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Oct 26th, 2024
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  1. "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0,
  2. "Own list of locations (not used for Road and Biome)": [],
  3. "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": false,
  4. "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0,
  5. "The path to the crate that appears at the place of death (empty - not used)": "",
  6. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  7. "Loot table from prefabs (if the loot table type is 4 or 5)": {
  8. "Minimum numbers of prefabs": 1,
  9. "Maximum numbers of prefabs": 1,
  10. "Use minimum and maximum values? [true/false]": true,
  11. "List of prefabs": [
  12. {
  13. "Chance [0.0-100.0]": 100.0,
  14. "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  15. }
  16. ]
  17. },
  18. "Own loot table (if the loot table type is 1 or 5)": {
  19. "Minimum numbers of items": 1,
  20. "Maximum numbers of items": 1,
  21. "Use minimum and maximum values? [true/false]": true,
  22. "List of items": [
  23. {
  24. "ShortName": "bluedogtags",
  25. "Minimum": 1,
  26. "Maximum": 1,
  27. "Chance [0.0-100.0]": 100.0,
  28. "Is this a blueprint? [true/false]": false,
  29. "SkinID (0 - default)": 0,
  30. "Name (empty - default)": ""
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