Johurt

[SCR] Anti money cheat

Nov 12th, 2012
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Pawn 1.11 KB | None | 0 0
  1. #include <a_samp>
  2.  
  3. new pMoney[MAX_PLAYERS], pCashCheck[MAX_PLAYERS];
  4. forward CheckCash();
  5.  
  6. #define GivePlayerCash(%0,%1) pCashCheck[%0] = gettime() + 15, pMoney[%0] += %1, GivePlayerMoney(%0, %1)
  7. #define SetPlayerCash(%0,%1) pCashCheck[%0] = gettime() + 15, pMoney[%0] = %1, ResetPlayerMoney(%0), GivePlayerMoney(%0, %1)
  8. #define GetPlayerCash(%0) pMoney[%0]
  9. #define ResetPlayerCash(%0) pCashCheck[%0] = gettime() + 15, pMoney[%0] = 0, ResetPlayerMoney(%0)
  10.  
  11. public OnPlayerConnect(playerid)
  12. {
  13.     pMoney[playerid] = 0;
  14.     pCashCheck[playerid] = gettime() + 60;
  15.     return 1;
  16. }
  17.  
  18. public OnGameModeInit()
  19. {
  20.     SetTimer("CheckCash", 5000, true);
  21.     return 1;
  22. }
  23.  
  24. public CheckCash()
  25. {
  26.     new money;
  27.     for(new p = 0; p < MAX_PLAYERS; p++)
  28.     {
  29.             if(!IsPlayerConnected(p) || IsPlayerNPC(p)) continue;
  30.         if(pCashCheck[p] < gettime())
  31.         {
  32.                 money = GetPlayerMoney(p);
  33.                 if(money > pMoney[p])
  34.             {
  35.                         ResetPlayerMoney(p);
  36.                         GivePlayerMoney(p, pMoney[p]);
  37.                 }
  38.                 else
  39.                 {
  40.                         pMoney[p] = money;
  41.             }
  42.         }
  43.     }
  44.     return 1;
  45. }
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