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- #include <GL/glut.h>
- #include <stdlib.h>
- void display(void)
- {
- glClear(GL_COLOR_BUFFER_BIT); //flush gl
- glColor3f(1.0, 0.0, 0.0); //red line color
- //outer pentagram, clockwise
- glBegin(GL_LINE_LOOP);
- glVertex2i(20,80);
- glVertex2i(70,120);
- glVertex2i(120,80);
- glVertex2i(100,20);
- glVertex2i(40,20);
- glEnd();
- //inner pentagram
- glBegin(GL_LINE_LOOP);
- glVertex2i(70,100);
- glVertex2i(90,40);
- glVertex2i(40,70);
- glVertex2i(100,70);
- glVertex2i(50,40);
- glEnd();
- //connectors
- glBegin(GL_LINES);
- //north
- glVertex2i(70,120);
- glVertex2i(70,100);
- //north-east
- glVertex2i(120,80);
- glVertex2i(100,70);
- //south-east
- glVertex2i(100,20);
- glVertex2i(90,40);
- //south-west
- glVertex2i(40,20);
- glVertex2i(50,40);
- //north-west
- glVertex2i(20,80);
- glVertex2i(40,70);
- glEnd();
- glFlush(); //force immidiate display
- }
- int main(int argc,char *argv[])
- {
- glutInit(&argc,argv); //prepare glut
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); //set the display mode
- glutInitWindowSize (500, 500); //the size of the program window
- glutInitWindowPosition (100, 100); //initial position for the window
- glutCreateWindow ("points and lines"); //create window with a title
- glClearColor(255,255,255,0.0); //background color
- glMatrixMode (GL_PROJECTION); //2d envyronment
- gluOrtho2D (0.0, 200.0, 0.0, 150.0); //matrix dimensions
- glutDisplayFunc(display); //show thee actual program
- glutMainLoop();
- return EXIT_SUCCESS; //exit the program
- }
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