3864. # DropLevel > 62
  3865. # Rarity Rare
  3866. # Class "Shields"
  3867. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3868. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3869. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3870.  
  3871. #Show # %D2 %UP
  3872. # ItemLevel >= 65
  3873. # DropLevel > 62
  3874. # Rarity Rare
  3875. # Class "Shields"
  3876. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3877. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3878. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3879.  
  3880. #Show # %D1
  3881. # ItemLevel >= 75
  3882. # Rarity Rare
  3883. # Class "Shields"
  3884. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3885. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3886. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3887.  
  3888. #Show # %D1 %UP
  3889. # ItemLevel >= 65
  3890. # Rarity Rare
  3891. # Class "Shields"
  3892. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3893. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3894. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3895.  
  3896. #------------------------------------
  3897. # [2820] OH: Quivers
  3898. #------------------------------------
  3899.  
  3900. #Show # %D2
  3901. # ItemLevel >= 75
  3902. # Rarity Rare
  3903. # Class "Quivers"
  3904. # BaseType "Penetrating Arrow Quiver"
  3905. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3906. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3907. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3908.  
  3909. #Show # %D2 %UP
  3910. # ItemLevel >= 65
  3911. # Rarity Rare
  3912. # Class "Quivers"
  3913. # BaseType "Penetrating Arrow Quiver"
  3914. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3915. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3916. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  3917.  
  3918. #Show # %D1
  3919. # ItemLevel >= 75
  3920. # Rarity Rare
  3921. # Class "Quivers"
  3922. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3923. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3924. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3925.  
  3926. #Show # %D1 %UP
  3927. # ItemLevel >= 65
  3928. # Rarity Rare
  3929. # Class "Quivers"
  3930. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3931. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3932. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
  3933.  
  3934. #===============================================================================================================
  3935. # [[2900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3936. #===============================================================================================================
  3937. #Hide
  3938.  
  3939. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3940. Width <= 1
  3941. Height <= 4
  3942. ItemLevel >= 75
  3943. Rarity Rare
  3944. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3945. SetFontSize 24
  3946. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3947. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3948. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3949.  
  3950. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3951. Width <= 1
  3952. Height <= 4
  3953. ItemLevel >= 65
  3954. Rarity Rare
  3955. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3956. SetFontSize 24
  3957. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3958. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3959.  
  3960. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3961. Width <= 2
  3962. Height <= 2
  3963. ItemLevel >= 75
  3964. Rarity Rare
  3965. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3966. SetFontSize 24
  3967. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3968. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3969. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3970.  
  3971. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3972. Width <= 2
  3973. Height <= 2
  3974. ItemLevel >= 65
  3975. Rarity Rare
  3976. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3977. SetFontSize 24
  3978. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3979. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3980.  
  3981. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3982. ItemLevel >= 75
  3983. Rarity Rare
  3984. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3985. SetFontSize 24
  3986. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3987. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3988. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3989.  
  3990. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3991. ItemLevel >= 65
  3992. Rarity Rare
  3993. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3994. SetFontSize 24
  3995. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3996. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3997.  
  3998. #===============================================================================================================
  3999. # [[3000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  4000. #===============================================================================================================
  4001.  
  4002. #===============================================================================================================
  4003. # [[3100]] Gems
  4004. #===============================================================================================================
  4005.  
  4006. #------------------------------------
  4007. # [3101] Awakened Gems
  4008. #------------------------------------
  4009.  
  4010. Show
  4011. Class Gems
  4012. BaseType "Awakened"
  4013. SetFontSize 45
  4014. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4015. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4016. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4017. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4018. PlayEffect Red
  4019. MinimapIcon 0 Red Star
  4020.  
  4021. #------------------------------------
  4022. # [3102] Exceptional Gems
  4023. #------------------------------------
  4024.  
  4025. Show
  4026. GemLevel > 20
  4027. Class Gems
  4028. BaseType "Vaal"
  4029. SetFontSize 45
  4030. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4031. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4032. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4033. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4034. PlayEffect Red
  4035. MinimapIcon 0 Red Star
  4036.  
  4037. Show
  4038. Quality > 20
  4039. GemLevel > 20
  4040. Class Gems
  4041. SetFontSize 45
  4042. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4043. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4044. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4045. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4046. PlayEffect Red
  4047. MinimapIcon 0 Red Star
  4048.  
  4049. #------------------------------------
  4050. # [3103] Special Gems
  4051. #------------------------------------
  4052.  
  4053. Show
  4054. GemLevel >= 2
  4055. Class Gems
  4056. BaseType "Empower" "Enhance" "Enlighten"
  4057. SetFontSize 45
  4058. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4059. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4060. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4061. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4062. PlayEffect Red
  4063. MinimapIcon 0 Red Star
  4064.  
  4065. Show
  4066. Corrupted False
  4067. Quality >= 15
  4068. Class Gems
  4069. BaseType "Empower" "Enlighten"
  4070. SetFontSize 45
  4071. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4072. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4073. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4074. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4075. PlayEffect Red
  4076. MinimapIcon 0 Red Triangle
  4077.  
  4078. Show
  4079. Class Gems
  4080. BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
  4081. SetFontSize 45
  4082. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4083. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4084. PlayAlertSound 3 300 # DROPSOUND: Unique
  4085. PlayEffect White
  4086. MinimapIcon 2 Yellow Triangle
  4087.  
  4088. #------------------------------------
  4089. # [3104] High Tier Gems
  4090. #------------------------------------
  4091.  
  4092. Show
  4093. GemLevel >= 20
  4094. Class Gems
  4095. SetFontSize 45
  4096. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4097. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4098. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4099. PlayAlertSound 3 300 # DROPSOUND: Unique
  4100. PlayEffect Yellow
  4101. MinimapIcon 0 Yellow Triangle
  4102.  
  4103. Show
  4104. Quality >= 20
  4105. Class Gems
  4106. SetFontSize 45
  4107. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4108. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4109. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4110. PlayAlertSound 3 300 # DROPSOUND: Unique
  4111. PlayEffect Yellow
  4112. MinimapIcon 0 Yellow Hexagon
  4113.  
  4114. Show # %D4
  4115. GemLevel >= 6
  4116. Class Gems
  4117. BaseType "Blood and Sand" "Brand Recall"
  4118. SetFontSize 45
  4119. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4120. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4121. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4122. PlayAlertSound 3 300 # DROPSOUND: Unique
  4123. PlayEffect Yellow
  4124. MinimapIcon 0 Yellow Triangle
  4125.  
  4126. #------------------------------------
  4127. # [3105] Quality Gems
  4128. #------------------------------------
  4129.  
  4130. # Show
  4131. # Quality >= 14
  4132. # Class Gems
  4133. # SetFontSize 45
  4134. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4135. # SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  4136. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4137. # PlayEffect White Temp
  4138. # MinimapIcon 2 White Triangle
  4139.  
  4140. # Show # %D4 %C3
  4141. # Quality >= 1
  4142. # Class Gems
  4143. # SetFontSize 40
  4144. # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4145.  
  4146. #------------------------------------
  4147. # [3106] Leveled Gems
  4148. #------------------------------------
  4149.  
  4150. Show # %D4
  4151. GemLevel >= 5
  4152. Class Gems
  4153. BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4154. SetFontSize 40
  4155. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4156. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4157.  
  4158. Show # %D4
  4159. GemLevel >= 18
  4160. Class Gems
  4161. SetFontSize 40
  4162. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4163. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4164.  
  4165. Show # %D3
  4166. GemLevel >= 10
  4167. Class Gems
  4168. SetFontSize 40
  4169. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4170. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4171.  
  4172. #------------------------------------
  4173. # [3107] Other gems
  4174. #------------------------------------
  4175.  
  4176. Show # %D4
  4177. Class Gems
  4178. BaseType "Enhance" "Vaal"
  4179. SetFontSize 40
  4180. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4181.  
  4182. Hide # %H2
  4183. Class Gems
  4184. SetFontSize 36
  4185. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4186.  
  4187. #===============================================================================================================
  4188. # [[3200]] UTILITY FLASKS (Levelling Rules)
  4189. #===============================================================================================================
  4190.  
  4191. Show # %REMS1 $lvl
  4192. Quality >= 1
  4193. ItemLevel <= 65
  4194. Rarity <= Magic
  4195. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4196. SetFontSize 45
  4197. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4198. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4199.  
  4200. Show # %REMS1 $lvl
  4201. ItemLevel <= 65
  4202. Rarity <= Magic
  4203. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4204. SetFontSize 45
  4205. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4206. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4207.  
  4208. #===============================================================================================================
  4209. # [[3300]] HIDE LAYER 3: Random Endgame Flasks
  4210. #===============================================================================================================
  4211.  
  4212. Hide
  4213. ItemLevel >= 69
  4214. Rarity <= Magic
  4215. BaseType Flask
  4216. SetFontSize 18
  4217. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  4218. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  4219.  
  4220. #===============================================================================================================
  4221. # [[3400]] Maps, fragments and labyrinth items
  4222. #===============================================================================================================
  4223.  
  4224. #------------------------------------
  4225. # [3401] Unique Maps
  4226. #------------------------------------
  4227.  
  4228. Show # $tier->t1 $type->unique->maps
  4229. Rarity Unique
  4230. Class Maps
  4231. BaseType "Chateau Map" "Maze Map" "Museum Map" "Underground River Map" "Relic Chambers Map" "Siege Map" "Park Map" "Basilica Map" "Courthouse Map" "Cursed Crypt Map" "Courtyard Map"
  4232. SetFontSize 45
  4233. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4234. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4235. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4236. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4237. PlayEffect Red
  4238. MinimapIcon 0 Red Star
  4239.  
  4240. Show # $tier->t2 $type->unique->maps
  4241. Rarity Unique
  4242. Class Maps
  4243. BaseType "Moon Temple Map" "Reef Map" "Harbinger Map"
  4244. SetFontSize 45
  4245. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4246. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4247. SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
  4248. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4249. PlayEffect Yellow
  4250. MinimapIcon 0 Yellow Star
  4251.  
  4252. Show # $tier->rest $type->unique->maps
  4253. Rarity Unique
  4254. Class Maps
  4255. SetFontSize 45
  4256. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4257. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  4258. PlayAlertSound 3 300 # DROPSOUND: Unique
  4259. PlayEffect Brown
  4260. MinimapIcon 2 Brown Star
  4261.  
  4262. #------------------------------------
  4263. # [3402] Labyrinth items, Offerings
  4264. #------------------------------------
  4265.  
  4266. Show
  4267. BaseType "Offering to the Goddess"
  4268. SetFontSize 45
  4269. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4270. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4271. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  4272. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4273. PlayEffect Yellow
  4274. MinimapIcon 1 Yellow Hexagon
  4275.  
  4276. Show
  4277. Class "Labyrinth"
  4278. SetFontSize 45
  4279. SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
  4280. SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
  4281. PlayEffect Green
  4282. MinimapIcon 1 Green Hexagon
  4283.  
  4284. #------------------------------------
  4285. # [3403] Blighted maps
  4286. #------------------------------------
  4287.  
  4288. Show
  4289. BlightedMap True
  4290. MapTier >= 15
  4291. Class Maps
  4292. SetFontSize 45
  4293. SetTextColor 20 50 20 255
  4294. SetBorderColor 20 50 20 255
  4295. SetBackgroundColor 255 255 255 255
  4296. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4297. PlayEffect Red
  4298. MinimapIcon 0 Red Star
  4299.  
  4300. Show
  4301. BlightedMap True
  4302. Class Maps
  4303. SetFontSize 45
  4304. SetTextColor 20 50 20 255
  4305. SetBorderColor 20 50 20 255
  4306. SetBackgroundColor 170 220 170
  4307. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4308. PlayEffect Yellow
  4309. MinimapIcon 0 Yellow Star
  4310.  
  4311. #------------------------------------
  4312. # [3404] Shaped and Elder Maps
  4313. #------------------------------------
  4314.  
  4315. # Currently there's no way to correctly highlight the new "Elder" maps.
  4316.  
  4317. Show
  4318. Class Maps
  4319. BaseType "Lair of the Hydra" "Forge of the Phoenix" "Maze of the Minotaur" "Pit of the Chimera"
  4320. SetFontSize 45
  4321. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4322. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4323. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4324. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4325. PlayEffect Red
  4326. MinimapIcon 0 Red Square
  4327.  
  4328. #------------------------------------
  4329. # [3405] Top tier maps (T16)
  4330. #------------------------------------
  4331.  
  4332. Show # $lvl->11
  4333. MapTier >= 16
  4334. Class Maps
  4335. SetFontSize 45
  4336. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4337. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4338. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4339. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4340. PlayEffect Yellow
  4341. MinimapIcon 1 Red Square
  4342.  
  4343. #------------------------------------
  4344. # [3406] High tier maps(T11-15)
  4345. #------------------------------------
  4346.  
  4347. Show # $lvl->15
  4348. MapTier >= 15
  4349. Class Maps
  4350. SetFontSize 45
  4351. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4352. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4353. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4354. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4355. PlayEffect Yellow
  4356. MinimapIcon 1 Red Square
  4357.  
  4358. Show # $lvl->14
  4359. MapTier >= 14
  4360. Class Maps
  4361. SetFontSize 45
  4362. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4363. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4364. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4365. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4366. PlayEffect Yellow
  4367. MinimapIcon 1 Red Square
  4368.  
  4369. Show # $lvl->13
  4370. MapTier >= 13
  4371. Class Maps
  4372. SetFontSize 45
  4373. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4374. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4375. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4376. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4377. PlayEffect Yellow
  4378. MinimapIcon 1 Red Square
  4379.  
  4380. Show # $lvl->12
  4381. MapTier >= 12
  4382. Class Maps
  4383. SetFontSize 45
  4384. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4385. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4386. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4387. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4388. PlayEffect Yellow
  4389. MinimapIcon 1 Red Square
  4390.  
  4391. Show # $lvl->11
  4392. MapTier >= 11
  4393. Class Maps
  4394. SetFontSize 45
  4395. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4396. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4397. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4398. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4399. PlayEffect Yellow
  4400. MinimapIcon 1 Red Square
  4401.  
  4402. #------------------------------------
  4403. # [3407] Mid tier maps (T6-10)
  4404. #------------------------------------
  4405.  
  4406. Show # $lvl->10
  4407. Identified True
  4408. Class Maps
  4409. HasExplicitMod "Vaal"
  4410. SetFontSize 45
  4411. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  4412. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4413. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4414. PlayEffect White
  4415. MinimapIcon 2 Yellow Square
  4416.  
  4417. Show # $lvl->10
  4418. MapTier >= 10
  4419. Class Maps
  4420. SetFontSize 45
  4421. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4422. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4423. PlayEffect White
  4424. MinimapIcon 2 Yellow Square
  4425.  
  4426. #------------------------------------
  4427. # T9 - Maps
  4428. #------------------------------------
  4429.  
  4430. Show # $lvl->9
  4431. MapTier >= 9
  4432. ItemLevel < 88
  4433. Class Maps
  4434. SetFontSize 45
  4435. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4436. DisableDropSound True
  4437. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4438. PlayEffect White
  4439. MinimapIcon 2 Yellow Square
  4440.  
  4441. Show # %H4 %C4
  4442. MapTier >= 9
  4443. Class Maps
  4444. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4445. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4446. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4447. DisableDropSound True
  4448.  
  4449. #------------------------------------
  4450. # T8 - Maps
  4451. #------------------------------------
  4452.  
  4453. Show # $lvl->8
  4454. MapTier >= 8
  4455. ItemLevel < 87
  4456. Class Maps
  4457. SetFontSize 45
  4458. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4459. DisableDropSound True
  4460. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4461. PlayEffect White
  4462. MinimapIcon 2 Yellow Square
  4463.  
  4464. Show # %H4 %C4
  4465. MapTier >= 8
  4466. Class Maps
  4467. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4468. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4469. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4470. DisableDropSound True
  4471.  
  4472. #------------------------------------
  4473. # T7 - Maps
  4474. #------------------------------------
  4475.  
  4476. Show # $lvl->7
  4477. MapTier >= 7
  4478. ItemLevel < 86
  4479. Class Maps
  4480. SetFontSize 45
  4481. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4482. DisableDropSound True
  4483. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4484. PlayEffect White
  4485. MinimapIcon 2 Yellow Square
  4486.  
  4487. Show # %H4 %C4
  4488. MapTier >= 7
  4489. Class Maps
  4490. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4491. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4492. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4493. DisableDropSound True
  4494.  
  4495. #------------------------------------
  4496. # T6 - Maps
  4497. #------------------------------------
  4498.  
  4499. Show # $lvl->6
  4500. MapTier >= 6
  4501. ItemLevel < 85
  4502. Class Maps
  4503. SetFontSize 45
  4504. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4505. DisableDropSound True
  4506. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4507. PlayEffect White
  4508. MinimapIcon 2 Yellow Square
  4509.  
  4510. Show # %H4 %C4
  4511. MapTier >= 6
  4512. Class Maps
  4513. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4514. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4515. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4516. DisableDropSound True
  4517.  
  4518. #------------------------------------
  4519. # [3408] Low tier maps (T1-T5)
  4520. #------------------------------------
  4521.  
  4522. Show # $lvl->5
  4523. MapTier >= 5
  4524. ItemLevel < 84
  4525. Class Maps
  4526. SetFontSize 45
  4527. SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  4528. DisableDropSound True
  4529. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4530. PlayEffect White Temp
  4531. MinimapIcon 2 White Square
  4532.  
  4533. Show # %H3 %C4
  4534. MapTier >= 5
  4535. Class Maps
  4536. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4537. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4538. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4539. DisableDropSound True
  4540.  
  4541. #------------------------------------
  4542. # T4 - Maps
  4543. #------------------------------------
  4544.  
  4545. Show # $lvl->4
  4546. MapTier >= 4
  4547. ItemLevel < 83
  4548. Class Maps
  4549. SetFontSize 45
  4550. SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  4551. DisableDropSound True
  4552. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4553. PlayEffect White Temp
  4554. MinimapIcon 2 White Square
  4555.  
  4556. Show # %H3 %C4
  4557. MapTier >= 4
  4558. Class Maps
  4559. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4560. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4561. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4562. DisableDropSound True
  4563.  
  4564. #------------------------------------
  4565. # T3 - Maps
  4566. #------------------------------------
  4567.  
  4568. Show # $lvl->3
  4569. MapTier >= 3
  4570. ItemLevel < 82
  4571. Class Maps
  4572. SetFontSize 45
  4573. SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  4574. DisableDropSound True
  4575. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4576. PlayEffect White Temp
  4577. MinimapIcon 2 White Square
  4578.  
  4579. Show # %H3 %C4
  4580. MapTier >= 3
  4581. Class Maps
  4582. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4583. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4584. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4585. DisableDropSound True
  4586.  
  4587. #------------------------------------
  4588. # T2 - Maps
  4589. #------------------------------------
  4590.  
  4591. Show # $lvl->2
  4592. MapTier >= 2
  4593. ItemLevel < 81
  4594. Class Maps
  4595. SetFontSize 45
  4596. SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  4597. DisableDropSound True
  4598. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4599. PlayEffect White Temp
  4600. MinimapIcon 2 White Square
  4601.  
  4602. Show # %H3 %C4
  4603. MapTier >= 2
  4604. Class Maps
  4605. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4606. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4607. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4608. DisableDropSound True
  4609.  
  4610. #------------------------------------
  4611. # T1 - Maps
  4612. #------------------------------------
  4613.  
  4614. Show # $lvl->1
  4615. MapTier <= 1
  4616. ItemLevel < 80
  4617. Class Maps
  4618. SetFontSize 45
  4619. SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  4620. DisableDropSound True
  4621. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4622. PlayEffect White Temp
  4623. MinimapIcon 2 White Square
  4624.  
  4625. Show # %H3 %C4
  4626. MapTier <= 1
  4627. Class Maps
  4628. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4629. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4630. SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  4631. DisableDropSound True
  4632.  
  4633. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4634. # or should update the filter. Alternatively use www.filterblade.xyz
  4635.  
  4636. Show # safetyline / missing map
  4637. Class Maps
  4638. SetFontSize 45
  4639. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4640. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4641. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4642.  
  4643. #===============================================================================================================
  4644. # [[3500]] Misc Map Items (relic keys)
  4645. #===============================================================================================================
  4646.  
  4647. Show
  4648. Class "Misc Map Items"
  4649. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4650. SetFontSize 45
  4651. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4652. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4653. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4654. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4655. PlayEffect Red
  4656. MinimapIcon 0 Red Star
  4657.  
  4658. Show
  4659. Class "Misc Map Items"
  4660. SetFontSize 45
  4661. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4662. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4663. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  4664. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4665. PlayEffect Blue
  4666. MinimapIcon 0 Blue Hexagon
  4667.  
  4668. #===============================================================================================================
  4669. # [[3600]] Fragments
  4670. #===============================================================================================================
  4671.  
  4672. #------------------------------------
  4673. # [3601] Scarabs
  4674. #------------------------------------
  4675.  
  4676. #Show # $tier->t1 $type->fragments->scarabs
  4677. # Class "Map Fragments"
  4678. # SetFontSize 45
  4679. # SetTextColor 159 15 213 255
  4680. # SetBorderColor 159 15 213 255
  4681. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4682. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4683. # PlayEffect Yellow
  4684. # MinimapIcon 0 Red Hexagon
  4685.  
  4686. Show # $tier->t2 $type->fragments->scarabs
  4687. Class "Map Fragments"
  4688. BaseType "Gilded Bestiary Scarab" "Gilded Harbinger Scarab" "Gilded Legion Scarab" "Polished Bestiary Scarab" "Gilded Sulphite Scarab" "Polished Sulphite Scarab" "Gilded Divination Scarab" "Polished Legion Scarab" "Rusted Sulphite Scarab" "Gilded Elder Scarab"
  4689. SetFontSize 45
  4690. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  4691. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4692. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  4693. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4694. PlayEffect Yellow
  4695. MinimapIcon 1 Yellow Hexagon
  4696.  
  4697. Show # $tier->rest $type->fragments->scarabs
  4698. Class "Map Fragments"
  4699. BaseType "Scarab"
  4700. SetFontSize 45
  4701. SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment
  4702. SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment
  4703. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4704. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4705. PlayEffect White
  4706. MinimapIcon 2 White Hexagon
  4707.  
  4708. #------------------------------------
  4709. # [3602] Regular Fragment Tiering
  4710. #------------------------------------
  4711.  
  4712. Show # $tier->t1 $type->fragments
  4713. Class "Map Fragments"
  4714. BaseType "Timeless Maraketh Emblem" "Chayula's Pure Breachstone" "Chayula's Breachstone" "Uul-Netol's Pure Breachstone" "Chayula's Enriched Breachstone" "Timeless Templar Emblem" "Tul's Pure Breachstone" "Chayula's Charged Breachstone" "Xoph's Pure Breachstone" "Esh's Pure Breachstone"
  4715. SetFontSize 45
  4716. SetTextColor 159 15 213 255
  4717. SetBorderColor 159 15 213 255
  4718. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4719. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4720. PlayEffect Red
  4721. MinimapIcon 0 Red Star
  4722.  
  4723. Show # $tier->t1p $type->fragments
  4724. Class "Map Fragments"
  4725. BaseType "Fragment of Shape" "Fragment of Knowledge"
  4726. SetFontSize 45
  4727. SetTextColor 0 0 0 255
  4728. SetBorderColor 0 0 0 255
  4729. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4730. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4731. PlayEffect Red
  4732. MinimapIcon 0 Red Hexagon
  4733.  
  4734. Show # $tier->t2 $type->fragments
  4735. Class "Map Fragments"
  4736. BaseType "Mortal Ignorance" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Constriction" "Fragment of Purification" "Fragment of the Chimera" "Fragment of the Minotaur" "Fragment of Terror" "Fragment of Emptiness" "Timeless Vaal Emblem" "Uul-Netol's Enriched Breachstone" "Fragment of the Phoenix" "Fragment of the Hydra" "Tul's Enriched Breachstone" "Uul-Netol's Charged Breachstone" "Esh's Enriched Breachstone" "Timeless Eternal Emblem" "Xoph's Enriched Breachstone" "Timeless Karui Emblem" "Uul-Netol's Breachstone" "Tul's Charged Breachstone" "Tul's Breachstone" "Inya's Key" "Yriel's Key"
  4737. SetFontSize 45
  4738. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  4739. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4740. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  4741. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4742. PlayEffect Red
  4743. MinimapIcon 0 Red Hexagon
  4744.  
  4745. Show # $tier->t3 $type->fragments
  4746. Class "Map Fragments"
  4747. BaseType "Mortal Hope" "Xoph's Charged Breachstone" "Eber's Key" "Esh's Charged Breachstone" "Mortal Rage" "Xoph's Breachstone" "Divine Vessel" "Sacrifice at Midnight" "Mortal Grief" "Esh's Breachstone" "Volkuur's Key"
  4748. SetFontSize 45
  4749. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4750. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4751. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  4752. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4753. PlayEffect White
  4754. MinimapIcon 1 Yellow Hexagon
  4755.  
  4756. Show # $tier->t4 $type->fragments
  4757. Class "Map Fragments"
  4758. BaseType "Sacrifice at Noon" "Sacrifice at Dawn" "Sacrifice at Dusk"
  4759. SetFontSize 45
  4760. SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment
  4761. SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment
  4762. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4763. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4764. PlayEffect White Temp
  4765. MinimapIcon 2 White Hexagon
  4766.  
  4767. # SafetyEntry for Fragments
  4768.  
  4769. Show # $tier->rest $type->fragments
  4770. Class "Map Fragments"
  4771. SetFontSize 45
  4772. SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment
  4773. SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment
  4774. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4775. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4776. PlayEffect White
  4777. MinimapIcon 2 White Hexagon
  4778.  
  4779. #===============================================================================================================
  4780. # [[3700]] Currency - PART 2 - Rare currency
  4781. #===============================================================================================================
  4782.  
  4783. #------------------------------------
  4784. # [3701] Regular Rare Currency
  4785. #------------------------------------
  4786.  
  4787. Show # $tier->t21 $type->currency
  4788. Class Currency
  4789. BaseType "Exalted Shard" "Awakened Sextant" "Prime Sextant" "Stacked Deck"
  4790. SetFontSize 45
  4791. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4792. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4793. SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
  4794. DisableDropSound True
  4795. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4796. PlayEffect Yellow
  4797. MinimapIcon 1 Yellow Circle
  4798.  
  4799. Show # $tier->t22 $type->currency
  4800. Class Currency
  4801. BaseType "Ancient Shard" "Annulment Shard" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Harbinger's Shard"
  4802. SetFontSize 45
  4803. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4804. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4805. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
  4806. DisableDropSound True
  4807. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4808. PlayEffect White
  4809. MinimapIcon 2 White Circle
  4810.  
  4811. Show # $tier->t23 $type->currency
  4812. Class Currency
  4813. BaseType "Bestiary Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Vaal Orb" "Simple Sextant"
  4814. SetFontSize 45
  4815. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4816. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4817. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
  4818. DisableDropSound True
  4819. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4820. PlayEffect White
  4821. MinimapIcon 2 White Circle
  4822.  
  4823. #------------------------------------
  4824. # [3702] Incursion Currency
  4825. #------------------------------------
  4826.  
  4827. Show # $type->currency->incursion $tier->t1
  4828. Class Currency
  4829. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost" "Vial of Summoning"
  4830. SetFontSize 45
  4831. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4832. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4833. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4834. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4835. PlayEffect Red
  4836. MinimapIcon 0 Red Star
  4837.  
  4838. Show # $type->currency->incursion $tier->t2
  4839. Class Currency
  4840. BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of the Ritual" "Vial of Transcendence"
  4841. SetFontSize 45
  4842. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4843. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4844. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  4845. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4846. PlayEffect White
  4847. MinimapIcon 2 White Hexagon
  4848.  
  4849. #------------------------------------
  4850. # [3703] Delve Currency - Resonators
  4851. #------------------------------------
  4852.  
  4853. Show # $type->currency->resonator $tier->t1
  4854. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4855. SetFontSize 45
  4856. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4857. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4858. SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
  4859. DisableDropSound True
  4860. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4861. PlayEffect Red
  4862. MinimapIcon 0 Red Hexagon
  4863.  
  4864. Show # $type->currency->resonator $tier->t2
  4865. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4866. SetFontSize 45
  4867. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4868. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4869. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
  4870. DisableDropSound True
  4871. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4872. PlayEffect White
  4873. MinimapIcon 2 White Hexagon
  4874.  
  4875. Show # $type->currency->resonator $tier->t3
  4876. BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
  4877. SetFontSize 45
  4878. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4879. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4880. SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5
  4881. DisableDropSound True
  4882. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4883. PlayEffect White
  4884. MinimapIcon 2 White Hexagon
  4885.  
  4886. #------------------------------------
  4887. # [3704] Delve Currency - Fossil
  4888. #------------------------------------
  4889.  
  4890. Show # $tier->t1 $type->currency->fossil
  4891. Class Currency
  4892. BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Bloodstained Fossil"
  4893. SetFontSize 45
  4894. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4895. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4896. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4897. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4898. PlayEffect Red
  4899. MinimapIcon 0 Red Star
  4900.  
  4901. Show # $tier->t2 $type->currency->fossil
  4902. Class Currency
  4903. BaseType "Corroded Fossil" "Glyphic Fossil" "Tangled Fossil" "Sanctified Fossil" "Serrated Fossil"
  4904. SetFontSize 45
  4905. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4906. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4907. SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
  4908. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4909. PlayEffect Red
  4910. MinimapIcon 0 Red Circle
  4911.  
  4912. Show # $tier->t4 $type->currency->fossil
  4913. Class Currency
  4914. BaseType "Aberrant Fossil" "Frigid Fossil" "Jagged Fossil" "Lucent Fossil" "Metallic Fossil" "Scorched Fossil"
  4915. SetFontSize 45
  4916. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4917. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4918. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
  4919. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4920. PlayEffect White
  4921. MinimapIcon 2 White Circle
  4922.  
  4923. Show # $tier->rest $type->currency->fossil
  4924. Class Currency
  4925. BaseType "Fossil"
  4926. SetFontSize 45
  4927. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4928. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4929. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
  4930. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4931. PlayEffect Yellow
  4932. MinimapIcon 1 Yellow Circle
  4933.  
  4934. #------------------------------------
  4935. # [3705] Metamorph Currency Catalysts
  4936. #------------------------------------
  4937.  
  4938. #Show # $type->currency->catalyst $tier->t1
  4939. # SetFontSize 45
  4940. # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4941. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4942. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4943. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4944. # PlayEffect Red
  4945. # MinimapIcon 0 Red Star
  4946.  
  4947. Show # $type->currency->catalyst $tier->t2
  4948. BaseType "Fertile Catalyst" "Prismatic Catalyst"
  4949. SetFontSize 45
  4950. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4951. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4952. SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
  4953. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4954. PlayEffect Red
  4955. MinimapIcon 0 Red Circle
  4956.  
  4957. Show # $type->currency->catalyst $tier->t3
  4958. BaseType "Turbulent Catalyst" "Imbued Catalyst" "Intrinsic Catalyst" "Abrasive Catalyst" "Tempering Catalyst"
  4959. SetFontSize 45
  4960. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4961. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  4962. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
  4963. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4964. PlayEffect White
  4965. MinimapIcon 2 White Circle
  4966.  
  4967. #------------------------------------
  4968. # [3706] Top Currency
  4969. #------------------------------------
  4970.  
  4971. # I know the new exalted orbs are technically redundant, because it's a contains search, but people will PANIC, if they try searching for it and won't find it, so I'm keeping them here for now.
  4972.  
  4973. Show # $tier->t13 $type->currency
  4974. Class Currency
  4975. BaseType "Crusader's Exalted Orb" "Redeemer's Exalted Orb" "Hunter's Exalted Orb" "Warlord's Exalted Orb" "Awakener's Orb"
  4976. SetFontSize 45
  4977. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4978. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4979. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4980. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4981. PlayEffect Red
  4982. MinimapIcon 0 Red Star
  4983.  
  4984. Show # $tier->t11 $type->currency
  4985. Class Currency
  4986. BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
  4987. SetFontSize 45
  4988. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4989. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4990. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4991. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4992. PlayEffect Red
  4993. MinimapIcon 0 Red Star
  4994.  
  4995. Show # $tier->t12 $type->currency
  4996. Class Currency
  4997. BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
  4998. SetFontSize 45
  4999. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5000. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5001. SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
  5002. DisableDropSound True
  5003. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5004. PlayEffect Red
  5005. MinimapIcon 0 Red Circle
  5006.  
  5007. #------------------------------------
  5008. # [3707] Oil Tier List
  5009. #------------------------------------
  5010.  
  5011. Show # $tier->t1 $type->currency->oil
  5012. Class Currency
  5013. BaseType "Golden Oil"
  5014. SetFontSize 45
  5015. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5016. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5017. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5018. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5019. PlayEffect Red
  5020. MinimapIcon 0 Red Star
  5021.  
  5022. Show # $tier->t2 $type->currency->oil
  5023. Class Currency
  5024. BaseType "Opalescent Oil" "Silver Oil"
  5025. SetFontSize 45
  5026. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5027. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5028. SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
  5029. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5030. PlayEffect Red
  5031. MinimapIcon 0 Red Hexagon
  5032.  
  5033. Show # $tier->t3 $type->currency->oil
  5034. Class Currency
  5035. BaseType "Crimson Oil" "Violet Oil" "Black Oil"
  5036. SetFontSize 45
  5037. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5038. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5039. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
  5040. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5041. PlayEffect White
  5042. MinimapIcon 1 Yellow Hexagon
  5043.  
  5044. Show # %H5 $tier->t4 $type->currency->oil
  5045. Class Currency
  5046. BaseType "Clear Oil" "Sepia Oil" "Azure Oil" "Verdant Oil" "Amber Oil" "Teal Oil"
  5047. SetFontSize 45
  5048. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5049. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  5050. SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5
  5051. PlayEffect White Temp
  5052. MinimapIcon 2 White Hexagon
  5053.  
  5054. #------------------------------------
  5055. # [3708] Essence Tier List
  5056. #------------------------------------
  5057.  
  5058. Show
  5059. Class Currency
  5060. BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
  5061. SetFontSize 45
  5062. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5063. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5064. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  5065. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5066. PlayEffect Yellow
  5067. MinimapIcon 0 Yellow Circle
  5068.  
  5069. Show
  5070. Class Currency
  5071. BaseType "Screaming Essence of"
  5072. SetFontSize 45
  5073. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5074. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5075. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  5076. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5077. PlayEffect White
  5078. MinimapIcon 2 White Circle
  5079.  
  5080. Show
  5081. Class Currency
  5082. BaseType "Wailing Essence of"
  5083. SetFontSize 40
  5084. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5085. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5086. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  5087. PlayEffect White Temp
  5088. MinimapIcon 2 White Circle
  5089.  
  5090. Show # %H4 %C4
  5091. Class Currency
  5092. BaseType "Weeping Essence of"
  5093. SetFontSize 40
  5094. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5095. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5096. SetBackgroundColor 180 76 58 255 # BACKGROUND: Ess T4
  5097. PlayEffect White Temp
  5098. MinimapIcon 2 White Circle
  5099.  
  5100. Show # %H4 %C4
  5101. Class Currency
  5102. BaseType "Muttering Essence of"
  5103. SetFontSize 40
  5104. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5105. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5106. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  5107.  
  5108. Show # %H4 %C4
  5109. Class Currency
  5110. BaseType "Whispering Essence of"
  5111. SetFontSize 40
  5112. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5113. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5114. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  5115.  
  5116. #------------------------------------
  5117. # [3709] Perandus
  5118. #------------------------------------
  5119.  
  5120. Show
  5121. StackSize >= 15
  5122. Class Currency
  5123. BaseType "Perandus Coin"
  5124. SetFontSize 45
  5125. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5126. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5127. PlayEffect White
  5128.  
  5129. Show # %H3 %C4
  5130. StackSize < 4
  5131. Class Currency
  5132. BaseType "Perandus Coin"
  5133. SetFontSize 40
  5134. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5135.  
  5136. Show
  5137. Class Currency
  5138. BaseType "Perandus Coin"
  5139. SetFontSize 40
  5140. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5141. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5142. PlayEffect White Temp
  5143.  
  5144. #------------------------------------
  5145. # [3710] Legion
  5146. #------------------------------------
  5147.  
  5148. Show # $tier->t1 $type->currency->legionsplinters
  5149. Class Currency
  5150. BaseType "Timeless Maraketh Splinter" "Timeless Templar Splinter"
  5151. SetFontSize 45
  5152. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5153. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5154. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5155. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5156. PlayEffect White
  5157. MinimapIcon 1 Yellow Hexagon
  5158.  
  5159. Show # $tier->t2 $type->currency->legionsplinters
  5160. Class Currency
  5161. BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
  5162. SetFontSize 45
  5163. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5164. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5165. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5166. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5167. PlayEffect White Temp
  5168. MinimapIcon 2 White Hexagon
  5169.  
  5170. #------------------------------------
  5171. # [3711] Incubator
  5172. #------------------------------------
  5173.  
  5174. Show # $tier->t1 $type->currency->incubators
  5175. Class Incubator
  5176. BaseType "Gemcutter's Incubator"
  5177. SetFontSize 45
  5178. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5179. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5180. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5181. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5182. PlayEffect Red
  5183. MinimapIcon 0 Red Star
  5184.  
  5185. Show # $tier->t2 $type->currency->incubators
  5186. Class Incubator
  5187. BaseType "Geomancer's Incubator" "Time-Lost Incubator" "Thaumaturge's Incubator" "Fine Incubator"
  5188. SetFontSize 45
  5189. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5190. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5191. SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
  5192. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5193. PlayEffect Red
  5194. MinimapIcon 0 Red Circle
  5195.  
  5196. Show # $tier->rest $type->currency->incubators
  5197. Class Incubator
  5198. SetFontSize 45
  5199. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5200. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5201. SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
  5202. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5203. PlayEffect White
  5204. MinimapIcon 2 White Circle
  5205.  
  5206. #------------------------------------
  5207. # [3712] Breach
  5208. #------------------------------------
  5209.  
  5210. Show # $tier->t1 $type->currency->blessings
  5211. Class Currency
  5212. BaseType "Blessing of Chayula"
  5213. SetFontSize 45
  5214. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5215. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5216. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5217. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5218. PlayEffect Red
  5219. MinimapIcon 0 Red Star
  5220.  
  5221. Show # $tier->t2 $type->currency->blessings
  5222. Class Currency
  5223. BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
  5224. SetFontSize 45
  5225. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5226. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5227. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  5228. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5229. PlayEffect Yellow
  5230. MinimapIcon 0 Yellow Hexagon
  5231.  
  5232. Show # $tier->t1 $type->currency->splinters
  5233. Class Currency
  5234. BaseType "Splinter of Chayula"
  5235. SetFontSize 45
  5236. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5237. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5238. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5239. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5240. PlayEffect White
  5241. MinimapIcon 1 Yellow Hexagon
  5242.  
  5243. Show # %H5 %C4 $tier->t2 $type->currency->splinters
  5244. Class Currency
  5245. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
  5246. SetFontSize 45
  5247. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5248. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5249. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5250. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5251. MinimapIcon 2 White Hexagon
  5252.  
  5253. #------------------------------------
  5254. # [3713] Others
  5255. #------------------------------------
  5256.  
  5257. Show
  5258. Class Currency
  5259. BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
  5260. SetFontSize 45
  5261. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5262. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5263. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  5264. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5265. PlayEffect White
  5266. MinimapIcon 2 White Circle
  5267.  
  5268. #===============================================================================================================
  5269. # [[3800]] Prophecies
  5270. #===============================================================================================================
  5271.  
  5272. Show # $tier->t1 $type->currency->prophecy
  5273. Class Currency
  5274. BaseType "Prophecy"
  5275. Prophecy "Fated Connections" "The Bowstring's Music" "The Queen's Sacrifice" "Trash to Treasure" "Lost in the Pages" "The Mentor" "Song of the Sekhema" "A Prodigious Hand"
  5276. SetFontSize 45
  5277. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5278. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5279. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5280. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5281. PlayEffect Red
  5282. MinimapIcon 0 Red Star
  5283.  
  5284. Show # $tier->t2 $type->currency->prophecy
  5285. Class Currency
  5286. BaseType "Prophecy"
  5287. Prophecy "The Jeweller's Touch" "The King's Path" "Blind Faith" "A Dishonourable Death" "Darktongue's Shriek" "Monstrous Treasure" "The Misunderstood Queen"
  5288. SetFontSize 45
  5289. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5290. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5291. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  5292. DisableDropSound True
  5293. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5294. PlayEffect Red
  5295. MinimapIcon 0 Red Hexagon
  5296.  
  5297. Show # $tier->t3 $type->currency->prophecy
  5298. Class Currency
  5299. BaseType "Prophecy"
  5300. Prophecy "Vaal Winds" "A Master Seeks Help" "Cleanser of Sins" "The Bishop's Legacy" "Twice Enchanted" "Ancient Doom" "Flesh of the Beast" "The Apex Predator" "The Hollow Pledge" "The Servant's Heart" "The Unbreathing Queen V" "Unbearable Whispers V" "The Great Leader of the North" "A Vision of Ice and Fire" "Wind and Thunder" "Fire and Brimstone" "The Feral Lord V" "The Silverwood" "Last of the Wildmen" "Battle Hardened" "The Great Mind of the North" "The Plaguemaw V" "The Malevolent Witch" "Bountiful Traps"
  5301. SetFontSize 45
  5302. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5303. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5304. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  5305. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5306. PlayEffect Yellow
  5307. MinimapIcon 1 Yellow Hexagon
  5308.  
  5309. Show # $tier->t3mapping $type->currency->prophecy
  5310. Class Currency
  5311. BaseType "Prophecy"
  5312. Prophecy "Anarchy's End III" "Anarchy's End IV" "Beyond Sight III" "Beyond Sight IV" "Crushing Squall" "Deadly Rivalry V" "Deadly Twins" "Erasmus' Gift" "Fire from the Sky" "Lightning Falls" "Plague of Frogs" "Possessed Foe" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Twins" "The Warmongers III" "The Warmongers IV" "Waiting in Ambush" "Reforged Bonds" "Ice from Above" "Plague of Rats" "Overflowing Riches" "Mysterious Invaders" "Erased from Memory" "The Trembling Earth" "The Undead Storm"
  5313. SetFontSize 45
  5314. SetTextColor 159 15 213 255
  5315. SetBorderColor 159 15 213 255
  5316. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5317. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5318. PlayEffect White
  5319. MinimapIcon 1 White Hexagon
  5320.  
  5321. Show # %H4 $tier->t4upgrade $type->currency->prophecy
  5322. Class Currency
  5323. BaseType "Prophecy"
  5324. Prophecy "A Forest of False Idols" "Dying Cry" "From The Void" "Nature's Resilience" "Power Magnified" "Severed Limbs" "The Karui Rebellion" "Dark Instincts" "Cold Blooded Fury" "Dance of Steel" "The Dreaded Rhoa" "Agony at Dusk" "Cold Greed" "The Beginning and the End" "End of the Light" "Blinding Light" "Sun's Punishment" "The King and the Brambles" "A Rift in Time" "The Storm Spire" "Faith Exhumed" "Mouth of Horrors" "Crimson Hues" "The Nightmare Awakens" "Black Devotion" "Greed's Folly" "The Bloody Flowers Redux" "Winter's Mournful Melodies" "A Regal Death" "Pleasure and Pain" "The Flow of Energy" "The Snuffed Flame" "Burning Dread" "Trapped in the Tower" "The Fall of an Empire"
  5325. SetFontSize 40
  5326. SetTextColor 159 15 213 255
  5327. SetBorderColor 159 15 213 255
  5328. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5329. PlayEffect White Temp
  5330. MinimapIcon 1 White Hexagon
  5331.  
  5332. Show # %H4 $tier->t4drop $type->currency->prophecy
  5333. Class Currency
  5334. BaseType "Prophecy"
  5335. Prophecy "Against the Tide" "Fire, Wood and Stone" "Heart of the Fire" "The Lost Maps" "The Ambitious Bandit III" "Thaumaturgical History IV" "The Last Watch" "Graceful Flames" "The Ward's Ward" "The Watcher's Watcher" "The Lost Undying" "Baptism by Death" "Abnormal Effulgence" "A Whispered Prayer" "Kalandra's Craft" "The Vanguard" "The Sword King's Passion" "Roth's Legacy" "The Flayed Man" "The Mysterious Gift" "The Lady in Black" "The God of Misfortune" "Blood of the Betrayed" "Storm on the Reef" "A Firm Foothold" "Fear's Wide Reach" "The Petrified" "The Prison Guard" "The Prison Key" "Storm on the Horizon" "A Call into the Void" "From Death Springs Life" "The Queen's Vaults" "The Sinner's Stone" "The Soulless Beast" "Weeping Death" "Strong as a Bull" "Blood in the Eyes" "Custodians of Silence" "Notched Flesh" "The Nest" "The Eagle's Cry" "The Walking Mountain" "The Brutal Enforcer"
  5336. SetFontSize 40
  5337. SetTextColor 159 15 213 255
  5338. SetBorderColor 159 15 213 255
  5339. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5340. PlayEffect White Temp
  5341. MinimapIcon 1 White Hexagon
  5342.  
  5343. Show # %H3 $tier->t4 $type->currency->prophecy
  5344. Class Currency
  5345. BaseType "Prophecy"
  5346. Prophecy "Living Fires" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice III" "Day of Sacrifice IV" "Deadly Rivalry III" "Echoes of Witchcraft" "Fire and Ice" "Golden Touch" "Holding the Bridge" "Pools of Wealth" "Soil, Worms and Blood" "Thaumaturgical History III" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Dream Trial" "The Feral Lord II" "The Hardened Armour" "The Invader" "The Plaguemaw II" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen I" "The Undead Brutes" "The Warmongers II" "Unnatural Energy" "Path of Betrayal" "Unbearable Whispers I" "Day of Sacrifice II" "Unbearable Whispers II" "Deadly Rivalry II" "The Feral Lord III" "The Wealthy Exile" "Deadly Rivalry IV" "Thaumaturgical History II" "Visions of the Drowned" "Anarchy's End II" "The Child of Lunaris" "Unbearable Whispers IV" "Deadly Rivalry I" "Forceful Exorcism" "Undead Uprising" "The Feral Lord IV" "The Forgotten Garrison" "The Plaguemaw I" "Lasting Impressions" "An Unseen Peril" "The Forgotten Soldiers" "Anarchy's End I" "The Scout" "Ending the Torment" "Hidden Reinforcements" "The Alchemist" "Gilded Within" "In the Grasp of Corruption" "A Valuable Combination" "Hunter's Lesson" "Smothering Tendrils" "The Unbreathing Queen II" "Nemesis of Greed" "The Brothers of Necromancy" "Hidden Vaal Pathways" "Rebirth" "Unbearable Whispers III" "The Warmongers I" "Vaal Invasion" "Vital Transformation" "Resistant to Change" "The Feral Lord I" "The Unbreathing Queen IV" "Fallow At Last" "The Sharpened Blade" "Heavy Blows" "The Corrupt" "Thaumaturgical History I" "Risen Blood" "Beyond Sight I" "Defiled in the Sceptre" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen III" "Touched by the Wind"
  5347. SetFontSize 40
  5348. SetTextColor 159 15 213 255
  5349. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5350. SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5351. PlayEffect White Temp
  5352.  
  5353. Show # $tier->rest $type->currency->prophecy
  5354. Class Currency
  5355. BaseType "Prophecy"
  5356. SetFontSize 45
  5357. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5358. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5359. SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
  5360. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5361. PlayEffect Yellow
  5362. MinimapIcon 1 Yellow Circle
  5363.  
  5364. #===============================================================================================================
  5365. # [[3900]] Divination cards (yes the strange sorting is intended)
  5366. #===============================================================================================================
  5367.  
  5368. #------------------------------------
  5369. # [3901] Exceptions to prevent ident. mistakes
  5370. #------------------------------------
  5371.  
  5372. Show # $tier->ex $type->divination
  5373. Class "Divination"
  5374. BaseType "The Demoness" "The Wolf's Legacy" "The Wolf's Shadow"
  5375. SetFontSize 45
  5376. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5377. SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4
  5378. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5379. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5380. PlayEffect White
  5381. MinimapIcon 2 White Triangle
  5382.  
  5383. Show # $tier->ex $type->divination
  5384. Class "Divination"
  5385. BaseType "The Master Artisan"
  5386. SetFontSize 45
  5387. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5388. SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4
  5389. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5390. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5391. PlayEffect White
  5392. MinimapIcon 2 White Triangle
  5393.  
  5394. #------------------------------------
  5395. # [3902] T1 - Top tier cards
  5396. #------------------------------------
  5397.  
  5398. Show # $tier->t1 $type->divination
  5399. Class "Divination"
  5400. BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "The Damned" "The Demon" "The Doctor" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "The Spark and the Flame" "Succor of the Sinless" "The World Eater" "The Dragon's Heart" "Wealth and Power" "The Polymath"
  5401. SetFontSize 45
  5402. SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1
  5403. SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1
  5404. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5405. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5406. PlayEffect Red
  5407. MinimapIcon 0 Red Star
  5408.  
  5409. #------------------------------------
  5410. # [3903] T2 - Great cards
  5411. #------------------------------------
  5412.  
  5413. Show # $tier->t2 $type->divination
  5414. Class "Divination"
  5415. BaseType "Chaotic Disposition" "The Cartographer" "The Eye of Terror" "Void of the Elements" "The Queen" "The Saint's Treasure" "The Void" "The Celestial Stone" "The Enlightened" "The Celestial Justicar" "The Escape" "Etched in Blood" "The Mayor" "The Soul" "Burning Blood" "The Warlord" "The Bargain" "Squandered Prosperity" "The Craving" "Blessing of God" "The Undaunted" "Pride Before the Fall"
  5416. SetFontSize 45
  5417. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5418. SetBorderColor 255 255 255 255
  5419. SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2
  5420. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5421. PlayEffect Red
  5422. MinimapIcon 0 Red Triangle
  5423.  
  5424. #------------------------------------
  5425. # [3904] T3 - Decent cards
  5426. #------------------------------------
  5427.  
  5428. Show # $tier->t3 $type->divination
  5429. Class "Divination"
  5430. BaseType "The Life Thief" "The Wolven King's Bite" "Boon of the First Ones" "Bowyer's Dream" "Azyran's Reward" "Emperor of Purity" "Heterochromia" "Humility" "Last Hope" "Lucky Deck" "Perfection" "Remembrance" "The Artist" "The Brittle Emperor" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Offering" "The Hoarder" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "Dark Dreams" "The Vast" "The Landing" "The Porcupine" "The Price of Protection" "Mawr Blaidd" "The Risk" "Akil's Prophecy" "The Valkyrie" "The Valley of Steel Boxes" "The Rite of Elements" "The Betrayal" "Vanity" "The Professor" "The Heroic Shot" "The Sephirot" "The Fishmonger" "Divine Justice" "The Breach" "The Old Man" "The Ethereal" "The Sacrifice" "Friendship" "Deathly Designs" "The Throne" "Dialla's Subjugation" "The Hale Heart" "The Wilted Rose" "The Mad King" "The Skeleton" "The Bones" "The Side Quest"
  5431. SetFontSize 45
  5432. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5433. SetBorderColor 0 0 0 255
  5434. SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3
  5435. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5436. PlayEffect Yellow
  5437. MinimapIcon 2 Yellow Triangle
  5438.  
  5439. #------------------------------------
  5440. # [3905] Special - Special Currency Cards
  5441. #------------------------------------
  5442.  
  5443. Show # %HS5 %C5 $tier->t4c $type->divination
  5444. Class "Divination"
  5445. BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Loyalty" "Lucky Connections" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Catalyst" "The Deal" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Puzzle" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" "The Seeker" "Buried Treasure" "The Journey"
  5446. SetFontSize 45
  5447. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5448. SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4
  5449. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5450. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5451. PlayEffect White
  5452. MinimapIcon 2 White Triangle
  5453.  
  5454. Show # %H4 %C5 $tier->t5c $type->divination
  5455. Class "Divination"
  5456. BaseType "Rain of Chaos" "Her Mask" "The Gambler" "The Flora's Gift" "The Scholar"
  5457. SetFontSize 45
  5458. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5459. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5460. SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5
  5461.  
  5462. #------------------------------------
  5463. # [3906] T5 - Format trash tier cards... before
  5464. #------------------------------------
  5465.  
  5466. Show # %H2 %C3 $tier->t5 $type->divination
  5467. Class "Divination"
  5468. BaseType "A Mother's Parting Gift" "Audacity" "Birth of the Three" "Dark Temptation" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Twins" "The Fathomless Depths" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Surgeon" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Warden" "The Watcher" "The Web" "The Witch" "Thunderous Skies" "Turn the Other Cheek" "Tranquillity" "The Deceiver" "Anarchy's Price"
  5469. SetFontSize 36
  5470. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5471. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5472. SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5
  5473. MinimapIcon 2 White Square
  5474.  
  5475. #------------------------------------
  5476. # [3907] T4 - ...showing the remaining cards
  5477. #------------------------------------
  5478.  
  5479. Show # %HS4 %C5 $tier->rest $type->divination
  5480. Class "Divination"
  5481. SetFontSize 45
  5482. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5483. SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4
  5484. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5485. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5486. PlayEffect White Temp
  5487. MinimapIcon 2 White Triangle
  5488.  
  5489. #===============================================================================================================
  5490. # [[4000]] Currency - PART 4 - remaining items
  5491. #===============================================================================================================
  5492.  
  5493. Hide # %H2
  5494. Class Currency
  5495. BaseType "Scroll Fragment"
  5496. SetFontSize 28
  5497. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  5498. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5499.  
  5500. Show # %H3
  5501. Class Currency
  5502. SetFontSize 36
  5503. SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic
  5504. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5505.  
  5506. #===============================================================================================================
  5507. # [[4100]] Metamorph Items
  5508. #===============================================================================================================
  5509.  
  5510. Show
  5511. ItemLevel >= 80
  5512. Class "Metamorph"
  5513. SetFontSize 45
  5514. SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
  5515. SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
  5516. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5517. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5518. PlayEffect Green
  5519. MinimapIcon 1 Green Hexagon
  5520.  
  5521. Show
  5522. Class "Metamorph"
  5523. BaseType "Liver" "Eye"
  5524. SetFontSize 45
  5525. SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
  5526. SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
  5527. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5528. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5529. PlayEffect Green
  5530. MinimapIcon 1 Green Hexagon
  5531.  
  5532. Show
  5533. Class "Metamorph"
  5534. SetFontSize 45
  5535. SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
  5536. SetBorderColor 0 0 0 255
  5537. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5538. PlayEffect Green Temp
  5539. MinimapIcon 1 Green Hexagon
  5540.  
  5541. #===============================================================================================================
  5542. # [[4200]] Uniques!
  5543. #===============================================================================================================
  5544.  
  5545. #------------------------------------
  5546. # [4201] Exceptions
  5547. #------------------------------------
  5548.  
  5549. Show # $type->uniques $tier->ex
  5550. Rarity Unique
  5551. SocketGroup WWWWWW
  5552. BaseType "Simple Robe"
  5553. SetFontSize 45
  5554. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5555. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5556. SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
  5557. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5558. PlayEffect Yellow
  5559. MinimapIcon 0 Yellow Star
  5560.  
  5561. Show # $tier->ex->6l $type->uniques
  5562. LinkedSockets 6
  5563. Rarity Unique
  5564. SetFontSize 45
  5565. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5566. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5567. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5568. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5569. PlayEffect Red
  5570. MinimapIcon 0 Red Star
  5571.  
  5572. #------------------------------------
  5573. # [4202] Harbinger - Pieces
  5574. #------------------------------------
  5575.  
  5576. Show # $tier->ex->harbinger $type->uniques $league->harbinger
  5577. Class Piece
  5578. SetFontSize 45
  5579. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5580. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5581. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5582. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5583. PlayEffect Blue
  5584. MinimapIcon 0 Blue Star
  5585.  
  5586. #------------------------------------
  5587. # [4203] Tier 1 uniques
  5588. #------------------------------------
  5589.  
  5590. Show # $tier->t1 $type->uniques
  5591. Rarity Unique
  5592. BaseType "Ambush Mitts" "Riveted Gloves" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gemstone Sword" "Glorious Plate" "Jewelled Foil" "Jingling Spirit Shield" "Nightmare Mace" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Wyrmscale Doublet" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Crusader Helmet" "Vaal Rapier" "Blood Raiment" "Ruby Flask" "Highborn Staff"
  5593. SetFontSize 45
  5594. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5595. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5596. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5597. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5598. PlayEffect Red
  5599. MinimapIcon 0 Red Star
  5600.  
  5601. #------------------------------------
  5602. # [4204] Tier 2 uniques
  5603. #------------------------------------
  5604.  
  5605. Show # $tier->t2 $type->uniques
  5606. Rarity Unique
  5607. BaseType "Arcanist Slippers" "Close Helmet" "Occultist's Vestment" "Sanctified Life Flask" "Sapphire Flask" "Timeworn Claw" "Holy Chainmail" "Clasped Mitts" "Bronzescale Boots" "Elegant Ringmail" "Steel Ring" "Hallowed Hybrid Flask" "Archon Kite Shield Piece" "Ivory Watchstone" "Zodiac Leather" "Ritual Sceptre" "Gold Ring"
  5608. SetFontSize 45
  5609. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5610. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5611. SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
  5612. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5613. PlayEffect Yellow
  5614. MinimapIcon 0 Yellow Star
  5615.  
  5616. Show # $tier->ex->5l $type->uniques
  5617. LinkedSockets 5
  5618. Rarity Unique
  5619. SetFontSize 45
  5620. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5621. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5622. SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
  5623. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5624. PlayEffect Yellow
  5625. MinimapIcon 0 Yellow Star
  5626.  
  5627. #------------------------------------
  5628. # [4205] Multi-Unique bases.
  5629. #------------------------------------
  5630. # These bases have multiple uniques. One of the uniques, is a high value one
  5631. # While others are cheap. We give them a high quality display, while making a normal unique
  5632. # Sound to prevent false excitement.
  5633.  
  5634. Show # $tier->multileague $type->uniques
  5635. Rarity Unique
  5636. BaseType "Amber Amulet" "Assassin Bow" "Sapphire Ring" "Triumphant Lamellar" "Agate Amulet" "Topaz Ring" "Saint's Hauberk" "Penetrating Arrow Quiver" "Jade Amulet" "Two-Stone Ring" "Leather Belt"
  5637. SetFontSize 45
  5638. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5639. SetBorderColor 255 190 0 # BORDERCOLOR: Neutral T1
  5640. SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
  5641. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5642. PlayEffect Blue
  5643. MinimapIcon 0 Blue Star
  5644.  
  5645. Show # $tier->multispecial $type->uniques
  5646. Rarity Unique
  5647. BaseType "Imperial Skean" "Iron Ring" "Magistrate Crown" "Murder Mitts" "Onyx Amulet" "Crusader Gloves" "Studded Belt" "Sulphur Flask" "Turquoise Amulet" "Sorcerer Boots" "Judgement Staff" "Stibnite Flask"
  5648. SetFontSize 45
  5649. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5650. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  5651. SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
  5652. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5653. PlayEffect Blue
  5654. MinimapIcon 0 Blue Star
  5655.  
  5656. #------------------------------------
  5657. # [4206] Early Game Predictions
  5658. #------------------------------------
  5659.  
  5660. #Show # $tier->earlyleague $type->uniques
  5661. # Rarity Unique
  5662. # SetFontSize 45
  5663. # SetTextColor 0 255 54 255
  5664. # SetBorderColor 0 255 54 255
  5665. # SetBackgroundColor 1 43 0 255
  5666. # PlayAlertSound 3 300
  5667. # PlayEffect Green
  5668. # MinimapIcon 1 Green Star
  5669.  
  5670. #------------------------------------
  5671. # [4207] Special Unique Searches
  5672. #------------------------------------
  5673.  
  5674. #Show # $type->uniques
  5675. # ItemLevel >= 85
  5676. # Rarity Unique
  5677. # Class "Rings"
  5678. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5679. # SetBorderColor 255 0 0
  5680. # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5681. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5682. # PlayEffect Brown
  5683. # MinimapIcon 2 Brown Star
  5684.  
  5685. Show # %D5 $tier->ex->loreweave $type->uniques
  5686. Rarity Unique
  5687. Class "Rings"
  5688. SetFontSize 45
  5689. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5690. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  5691. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5692. PlayAlertSound 3 300 # DROPSOUND: Unique
  5693. PlayEffect Brown
  5694. MinimapIcon 2 Brown Star
  5695.  
  5696. Show # $tier->ex->jewels $type->uniques
  5697. Rarity Unique
  5698. Class "Jewel"
  5699. BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
  5700. SetFontSize 45
  5701. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5702. SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
  5703. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5704. PlayAlertSound 3 300 # DROPSOUND: Unique
  5705. PlayEffect Blue
  5706. MinimapIcon 2 Blue Star
  5707.  
  5708. #------------------------------------
  5709. # [4208] Prophecy-Material Uniques
  5710. #------------------------------------
  5711.  
  5712. Show # %D4 $tier->prophecy $type->uniques
  5713. Rarity Unique
  5714. BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5715. SetFontSize 45
  5716. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5717. SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  5718. SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  5719. PlayAlertSound 3 300 # DROPSOUND: Unique
  5720. PlayEffect Brown
  5721. MinimapIcon 2 Brown Star
  5722.  
  5723. #------------------------------------
  5724. # [4209] Random Uniques
  5725. #------------------------------------
  5726.  
  5727. Hide # %H5 %C4 $tier->hideable $type->uniques
  5728. Rarity Unique
  5729. BaseType "Ambusher" "Antique Greaves" "Antique Rapier" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Lacquered Buckler" "Chiming Spirit Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Embroidered Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Engraved Wand" "Estoc" "Ezomyte Axe" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Helmet" "Lathi" "Lion Sword" "Long Staff" "Loricated Ringmail" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Crystal Belt" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Silk Slippers" "Soldier Boots" "Spidersilk Robe" "Spiked Club" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" "Platinum Sceptre" "Shagreen Gloves" "Slaughter Knife" "Hellion's Paw" "Short Bow" "Abyssal Axe" "Throat Stabber" "Diamond Flask" "Destiny Leather" "Serpentscale Gauntlets" "Nubuck Gloves" "Sinner Tricorne" "Deicide Mask" "Lacquered Garb" "Conjurer Boots" "Leather Cap" "Spike-Point Arrow Quiver" "Laminated Kite Shield" "Necromancer Silks" "Sorcerer Gloves" "Assassin's Garb" "Conjurer Gloves" "Sentinel Jacket"
  5730. SetFontSize 45
  5731. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5732. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5733. SetBackgroundColor 0 0 0 255
  5734.  
  5735. Show # $tier->rest $type->uniques
  5736. Rarity Unique
  5737. SetFontSize 45
  5738. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5739. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5740. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5741. PlayAlertSound 3 300 # DROPSOUND: Unique
  5742. PlayEffect Brown
  5743. MinimapIcon 2 Brown Star
  5744.  
  5745. #===============================================================================================================
  5746. # [[4300]] Quest Items and Event Items
  5747. #===============================================================================================================
  5748.  
  5749. Show
  5750. BaseType "Watchstone"
  5751. SetFontSize 45
  5752. SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
  5753. SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
  5754. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5755. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5756. PlayEffect Green
  5757. MinimapIcon 1 Green Hexagon
  5758.  
  5759. Show
  5760. Class "Incursion Item"
  5761. SetFontSize 45
  5762. SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
  5763. SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
  5764. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5765. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5766. PlayEffect Green
  5767. MinimapIcon 1 Green Hexagon
  5768.  
  5769. Show
  5770. Class "Quest" "Pantheon Soul"
  5771. SetFontSize 45
  5772. SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
  5773. PlayEffect Green
  5774. MinimapIcon 1 Green Hexagon
  5775.  
  5776. #===============================================================================================================
  5777. # [[4400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5778. #===============================================================================================================
  5779.  
  5780. #===============================================================================================================
  5781. # [[4500]] Leveling - Flasks
  5782. #===============================================================================================================
  5783.  
  5784. #------------------------------------
  5785. # [4501] Hide outdated flasks
  5786. #------------------------------------
  5787.  
  5788. Hide # lvl
  5789. Quality 0
  5790. ItemLevel >= 35
  5791. Class "Life Flask" "Mana Flask"
  5792. BaseType Grand Greater Large Medium Small
  5793. SetFontSize 20
  5794. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5795.  
  5796. Hide # lvl
  5797. Quality 0
  5798. ItemLevel >= 53
  5799. Class "Life Flask" "Mana Flask"
  5800. BaseType Colossal Giant Sacred
  5801. SetFontSize 20
  5802. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5803.  
  5804. Hide # lvl
  5805. Quality 0
  5806. ItemLevel >= 67
  5807. Class "Life Flask" "Mana Flask"
  5808. BaseType Divine Eternal Hallowed Sanctified
  5809. SetFontSize 20
  5810. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5811.  
  5812. #------------------------------------
  5813. # [4502] Hybrid flasks (normal)
  5814. #------------------------------------
  5815.  
  5816. #Show # %D2
  5817. # ItemLevel <= 20
  5818. # Class "Hybrid Flask"
  5819. # BaseType "Small"
  5820. # SetFontSize 40
  5821. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5822. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5823.  
  5824. #Show # %D2
  5825. # ItemLevel <= 30
  5826. # Class "Hybrid Flask"
  5827. # BaseType "Medium"
  5828. # SetFontSize 40
  5829. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5830. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5831.  
  5832. #Show # %D2
  5833. # ItemLevel <= 40
  5834. # Class "Hybrid Flask"
  5835. # BaseType "Large"
  5836. # SetFontSize 40
  5837. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5838. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5839.  
  5840. #Show # %D2
  5841. # ItemLevel <= 50
  5842. # Class "Hybrid Flask"
  5843. # BaseType "Colossal"
  5844. # SetFontSize 40
  5845. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5846. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5847.  
  5848. #Show # %D2
  5849. # ItemLevel <= 60
  5850. # Class "Hybrid Flask"
  5851. # BaseType "Sacred"
  5852. # SetFontSize 40
  5853. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5854. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5855.  
  5856. #Show # %D2
  5857. # ItemLevel <= 67
  5858. # Class "Hybrid Flask"
  5859. # BaseType "Hallowed"
  5860. # SetFontSize 40
  5861. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5862. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5863.  
  5864. #------------------------------------
  5865. # [4503] Life Flasks - Normal (Kudos to Antnee)
  5866. #------------------------------------
  5867.  
  5868. Show # %D5
  5869. ItemLevel <= 5
  5870. Class "Life Flasks"
  5871. BaseType "Small"
  5872. SetFontSize 45
  5873. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5874. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5875.  
  5876. Show # %D5
  5877. ItemLevel <= 9
  5878. Class "Life Flasks"
  5879. BaseType "Medium"
  5880. SetFontSize 45
  5881. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5882. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5883.  
  5884. Show # %D5
  5885. ItemLevel <= 14
  5886. Class "Life Flasks"
  5887. BaseType "Large"
  5888. SetFontSize 45
  5889. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5890. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5891.  
  5892. Show # %D5
  5893. ItemLevel <= 19
  5894. Class "Life Flasks"
  5895. BaseType "Greater"
  5896. SetFontSize 45
  5897. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5898. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5899.  
  5900. Show # %D5
  5901. ItemLevel <= 25
  5902. Class "Life Flasks"
  5903. BaseType "Grand"
  5904. SetFontSize 45
  5905. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5906. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5907.  
  5908. Show # %D5
  5909. ItemLevel <= 31
  5910. Class "Life Flasks"
  5911. BaseType "Giant"
  5912. SetFontSize 45
  5913. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5914. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5915.  
  5916. Show # %D5
  5917. ItemLevel <= 37
  5918. Class "Life Flasks"
  5919. BaseType "Colossal"
  5920. SetFontSize 45
  5921. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5922. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5923.  
  5924. Show # %D5
  5925. ItemLevel <= 43
  5926. Class "Life Flasks"
  5927. BaseType "Sacred"
  5928. SetFontSize 45
  5929. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5930. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5931.  
  5932. Show # %D5
  5933. ItemLevel <= 51
  5934. Class "Life Flasks"
  5935. BaseType "Hallowed"
  5936. SetFontSize 45
  5937. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5938. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5939.  
  5940. Show # %D5
  5941. ItemLevel <= 60
  5942. Class "Life Flasks"
  5943. BaseType "Sanctified"
  5944. SetFontSize 45
  5945. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5946. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5947.  
  5948. Show # %D5
  5949. ItemLevel <= 67
  5950. Class "Life Flasks"
  5951. BaseType "Divine"
  5952. SetFontSize 45
  5953. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5954. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5955.  
  5956. Show # %D5
  5957. ItemLevel <= 70
  5958. Class "Life Flasks"
  5959. BaseType "Eternal"
  5960. SetFontSize 45
  5961. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5962. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5963.  
  5964. #------------------------------------
  5965. # [4504] Mana Flasks - Magic (Kudos to Antnee)
  5966. #------------------------------------
  5967.  
  5968. Show # %D5
  5969. ItemLevel <= 5
  5970. Class "Mana Flasks"
  5971. BaseType "Small"
  5972. SetFontSize 45
  5973. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5974. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5975.  
  5976. Show # %D5
  5977. ItemLevel <= 9
  5978. Class "Mana Flasks"
  5979. BaseType "Medium"
  5980. SetFontSize 45
  5981. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5982. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5983.  
  5984. Show # %D5
  5985. ItemLevel <= 13
  5986. Class "Mana Flasks"
  5987. BaseType "Large"
  5988. SetFontSize 45
  5989. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5990. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5991.  
  5992. Show # %D5
  5993. ItemLevel <= 19
  5994. Class "Mana Flasks"
  5995. BaseType "Greater"
  5996. SetFontSize 45
  5997. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5998. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5999.  
  6000. Show # %D5
  6001. ItemLevel <= 25
  6002. Class "Mana Flasks"
  6003. BaseType "Grand"
  6004. SetFontSize 45
  6005. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6006. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6007.  
  6008. Show # %D5
  6009. ItemLevel <= 31
  6010. Class "Mana Flasks"
  6011. BaseType "Giant"
  6012. SetFontSize 45
  6013. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6014. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6015.  
  6016. Show # %D5
  6017. ItemLevel <= 37
  6018. Class "Mana Flasks"
  6019. BaseType "Colossal"
  6020. SetFontSize 45
  6021. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6022. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6023.  
  6024. Show # %D5
  6025. ItemLevel <= 43
  6026. Class "Mana Flasks"
  6027. BaseType "Sacred"
  6028. SetFontSize 45
  6029. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6030. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6031.  
  6032. Show # %D5
  6033. ItemLevel <= 51
  6034. Class "Mana Flasks"
  6035. BaseType "Hallowed"
  6036. SetFontSize 45
  6037. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6038. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6039.  
  6040. Show # %D5
  6041. ItemLevel <= 60
  6042. Class "Mana Flasks"
  6043. BaseType "Sanctified"
  6044. SetFontSize 45
  6045. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6046. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6047.  
  6048. Show # %D5
  6049. ItemLevel <= 67
  6050. Class "Mana Flasks"
  6051. BaseType "Divine"
  6052. SetFontSize 45
  6053. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6054. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6055.  
  6056. Show # %D5
  6057. ItemLevel <= 70
  6058. Class "Mana Flasks"
  6059. BaseType "Eternal"
  6060. SetFontSize 45
  6061. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6062. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6063.  
  6064. #------------------------------------
  6065. # [4505] Show remaining flasks
  6066. #------------------------------------
  6067.  
  6068. Show # %D4
  6069. Quality 20
  6070. ItemLevel <= 65
  6071. Rarity <= Magic
  6072. BaseType "Flask"
  6073. SetFontSize 40
  6074. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6075. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6076.  
  6077. Show # %D3
  6078. Quality >= 15
  6079. ItemLevel <= 65
  6080. Rarity <= Magic
  6081. BaseType "Flask"
  6082. SetFontSize 40
  6083. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  6084. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6085.  
  6086. #Show # %D2
  6087. # Quality > 1
  6088. # ItemLevel <= 65
  6089. # Rarity <= Magic
  6090. # BaseType "Flask"
  6091. # SetFontSize 36
  6092. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6093. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6094.  
  6095. Show # %D3
  6096. ItemLevel <= 65
  6097. Rarity <= Magic
  6098. Class "Utility Flasks"
  6099. SetFontSize 36
  6100. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  6101. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  6102.  
  6103. #Show # %D1
  6104. # Rarity <= Magic
  6105. # BaseType Flask
  6106. # SetFontSize 36
  6107. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6108.  
  6109. #===============================================================================================================
  6110. # [[4600]] Leveling - Merged Rules
  6111. #===============================================================================================================
  6112.  
  6113. Show # %REMS1 %D5
  6114. LinkedSockets 4
  6115. Rarity <= Normal
  6116. SocketGroup RGB
  6117. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6118. SetFontSize 45
  6119. SetTextColor 255 255 255 255
  6120. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6121. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6122.  
  6123. Show # %REMS1 %D5 %RVR
  6124. LinkedSockets 4
  6125. Rarity <= Magic
  6126. SocketGroup RGB
  6127. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6128. SetFontSize 45
  6129. SetTextColor 25 95 235 255
  6130. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6131. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6132.  
  6133. Show # %REMS1 %D5
  6134. LinkedSockets 4
  6135. Rarity Rare
  6136. SocketGroup RGB
  6137. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6138. SetFontSize 45
  6139. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6140. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6141.  
  6142. #===============================================================================================================
  6143. # [[4700]] Leveling - RGB Recipes
  6144. #===============================================================================================================
  6145.  
  6146. Show # %D3
  6147. Width <= 2
  6148. Height <= 2
  6149. SocketGroup RGB
  6150. SetFontSize 45
  6151. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  6152. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6153.  
  6154. Show # %D3
  6155. Width <= 1
  6156. Height <= 4
  6157. SocketGroup RGB
  6158. SetFontSize 45
  6159. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  6160. SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6161.  
  6162. #Show # %D2
  6163. # Width >= 2
  6164. # Height >= 4
  6165. # SocketGroup RGB
  6166. # SetFontSize 36
  6167. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6168. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6169.  
  6170. #Show # %D2
  6171. # Height <= 3
  6172. # SocketGroup RGB
  6173. # SetFontSize 36
  6174. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6175. # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
  6176.  
  6177. #===============================================================================================================
  6178. # [[4800]] Leveling - RARES
  6179. #===============================================================================================================
  6180.  
  6181. #------------------------------------
  6182. # [4801] Leveling rares - specific items
  6183. #------------------------------------
  6184.  
  6185. Show # %REMS1 %D4
  6186. LinkedSockets >= 4
  6187. Rarity Rare
  6188. SetFontSize 45
  6189. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6190. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  6191.  
  6192. Show # %REMS1 %D4
  6193. Rarity Rare
  6194. Class "Amulets" "Belts" "Rings"
  6195. SetFontSize 45
  6196. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6197. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  6198. SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1
  6199.  
  6200. #------------------------------------
  6201. # [4802] Leveling rares - Armors
  6202. #------------------------------------
  6203.  
  6204. Show # %D4
  6205. Rarity Rare
  6206. Class "Body" "Boots" "Gloves" "Helmets" "Shields" "Body Armour"
  6207. SetFontSize 45
  6208. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  6209. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
  6210.  
  6211. #------------------------------------
  6212. # [4803] Leveling rares - Caster
  6213. #------------------------------------
  6214.  
  6215. Show # %D4
  6216. ItemLevel <= 15
  6217. Rarity Rare
  6218. Class "Rune Dagger" "Sceptres" "Wands"
  6219. SetFontSize 45
  6220. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  6221. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6222.  
  6223. Show # %D3
  6224. Rarity Rare
  6225. Class "Rune Dagger" "Sceptres" "Wands"
  6226. SetFontSize 40
  6227. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  6228. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6229.  
  6230. #------------------------------------
  6231. # [4804] Leveling rares - Melee Weapons
  6232. #------------------------------------
  6233.  
  6234. Show # %D3
  6235. ItemLevel <= 12
  6236. Rarity Rare
  6237. Class "Claws" "One Hand" "Two" "Dagger"
  6238. SetFontSize 45
  6239. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6240. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6241.  
  6242. Show # %D3
  6243. ItemLevel < 15
  6244. DropLevel > 5
  6245. Rarity Rare
  6246. Class "Claws" "One Hand" "Two" "Dagger"
  6247. SetFontSize 45
  6248. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6249. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6250.  
  6251. Show # %D3
  6252. ItemLevel < 20
  6253. DropLevel > 10
  6254. Rarity Rare
  6255. Class "Claws" "One Hand" "Two" "Dagger"
  6256. SetFontSize 40
  6257. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6258. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6259.  
  6260. Show # %D3
  6261. ItemLevel < 25
  6262. DropLevel > 15
  6263. Rarity Rare
  6264. Class "Claws" "One Hand" "Two" "Dagger"
  6265. SetFontSize 40
  6266. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6267. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6268.  
  6269. Show # %D3
  6270. ItemLevel < 30
  6271. DropLevel > 20
  6272. Rarity Rare
  6273. Class "Claws" "One Hand" "Two" "Dagger"
  6274. SetFontSize 40
  6275. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6276. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6277.  
  6278. Show # %D3
  6279. ItemLevel < 35
  6280. DropLevel > 25
  6281. Rarity Rare
  6282. Class "Claws" "One Hand" "Two" "Dagger"
  6283. SetFontSize 40
  6284. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6285. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6286.  
  6287. Show # %D3
  6288. ItemLevel < 40
  6289. DropLevel > 30
  6290. Rarity Rare
  6291. Class "Claws" "One Hand" "Two" "Dagger"
  6292. SetFontSize 40
  6293. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6294. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6295.  
  6296. Show # %D3
  6297. ItemLevel < 45
  6298. DropLevel > 35
  6299. Rarity Rare
  6300. Class "Claws" "One Hand" "Two" "Dagger"
  6301. SetFontSize 40
  6302. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6303. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6304.  
  6305. Show # %D3
  6306. ItemLevel < 50
  6307. DropLevel > 40
  6308. Rarity Rare
  6309. Class "Claws" "One Hand" "Two" "Dagger"
  6310. SetFontSize 40
  6311. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6312. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6313.  
  6314. Show # %D3
  6315. ItemLevel < 55
  6316. DropLevel > 45
  6317. Rarity Rare
  6318. Class "Claws" "One Hand" "Two" "Dagger"
  6319. SetFontSize 40
  6320. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6321. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6322.  
  6323. Show # %D3
  6324. ItemLevel < 60
  6325. DropLevel > 50
  6326. Rarity Rare
  6327. Class "Claws" "One Hand" "Two" "Dagger"
  6328. SetFontSize 40
  6329. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6330. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6331.  
  6332. #------------------------------------
  6333. # [4805] Leveling rares - Ranged
  6334. #------------------------------------
  6335.  
  6336. Show # %D3
  6337. ItemLevel <= 12
  6338. Rarity Rare
  6339. Class "Bows"
  6340. SetFontSize 45
  6341. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6342. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6343.  
  6344. Show # %D3
  6345. ItemLevel < 15
  6346. DropLevel > 5
  6347. Rarity Rare
  6348. Class "Bows"
  6349. SetFontSize 45
  6350. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6351. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6352.  
  6353. Show # %D3
  6354. ItemLevel < 20
  6355. DropLevel > 10
  6356. Rarity Rare
  6357. Class "Bows"
  6358. SetFontSize 40
  6359. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6360. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6361.  
  6362. Show # %D3
  6363. ItemLevel < 25
  6364. DropLevel > 15
  6365. Rarity Rare
  6366. Class "Bows"
  6367. SetFontSize 40
  6368. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6369. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6370.  
  6371. Show # %D3
  6372. ItemLevel < 30
  6373. DropLevel > 20
  6374. Rarity Rare
  6375. Class "Bows"
  6376. SetFontSize 40
  6377. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6378. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6379.  
  6380. Show # %D3
  6381. ItemLevel < 35
  6382. DropLevel > 25
  6383. Rarity Rare
  6384. Class "Bows"
  6385. SetFontSize 40
  6386. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6387. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6388.  
  6389. Show # %D3
  6390. ItemLevel < 40
  6391. DropLevel > 30
  6392. Rarity Rare
  6393. Class "Bows"
  6394. SetFontSize 40
  6395. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6396. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6397.  
  6398. Show # %D3
  6399. ItemLevel < 45
  6400. DropLevel > 35
  6401. Rarity Rare
  6402. Class "Bows"
  6403. SetFontSize 40
  6404. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6405. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6406.  
  6407. Show # %D3
  6408. ItemLevel < 50
  6409. DropLevel > 40
  6410. Rarity Rare
  6411. Class "Bows"
  6412. SetFontSize 40
  6413. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6414. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6415.  
  6416. Show # %D3
  6417. ItemLevel < 55
  6418. DropLevel > 45
  6419. Rarity Rare
  6420. Class "Bows"
  6421. SetFontSize 40
  6422. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6423. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6424.  
  6425. Show # %D3
  6426. ItemLevel < 60
  6427. DropLevel > 50
  6428. Rarity Rare
  6429. Class "Bows"
  6430. SetFontSize 40
  6431. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6432. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6433.  
  6434. #------------------------------------
  6435. # [4806] Leveling rares - Quivers
  6436. #------------------------------------
  6437.  
  6438. Show # %D3
  6439. ItemLevel < 12
  6440. Rarity Rare
  6441. Class "Quivers"
  6442. SetFontSize 45
  6443. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6444. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6445.  
  6446. Show # %D3
  6447. Rarity Rare
  6448. Class "Quivers"
  6449. SetFontSize 40
  6450. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6451. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6452.  
  6453. #------------------------------------
  6454. # [4807] Leveling rares - remaining rules
  6455. #------------------------------------
  6456.  
  6457. #Show # %D2
  6458. # Width <= 1
  6459. # Height <= 3
  6460. # Rarity Rare
  6461. # SetFontSize 36
  6462. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6463. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  6464.  
  6465. #Show # %D2
  6466. # Width <= 2
  6467. # Height <= 2
  6468. # Rarity Rare
  6469. # SetFontSize 36
  6470. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6471. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  6472.  
  6473. #Show # %D1
  6474. # Rarity Rare
  6475. # SetFontSize 36
  6476. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6477. # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
  6478.  
  6479. #===============================================================================================================
  6480. # [[4900]] Leveling - Useful items
  6481. #===============================================================================================================
  6482.  
  6483. #------------------------------------
  6484. # [4901] Linked gear - 4links
  6485. #------------------------------------
  6486.  
  6487. Show # %D3 %REMS1
  6488. LinkedSockets >= 4
  6489. Rarity <= Normal
  6490. SetFontSize 45
  6491. SetTextColor 255 255 255 255
  6492. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6493. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6494.  
  6495. Show # %D3 %REMS1 %RVR
  6496. LinkedSockets >= 4
  6497. Rarity <= Magic
  6498. SetFontSize 45
  6499. SetTextColor 25 95 235 255
  6500. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6501. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6502.  
  6503. #------------------------------------
  6504. # [4902] Linked gear - 3links
  6505. #------------------------------------
  6506.  
  6507. #Show # %D2
  6508. # LinkedSockets >= 3
  6509. # ItemLevel <= 16
  6510. # Rarity <= Magic
  6511. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields" "Rune Dagger" "Sceptres" "Wands"
  6512. # SetFontSize 36
  6513. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6514. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6515.  
  6516. #Show # %D2
  6517. # LinkedSockets >= 3
  6518. # ItemLevel <= 24
  6519. # Rarity <= Magic
  6520. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6521. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6522.  
  6523. #------------------------------------
  6524. # [4903] Act1
  6525. #------------------------------------
  6526.  
  6527. # Certain trinkets in act 1 provide quite a definitive advantage and can be used for recipes
  6528.  
  6529. Show # %D4
  6530. ItemLevel <= 16
  6531. Rarity <= Normal
  6532. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6533. SetFontSize 45
  6534. SetTextColor 255 255 255 255
  6535. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6536. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6537.  
  6538. Show # %D4 %RVR
  6539. ItemLevel <= 16
  6540. Rarity <= Magic
  6541. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6542. SetFontSize 45
  6543. SetTextColor 25 95 235 255
  6544. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6545. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6546.  
  6547. # Getting access to movementspeed boots early on is very useful/important
  6548.  
  6549. #Show # %D2
  6550. # ItemLevel <= 16
  6551. # Rarity Magic
  6552. # Class "Boots"
  6553. # SetFontSize 45
  6554. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6555. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6556. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6557.  
  6558. #Show # %D2
  6559. # ItemLevel <= 16
  6560. # Rarity <= Magic
  6561. # Class "Amulets" "Belts" "Rings"
  6562. # SetFontSize 40
  6563. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6564.  
  6565. #Show # %D2
  6566. # ItemLevel <= 16
  6567. # Rarity Magic
  6568. # Class "Rune Dagger" "Sceptres" "Wands"
  6569. # SetFontSize 36
  6570. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
  6571.  
  6572. #------------------------------------
  6573. # [4904] Act 2+3
  6574. #------------------------------------
  6575.  
  6576. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6577.  
  6578. #Show # %D2
  6579. # ItemLevel <= 24
  6580. # Rarity Magic
  6581. # Class "Boots"
  6582. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6583. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6584.  
  6585. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6586.  
  6587. #Show # %D2
  6588. # ItemLevel <= 36
  6589. # Rarity <= Magic
  6590. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  6591. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6592. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6593.  
  6594. #------------------------------------
  6595. # [4905] Act 4+5+6
  6596. #------------------------------------
  6597. # Act 4-6 have a highly varying damage composition
  6598. # However several of the strongest elemental attacks are fire-typed
  6599.  
  6600. #Show # %D1
  6601. # ItemLevel <= 50
  6602. # ItemLevel >= 36
  6603. # Rarity <= Magic
  6604. # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
  6605. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6606. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6607.  
  6608. #------------------------------------
  6609. # [4906] Optional Recipes
  6610. #------------------------------------
  6611.  
  6612. #Show # summoner recipe shield
  6613. # ItemLevel < 40
  6614. # BaseType "Bone Spirit Shield"
  6615. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  6616.  
  6617. #------------------------------------
  6618. # [4907] 20% quality items for those strange people who want them
  6619. #------------------------------------
  6620.  
  6621. #Show # quality, lvl, nonmf
  6622. # Quality 20
  6623. # ItemLevel <= 60
  6624. # Rarity <= Magic
  6625. # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  6626. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  6627. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  6628.  
  6629. #===============================================================================================================
  6630. # [[5000]] Leveling - natural weapon progression
  6631. #===============================================================================================================
  6632.  
  6633. #------------------------------------
  6634. # [5001] Quivers - Progression
  6635. #------------------------------------
  6636.  
  6637. # Quivers - early gear acquisition
  6638.  
  6639. #Show # %D2
  6640. # ItemLevel <= 16
  6641. # Rarity <= Magic
  6642. # BaseType "Serrated Arrow Quiver"
  6643. # SetFontSize 40
  6644. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6645.  
  6646. # Quivers - possible upgrades
  6647.  
  6648. #Show # %D2
  6649. # ItemLevel <= 24
  6650. # Rarity <= Magic
  6651. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6652. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6653. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6654.  
  6655. # Quivers - first appearance of broadhead arrow quivers
  6656.  
  6657. #Show # %D2
  6658. # ItemLevel < 35
  6659. # Rarity <= Magic
  6660. # BaseType "Broadhead Arrow Quiver"
  6661. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6662. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6663.  
  6664. #Show # %D1
  6665. # ItemLevel <= 48
  6666. # Rarity <= Magic
  6667. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6668. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6669. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6670.  
  6671. #------------------------------------
  6672. # [5002] Progression - Part 1 1-11
  6673. #------------------------------------
  6674.  
  6675. #Show # %D2
  6676. # ItemLevel <= 9
  6677. # DropLevel >= 5
  6678. # Rarity <= Magic
  6679. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6680. # SetFontSize 36
  6681. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6682. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6683.  
  6684. #Show # %D2
  6685. # ItemLevel <= 11
  6686. # DropLevel >= 8
  6687. # Rarity <= Magic
  6688. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6689. # SetFontSize 36
  6690. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6691. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6692.  
  6693. #------------------------------------
  6694. # [5003] Progression - Part 2 11-26
  6695. #------------------------------------
  6696.  
  6697. #Show # %D2
  6698. # ItemLevel <= 14
  6699. # DropLevel >= 11
  6700. # Rarity <= Magic
  6701. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6702. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6703. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6704.  
  6705. #Show # %D2
  6706. # ItemLevel <= 16
  6707. # DropLevel >= 13
  6708. # Rarity <= Magic
  6709. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6710. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6711. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6712.  
  6713. #Show # %D2
  6714. # ItemLevel <= 18
  6715. # DropLevel >= 16
  6716. # Rarity <= Magic
  6717. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6718. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6719. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6720.  
  6721. #Show # %D2
  6722. # ItemLevel <= 20
  6723. # DropLevel >= 18
  6724. # Rarity <= Magic
  6725. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6726. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6727. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6728.  
  6729. #Show # %D2
  6730. # ItemLevel <= 22
  6731. # DropLevel >= 20
  6732. # Rarity <= Magic
  6733. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6734. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6735. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6736.  
  6737. #Show # %D2
  6738. # ItemLevel <= 24
  6739. # DropLevel >= 22
  6740. # Rarity <= Magic
  6741. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6742. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6743. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6744.  
  6745. #------------------------------------
  6746. # [5004] Progression - Part 3 26-65
  6747. #------------------------------------
  6748.  
  6749. #Show # %D2
  6750. # ItemLevel <= 26
  6751. # DropLevel >= 24
  6752. # Rarity Normal
  6753. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6754. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6755. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6756. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6757.  
  6758. #Show # %D2
  6759. # ItemLevel <= 28
  6760. # DropLevel >= 26
  6761. # Rarity Normal
  6762. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6763. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6764. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6765. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6766.  
  6767. #Show # %D2
  6768. # ItemLevel <= 30
  6769. # DropLevel >= 28
  6770. # Rarity Normal
  6771. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6772. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6773. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6774. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6775.  
  6776. #Show # %D2
  6777. # ItemLevel <= 32
  6778. # DropLevel >= 30
  6779. # Rarity Normal
  6780. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6781. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6782. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6783. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6784.  
  6785. #Show # %D2
  6786. # ItemLevel <= 34
  6787. # DropLevel >= 32
  6788. # Rarity Normal
  6789. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6790. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6791. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6792. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6793.  
  6794. #Show # %D2
  6795. # ItemLevel <= 36
  6796. # DropLevel >= 34
  6797. # Rarity Normal
  6798. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6799. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6800. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6801. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6802.  
  6803. #Show # %D2
  6804. # ItemLevel <= 40
  6805. # DropLevel >= 38
  6806. # Rarity Normal
  6807. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6808. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6809. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6810. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6811.  
  6812. #Show # %D2
  6813. # ItemLevel <= 42
  6814. # DropLevel >= 40
  6815. # Rarity Normal
  6816. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6817. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6818. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6819. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6820.  
  6821. #Show # %D2
  6822. # ItemLevel <= 44
  6823. # DropLevel >= 42
  6824. # Rarity Normal
  6825. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6826. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6827. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6828. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6829.  
  6830. #Show # %D2
  6831. # ItemLevel <= 46
  6832. # DropLevel >= 44
  6833. # Rarity Normal
  6834. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6835. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6836. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6837. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6838.  
  6839. #Show # %D2
  6840. # ItemLevel <= 48
  6841. # DropLevel >= 46
  6842. # Rarity Normal
  6843. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6844. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6845. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6846. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6847.  
  6848. #Show # %D2
  6849. # ItemLevel <= 50
  6850. # DropLevel >= 48
  6851. # Rarity Normal
  6852. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6853. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6854. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6855. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6856.  
  6857. #Show # %D2
  6858. # ItemLevel <= 52
  6859. # DropLevel >= 50
  6860. # Rarity Normal
  6861. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6862. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6863. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6864. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6865.  
  6866. #Show # %D2
  6867. # ItemLevel <= 54
  6868. # DropLevel >= 52
  6869. # Rarity Normal
  6870. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6871. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6872. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6873. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6874.  
  6875. #Show # %D2
  6876. # ItemLevel <= 56
  6877. # DropLevel >= 54
  6878. # Rarity Normal
  6879. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6880. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6881. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6882. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6883.  
  6884. #Show # %D2
  6885. # ItemLevel <= 58
  6886. # DropLevel >= 56
  6887. # Rarity Normal
  6888. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6889. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6890. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6891. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6892.  
  6893. #Show # %D2
  6894. # ItemLevel <= 60
  6895. # DropLevel >= 58
  6896. # Rarity Normal
  6897. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6898. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6899. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6900. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6901.  
  6902. #Show # %D2
  6903. # ItemLevel <= 62
  6904. # DropLevel >= 60
  6905. # Rarity Normal
  6906. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6907. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6908. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6909. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6910.  
  6911. #Show # %D2
  6912. # ItemLevel <= 64
  6913. # DropLevel >= 62
  6914. # Rarity Normal
  6915. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6916. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6917. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6918. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6919.  
  6920. #Show # %D2
  6921. # ItemLevel <= 66
  6922. # DropLevel >= 64
  6923. # Rarity Normal
  6924. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  6925. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6926. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6927. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6928.  
  6929. #===============================================================================================================
  6930. # [[5100]] Leveling - misc normal items
  6931. #===============================================================================================================
  6932.  
  6933. #------------------------------------
  6934. # [5101] Normal items - 3-Socketed Items
  6935. #------------------------------------
  6936.  
  6937. #Show # %D2
  6938. # Sockets >= 3
  6939. # ItemLevel <= 8
  6940. # Rarity <= Magic
  6941. # Class "Boots" "Gloves" "Helmets" "Shields"
  6942. # SetFontSize 36
  6943. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6944.  
  6945. #------------------------------------
  6946. # [5102] Normal items - First 4-8 levels - useful items
  6947. #------------------------------------
  6948.  
  6949. #Show # %D2
  6950. # Width <= 1
  6951. # Height <= 4
  6952. # ItemLevel <= 4
  6953. # Rarity Normal
  6954. # SetFontSize 36
  6955. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6956. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6957.  
  6958. #Show # %D2
  6959. # Width <= 2
  6960. # Height <= 2
  6961. # ItemLevel <= 4
  6962. # Rarity Normal
  6963. # SetFontSize 36
  6964. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6965. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6966.  
  6967. #------------------------------------
  6968. # [5103] Vendor Normal items - Until level 3 (Remaining)
  6969. #------------------------------------
  6970.  
  6971. #Show # %D2
  6972. # ItemLevel <= 3
  6973. # Rarity Normal
  6974. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6975. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6976.  
  6977. #Show # %D0
  6978. # ItemLevel <= 5
  6979. # Rarity Normal
  6980. # Class "Body Armours"
  6981. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6982. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  6983.  
  6984. #===============================================================================================================
  6985. # [[5200]] Leveling - misc magic items
  6986. #===============================================================================================================
  6987.  
  6988. #------------------------------------
  6989. # [5201] Vendor Magic items - until 3
  6990. #------------------------------------
  6991.  
  6992. #Show # %D2
  6993. # ItemLevel <= 3
  6994. # Rarity Magic
  6995. # SetFontSize 36
  6996. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6997.  
  6998. #------------------------------------
  6999. # [5202] Vendor Magic items - until 16
  7000. #------------------------------------
  7001.  
  7002. #Show # %D2
  7003. # Width <= 1
  7004. # Height <= 4
  7005. # ItemLevel <= 16
  7006. # Rarity Magic
  7007. # SetFontSize 36
  7008. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7009. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  7010.  
  7011. #Show # %D2
  7012. # Width <= 2
  7013. # Height <= 2
  7014. # ItemLevel <= 16
  7015. # Rarity Magic
  7016. # SetFontSize 36
  7017. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7018. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  7019.  
  7020. #Show # %D2
  7021. # ItemLevel <= 16
  7022. # Rarity Magic
  7023. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7024. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  7025.  
  7026. #------------------------------------
  7027. # [5203] Vendor Magic items - Jewellery
  7028. #------------------------------------
  7029.  
  7030. #Show # %D2
  7031. # ItemLevel <= 24
  7032. # Rarity Magic
  7033. # Class Amulets Belts Rings
  7034. # SetFontSize 36
  7035. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7036. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  7037.  
  7038. #Show # %D1
  7039. # ItemLevel <= 32
  7040. # Rarity Magic
  7041. # Class Amulets Belts Rings
  7042. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7043. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  7044.  
  7045. #------------------------------------
  7046. # [5204] Vendor Magic items - Until 24
  7047. #------------------------------------
  7048.  
  7049. #Show # %D2
  7050. # Width <= 1
  7051. # Height <= 4
  7052. # ItemLevel <= 24
  7053. # Rarity Magic
  7054. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7055. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  7056.  
  7057. #Show # %D2
  7058. # Width <= 2
  7059. # Height <= 2
  7060. # ItemLevel <= 24
  7061. # Rarity Magic
  7062. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7063. # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
  7064.  
  7065. # Later on keep them shown, but really small
  7066.  
  7067. #===============================================================================================================
  7068. # [[5300]] HIDE LAYER 5 - Remaining Items
  7069. #===============================================================================================================
  7070.  
  7071. Hide # minimize junk instead of hiding (if "show")
  7072. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  7073. SetFontSize 18
  7074. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  7075. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  7076.  
  7077. #===============================================================================================================
  7078. # [[5400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  7079. #===============================================================================================================
  7080.  
  7081. Show # safetyline!
  7082. SetFontSize 45
  7083. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  7084. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  7085.  
  7086. #===============================================================================================================
  7087. # [[5500]] Special thanks to!
  7088. #===============================================================================================================
  7089. #
  7090. # SPECIAL THANKS:
  7091. # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
  7092. #
  7093. # PATREON ( https://www.patreon.com/Neversink ):
  7094. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  7095. # You guys are awesome, thanks!
  7096. #
  7097. # COMMUNITY & FRIENDS:
  7098. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  7099. #
  7100. # Special thanks to the supporters, stream-viewers and my guild :)
  7101. # Everyone who provided feedback on my thread/github and on reddit.
  7102. #
  7103. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  7104. #
  7105. # Script by NeverSink
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