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Jul 26th, 2017
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C++ 0.51 KB | None | 0 0
  1. struct Vertex
  2. {
  3.   float x,y,z;
  4.   float nx,ny,nz;
  5. };
  6.  
  7. const int POSITION_INDEX = ???;
  8. const int NORMAL_INDEX = ???;
  9.  
  10. glBindBuffer(GL_ARRAY_BUFFER, vertVBO);
  11. glVertexAttribPointer(POSITION_INDEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), offsetof(Vertex, x));
  12. glVertexAttribPointer(NORMAL_INDEX, 3, GL_FLOAT, GL_TRUE, sizeof(Vertex), offsetof(Vertex, nx));
  13.  
  14. glEnableVertexAttribArray(POSITION_INDEX);
  15. glEnableVertexAttribArray(NORMAL_INDEX);
  16.  
  17. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexVBO);
  18. glDrawElements(...);
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