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- local Workspace = game:GetService('Workspace')
- local TweenService = game:GetService('TweenService')
- local function getWaters()
- local map = Workspace.Multiplayer:WaitForChild('Map', 9e9)
- for _, v in next, map:GetDescendants() do
- if v:IsA('Part') and v.Name:find('_Water') then
- if v.WaterState.Value == 'water' then
- v.Color = getgenv().Settings.water
- elseif v.WaterState.Value == 'acid' then
- v.Color = getgenv().Settings.acid
- elseif v.WaterState.Value == 'lava' then
- v.Color = getgenv().Settings.lava
- end
- end
- end
- end
- while getgenv().Activated == true do
- getWaters(map)
- wait(getgenv().Seconds)
- end
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