Advertisement
Guest User

Untitled

a guest
Jun 17th, 2019
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.16 KB | None | 0 0
  1. Speed: 11
  2. Maneuverability: +32
  3. Detection: +12
  4. Hull Integrity: 32
  5. Armor: 14
  6. Turret Rating: 1
  7. Space: 35
  8. SP: 30
  9. Weapon Capacity: 1 Dorsal, 1 Prow
  10. Past Histories: Xenophilious (Get a xenotech component, repair tests are at -30 penalty, FL (Xenos) reduces penalty to -10)
  11. Oddities: Blasphemous Tendencies (+15 to all warp navigation tests, -5 to WP checks for everyone aboard)
  12.  
  13. COMPONENTS
  14. Jovian Pattern Class 2 Drive (45 Power, 10 Space)
  15. Strelov 1 Warp Engine (10 Power, 10 Space)
  16. Warpsbane Hull (1 Power, any Navigation Tests to pilot the ship through the warp gain a +10 bonus, when rolling for Warp Encounters, the GM rolls twice and allows the Navigator to choose which result is applied)
  17. Combat Bridge (1 Power, 1 Space, +10 to repair tests when powered)
  18. Mark 1.r Life Sustainer (3 Power, 1 Space, Morale loss increased by 1)
  19. Voidsmen Quarters (1 Power, 2 Space)
  20. Mark-100 Auger Array (3 Power, 0 Space)
  21. Gravity Sails (+1 Speed, +5 Maneuverability, 3 Power, 0 Space)
  22.  
  23. WEAPONS
  24. Dorsal
  25. Mars Pattern Macrocannons (S3 1d10+2 Crit 5 Range 6, 4 Power, 2 Space)
  26.  
  27. Prow
  28. Starbreaker Lance (S1 1d10+2 Crit 3 Range 5, 6 Power, 4 Space)
  29.  
  30. Usage
  31. Power: 32/45
  32. Space: 30/35
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement