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- #include <a_samp>
- new pMoney[MAX_PLAYERS], pCashCheck[MAX_PLAYERS];
- forward CheckCash();
- #define GivePlayerCash(%0,%1) pCashCheck[%0] = gettime() + 15, pMoney[%0] += %1, GivePlayerMoney(%0, %1)
- #define SetPlayerCash(%0,%1) pCashCheck[%0] = gettime() + 15, pMoney[%0] = %1, ResetPlayerMoney(%0), GivePlayerMoney(%0, %1)
- #define GetPlayerCash(%0) pMoney[%0]
- #define ResetPlayerCash(%0) pCashCheck[%0] = gettime() + 15, pMoney[%0] = 0, ResetPlayerMoney(%0)
- public OnPlayerConnect(playerid)
- {
- pMoney[playerid] = 0;
- pCashCheck[playerid] = gettime() + 60;
- return 1;
- }
- public OnGameModeInit()
- {
- SetTimer("CheckCash", 5000, true);
- return 1;
- }
- public CheckCash()
- {
- new money;
- for(new p = 0; p < MAX_PLAYERS; p++)
- {
- if(!IsPlayerConnected(p) || IsPlayerNPC(p)) continue;
- if(pCashCheck[p] < gettime())
- {
- money = GetPlayerMoney(p);
- if(money > pMoney[p])
- {
- ResetPlayerMoney(p);
- GivePlayerMoney(p, pMoney[p]);
- }
- else
- {
- pMoney[p] = money;
- }
- }
- }
- return 1;
- }
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