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- // Initialize the loading bar with intensities
- int[] loadingBar = {0,0,0,0,0,0,50,100,150,200,250,200,150,100,50};
- int boxWidth;
- // Save the number of boxes by getting the length of the array
- int numBoxes = loadingBar.length;
- void setup() {
- size(650, 75);
- // move the bar slowly so you can see it move
- frameRate(5);
- // a box is as wide as the screen divided by the number of boxes
- boxWidth = width/numBoxes;
- }
- // draw the loading bar
- void drawBar() {
- // cycle over each element of the array
- for (int i = 0; i < numBoxes; i += 1) {
- // set the stroke and fill to the intensity of the array value
- fill(loadingBar[i]);
- stroke(loadingBar[i]);
- // draw each box, starting at the top left corner
- rect(boxWidth * i, 0, boxWidth, height);
- }
- }
- // change the intensity of each array value
- void changeState() {
- // FIXME -- this should go right to left, and wrap around
- for (int i = 0; i < numBoxes - 1; i++) {
- // put the intensity of the box to the right into the current box
- loadingBar[i] = loadingBar[i+1];
- }
- }
- void draw() {
- drawBar();
- changeState();
- }
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