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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 7.6
- # TYPE: 3-STRICT
- # STYLE: VAAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
- #
- #------------------------------------
- # LINKS TO LATEST VERSION AND FILTER EDITOR
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # POE FORUM THREAD: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # SUPPORT THE DEVELOPMENT:
- #------------------------------------
- #
- # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
- # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- # [[0200]] 6 LINKS
- # [[0300]] INFLUENCE EXCEPTIONS
- # [[0400]] Influenced Item Tiering: Crusader
- # [0401] Layer - T1 - ECONOMY
- # [0402] Layer - T2 - ECONOMY
- # [[0500]] Influenced Item Tiering: Hunter
- # [0501] Layer - T1 - ECONOMY
- # [0502] Layer - T2 - ECONOMY
- # [[0600]] Influenced Item Tiering: Warlord
- # [0601] Layer - T1 - ECONOMY
- # [0602] Layer - T2 - ECONOMY
- # [[0700]] Influenced Item Tiering: Redeemer
- # [0701] Layer - T1 - ECONOMY
- # [0702] Layer - T2 - ECONOMY
- # [[0800]] Influenced Item Tiering: Shaper
- # [0801] Layer - T1 - ECONOMY
- # [0802] Layer - T2 - ECONOMY
- # [[0900]] Influenced Item Tiering: Elder
- # [0901] Item Layer - T1 - ECONOMY
- # [0902] Item Layer - T2 - ECONOMY
- # [[1000]] Influenced Item Tiering: Remaining Tiers
- # [1001] Item Layer - T2 - Class Based Filtering
- # [1002] Item Layer - T3 - Rings for Exaled Shard recipes
- # [1003] Item Layer - T3 - REMAINING RULES
- # [[1100]] Explicit Mod filtering - Rare
- # [1101] All Skill Gem Combinations
- # [1102] Rare Item Permutations
- # [1103] Weapons-Physical (Key: IPD)
- # [1104] The Suffix Abomination
- # [1105] Casters
- # [1106] General Resist Gear
- # [1107] Boots/Gloves
- # [1108] Boots
- # [1109] Gloves
- # [1110] Helmets
- # [1111] Shields
- # [1112] Body
- # [1113] Quiver
- # [1114] Belts
- # [1115] Rings
- # [1116] Amulets
- # [1117] Jewels
- # [1118] Buzzsaw Weapons
- # [[1200]] 6Socketed and 5Linked Drops
- # [[1300]] Explicit Mod Highlight - League Drops
- # [1301] Synthesis (removed)
- # [1302] Betrayal
- # [1303] Crafting mods
- # [1304] Delve
- # [1305] Bestiary
- # [1306] Incursion - Matatl - traps and movementspeed
- # [1307] Incursion - Body Armours - Guatelitzi
- # [1308] Incursion - Sumonner Weapons
- # [1309] Incursion - Caster Weapons
- # [1310] Incursion - Normal Weapons
- # [1311] Incursion - Rings, Amulets
- # [1312] Incursion - Gloves, Helmets
- # [1313] Incursion General
- # [1314] Warbands
- # [1315] Enchanted Items
- # [[1400]] Explicit Mod Highlight - Magic
- # [[1500]] Exotic Item Types
- # [[1600]] Jewels
- # [[1700]] Normal/Magic Crafting Bases
- # [1701] Extreme Value ILVL 86 Rules
- # [1702] 86+ Endgame crafting rules
- # [1703] 84+ Endgame crafting rules
- # [1704] Level-Independent Highlight
- # [[1800]] Chancing Section
- # [[1900]] Low Value Recipes
- # [1901] Chromatic recipe items ("RGB Recipe")
- # [1902] FLASKS (Endgame rules)
- # [1903] Chisel recipe items
- # [1904] Animate Weapon script - deactivated by default
- # [[2000]] Low Strictness Sections
- # [2001] Endgame-start 4-links
- # [2002] 60+ Crafting rules for 60++ trinkets
- # [2003] Low Strictness Magic/Normal Trinkets
- # [[2100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[2200]] Currency - PART 1 - Stacked Common Currency
- # [[2300]] Currency - PART 1 - Common currency
- # [[2400]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[2500]] RARE ITEMS - SPECIAL BASES
- # [[2600]] RARE ITEMS - LEVEL 86 Crafting
- # [[2700]] RARE ITEMS - TRINKETS (ENDGAME)
- # [2701] Breach Rings Exceptions
- # [2702] Rare trinkets
- # [[2800]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- # [2801] T1 rare items
- # [2802] T2 rare items
- # [2803] Other Conditions
- # [2804] 1H Rune Dagger
- # [2805] 1H Daggers
- # [2806] 1H Claws
- # [2807] 1H Wands
- # [2808] 1H Foils
- # [2809] 1H Swords
- # [2810] 1H Maces
- # [2811] 1H Axes
- # [2812] 1H Sceptres
- # [2813] Warstaves
- # [2814] 2H Staves
- # [2815] 2H Swords, Axes, Maces
- # [2816] 2H Bows
- # [2817] AR: Gloves, Boots, Helmets
- # [2818] AR: Body Armors
- # [2819] OH: Shields
- # [2820] OH: Quivers
- # [[2900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[3000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[3100]] Gems
- # [3101] Awakened Gems
- # [3102] Exceptional Gems
- # [3103] Special Gems
- # [3104] High Tier Gems
- # [3105] Quality Gems
- # [3106] Leveled Gems
- # [3107] Other gems
- # [[3200]] UTILITY FLASKS (Levelling Rules)
- # [[3300]] HIDE LAYER 3: Random Endgame Flasks
- # [[3400]] Maps, fragments and labyrinth items
- # [3401] Unique Maps
- # [3402] Labyrinth items, Offerings
- # [3403] Blighted maps
- # [3404] Shaped and Elder Maps
- # [3405] Top tier maps (T16)
- # [3406] High tier maps(T11-15)
- # [3407] Mid tier maps (T6-10)
- # [3408] Low tier maps (T1-T5)
- # [[3500]] Misc Map Items (relic keys)
- # [[3600]] Fragments
- # [3601] Scarabs
- # [3602] Regular Fragment Tiering
- # [[3700]] Currency - PART 2 - Rare currency
- # [3701] Regular Rare Currency
- # [3702] Incursion Currency
- # [3703] Delve Currency - Resonators
- # [3704] Delve Currency - Fossil
- # [3705] Metamorph Currency Catalysts
- # [3706] Top Currency
- # [3707] Oil Tier List
- # [3708] Essence Tier List
- # [3709] Perandus
- # [3710] Legion
- # [3711] Incubator
- # [3712] Breach
- # [3713] Others
- # [[3800]] Prophecies
- # [[3900]] Divination cards (yes the strange sorting is intended)
- # [3901] Exceptions to prevent ident. mistakes
- # [3902] T1 - Top tier cards
- # [3903] T2 - Great cards
- # [3904] T3 - Decent cards
- # [3905] Special - Special Currency Cards
- # [3906] T5 - Format trash tier cards... before
- # [3907] T4 - ...showing the remaining cards
- # [[4000]] Currency - PART 4 - remaining items
- # [[4100]] Metamorph Items
- # [[4200]] Uniques!
- # [4201] Exceptions
- # [4202] Harbinger - Pieces
- # [4203] Tier 1 uniques
- # [4204] Tier 2 uniques
- # [4205] Multi-Unique bases.
- # [4206] Early Game Predictions
- # [4207] Special Unique Searches
- # [4208] Prophecy-Material Uniques
- # [4209] Random Uniques
- # [[4300]] Quest Items and Event Items
- # [[4400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[4500]] Leveling - Flasks
- # [4501] Hide outdated flasks
- # [4502] Hybrid flasks (normal)
- # [4503] Life Flasks - Normal (Kudos to Antnee)
- # [4504] Mana Flasks - Magic (Kudos to Antnee)
- # [4505] Show remaining flasks
- # [[4600]] Leveling - Merged Rules
- # [[4700]] Leveling - RGB Recipes
- # [[4800]] Leveling - RARES
- # [4801] Leveling rares - specific items
- # [4802] Leveling rares - Armors
- # [4803] Leveling rares - Caster
- # [4804] Leveling rares - Melee Weapons
- # [4805] Leveling rares - Ranged
- # [4806] Leveling rares - Quivers
- # [4807] Leveling rares - remaining rules
- # [[4900]] Leveling - Useful items
- # [4901] Linked gear - 4links
- # [4902] Linked gear - 3links
- # [4903] Act1
- # [4904] Act 2+3
- # [4905] Act 4+5+6
- # [4906] Optional Recipes
- # [4907] 20% quality items for those strange people who want them
- # [[5000]] Leveling - natural weapon progression
- # [5001] Quivers - Progression
- # [5002] Progression - Part 1 1-11
- # [5003] Progression - Part 2 11-26
- # [5004] Progression - Part 3 26-65
- # [[5100]] Leveling - misc normal items
- # [5101] Normal items - 3-Socketed Items
- # [5102] Normal items - First 4-8 levels - useful items
- # [5103] Vendor Normal items - Until level 3 (Remaining)
- # [[5200]] Leveling - misc magic items
- # [5201] Vendor Magic items - until 3
- # [5202] Vendor Magic items - until 16
- # [5203] Vendor Magic items - Jewellery
- # [5204] Vendor Magic items - Until 24
- # [[5300]] HIDE LAYER 5 - Remaining Items
- # [[5400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
- # [[5500]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] 6 LINKS
- #===============================================================================================================
- Show
- Corrupted False
- LinkedSockets 6
- Rarity <= Rare
- Class "Body Armour"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- #===============================================================================================================
- # [[0300]] INFLUENCE EXCEPTIONS
- #===============================================================================================================
- Show
- HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #===============================================================================================================
- # [[0400]] Influenced Item Tiering: Crusader
- #===============================================================================================================
- #------------------------------------
- # [0401] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Fingerless Silk Gloves" "Opal Ring" "Titanium Spirit Shield" "Blue Pearl Amulet" "Vermillion Ring" "Harmonic Spirit Shield" "Stygian Vise"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Jewelled Foil" "Lacquered Buckler" "Horned Sceptre" "Legion Hammer" "Marble Amulet"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Murder Boots" "Dragoon Sword" "Two-Toned Boots" "Titan Greaves" "Sorcerer Boots" "Sambar Sceptre" "Prophet Crown" "Vaal Regalia" "Moonstone Ring" "Karui Sceptre" "Imbued Wand" "Siege Axe" "Astral Plate" "Arcanist Slippers" "Void Sceptre" "Ruby Ring" "Amethyst Ring" "Coral Ring" "Agate Amulet" "Spike-Point Arrow Quiver" "Diamond Ring" "Thicket Bow" "Pig-Faced Bascinet"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0402] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Spiked Gloves" "Spiraled Wand" "Jewelled Foil" "Eclipse Staff" "Glorious Plate" "Vaal Hatchet" "Unset Ring" "Opal Ring" "Vaal Greatsword" "Gemini Claw" "Sambar Sceptre" "Occultist's Vestment" "Vermillion Ring" "Amber Amulet" "Two-Toned Boots" "Conjurer's Vestment" "Opal Wand" "Crusader Chainmail" "Lapis Amulet" "Exquisite Blade" "Sage Wand" "Faun's Horn" "Blood Sceptre" "Etched Kite Shield" "Holy Chainmail" "Stygian Vise" "Void Sceptre" "Prismatic Ring" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Vaal Regalia" "Saint's Hauberk" "Imperial Claw" "Harmonic Spirit Shield" "Prophecy Wand" "Moonstone Ring" "Citrine Amulet" "Jade Amulet" "Onyx Amulet" "Ezomyte Spiked Shield" "Cerulean Ring" "Slink Boots" "Blood Raiment" "Sharkskin Boots" "Sage's Robe" "Amethyst Ring" "Vaal Gauntlets" "Ornate Ringmail" "Crimson Raiment" "Archon Kite Shield" "Carnal Armour" "Baroque Round Shield"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Bone Helmet" "Convoking Wand" "Coral Amulet" "Crystal Wand" "Grappler" "Spidersilk Robe" "Hubris Circlet" "Harbinger Bow" "Vaal Buckler" "Spine Bow" "Imbued Wand" "Lacquered Buckler" "Murder Boots" "Thicket Bow" "Maelstr" "Two-Stone Ring" "Praetor Crown" "Profane Wand" "Siege Axe" "Battle Hammer" "Fossilised Spirit Shield" "Turquoise Amulet" "Sharkskin Tunic" "General's Brigandine" "Tornado Wand" "Coronal Leather" "Highland Blade" "Savant's Robe" "Corrugated Buckler" "Magistrate Crown" "Spike-Point Arrow Quiver" "Colosseum Plate" "Zealot Boots" "Ambusher" "Vaal Greaves" "Sentinel Jacket" "Leather Belt" "Legion Sword" "Throat Stabber" "Astral Plate" "Widowsilk Robe" "Arcanist Slippers" "Sorcerer Gloves" "Titan Greaves" "Diamond Ring" "Zodiac Leather" "Alder Spiked Shield" "Assassin's Garb" "Necromancer Silks" "Zealot Gloves" "Sadist Garb" "Varnished Coat" "Agate Amulet" "Gold Amulet" "Coronal Maul" "Coral Ring" "Reinforced Greaves" "Desert Brigandine" "Chain Hauberk" "Dragoon Sword" "Stag Sceptre" "Ruby Ring" "Imperial Buckler" "Colossal Tower Shield" "Vaal Axe" "Burnished Foil" "Stealth Boots" "Samite Helmet" "Lacquered Garb" "Topaz Ring" "Elegant Ringmail" "Conquest Chainmail" "Karui Sceptre" "Crypt Armour" "Crusader Plate" "Dragonscale Doublet" "Bronze Tower Shield" "Loricated Ringmail" "Cutthroat's Garb" "Opal Sceptre" "Paua Amulet" "Steelscale Gauntlets" "Barbed Club" "Destiny Leather" "Commander's Brigandine" "Grove Bow" "Embroidered Gloves" "Quilted Jacket" "Platinum Kris" "Tiger Hook" "Pinnacle Tower Shield" "Decurve Bow" "Piledriver" "Prophet Crown" "Sniper Bow" "Platinum Sceptre" "Lead Sceptre" "Behemoth Mace" "Bone Armour" "Glorious Leather" "Sun Plate" "Bronze Plate" "Imperial Skean" "Eye Gouger" "Sapphire Ring" "Full Dragonscale" "Majestic Plate" "Triumphant Lamellar" "Full Wyrmscale" "Golden Plate" "Quarterstaff" "Destroyer Regalia" "Exquisite Leather" "Saintly Chainmail" "Chiming Spirit Shield" "Battle Lamellar" "Arcanist Gloves" "Pig-Faced Bascinet" "Champion Kite Shield" "Sleek Coat" "Sorcerer Boots" "Hussar Brigandine" "Crimson Round Shield" "Gladiator Plate" "Crested Tower Shield" "Legion Hammer" "Ambush Boots"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #===============================================================================================================
- # [[0500]] Influenced Item Tiering: Hunter
- #===============================================================================================================
- #------------------------------------
- # [0501] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Crystal Belt" "Fingerless Silk Gloves" "Imperial Claw" "Opal Ring" "Gripped Gloves" "Titanium Spirit Shield" "Marble Amulet" "Arcanist Slippers" "Vermillion Ring" "Coral Amulet" "Spiked Gloves" "Titan Greaves" "Jade Amulet" "Sorcerer Gloves" "Amber Amulet" "Slink Gloves" "Turquoise Amulet" "Ambusher" "Slink Boots" "Lapis Amulet" "Titan Gauntlets" "Gemini Claw" "Dragonscale Boots" "Crusader Gloves" "Twin Claw" "Stygian Vise" "Sorcerer Boots" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Astral Plate" "Sage Wand" "Hubris Circlet" "Heavy Belt" "Opal Wand" "Citrine Amulet" "Ezomyte Tower Shield" "Vaal Regalia" "Blue Pearl Amulet" "Onyx Amulet" "Ritual Sceptre" "Arcanist Gloves" "Archon Kite Shield" "Stealth Boots" "Vaal Greaves"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Tempered Foil" "Imperial Skean" "Abyssal Sceptre" "Hydrascale Gauntlets" "Coral Ring" "Leather Belt" "Vaal Mask" "Spike-Point Arrow Quiver" "Siege Axe" "Sapphire Ring" "Cloth Belt" "Zodiac Leather" "Unset Ring" "Rustic Sash" "Two-Stone Ring" "Harpy Rapier" "Wyrmscale Gauntlets"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0502] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Girded Tower Shield" "Zealot Boots" "Jewelled Foil" "Citadel Bow" "Spike-Point Arrow Quiver" "Amber Amulet" "Opal Ring" "Serrated Arrow Quiver" "Vaal Buckler" "Broadhead Arrow Quiver" "Serpentscale Gauntlets" "Vermillion Ring" "Coral Amulet" "Two-Toned Boots" "Archon Kite Shield" "Citrine Amulet" "Crusader Gloves" "Cerulean Ring" "Hubris Circlet" "Angelic Kite Shield" "Sharkskin Boots" "Penetrating Arrow Quiver" "Heavy Belt" "Twin Claw" "Stealth Gloves" "Reinforced Greaves" "Stygian Vise" "Astral Plate" "Hydrascale Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Antique Greaves" "Vaal Regalia" "Heathen Wand" "Imperial Claw" "Colossal Tower Shield" "Agate Amulet" "Varnished Coat" "Spiked Gloves" "Titan Greaves" "Shagreen Gloves" "Jade Amulet" "Arcanist Slippers" "Sorcerer Gloves" "Trapper Mitts" "Onyx Amulet" "Slink Gloves" "Turquoise Amulet" "Ambusher" "Slink Boots" "Vaal Greaves" "Carnal Boots" "Shagreen Boots" "Gold Amulet" "Ceremonial Kite Shield" "Murder Boots" "Titan Gauntlets" "Crusader Boots" "Soldier Gloves" "Steel Gauntlets" "Stealth Boots" "Arcanist Gloves" "Lapis Amulet" "Gemini Claw" "Antique Gauntlets" "Eye Gouger" "Murder Mitts" "Ivory Spirit Shield" "Goliath Gauntlets" "Dragonscale Boots" "Assassin's Boots" "Paua Amulet" "Pagan Wand" "Zealot Gloves" "Satin Gloves" "Nubuck Boots" "Goliath Greaves" "Elegant Round Shield" "Maraketh Bow" "Ezomyte Dagger" "Exquisite Leather" "Platinum Kris" "Poignard" "Wyrmscale Boots" "Conjurer Boots" "Desert Brigandine" "Trapper Boots" "Thorium Spirit Shield" "Ezomyte Tower Shield" "Bone Helmet" "Sorcerer Boots" "Hydrascale Gauntlets" "Soldier Boots" "Blunt Arrow Quiver" "Leather Belt" "Wyrmscale Gauntlets" "Assassin's Mitts" "Samite Slippers" "Legion Boots" "Harbinger Bow"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Moon Staff" "Riveted Boots" "Coral Ring" "Crystal Wand" "Sharkskin Gloves" "Elegant Foil" "Soldier's Brigandine" "Headman's Sword" "Chiming Spirit Shield" "Imbued Wand" "Battle Hammer" "Rustic Sash" "Lion Pelt" "Maelstr" "Vaal Mask" "Profane Wand" "Siege Axe" "Sage Wand" "Clasped Mitts" "Two-Stone Ring" "Thicket Bow" "Tornado Wand" "Abyssal Sceptre" "Corsair Sword" "Hunter Hood" "Cloth Belt" "Nubuck Gloves" "Gut Ripper" "Vanguard Belt" "Royal Sceptre" "Supreme Spiked Shield" "Mosaic Kite Shield" "Deicide Mask" "Harpy Rapier" "Tiger Hook" "Noble Claw" "Dragonscale Gauntlets" "Zodiac Leather" "Sambar Sceptre" "Widowsilk Robe" "Ambush Boots" "Crystal Sceptre" "Fossilised Spirit Shield" "Ritual Sceptre" "Unset Ring" "Assassin's Garb" "Boot Blade" "Royal Burgonet" "Amethyst Ring" "Slaughter Knife" "Cabalist Regalia" "Lithe Blade" "Mahogany Tower Shield" "Steelscale Gauntlets" "Solar Maul" "Imperial Skean" "Tempered Foil" "Ruby Ring" "Occultist's Vestment" "Sapphire Ring" "Imperial Buckler" "Carnal Armour" "Ezomyte Staff" "Ironwood Buckler" "Mesh Gloves" "Imperial Bow" "Steelscale Boots" "Ancient Gauntlets" "Engraved Wand" "Laminated Kite Shield" "Bronze Tower Shield" "Bone Armour" "Embroidered Gloves" "Glorious Plate" "Prophecy Wand" "Riveted Gloves" "Military Staff" "Bronzescale Gauntlets" "Legion Hammer" "Scholar Boots" "Carnal Mitts" "Conjurer Gloves" "Gladiator Plate" "Legion Gloves" "Eclipse Staff" "Fencer Helm" "Faun's Horn" "Praetor Crown" "Stag Sceptre" "Sovereign Spiked Shield" "Sinner Tricorne" "Noble Axe" "Demon Dagger" "Opal Wand" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Tiger's Paw" "Ezomyte Blade" "Full Dragonscale" "Eelskin Gloves" "Oak Buckler" "Crusader Buckler" "Steel Kite Shield" "Ezomyte Burgonet" "Saint's Hauberk" "Waxed Garb" "Vaal Spirit Shield" "Satin Slippers" "Estoc" "Prophet Crown" "Mind Cage" "Sekhem" "Nightmare Mace" "Samite Gloves"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #===============================================================================================================
- # [[0600]] Influenced Item Tiering: Warlord
- #===============================================================================================================
- #------------------------------------
- # [0601] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Jewelled Foil" "Gripped Gloves" "Two-Toned Boots" "Steel Ring" "Fingerless Silk Gloves" "Opal Ring" "Amber Amulet" "Arcanist Gloves"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Mirrored Spiked Shield" "Hubris Circlet" "Opal Wand" "Crusader Buckler" "Sorcerer Gloves" "Lion Pelt" "Spiked Gloves" "Astral Plate"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Spiraled Foil" "Harmonic Spirit Shield" "Tenderizer" "Unset Ring" "Deicide Mask" "Broadhead Arrow Quiver" "Gladiator Plate" "Spine Bow" "Gold Ring" "Citrine Amulet" "Siege Axe" "Imperial Claw" "Jade Amulet" "Onyx Amulet" "Chain Belt" "Spike-Point Arrow Quiver" "Assassin's Mitts"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0602] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Spiked Gloves" "Deicide Mask" "Jewelled Foil" "Eclipse Staff" "Vanguard Belt" "Amber Amulet" "Opal Ring" "Spiraled Foil" "Bronze Tower Shield" "Arcanist Gloves" "Vermillion Ring" "Two-Stone Ring" "Two-Toned Boots" "Murder Mitts" "Opal Wand" "Pinnacle Tower Shield" "Hubris Circlet" "Piledriver" "Sharkskin Gloves" "Lapis Amulet" "Crusader Buckler" "Titan Gauntlets" "Stygian Vise" "Jade Amulet" "Titanium Spirit Shield" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" "Sorcerer Gloves" "Marble Amulet" "Steel Ring" "Ezomyte Tower Shield" "Boot Blade" "Lion Pelt" "Imperial Claw" "Royal Burgonet" "Heathen Wand" "Agate Amulet" "Citrine Amulet" "Onyx Amulet" "Turquoise Amulet" "Mahogany Tower Shield" "Ezomyte Burgonet" "Cerulean Ring" "Tornado Wand" "Stealth Gloves" "Mind Cage" "Siege Axe" "Coral Ring" "Branded Kite Shield" "Bronze Plate" "Mosaic Kite Shield" "Ceremonial Kite Shield" "Diamond Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Vaal Sceptre" "Sorcerer Boots" "Opal Sceptre" "Bronzescale Boots" "Harbinger Bow" "Colossal Tower Shield" "Spine Bow" "Ruby Ring" "Tiger's Paw" "Murder Boots" "Imperial Skean" "Maelstr" "Vaal Mask" "Platinum Kris" "Gladiator Plate" "Grinning Fetish" "Gold Ring" "Ambusher" "Corsair Sword" "Vaal Axe" "Vaal Regalia" "Void Sceptre" "Dragon Mace" "Assassin's Mitts" "Sambar Sceptre" "Ceremonial Axe" "Gemini Claw" "Savant's Robe" "Vaal Spirit Shield" "Titan Greaves" "Ambush Mitts" "Coral Amulet" "Maraketh Bow" "Archon Kite Shield" "Astral Plate" "Bone Helmet" "Soldier Boots" "Slink Gloves" "Ezomyte Spiked Shield" "Majestic Plate" "Steelscale Gauntlets" "Unset Ring" "Lacewood Spirit Shield" "Harpy Rapier" "Twin Claw" "Eternal Burgonet" "Assassin's Boots" "Gold Amulet" "Spike-Point Arrow Quiver" "Harmonic Spirit Shield" "Golden Buckler" "Solar Maul" "Chain Belt" "Amethyst Ring" "Broadhead Arrow Quiver" "Sleek Coat" "Tenderizer" "Mirrored Spiked Shield" "Sentinel Jacket" "Silken Hood" "Battle Buckler" "Pig-Faced Bascinet" "Crested Tower Shield" "Polished Spiked Shield" "Engraved Wand" "Goliath Gauntlets" "Moon Staff" "Ancient Gauntlets" "Ivory Spirit Shield" "Glorious Plate" "Paua Amulet" "Dragonscale Gauntlets" "Pecoraro" "Exquisite Blade" "Grove Bow" "Spiny Round Shield" "Vaal Rapier" "Cutlass" "Exquisite Leather" "Shadow Sceptre" "Eternal Sword" "Elegant Round Shield" "Sinner Tricorne" "Angelic Kite Shield" "Pernarch" "Nightmare Bascinet" "Fleshripper" "Golden Mask" "Shagreen Gloves" "Wolf Pelt" "Vaal Gauntlets" "Battle Plate" "Steel Gauntlets"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #===============================================================================================================
- # [[0700]] Influenced Item Tiering: Redeemer
- #===============================================================================================================
- #------------------------------------
- # [0701] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Crystal Belt" "Fingerless Silk Gloves" "Opal Ring" "Onyx Amulet" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Vermillion Ring" "Opal Wand" "Two-Toned Boots" "Cerulean Ring" "Prismatic Ring"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Sorcerer Boots" "Colossal Tower Shield" "Harmonic Spirit Shield" "Champion Kite Shield" "Gripped Gloves"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Sambar Sceptre" "Lion Pelt" "Turquoise Amulet" "Void Sceptre" "Vaal Regalia" "Slink Boots" "Imbued Wand" "Amber Amulet" "General's Brigandine" "Ancient Gauntlets" "Citadel Bow" "Sapphire Ring" "Cloth Belt" "Moonstone Ring" "Jade Amulet" "Crystal Sceptre" "Stag Sceptre" "Slink Gloves" "Citrine Amulet" "Unset Ring"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0702] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Prophecy Wand" "Blood Sceptre" "Spine Bow" "Opal Ring" "Assassin Bow" "Vaal Buckler" "Heathen Wand" "Opal Sceptre" "Vermillion Ring" "Shadow Sceptre" "Two-Toned Boots" "Tornado Wand" "Opal Wand" "Eye Gouger" "Gut Ripper" "Lacquered Buckler" "Paua Amulet" "Holy Chainmail" "Stygian Vise" "Astral Plate" "Prismatic Ring" "Steelscale Boots" "Fingerless Silk Gloves" "Crystal Belt" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Titan Gauntlets" "Mosaic Kite Shield" "Omen Wand" "Royal Burgonet" "Sage Wand" "Agate Amulet" "Citrine Amulet" "Spiked Gloves" "Sorcerer Boots" "Jade Amulet" "Ritual Sceptre" "Sorcerer Gloves" "Onyx Amulet" "Crystal Sceptre" "Turquoise Amulet" "Bone Helmet" "Slink Boots" "Cerulean Ring" "Vaal Greaves" "Lapis Amulet"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Hubris Circlet" "Convoking Wand" "Thorium Spirit Shield" "Crystal Wand" "Assassin's Garb" "Jewelled Foil" "Sapphire Ring" "Ebony Tower Shield" "Imbued Wand" "Imperial Claw" "Vaal Gauntlets" "Lion Pelt" "Maelstr" "Two-Stone Ring" "Platinum Kris" "Profane Wand" "Harmonic Spirit Shield" "Compound Bow" "Bronzescale Boots" "Ambusher" "Champion Kite Shield" "Fossilised Spirit Shield" "Battle Buckler" "Vaal Regalia" "Void Sceptre" "Decurve Bow" "Citadel Bow" "Stag Sceptre" "Gemini Claw" "Fencer Helm" "Supreme Spiked Shield" "Titan Greaves" "Blood Raiment" "Coral Amulet" "Demon's Horn" "Ancient Spirit Shield" "Vaal Spirit Shield" "General's Brigandine" "Ezomyte Tower Shield" "Slink Gloves" "Ezomyte Spiked Shield" "Spiraled Foil" "Zodiac Leather" "Amber Amulet" "Boot Blade" "Callous Mask" "Reaver Axe" "Murder Boots" "Gold Amulet" "Shackled Boots" "Dragonscale Boots" "Archon Kite Shield" "Solar Maul" "Cloth Belt" "Sambar Sceptre" "Ancestral Club" "Tomahawk" "Colossal Tower Shield" "Stealth Boots" "Eternal Burgonet" "Riveted Boots" "Sage's Robe" "Assassin's Boots" "Sinner Tricorne" "Vanguard Belt" "Engraved Wand" "Laminated Kite Shield" "Ancient Gauntlets" "Exquisite Leather" "Crusader Gloves" "Crusader Buckler" "Ezomyte Burgonet" "Eelskin Boots" "Riveted Gloves" "Golden Mask" "Crimson Round Shield" "Tiger Sword" "Angelic Kite Shield" "Trisula" "Pinnacle Tower Shield" "Lacewood Spirit Shield" "Gouger" "Throat Stabber" "Void Axe" "Cardinal Round Shield" "Ursine Pelt" "Harbinger Bow" "Estoc" "Crested Tower Shield" "Samite Slippers" "Poignard" "Eclipse Staff" "Nubuck Boots" "Etched Kite Shield" "Gripped Gloves" "Arcanist Slippers" "Hunter Hood" "Moonstone Ring" "Unset Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #===============================================================================================================
- # [[0800]] Influenced Item Tiering: Shaper
- #===============================================================================================================
- #------------------------------------
- # [0801] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Crystal Belt" "Fingerless Silk Gloves" "Leather Belt" "Opal Ring" "Prismatic Ring" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Vermillion Ring" "Harmonic Spirit Shield"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Pagan Wand" "Hubris Circlet" "Two-Toned Boots" "Vaal Spirit Shield"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Heathen Wand" "Fossilised Spirit Shield" "Opal Wand" "Engraved Hatchet" "Sorcerer Boots" "Bone Helmet" "Vaal Regalia" "Exquisite Blade" "Horned Sceptre" "Colossal Tower Shield" "Imperial Bow" "Citrine Amulet" "Spiked Gloves" "Ezomyte Tower Shield" "Gripped Gloves" "Diamond Ring" "Thorium Spirit Shield" "Cardinal Round Shield"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0802] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Walnut Spirit Shield" "Reinforced Tower Shield" "Lithe Blade" "Diamond Ring" "Eclipse Staff" "Spike-Point Arrow Quiver" "Curved Blade" "Leather Belt" "Opal Ring" "Gavel" "Vaal Buckler" "Broadhead Arrow Quiver" "Blue Pearl Amulet" "Vermillion Ring" "Two-Stone Ring" "Two-Toned Boots" "Vaal Mask" "Opal Wand" "Chiming Spirit Shield" "Hubris Circlet" "Exquisite Blade" "Penetrating Arrow Quiver" "Fossilised Spirit Shield" "Lacquered Buckler" "Crusader Buckler" "Ceremonial Kite Shield" "Stygian Vise" "Archon Kite Shield" "Prismatic Ring" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt" "Titanium Spirit Shield" "Marble Amulet" "Steel Ring" "Ezomyte Tower Shield" "Thorium Spirit Shield" "Vaal Spirit Shield" "Quartz Wand" "Harmonic Spirit Shield" "Sage Wand" "Iron Sceptre" "Brass Spirit Shield"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Bone Helmet" "Convoking Wand" "Sorcerer Boots" "Crystal Wand" "Golden Kris" "Thief's Garb" "Jewelled Foil" "Harbinger Bow" "Heathen Wand" "Royal Bow" "Imbued Wand" "Imperial Claw" "Buckskin Tower Shield" "Lion Pelt" "Maelstr" "Sapphire Ring" "Platinum Kris" "Profane Wand" "Spiked Gloves" "Royal Burgonet" "Slink Boots" "Turquoise Amulet" "Champion Kite Shield" "Thicket Bow" "Tornado Wand" "Vaal Regalia" "Ezomyte Burgonet" "Void Sceptre" "Spiny Round Shield" "Skean" "Stag Sceptre" "Midnight Blade" "Gut Ripper" "Supreme Spiked Shield" "Karui Sceptre" "Titan Greaves" "Mahogany Tower Shield" "Coral Amulet" "Maraketh Bow" "Highborn Bow" "Citrine Amulet" "Astral Plate" "Jade Amulet" "Unset Ring" "Sorcerer Gloves" "Onyx Amulet" "Cerulean Ring" "Mesh Boots" "Amber Amulet" "Double Claw" "Cardinal Round Shield" "Arcanist Gloves" "Sadist Garb" "Mind Cage" "Agate Amulet" "Gold Amulet" "Steelhead" "Coral Ring" "Ochre Sceptre" "Golden Buckler" "Gilded Buckler" "Colossal Tower Shield" "Amethyst Ring" "Ruby Ring" "Imperial Buckler" "Crusader Helmet" "Mirrored Spiked Shield" "Moon Staff" "Eternal Burgonet" "Silken Hood" "Vile Staff" "Topaz Ring" "Lapis Amulet" "Imperial Bow" "Close Helmet" "Murder Mitts" "Talon Axe" "Laminated Kite Shield" "Bronze Tower Shield" "Ivory Spirit Shield" "Horned Sceptre" "Opal Sceptre" "Paua Amulet" "Pagan Wand" "Serpentscale Boots" "Redwood Spiked Shield" "Engraved Hatchet" "Throat Stabber" "Angelic Kite Shield" "Blood Raiment" "Trisula" "Pinnacle Tower Shield" "Assassin Bow" "Sekhem" "Serrated Arrow Quiver" "Faun's Horn" "Ezomyte Axe" "Eye Gouger" "Engraved Wand" "Steelwood Bow" "Nightmare Bascinet" "Lathi" "Spiraled Wand" "Judgement Staff" "Prophecy Wand" "Lead Sceptre"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #===============================================================================================================
- # [[0900]] Influenced Item Tiering: Elder
- #===============================================================================================================
- #------------------------------------
- # [0901] Item Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Bone Helmet" "Steel Ring" "Fingerless Silk Gloves" "Coronal Maul" "Prismatic Ring" "Opal Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Astral Plate" "Spiked Gloves" "Crystal Belt"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Two-Toned Boots" "Heavy Belt" "Vaal Regalia" "Gripped Gloves" "Titan Greaves" "Marble Amulet" "Hubris Circlet" "Assassin's Garb" "Royal Burgonet" "Eternal Burgonet" "Glorious Plate" "Ezomyte Burgonet" "Spiraled Wand" "Blue Pearl Amulet"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0902] Item Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Agate Amulet" "Lacquered Buckler" "Astral Plate" "Bone Helmet" "Stygian Vise" "Crystal Belt" "Fingerless Silk Gloves" "Heavy Belt" "Ezomyte Burgonet" "Blue Pearl Amulet" "Opal Ring" "Spiked Gloves" "Vanguard Belt" "Fright Maul" "Mind Cage" "Royal Burgonet" "Prismatic Ring" "Vermillion Ring" "Gripped Gloves" "Marble Amulet" "Steel Ring" "Sage Wand" "Coronal Maul" "Eternal Burgonet" "Ezomyte Tower Shield" "Double Claw" "Carved Wand" "Solar Maul"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Pinnacle Tower Shield" "Convoking Wand" "Sorcerer Gloves" "Coral Ring" "Sorcerer Boots" "Timber Axe" "Bone Armour" "Diamond Ring" "Colossal Tower Shield" "Lithe Blade" "Ezomyte Dagger" "Hubris Circlet" "Vaal Greaves" "Imperial Claw" "Maelstr" "Leather Belt" "Siege Helmet" "Magistrate Crown" "Eclipse Staff" "Exquisite Leather" "Heathen Wand" "Thicket Bow" "Lapis Amulet" "Jade Amulet" "Zodiac Leather" "Jewelled Foil" "Horned Sceptre" "Titan Greaves" "Maraketh Bow" "Amethyst Ring" "Runic Hatchet" "Vaal Regalia" "Gemini Claw" "Deicide Mask" "Great Helmet" "Opal Wand" "Citrine Amulet" "Siege Axe" "Titanium Spirit Shield" "Onyx Amulet" "Crystal Sceptre" "Turquoise Amulet" "Ambusher" "Soldier's Brigandine" "Ezomyte Spiked Shield" "Sapphire Ring" "Vaal Mask" "Steel Circlet" "Two-Stone Ring" "Leather Hood" "Lacquered Helmet" "Ebony Tower Shield" "Bronze Tower Shield" "Visored Sallet" "Arena Plate" "Amber Amulet" "Lunaris Circlet" "Assassin's Garb" "Iron Gauntlets" "Harmonic Spirit Shield" "Grappler" "Ochre Sceptre" "Ezomyte Blade" "Iron Hat" "Zealot Helmet" "Shackled Boots" "Assassin Bow" "Silken Hood" "Samite Helmet" "Topaz Ring" "Eye Gouger" "Piledriver" "Courtesan Sword" "Champion Kite Shield" "Lion Pelt" "Crusader Helmet" "Latticed Ringmail" "Opal Sceptre" "Glorious Plate" "Cerulean Ring" "Battle Plate" "Quartz Wand" "Exquisite Blade" "Aventail Helmet" "Gladiator Plate" "Pig-Faced Bascinet" "Bone Circlet" "Fencer Helm" "Faun's Horn" "Vaal Axe" "Reaver Helmet" "Praetor Crown" "Gladiator Helmet" "Iron Sceptre" "Nightmare Bascinet" "Secutor Helm" "Great Crown" "Sinner Tricorne" "Harlequin Mask" "Solaris Circlet" "Raven Mask" "Ursine Pelt" "Prophet Crown" "Necromancer Circlet" "Fluted Bascinet" "Behemoth Mace" "Slink Boots" "Slink Gloves" "Two-Toned Boots" "Deerskin Boots" "Barbute Helmet" "Coral Amulet" "Legion Sword" "Reaver Axe" "Spiraled Wand" "Battle Hammer" "Steelhead" "Murder Boots" "Buckskin Tower Shield" "Close Helmet" "Tempered Foil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #===============================================================================================================
- # [[1000]] Influenced Item Tiering: Remaining Tiers
- #===============================================================================================================
- #------------------------------------
- # [1001] Item Layer - T2 - Class Based Filtering
- #------------------------------------
- Show # $tier->t2c $type->rare->newinfluences
- HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
- ItemLevel >= 84
- DropLevel > 55
- Rarity <= Rare
- Class "Boots" "Gloves" "Helmets" "Shields"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2cc $type->rare->newinfluences
- HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
- ItemLevel >= 83
- Rarity <= Rare
- Class "Rings" "Amulets" "Belts"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [1002] Item Layer - T3 - Rings for Exaled Shard recipes
- #------------------------------------
- Show # %D4 $tier->rest-trinkets $type->rare->influence
- HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
- Rarity <= Rare
- Class "Amulet" "Belts" "Ring"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring
- SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3
- #------------------------------------
- # [1003] Item Layer - T3 - REMAINING RULES
- #------------------------------------
- Show # $tier->rest $type->rare->newinfluence
- HasInfluence Crusader Redeemer Hunter Warlord
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3
- Show # %H5 $tier->rest $type->rare->influence
- HasInfluence Shaper Elder
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3
- #===============================================================================================================
- # [[1100]] Explicit Mod filtering - Rare
- #===============================================================================================================
- #------------------------------------
- # [1101] All Skill Gem Combinations
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Class "Bow" "Staves"
- HasExplicitMod "Lava Conjurer's" "Splintermind's" "Tecton's" "Tempest Master's" "Winter Beckoner's"
- HasExplicitMod "Magister's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Class "Rune Dagger" "Sceptres" "Wands"
- HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Thunderhand's"
- HasExplicitMod "Magister's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1102] Rare Item Permutations
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
- HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
- HasExplicitMod "of Ease" "of Mastery" "of Renown"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Merciless" "Tyrannical"
- HasExplicitMod "of Incision" "of Renown"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1103] Weapons-Physical (Key: IPD)
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
- HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
- HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Cruel" "Merciless" "Tacati" "Tyrannical"
- HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Merciless" "Tacati" "Tyrannical"
- HasExplicitMod "of Celebration" "of Infamy"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1104] The Suffix Abomination
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
- HasExplicitMod "of Incision" "of Penetrating"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "of Celebration" "of Infamy"
- HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tacati" "Tempered" "Tyrannical" "Vapourising"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1105] Casters
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres"
- HasExplicitMod "of Destruction" "of Ferocity" "of Finesse" "of Ruin" "of Sortilege" "of Unmaking"
- HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Magister's" "Thunderhand's"
- HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres"
- HasExplicitMod "of Celebration" "of Fame" "of Infamy"
- HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
- HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Magister's" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands" "Shield"
- HasExplicitMod "Carbonising" "Flame Shaper's" "Glyphic" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Xoph's"
- HasExplicitMod "Archmage's" "Corrosive" "Fanatical" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation" "Zealous"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands" "Shield"
- HasExplicitMod "Esh's" "Excruciating" "Glyphic" "Ionising" "Matatl's" "Runic" "Tacati" "Thunderhand's" "Topotante's" "Vapourising"
- HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands" "Shield"
- HasExplicitMod "Cryomancer's" "Crystalising" "Frost Singer's" "Glyphic" "Matatl's" "Mortifying" "Runic" "Tacati" "Topotante's" "Tul's"
- HasExplicitMod "Archmage's" "Gelid" "Heartstopping" "Lich's" "of Floe" "of Glaciation"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1106] General Resist Gear
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- HasExplicitMod "of Haast" "of the Ice"
- HasExplicitMod "of the Magma" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1107] Boots/Gloves
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" "Topotante"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1108] Boots
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Athlete's" "Guatelitzi" "Virile"
- HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
- HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
- HasExplicitMod "Dauntless" "Guatelitzi" "Indomitable" "Unassailable"
- HasExplicitMod "Pulsing" "Radiating" "Seething"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1109] Gloves
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Indomitable" "Unassailable"
- HasExplicitMod "Pulsing" "Seething"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed" "Polished"
- HasExplicitMod "of Mastery" "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" "Puhuarte" "Topotante"
- HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed"
- HasExplicitMod "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin" "Puhuarte" "Topotante"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1110] Helmets
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Athlete's" "Fecund"
- HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
- HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
- HasExplicitMod "Blazing" "Seething"
- HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" "Seraphim's" "Xopec's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1111] Shields
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
- HasExplicitMod "Blazing" "Incandescent" "Scintillating"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
- HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
- HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
- HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
- HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1112] Body
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Incandescent" "Resplendent"
- HasExplicitMod "Unassailable" "Unfaltering"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
- HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
- HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Guatelitzi" "Prime" "Rapturous"
- HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
- HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1113] Quiver
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Quivers"
- HasExplicitMod "Athlete's" "Fecund"
- HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
- HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1114] Belts
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "Athlete" "Fecund" "Virile"
- HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Savouring"
- HasExplicitMod "of Sipping"
- HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1115] Rings
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising"
- HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1116] Amulets
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Guatelitzi" "Indomitable" "Unassailable" "Xopec"
- HasExplicitMod "Dazzling" "Resplendent"
- HasExplicitMod "of the Rainbow" "of the Span" "Puhuarte"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec"
- HasExplicitMod "of the Rainbow" "of the Span"
- HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec"
- HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Devastating" "Overpowering" "Unleashed"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Puhuarte" "Resplendent" "Rotund" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "of Expertise" "of Nimbleness" "Puhuarte"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Thaumaturgist's" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1117] Jewels
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity <= Rare
- Class "Jewel"
- HasExplicitMod "Shimmering" "Vivid"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1118] Buzzsaw Weapons
- #------------------------------------
- Show
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords"
- HasExplicitMod "of Incision" "of Penetrating"
- HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Topotante's" "Vapourising"
- HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar"
- HasExplicitMod "of Celebration" "of Infamy"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #===============================================================================================================
- # [[1200]] 6Socketed and 5Linked Drops
- #===============================================================================================================
- Show # %D5
- LinkedSockets 5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # %D4 %REMS3
- LinkedSockets 5
- ItemLevel >= 65
- Rarity < Unique
- Class "Body Armours"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #Show # %D2
- # LinkedSockets 5
- # ItemLevel >= 65
- # Rarity < Unique
- # SetFontSize 45
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- # PlayEffect Blue
- # MinimapIcon 2 Blue Diamond
- Show # %D5 $lvl
- LinkedSockets 5
- ItemLevel < 65
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # %D5
- Sockets 6
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # %D5
- Sockets 6
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # %D5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[1300]] Explicit Mod Highlight - League Drops
- #===============================================================================================================
- #------------------------------------
- # [1301] Synthesis (removed)
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- Show # $type->expl->league
- SynthesisedItem True
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [1302] Betrayal
- #------------------------------------
- Show # $type->expl->league
- Identified True
- HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Diamond
- Show # $type->expl->league
- Identified True
- HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 Yellow Diamond
- Show # %D5 $type->expl->league
- Identified True
- HasExplicitMod "Veiled"
- HasExplicitMod "of the Veil"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 Yellow Diamond
- Show # %D4 $type->expl->league
- Identified True
- HasExplicitMod "Veil"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [1303] Crafting mods
- #------------------------------------
- Show # %D3 $type->expl->league
- Identified True
- HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- #------------------------------------
- # [1304] Delve
- #------------------------------------
- Show # $type->expl->league
- Identified True
- HasExplicitMod "of the Underground" "Subterranean"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1305] Bestiary
- #------------------------------------
- Show # %D4 $type->expl->league
- Identified True
- Class "Rings" "Amulets" "Belts"
- HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- #Show # %D2 $type->expl->league
- # Identified True
- # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
- # SetFontSize 45
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect White Temp
- # MinimapIcon 2 White Diamond
- #------------------------------------
- # [1306] Incursion - Matatl - traps and movementspeed
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Matatl's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1307] Incursion - Body Armours - Guatelitzi
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Guatelitzi's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1308] Incursion - Sumonner Weapons
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Wand" "Sceptre" "Staves" "Claws" "Daggers" "One Hand"
- HasExplicitMod "Citaqualotl's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1309] Incursion - Caster Weapons
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Wand" "Sceptre" "Staves"
- HasExplicitMod "Matatl's" "Tacati" "Topotante's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1310] Incursion - Normal Weapons
- #------------------------------------
- Show # $type->expl->league
- Identified True
- DropLevel >= 50
- Rarity Rare
- Class "Claws" "Daggers" "Thrusting" "Bows"
- HasExplicitMod "Topotante's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->league
- Identified True
- DropLevel >= 50
- Rarity Rare
- Class "Claws" "Daggers" "One Hand" "Two Hand" "Bows"
- HasExplicitMod "of Tacati" "Tacati's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1311] Incursion - Rings, Amulets
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Amulets" "Rings" "Belts"
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1312] Incursion - Gloves, Helmets
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Gloves" "Helmets"
- HasExplicitMod "Puhuarte" "Topotante"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1313] Incursion General
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->league
- Identified True
- Rarity Magic
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1314] Warbands
- #------------------------------------
- #Show # %D2 $type->expl->league
- # Identified True
- # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
- # SetFontSize 40
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect Blue Temp
- #------------------------------------
- # [1315] Enchanted Items
- #------------------------------------
- Show
- AnyEnchantment True
- Class Helmets
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # %D3
- AnyEnchantment True
- Class Boots Gloves
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- #===============================================================================================================
- # [[1400]] Explicit Mod Highlight - Magic
- #===============================================================================================================
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rune Daggers" "Sceptre"
- HasExplicitMod "Esh's" "Runic" "Xoph's"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rune Daggers" "Sceptre" "Wand"
- HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
- HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves"
- HasExplicitMod "Merciless"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
- HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
- HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Necromancer's"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Boots"
- HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 60
- Rarity Magic
- Class "Body Armour"
- HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Gloves"
- HasExplicitMod "Athlete's" "Seething" "Unassailable"
- HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Shield"
- HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Quiver"
- BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- HasExplicitMod "Devastating" "Fecund" "Overpowering"
- HasExplicitMod "of Destruction" "of Ease" "of Rending"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Helmets"
- HasExplicitMod "Blazing" "Fecund" "Unassailable"
- HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Amulet"
- HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
- HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rings"
- HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
- HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Belts"
- HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
- HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #===============================================================================================================
- # [[1500]] Exotic Item Types
- #===============================================================================================================
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # %D5 $x->talismans
- Rarity < Unique
- Class "Amulets"
- BaseType "Talisman"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %H4 $x->overquality
- Corrupted False
- Quality >= 29
- ItemLevel >= 75
- DropLevel >= 50
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
- #Show # %D1
- # ItemLevel >= 50
- # Rarity <= Rare
- # BaseType "Crude Bow"
- # SetFontSize 40
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[1600]] Jewels
- #===============================================================================================================
- Show # $x->abyss->jewel
- ItemLevel >= 82
- Rarity Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $x->abyss->jewel
- ItemLevel >= 82
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $x->abyss->jewel
- Rarity Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue Temp
- Show # %H4 $x->abyss->jewel
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- Show
- Rarity Rare
- Class "Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- MinimapIcon 2 Blue Diamond
- Hide # %H2
- Rarity <= Magic
- Class "Jewel"
- SetFontSize 40
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- #===============================================================================================================
- # [[1700]] Normal/Magic Crafting Bases
- #===============================================================================================================
- #------------------------------------
- # [1701] Extreme Value ILVL 86 Rules
- #------------------------------------
- # These are items that have a particullary high price at ILVL 86+.
- # This list is based on poe.ninja data
- #Show # $type->generalcrafting $tier->eco
- # ItemLevel >= 86
- # SetFontSize 45
- # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Red
- # MinimapIcon 0 Red Diamond
- #------------------------------------
- # [1702] 86+ Endgame crafting rules
- #------------------------------------
- Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Opal Ring" "Steel Ring" "Vermillion Ring" "Bone Helmet" "Crystal Belt" "Blue Pearl Amulet" "Cerulean Ring" "Convoking Wand" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 1 Yellow Diamond
- Show # %D4 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Diamond Ring" "Onyx Amulet" "Two-Stone Ring" "Sacrificial Garb"
- SetFontSize 40
- SetBorderColor 255 125 0 185
- SetBackgroundColor 0 0 0 185
- Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre" "Opal Wand" "Thicket Bow" "Colossal Tower Shield" "Opal Sceptre" "Vaal Regalia"
- SetFontSize 40
- SetBorderColor 255 125 0 185
- SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [1703] 84+ Endgame crafting rules
- #------------------------------------
- Show # %D5 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
- ItemLevel <= 85
- ItemLevel >= 84
- Rarity < Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 45
- SetBorderColor 200 200 0 255
- SetBackgroundColor 0 0 0 255
- #Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
- # SetFontSize 40
- # SetBorderColor 200 200 0 185
- # SetBackgroundColor 0 0 0 185
- #Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
- # SetFontSize 40
- # SetBorderColor 200 200 0 185
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [1704] Level-Independent Highlight
- #------------------------------------
- Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
- ItemLevel >= 65
- ItemLevel <= 83
- Rarity < Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 40
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 255
- #Show # %D0 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
- # SetFontSize 36
- # SetBorderColor 0 0 0 185
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
- # SetFontSize 36
- # SetBorderColor 0 0 0 185
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[1800]] Chancing Section
- #===============================================================================================================
- #Show # %D2 %C1 $tier->hh $type->chancing
- # Corrupted False
- # Rarity Normal
- # BaseType "Leather Belt"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #Show # %D2 %C1 $tier->t2 $type->chancing
- # Corrupted False
- # Rarity Normal
- # BaseType "Glorious Plate" "Occultist's Vestment" "Sadist Garb" "Prophecy Wand"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #===============================================================================================================
- # [[1900]] Low Value Recipes
- #===============================================================================================================
- #------------------------------------
- # [1901] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Show # %H2 $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 27
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 98 16 117 255 # BACKGROUND: Recipe T2
- Show # %H2 $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Hide # %H1 $size->large
- Width >= 2
- Height >= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Hide # %H1
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #------------------------------------
- # [1902] FLASKS (Endgame rules)
- #------------------------------------
- Show # %D3
- Quality 20
- ItemLevel > 65
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 40
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %D1
- Quality >= 15
- ItemLevel > 65
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D1
- # Quality >= 1
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D1
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Rarity <= Magic
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- #Show # %D1
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Rarity <= Magic
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- #Show # %D2
- # ItemLevel > 65
- # Rarity <= Magic
- # Class "Utility Flasks"
- # SetFontSize 36
- # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #------------------------------------
- # [1903] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- #Show # %D1
- # Quality 20
- # Rarity < Unique
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetFontSize 36
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 17
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 14
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 11
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [1904] Animate Weapon script - deactivated by default
- #===============================================================================================================
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show # $x->aw
- # Rarity Normal
- # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw ranged
- # Rarity Normal
- # Class "Bows" "Wands"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw identified
- # Identified True
- # Rarity Magic
- # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw identified, ranged
- # Identified True
- # Rarity Magic
- # Class "Bows" "Wands"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[2000]] Low Strictness Sections
- #===============================================================================================================
- #------------------------------------
- # [2001] Endgame-start 4-links
- #------------------------------------
- #Show # %D0
- # LinkedSockets >= 4
- # ItemLevel < 72
- # DropLevel >= 65
- # Rarity < Rare
- # Class "Body Armour" "Boots" "Gloves" "Helmets"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [2002] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- Show # %D1
- ItemLevel >= 78
- Rarity Normal
- Class Amulet Belts Rings
- BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
- SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 75
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [2003] Low Strictness Magic/Normal Trinkets
- #------------------------------------
- #Show # %D0
- # ItemLevel >= 65
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[2100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # minimize junk instead of hiding (if "show")
- ItemLevel >= 65
- Rarity < Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[2200]] Currency - PART 1 - Stacked Common Currency
- #===============================================================================================================
- Show
- StackSize >= 3
- Class Currency
- BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin" "Blessed Orb"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- StackSize >= 4
- Class Currency
- BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- StackSize >= 6
- Class Currency
- BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[2300]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Show # %H5 %C5 $tier->t31 $type->currency
- Class Currency
- BaseType "Blessed Orb" "Silver Coin"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5
- Show # %H4 %C4 $tier->t32 $type->currency
- Class Currency
- BaseType "Chaos Shard" "Chromatic Orb" "Engineer's Shard" "Glassblower's Bauble" "Horizon Shard" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Regal Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5
- Show # %H3 %C3 $tier->t33 $type->currency
- Class Currency
- BaseType "Binding Shard" "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
- SetFontSize 45
- SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %H2 %C2 $tier->t41 $type->currency
- Class Currency
- BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
- SetFontSize 40
- SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %RF1 %H2 %C2 $tier->t42 $type->currency
- Class Currency
- BaseType "Portal Scroll"
- SetFontSize 36
- SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 36
- SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #===============================================================================================================
- # [[2400]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- #Show
- # Quality 20
- # ItemLevel >= 60
- # Rarity Rare
- # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- # SetFontSize 42
- # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[2500]] RARE ITEMS - SPECIAL BASES
- #===============================================================================================================
- Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
- ItemLevel >= 86
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 1 Yellow Diamond
- Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
- ItemLevel <= 85
- ItemLevel >= 84
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayEffect White
- MinimapIcon 2 White Diamond
- Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
- ItemLevel <= 83
- ItemLevel >= 65
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 240 190 240
- SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1
- #===============================================================================================================
- # [[2600]] RARE ITEMS - LEVEL 86 Crafting
- #===============================================================================================================
- Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
- ItemLevel >= 86
- Rarity Rare
- BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
- SetFontSize 45
- SetTextColor 255 125 0 255
- SetBorderColor 255 125 0 255
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
- ItemLevel >= 86
- Rarity Rare
- BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
- SetFontSize 45
- SetTextColor 255 125 0 255
- SetBorderColor 255 125 0 255
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- #===============================================================================================================
- # [[2700]] RARE ITEMS - TRINKETS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [2701] Breach Rings Exceptions
- #------------------------------------
- Show # %H3 %C1
- ItemLevel >= 75
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Show # %H3 %C1
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [2702] Rare trinkets
- #------------------------------------
- Show # %H3
- ItemLevel >= 75
- Rarity Rare
- Class Amulets Belts Rings
- BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T2
- Show # %H3
- ItemLevel >= 65
- Rarity Rare
- Class Amulets Belts Rings
- BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T2
- Show # %D4
- ItemLevel >= 75
- Rarity Rare
- Class Amulets Belts Rings
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1
- Show # %D4
- ItemLevel >= 65
- Rarity Rare
- Class Amulets Belts Rings
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1
- #===============================================================================================================
- # [[2800]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [2801] T1 rare items
- #------------------------------------
- Show # %D4
- ItemLevel >= 75
- Rarity Rare
- BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- Show # %D4 %UP
- ItemLevel >= 65
- Rarity Rare
- BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- Show # %D4
- ItemLevel >= 75
- Rarity Rare
- BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- Show # %D4 %UP
- ItemLevel >= 65
- Rarity Rare
- BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [2802] T2 rare items
- #------------------------------------
- Show # %D3 $size->small
- ItemLevel >= 75
- Rarity Rare
- BaseType "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Tornado Wand"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
- Show # %D3 %UP $size->small
- ItemLevel >= 65
- Rarity Rare
- BaseType "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Tornado Wand"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel >= 75
- Rarity Rare
- BaseType "Broadhead Arrow Quiver" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Spike-Point Arrow Quiver" "Spine Bow" "Vaal Axe" "Vaal Sceptre"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
- Show # %D3 %UP
- ItemLevel >= 65
- Rarity Rare
- BaseType "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Sceptre" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Spine Bow"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
- Show # %D3 $size->small
- ItemLevel >= 75
- Rarity Rare
- BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Carnal Boots" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
- Show # %D3 %UP $size->small
- ItemLevel >= 65
- Rarity Rare
- BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Sharkskin Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" "Shagreen Gloves" "Carnal Boots"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
- Show # %D3
- ItemLevel >= 75
- Rarity Rare
- BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
- Show # %D3 %UP
- ItemLevel >= 65
- Rarity Rare
- BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2
- #------------------------------------
- # [2803] Other Conditions
- #------------------------------------
- Show # %D3 $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Rarity Rare
- SocketGroup RGB
- SetFontSize 36
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %D3 %UP $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity Rare
- SocketGroup RGB
- SetFontSize 36
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %D3 $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Rarity Rare
- SocketGroup RGB
- SetFontSize 36
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %D3 %UP $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity Rare
- SocketGroup RGB
- SetFontSize 36
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # SocketGroup RGB
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # SocketGroup RGB
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #------------------------------------
- # [2804] 1H Rune Dagger
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 50
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 50
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2805] 1H Daggers
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 56
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 56
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2806] 1H Claws
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2807] 1H Wands
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2808] 1H Foils
- #------------------------------------
- #Show # %D2 $size->small
- # Height 4
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # Height 4
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # Height 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # Height 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2809] 1H Swords
- #------------------------------------
- #Show # %D2
- # Height < 4
- # ItemLevel >= 75
- # DropLevel >= 56
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # Height < 4
- # ItemLevel >= 65
- # DropLevel >= 56
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # Height < 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # Height < 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2810] 1H Maces
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2811] 1H Axes
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2812] 1H Sceptres
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 50
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 50
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2813] Warstaves
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 65
- # Rarity Rare
- # Class "Warstaves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 65
- # Rarity Rare
- # Class "Warstaves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Warstaves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Warstaves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2814] 2H Staves
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2815] 2H Swords, Axes, Maces
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2816] 2H Bows
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2817] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show # %D2 %UP $size->small
- # LinkedSockets 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetFontSize 40
- # SetTextColor 220 220 119 200
- # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 20
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 20
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2818] AR: Body Armors
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2819] OH: Shields
- #------------------------------------
- #Show # %D2 $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel > 62
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel > 62
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2820] OH: Quivers
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Penetrating Arrow Quiver"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Penetrating Arrow Quiver"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6
- #===============================================================================================================
- # [[2900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- #Hide
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[3000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[3100]] Gems
- #===============================================================================================================
- #------------------------------------
- # [3101] Awakened Gems
- #------------------------------------
- Show
- Class Gems
- BaseType "Awakened"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [3102] Exceptional Gems
- #------------------------------------
- Show
- GemLevel > 20
- Class Gems
- BaseType "Vaal"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- Quality > 20
- GemLevel > 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [3103] Special Gems
- #------------------------------------
- Show
- GemLevel >= 2
- Class Gems
- BaseType "Empower" "Enhance" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- Corrupted False
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- Show
- Class Gems
- BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect White
- MinimapIcon 2 Yellow Triangle
- #------------------------------------
- # [3104] High Tier Gems
- #------------------------------------
- Show
- GemLevel >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- Show
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Hexagon
- Show # %D4
- GemLevel >= 6
- Class Gems
- BaseType "Blood and Sand" "Brand Recall"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- #------------------------------------
- # [3105] Quality Gems
- #------------------------------------
- # Show
- # Quality >= 14
- # Class Gems
- # SetFontSize 45
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
- # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- # PlayEffect White Temp
- # MinimapIcon 2 White Triangle
- # Show # %D4 %C3
- # Quality >= 1
- # Class Gems
- # SetFontSize 40
- # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- #------------------------------------
- # [3106] Leveled Gems
- #------------------------------------
- Show # %D4
- GemLevel >= 5
- Class Gems
- BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
- SetFontSize 40
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # %D4
- GemLevel >= 18
- Class Gems
- SetFontSize 40
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # %D3
- GemLevel >= 10
- Class Gems
- SetFontSize 40
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3107] Other gems
- #------------------------------------
- Show # %D4
- Class Gems
- BaseType "Enhance" "Vaal"
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- Hide # %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[3200]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- Show # %REMS1 $lvl
- Quality >= 1
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- Show # %REMS1 $lvl
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #===============================================================================================================
- # [[3300]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide
- ItemLevel >= 69
- Rarity <= Magic
- BaseType Flask
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
- #===============================================================================================================
- # [[3400]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [3401] Unique Maps
- #------------------------------------
- Show # $tier->t1 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Chateau Map" "Maze Map" "Museum Map" "Underground River Map" "Relic Chambers Map" "Siege Map" "Park Map" "Basilica Map" "Courthouse Map" "Cursed Crypt Map" "Courtyard Map"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Moon Temple Map" "Reef Map" "Harbinger Map"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->rest $type->unique->maps
- Rarity Unique
- Class Maps
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [3402] Labyrinth items, Offerings
- #------------------------------------
- Show
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- #------------------------------------
- # [3403] Blighted maps
- #------------------------------------
- Show
- BlightedMap True
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 20 50 20 255
- SetBorderColor 20 50 20 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- BlightedMap True
- Class Maps
- SetFontSize 45
- SetTextColor 20 50 20 255
- SetBorderColor 20 50 20 255
- SetBackgroundColor 170 220 170
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- #------------------------------------
- # [3404] Shaped and Elder Maps
- #------------------------------------
- # Currently there's no way to correctly highlight the new "Elder" maps.
- Show
- Class Maps
- BaseType "Lair of the Hydra" "Forge of the Phoenix" "Maze of the Minotaur" "Pit of the Chimera"
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Square
- #------------------------------------
- # [3405] Top tier maps (T16)
- #------------------------------------
- Show # $lvl->11
- MapTier >= 16
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- #------------------------------------
- # [3406] High tier maps(T11-15)
- #------------------------------------
- Show # $lvl->15
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->14
- MapTier >= 14
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->13
- MapTier >= 13
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->12
- MapTier >= 12
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->11
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- #------------------------------------
- # [3407] Mid tier maps (T6-10)
- #------------------------------------
- Show # $lvl->10
- Identified True
- Class Maps
- HasExplicitMod "Vaal"
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # $lvl->10
- MapTier >= 10
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # $lvl->9
- MapTier >= 9
- ItemLevel < 88
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H4 %C4
- MapTier >= 9
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # $lvl->8
- MapTier >= 8
- ItemLevel < 87
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H4 %C4
- MapTier >= 8
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # $lvl->7
- MapTier >= 7
- ItemLevel < 86
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H4 %C4
- MapTier >= 7
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # $lvl->6
- MapTier >= 6
- ItemLevel < 85
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H4 %C4
- MapTier >= 6
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # [3408] Low tier maps (T1-T5)
- #------------------------------------
- Show # $lvl->5
- MapTier >= 5
- ItemLevel < 84
- Class Maps
- SetFontSize 45
- SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier >= 5
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # $lvl->4
- MapTier >= 4
- ItemLevel < 83
- Class Maps
- SetFontSize 45
- SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier >= 4
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # $lvl->3
- MapTier >= 3
- ItemLevel < 82
- Class Maps
- SetFontSize 45
- SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier >= 3
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # $lvl->2
- MapTier >= 2
- ItemLevel < 81
- Class Maps
- SetFontSize 45
- SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier >= 2
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # $lvl->1
- MapTier <= 1
- ItemLevel < 80
- Class Maps
- SetFontSize 45
- SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier <= 1
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- DisableDropSound True
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # or should update the filter. Alternatively use www.filterblade.xyz
- Show # safetyline / missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #===============================================================================================================
- # [[3500]] Misc Map Items (relic keys)
- #===============================================================================================================
- Show
- Class "Misc Map Items"
- BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Hexagon
- #===============================================================================================================
- # [[3600]] Fragments
- #===============================================================================================================
- #------------------------------------
- # [3601] Scarabs
- #------------------------------------
- #Show # $tier->t1 $type->fragments->scarabs
- # Class "Map Fragments"
- # SetFontSize 45
- # SetTextColor 159 15 213 255
- # SetBorderColor 159 15 213 255
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Yellow
- # MinimapIcon 0 Red Hexagon
- Show # $tier->t2 $type->fragments->scarabs
- Class "Map Fragments"
- BaseType "Gilded Bestiary Scarab" "Gilded Harbinger Scarab" "Gilded Legion Scarab" "Polished Bestiary Scarab" "Gilded Sulphite Scarab" "Polished Sulphite Scarab" "Gilded Divination Scarab" "Polished Legion Scarab" "Rusted Sulphite Scarab" "Gilded Elder Scarab"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show # $tier->rest $type->fragments->scarabs
- Class "Map Fragments"
- BaseType "Scarab"
- SetFontSize 45
- SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment
- SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [3602] Regular Fragment Tiering
- #------------------------------------
- Show # $tier->t1 $type->fragments
- Class "Map Fragments"
- BaseType "Timeless Maraketh Emblem" "Chayula's Pure Breachstone" "Chayula's Breachstone" "Uul-Netol's Pure Breachstone" "Chayula's Enriched Breachstone" "Timeless Templar Emblem" "Tul's Pure Breachstone" "Chayula's Charged Breachstone" "Xoph's Pure Breachstone" "Esh's Pure Breachstone"
- SetFontSize 45
- SetTextColor 159 15 213 255
- SetBorderColor 159 15 213 255
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t1p $type->fragments
- Class "Map Fragments"
- BaseType "Fragment of Shape" "Fragment of Knowledge"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $tier->t2 $type->fragments
- Class "Map Fragments"
- BaseType "Mortal Ignorance" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Constriction" "Fragment of Purification" "Fragment of the Chimera" "Fragment of the Minotaur" "Fragment of Terror" "Fragment of Emptiness" "Timeless Vaal Emblem" "Uul-Netol's Enriched Breachstone" "Fragment of the Phoenix" "Fragment of the Hydra" "Tul's Enriched Breachstone" "Uul-Netol's Charged Breachstone" "Esh's Enriched Breachstone" "Timeless Eternal Emblem" "Xoph's Enriched Breachstone" "Timeless Karui Emblem" "Uul-Netol's Breachstone" "Tul's Charged Breachstone" "Tul's Breachstone" "Inya's Key" "Yriel's Key"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $tier->t3 $type->fragments
- Class "Map Fragments"
- BaseType "Mortal Hope" "Xoph's Charged Breachstone" "Eber's Key" "Esh's Charged Breachstone" "Mortal Rage" "Xoph's Breachstone" "Divine Vessel" "Sacrifice at Midnight" "Mortal Grief" "Esh's Breachstone" "Volkuur's Key"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Hexagon
- Show # $tier->t4 $type->fragments
- Class "Map Fragments"
- BaseType "Sacrifice at Noon" "Sacrifice at Dawn" "Sacrifice at Dusk"
- SetFontSize 45
- SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment
- SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- # SafetyEntry for Fragments
- Show # $tier->rest $type->fragments
- Class "Map Fragments"
- SetFontSize 45
- SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment
- SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #===============================================================================================================
- # [[3700]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [3701] Regular Rare Currency
- #------------------------------------
- Show # $tier->t21 $type->currency
- Class Currency
- BaseType "Exalted Shard" "Awakened Sextant" "Prime Sextant" "Stacked Deck"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show # $tier->t22 $type->currency
- Class Currency
- BaseType "Ancient Shard" "Annulment Shard" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Harbinger's Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->t23 $type->currency
- Class Currency
- BaseType "Bestiary Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Vaal Orb" "Simple Sextant"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [3702] Incursion Currency
- #------------------------------------
- Show # $type->currency->incursion $tier->t1
- Class Currency
- BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost" "Vial of Summoning"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $type->currency->incursion $tier->t2
- Class Currency
- BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of the Ritual" "Vial of Transcendence"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [3703] Delve Currency - Resonators
- #------------------------------------
- Show # $type->currency->resonator $tier->t1
- BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $type->currency->resonator $tier->t2
- BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- Show # $type->currency->resonator $tier->t3
- BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5
- DisableDropSound True
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [3704] Delve Currency - Fossil
- #------------------------------------
- Show # $tier->t1 $type->currency->fossil
- Class Currency
- BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Bloodstained Fossil"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->fossil
- Class Currency
- BaseType "Corroded Fossil" "Glyphic Fossil" "Tangled Fossil" "Sanctified Fossil" "Serrated Fossil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->t4 $type->currency->fossil
- Class Currency
- BaseType "Aberrant Fossil" "Frigid Fossil" "Jagged Fossil" "Lucent Fossil" "Metallic Fossil" "Scorched Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->rest $type->currency->fossil
- Class Currency
- BaseType "Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- #------------------------------------
- # [3705] Metamorph Currency Catalysts
- #------------------------------------
- #Show # $type->currency->catalyst $tier->t1
- # SetFontSize 45
- # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Red
- # MinimapIcon 0 Red Star
- Show # $type->currency->catalyst $tier->t2
- BaseType "Fertile Catalyst" "Prismatic Catalyst"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $type->currency->catalyst $tier->t3
- BaseType "Turbulent Catalyst" "Imbued Catalyst" "Intrinsic Catalyst" "Abrasive Catalyst" "Tempering Catalyst"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [3706] Top Currency
- #------------------------------------
- # I know the new exalted orbs are technically redundant, because it's a contains search, but people will PANIC, if they try searching for it and won't find it, so I'm keeping them here for now.
- Show # $tier->t13 $type->currency
- Class Currency
- BaseType "Crusader's Exalted Orb" "Redeemer's Exalted Orb" "Hunter's Exalted Orb" "Warlord's Exalted Orb" "Awakener's Orb"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t11 $type->currency
- Class Currency
- BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t12 $type->currency
- Class Currency
- BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- #------------------------------------
- # [3707] Oil Tier List
- #------------------------------------
- Show # $tier->t1 $type->currency->oil
- Class Currency
- BaseType "Golden Oil"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->oil
- Class Currency
- BaseType "Opalescent Oil" "Silver Oil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $tier->t3 $type->currency->oil
- Class Currency
- BaseType "Crimson Oil" "Violet Oil" "Black Oil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Hexagon
- Show # %H5 $tier->t4 $type->currency->oil
- Class Currency
- BaseType "Clear Oil" "Sepia Oil" "Azure Oil" "Verdant Oil" "Amber Oil" "Teal Oil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [3708] Essence Tier List
- #------------------------------------
- Show
- Class Currency
- BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Circle
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
- PlayEffect White Temp
- MinimapIcon 2 White Circle
- Show # %H4 %C4
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Ess T4
- PlayEffect White Temp
- MinimapIcon 2 White Circle
- Show # %H4 %C4
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
- Show # %H4 %C4
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
- #------------------------------------
- # [3709] Perandus
- #------------------------------------
- Show
- StackSize >= 15
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 45
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- PlayEffect White
- Show # %H3 %C4
- StackSize < 4
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- PlayEffect White Temp
- #------------------------------------
- # [3710] Legion
- #------------------------------------
- Show # $tier->t1 $type->currency->legionsplinters
- Class Currency
- BaseType "Timeless Maraketh Splinter" "Timeless Templar Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Hexagon
- Show # $tier->t2 $type->currency->legionsplinters
- Class Currency
- BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [3711] Incubator
- #------------------------------------
- Show # $tier->t1 $type->currency->incubators
- Class Incubator
- BaseType "Gemcutter's Incubator"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->incubators
- Class Incubator
- BaseType "Geomancer's Incubator" "Time-Lost Incubator" "Thaumaturge's Incubator" "Fine Incubator"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->rest $type->currency->incubators
- Class Incubator
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [3712] Breach
- #------------------------------------
- Show # $tier->t1 $type->currency->blessings
- Class Currency
- BaseType "Blessing of Chayula"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->blessings
- Class Currency
- BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Hexagon
- Show # $tier->t1 $type->currency->splinters
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Hexagon
- Show # %H5 %C4 $tier->t2 $type->currency->splinters
- Class Currency
- BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [3713] Others
- #------------------------------------
- Show
- Class Currency
- BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[3800]] Prophecies
- #===============================================================================================================
- Show # $tier->t1 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Fated Connections" "The Bowstring's Music" "The Queen's Sacrifice" "Trash to Treasure" "Lost in the Pages" "The Mentor" "Song of the Sekhema" "A Prodigious Hand"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "The Jeweller's Touch" "The King's Path" "Blind Faith" "A Dishonourable Death" "Darktongue's Shriek" "Monstrous Treasure" "The Misunderstood Queen"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $tier->t3 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Vaal Winds" "A Master Seeks Help" "Cleanser of Sins" "The Bishop's Legacy" "Twice Enchanted" "Ancient Doom" "Flesh of the Beast" "The Apex Predator" "The Hollow Pledge" "The Servant's Heart" "The Unbreathing Queen V" "Unbearable Whispers V" "The Great Leader of the North" "A Vision of Ice and Fire" "Wind and Thunder" "Fire and Brimstone" "The Feral Lord V" "The Silverwood" "Last of the Wildmen" "Battle Hardened" "The Great Mind of the North" "The Plaguemaw V" "The Malevolent Witch" "Bountiful Traps"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show # $tier->t3mapping $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Anarchy's End III" "Anarchy's End IV" "Beyond Sight III" "Beyond Sight IV" "Crushing Squall" "Deadly Rivalry V" "Deadly Twins" "Erasmus' Gift" "Fire from the Sky" "Lightning Falls" "Plague of Frogs" "Possessed Foe" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Twins" "The Warmongers III" "The Warmongers IV" "Waiting in Ambush" "Reforged Bonds" "Ice from Above" "Plague of Rats" "Overflowing Riches" "Mysterious Invaders" "Erased from Memory" "The Trembling Earth" "The Undead Storm"
- SetFontSize 45
- SetTextColor 159 15 213 255
- SetBorderColor 159 15 213 255
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 White Hexagon
- Show # %H4 $tier->t4upgrade $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Forest of False Idols" "Dying Cry" "From The Void" "Nature's Resilience" "Power Magnified" "Severed Limbs" "The Karui Rebellion" "Dark Instincts" "Cold Blooded Fury" "Dance of Steel" "The Dreaded Rhoa" "Agony at Dusk" "Cold Greed" "The Beginning and the End" "End of the Light" "Blinding Light" "Sun's Punishment" "The King and the Brambles" "A Rift in Time" "The Storm Spire" "Faith Exhumed" "Mouth of Horrors" "Crimson Hues" "The Nightmare Awakens" "Black Devotion" "Greed's Folly" "The Bloody Flowers Redux" "Winter's Mournful Melodies" "A Regal Death" "Pleasure and Pain" "The Flow of Energy" "The Snuffed Flame" "Burning Dread" "Trapped in the Tower" "The Fall of an Empire"
- SetFontSize 40
- SetTextColor 159 15 213 255
- SetBorderColor 159 15 213 255
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- PlayEffect White Temp
- MinimapIcon 1 White Hexagon
- Show # %H4 $tier->t4drop $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Against the Tide" "Fire, Wood and Stone" "Heart of the Fire" "The Lost Maps" "The Ambitious Bandit III" "Thaumaturgical History IV" "The Last Watch" "Graceful Flames" "The Ward's Ward" "The Watcher's Watcher" "The Lost Undying" "Baptism by Death" "Abnormal Effulgence" "A Whispered Prayer" "Kalandra's Craft" "The Vanguard" "The Sword King's Passion" "Roth's Legacy" "The Flayed Man" "The Mysterious Gift" "The Lady in Black" "The God of Misfortune" "Blood of the Betrayed" "Storm on the Reef" "A Firm Foothold" "Fear's Wide Reach" "The Petrified" "The Prison Guard" "The Prison Key" "Storm on the Horizon" "A Call into the Void" "From Death Springs Life" "The Queen's Vaults" "The Sinner's Stone" "The Soulless Beast" "Weeping Death" "Strong as a Bull" "Blood in the Eyes" "Custodians of Silence" "Notched Flesh" "The Nest" "The Eagle's Cry" "The Walking Mountain" "The Brutal Enforcer"
- SetFontSize 40
- SetTextColor 159 15 213 255
- SetBorderColor 159 15 213 255
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- PlayEffect White Temp
- MinimapIcon 1 White Hexagon
- Show # %H3 $tier->t4 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Living Fires" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice III" "Day of Sacrifice IV" "Deadly Rivalry III" "Echoes of Witchcraft" "Fire and Ice" "Golden Touch" "Holding the Bridge" "Pools of Wealth" "Soil, Worms and Blood" "Thaumaturgical History III" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Dream Trial" "The Feral Lord II" "The Hardened Armour" "The Invader" "The Plaguemaw II" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen I" "The Undead Brutes" "The Warmongers II" "Unnatural Energy" "Path of Betrayal" "Unbearable Whispers I" "Day of Sacrifice II" "Unbearable Whispers II" "Deadly Rivalry II" "The Feral Lord III" "The Wealthy Exile" "Deadly Rivalry IV" "Thaumaturgical History II" "Visions of the Drowned" "Anarchy's End II" "The Child of Lunaris" "Unbearable Whispers IV" "Deadly Rivalry I" "Forceful Exorcism" "Undead Uprising" "The Feral Lord IV" "The Forgotten Garrison" "The Plaguemaw I" "Lasting Impressions" "An Unseen Peril" "The Forgotten Soldiers" "Anarchy's End I" "The Scout" "Ending the Torment" "Hidden Reinforcements" "The Alchemist" "Gilded Within" "In the Grasp of Corruption" "A Valuable Combination" "Hunter's Lesson" "Smothering Tendrils" "The Unbreathing Queen II" "Nemesis of Greed" "The Brothers of Necromancy" "Hidden Vaal Pathways" "Rebirth" "Unbearable Whispers III" "The Warmongers I" "Vaal Invasion" "Vital Transformation" "Resistant to Change" "The Feral Lord I" "The Unbreathing Queen IV" "Fallow At Last" "The Sharpened Blade" "Heavy Blows" "The Corrupt" "Thaumaturgical History I" "Risen Blood" "Beyond Sight I" "Defiled in the Sceptre" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen III" "Touched by the Wind"
- SetFontSize 40
- SetTextColor 159 15 213 255
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- PlayEffect White Temp
- Show # $tier->rest $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 180 58 58 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- #===============================================================================================================
- # [[3900]] Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [3901] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # $tier->ex $type->divination
- Class "Divination"
- BaseType "The Demoness" "The Wolf's Legacy" "The Wolf's Shadow"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- Show # $tier->ex $type->divination
- Class "Divination"
- BaseType "The Master Artisan"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- #------------------------------------
- # [3902] T1 - Top tier cards
- #------------------------------------
- Show # $tier->t1 $type->divination
- Class "Divination"
- BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "The Damned" "The Demon" "The Doctor" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "The Spark and the Flame" "Succor of the Sinless" "The World Eater" "The Dragon's Heart" "Wealth and Power" "The Polymath"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1
- SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [3903] T2 - Great cards
- #------------------------------------
- Show # $tier->t2 $type->divination
- Class "Divination"
- BaseType "Chaotic Disposition" "The Cartographer" "The Eye of Terror" "Void of the Elements" "The Queen" "The Saint's Treasure" "The Void" "The Celestial Stone" "The Enlightened" "The Celestial Justicar" "The Escape" "Etched in Blood" "The Mayor" "The Soul" "Burning Blood" "The Warlord" "The Bargain" "Squandered Prosperity" "The Craving" "Blessing of God" "The Undaunted" "Pride Before the Fall"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- #------------------------------------
- # [3904] T3 - Decent cards
- #------------------------------------
- Show # $tier->t3 $type->divination
- Class "Divination"
- BaseType "The Life Thief" "The Wolven King's Bite" "Boon of the First Ones" "Bowyer's Dream" "Azyran's Reward" "Emperor of Purity" "Heterochromia" "Humility" "Last Hope" "Lucky Deck" "Perfection" "Remembrance" "The Artist" "The Brittle Emperor" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Offering" "The Hoarder" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "Dark Dreams" "The Vast" "The Landing" "The Porcupine" "The Price of Protection" "Mawr Blaidd" "The Risk" "Akil's Prophecy" "The Valkyrie" "The Valley of Steel Boxes" "The Rite of Elements" "The Betrayal" "Vanity" "The Professor" "The Heroic Shot" "The Sephirot" "The Fishmonger" "Divine Justice" "The Breach" "The Old Man" "The Ethereal" "The Sacrifice" "Friendship" "Deathly Designs" "The Throne" "Dialla's Subjugation" "The Hale Heart" "The Wilted Rose" "The Mad King" "The Skeleton" "The Bones" "The Side Quest"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255
- SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Triangle
- #------------------------------------
- # [3905] Special - Special Currency Cards
- #------------------------------------
- Show # %HS5 %C5 $tier->t4c $type->divination
- Class "Divination"
- BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Loyalty" "Lucky Connections" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Catalyst" "The Deal" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Puzzle" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" "The Seeker" "Buried Treasure" "The Journey"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- Show # %H4 %C5 $tier->t5c $type->divination
- Class "Divination"
- BaseType "Rain of Chaos" "Her Mask" "The Gambler" "The Flora's Gift" "The Scholar"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5
- #------------------------------------
- # [3906] T5 - Format trash tier cards... before
- #------------------------------------
- Show # %H2 %C3 $tier->t5 $type->divination
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Audacity" "Birth of the Three" "Dark Temptation" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Twins" "The Fathomless Depths" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Surgeon" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Warden" "The Watcher" "The Web" "The Witch" "Thunderous Skies" "Turn the Other Cheek" "Tranquillity" "The Deceiver" "Anarchy's Price"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5
- MinimapIcon 2 White Square
- #------------------------------------
- # [3907] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4 %C5 $tier->rest $type->divination
- Class "Divination"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Triangle
- #===============================================================================================================
- # [[4000]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # %H3
- Class Currency
- SetFontSize 36
- SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- #===============================================================================================================
- # [[4100]] Metamorph Items
- #===============================================================================================================
- Show
- ItemLevel >= 80
- Class "Metamorph"
- SetFontSize 45
- SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class "Metamorph"
- BaseType "Liver" "Eye"
- SetFontSize 45
- SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class "Metamorph"
- SetFontSize 45
- SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
- SetBorderColor 0 0 0 255
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green Temp
- MinimapIcon 1 Green Hexagon
- #===============================================================================================================
- # [[4200]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [4201] Exceptions
- #------------------------------------
- Show # $type->uniques $tier->ex
- Rarity Unique
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->ex->6l $type->uniques
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [4202] Harbinger - Pieces
- #------------------------------------
- Show # $tier->ex->harbinger $type->uniques $league->harbinger
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- #------------------------------------
- # [4203] Tier 1 uniques
- #------------------------------------
- Show # $tier->t1 $type->uniques
- Rarity Unique
- BaseType "Ambush Mitts" "Riveted Gloves" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gemstone Sword" "Glorious Plate" "Jewelled Foil" "Jingling Spirit Shield" "Nightmare Mace" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Wyrmscale Doublet" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Crusader Helmet" "Vaal Rapier" "Blood Raiment" "Ruby Flask" "Highborn Staff"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [4204] Tier 2 uniques
- #------------------------------------
- Show # $tier->t2 $type->uniques
- Rarity Unique
- BaseType "Arcanist Slippers" "Close Helmet" "Occultist's Vestment" "Sanctified Life Flask" "Sapphire Flask" "Timeworn Claw" "Holy Chainmail" "Clasped Mitts" "Bronzescale Boots" "Elegant Ringmail" "Steel Ring" "Hallowed Hybrid Flask" "Archon Kite Shield Piece" "Ivory Watchstone" "Zodiac Leather" "Ritual Sceptre" "Gold Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->ex->5l $type->uniques
- LinkedSockets 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- #------------------------------------
- # [4205] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # $tier->multileague $type->uniques
- Rarity Unique
- BaseType "Amber Amulet" "Assassin Bow" "Sapphire Ring" "Triumphant Lamellar" "Agate Amulet" "Topaz Ring" "Saint's Hauberk" "Penetrating Arrow Quiver" "Jade Amulet" "Two-Stone Ring" "Leather Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 190 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- Show # $tier->multispecial $type->uniques
- Rarity Unique
- BaseType "Imperial Skean" "Iron Ring" "Magistrate Crown" "Murder Mitts" "Onyx Amulet" "Crusader Gloves" "Studded Belt" "Sulphur Flask" "Turquoise Amulet" "Sorcerer Boots" "Judgement Staff" "Stibnite Flask"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- #------------------------------------
- # [4206] Early Game Predictions
- #------------------------------------
- #Show # $tier->earlyleague $type->uniques
- # Rarity Unique
- # SetFontSize 45
- # SetTextColor 0 255 54 255
- # SetBorderColor 0 255 54 255
- # SetBackgroundColor 1 43 0 255
- # PlayAlertSound 3 300
- # PlayEffect Green
- # MinimapIcon 1 Green Star
- #------------------------------------
- # [4207] Special Unique Searches
- #------------------------------------
- #Show # $type->uniques
- # ItemLevel >= 85
- # Rarity Unique
- # Class "Rings"
- # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- # SetBorderColor 255 0 0
- # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect Brown
- # MinimapIcon 2 Brown Star
- Show # %D5 $tier->ex->loreweave $type->uniques
- Rarity Unique
- Class "Rings"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- Show # $tier->ex->jewels $type->uniques
- Rarity Unique
- Class "Jewel"
- BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Star
- #------------------------------------
- # [4208] Prophecy-Material Uniques
- #------------------------------------
- Show # %D4 $tier->prophecy $type->uniques
- Rarity Unique
- BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
- SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [4209] Random Uniques
- #------------------------------------
- Hide # %H5 %C4 $tier->hideable $type->uniques
- Rarity Unique
- BaseType "Ambusher" "Antique Greaves" "Antique Rapier" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Lacquered Buckler" "Chiming Spirit Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Embroidered Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Engraved Wand" "Estoc" "Ezomyte Axe" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Helmet" "Lathi" "Lion Sword" "Long Staff" "Loricated Ringmail" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Crystal Belt" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Silk Slippers" "Soldier Boots" "Spidersilk Robe" "Spiked Club" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" "Platinum Sceptre" "Shagreen Gloves" "Slaughter Knife" "Hellion's Paw" "Short Bow" "Abyssal Axe" "Throat Stabber" "Diamond Flask" "Destiny Leather" "Serpentscale Gauntlets" "Nubuck Gloves" "Sinner Tricorne" "Deicide Mask" "Lacquered Garb" "Conjurer Boots" "Leather Cap" "Spike-Point Arrow Quiver" "Laminated Kite Shield" "Necromancer Silks" "Sorcerer Gloves" "Assassin's Garb" "Conjurer Gloves" "Sentinel Jacket"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 0 0 0 255
- Show # $tier->rest $type->uniques
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #===============================================================================================================
- # [[4300]] Quest Items and Event Items
- #===============================================================================================================
- Show
- BaseType "Watchstone"
- SetFontSize 45
- SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class "Incursion Item"
- SetFontSize 45
- SetTextColor 220 0 0 240 # TEXTCOLOR: Quest
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class "Quest" "Pantheon Soul"
- SetFontSize 45
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- #===============================================================================================================
- # [[4400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[4500]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [4501] Hide outdated flasks
- #------------------------------------
- Hide # lvl
- Quality 0
- ItemLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType Grand Greater Large Medium Small
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality 0
- ItemLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType Colossal Giant Sacred
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality 0
- ItemLevel >= 67
- Class "Life Flask" "Mana Flask"
- BaseType Divine Eternal Hallowed Sanctified
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [4502] Hybrid flasks (normal)
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 20
- # Class "Hybrid Flask"
- # BaseType "Small"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 30
- # Class "Hybrid Flask"
- # BaseType "Medium"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 40
- # Class "Hybrid Flask"
- # BaseType "Large"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 50
- # Class "Hybrid Flask"
- # BaseType "Colossal"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 60
- # Class "Hybrid Flask"
- # BaseType "Sacred"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 67
- # Class "Hybrid Flask"
- # BaseType "Hallowed"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4503] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Life Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 9
- Class "Life Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 14
- Class "Life Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 19
- Class "Life Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 25
- Class "Life Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 31
- Class "Life Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- Class "Life Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 43
- Class "Life Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 51
- Class "Life Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 60
- Class "Life Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- Class "Life Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- Class "Life Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4504] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Mana Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 9
- Class "Mana Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 13
- Class "Mana Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 19
- Class "Mana Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 25
- Class "Mana Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 31
- Class "Mana Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- Class "Mana Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 43
- Class "Mana Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 51
- Class "Mana Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 60
- Class "Mana Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- Class "Mana Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- Class "Mana Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4505] Show remaining flasks
- #------------------------------------
- Show # %D4
- Quality 20
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 40
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %D3
- Quality >= 15
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 40
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D2
- # Quality > 1
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %D3
- ItemLevel <= 65
- Rarity <= Magic
- Class "Utility Flasks"
- SetFontSize 36
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #Show # %D1
- # Rarity <= Magic
- # BaseType Flask
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[4600]] Leveling - Merged Rules
- #===============================================================================================================
- Show # %REMS1 %D5
- LinkedSockets 4
- Rarity <= Normal
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5 %RVR
- LinkedSockets 4
- Rarity <= Magic
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5
- LinkedSockets 4
- Rarity Rare
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[4700]] Leveling - RGB Recipes
- #===============================================================================================================
- Show # %D3
- Width <= 2
- Height <= 2
- SocketGroup RGB
- SetFontSize 45
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- Show # %D3
- Width <= 1
- Height <= 4
- SocketGroup RGB
- SetFontSize 45
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D2
- # Width >= 2
- # Height >= 4
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #Show # %D2
- # Height <= 3
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[4800]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [4801] Leveling rares - specific items
- #------------------------------------
- Show # %REMS1 %D4
- LinkedSockets >= 4
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- Show # %REMS1 %D4
- Rarity Rare
- Class "Amulets" "Belts" "Rings"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1
- #------------------------------------
- # [4802] Leveling rares - Armors
- #------------------------------------
- Show # %D4
- Rarity Rare
- Class "Body" "Boots" "Gloves" "Helmets" "Shields" "Body Armour"
- SetFontSize 45
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [4803] Leveling rares - Caster
- #------------------------------------
- Show # %D4
- ItemLevel <= 15
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands"
- SetFontSize 45
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands"
- SetFontSize 40
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4804] Leveling rares - Melee Weapons
- #------------------------------------
- Show # %D3
- ItemLevel <= 12
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 45
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 45
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- Class "Claws" "One Hand" "Two" "Dagger"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4805] Leveling rares - Ranged
- #------------------------------------
- Show # %D3
- ItemLevel <= 12
- Rarity Rare
- Class "Bows"
- SetFontSize 45
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- Class "Bows"
- SetFontSize 45
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4806] Leveling rares - Quivers
- #------------------------------------
- Show # %D3
- ItemLevel < 12
- Rarity Rare
- Class "Quivers"
- SetFontSize 45
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Rarity Rare
- Class "Quivers"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4807] Leveling rares - remaining rules
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 3
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #Show # %D1
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4
- #===============================================================================================================
- # [[4900]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [4901] Linked gear - 4links
- #------------------------------------
- Show # %D3 %REMS1
- LinkedSockets >= 4
- Rarity <= Normal
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3 %REMS1 %RVR
- LinkedSockets >= 4
- Rarity <= Magic
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4902] Linked gear - 3links
- #------------------------------------
- #Show # %D2
- # LinkedSockets >= 3
- # ItemLevel <= 16
- # Rarity <= Magic
- # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields" "Rune Dagger" "Sceptres" "Wands"
- # SetFontSize 36
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # LinkedSockets >= 3
- # ItemLevel <= 24
- # Rarity <= Magic
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4903] Act1
- #------------------------------------
- # Certain trinkets in act 1 provide quite a definitive advantage and can be used for recipes
- Show # %D4
- ItemLevel <= 16
- Rarity <= Normal
- BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D4 %RVR
- ItemLevel <= 16
- Rarity <= Magic
- BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Getting access to movementspeed boots early on is very useful/important
- #Show # %D2
- # ItemLevel <= 16
- # Rarity Magic
- # Class "Boots"
- # SetFontSize 45
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 16
- # Rarity <= Magic
- # Class "Amulets" "Belts" "Rings"
- # SetFontSize 40
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- #Show # %D2
- # ItemLevel <= 16
- # Rarity Magic
- # Class "Rune Dagger" "Sceptres" "Wands"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1
- #------------------------------------
- # [4904] Act 2+3
- #------------------------------------
- # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
- #Show # %D2
- # ItemLevel <= 24
- # Rarity Magic
- # Class "Boots"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
- #Show # %D2
- # ItemLevel <= 36
- # Rarity <= Magic
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [4905] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- #Show # %D1
- # ItemLevel <= 50
- # ItemLevel >= 36
- # Rarity <= Magic
- # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [4906] Optional Recipes
- #------------------------------------
- #Show # summoner recipe shield
- # ItemLevel < 40
- # BaseType "Bone Spirit Shield"
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [4907] 20% quality items for those strange people who want them
- #------------------------------------
- #Show # quality, lvl, nonmf
- # Quality 20
- # ItemLevel <= 60
- # Rarity <= Magic
- # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[5000]] Leveling - natural weapon progression
- #===============================================================================================================
- #------------------------------------
- # [5001] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show # %D2
- # ItemLevel <= 16
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver"
- # SetFontSize 40
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # Quivers - possible upgrades
- #Show # %D2
- # ItemLevel <= 24
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- # Quivers - first appearance of broadhead arrow quivers
- #Show # %D2
- # ItemLevel < 35
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel <= 48
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5002] Progression - Part 1 1-11
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 9
- # DropLevel >= 5
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 11
- # DropLevel >= 8
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5003] Progression - Part 2 11-26
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 14
- # DropLevel >= 11
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 16
- # DropLevel >= 13
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 18
- # DropLevel >= 16
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 20
- # DropLevel >= 18
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 22
- # DropLevel >= 20
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 24
- # DropLevel >= 22
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5004] Progression - Part 3 26-65
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 26
- # DropLevel >= 24
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 28
- # DropLevel >= 26
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 30
- # DropLevel >= 28
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 32
- # DropLevel >= 30
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 34
- # DropLevel >= 32
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 36
- # DropLevel >= 34
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 40
- # DropLevel >= 38
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 42
- # DropLevel >= 40
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 44
- # DropLevel >= 42
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 46
- # DropLevel >= 44
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 48
- # DropLevel >= 46
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 50
- # DropLevel >= 48
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 52
- # DropLevel >= 50
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 54
- # DropLevel >= 52
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 56
- # DropLevel >= 54
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 58
- # DropLevel >= 56
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 60
- # DropLevel >= 58
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 62
- # DropLevel >= 60
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 64
- # DropLevel >= 62
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 66
- # DropLevel >= 64
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[5100]] Leveling - misc normal items
- #===============================================================================================================
- #------------------------------------
- # [5101] Normal items - 3-Socketed Items
- #------------------------------------
- #Show # %D2
- # Sockets >= 3
- # ItemLevel <= 8
- # Rarity <= Magic
- # Class "Boots" "Gloves" "Helmets" "Shields"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [5102] Normal items - First 4-8 levels - useful items
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5103] Vendor Normal items - Until level 3 (Remaining)
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 3
- # Rarity Normal
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel <= 5
- # Rarity Normal
- # Class "Body Armours"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[5200]] Leveling - misc magic items
- #===============================================================================================================
- #------------------------------------
- # [5201] Vendor Magic items - until 3
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 3
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [5202] Vendor Magic items - until 16
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 16
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 16
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 16
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5203] Vendor Magic items - Jewellery
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 24
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel <= 32
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5204] Vendor Magic items - Until 24
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3
- # Later on keep them shown, but really small
- #===============================================================================================================
- # [[5300]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # minimize junk instead of hiding (if "show")
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[5400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
- #===============================================================================================================
- Show # safetyline!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- #===============================================================================================================
- # [[5500]] Special thanks to!
- #===============================================================================================================
- #
- # SPECIAL THANKS:
- # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
- #
- # PATREON ( https://www.patreon.com/Neversink ):
- # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
- # You guys are awesome, thanks!
- #
- # COMMUNITY & FRIENDS:
- # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
- #
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
- #
- # Script by NeverSink
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