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Fortnite aimbot geforce now

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Nov 8th, 2024
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  2. Download Here --> https://tinyurl.com/5x6y7ezd (Copy and Paste Link)
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  9. Fortnite aimbot geforce now
  10. simple working aimbot/aim assist. directions on how to use the script is in the script compiler at the top
  11. RATE
  12. //----for xbox box one---------------------------------------------------------------------------------------------------//-----------------------------------------------------------------------------------------------------------------------// hold down on your LT and your rapid fire is on //-----------------------------------------------------------------------------------------------------------------------//-----------------------------------------------------------------------------------------------------------------------// hold down on your LT and the aimbot/aim assist will start//-----------------------------------------------------------------------------------------------------------------------//-----------------------------------------------------------------------------------------------------------------------// hold down on your LT and hold down on you right joystick for crouch spam//-----------------------------------------------------------------------------------------------------------------------//-----------------------------------------------------------------------------------------------------------------------//Script made by Whos KTH my youtube https://www.youtube.com/channel/UCpa1NDMeSdGjY87hOukIKBg?view_as=subs//-----------------------------------------------------------------------------------------------------------------------//------------------------------------------------------------------------------//------------------------------------------------------------------------------//------------------------------------------------------------------------------main { if((get_val(XB1_LT)) && (get_val(XB1_LT))) { combo_run(aimbot);} if((get_val(XB1_LT)) && (get_val(XB1_RT))) { combo_run(RF);} if((get_val(XB1_LT)) && (get_val(XB1_RS))) { combo_run(GP);} }//------------------------------------------------------------------------------ combo aimbot {set_val(XB1_LT, 100);wait(164);set_val(XB1_LT, 0);wait(22);} combo RF { set_val(XB1_RT, 100); wait(40); set_val(XB1_RT, 0); wait(30); set_val(XB1_RT, 0);} combo GP { set_val(XB1_RS, 100); wait(80); set_val(XB1_RS, 0);} // https://www.youtube.com/channel/UCpa1NDMeSdGjY87hOukIKBg?view_as=subs
  13. GPC Library
  14. Fortnite aimbot geforce now
  15. joedf Posts: 8741 Joined: 29 Sep 2013, 17:08 Facebook: J0EDF Google: +joedf GitHub: joedf Location: Canada Contact:
  16. Re: Basic Aimbot
  17. Re: Basic Aimbot
  18. ZeroX := (A_ScreenWidth // 2) ;dont touch? ZeroY := (A_ScreenHeight // 2) CFovX := 200 CFovY := 200 ScanL := ZeroX - CFovX ScanT := ZeroY - CFovY ScanR := ZeroX + CFovX ScanB := ZeroY + CFovY
  19. loop if getkeystate("LButton", "p")
  20. PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x000000, 0, Fast RGB if errorlevel = 0 if (AimPixelX DllCall("mouse_event", uint, 1, int, AimPixelX/760, int, 0, uint, 0, int, 0) sleep 150 > if (AimPixelX > A_ScreenWidth) DllCall("mouse_event", uint, 1, int, -AimPixelX/760, int, 0, uint, 0, int, 0) sleep 150 >> >>
  21. Re: Basic Aimbot
  22. its a x axis variable divide by 760 for slower movement becasue 0x000000 black are many present on map so too many color found i fake then
  23. Re: Basic Aimbot
  24. its a x axis variable divide by 760 for slower movement becasue 0x000000 black are many present on map so too many color found i fake then
  25. Thank you. This is a nice short piece of code. I like it. Good work!
  26. It might be difficult to get a good color without too much variation with only one PixelSearch. Sometimes I like to check a couple other pixels to see if they are 'close' to the target one.
  27. Re: Basic Aimbot
  28. Re: Basic Aimbot
  29. You could have made a proper aimbot though. All the tools are available, step it up. Jk, just ignore me.
  30. joedf Posts: 8741 Joined: 29 Sep 2013, 17:08 Facebook: J0EDF Google: +joedf GitHub: joedf Location: Canada Contact:
  31. Re: Basic Aimbot
  32. Re: Basic Aimbot
  33. Re: Basic Aimbot
  34. Of course. Everything from more sophisticated pixelbots to memory aimbots to "opencv & friends" implementations of varying degrees, but it's still a good start. A good next step would be to swap AHK's PixelSearch to a faster solution using gdip and lockbits.
  35. Re: Basic Aimbot
  36. Re: Basic Aimbot
  37. ZeroX := (A_ScreenWidth // 2) ;dont touch? ZeroY := (A_ScreenHeight // 2) CFovX := 200 CFovY := 200 ScanL := ZeroX - CFovX ScanT := ZeroY - CFovY ScanR := ZeroX + CFovX ScanB := ZeroY + CFovY
  38. loop if getkeystate("LButton", "p")
  39. PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x000000, 0, Fast RGB if errorlevel = 0 if (AimPixelX DllCall("mouse_event", uint, 1, int, AimPixelX/760, int, 0, uint, 0, int, 0) sleep 150 > if (AimPixelX > A_ScreenWidth) DllCall("mouse_event", uint, 1, int, -AimPixelX/760, int, 0, uint, 0, int, 0) sleep 150 >> >>
  40. This is really good for a start and to learn. I still cannot wrap my head around how to adopt multi pixel searching within this code. I can see this searches for one color but from here what would a multi pixel search look like?
  41. Thanks again for the release!
  42. Re: Basic Aimbot
  43. This is actually stolen by a Youtuber who wrote this code. Here is the Video link: https://www.youtube.com/watch?v=sTQd-ts5tYk&ab_channel=Ninkjeboi
  44. init: #NoEnv #SingleInstance, Force #Persistent #InstallKeybdHook #UseHook #KeyHistory, 0 #HotKeyInterval 1 #MaxHotkeysPerInterval 127 version = badeverything v0.02 V:: Pause Suspend return k:: Hotkey, *~$LButton, Toggle *~$LButton:: SetKeyDelay,-1, 1 SetControlDelay, -1 SetMouseDelay, -1 SetWinDelay,-1 SendMode, InputThenPlay SetBatchLines,-1 ListLines, Off CoordMode, Pixel, Screen, RGB CoordMode, Mouse, Screen PID := DllCall("GetCurrentProcessId") Process, Priority, %PID%, High EMCol := 0xD82A35 ColVn := 64 AntiShakeX := (A_ScreenHeight // 160) AntiShakeY := (A_ScreenHeight // 128) ZeroX := (A_ScreenWidth // 2) ;dont touch? ZeroY := (A_ScreenHeight // 2) CFovX := (A_ScreenWidth // 64) ;configure 64 for FOV up = smaller lower= bigger current boxes right fov CFovY := (A_ScreenHeight // 64) ScanL := ZeroX - CFovX ScanT := ZeroY ScanR := ZeroX + CFovX ScanB := ZeroY + CFovY NearAimScanL := ZeroX - AntiShakeX NearAimScanT := ZeroY - AntiShakeY NearAimScanR := ZeroX + AntiShakeX NearAimScanB := ZeroY + AntiShakeY Loop, 0 ) If ( AimY > 0 ) AimOffsetX := AimX * DirX AimOffsetY := AimY * DirY MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY DllCall("mouse_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human > > > Pause:: u return: goto, init info: return Z::ExitApp
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