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- Speed: 11
- Maneuverability: +32
- Detection: +12
- Hull Integrity: 32
- Armor: 14
- Turret Rating: 1
- Space: 35
- SP: 30
- Weapon Capacity: 1 Dorsal, 1 Prow
- Past Histories: Xenophilious (Get a xenotech component, repair tests are at -30 penalty, FL (Xenos) reduces penalty to -10)
- Oddities: Blasphemous Tendencies (+15 to all warp navigation tests, -5 to WP checks for everyone aboard)
- COMPONENTS
- Jovian Pattern Class 2 Drive (45 Power, 10 Space)
- Strelov 1 Warp Engine (10 Power, 10 Space)
- Warpsbane Hull (1 Power, any Navigation Tests to pilot the ship through the warp gain a +10 bonus, when rolling for Warp Encounters, the GM rolls twice and allows the Navigator to choose which result is applied)
- Combat Bridge (1 Power, 1 Space, +10 to repair tests when powered)
- Mark 1.r Life Sustainer (3 Power, 1 Space, Morale loss increased by 1)
- Voidsmen Quarters (1 Power, 2 Space)
- Mark-100 Auger Array (3 Power, 0 Space)
- Gravity Sails (+1 Speed, +5 Maneuverability, 3 Power, 0 Space)
- WEAPONS
- Dorsal
- Mars Pattern Macrocannons (S3 1d10+2 Crit 5 Range 6, 4 Power, 2 Space)
- Prow
- Starbreaker Lance (S1 1d10+2 Crit 3 Range 5, 6 Power, 4 Space)
- Usage
- Power: 32/45
- Space: 30/35
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