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DarnellJermaine

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May 22nd, 2017
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  1. DarnellJermaine
  2. #4942
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  4. admin-chat
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  12. WELCOME TO YOUR SERVER, DARNELLJERMAINE!
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  18. UltimixRed - Last Saturday at 2:24 PM
  19. I think that they may be a bit too strong, the heat seeking missiles
  20. DarnellJermaine - Last Saturday at 2:25 PM
  21. Good point
  22. UltimixRed - Last Saturday at 2:25 PM
  23. since they'd prolly wipe out most units easy
  24. DarnellJermaine - Last Saturday at 2:25 PM
  25. We can nerd them to light damage and make carrying capacity three
  26. Nerf*
  27. UltimixRed - Last Saturday at 2:25 PM
  28. and even a Heater Shield would get eaten up pretty quick taking 4 damage for 30 Heat
  29. DarnellJermaine - Last Saturday at 2:25 PM
  30. Or even just make them the same as hounds eking missiles
  31. But the bonus being a gearhead can have them and houndseeking
  32. So they get extra missilez
  33. UltimixRed - Last Saturday at 2:26 PM
  34. mmm.
  35. DarnellJermaine - Last Saturday at 2:27 PM
  36. Also for advanced coolants
  37. What about 2 heat a round
  38. So it's not much but it helps a little over time
  39. Instead of 5
  40. UltimixRed - Last Saturday at 2:27 PM
  41. whale my main issue is the out of combat aspect
  42. as there isn't much stopping you from just having everyone wait a little bit after a fight to get the heat you need to do non-combat stuff
  43. Maybe it gives you extra charges of Coolant?
  44. DarnellJermaine - Last Saturday at 2:28 PM
  45. True true
  46. That might work
  47. Allows you to heal heat 4 times a day
  48. UltimixRed - Last Saturday at 2:28 PM
  49. aye, maybe Gearheads can't pick em up
  50. since they already have the option of getting Advanced
  51. DarnellJermaine - Last Saturday at 2:29 PM
  52. True
  53. UltimixRed - Last Saturday at 2:29 PM
  54. maybe up to 5 times a day
  55. DarnellJermaine - Last Saturday at 2:29 PM
  56. We could add 'not compatible with Gearheads'
  57. Okey
  58. UltimixRed - Last Saturday at 2:29 PM
  59. that gives Lionhearts and Deadeyes a total of 75
  60. while the Reboots and Ultimixes have 110
  61. wow, even with advanced cooling, most Reboots can only use their shit like, 7 times.
  62. which is pretty fine for stuff like, healing or heat transfer
  63. DarnellJermaine - Last Saturday at 2:34 PM
  64. What do you think of the recharge chassis?
  65. Allows pilots to expend heat for energy
  66. So pilots more focused on maneuvers can maneuver more
  67. UltimixRed - Last Saturday at 2:34 PM
  68. ooh maybe add another to exchange energy for heat
  69. DarnellJermaine - Last Saturday at 2:34 PM
  70. Roger that!
  71. BTW proud moment for us
  72. UltimixRed - Last Saturday at 2:35 PM
  73. i need to start on the maneuvers list
  74. hmm?
  75. DarnellJermaine - Last Saturday at 2:35 PM
  76. Our two documents combined have over 3k words
  77. UltimixRed - Last Saturday at 2:35 PM
  78. woot
  79. DarnellJermaine - Last Saturday at 2:35 PM
  80. And we still have the maneuvers list
  81. And the stuff people get at start like cash etc
  82. UltimixRed - Last Saturday at 2:36 PM
  83. also gonna make like
  84. a monster manual for common enemies
  85. bandits, Pseudoroids
  86. etc
  87. DarnellJermaine - Last Saturday at 2:36 PM
  88. Hyyyype!
  89. UltimixRed - Last Saturday at 2:37 PM
  90. we also need to figure out like, a Mech's base AC
  91. i'm thinking 12 is average
  92. since then someone with skill 3 only hits about 64% of the time
  93. DarnellJermaine - Last Saturday at 2:40 PM
  94. 12 works for me
  95. Tank would be like 15-16
  96. UltimixRed - Last Saturday at 2:40 PM
  97. assuming AC is somefin you need to roll OVER
  98. DarnellJermaine - Last Saturday at 2:40 PM
  99. Weak like 9-10
  100. And end game bosses could have like 18-20
  101. UltimixRed - Last Saturday at 2:40 PM
  102. was thinking more like 14, it'd be really dumb if they have a lot of health and damn near impossible to kill
  103. DarnellJermaine - Last Saturday at 2:41 PM
  104. True
  105. 14 works
  106. UltimixRed - Last Saturday at 2:41 PM
  107. let's see
  108. DarnellJermaine - Last Saturday at 2:41 PM
  109. Does each brand have its own AC?
  110. UltimixRed - Last Saturday at 2:41 PM
  111. yep
  112. let's see, Deadeyes would only ever have 3 really, while most of the others have enough to spare for 4.
  113. Lionhearts can get 5 easy.
  114. DarnellJermaine - Last Saturday at 2:42 PM
  115. AC?
  116. UltimixRed - Last Saturday at 2:42 PM
  117. Armor
  118. DarnellJermaine - Last Saturday at 2:42 PM
  119. Ye
  120. UltimixRed - Last Saturday at 2:42 PM
  121. i'mma call HP armor for ease
  122. DarnellJermaine - Last Saturday at 2:42 PM
  123. I thought it was gonna be like 12
  124. OH
  125. The damage levels
  126. Actually if the standard is 3 at a default
  127. UltimixRed - Last Saturday at 2:43 PM
  128. hmm actually that seems...really low now that I think about it
  129. DarnellJermaine - Last Saturday at 2:43 PM
  130. If a Lionheart shells out they can get 7
  131. Because of their special armor
  132. UltimixRed - Last Saturday at 2:43 PM
  133. i mean yeah but that also means they can't actually DO anyfin
  134. DarnellJermaine - Last Saturday at 2:43 PM
  135. True
  136. UltimixRed - Last Saturday at 2:43 PM
  137. hmm maybe bumping it up to 4 base because
  138. as it stands, 2 heavy attacks can burn through a Lionheart
  139. making combat pretty hyper lethal, which sucks for anyone who is trying to tank
  140. yeah i'm gonna bump it up to 4 standard.
  141. with Lionhearts special armor providing 3 Armor instead of 2.
  142. that way they can easily get 7, and survive 3 heavy attacks.
  143. 5 Medium attacks, and 7 light attacks
  144. DarnellJermaine - Last Saturday at 2:48 PM
  145. Works for me
  146. How do the attacks work damage wise btw
  147. UltimixRed - Last Saturday at 2:49 PM
  148. Light does 1 damage, Medium does 2, and Heavy does 3
  149. DarnellJermaine - Last Saturday at 2:49 PM
  150. Wouldn't that make it 2 heavy attacks and 4 medium then with an armor of 7?
  151. UltimixRed - Last Saturday at 2:49 PM
  152. 2?
  153. DarnellJermaine - Last Saturday at 2:50 PM
  154. Err 3 heavy
  155. UltimixRed - Last Saturday at 2:50 PM
  156. yeah that's fine, since with their AC, you're only landing hits about half the time
  157. DarnellJermaine - Last Saturday at 2:50 PM
  158. OH RIGHT
  159. AC is a thing
  160. What do you think of the forcefield equipment?
  161. And also do you have a doc ready for maneuvers?
  162. UltimixRed - Last Saturday at 2:51 PM
  163. I was gonna just add it to the main one
  164. DarnellJermaine - Last Saturday at 2:51 PM
  165. Works for me
  166. UltimixRed - Last Saturday at 2:51 PM
  167. but I could make a separate one yeah
  168. DarnellJermaine - Last Saturday at 2:51 PM
  169. Should all maneuvers be usable
  170. Or should we say pick any 3 to start, pay an xp to learn another
  171. UltimixRed - Last Saturday at 2:52 PM
  172. i'd say they get like, 3 to start yeah
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