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- "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0,
- "Own list of locations (not used for Road and Biome)": [],
- "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": false,
- "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0,
- "The path to the crate that appears at the place of death (empty - not used)": "",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum numbers of items": 1,
- "Maximum numbers of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "bluedogtags",
- "Minimum": 1,
- "Maximum": 1,
- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
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