Guest User

Untitled

a guest
Oct 16th, 2019
300
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 439.92 KB | None | 0 0
  1. Starting Up the Game
  2. When you load the game the first time, you'll have the option to play in one of seven languages: English, Spanish, German, Italian, French, Korean, and Japanese. Use the D-Pad and A Button to confirm your choice, but beware: this is the language you'll use throughout the whole game, so it's best to pick the language with which you're most familiar! (For most of you, this will be English.)
  3.  
  4. After the stunning entrance sequences - which emulate and remix that of the original Ruby/Sapphire - you will arrive at the title screen. Press Start to begin gameplay; if you already have a saved file and wish to delete it, see Save Data. Otherwise, you'll go straight into the introductory sequence. Professor Birch will tell you about the Pokémon world in a manner akin to how he did on Ruby and Sapphire - you'll only get the reference if you actually played those games, though. During it, you'll be told to tell Birch whether you are a boy or a girl: unlike Pokémon X/Y, you must deal with the characters' set appearances, another drawback from Pokémon R/S. You'll also give your name.
  5.  
  6. So, it's time to jump into your adventure, where new friends and experiences await you... Let's go!
  7.  
  8.  
  9.  
  10. Littleroot Town & Your Starter Pokémon
  11. POSSIBLE TRADES AND GIFT POKÉMON
  12. Version Pokémon Given Pokémon Received Pokémon Type Likely Ability Notes
  13. Both [none] Treecko Grass Overgrow You only get one!
  14. Torchic Fire Blaze
  15. Mudkip Water Torrent
  16. Littleroot Town: When you finally gain control of yourself, walk out of the van into your new hometown, Littleroot. Above, you see something jetting by in the sky... But you are broken from your stupor by your mother. Go upstairs and examine the clock after the cutscene with your mother ends; unlike Ruby/Sapphire, you won't set it manually: the 3DS does it for you, thank God. Go downstairs after and you'll mother will call you to the TV; it seems Petalburg was on the TV and your father may have shown, but it doesn't look like it. You'll be told, though, that one of his friends lives next door: Professor Birch.
  17.  
  18. Walk outside and you'll find his house next door. (Apparently only he and you live here. XD) There, you won't find Birch, but he has a daughter/son about your age. (It varies on whether you choose to be a male or female character.) Go upstairs to meet Brendan/May. They will go off in a moment to help Birch go catch some Pokémon; go outside and north of the two houses onto Route 101. May as well take a glance, eh?
  19.  
  20. Route 101: As you enter the Route, you'll here someone screaming up ahead: continue further onto the Route, being threatened by a Poochyena. ... ... It's more cute than anything. Shouldn't a Pokémon Professor have some kind of Pokémon on him at all times? Despite this, the game fails to let you leave him to die a horribly cute and ironic death, so it's best just to do what he says. Examine his bag right in front of you and you'll be able to choose your starter Pokémon.
  21.  
  22. This is a serious decision, as you'll rely heavily on this Pokémon for much of the game more likely than not, so pick carefully! First, we'll open with some stat comparisons of each and their evolutions...
  23.  
  24. # Pokémon Type Abilities BASE STATS
  25. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  26. #252 Treecko Grass Overgrow, Unburden 40 45 35 65 55 70
  27. #253 Grovyle Grass Overgrow, Unburden 50 65 45 85 65 95
  28. #254 Sceptile Grass Overgrow, Unburden 70 85 65 105 85 120
  29. #254-M Mega Sceptile Grass/Dragon Lightning Rod 70 110 75 145 85 145
  30. #255 Torchic Fire Blaze, Speed Boost 45 60 40 70 50 45
  31. #256 Combusken Fire/Fighting Blaze, Speed Boost 60 85 60 85 60 55
  32. #257 Blaziken Fire/Fighting Blaze, Speed Boost 80 120 70 110 70 80
  33. #257-M Mega Blaziken Fire/Fighting Speed Boost 80 160 80 130 80 100
  34. #258 Mudkip Water Torrent, Damp 50 70 50 50 50 40
  35. #259 Marshtomp Water/Ground Torrent, Damp 70 85 70 60 70 50
  36. #260 Swampert Water/Ground Torrent, Damp 100 110 90 85 90 60
  37. #260-M Mega Swampert Water/Ground Swift Swim 100 150 110 95 110 70
  38. (Even though you may not known what Base Stats refer to, simply go along with the fact that a higher base stat means higher growth in that stat. Therefore, higher = better.)
  39.  
  40. Also keep in mind how your rival will later pick their Pokémon! They will have an advantage over you!
  41.  
  42. You Pick... They Pick...
  43. Treecko Torchic
  44. Torchic Mudkip
  45. Mudkip Treecko
  46. Treecko: Treecko, of the three, is the most oriented towards Special moves and Speed. It has great advantages over Water, Ground, and Rock, which helps to care of the first Gym with relative ease and he won't have major problems until the fourth, which is Fire-typed. Beyond these, there is not much to comment about Treecko in terms of advantages. However, it is worth noting that Torchic has a number of overwhelming type and strategic advantages over Treecko. Treecko as a Pokémon sits somewhat on the border between being intended for challenge and moderate-difficulty playthroughs, and is not best for a series newbie.
  47.  
  48. Torchic: Torchic's evolutionary chain is the strongest in the offense stats and also works well as mixed-attackers, though often favoring Physical. Additionally, with Speed Boost, Torchic's chain easily becomes the fastest of the three as well, although you'll need Blazikenite to Mega Evolve it before that happens. In terms of Gyms, Torchic's chain will have problems in the first and sixth Gyms, as well as the seventh if you evolve it by then. (I hope you do. >_>) Torchic's chain can earn advantages over Grass, Bug, Steel, and Ice Pokémon to begin with, later furthered through evolution to advantages over Normal and Rock and Dark as well as compounding the ones on Ice and Steel. The Normal advantage will be very helpful in the fourth Gym, and you can also settle the Rock weakness in the first Gym through evolution. Torchic is, despite these things, not best for the newbie player but rather for Pokémon veterans ... especially those that missed out on the X/Y launch Blazikenite. =P
  49.  
  50. Mudkip: Mudkip marks out the walling Pokémon of the group, at least in how people tend to use him: he becomes somewhat bulky as he levels up. He is also one of the better physical attackers of the game. Initially, Mudkip will have a weakness to Grass and Electric, but evolution throws that back to just Grass, though it is quadrupled (giving you a hard time in rival battles). Mudkip will have advantages to Fire, Rock, and Ground, later furthered by evolution to include Poison, Electric, and Steel, as well as furthering those for Fire and Rock. In terms of Gyms, Mudkip or its evolutions will not have a significant problem throughout the game (assuming you evolve it by the third Gym, which you very well should) except for rival battles against Treecko's chain which you will certainly find a way to circumvent by the point it becomes a significant issue. In summation, Mudkip of these Pokémon is by far the best oriented for beginners to the series.
  51.  
  52. To the curious, I chose Torchic. >_>
  53.  
  54. When you've chosen your starter, the battle begins against the Poochyena! It should be an easy enough battle. Note that, unlike Ruby/Sapphire, your Pokémon does have a move of its type to begin with: Torchic has Ember, for example, which is a Fire move. Use this move here, as it gains 50% extra damage due to STAB (Same-Type Attack Bonus), which is obviously good!
  55.  
  56. After the battle, Birch will take you back to his Lab.
  57.  
  58. Littleroot Town: Inside the Pokémon Lab, there will be a brief scene, the primary event in which concerns you being given the Pokémon you used earlier! Feel free to give it a nickname! After, Birch will mention that his kid is out on Route 103, and that you should visit. Sounds like a good idea. Once you regain control, leave the Pokémon lab and head north onto Route 101.
  59.  
  60.  
  61.  
  62. Route 101 Proper
  63. MY PARTY AT THIS MOMENT
  64. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  65. Torchic Lv. 5 Fire Blaze - Scratch Growl Ember -
  66. RECOMMENDED LEVELS: Level 5 for now, Level 6~7 when you finish
  67. LOCAL WILD POKÉMON ENCOUNTER DATA
  68. Pokémon Species Pokémon Type Abilities EV Yield Version
  69. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  70. Poochyena Dark Quick Feet, Run Away, Rattled - 1 - - - - Both
  71. Wurmple Bug Shield Dust, Run Away 1 - - - - - Both
  72. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  73. When you get onto the Route, note that you can find Pokémon by walking around in the tall bushels of grass on the map. While you cannot catch Pokémon at the moment, it would nonethess be pertinent to keep in mind leveling yourself up a few times so that your Pokémon can be stronger for the upcoming battle.
  74.  
  75. In any case, once on the Route, go north, east, and north into Oldale Town.
  76.  
  77.  
  78.  
  79. Oldale Town
  80. ITEMS CHECKLIST
  81. [_] Potion x10
  82. MY PARTY AT THIS MOMENT
  83. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  84. Torchic Lv. 6 Fire Blaze - Scratch Growl Ember -
  85. RECOMMENDED LEVELS: Level 6~7
  86. When you arrive in town, a man from the Poké Mart nearby will point out the blue-roofed Poké Mart. Poké Marts are shops in this game, much like the ones you found in the Pokémon Centers in the Black/White/X/Y Pokémon games: yup, they're not in the same building anymore. As the game goes on, the Poké Mart stock will become better. Anyhow, you'll be given several Potions, 10 in all. These items can be used to heal 20 HP per use, which is helpful when a Pokémon Center isn't around. Pokémon Centers are, as the man points out, the red-roofed buildings; by speaking with the nurse within, you can fully heal your Pokémon party for their HP, PP, and ailments, and even learn if they have Pokérus! There's also a PC in the Center that will let you store Pokémon.
  87.  
  88. When you regain control, then, visit the Center to heal your Pokémon. If you wish, you can visit the Poké Mart to buy more Potions ($200 each), but there is no real need with the 11 you already have: save your money for something else like Poké Balls further down the road. In any case, when done here, go north to the next Route.
  89.  
  90.  
  91.  
  92. Route 103
  93. MY PARTY AT THIS MOMENT
  94. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  95. Torchic Lv. 6 Fire Blaze - Scratch Growl Ember -
  96. RECOMMENDED LEVELS: Level 6~7
  97. LOCAL WILD POKÉMON ENCOUNTER DATA
  98. Pokémon Species Pokémon Type Abilities EV Yield Version
  99. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  100. Poochyena Dark Quick Feet, Run Away, Rattled - 1 - - - - Both
  101. Wurmple Bug Shield Dust, Run Away 1 - - - - - Both
  102. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  103. When you arrive on Route 103, go north and east into the patch of grass and continue further north along the path from there until your meet up with May. Feel free to battle the slightly-higher-leveled Pokémon here on the way to grind a bit faster. Anyhow, once you reach May, speak with her and she'll eventually request a battle from you.
  104.  
  105. BOSS: Pokémon Trainer Brendan/May
  106. Rewards: $200
  107. FOE'S POKÉMON PARTY
  108. Pokémon Torchic * Treecko * Mudkip *
  109. Pokémon Type Fire Grass Water
  110. Level (Lv.) Level 5 Level 5 Level 5
  111. Hold Item None None None
  112. Ability Blaze Overgrow Torrent
  113. Moves Scratch Tackle Tackle
  114. USAGE CONDITIONS
  115. Pokémon Condition
  116. Torchic Your starter is Treecko
  117. Treecko Your starter is Mudkip
  118. Mudkip Your starter is Torchic
  119. This battle, in all reality, shouldn't be too difficult. Fro the most part, this lies in several reasons: firstly, unlike you for some messed-up reason, your foe's Pokémon does not have a move of its type although yours does. Secondly, it's also because that same move they have doesn't even have an advantage over you. And, third and most importantly, it's because you're likely a few levels higher than they: you should be about Lv. 6~7 right now.
  120.  
  121. There's no real particular strategy you'll need to use for this battle: simply abuse your Normal-type move for now.
  122.  
  123. After the battle, your rival will heal your starter to full health and then head off for Littleroot. Follow her!
  124.  
  125.  
  126.  
  127. Obtaining the Pokédex
  128. ITEMS CHECKLIST
  129. [_] Pokédex [_] Poké Ball x10
  130. MY PARTY AT THIS MOMENT
  131. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  132. Torchic Lv. 8 Fire Blaze - Scratch Growl Ember -
  133. RECOMMENDED LEVELS: Level 8~9
  134. OLDALE TOWN POKÉ MART
  135. Item Name Cost Effects
  136. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  137. Potion $300 Heals 20 HP to a single Pokémon.
  138. Antidote $100 Cures the Poison status ailment.
  139. Route 103: After the battle with May, return southward to Oldale Town.
  140.  
  141. Oldale Town: Continue south and out of town, healing up if needed (though how that would be a possibility without obscene grinding, I don't know).
  142.  
  143. Route 101: Continue further southward back to Littleroot. Remember, you can jump over brown, raised ledges - much like other Pokémon games - but remember that it is a one-way deal.
  144.  
  145. Littleroot Town: Head south and into Birch's lab. As you enter, Birch will call you over and decide that you should be given a Pokédex. As he explains, the Pokédex is this technological wonder that allows you to collect data on any Pokémon you can find: 721 species to date! May will then also give you ten Poké Balls! Poké Balls are capsule-like devices which hold Pokémon; you can use them to also catch Pokémon and then be able to train them at will.
  146.  
  147. With this event, our journey begins in proper: it is now time for you to arbitrarily act on your unspoken goal of conquering the eight Gyms of the Hoenn region and then the Pokémon League. Once you leave the lab, go north to Route 101 - dang it, I'll never get used to typing three-digit Route numbers again, will I? - though as you approach, your mother will call. After the brief, sentimental scene, continue onto the route.
  148.  
  149. Route 101: If you want to, you can use the Poké Balls you recently earned to catch Pokémon on this Route. Right now, there's not much of note - neither here or Route 103, just Zigzagoon and Wurmple. Zigzagoon can be moderately useful as an HM slave, though. In any case, as you enter the Route, May will come along and hand you the DexNav app for the PokéNav Plus on the Touch Screen, in turn letting you be able to see that you've caught (or not) certain Pokémon on a Route. Additionally, as you go along the Route, May will also show you how to sneak up on Pokémon. Whenever you see a part of a Pokémon sprite sticking up out of the grass, you can move the Circle Pad slowly to walk to it and battle it; such Pokémon are usually special in some way. For example, when you enter this battle, the Poochyena will have one of the elemental Fang moves, based on your starter - Ice Fang if Torchic, Fire Fang if Mudkip, and Thunder Fang if Treecko.
  150.  
  151. This will be your first occasion to actually catch a Pokémon, too. The summation will be to lower your foe's HP as much as possible and then use a Poké Ball. However, I would strongly suggest reading up on it in the Pokémon Capture section instead, which is much more detailed about how to use the system best later on the game by manipulation of status and such. Anyhow, once that is done with, continue into Oldale.
  152.  
  153. Oldale Town: Heal up in the Pokémon Center to begin with. If you wish, you can buy additional Poké Balls and Potions in the Poké Mart, and they also now sell Antidotes. For now, it'll be best to just buy a couple of Antidotes; you have enough of the rest most likely to get you by to the next few towns. In any case, once you're done, go west onto Route 102.
  154.  
  155.  
  156.  
  157. Route 102
  158. ITEMS CHECKLIST
  159. [_] Oran Berry(s) [_] Pecha Berry(s) [_] Potion
  160. MY PARTY AT THIS MOMENT
  161. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  162. Torchic Lv. 8 Fire Blaze - Scratch Growl Ember -
  163. Poochyena Lv. 5 Dark Run Away - Ice Fang Howl - -
  164. RECOMMENDED LEVELS: Level 8~9
  165. LOCAL WILD POKÉMON ENCOUNTER DATA
  166. Regular Grass Encounters
  167. Pokémon Species Pokémon Type Abilities EV Yield Version
  168. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  169. Lotad Water/Grass Rain Dish, Swift Swim, Own Tempo - - - - 1 - AS
  170. Poochyena Dark Quick Feet, Run Away, Rattled - 1 - - - - Both
  171. Seedot Grass Chlorophyll, Early Bird, Pickpocket - - 1 - - - OR
  172. Wurmple Bug Shield Dust, Run Away 1 - - - - - Both
  173. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  174. Shaking Grass Encounters
  175. Pokémon Species Pokémon Type Abilities EV Yield Version
  176. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  177. Poochyena Dark Quick Feet, Run Away, Rattled - 1 - - - - Both
  178. Ralts Psychic/Fairy Synchronize, Trace, Telepathy - - - 1 - - Both
  179. Surskit Bug/Water Swift Swim, Rain Dish - - - - - 1 Both
  180. LOCAL TRAINERS' POKÉMON
  181. Trainer Name Money Earned Pokémon Party
  182. Youngster Calvin $100 Zigzagoon Lv. 4
  183. Bug Catcher Rick $64 Wurmple Lv. 4
  184. Youngster Allen $32 Poochyena Lv. 4, Taillow Lv. 2
  185. Lass Tiana $80 Zigzagoon Lv. 5
  186. Pokémon Evaluations: Nothing really special here that I haven't mentioned yet. There's Zigzagoon still for some nice HM slavin' later on in the game. Mightyena makes an okay Pokémon, and it's pretty useful if you can get an elemental Fang move, though the most useful of them in this game will likely be the Ice Fang one you could've already gotten. Perhaps the best feature is Ralts. Ralts is a great Pokémon in general: both Gardevoir and Gallade - Pokémon it can evolve into, depending on its gender - are great at sweeping a number of Pokémon types, are relatively powerful, and even each get a Mega Evolution! I would recommend getting both a male and female one if possible, but just one will more than suffice.
  187.  
  188. When you get on the Route, go west and you'll soon fight a Youngster as you go along the path. West from there, you will find a Bug Catcher. You can skip battling him if you go through the grass, but he just has a Wurmple. It's not a real battle. XD Further west from the Bug Catcher, or north of the non-battling Youngster in the southern grass, you'll find some more grass. Once through heading north through the grass, you can battle a second Youngster. (You can skip him by going around to the north.) If you head east of him, you'll find two Berry trees, their first appearance in quite some time! Examine them and you can, in this instance, earn some Oran Berries and Pecha Berries, which heal some HP and Poison respectively.
  189.  
  190. Once done stealing some berries, go west and defeat the Lass next to the grass. (Yay, rhymes.) Go south from her and through the grass (or over the ledge, whichever) to find a Potion next to the grass in the little alcove. Then go back to the Lass and head west into Petalburg.
  191.  
  192. As you near the end of the Route, May will come along and point out some Beautifly tranquilly flying by. (An anime reference, perhaps?) Anyhow, onward!
  193.  
  194.  
  195.  
  196. Petalburg City
  197. MY PARTY AT THIS MOMENT
  198. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  199. Torchic Lv. 10 Fire Blaze Oran Berry Scratch Growl Ember Sand-Attack
  200. Poochyena Lv. 6 Dark Run Away Oran Berry Ice Fang Howl - -
  201. Wurmple Lv. 3 Bug Shield Dust Pecha Berry Tackle String Shot - -
  202. Ralts Lv. 3 Psychic/Fairy Synchronize - Growl - - -
  203. RECOMMENDED LEVELS: Level 8~10
  204. PETALBURG CITY POKÉ MART
  205. Item Name Cost Effects
  206. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  207. Potion $300 Heals 20 HP to a single Pokémon.
  208. Antidote $100 Cures the Poison status ailment.
  209. When you enter the city, as always, first use the Pokémon Center and the Poké Mart (to the north) as needed. As you head north of the Center in doing so, you'll see your father - Norman, the Normal-type Gym Leader of Petalburg - sending off another losing Trainer. He invites you to the Gy-- whoa, nice new theme. =D Anyhow, as you and your father make some small talk, a timid Trainer will walk in, requesting a Pokémon. This Trainer is Wally, who will also become a rival of yours in a sense. Anyhow, Norman will hand Wally a Zigzagoon and a Poké Ball as Wally heads off onto Route 102, dragging you with him.
  210.  
  211. As you get into the grass, he introduces you to what you already know: Pokémon hide in the grass. As he walks around, he finds one: a male Ralts! (Yes, it will always be male.) He then proceeds to exhibit the proper techniques to use when catching a Pokémon: lowering its HP and then throwing a Pokéball. Of course, as I noted earlier, this is not the exact best way to do it, and you should read up in the Pokémon Capture section for a more detailed analysis.
  212.  
  213. After the successful capture, you and he head back to the Gym and Wally suddenly decides to fiddle with your PokéNav Plus giving it the PlayNav. The PlayNav function allows you to access the PSS, Super Training, and Pokémon-Amie apps, much akin to the same ones featured in Pokémon X/Y.
  214.  
  215. After this happy occasion, you'll speak to your father again. Rather than challenge him now, you should head to Rustboro City, the typical first Gym for Hoenn Trainers, which is of the Rock type and not far away. Norman promises you a battle, one day, but you're too wet behind the ears for that at the moment. =/ Well, then. Time go on to Route 104!
  216.  
  217.  
  218.  
  219. Route 104 - South
  220. ITEMS CHECKLIST
  221. [_] Heart Scale [_] Antidote [_] Potion [_] Oran Berry(s) [_] Pecha Berry(s)
  222. MY PARTY AT THIS MOMENT
  223. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  224. Torchic Lv. 10 Fire Blaze Oran Berry Scratch Growl Ember Sand-Attack
  225. Ralts Lv. 3 Psychic/Fairy Synchronize - Growl - - -
  226. RECOMMENDED LEVELS: Level 8~10
  227. LOCAL WILD POKÉMON ENCOUNTER DATA
  228. Pokémon Species Pokémon Type Abilities EV Yield Version
  229. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  230. Taillow Normal/Flying Guts, Scrappy - - - - - 1 Both
  231. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  232. Wurmple Bug Shield Dust, Run Away 1 - - - - - Both
  233. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  234. LOCAL TRAINERS' POKÉMON
  235. Trainer Name Money Earned Pokémon Party
  236. Youngster Billy $100 Seedot Lv. 4, Taillow Lv. 6
  237. Rich Boy Winston $976 Zigzagoon Lv. 8
  238. Pokémon Evaluations: Not much new or worth having. You can now find Taillow, though. Taillow makes for a decent Flying Pokémon, especially if you can get it to have Scrappy (though that's not really possible at this point): Guts is also very viable, particularly when Burned or Poisoned so as to greatly increment the damage dealt, so long as you are careful to heal regularly. Flying Pokémon will be particularly useful come the Fighting Gym - the second one - if you didn't get Ralts earlier.
  239.  
  240. When you enter the Route, go south and down onto the beach if you want to battle some Trainers: if you go northwest along it, there will be a running Trainer to battle. You can also chase away a flock of Wingull. XD Nearby, you'll see a Youngster carving out a rectangle when he runs. Find whichever spot is the northwest corner of his running: walk a few steps each from it and press A until you find a Heart Scale. If you go due south of the western side of the running path the Youngster makes and examine the shoreline right where the water meets sand, you'll also find an Antidote.
  241.  
  242. Further along, you'll find a woman next to some stairs up to Mr. Briney's cottage. Get next to the woman's west side and walk westward, pressing A each time until you find a Potion. Now go upstairs to find Mr. Briney's shack; we'll be visiting this later. For now, continue north along the Route; you'll find some Oran Berries and Pecha Berries on the side of the road as you turn west, so pick 'em up. Continue along the dirt path and battle the Trainer next to the forest entrance, then enter said forest.
  243.  
  244.  
  245.  
  246. Petalburg Woods
  247. ITEMS CHECKLIST
  248. [_] Potion [_] Poké Ball [_] Paralyze Heal [_] Exp. Share [_] Balm Mushroom [_] Ether
  249. MY PARTY AT THIS MOMENT
  250. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  251. Torchic Lv. 12 Fire Blaze Oran Berry Scratch Growl Ember Sand-Attack
  252. Ralts Lv. 3 Psychic/Fairy Synchronize - Growl - - -
  253. Zigzagoon Lv. 2 Normal Pickup Revive Tackle Growl - -
  254. Taillow Lv. 5 Normal/Flying Guts - Peck Growl Focus Energy -
  255. RECOMMENDED LEVELS: Level 9~11
  256. LOCAL WILD POKÉMON ENCOUNTER DATA
  257. Pokémon Species Pokémon Type Abilities EV Yield Version
  258. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  259. Cascoon Bug Shed Skin - - 2 - - - Both
  260. Shroomish Grass Effect Spore, Poison Heal, Quick Feet 1 - - - - - Both
  261. Silcoon Bug Shed Skin - - 2 - - - Both
  262. Slakoth Normal Truant 1 - - - - - Both
  263. Taillow Normal/Flying Guts, Scrappy - - - - - 1 Both
  264. Wurmple Bug Shield Dust, Run Away 1 - - - - - Both
  265. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  266. LOCAL TRAINERS' POKÉMON
  267. Trainer Name Money Earned Pokémon Party
  268. Bug Catcher Lyle $80 Wurmple Lv. 5, Wurmple Lv. 5, Wurmple Lv. 5
  269. Team Aqua/Magma Grunt $360 Poochyena Lv. 9
  270. Bug Catcher James $128 Nincada Lv. 8
  271. Pokémon Evaluations: Nothing new or particularly impressive at this point: it's mostly a Pokédex-filling effort for now. Slakoth can be pretty decent when it becomes Vigoroth, though making it become Slaking is a bad idea as it has Truant, making you attack only one every two turns. (Though you can abuse that with the Battle Mode set to Switch, using something powerful like Giga Impact, then switching when the foe dies.) Vigoroth himself is pretty below par, too. Shroomish is somewhat better: Breloom is a great Pokémon to have for Single Battles since it's fast and decently powerful. The Spore move it can learn makes it all the better: a 100% chance to put the foe to sleep, then wail away on them... It's potent.
  272.  
  273. Petalburg Woods: When you arrive, you'll be - more or less - at a four-way. Begin by going east and south. As you do, speak with the kid nearby, who mentions that things can be found on the ground. While this will be easier to manage later when we get the Dowsing Machine, go ahead and into the hole in the patch of grass to the east. Examine the top-left tile of it to find a Potion. Then go south, sort of out of the forest for the moment.
  274.  
  275. Route 104: Go south along the path to find a Poké Ball, then return into the forest.
  276.  
  277. Petalburg Woods: Go west back to the entrance and then battle the Bug Catcher further to the west. From there, go northwest and pick up the Paralyze Heal on the ground and then begin heading eastward. As you do and turn north, you'll find a scientist who seems to have been searching for a Shroomish. Suddenly, a man in a red/blue hood walks up, intending to mug this Devon Corp. researcher! The same suddenly cowers behind you... Well. A grown man placing his life in the hand of a 10-year-old. That's reassuring. Anyhow, take out the Team Aqua/Magma Grunt and end this pathetic scene.
  278.  
  279. After the battle, the Grunt lets you off with the hint of more going on in Rustboro. As thanks, you'll earn the valuable Exp. Share! This Key Item will allow all Pokémon in the party to share in the EXP. earned from battle! ... It's actually a bit overpowering, and will likely overlevel your Pokémon by the game's end if Pokémon X/Y were any indication (20 levels above the Elite Four without grinding), but do as you will. You'll also have a healed party.
  280.  
  281. Anyhow, continue along the linear path for a bit. As you turn north from the westbound path, you can fight the nearby Bug Catcher, then hug the western side of the area. Go south and examine the last tile you could walk on with A to find a Balm Mushroom. Now, go north and grab the Ether. Go a bit more to the east and then north, out of the forest. There will be a rather ominous cutscene as you do so.
  282.  
  283.  
  284.  
  285. Route 104 - North
  286. ITEMS CHECKLIST
  287. [_] TM49 (Echoed Voice) [_] Oran Berry(s) [_] Cheri Berry(s) [_] Pecha Berry(s) [_] X Attack [_] Poké Ball
  288. [_] Super Potion [_] Cheri Berry [_] Watering Pail [_] Chesto Berry(s) [_] Oran Berry(s) [_] Cheri Berry(s)
  289. [_] Oran Berry(s) [_] X Defense
  290. MY PARTY AT THIS MOMENT
  291. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  292. Torchic Lv. 14 Fire Blaze Oran Berry Scratch Growl Ember Peck
  293. Ralts Lv. 5 Psychic/Fairy Synchronize - Growl Confusion - -
  294. Zigzagoon Lv. 4 Normal Pickup Escape Rope Tackle Growl - -
  295. Taillow Lv. 7 Normal/Flying Guts - Peck Growl Focus Energy -
  296. Slakoth Lv. 5 Normal Truant - Night Slash Yawn - -
  297. RECOMMENDED LEVELS: Level 9~11
  298. LOCAL WILD POKÉMON ENCOUNTER DATA
  299. Pokémon Species Pokémon Type Abilities EV Yield Version
  300. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  301. Taillow Normal/Flying Guts, Scrappy - - - - - 1 Both
  302. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  303. Wurmple Bug Shield Dust, Run Away 1 - - - - - Both
  304. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  305. LOCAL TRAINERS' POKÉMON
  306. Trainer Name Money Earned Pokémon Party
  307. Lady Cindy $1,200 Zigzagoon Lv. 10
  308. Lass Haley $128 Lotad Lv. 6, Shroomish Lv. 8
  309. Twins Gina & Mia $72 Lotad Lv. 9, Seedot Lv. 9
  310. Fisherman Ivan $224 Magikarp Lv. 7, Magikarp Lv. 7, Magikarp Lv. 7
  311. When you arrive on the Route, go west and speak with the kid there to obtain TM49 (Echoed Voice)! Echoed Voice is a decent move in itself, particularly for Normal Pokémon - such as the Whimsur chain - or for Pokémon that can learn it alongside Pixilate (Sylveon). It is initially weak at base 40 Power, but increases 20% with each consecutive use: 48, then 56, then 64, then 72 and 80! While it's a while to get going, it also works well later on when paired with the Metronome. ... ... Plus, if you have no real moves worth keeping... Once you've grabbed the TM, go north and grab the Oran Berries, Cheri Berries (good to heal Paralysis!), and Pecha Berries.
  312.  
  313. If you're wondering about where the grass on this Route is - like people tended to do in the original R/S - it's behind the building to the north. In this grass, too, there is an X Attack to be found at the north side. Additionally, a hidden Poké Ball lies in the southern of the westernmost "holes" in the grass: simply examine it. Same is true for the Super Potion hidden in the hole to the east.
  314.  
  315. The building itself that you passed, of course, has an interior. Inside, you can speak to some of the NPCs to learn about planting Berries: when there is soft, loamy soil with nothing planted in it, you can plant a Berry there and, after some time and possibly some watering, it will grow into a tree that contains several Berries that you can pick. You can also speak with an eastern NPC for a Cheri Berry and another NPC gives you the Watering Pail with which you can water Berry trees.
  316.  
  317. On the Route proper, begin heading east. As you go along, you'll battle a Lady (almost mistook her for a Bug Catcher lol) and a Lass. Beat 'em and move north onto the bridge. There, assuming you have two Pokémon in your party, you'll be able to engage in your first Double Battle against the Twins Gina and Mia! Double Battles are a 2-on-2 format so that each team has 2 Pokémon out per side, which has more drastic strategic consequences than most would think, even though you can usually just brutalize the AI and feel happy. After the battle, continue further along the bridge and, on the other side, go east and speak with the Fisherman for a battle.
  318.  
  319. If you go east from him and speak with the elderly woman, you will earn a Chesto Berry, an item useful in curing Sleep. In fact, it's often used on Pokémon that use Rest so that they instantly awaken upon Rest's full healing. You can also get some Oran Berries, Cheri Berries, and more Oran Berries from the nearby tree. If you continue northwest from here, you'll find the entrance to Rustboro City: it's a rather stony walkway. First, though, go east and along the narrow path just behind the border fence and you'll find an X Defense. Then enter Rustboro.
  320.  
  321.  
  322.  
  323. Rustboro City
  324. ITEMS CHECKLIST
  325. [_] TM54 (False Swipe) [_] HM01 (Cut) [_] Quick Claw [_] Premier Ball
  326. MY PARTY AT THIS MOMENT
  327. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  328. Torchic Lv. 15 Fire Blaze Oran Berry Scratch Echoed Voice Ember Peck
  329. Ralts Lv. 7 Psychic/Fairy Synchronize Oran Berry Growl Confusion Double Team Echoed Voice
  330. Zigzagoon Lv. 7 Normal Pickup Oran Berry Tackle Growl Tail Whip Echoed Voice
  331. Taillow Lv. 10 Normal/Flying Guts Oran Berry Peck Quick Attack Focus Energy Echoed Voice
  332. Slakoth Lv. 7 Normal Truant - Night Slash Yawn Encore -
  333. RECOMMENDED LEVELS: Level 11~13
  334. POSSIBLE TRADES AND GIFT POKÉMON
  335. Version Pokémon Given Pokémon Received Pokémon Type Likely Ability
  336. Both Slakoth Makuhita Fighting Guts
  337. RUSTBORO CITY POKÉ MART
  338. Item Name Cost Effects
  339. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  340. Potion $300 Heals 20 HP to a single Pokémon.
  341. Antidote $100 Cures the Poison status ailment.
  342. As you arrive in the city proper and approach the Poké Mart, May will emerge from said Mart, marveling at the size of the city. She'll also note to you the Pokémon Gym before leaving. Anyhow, peruse the nearby Mart and the Center north of it. In the Mart itself, speak with the man next to the counter to earn TM54 (False Swipe)! False Swipe is an INVALUABLE move when attempting to capture Pokémon - well, non-Ghost Pokémon - as it cannot KO a Pokémon, lowering its HP as low as 1, which greatly increases the odds to capture it, especially when in conjunction with the Paralysis or Sleep ailments!
  343.  
  344. From the Pokémon Center, go west one house and speak with the man within. He will give you HM01 (Cut). HMs are a bit different from TMs; while they do teach moves, so long as the proper Badge is obtained, the HM move is usable in the field! Cut is a pretty bad Normal-type move (50 Power) but it does let you cut down trees once you get the Stone Badge, which is obviously helpful. In the building east of the Poké Mart, you can find the Pokémon Trainers' School: feel free to brush up on some basics there; you can also speak with the man at the desk to get the Quick Claw. The Quick Claw is ... well, it's an okay item for Pokémon who are only about average, but Pokémon that are above it - such as my Level 15 Torchic - won't really need to bother with it. Plus, it only works 3/16 to make a person go first in their own Priority class, which is a bit too rare personally.
  345.  
  346. Next enter the house north of the Center and the Mart, the building which houses many of the Devon Corp.'s employees. Head to the second floor and speak with the Ace Trainer there to get a Float Stone, an item that halves the holder's weight. (It's actually not very useful: VERY few moves consider weight.) If you go into the living area to the east of there, you can also speak with the little boy for a Premier Ball. A Premier Ball is no better than a regular Poké Ball, but it can be earned freely at Poké Marts by buying 10 or more Poké Balls at once.
  347.  
  348. (Just for laughs, leave and re-enter this floor: that Hiker you see is for some reason where that Ace Trainer was. Any guesses? XD)
  349.  
  350. Next, head northeast to the Pokémon Gym, and enter the house to its east. If you speak with the little kid there, he'll complain that people laugh at him whenever he says his Makuhita's nickname, and wants you to give him a Slakoth in trade to avoid the shame. It's completely a trade upwards for you, so might as well: Makuhita can be a decent Fighting Pokémon, though there are quite a few better ones and Makuhita can be naturally caught later on. ... I don't see how people find "Makit" funny. >_>
  351.  
  352. Anyhow. Back to business. Go west from there and north along the road for a bit and head onto Route 115 to the north if you want to, or Route 116 to the east. I'd take a look at least the latter to build my levels for the upcoming Rustboro Gym, particularly if you're using Torchic: if you're using Torchic and don't have Wingull or Shroomish, you'll want Torchic to hit Level 16 soon to evolve into the Fighting/Fire Combusken. Anyhow. Onto the stuff.
  353.  
  354.  
  355.  
  356. An Optional Look At Route 115
  357. ITEMS CHECKLIST
  358. [_] Zinc
  359. MY PARTY AT THIS MOMENT
  360. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  361. Torchic Lv. 15 Fire Blaze Oran Berry Scratch Echoed Voice Ember Peck
  362. Ralts Lv. 7 Psychic/Fairy Synchronize Oran Berry Growl Confusion Double Team Echoed Voice
  363. Zigzagoon Lv. 7 Normal Pickup Oran Berry Tackle Growl Tail Whip Echoed Voice
  364. Taillow Lv. 10 Normal/Flying Guts Oran Berry Peck Quick Attack Focus Energy Echoed Voice
  365. Wurmple Lv. 3 Bug Shield Dust Oran Berry Tackle String Shot - -
  366. Poochyena Lv. 5 Dark Run Away Oran Berry Howl Ice Fang - -
  367. RECOMMENDED LEVELS: Level 9~11
  368. Route 115 is actually pretty featureless, at least coming from the Rustboro side. Go north and up the ledges for a bit, then west and down to the beach. Run north and east along it to find a Zinc in the sand next to a boulder. Zinc is a good item as it boosts your Sp. Def. EVs by 10. It seems minor, but it can be more influential (2~3 point boost) by Level 100. It also can - and honestly probably should - be sold for $4,900 as you just as easily earn this stuff through battles or through Super Training. Route 115 is actually void aside from that.
  369.  
  370.  
  371.  
  372. An Optional Look At Route 116 & The Rusturf Tunnel
  373. ITEMS CHECKLIST
  374. [_] Potion [_] Repel [_] X Sp. Atk. [_] Poké Ball [_] Dire Hit
  375. MY PARTY AT THIS MOMENT
  376. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  377. Torchic Lv. 15 Fire Blaze Oran Berry Scratch Echoed Voice Ember Peck
  378. Ralts Lv. 7 Psychic/Fairy Synchronize Oran Berry Growl Confusion Double Team Echoed Voice
  379. Zigzagoon Lv. 7 Normal Pickup Oran Berry Tackle Growl Tail Whip Echoed Voice
  380. Taillow Lv. 10 Normal/Flying Guts Oran Berry Peck Quick Attack Focus Energy Echoed Voice
  381. Wurmple Lv. 3 Bug Shield Dust Oran Berry Tackle String Shot - -
  382. Poochyena Lv. 5 Dark Run Away Oran Berry Howl Ice Fang - -
  383. RECOMMENDED LEVELS: Level 9~11
  384. LOCAL WILD POKÉMON ENCOUNTER DATA
  385. Pokémon Species Pokémon Type Abilities EV Yield Version
  386. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  387. Nincada Bug/Ground Compoundeyes, Run Away - - 1 - - - Both
  388. Skitty Normal Cute Charm, Normalize, Wonder Skin - - - - - 1 Both
  389. Taillow Normal/Flying Guts, Scrappy - - - - - 1 Both
  390. Whismur Normal Soundproof, Rattled 1 - - - - - Both
  391. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  392. LOCAL TRAINERS' POKÉMON
  393. Trainer Name Money Earned Pokémon Party
  394. Youngster Joey $144 Zigzagoon Lv. 7, Machop Lv. 9
  395. Bug Catcher Jose $112 Wurmple Lv. 7, Nincada Lv. 7, Silcoon Lv. 7
  396. Lass Janice $160 Marill Lv. 10
  397. Hiker Clark $320 Geodude Lv. 8, Geodude Lv. 10
  398. Pokémon Evaluations: Nothing particularly special here, really. Whimsur eventually evolves into Exploud, which can be a decent Pokémon in its own right, being able to use Boomburst (140 Power) with the STAB boost coming with it: it doesn't have quite the stats to back it up without a Silk Scarf at least, but it can nonetheless be nasty, especially for getting rid of annoying Ghost Pokémon if you get a Scrappy one (which evolves from a Rattled Whimsur). Of largest note is Nincada. Nincada is an interesting Pokémon. In itself, it's not very good. Its evolutions, however, can be exceptional. Ninjask is one of THE fastest Pokémon in the game, especially when coupled with Speed Boost: people very commonly use it to Baton Pass stat changes from one Pokémon to another, typically doubling the target's Attack through the Passed Swords Dances and raising their Speed to 250% through three Speed Boosts. Shedinja is the harder to find one: you must get Nincada to Level 20 with one blank slot in the party and a Poké Ball - the regular kind - in your Bag. Shedinja will mysteriously appear after. Shedinja only has 1 HP. However, at the same time, it has Wonder Guard, an ability that essentially means only super-effective moves will kill it, making Shedinja literally unbeatable by the AI in certain instances. The only instances in which Shedinja will die are when switching into Spikes or Stealth Rocks, being Burned, being Poisoned, hurt by Hail, hurt by Sand, hit by a Mold Breaker/Teravolt/Turboblaze-wielding Pokémon, being hit by a Fire, Rock, Dark, Flying, or Ghost move, and having its ability nullified in any way and then being attacked. While it seems like a lot, many of these instances tend to only happen in the competitive environ and the only ones you have to truly be concerned with in the main game are weather and types, making Shedinja a very plausible pinch hitter.
  399.  
  400. Route 116: When you arrive on the Route, begin by going east towards the Youngster in the grass. Beat him thoroughly and grab the Potion to the north, then head back to the start of the Route and southeast. Battle the Bug Catcher in the grass, then grab the nearby Repel. From here, go east to the next patch of grass and defeat the Lass, then the Hiker further along. Go east from there and onto the mountainside to find the X Sp. Atk. -- you'll also see a few holes in the walls reminiscent of Pokémon R/S: these can be used for Super Secret Bases later on in the game if you so desire.
  401.  
  402. Rusturf Tunnel: The Rusturf Tunnel is open and right nearby, though not mcuh is there: Pokémon-wise, there's only Whismur. If you go up both sets of stairs north of the entrance, you'll find a Poké Ball. Now, do you see the boulder to the southwest, the big one? Get in front of its southwest corner, face north, and press A to find a Dire Hit. That's about it; leave.
  403.  
  404.  
  405.  
  406. Rustboro City Gym
  407. ITEMS CHECKLIST
  408. [_] Stone Badge [_] TM39 (Rock Tomb)
  409. MY PARTY AT THIS MOMENT
  410. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  411. Combusken Lv. 17 Fire/Fighting Blaze Oran Berry Scratch Double Kick Ember Peck
  412. Ralts Lv. 10 Psychic/Fairy Synchronize Oran Berry Growl Confusion Double Team Echoed Voice
  413. Zigzagoon Lv. 10 Normal Pickup Oran Berry Tackle Cut Tail Whip Echoed Voice
  414. Taillow Lv. 13 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Echoed Voice
  415. Silcoon Lv. 8 Bug Shed Skin Oran Berry Tackle String Shot Poison Sting Harden
  416. Poochyena Lv. 9 Dark Run Away Oran Berry Howl Ice Fang Sand Attack -
  417. RECOMMENDED LEVELS: Level 13~16
  418. LOCAL TRAINERS' POKÉMON
  419. Trainer Name Money Earned Pokémon Party
  420. Youngster Josh $144 Geodude Lv. 7, Geodude Lv. 9
  421. Youngster Tommy $160 Geodude Lv. 10
  422. Schoolkid Georgia $144 Geodude Lv. 10
  423. Rustboro City: Once you're done philandering on Routes 115 and 116, go back to the Pokémon Center, heal, and go northeast and inot the Gym.
  424.  
  425. Rustboro Gym: This Gym, like all opening Gyms, has a simple puzzle to it: each Gym has a puzzle of some sort in most instances, be they easy or hard. This one is pretty simple, though. There are three Gym Trainers in here, and you can dodge them in any desired way. In fact, though, it's best not to dodge them, but rather to plow through them for the EXP. and money. Still, if you feel like it, you are capable of going around the tables or pillars that they are facing so you won't have be in their direct line of sight and therefore can avoid battle.
  426.  
  427. Other than this fact, the path to Roxanne is pretty straightforward. Also, to the curious, you can examine the lone display west of Youngster Toomy to find a stone excavated from Glittering Cave, an area in the Kalos region of Pokémon X/Y. Anyhow, once you're done with the three Trainers, feel free to return to the Pokémon Center then to return here to beat Roxanne!
  428.  
  429. BOSS: Gym Leader Roxanne
  430. Rewards: $1,680; Stone Badge
  431. FOE'S POKÉMON PARTY
  432. Pokémon Geodude Nosepass
  433. Pokémon Type Rock/Ground Rock
  434. Level (Lv.) Level 12 Level 14
  435. Hold Item None None
  436. Ability Sturdy Sturdy
  437. Moves Tackle Tackle
  438. Rock Tomb Rock Tomb
  439. Defense Curl Harden
  440. Both Pokémon in this battle are pretty generic: a STAB move, a Defense-boosting move, and Tackle. They are very similar in the tactics used and just therefore are basically weak to the same things. If you got Mudkip or Treecko at the start, you should have no problem sweeping this; the same is true if you got Wingull and got him to around Level 16 (to outspeed) or for Shroomish. In reality, everyone should be able to have a viable way to win this fight by now. Even Combusken is a viable Pokémon as Double Kick can be learned by about Level 16, making this fight a piece of cake for him, too. Nothing one wouldn't expect of a first Gym, in other words.
  441.  
  442. After the battle, you will earn the well-won Stone Badge, which allows you to use Cut out of battle and also makes traded Pokémon up to Level 20 obey you. You will also receive TM39 (Rock Tomb), which is a decent Rock move to start with.
  443.  
  444. So, congrats on beating your first Gym! Only seven to go!
  445.  
  446.  
  447.  
  448. Knuckle Badge
  449. Sectional Flowchart
  450. The Theft from Devon!
  451. Heading to Mr. Briney's Shack
  452. Dewford Town
  453. A Land-Bound Stint on Route 106
  454. Dewford Town Gym
  455.  
  456.  
  457. The Theft from Devon!
  458. ITEMS CHECKLIST
  459. [_] Devon Parts [_] Chesto Berry(s) [_] Chesto Berry(s) [_] Ether [_] Super Potion
  460. [_] Great Ball [_] Letter
  461. MY PARTY AT THIS MOMENT
  462. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  463. Combusken Lv. 19 Fire/Fighting Blaze Oran Berry Ember Double Kick Peck Rock Tomb
  464. Ralts Lv. 11 Psychic/Fairy Synchronize Oran Berry Growl Confusion Disarming Voice Echoed Voice
  465. Zigzagoon Lv. 11 Normal Pickup Oran Berry Tackle Cut Tail Whip Echoed Voice
  466. Taillow Lv. 14 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Echoed Voice
  467. Beautifly Lv. 10 Bug/Flying Swarm Oran Berry Tackle String Shot Poison Sting Gust
  468. Poochyena Lv. 10 Dark Run Away Oran Berry Howl Ice Fang Sand Attack Bite
  469. RECOMMENDED LEVELS: Level 14~16
  470. RUSTBORO CITY POKÉ MART
  471. Item Name Cost Effects
  472. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  473. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  474. Potion $300 Heals 20 HP to a single Pokémon.
  475. Super Potion $700 Heals 50 HP to a single Pokémon.
  476. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  477. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  478. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  479. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  480. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  481. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  482. LOCAL TRAINERS' POKÉMON
  483. Trainer Name Money Earned Pokémon Party
  484. Team Aqua/Magma Grunt $520 Poochyena Lv. 13
  485. Schoolkid Jerry $200 Ralts Lv. 10
  486. Schoolkid Karen $160 Shroomish Lv. 8, Whismur Lv. 8
  487. Rustboro City Gym: After earning the Stone Badge, leave the Gym.
  488.  
  489. Rustboro City: As you exit, you'll see a Team Aqua/Magma Grunt flee off into the distance from the Devon Corp., following by a slow-running scientist. Heal up in the Gym, then follow the scientist, who will tell you that the Grunt took something called the Devon Parts. Okay, whatever. Anyhow, head east and follow him.
  490.  
  491. Route 116: We'll assume you visited the Route during the An Optional Look At Route 116 & The Rusturf Tunnel section; much of the extra stuff as well as Pokémon encounters is in there. In any case, when you arrive at the cave, enter.
  492.  
  493. Rusturf Tunnel: When inside, simply go along the path and you'll eventually find the Grunt. After a singular taunt, speak with him again to engage in battle with him. After the easy clash, you'll regain the Devon Parts and Mr. Briney will come back and take Peeko with him to his sea shanty.
  494.  
  495. Route 116: If you go west and above the ledge (below which lies grass), you'll notice there's a path here you can use Cut to gain access to. Do so and you'll quickly come into battle with a schoolkid if you opt to avoid using Cut for a little while. Continue further along and the same will let you battle another. Cut down the tree to the west after and you'll be able to access two sets of Chesto Berries and an Ether. From here, go south and Cut down another tree and then walk one step south and another west and press A to find a Super Potion. Now just jump off the west ledge and return to Rustboro.
  496.  
  497. Rustboro City: Approach the Devon Corp. building west of the Pokémon Gym to return the Devon Parts to them in exchange for a Great Ball. ... That's it? The entire balance of your company lies in my hands, and you give me a Great Ball even though a famous computing corporation such as you should be able to afford much more? Pffffft. Cheapskates. Despite this thought, you'll be taken to the top floor of the corporation to speak with their president. He will take your PokéNav Plus and update it with the BuzzNav, which is mostly a news notification system, sort of a mix between the Route gatehouses in Pokémon Black/White 1/2 and the Holo Caster of Pokémon X/Y. In return, you are to take a Letter to a man named Steven - who just happens to be Mr. Stone's son; he could've mentioned as much.... He currently is in Dewford, which is convenient for us as we intended to go there anyhow.
  498.  
  499. In any case, finish up any business you have here and leave.
  500.  
  501.  
  502.  
  503. Heading to Mr. Briney's Shack
  504. ITEMS CHECKLIST
  505. [_] Tiny Mushroom [_] Revive [_] Miracle Seed [_] Great Ball [_] X Attack [_] Tiny Mushroom
  506. MY PARTY AT THIS MOMENT
  507. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  508. Combusken Lv. 19 Fire/Fighting Blaze Oran Berry Ember Double Kick Peck Rock Tomb
  509. Ralts Lv. 11 Psychic/Fairy Synchronize Oran Berry Growl Confusion Disarming Voice Echoed Voice
  510. Zigzagoon Lv. 11 Normal Pickup Oran Berry Tackle Cut Tail Whip Echoed Voice
  511. Taillow Lv. 14 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Echoed Voice
  512. Beautifly Lv. 10 Bug/Flying Swarm Oran Berry Tackle String Shot Poison Sting Gust
  513. Poochyena Lv. 10 Dark Run Away Oran Berry Howl Ice Fang Sand Attack Bite
  514. RECOMMENDED LEVELS: Level 14~16
  515. Rustboro City: Once done here, leave southward onto Route 104.
  516.  
  517. Route 104 - North: Continue along into the Petalburg Woods. As you do, though, take note as you cross the bridge: once you get to the south side, Cut down the tree to your right to get a Revive.
  518.  
  519. Petalburg Woods: Cut down the tree just to the southeast as you enter the woods. First go north of the small grassy area nearby and examine the empty tile to find a Tiny Mushroom. As you go along the path, you'll see a yellow-shirted kid standing around: the camera viewpoint may put him behind a tree and hard-to-see. Speaking with him will net you the Miracle Seed, an item that will boost the power of the holder's Grass moves by 20%: which is quite a bit! Further to the east is a large mossy rock; you don't know it, but this rock is what you can use to evolve Eevee into Leafeon if you level it up near here. Also nearby, just to the south, is a Great Ball. Jump over the ledge to the south, then continue south and over another ledge. Go west and pick up the X Attack. Now, to the southeast, you'll see how the taller, darker grass makes two "L" corners, right? Examine the tile squished between the sides of the northwestern "L" corner to find another Tiny Mushroom. Now continue further along the path southward to Route 104.
  520.  
  521. Route 104 - South: Here, go south and west to Mr. Briney's shack near the shoreline. Speak with him inside and you'll find him chasing Peeko around the table. ... Okay. Anyhow, block them and speak with Mr. Briney to opt to take a ride to Dewford.
  522.  
  523.  
  524.  
  525. Dewford Town
  526. ITEMS CHECKLIST
  527. [_] Old Rod [_] Super Repel [_] Silk Scarf
  528. MY PARTY AT THIS MOMENT
  529. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  530. Combusken Lv. 19 Fire/Fighting Blaze Oran Berry Ember Double Kick Peck Rock Tomb
  531. Ralts Lv. 11 Psychic/Fairy Synchronize Oran Berry Growl Confusion Disarming Voice Echoed Voice
  532. Zigzagoon Lv. 12 Normal Pickup Oran Berry Tackle Cut Tail Whip Echoed Voice
  533. Taillow Lv. 15 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Echoed Voice
  534. Beautifly Lv. 11 Bug/Flying Swarm Oran Berry Tackle String Shot Poison Sting Gust
  535. Poochyena Lv. 11 Dark Run Away Oran Berry Howl Ice Fang Sand Attack Bite
  536. RECOMMENDED LEVELS: Level 15~18
  537. When you arrive in Dewford, feel free to go west and peruse the Pokémon Center. From there, you can go southeast and probably do the Pokémon Gym, though it's not really advised for the moment. You can speak with the Fisherman to the east of the Gym, though, to earn an Old Rod: or, to put it in the words of the GameFAQs user AstralFire of some years ago, "Great. A Magikarp stick." Though I will admit that Magikarp is pretty good once he evolves, and especially good once you can use Mega-Gyarados: it's just that raising him takes so much effort ... or used to, but now the Exp. Share works differently.
  538.  
  539. Walk along the shoreline east of here onto Route 107 briefly to find a Super Repel, then return to town. In the house northeast of the Pokémon Center, you'll be able to grab a Silk Scarf, too, a hold item that boost the holder's Normal moves' power by 20%. There should also be a man in the house north of the Pokémon Center giving out TM36 (Sludge Bomb), which is a good Poison move; granted, you won't see it until you beat the fifth Gym, so just be sure to note this location for now.
  540.  
  541. Aside from these things, just head north onto Route 106.
  542.  
  543.  
  544.  
  545. A Land-Bound Stint on Route 106
  546. ITEMS CHECKLIST
  547. [_] Heart Scale [_] Stardust [_] Protein [_] Poké Ball [_] TM70 (Flash)
  548. MY PARTY AT THIS MOMENT
  549. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  550. Combusken Lv. 19 Fire/Fighting Blaze Oran Berry Ember Double Kick Peck Rock Tomb
  551. Ralts Lv. 11 Psychic/Fairy Synchronize Oran Berry Growl Confusion Disarming Voice Echoed Voice
  552. Zigzagoon Lv. 12 Normal Pickup Oran Berry Tackle Cut Tail Whip Echoed Voice
  553. Taillow Lv. 15 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Echoed Voice
  554. Beautifly Lv. 11 Bug/Flying Swarm Oran Berry Tackle String Shot Poison Sting Gust
  555. Poochyena Lv. 11 Dark Run Away Oran Berry Howl Ice Fang Sand Attack Bite
  556. RECOMMENDED LEVELS: Level 15~18
  557. LOCAL TRAINERS' POKÉMON
  558. Trainer Name Money Earned Pokémon Party
  559. Fisherman Ned $416 Tentacool Lv. 13
  560. Backpacker Graeme $312 Slakoth Lv. 13
  561. Fisherman Elliot $384 Magikarp Lv. 10, Tentacool Lv. 12
  562. Route 106: Route 106 is actually mostly an oceanic Route (heck, what isn't in Hoenn?), but there's still a bit on land for you to deal with. North of the Route transition, you can see a sign. Follow the shoreline and do so on the part where the water meets the sand. A bit west of the next right angle ("L"-type, in other words) turn, you should face south and press A along this general area to find a Heart Scale.
  563.  
  564. Northwest of where the transition to Route 106 occurs is a Fisherman ... well, fishing. Speak with him for a quick battle. There's another battle with the Backpacker to the west. Be sure to examine the large boulder north of him to find some Stardust! From here, go north and west along the shoreline to find another Fisherman to battle and a Protein. Proteins are much like Zincs: they boost your Attack EVs by 10. Next, stand north of the Fisherman and face east. Walk several steps eastward, each time pressing A to examine the tile in front of you; one will yield a Poké Ball.
  565.  
  566. Anyhow, backtrack to where the Backpacker was and go southwest and into the cave.
  567.  
  568. Granite Cave - 1F: When you enter, begin by simply go along the path for a moment. You'll soon find a Hiker along the way who will give you TM70 (Flash). Flash is not a real HM move in and of itself - at least, not anymore - but it can still be used to light up dark areas. Luckily, since it's a TM, you'll be able to re-replace the move with another TM move once you beat the Dewford Gym. I ended up teaching it to my Ralts, since she still had Growl and I didn't really care for that. Strictly speaking, you don't need it, so long as you're a careful navigator. Anyhow, for now that's it: return to Dewford and go into the Gym.
  569.  
  570.  
  571.  
  572. Dewford Town Gym
  573. ITEMS CHECKLIST
  574. [_] Knuckle Badge [_] TM08 (Bulk Up)
  575. MY PARTY AT THIS MOMENT
  576. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  577. Combusken Lv. 20 Fire/Fighting Blaze Oran Berry Flame Charge Double Kick Peck Rock Tomb
  578. Ralts Lv. 12 Psychic/Fairy Synchronize Oran Berry Growl Confusion Disarming Voice Echoed Voice
  579. Zigzagoon Lv. 13 Normal Pickup Silk Scarf Tackle Cut Tail Whip Echoed Voice
  580. Taillow Lv. 15 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Echoed Voice
  581. Beautifly Lv. 12 Bug/Flying Swarm Oran Berry Tackle Absorb Poison Sting Gust
  582. Poochyena Lv. 12 Dark Run Away Oran Berry Howl Ice Fang Sand Attack Bite
  583. RECOMMENDED LEVELS: Level 15~18
  584. LOCAL TRAINERS' POKÉMON
  585. Trainer Name Money Earned Pokémon Party
  586. Battle Girl Laura $186 Meditite Lv. 13
  587. Black Belt Hideki $416 Machop Lv. 13
  588. Battle Girl Tessa $352 Meditite Lv. 11, Machop Lv. 11
  589. To be honest, I kind of expected the Flash puzzle that was done in the original Ruby and Sapphire, but whatever. If you want, there's a Vending Machine next to the hallway that sells Fresh Water at $200 a pop: it's the same thing as a Super Potion at 28.56% the cost, so stock up.
  590.  
  591. Any how, the Gym is pretty simple and linear to follow. Defeat the first Trainer in front of you and step on the switch nearby: it will reveal the way forward beyond the conveyor: the sequence is up, left until you hit the wall, up to the wall, and then right until you battle.
  592.  
  593. Stand on the switch next to Hideki for this next puzzle of the same kind. This time, the sequence to get by is right four times, up two, right to the wall, up to the wall, and the left to the switch. First battle before you actually get involved with the switch. (If you wish, you can return to the Pokémon Center to heal before moving on.) This time, the sequence is up twice, left to the wall, down twice, left twice, up to the wall and right to the light. Go north from there and you'll find the main room in which you can see Brawly working out. Speak with him the 'roid rage gets boiling, Pokémon-style!
  594.  
  595. BOSS: Gym Leader Brawly
  596. Rewards: $1,920; Knuckle Badge; TM08 (Bulk Up)
  597. FOE'S POKÉMON PARTY
  598. Pokémon Machop Makuhita
  599. Pokémon Type Fighting Fighting
  600. Level (Lv.) Level 14 Level 16
  601. Hold Item None None
  602. Ability Guts Guts
  603. Moves Leer Arm Thrust
  604. Karate Chop Knock Off
  605. Seismic Toss Sand Attack
  606. Bulk Up Bulk Up
  607. Brawly's party, as you can tell, is oriented towards the Fighting type, and also has similar movesets to some degree. Both have a STAB-using Fighting move, a stat-lowerer, and a stat-booster. To add to this, Machop has Seismic Toss - which is nothing to worry over, 14 fixed HP of damage - and Makuhita has Knock Off - which can get rid of your item until the battle ends, which probably isn't too big a complication here.
  608.  
  609. The main thing here is to simply abuse weaknesses and STAB moves to the best of your ability. Ralts/Kirlia would be best here since they'll be resisting most moves done here due to their Psychic/Fairy typing. Flying Pokémon, such as Taillow, would also work adequately. Your starter also stands a fair chance at winning this fight, too. It's overally a pretty simple one: for the most part, use Ralts/Kirlia if you can, and otherwise just throw out your best STAB user, usually your starter.
  610.  
  611. After the battle, Brawly will hand over the Knuckle Badge, signifying the defeat of your second Hoenn Gym and also forcing traded Pokémon up to Level 30 to obet you. You'll also receive his signature TM, TM08 (Bulk Up).
  612.  
  613. With that, we can leave.
  614.  
  615.  
  616.  
  617. Dynamo Badge
  618. Sectional Flowchart
  619. Granite Cave
  620. Route 109
  621. Slateport City
  622. Route 110
  623. Mauville City
  624. An Optional Look At Route 117
  625. An Optional Look At Verdanturf Town & Rusturf Tunnel Area
  626. An Optional Look At Route 118
  627. An Optional Look At Cycling Road
  628. An Optional Look At Granite Cave <-- Mach Bike required for this
  629. Mauville City Gym
  630.  
  631.  
  632. Granite Cave
  633. ITEMS CHECKLIST
  634. [_] TM51 (Steel Wing)
  635. MY PARTY AT THIS MOMENT
  636. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  637. Combusken Lv. 21 Fire/Fighting Blaze Oran Berry Flame Charge Double Kick Peck Rock Tomb
  638. Ralts Lv. 13 Psychic/Fairy Synchronize Oran Berry Growl Confusion Disarming Voice Echoed Voice
  639. Zigzagoon Lv. 13 Normal Pickup Silk Scarf Tackle Cut Tail Whip Echoed Voice
  640. Taillow Lv. 16 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Echoed Voice
  641. Beautifly Lv. 13 Bug/Flying Swarm Oran Berry Tackle Absorb Poison Sting Gust
  642. Poochyena Lv. 13 Dark Run Away Oran Berry Howl Ice Fang Sand Attack Bite
  643. RECOMMENDED LEVELS: Level 16~18
  644. LOCAL WILD POKÉMON ENCOUNTER DATA
  645. Pokémon Species Pokémon Type Abilities EV Yield Version
  646. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  647. Abra Psychic Inner Focus, Synchronize, Magic Guard - - - 1 - - Both
  648. Geodude Rock/Ground Sturdy, Rock Head - - 1 - - - Both
  649. Makuhita Fighting Guts, Thick Fat, Sheer Force 1 - - - - - Both
  650. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  651. Pokémon Evaluations: There's not much of particular note in Granite Cave. Abra makes a decent Psychic Pokémon with some great sweeping capabilities if you didn't get Ralts back on Route 102. Not much aside from this.
  652.  
  653. Dewford Gym: When you're done here, leave the Gym.
  654.  
  655. Dewford Town: Heal up in the Gym and then go north and west into Granite Cave.
  656.  
  657. Granite Cave - 1F: Go along the path before you for a bit. If you didn't get the Flash TM while you were here last, do so now by speaking with the Hiker and also teach it to someone if you want, though we don't need it immediately. (Abra, for example.) Then head north and downstairs.
  658.  
  659. Granite Cave - B1F: Here, you'll quickly walk up to the silver-haired man here, Steven Stone. After a bit of a rant from him, he'll accept your Letter and, in return, you'll be given TM51 (Steel Wing). After more chatting, he'll leave. And, unlike Ruby/Sapphire, there's nothing else for us here at the moment (at least not until we get the Mach Bike), so leave.
  660.  
  661. Dewford Town: Once back here, speak with Mr. Briney and opt to head to Slateport.
  662.  
  663.  
  664.  
  665. Route 109
  666. ITEMS CHECKLIST
  667. [_] Revive [_] Soft Sand [_] Heart Scale [_] Great Ball [_] Soda Pop x6 [_] PP Up [_] Heart Scale [_] Ether
  668. MY PARTY AT THIS MOMENT
  669. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  670. Combusken Lv. 21 Fire/Fighting Blaze Oran Berry Flame Charge Double Kick Peck Rock Tomb
  671. Ralts Lv. 13 Psychic/Fairy Synchronize Oran Berry Growl Confusion Disarming Voice Echoed Voice
  672. Zigzagoon Lv. 13 Normal Pickup Silk Scarf Tackle Cut Tail Whip Echoed Voice
  673. Taillow Lv. 17 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Steel Wing
  674. Beautifly Lv. 13 Bug/Flying Swarm Oran Berry Tackle Absorb Poison Sting Gust
  675. Poochyena Lv. 13 Dark Run Away Oran Berry Howl Ice Fang Sand Attack Bite
  676. RECOMMENDED LEVELS: Level 16~18
  677. LOCAL TRAINERS' POKÉMON
  678. Trainer Name Money Earned Pokémon Party
  679. Sailor Huey $560 Machop Lv. 15
  680. Tuber Lola $56 Azurill Lv. 14
  681. Tuber Ricky $56 Zigzagoon Lv. 14
  682. Sailor Edmond $560 Wingull Lv. 12, Machop Lv. 14
  683. Tuber Simon $56 Azurill Lv. 14
  684. Sailor Dwayne $520 Tentacool Lv. 13, Machop Lv. 13
  685. Beauty Johanna $840 Goldeen Lv. 15
  686. Delinquent Destinee $480 Sableye Lv. 15
  687. Street Thug Blair $448 Poochyena Lv. 12, Carvanha Lv. 14
  688. When you actually arrive in Slateport on the beach, you'll really be on extreme north Route 109. You can then go northwest and battle the Sailor. Examine the base of the red umbrella to his southwest to find a Revive, then go northeast and speak with the girl in the pink inner tube to get a Soft Sand, an item which boosts the power of the wielder's Ground moves by 20%. Marshtomp may be able to use this pretty well, especially come the next Gym. Go north of there and battle a different Tuber, and west for another, and don't forget the Sailor pacing around to the north of the latter. Return to where Ricky was and go southwest: you'll find a blue umbrella. Examine the base of it from the west side to find a Heart Scale.
  689.  
  690. Further to the west is a small building. First, stand in front of it and walk one tile west of the stairs' base and press A to find a Great Ball. Within, you can battle several Trainers, so long as you talk to them. After beating all five, you can speak with the man at the counter to earn six Soda Pops, items which heal HP by 60; you'll also be able to buy more for $300 a ... shall we say, "pop"? XD ... *booes*
  691.  
  692. Anyhow, return to the beach and go northwest: you'll soon find a PP Up. PP Ups are relatively rare items which can be used to boost the maximum PP of a move by 20%, up to 60%! However, keep in mind that the boost is removed once the move is unlearned, so it's best to save them until you're sure of keeping a certain move. From there, go east and into the city proper. I'd actually go far off to the east to where the man is standing with his Zigzagoon; examine the tile north of the man for a Heart Scale. Also, go three steps west of the Zigzagoon when standing on its west side and go due south until one tile separates you from the water: examine this tile for an Ether.
  693.  
  694. Okay, now enter the city.
  695.  
  696.  
  697.  
  698. Slateport City
  699. ITEMS CHECKLIST
  700. [_] Alakazite [_] Soothe Bell [_] Red Scarf [_] Blue Scarf [_] Yellow Scarf [_] Green Scarf [_] Pink Scarf
  701. [_] TM41 (Torment) [_] TM46 (Thief) [_] Repeat Ball
  702. MY PARTY AT THIS MOMENT
  703. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  704. Combusken Lv. 23 Fire/Fighting Blaze Oran Berry Flame Charge Double Kick Peck Rock Tomb
  705. Ralts Lv. 14 Psychic/Fairy Synchronize Oran Berry Growl Confusion Disarming Voice Echoed Voice
  706. Zigzagoon Lv. 15 Normal Pickup Silk Scarf Tackle Cut Tail Whip Echoed Voice
  707. Taillow Lv. 18 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Steel Wing
  708. Beautifly Lv. 15 Bug/Flying Swarm Oran Berry Tackle Absorb Stun Spore Gust
  709. Poochyena Lv. 15 Dark Run Away Oran Berry Howl Ice Fang Sand Attack Bite
  710. RECOMMENDED LEVELS: Level 16~18
  711. POSSIBLE TRADES AND GIFT POKÉMON
  712. Version Pokémon Given Pokémon Received Pokémon Type Likely Ability
  713. Both [none] Cosplay Pikachu Electric Lightning Rod
  714. SLATEPORT CITY POKÉ MART - SOUTH VENDOR
  715. Item Name Cost Effects
  716. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  717. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  718. Potion $300 Heals 20 HP to a single Pokémon.
  719. Super Potion $700 Heals 50 HP to a single Pokémon.
  720. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  721. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  722. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  723. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  724. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  725. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  726. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  727. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  728. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  729. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps.
  730. SLATEPORT CITY POKÉ MART - NORTH VENDOR
  731. Item Name Cost Effects
  732. X Speed $350 Increases the target's Speed stat by one stage during battle until KO'ed or switched out.
  733. X Attack $500 Increases the target's Attack stat by one stage during battle until KO'ed or switched out.
  734. X Defense $550 Increases the target's Defense stat by one stage during battle until KO'ed or switched out.
  735. Guard Spec. $700 Prevents all stat reductions on your party for five turns.
  736. Dire Hit $650 Increases the target's critical-hit ratio stat by one stage during battle until KO'ed or switched out.
  737. X Accuracy $950 Increases the target's Accuracy stat by one stage during battle until KO'ed or switched out.
  738. X Sp. Atk. $350 Increases the target's Sp. Atk. stat by one stage during battle until KO'ed or switched out.
  739. X Sp. Def. $350 Increases the target's Sp. Def. stat by one stage during battle until KO'ed or switched out.
  740. SLATEPORT MARKET: INCENSE SHOP
  741. Item Name Cost Effect
  742. Sea Incense $9,600 Boosts Water moves' power by 20%. Used in breeding Marill/Azumarill for Azurill.
  743. Lax Incense $9,600 Raises the holder's evasion. Used to breed Wobbuffet for Wynaut.
  744. Rose Incense $9,600 Boosts Grass moves' power by 20%. Used to breed Roselia/Roserade for Budew.
  745. Pure Incense $9,600 Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling.
  746. Rock Incense $9,600 Boosts Rock moves' power by 20%. Used to breed Sudowoodo for Bonsly.
  747. Odd Incense $9,600 Boosts Psychic moves' power by 20%. Used to breed Mr. Mime for Mime Jr.
  748. Luck Incense $9,600 Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for Happiny.
  749. Full Incense $9,600 Lowers the holder's Speed. Used in breeding Snorlax for Munchlax.
  750. Wave Incense $9,600 Boosts Water moves' power by 20%. Used in breeding Mantine for Mantyke.
  751. SLATEPORT MARKET: VITAMINS SHOP
  752. Item Name Cost Effect
  753. Protein $9,800 Boosts the user's Attack EVs by 10, up to 100 in it and/or 510 on all stats.
  754. Iron $9,800 Boosts the user's Defense EVs by 10, up to 100 in it and/or 510 on all stats.
  755. Calcium $9,800 Boosts the user's Calcium EVs by 10, up to 100 in it and/or 510 on all stats.
  756. Zinc $9,800 Boosts the user's Zinc EVs by 10, up to 100 in it and/or 510 on all stats.
  757. Carbos $9,800 Boosts the user's Speed EVs by 10, up to 100 in it and/or 510 on all stats.
  758. HP Up $9,800 Boosts the user's HP EVs by 10, up to 100 in it and/or 510 on all stats.
  759. SLATEPORT MARKET: TM SALESMAN
  760. HM Move Name Cost Type Power Acc. PP Class Targets
  761. TM01 Hone Claws $5,000 Dark --- --- 15 Status User
  762. TM73 Thunder Wave $5,000 Electric --- 100 20 Status One
  763. TM76 Struggle Bug $5,000 Bug 50 100 20 Special All Opponents
  764. TM100 Confide $5,000 Normal --- --- 20 Status One
  765. SLATEPORT VENDING MACHINES
  766. Item Name Cost Effect
  767. Fresh Water $200 Restores 50 HP to a single target.
  768. Soda Pop $300 Restores 60 HP to a single target.
  769. Lemonade $350 Restores 80 HP to a single target.
  770. LOCAL TRAINERS' POKÉMON
  771. Version Trainer Name Money Pokémon Party
  772. OR Team Magma Grunt $640 Numel Lv. 16
  773. Team Magma Grunt $560 Zubat Lv. 14, Numel Lv. 14
  774. AS Team Aqua Grunt $640 Carvanha Lv. 16
  775. Team Aqua Grunt $560 Zubat Lv. 14, Carvanha Lv. 14
  776. West of the main entrance to town is the Slateport Market, which allows you to buy a huge variety of goods. First begin by going to the southwest stall and looking for the white sparkles on the ground: examine them for an Alakazite, which will let Alakazam Mega Evolve. As you go north, the first two shops are for Super Secret Bases. The next two are for Vitamins (west) and incense (east); the woman next to the Vitamins vendor will also be able to give you an Effort Ribbon if your lead Pokémon has 510 EVs. North of the incense girl is the TM salesman; Thunder Wave can be useful for dealing with Pokémon capture, but that's about it.
  777.  
  778. When you leave the market, go northwest into the Pokémon Fan Club. If your Pokémon has maxed Happiness - it probably will if you've kept your starter thus far - then you'll get a Soothe Bell from the woman at the back, which ironically boosts the rate of Happiness's increase. The chairman of the club - the one sitting on the sofa - will give you an item whenever you maximize the Contest stats of a Pokémon, and the item will be correspondent to the stat: Red Scarf for Cool, Yellow Scarf for Tough, Blue Scarf for Beautiful (once called Beauty), Green Scarf for Clever (once called Smart), and Pink Scarf for Cute.
  779.  
  780. Return to the town entrance and go north and into the brown house next to the sea. There, you'll meet Dock - wow, clever - who tells you that Captain Stern - amazingly clever naming here - should be at the Oceanic Museum. After this minor scene, go upstairs real quick and use the Vending Machine for a bit: you can buy Lemonades here, which are rather cheap and yet better than the expensive Super Potions found at the Poké Mart. ;)
  781.  
  782. In any case, if you go further north from this building, you'll find the Pokémon Center and Poké Mart. There's also the Name Rater northwest of there, which lets you change the nicknames of Pokémon you have caught on this game file. And, finally, in the far northwest corner of the town is a Contest Hall. While we can't participate in the renewed Pokémon Contests yet, you can speak with the man on the northwestern upper floor of the Hall to get TM41 (Torment).
  783.  
  784. Anyhow, once you're finally done fooling around, go south of the Center/Mart. then east to find the Museum. Enter it and pay the 4%0 needed to enter. As you enter the main room, go east and speak with the southeasternmost Team Magma/Aqua member there to get TM46 (Thief). There's not much else special here not related to the plot, unless you feel like getting some geology/oceanology factoids by examining the various exhibits. There are a few more on the second floor, as well as that Stern feller we were looking for earlier in the southeast corner. Some Team Aqua/Magma Grunts will saunter up for a quick beatin', though.
  785.  
  786. Soon thereafter, another man walks up. He introduces himself as the leader of Team Magma, Maxie, whose "noble" goal is to expand the land on which humanity stands in the hope of ... something, I have no idea what. He eventually leaves after a further rant, and then you proceed to hand the Devon Parts to Stern, who leaves. I will note that, if you go back to Route 116 now and speak with the scientist outside the Rusturf Tunnel, he will give you a Repeat Ball, which is really good to catch Pokémon owned once before.
  787.  
  788. That's about it, it seems. Heal up in the Pokémon Center and attempt to head north out of town and some dude runs up to another dude and means that two dudettes (Lisia and Ali) are doing a photo shoot. You'll automatically walk over to Lisia, apparently some kind of Trainer who is well-known for Altaria, Ali, in Pokémon Contests. She decides to introduce you to the world of Pokémon Contesting by giving you a Contest Pass - which lets you into Contests - and a Pokéblock Kit - which lets you make Pokéblocks and boost the Contest abilities of your Pokémon.
  789.  
  790. If you don't want to bother, proceed simply onto Route 110. If you want to do so, though, go into the Contest Hall and approach the reception desk. She'll take you into a back room and give you the Contest Costume, which will obviously look different between whether you're a guy or gal. If you wish to participate, go ahead and check your Pokémon's moves in the Summary screen and look at their contest attributes: you can see what moves are of which contest type. It's best to have multiple moves of the same type to have advantage of their effects. For example, my Combusken and Taillow are geared for Cool contests and my Beautifly for Clever ones. Go to the reception desk for an overview.
  791.  
  792. After the contest itself, you'll receive the Cosplay Pikachu as you leave the Hall. Cosplay Pikachu is special: it has five different Formes, each suited to a particular Contest type. It also will learn one unique move per cosplay type choice, a move it normally cannot learn and often can be a signature move, such as Meteor Mash or Flying Press! I would even recommend outright adding this Pikachu to your party since it comes at Level 20. And, with that done, you can finally get onto Route 110!
  793.  
  794.  
  795.  
  796. Route 110
  797. ITEMS CHECKLIST
  798. [_] Chesto Berry(s) [_] Leppa Berry(s) [_] Guard Spec. [_] Full Heal [_] Dowsing Machine
  799. [_] Great Ball [_] Revive [_] Poké Ball [_] Leppa Berry(s) [_] Leppa Berry(s)
  800. [_] Leppa Berry(s)
  801. MY PARTY AT THIS MOMENT
  802. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  803. Combusken Lv. 23 Fire/Fighting Blaze Oran Berry Flame Charge Double Kick Peck Rock Tomb
  804. Ralts Lv. 15 Psychic/Fairy Synchronize Oran Berry Flash Confusion Disarming Voice Echoed Voice
  805. Zigzagoon Lv. 15 Normal Pickup Silk Scarf Tackle Cut Tail Whip Echoed Voice
  806. Taillow Lv. 18 Normal/Flying Guts Oran Berry Peck Quick Attack Wing Attack Steel Wing
  807. Beautifly Lv. 15 Bug/Flying Swarm Oran Berry Tackle Absorb Stun Spore Gust
  808. Pikachu Lv. 20 Electric Lightning Rod Oran Berry Quick Attack Electro Ball Thunder Wave Meteor Mash
  809. RECOMMENDED LEVELS: Level 17~19
  810. LOCAL WILD POKÉMON ENCOUNTER DATA
  811. Pokémon Species Pokémon Type Abilities EV Yield Version
  812. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  813. Electrike Electric Lightning Rod, Static, Minus - - - - - 1 Both
  814. Gulpin Poison Liquid Ooze, Sticky Hold, Gluttony 1 - - - - - Both
  815. Magnemite Steel/Electric Magnet Pull, Sturdy, Analytic - - - 1 - - Both
  816. Minun Electric Volt Absorb, Minus - - - - - 1 Both
  817. Oddish Grass/Poison Chlorophyll, Run Away - - - 1 - - Both
  818. Plusle Electric Lightning Rod, Plus - - - - - 1 Both
  819. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  820. Voltorb Electric Soundproof, Static, Aftermath - - - - - 1 Both
  821. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  822. LOCAL TRAINERS' POKÉMON
  823. Trainer Name Money Pokémon Party
  824. Poké Fan Isabel $960 Plusle Lv. 15, Minun Lv. 15
  825. Aroma Lady Daisy $544 Roselia Lv. 17
  826. Twins Amy & Liv $128 Minun Lv. 16, Plusle Lv. 16
  827. Poké Fan Miguel $560 Skitty Lv. 17
  828. Fisherman Andrew $512 Magikarp Lv. 14, Magikarp Lv. 16
  829. Youngster Timmy $156 Poochyena Lv. 12, Aron Lv. 13, Electrike Lv. 14
  830. Collector Edwin $420 Lombre Lv. 15, Nuzleaf Lv. 15
  831. Psychic Edward $544 Abra Lv. 17
  832. Fisherman Dale $512 Tentacool Lv. 14, Wailmer Lv. 16
  833. Pokémon Evaluations: There are a few decent Pokémon on this Route. There's Zigzagoon for the usual HM-slavin'; if you haven't caught one yet, hurry up and do so for that sake. There are several Electric Pokémon on this route: Electrike, Magnemite, Plusle, and Minun. The Pikachu you already could've gotten from Slateport is probably superior to all of these, but, at the same time, Pikachu isn't completely perfect. Electrike, for example, evolves into Manectric who can sweep pretty well and Mega Evolve. Pikachu does have his own advantages and I'd stick with him for now since it will be a bit before we can Mega Evolve anyways; plus, if you get a Light Ball next time we find them in the wild, that'll really make Pikachu powerful. At the most, keep Electrike in your party in the Exp. Share on. Oddish will also make an okay Grass Pokémon to have for the upcoming rival battle if you've yet to find a circumvention of the problems Combusken has with Marshtomp, though Shroomish/Breloom is better. (I have a plan in my case since Ralts learns Magical Leaf at Lv. 16.)
  834.  
  835. Route 110: Ah, I remember this Route. It was some ten years ago that I actually encountered my first Shiny Pokémon on this Route, a Gulpin. ... Sadly, I didn't know the value nor rarity of Shiny Pokémon and simply threw its bluish coloration up to a glitch. XD That's why I don't have that Gulpin anymore. >_>
  836.  
  837. Sentimentality aside, go north along the Route and you'll encounter a blockade of Team Aqua/Magma Grunts who seem to be heading for Mt. Chimney. Okay, whatever, that's their problem, ascending some kind of active volcano - no, no danger whatsoever. Continue further along the Route after and battle the Poké Fan, then go west to Route 103 again.
  838.  
  839. Route 103: (You can see the wild encounter data in Route 103.) We're coming from the east side, so things are a bit different this time around. Head west for a bit and battle the Aroma Lady. If you go north and into the trees, you'll find a rather simple maze (through you'll need Cut!) that leads to some Chesto Berries and, more valuable, Leppa Berries, which heal 10 PP from one move when used. Return to the Aroma Lady and then go west to battle some Twins, using the classic combo of Plusle and Minun. A Poké Fan further to the west can also be fought. At the shoreline, you can battle the frustrated Fisherman. Afterwards, go south and snatch up the Guard Spec. and return to Route 110.
  840.  
  841. Route 110: As you enter and head east, you'll notice a house to the north. This house is the Trick House, one of the many sidequests of the original Ruby/Sapphire emulated in its modern variant. You can do the first puzzle and fight Black Belt Yuji in the second, so you may as well: it's a free TM and Expert Belt and a few Lava Cookies for now. Besides this, head east onto the Route proper. In the clearing, you can find a Dire Hit in the southeast corner and also battle the nearby Youngster. You'll also see a 2x2 empty patch of grass nearby; examine the northeast square of it to get a Full Heal.
  842.  
  843. Now would probably be the time to go back to Slateport to heal. Continue further north along the Route and you'll find your rival. Of course, a battle quickly becomes the subject at hand.
  844.  
  845. BOSS: Pokémon Trainer Brendan/May
  846. Rewards: $800
  847. FOE'S POKÉMON PARTY
  848. Pokémon Shroomish * Slugma * Wailmer * Grovyle ** Marshtomp ** Combusken **
  849. Pokémon Type Grass Fire Water Grass Water/Ground Fire/Fighting
  850. Level (Lv.) Level 18 Level 18 Level 18 Level 20 Level 20 Level 20
  851. Hold Item None None None None None None
  852. Ability Effect Spore Magma Armor Water Veil Overgrow Torrent Blaze
  853. USAGE CONDITIONS
  854. Pokémon Condition
  855. Shroomish Your starter was Torchic or Treecko
  856. Wailmer Your starter was Treecko or Mudkip
  857. Slugma Your starter was Mudkip or Torchic
  858. Grovyle Your starter was Mudkip
  859. Marshtomp Your starter was Torchic
  860. Combusken Your starter was Treecko
  861. Shroomish is a Pokémon mostly oriented towards statusing you, though it can use Absorb for some minor Grass damage. It is weak to Fire, Ice, Flying, Bug, and Poison. You probably have a good Bug or Flying Pokémon around now, so it shouldn't be hard to take 'im out. It would be best to avoid contact attacks, however, due to Effect Spore. Good Pokémon include Combusken who has Ember for the most part. Otherwise, you'll just have to risk it.
  862.  
  863. Slugma is a pretty weak Pokémon in most ways, though it can throw a meager resistance with Ember. It is weak to Ground, Water, and Rock. Marshtomp ought to have no trouble here, and Combusken will likely be able to manage with STAB Double Kick or Rock Tomb. Try to avoid anything that causes direct contact, though, because Magma Armor could burn you.
  864.  
  865. Wailmer is not particularly strong; it's moreso a bulky Pokémon, but it can as always just use a STAB move. Still, the best Pokémon for this case would be that Cosplay Pikachu.
  866.  
  867. Grovyle is getting pretty decent. He's weak to Fire, Ice, Flying, Bug, and Poison, like Shroomish. Against him, it would probably be best to use Taillow/Swellow or perhaps some kind of Bug Pokémon.
  868.  
  869. Marshtomp is also okay, but doesn't do much unexpected; Mud-Slap's tendency to lower accuracy is the main thing, and you can deal with that through 100%-accuracy moves (e.g. Aerial Ace, Magical Leaf) or through switching every couple of turns. He's weak only to Grass. Your best bets with this one include Oddish or Gloom from this Route (and then evolved), or Ralts/Kirlia with Magical Leaf, or Beautifly with Absorb from my experience.
  870.  
  871. Combusken can be a pretty big threat as he can counter his own weaknesses pretty well. He's weak to Water, Ground, Flying, and Psychic, Flying the main one he counters. This is one I'd recommend Taillow/Swellow against or perhaps Ralts/Kirlia with Confusion.
  872.  
  873. After that battle, your rival will heal you and then hand you the Dowsing Machine - this item allows you to find hidden items! I've already accounted for these in previous sections of the guide, but those directions often sounded just weird; this will make the process more than a bit easier for both of us! XD Continue north along the Route and give it a whirl; you'll find a Great Ball just south of the next sign. Further to the west, you'll battle a Collector while one of the patches of grass just east of him will yield a hidden Revive.
  874.  
  875. Continue westward and battle the Psychic, then, in the next empty patch to the north, will be a hidden Poké Ball. Continue north from there to get out of the unkempt grass. You can speak with the Fisherman near the shoreline for a battle. Also to the northwest will be three bushels of Leppa Berries, so plunder at will. Now, go northeast to Mauville ... what happened here!?
  876.  
  877.  
  878.  
  879. Mauville City
  880. ITEMS CHECKLIST
  881. [_] Speed O-Power [_] Critical O-Power [_] Globe [_] TM58 (Sky Drop) [_] X Speed [_] Mach/Acro Bike
  882. [_] Vs. Recorder [_] TM48 (Round) [_] Treecko Doll [_] Torchic Doll [_] Mudkip Doll [_] Reveal Glass
  883. [_] Nugget [_] Max Repel [_] Poké Toy [_] Metronome [_] Luxury Ball [_] Burn Drive
  884. [_] Chill Drive [_] Shock Drive [_] Douse Drive [_] HM06 (Rock Smash)
  885. MY PARTY AT THIS MOMENT
  886. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  887. Combusken Lv. 28 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Quick Attack Rock Tomb
  888. Ralts Lv. 19 Psychic/Fairy Synchronize Oran Berry Flash Confusion Disarming Voice Magical Leaf
  889. Linoone Lv. 20 Normal Pickup Silk Scarf Tackle Cut Tail Whip Echoed Voice
  890. Swellow Lv. 22 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  891. Beautifly Lv. 19 Bug/Flying Swarm Oran Berry Tackle Absorb Stun Spore Gust
  892. Pikachu Lv. 22 Electric Lightning Rod Oran Berry Quick Attack Electro Ball Thunder Wave Meteor Mash
  893. RECOMMENDED LEVELS: Level 19~22
  894. MOVE TUTOR MOVES
  895. [Attack] [Type] [Class] [PP] [Power] [Acc.] [Targets] [L.R.] [Cont.] [Other Notes]
  896. Secret Sword Fighting Special 10 85 100 One No Yes Damage considers target's Defense, not Sp. Def.
  897. Relic Song Normal Special 10 75 100 One No No Changes Meloetta's Forme; 10% chance to put foes to Sleep
  898. Fire Pledge Fire Special 10 80 100 One No No See: Pledge Combos
  899. Grass Pledge Grass Special 10 80 100 One No No See: Pledge Combos
  900. Water Pledge Water Special 10 80 100 One No No See: Pledge Combos
  901. Blast Burn Fire Special 5 150 90 One No No User rests on next turn
  902. Frenzy Plant Grass Special 5 150 90 One No No User rests on next turn
  903. Hydro Cannon Water Special 5 150 90 One No No User rests on next turn
  904. MAUVILLE CITY POKÉ MART - SOUTH VENDOR
  905. Item Name Cost Effects
  906. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  907. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  908. Potion $300 Heals 20 HP to a single Pokémon.
  909. Super Potion $700 Heals 50 HP to a single Pokémon.
  910. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  911. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  912. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  913. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  914. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  915. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  916. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  917. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  918. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  919. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps.
  920. MAUVILLE CITY POKÉ MART - NORTH VENDOR
  921. TM Move Name Cost Type Power Acc. PP Class Targets
  922. TM09 Venoshock $10,000 Poison 65 100 10 Special One
  923. TM40 Aerial Ace $10,000 Flying 60 --- 20 Physical One
  924. TM42 Facade $10,000 Normal 70 100 10 Physical One
  925. TM47 Low Sweep $10,000 Fighting 60 100 20 Physical One
  926. TM57 Charge Beam $10,000 Electric 50 90 10 Special One
  927. TM78 Bulldoze $10,000 Ground 60 100 20 Physical Not User
  928. TM82 Dragon Tail $10,000 Dragon 60 90 10 Physical One
  929. TM98 Power-Up Punch $10,000 Fighting 40 100 30 Physical One
  930. MAUVILLE CITY POKÉ MILEAGE CENTER
  931. Item Name Cost Effect
  932. Berry Juice 10 Poké Miles Heals 20 HP to a single Pokémon.
  933. Moomoo Milk 20 Poké Miles Heals 100 HP to a single Pokémon.
  934. Full Heal 30 Poké Miles Fully restores all of a Pokémon's major ails except Pokérus and KO.
  935. Max Repel 35 Poké Miles Prevents random wild Pokémon encounters for 250 steps.
  936. Hyper Potion 60 Poké Miles Heals 200 HP to a single Pokémon.
  937. Ultra Ball 60 Poké Miles Used to capture wild Pokémon. Has a base catch rate of 2.0x.
  938. Ether 120 Poké Miles Heals 10 PP to one move of one Pokémon.
  939. Max Potion 125 Poké Miles Fully restores a Pokémon's HP.
  940. Full Restore 300 Poké Miles Fully restores a Pokémon's HP and ails (other than KO and Pokérus).
  941. Max Revive 400 Poké Miles Revives a Pokémon from KO with all of their HP.
  942. Rare Candy 500 Poké Miles Causes the user to level up one time, up to Level 100.
  943. PP Up 1,000 Poké Miles Boosts the max PP of one move by 20%, up to a cumulative 60%.
  944. MAUVILLE CITY VENDING MACHINES
  945. Item Name Cost Effect
  946. Fresh Water $200 Restores 50 HP to a single target.
  947. Soda Pop $300 Restores 60 HP to a single target.
  948. Lemonade $350 Restores 80 HP to a single target.
  949. MAUVILLE CITY'S RITZY RIBBON RETAIL STORE
  950. Item Name Cost Effect
  951. Gorgeous Ribbon $10,000 Gives the named ribbon to your lead Pokémon.
  952. Royal Ribbon $100,000 Gives the named ribbon to your lead Pokémon.
  953. Gorgeous Royal Ribbon $999,999 Gives the named ribbon to your lead Pokémon.
  954. LOCAL TRAINERS' POKÉMON
  955. Trainer Name Money Pokémon Party
  956. Youngster Cutler $272 Slugma Lv. 17
  957. Schoolkid Nitzel $340 Oddish Lv. 17
  958. Youngster Ham $272 Taillow Lv. 17
  959. Schoolkid Meena $340 Goldeen Lv. 17
  960. Fairy Tale Girl Meggie $272 Jigglypuff Lv. 17
  961. Proprietor Inver $1,600 Bagon Lv. 20, Lombre Lv. 20, Cacnea Lv. 20
  962. Pokémon Trainer Wally $680 Ralts Lv. 17
  963. Note that we'll be opening this section with a bit of exploration. If you want to skip this - though I STRONGLY recommend against it, especially if you brought over a number of Black/White Event Pokémon and other legendaries - go to the next 1F section.
  964.  
  965. Mauville City - 1F: Wow... This is... Okay, to be honest, I think it's terrible design on Game Freak's part to make it such that a whole city is essentially one big mall, but whatever. Go north and you'll find Wally speaking with his uncle. As he goes off to the Gym, go north. In this area, you'll find the Pokémon Center and Poké Mart. Peruse at will. Speak with the man, Giddy, in the Center to get the Speed O-Power. (See O-Powers Listings|this section for details.) Continue this for the Critical O-Power. Additionally, the Backpacker in the southeastern courtyard will give you a Globe for your bases. As for the Poké Mart, the girl in the northeast corner, if you say you like roller coasters, will give you TM58 (Sky Drop): perhaps as a note of irony, given its exceptionally glitchy nature in Pokémon Black/White to the point that it was banned from online battling outright.
  966.  
  967. From the entrance, go northeast and into the Battle Food Court. Here, you can engage in battles with people as you wait for some food; order it at the open counter, and then sit and wait. After 5 turns (which is up to 5 battles) you'll get food, assuming you kept your seat. You'll also earn a Nugget each time you do this, which can be sold for a nice $5,000; you also end up with some kind of Berry, and the food will heal your Pokémon.
  968.  
  969. The next facilty around the corner from here will be the Song and Sword Move Academy. I'm not sure what it is, but I'd guess it lets you teach Keldeo the move Secret Sword and Meloetta the move Relic Song. These two Pokémon were Nintendo Event Pokémon given out during the Black/White era and these moves movely served for a change in Forme. The actual guy isn't here, though; he's in the Crooner Cafe, shown later.
  970.  
  971. Next up will be the Pledge moves. These moves by themselves are pretty decent, and also can be considerably useful in Double/Triple Battles - see this section for the details. However, these battles are rather rare for the main game, so I wouldn't bother unless you need to fill a moveslot. These moves can be learned by Charmander, Charmeleon, Charizard, Bulbasaur, Ivysaur, Venusaur, Squirtle, Wartortle, Blastoise, Cyndaquil, Quilava, Typhlosion, Chikorita, Bayleef, Meganium, Totodile, Croconaw, Feraligatr, Torchic, Combusken, Blaziken, Treecko, Grovyle, Sceptile, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Turtwig, Grotle, Torterra, Chimchar, Monferno, Infernape, Snivy, Servine, Serperior, Tepig, Pignite, Emboar, Oshawott, Dewott, Samurott, Fennekin, Braixen, Delphox, Froakie, Frogadier, Greninja, Chespin, Quilladin, and Chesnaught -- essentially, all of the true starter Pokémon and their evolutions.
  972.  
  973. The next facility next door teaches the ultimate moves to each of the fully evolved starter Pokémon. Blastoise, Feraligatr, Swampert, Empoleon, Samurott, and Greninja can learn Hydro Cannon; Charizard, Typhlosion, Blaziken, Infernape, Emboar, and Delphox can learn Blast Burn; and Venusaur, Meganium, Sceptile, Torterra, Serperior, and Chesnaught can learn Frenzy Plant. These moves are all very powerful, but they make the user recharge on the next turn; thus, they can be good in the main game if you have the Battle Style in the Settings switched to "Switch" as that will let you switch out just after use if the target does indeed faint. I wouldn't bother, personally, though.
  974.  
  975. At this four-way, go northeast and into the shop to find Rydel's Bicycle shop. There, you can speak with Rydel nearby who will offer you one of two bikes: the Mach Bike (designed for speed) and the Acro Bike (designed for acrobatic-type tricks). Pick whichever you want, you'll need both to 100% the game anyhow. You can switch them here at any time, though! You can also ride them in the mall!
  976.  
  977. Go north of the four-way. On the left first will be a place for Inverse Battles, Single Battles in which type resistances/weaknesses are reversed! Immunities and resistances become weaknesses, and weaknesses become resistances! Try it out; it's actually rather fun! You can speak with Inver at the north side of the room to engage in such a battle. You'll get some kind of Berry for winning, though it varies.
  978.  
  979. The next facility is the Battle Institute. Much like in previous Pokémon games, this is a place to test your competitive - not in-game, but like online or VGC-style - battling prowess. As you enter, you'll earn a Vs. Recorder. That's it for here, though. Keep in mind that you can come back when you beat the Champion and take a Battle Test: it will rank you on a sliding scale from 0 to 7,000 as to how good a Trainer you are. The average Pokémon player may score about 2,000, and the average competitive player about 5,000~6,500 with relative ease. You'll get BP for doing this, too, again on such a sliding scale, and some kind of randomized item.
  980.  
  981. For the sake of navigational ease, return to the southern entrance. There is a bike parking area nearby; behind the big yellow sign near it is an X Speed. Now, let's go around counterclockwise. Once you reach a facility, it will be the Crooner's Cafe. The man nearest the entrance here is the man who works at the Meloetta/Keldeo tutoring place. Speak with him when you have one of those Pokémon in your party and he will teach you the move right there. If you speak with the woman at the counter, you'll get TM48 (Round): Round is a Normal move best used in Double/Triple Battles as its power increases if multiple Pokémon use it on the same turn.
  982.  
  983. Next door is the Mauville Game Corner! ... Which is closed!? Aww... I like gambling... You can speak with the owner ooutside and he'll give you a Treecko Doll, a Torchic Doll, and a Mudkip Doll for your Secret Bases later on.
  984.  
  985. Going north from the intersection, next on the right is a specialty mirror store. This area is important with the Pokémon Thundurus, Tornadus, and Landorus, Pokémon originally native to the Unova region of the Black/White games. Bring any one of these Pokémon here in your party to receive the Reveal Glass, an item which lets you switch these Pokémon between their normal Incarnate Formes and their true Therian Formes.
  986.  
  987. Next up after that is the Poké Mileage Center. This place is where you can trade PokéMiles for various prizes. PokéMiles are earned both as you walk around - though very slowly - and as you trade Pokémon - where the earnings are relative to the distance from you the person is, regionally.
  988.  
  989. Across from both of these is the Ritzy Ribbon Retail shop where you can, for some idiotic reason no logical person will ever sufficiently be able to define successfully, you can spend hundreds of thousands of Pokédollars on ribbons. They are inspired by the versions from the Sinnoh region games seven years ago, and it's just as stupid today as then.
  990.  
  991. Next up along the aisle is something to relieve the blood pressure spike that you felt arise at either the prices themselves or the stupidity with which you bought those obscene ribbons: a reflexology shop where... Oh, your Pokémon get the massage, not you. Looks like you'll have deal with aneurysm after all. In any case, the massage will boost your Pokémon's Happiness; this is something mostly used for newer Pokémon as earlier Pokémon you've gotten likely have had their Happiness maxed. She can only do this once a day. Yup, she gives out one massage per day and somehow manages to pay the bills, yet I'm putting 80+ hours into this FAQ and getting nothing. That's life. XD
  992.  
  993. Now head up the nearby stairs twice.
  994.  
  995. Mauville City - 3F: Up here in the rooftop garden, there's not much. If you go along the stone path around the south side, some random dude will waltz up to you and hand you a Nugget. Okkkaaaaaaay. Well. His loss. If you go to the east side, you can use the Dowsing Machine to find a Max Repel underneath the tower. If you go the northeast corner and a bit west, speaking with the girl there and confirming your love for Pokémon many times over will net you a Poké Toy. Further west from there is a man in a suit in the grass selling a Metronome for $1,000: it's an item that boosts the power of moves when you continue using the same move, each time applying a cumulative 20% boost up until it's dealing double damage. Finally, there's also a Luxury Ball hidden under the western side's tower.
  996.  
  997. Mauville City - 2F: If you used the northeastern staircase to get up to 3F, or didn't, go back now. There is a man in this stairwell here waiting for Genesect; if you show him one that's in your party, you'll get the Burn Drive, Chill Drive, Shock Drive, and Douse Drive: these items change the type of Genesect's Techno Burst move to Fire, Ice, Electric, and Water, respectively, when held.
  998.  
  999. Mauville City - 1F: With all of that exploring done with, heal up in the Pokémon Center and go north from the central plaze, then west at the four-way to find Wally and his uncle. Time to battle! ... It's actually not that challenging, it's just against his Lv. 17 Ralts, nothing more than we've dealt with so far.
  1000.  
  1001. Afterwards, Wally gives up on trying to convince his uncle to let him into the Gym and begins to see you as his r-riv... Oh, rival. Yeah, I've already got one of those. XD Anyhow, Wally's uncle will give you HM06 (Rock Smash): HM06 will allow you to break rocks in the field once you get the Dynamo Badge.
  1002.  
  1003. Now, if you want, you can head straight into the Mauville City Gym. However, we'll be skipping around a little, mostly to get everything around this point done first. First, we'll deal with Route 117 on the way to Verdanturf: go west from the main courtyard to get there.
  1004.  
  1005.  
  1006.  
  1007. An Optional Look At Route 117
  1008. ITEMS CHECKLIST
  1009. [_] Pinap Berry(s) [_] Pinap Berry(s) [_] Pinap Berry(s) [_] Pinap Berry(s) [_] Revive
  1010. [_] Great Ball [_] Mawilite
  1011. MY PARTY AT THIS MOMENT
  1012. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1013. Combusken Lv. 29 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Quick Attack Rock Tomb
  1014. Kirlia Lv. 20 Psychic/Fairy Synchronize Oran Berry Flash Confusion Disarming Voice Magical Leaf
  1015. Linoone Lv. 22 Normal Pickup Silk Scarf Rock Smash Cut Headbutt Round
  1016. Swellow Lv. 23 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1017. Beautifly Lv. 20 Bug/Flying Swarm Oran Berry Tackle Absorb Stun Spore Air Cutter
  1018. Pikachu Lv. 23 Electric Lightning Rod Oran Berry Quick Attack Electro Ball Thunder Wave Meteor Mash
  1019. RECOMMENDED LEVELS: Level 19~22
  1020. LOCAL WILD POKÉMON ENCOUNTER DATA
  1021. Pokémon Species Pokémon Type Abilities EV Yield Version
  1022. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1023. Illumise Bug Oblivious, Tinted Lens, Prankster - - - - - 1 Both
  1024. Marill Water/Fairy Huge Power, Thick Fat, Sap Sipper 2 - - - - - Both
  1025. Oddish Grass/Poison Chlorophyll, Run Away - - - 1 - - Both
  1026. Roselia Grass/Poison Natural Cure, Poison Point, Leaf Guard - - - 2 - - Both
  1027. Surskit Water/Bug Swift Swim, Rain Dish - - - - - 1 Both
  1028. Volbeat Bug Illuminate, Swarm, Prankster - - - - - 1 Both
  1029. Zigzagoon Normal Gluttony, Pickup, Quick Feet - - - - - 1 Both
  1030. LOCAL TRAINERS' POKÉMON
  1031. Trainer Name Money Pokémon Party
  1032. Triathlete Dylan $720 Doduo Lv. 18
  1033. Teammates Anna & Meg $864 Makuhita Lv. 18, Zigzagoon Lv. 17
  1034. Pokémon Breeder Lydia $680 Wingull Lv. 17, Azurill Lv. 17, Goldeen Lv. 17, Shroomish Lv. 17, Skitty Lv. 17, Budew Lv. 17
  1035. Bug Maniac $420 Nincada Lv. 15, Dustox Lv. 15, Beautifly Lv. 15
  1036. Pokémon Breeder Isaac $680 Whimsur Lv. 17, Taillow Lv. 17, Zigzagoon Lv. 17, Aron Lv. 17, Makuhita Lv. 17, Poochyena Lv. 17
  1037. Pokémon Evaluations: There's not a lot good here. The main features are Roselia and Marill. Roselia makes for a decent Grass Pokémon if you lack one right now (I'd prefer Breloom or Grovyle), and Marill makes for a great Water Pokémon if you can get Huge Power on it. Huge Power doubles its offensive power output with physical momves, which makes it very lethal at times. That boost considered, it's like Azumarill - its evolution - would have a base 102 Attack, which is fairly high.
  1038.  
  1039. Immediately as you enter the Route, note that, to the north, is the Day Care. The Day Care allows you to keep Pokémon there so that they will grow without you battling; additionally, if two opposite-gender Pokémon of the same Egg Group are there, they will lay an Egg usually of the female's species! The details are in the section Pokémon Breeding.
  1040.  
  1041. Anyhow, if you go west of the Day Care, you'll find a Triathlete to fight. Return to the Day Care, then go south and then west for a Double Battle. Nearby will be four bushels of Pinap Berries, so grab a few. Go west and northwest from there to battle a Pokémon Breeder, then a Bug Maniac. Once you defeat the latter, go northwest and Cut down the tree and go along the grassy path to find a Revive. Return to the main Route and go south and through that grassy patch to find a Great Ball. Go north and west and into the flower patch. Go along the southwestern path from it and you'll find a Mawilite at the end, the Mega Stone which will allow Mawile to Mega Evolve later on in the game.
  1042.  
  1043. Return to Route 117 proper and battle the other Pokémon Breeder to the north, then go west to Verdanturf.
  1044.  
  1045.  
  1046.  
  1047. An Optional Look At Verdanturf Town & Rusturf Tunnel Area
  1048. ITEMS CHECKLIST
  1049. [_] TM45 (Attract) [_] Intriguing Stone [_] Pidgeotite [_] Max Ether [_] Black Glasses [_] HP Up
  1050. MY PARTY AT THIS MOMENT
  1051. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1052. Combusken Lv. 31 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Quick Attack Rock Tomb
  1053. Kirlia Lv. 21 Psychic/Fairy Synchronize Oran Berry Flash Confusion Disarming Voice Magical Leaf
  1054. Linoone Lv. 22 Normal Pickup Silk Scarf Rock Smash Cut Headbutt Round
  1055. Swellow Lv. 24 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1056. Beautifly Lv. 22 Bug/Flying Swarm Oran Berry Tackle Mega Drain Stun Spore Air Cutter
  1057. Pikachu Lv. 25 Electric Lightning Rod Oran Berry Quick Attack Electro Ball Thunder Wave Meteor Mash
  1058. RECOMMENDED LEVELS: Level 19~22
  1059. VERDANTURF TOWN POKÉ MART - SOUTH VENDOR
  1060. Item Name Cost Effects
  1061. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  1062. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  1063. Potion $300 Heals 20 HP to a single Pokémon.
  1064. Super Potion $700 Heals 50 HP to a single Pokémon.
  1065. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  1066. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  1067. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  1068. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  1069. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  1070. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  1071. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  1072. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  1073. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  1074. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps.
  1075. VERDANTURF TOWN POKÉ MART - NORTH VENDOR
  1076. Item Name Cost Effects
  1077. Heal Ball $300 Allows you to catch wild Pokémon. Has a base catch rate of 1.0x and heals Pokémon when caught. Moot if party is full.
  1078. Nest Ball $1,000 Allows you to catch wild Pokémon. Has a catch rate based on ([40 - Target Level] * 0.1): limited to 1.0x~4.0x.
  1079. Luxury Ball $1,000 Allows you to catch wild Pokémon. Has a catch rate of 1.0x, but the caught Pokémon is Happier.
  1080. LOCAL TRAINERS' POKÉMON
  1081. Trainer Name Money Pokémon Party
  1082. Hiker Mike $512 Geodude Lv. 16, Machop Lv. 16
  1083. Verdanturf Town: Verdanturf Town is a pretty featureless town for the most part, to be honest. The main feature you'll find here is the ability to buy Nest Balls: given the level of recent Pokémon, it will have a catch rate of about 1.8x~2.5x for a little while longer, so that's nice. There's also another Contest Hall here; the actual functionality is no different, but there's a Lass inside who will give you TM45 (Atrract).
  1084.  
  1085. Also be sure to speak with the girl at the south side of town: apparently, her Shroomish has gone missing behind some sign. It is specifically behind the large sign in the center of the town that denotes that this is Verdanturf Town. If you find the Shroomish by examining it, the girl will give you the Intriguing Stone. The Intriguing Stone can then be taken to Mr. Stone in the Devon Corp. to reveal that it is really Pigeotite, the Mega Stone that allows Pidgeot to Mega Evolve when you later get the Mega Bracelet.
  1086.  
  1087. Rusturf Tunnel: You can get here from the northwest part of town. Inside, as usual, it's just Whismur. Go north and beat up the Hiker, though, and further north a Max Ether can be found. For now, that's all we can do inside the tunnel: go back to the entrance, then west and use the exit over here.
  1088.  
  1089. Route 116: Here, go east a bit and use the Dowsing Machine to find the Black Glasses, an item the Bug Catcher nearby is looking for, but he'll decide to let you have them, them not being his. Also be sure to ascend the stairs nearby and go east for an HP Up. That'll do it for this side-tracking. Let's look somewhere else once you return to Mauville.
  1090.  
  1091.  
  1092.  
  1093. An Optional Look At Route 118
  1094. ITEMS CHECKLIST
  1095. [_] Heart Scale [_] Stardust
  1096. MY PARTY AT THIS MOMENT
  1097. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1098. Combusken Lv. 31 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Quick Attack Rock Tomb
  1099. Kirlia Lv. 22 Psychic/Fairy Synchronize Oran Berry Flash Confusion Disarming Voice Magical Leaf
  1100. Linoone Lv. 23 Normal Pickup Silk Scarf Rock Smash Cut Headbutt Round
  1101. Swellow Lv. 25 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1102. Beautifly Lv. 22 Bug/Flying Swarm Oran Berry Tackle Mega Drain Stun Spore Air Cutter
  1103. Pikachu Lv. 25 Electric Lightning Rod Oran Berry Quick Attack Electro Ball Thunder Wave Meteor Mash
  1104. RECOMMENDED LEVELS: Level 19~22
  1105. LOCAL TRAINERS' POKÉMON
  1106. Trainer Name Money Pokémon Party
  1107. Aroma Lady Rose $512 Oddish Lv. 16, Roselia Lv. 16
  1108. Guitarist Dalton $448 Magnemite Lv. 16, Whimsur Lv. 16
  1109. Fisherman Wade $544 Carvanha Lv. 17
  1110. Route 118 is found off to the east of Mauville. While we, strictly speaking, will need Surf to get much further on this Route, there's a bit we can still do here, namely Trainer battles. The first of these is the Aroma Lady to the east and then there's the Guitarist on the shore. You can also speak with the Fisherman to the south for another. Be sure to examine the rock near Wade for a Heart Scale, then go north of everyone for a Stardust.
  1111.  
  1112. Now, onto something else.
  1113.  
  1114.  
  1115.  
  1116. An Optional Look At Cycling Road
  1117. ITEMS CHECKLIST
  1118. [_] Manectite
  1119. MY PARTY AT THIS MOMENT
  1120. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1121. Combusken Lv. 31 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Quick Attack Rock Tomb
  1122. Kirlia Lv. 22 Psychic/Fairy Synchronize Oran Berry Flash Confusion Disarming Voice Magical Leaf
  1123. Linoone Lv. 23 Normal Pickup Silk Scarf Rock Smash Cut Headbutt Round
  1124. Swellow Lv. 25 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1125. Beautifly Lv. 23 Bug/Flying Swarm Oran Berry Tackle Mega Drain Stun Spore Air Cutter
  1126. Pikachu Lv. 25 Electric Lightning Rod Oran Berry Quick Attack Electro Ball Thunder Wave Meteor Mash
  1127. RECOMMENDED LEVELS: Level 19~22
  1128. LOCAL TRAINERS' POKÉMON
  1129. Trainer Name Money Pokémon Party
  1130. Beauty Melissa $952 Goldeen Lv. 17
  1131. Triathlete Sloan $680 Plusle Lv. 17
  1132. Triathlete Jacob $640 Voltorb Lv. 14, Magnemite Lv. 16
  1133. Triathlete Anthony $680 Magnemite Lv. 17
  1134. Triathlete Benhamin $680 Voltorb Lv. 17
  1135. Triathlete Dolph $680 Minun Lv. 17
  1136. Funnily enough, you actually already did Cycling Road - or, to be more specific, the area beneath Cycling Road. Cycling Road is on Route 110, but you need a Bike of some kind to access it from the gatehouse just south of that of Mauville's.
  1137.  
  1138. When you initially get through the gatehouse, go due east on the ground along the narrow path. You'll eventually run into a Beauty at the end. You will also see some sparkles nearby which designate a Mega Stone - this is Manectite, used to evolve Menectric. Now, go back west and onto the Cycling Road proper. For the most part, the rest is self-explanatory: ride along the Road and fight every Trainer you see.
  1139.  
  1140.  
  1141.  
  1142. An Optional Look At Granite Cave
  1143. ITEMS CHECKLIST
  1144. [_] Escape Rope [_] Poké Ball [_] Paralyze Heal [_] Repel [_] X Defense [_] Everstone
  1145. [_] TM65 (Shadow Claw) [_] Steelixite [_] Escape Rope [_] Super Potion [_] Rare Candy
  1146. MY PARTY AT THIS MOMENT
  1147. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1148. Combusken Lv. 32 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Quick Attack Rock Tomb
  1149. Kirlia Lv. 22 Psychic/Fairy Synchronize Oran Berry Flash Confusion Disarming Voice Magical Leaf
  1150. Linoone Lv. 24 Normal Pickup Silk Scarf Rock Smash Cut Headbutt Round
  1151. Swellow Lv. 26 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1152. Beautifly Lv. 23 Bug/Flying Swarm Oran Berry Tackle Mega Drain Stun Spore Air Cutter
  1153. Pikachu Lv. 26 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1154. RECOMMENDED LEVELS: Level 19~22
  1155. LOCAL WILD POKÉMON ENCOUNTER DATA - 1F
  1156. Pokémon Species Pokémon Type Abilities EV Yield Version
  1157. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1158. Abra Psychic Inner Focus, Synchronize, Magic Guard - - - 1 - - Both
  1159. Geodude Rock/Ground Sturdy, Rock Head - - 1 - - - Both
  1160. Makuhita Fighting Guts, Thick Fat, Sheer Force 1 - - - - - Both
  1161. Mawile Steel/Fairy Hyper Cutter, Intimidate, Sheer Force - 1 1 - - - OR
  1162. Sableye Ghost/Dark Keen Eye, Stall, Prankster - 1 1 - - - AS
  1163. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  1164. LOCAL WILD POKÉMON ENCOUNTER DATA - B1F
  1165. Pokémon Species Pokémon Type Abilities EV Yield Version
  1166. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1167. Abra Psychic Inner Focus, Synchronize, Magic Guard - - - 1 - - Both
  1168. Aron Steel/Rock Rock Head, Sturdy, Heavy Metal - - 1 - - - Both
  1169. Makuhita Fighting Guts, Thick Fat, Sheer Force 1 - - - - - Both
  1170. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  1171. LOCAL WILD POKÉMON ENCOUNTER DATA - B2F
  1172. Pokémon Species Pokémon Type Abilities EV Yield Version
  1173. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1174. Abra Psychic Inner Focus, Synchronize, Magic Guard - - - 1 - - Both
  1175. Aron Steel/Rock Rock Head, Sturdy, Heavy Metal - - 1 - - - Both
  1176. Makuhita Fighting Guts, Thick Fat, Sheer Force 1 - - - - - Both
  1177. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  1178. LOCAL TRAINERS' POKÉMON
  1179. Trainer Name Money Pokémon Party
  1180. Ruin Maniac Omari $420 Sandshrew Lv. 15
  1181. Hiker Davian $480 Geodude Lv. 15
  1182. Pokémon Evaluations: Nothing much is added to your expanded trip into the Granite Cave, though there are still a few Pokémon worth noting. Abra, as noted earlier, is a good sweeper Pokémon; that Alakazite you found back in Slateport City will make it Mega Evolve when it becomes Alakazam, which is one of the strongest Special-attacking Pokémon in the game. Mawile represents a flipside of that; when it Mega Evolves, it's one of the best Physical-attacking Pokémon in the game, mostly when it comes out to use Intimidate to lower Attack on the foe, and then Mega Evolves and doubles its own Attack through Huge Power. Mawile is a very lethal Pokémon when gone Mega, trust me on that. Like, only Fire Pokémon and obscenely fast (often Scarfed) Ground Pokémon have a remote chance of beating it.
  1183.  
  1184. With all this done, there's only one final place to really bother visiting now for extra stuff: the Granite Cave. Be sure to note that you'll need the MACH Bike for this, not the Acro Bike. In any case, head to Slateport and have Mr. Briney ferry you back to Dewford, and then you can head northwest into the Granite Cave.
  1185.  
  1186. Granite Cave - 1F: Go north and west along the path. When you arrive at the bit where the slope is sandy next to the Hiker, back up some and then run straight up the ramp. Follow the path to the ladder and then climb down a floor.
  1187.  
  1188. Granite Cave - B1F: If you feel you need it, you can sue Flash here to lighten up the area, though the darkness is just "unmurky" enough such that it's easy enough to see without the extra light. Grab the nearby Escape Rope first. Go west and north and along the path before you without using the sandy ramp for now; you'll find a Poké Ball at the end. Also examine the tile west of the nearby rock to find a Paralyze Heal. Now use the Mach Bike to go up the ramp to the north. Climb down the ladder nearby.
  1189.  
  1190. Granite Cave - B2F: Grab the nearby Repel and go back upstairs.
  1191.  
  1192. Granite Cave - B1F: Use the Mach Bike to go up the ramp to the east, then follow the path downstairs. As you turn southward initially on said path, use the Dowsing Machine to locate an X Defense.
  1193.  
  1194. Granite Cave - B2F: Follow the path for a little bit to find a Ruin Maniac to fight. After, go west, north, and east. A raised ledge will appear off to the north; examine the big boulder for an Everstone (useful in preventing Pokémon evolution in certain instances), an item ball containing TM65 (Shadow Claw) (a good Physical-Ghost move), and some sparklies denoting a Mega Stone, Steelixite, obviously used for Steelix. Continue heading eastward and defeat the Hiker (who REALLY lost his way to the Contest Spectacular O_o). Continue east from here to grab the Escape Rope, then jump over the ledge to the south and return upstairs.
  1195.  
  1196. Granite Cave - B1F: Backtrack along the path to where you originally came upon this multibranched path of confusion. Go northwest from the point of divergence this time and follow the path to the next floor.
  1197.  
  1198. Granite Cave - B2F: In the southeast corner of this clearing lies a hidden Super Potion -- grab it and go back upstairs.
  1199.  
  1200. Granite Cave - B1F: Go further east and downstairs.
  1201.  
  1202. Granite Cave - B2F: Finally, down here you'll find a Rare Candy, which will also finish off this sidetracking thing (assuming you've done everything up to this point). Use an Escape Rope to get out of here and return to Mauville so we can deal with the Gym.
  1203.  
  1204.  
  1205.  
  1206. Mauville City Gym
  1207. ITEMS CHECKLIST
  1208. [_] Dynamo Badge [_] TM72 (Volt Switch)
  1209. MY PARTY AT THIS MOMENT
  1210. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1211. Combusken Lv. 32 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Shadow Claw Rock Tomb
  1212. Kirlia Lv. 22 Psychic/Fairy Synchronize Oran Berry Round Confusion Disarming Voice Magical Leaf
  1213. Linoone Lv. 24 Normal Pickup Silk Scarf Rock Smash Cut Headbutt Shadow Claw
  1214. Swellow Lv. 26 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1215. Beautifly Lv. 23 Bug/Flying Swarm Oran Berry Tackle Mega Drain Stun Spore Air Cutter
  1216. Pikachu Lv. 26 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1217. RECOMMENDED LEVELS: Level 20~25
  1218. LOCAL TRAINERS' POKÉMON
  1219. Trainer Name Money Pokémon Party
  1220. Guitarist Kirk $448 Magnemite Lv. 16, Electrike Lv. 16
  1221. Youngster Ben $272 Electrike Lv. 17
  1222. Battle Girl Vivian $608 Meditite Lv. 19
  1223. Guitarist Shawn $476 Voltorb Lv. 15, Voltorb Lv. 17
  1224. Once you're finally done with all the junk on the side - and probably teaching some Pokémon the move Bulldoze from the $10,000-TM in the Mauville Poké Mart - it's time to get to the third Gym! This one actually has a puzzle very reminiscent of the original.
  1225.  
  1226. The solution to this first part is pretty simple. Each switch will revert the electric current along a different path: if you look at the rings on the poles, you'll see that the red beam connects to red poles, and it will do so in a striaght line. You simply need to tap both switches to open the way forward, and you'll be forced into a battle after utilizing the red switch.
  1227.  
  1228. For the second one, battle the Youngster and then trigger the blue switch. Battle the next Trainer and use the switch, and do the same with the next such pairing. From there, go south to the Youngster, do not touch that switch, then go west and north to meet with Wattson!
  1229.  
  1230. BOSS: Gym Leader Wattson
  1231. Rewards: $2,520; Dynamo Badge; TM72 (Volt Switch)
  1232. FOE'S POKÉMON PARTY
  1233. Pokémon Magnemite Voltorb Magneton
  1234. Pokémon Type Steel/Electric Electric Steel/Electric
  1235. Level (Lv.) Level 19 Level 19 Level 21
  1236. Hold Item None None None
  1237. Ability Sturdy Soundproof Sturdy
  1238. Moves Thunder Wave Rollout Supersonic
  1239. Tackle Charge Magnet Bomb
  1240. Volt Switch Volt Switch Volt Switch
  1241. Wattson's strategy is heavily over-reliant on the ability of Volt Switch to switch out the user with another Pokémon -- of course, that would work, in theory, if any of these Pokémon had an immunity to one of their primary weaknesses. >_> All these Pokémon are weak to Ground - Magnemite and Magneton doubly so - with the same also adding Fighting and Fire into the mix. Therefore, it follows simple logic: if you have Combusken or Marshtomp at this point, you shouldn't have much of a problem.
  1242.  
  1243. This problem will be a bit different in the case of those using Grovyle at this point as their starter. In that regard, there are still solutions. If need be, Grovyle can use HM06 - Rock Smash - to learn a Fighting move for this battle so that he can combat the Steel Pokémon in the group and then use STAB moves to hit Voltorb. Honestly, though, that'd be better left to a dedicating Fighting Pokémon such as Makuhita, Hariyama, or Breloom instead since they'll be able to use STAB moves and also moves that greater fighting power.
  1244.  
  1245. Overall, it's a pretty simple fight: once you've figured out a weakness to one, after all, you've beaten them all.
  1246.  
  1247. After the battle, Wattson will grant unto you the Dynamo Badge. The Dynamo Badge will make any traded Pokémon obey you up to Level 40 - this includes the Pokémon (Glalie or Steelix) you got from the demo, if you played it! It also allows the use of Rock Smash outside of battle. You'll also earn TM72 (Volt Switch): Volt Switch is a good Electric move that makes the user switch out after its use. It is a very strategically-oriented move.
  1248.  
  1249.  
  1250.  
  1251. Heat Badge
  1252. Section Flowchart
  1253. Want some Aggronite?
  1254. Before you go off to Route 111, it would be pertinent to note that, because you got the Dynamo Badge, you can now use Rock Smash out of battle! In doing so, you can head to Verdanturf Town and into the Rusturf Tunnel. There, go north and meet up with the couple divided by the boulders. (What, can't climb over them?) Opt to break the rocks for them and, in return, you'll get some Aggronite, which will let Aggron Mega Evolve later in the game!
  1255.  
  1256. Route 111 - South
  1257. Route 112 - South
  1258. Fiery Path
  1259. Route 111 & 112 - North
  1260. Route 113
  1261. Fallarbor Town
  1262. Route 114
  1263. Meteor Falls
  1264. Heading Up Mt. Chimney
  1265. Jagged Pass
  1266. Lavaridge Town
  1267. Lavaridge Town Gym
  1268.  
  1269.  
  1270. Route 111
  1271. ITEMS CHECKLIST
  1272. [_] Aggronite [_] Macho Brace
  1273. MY PARTY AT THIS MOMENT
  1274. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1275. Combusken Lv. 34 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Shadow Claw Rock Tomb
  1276. Kirlia Lv. 24 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1277. Linoone Lv. 25 Normal Pickup Silk Scarf Rock Smash Cut Headbutt Shadow Claw
  1278. Swellow Lv. 27 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1279. Beautifly Lv. 25 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1280. Pikachu Lv. 27 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1281. RECOMMENDED LEVELS: Level 21~26
  1282. LOCAL TRAINERS' POKÉMON
  1283. Trainer Name Money Pokémon Party
  1284. The Winstrates' Victor $1,216 Taillow Lv. 17, Zigzagoon Lv. 19
  1285. The Winstrates' Victoria $1,280 Roselia Lv. 20
  1286. The Winstrates' Vivi $1,360 Goldeen Lv. 16, Numel Lv. 16, Shroomish Lv. 16
  1287. The Winstrates' Vicky $1,760 Meditite Lv. 22
  1288. Interviewers Gabby & Ty $3,200 Whimsur Lv. 20, Magnemite Lv. 20
  1289. Picnicker Irene $288 Plusle Lv. 16, Illumise Lv. 18
  1290. Camper Travis $304 Sandshrew Lv. 19
  1291. Backpacker Emory $504 Taillow Lv. 21
  1292. Mauville City: Once you've dealt with the Gym, heal up in the Pokémon Center and head north onto Route 111.
  1293.  
  1294. HEY, YOU DID YOU GET THAT AGGRONITE I MENTIONED EARLIER YET!?
  1295.  
  1296. Route 111: Welcome to Route 111, one of the few Routes that features no grass. Begin by going northeast and north for a bit and you'll find a Pokémon Breeder pacing around. When you see him, go west and you will find the Winstrates' House, a place you can take four straight battles. ("Winstrate" = "win straight", get it?) Speak with the man at the door to begin! After the four battles, you're welcomed into their home and the mother will hand you a Macho Brace: they claim it helps their Pokémon grow stronger faster. Such is true: when held by a Pokémon, it doubles the rate at which their EVs in all stats go up. It may be a good idea to hold it for a while, though their EVs will eventually max out; my Combusken is already about 3/4 of the way done with his. (To check, go to the Super Training app and look at the bar of the right side of the screen: if filled in whole, the Pokémon has 510 - or maxed - EVs.)
  1297.  
  1298. Once done, head back onto the main Route and head further north. If you haven't taught a Pokémon Rock Smash, now is the time, for you'll need to break some boulders to proceed forward! As you go along, you'll see a couple in a corner of the mountainside, sort of a news anchoring duo or something. Speak with them to battle, and, after, get pointlessly interviewed. After, go northwest and battle the Picnicker, and a Camper further off to the north. There's a Backpacker even further off to the north.
  1299.  
  1300. If you went off further to the north, you'd find a lot of sand. A lot. So much so that it even flies through the air and blinds you, so it's better to avoid that Route until we get some Go Goggles or whatever this game's variant of the same are. So instead, just go west to Route 112.
  1301.  
  1302.  
  1303.  
  1304. Route 112 - South
  1305. ITEMS CHECKLIST
  1306. [_] HM04 (Strength)
  1307. MY PARTY AT THIS MOMENT
  1308. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1309. Combusken Lv. 35 Fire/Fighting Blaze Expert Belt Flame Charge Double Kick Shadow Claw Rock Tomb
  1310. Kirlia Lv. 25 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1311. Linoone Lv. 26 Normal Pickup Silk Scarf Rock Smash Cut Headbutt Shadow Claw
  1312. Swellow Lv. 28 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1313. Beautifly Lv. 26 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1314. Pikachu Lv. 28 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1315. RECOMMENDED LEVELS: Level 21~26
  1316. LOCAL WILD POKÉMON ENCOUNTER DATA
  1317. Pokémon Species Pokémon Type Abilities EV Yield Version
  1318. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1319. Machop Fighting Guts, No Guard, Steadfast - 1 - - - - Both
  1320. Numel Fire/Ground Oblivious, Simple, Own Tempo - 1 - - - - Both
  1321. LOCAL TRAINERS' POKÉMON
  1322. Trainer Name Money Pokémon Party
  1323. Camper Larry $288 Taillow Lv. 16, Zubat Lv. 18
  1324. Picnicker Carol $604 Gulpin Lv. 19
  1325. Hiker Brice $576 Numel Lv. 18, Machop Lv. 18
  1326. Hiker Trent $544 Geodude Lv. 17, Geodude Lv. 17, Geodude Lv. 17
  1327. Pokémon Evaluations: Both of the all-of-two Pokémon here are pretty good ones. Machop is most used as Machoke; Machoke is a decently powerful, albeit rather slow, attacker. Many typically use him with No Guard and Dynamic Punch; Dynamic Punch is 100 Power, Fighting-type, and makes the target confused, but it has a low hit rate (50%) ... unless No Guard is used! If you don't have a Fighting Pokémon (Breloom, Combuskne, Hariyama), now's a good time: dat fifth Gym is around the corner! Metaphorically. Anyhow, there's also Numel. Numel makes a nastily powerful Mega when he Mega Evolves as Camerupt; not only will he have more than decent stats, he'll also have Sheer Force, boosting the power of effect-based moves by 30% while removing their effects - which many of the moves it can learn have! It does have an annoyingly painful weakness to Water, though, but if you plan on using Mega Camerupt - and you should, if you don't have a good Fire Pokémon! - he's your guy. Numel/Camerupt will also be able to help out decently well with our next Gym, a Fire Gym.
  1328.  
  1329. When you enter the Route, you'll quickly find your rival running around. (The official one, not Wally.) They'll point out Mt. CHimney in the distance, an active volcano in the Hoenn region. Your Pokémon will then be healed, 'cause, you know, that last Route was sooooo hard. You also will earn HM04 (Strength) -- much earlier than you used to! (That event was replaced by the Aggronite event mentioned in the previous section.) Strength, once you get the proper Badge, will let you move around large boulders in the field. Strength also makes for a decent Normal move.
  1330.  
  1331. Anyhow, continue west and beat up the Camper. After, feel free to plunder the grass to the north for the various Pokémon. Near the base Mt. Chimney will be another Picnicker, so battle her, too. There's also the Hiker to the northeast once you climb the stairs, and one to the northwest. From the latter, contineu northwest and into the cavern.
  1332.  
  1333.  
  1334.  
  1335. Fiery Path
  1336. MY PARTY AT THIS MOMENT
  1337. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1338. Blaziken Lv. 36 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1339. Kirlia Lv. 25 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1340. Linoone Lv. 27 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1341. Swellow Lv. 29 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1342. Beautifly Lv. 26 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1343. Pikachu Lv. 28 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1344. RECOMMENDED LEVELS: Level 21~26
  1345. LOCAL WILD POKÉMON ENCOUNTER DATA
  1346. Pokémon Species Pokémon Type Abilities EV Yield Version
  1347. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1348. Grimer Poison Stench, Sticky Hold, Poison Touch 1 - - - - - Both
  1349. Koffing Poison Levitate - - 1 - - - Both
  1350. Machop Fighting Guts, No Guard, Steadfast - 1 - - - - Both
  1351. Numel Fire/Ground Oblivious, Simple, Own Tempo - 1 - - - - Both
  1352. Slugma Fire Flame Body, Magma Armor, Weak Armor - - - 1 - - Both
  1353. Torkoal Fire White Smoke, Shell Armor - - 2 - - - Both
  1354. Pokémon Evaluations: Nothing spectacular. Main highlights are still Machop and Numel. Torkoal provides a more suitable alternative to Numel if you don't like its double-weakness to Water.
  1355.  
  1356. Other than that though, the Fiery Path is very linear: just go north and along the path. We'll later be able to do more in there when you can use Strength out-of-battle, but not until then.
  1357.  
  1358.  
  1359.  
  1360. Route 111 & 112 - North
  1361. ITEMS CHECKLIST
  1362. [_] Razz Berry(s) [_] Persim Berry(s) [_] Razz Berry(s) [_] TM94 (Secret Power) [_] Rawst Berry(s)
  1363. [_] Nanab Berry(s) [_] Rawst Berry(s) [_] Razz Berry [_] Elixir
  1364. MY PARTY AT THIS MOMENT
  1365. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1366. Blaziken Lv. 36 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1367. Kirlia Lv. 25 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1368. Linoone Lv. 27 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1369. Swellow Lv. 29 Normal/Flying Guts Oran Berry Aerial Ace Quick Attack Wing Attack Steel Wing
  1370. Beautifly Lv. 26 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1371. Pikachu Lv. 28 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1372. RECOMMENDED LEVELS: Level 22~27
  1373. LOCAL WILD POKÉMON ENCOUNTER DATA
  1374. Pokémon Species Pokémon Type Abilities EV Yield Version
  1375. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1376. Machop Fighting Guts, No Guard, Steadfast - 1 - - - - Both
  1377. Numel Fire/Ground Oblivious, Simple, Own Tempo - 1 - - - - Both
  1378. LOCAL TRAINERS' POKÉMON
  1379. Trainer Name Money Pokémon Party
  1380. Street Thug Jaylin $672 Mightyena Lv. 21
  1381. Ace Trainer Wilton $672 Electrike Lv. 20, Bagon Lv. 20, Makuhita Lv. 20
  1382. Fairy Tale Girl Cece $304 Spoink Lv. 19, Mawile Lv. 19
  1383. Backpacker Deon $504 Linoone Lv. 21
  1384. Ace Trainer Brooke $1,200 Wingull Lv. 20, Numel Lv. 20, Roselia Lv. 20
  1385. Route 112: Begin by going east and battling the Street Thug, then grabbing the Razz Berries, Persim Berries, and more Razz Berries in the trees to the north. Further on eastward will be more of Route 111.
  1386.  
  1387. Route 111: Hm. Seems we circumvented that desert. Well. Anyhow, go north and battle the Ace Trainer, then head further northeast. You'l see a man exmaining the tree there; it seems it is a Secret Spot. (Secret Spots are places where you can use the move Secret Power to build Super Secret Bases.) This man is Aarune, and he will give you TM94 (Secret Power). Secret Power is by itself not a particularly impressive move; it's mostly here for the Secret Bases, as in the original R/S. Hear his spiel and mess with your own if you wish.
  1388.  
  1389. Back on the Route proper, head east and Cut down the tree. The woman in the house beyond will allow you to stay at her house freely, thereby healing your Pokémon, so feel free to do so. Go back west, and then battle Cece off to the north. Further north, you'll find some Rawst Berries, Nanab Berries, and more Rawst Berries - these Rawst Berries will be helpful for a little while as you'll likely be burned by a Pokémon at some point. You can also speak with the girl nearby to earn a Razz Berry.
  1390.  
  1391. If you have the Mach Bike, you can get up on the ledges further east. Go south along it to battle a Backpacker and then you'll find a valuable Elixir! =D Anyhow, return to ground level and head west to the next Route.
  1392.  
  1393.  
  1394.  
  1395. Route 113
  1396. ITEMS CHECKLIST
  1397. [_] Ether [_] Super Repel [_] TM32 (Double Team) [_] Max Ether [_] Soot Sack [_] Nugget
  1398. [_] Hyper Potion
  1399. MY PARTY AT THIS MOMENT
  1400. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1401. Blaziken Lv. 37 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1402. Kirlia Lv. 26 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1403. Linoone Lv. 27 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1404. Swellow Lv. 29 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1405. Beautifly Lv. 27 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1406. Pikachu Lv. 29 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1407. RECOMMENDED LEVELS: Level 23~28
  1408. LOCAL WILD POKÉMON ENCOUNTER DATA
  1409. Pokémon Species Pokémon Type Abilities EV Yield Version
  1410. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1411. Sandshrew Ground Sand Veil, Sand Rush - - 1 - - - Both
  1412. Skarmory Steel/Flying Keen Eye, Sturdy, Weak Armor - - 2 - - - Both
  1413. Spinda Normal Own Tempo, Tangled Feet, Contrary - - - 1 - - Both
  1414. LOCAL TRAINERS' POKÉMON
  1415. Trainer Name Money Pokémon Party
  1416. Youngster Neal $304 Trapinch Lv. 19, Electrike Lv. 19
  1417. Fairy Tale Girl Franny $352 Kirlia Lv. 22
  1418. Ninja Boy Lao $288 Koffing Lv. 19, Koffing Lv. 17, Koffing Lv. 18
  1419. Parasol Lady Madeline $704 Numel Lv. 22
  1420. Youngster Dillion $336 Aron Lv. 21
  1421. Ninja Boy Lung $320 Nincada Lv. 18, Ninjask Lv. 20
  1422. Pokémon Evaluations: Nothing particularly special on this Route. Spinda does have an interesting factoid about it, though: it has the most available Formes out of all Pokémon, some eight... million or billion? I dunno. It's a lot. Sandshrew makes a decent secondary HM slave if you haven't gotten Zigzagoon up to this point (though the way I'm using mine clearly shows you probably should've gotten it, eh? XD
  1423.  
  1424. That's some nice background music thar.
  1425.  
  1426. When you get on the Route, you'll find your rival further to the west, who will heal your Pokémon. (Yeah, cause those three battles before were SOOOO taxing. >_>) As you bypass here on the ashy-gray ground, you'll figure out why it's so ashy-gray: because volcanic ash, blown here from Mt. Chimney, is falling! (And Team Aqua/Magma wanted to go up there? They're crazy.) Go west for a while and you'll find a Youngster to battle.
  1427.  
  1428. Upstairs, you'll see several dark-gray lumps: these are piles of ash. Two of them lie to the north: if you examine the center of the southwestern of the two, you'll find an Ether. Then go east and jump over the ledge to find a Fairy Tale Girl to battle and a Super Repel on the ground. Return to the piles of ash and the lone one to the west will hide a Ninja B-- I hope that sword's fake or some parents are really going to have some questions from DHR. >_> Anyhow, after the Ninja Boy, go west and defeat the Parasol Lady.
  1429.  
  1430. Once done, go north and upstairs, then grab the yellow item ball: it contains TM32 (Double Team). Then go west and battle with the Youngster. Further to the west will be a house. First take the Max Ether from the ash pile. Within the house, you can speak with the man to receive the Soot Sack - for every step you take in the ashy grass on this Route, you'll get one unit of ash. In return for enough units, you'll receive various colored Flutes from the man, several of which can be useful in status healing. When you're done there, go south and hover the ledge to find several ash piles. The first of them you come upon contains a hidden Nugget, and the next one to the northwest contains a Ninja Boy. The next pile to the northwest contains a Hyper Potion.
  1431.  
  1432. Further to the west, you'll find...
  1433.  
  1434.  
  1435.  
  1436. Fallarbor Town
  1437. ITEMS CHECKLIST
  1438. [_] Honey [_] Nugget [_] Berry Blender
  1439. MY PARTY AT THIS MOMENT
  1440. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1441. Blaziken Lv. 38 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1442. Kirlia Lv. 27 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1443. Linoone Lv. 28 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1444. Swellow Lv. 30 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1445. Beautifly Lv. 28 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1446. Pikachu Lv. 30 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1447. RECOMMENDED LEVELS: Level 24~29
  1448. FALLARBOR TOWN POKÉ MART - SOUTH VENDOR
  1449. Item Name Cost Effects
  1450. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  1451. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  1452. Ultra Ball $1,200 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
  1453. Potion $300 Heals 20 HP to a single Pokémon.
  1454. Super Potion $700 Heals 50 HP to a single Pokémon.
  1455. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  1456. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  1457. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  1458. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  1459. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  1460. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  1461. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  1462. Full Heal $600 Cures the target of all status ailments, other than KO and Pokérus
  1463. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  1464. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  1465. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
  1466. Max Repel $700 Prevents random wild Pokémon encounters for 250 steps.
  1467. FALLARBOR TOWN POKÉ MART - NORTH VENDOR
  1468. Item Name Cost Effects
  1469. Quick Ball $1,000 Allows you to catch wild Pokémon. This Pokéball's catch rate is 4.0x in the first four turns.
  1470. Dusk Ball $1,000 Allows you to catch wild Pokémon. This Pokéball's catch rate is 3.0x in caves and dark places or at night.
  1471. Dive Ball $1,000 Allows you to catch wild Pokémon. This Pokéball's catch rate is 3.5x on Pokémon encountered in/underwater.
  1472. As you enter the town, your rival will take you into Prof. Cozmo's residence. Apparently, he got kidnapped by Team Aqua/Magma, who intend to do ... I dunno, something with the Meteorite at Meteor Cave. Okay. Whatever. There is one thing of note in here: if you bring a Deoxys to that meteorite nearby you will be able to change it's Forme: it goes from Normal to Attack to Defense to Speed and then back to Normal, in that order as you keep changing it.
  1473.  
  1474. In any case, heal up in the Pokémon Center and use the Mart as usual. Particularly in the former, you can speak with Lanette, the developer of the Pokémon Storage System (different from the PSS lol). You can also speak with the nearby Bug Catcher to earn some Honey, an item that will attract Pokémon - often in hordes - when used in the field. You can get some once per day from him. As for the Poké Mart, you'll probably find it useful to buy some of the various Balls there since they are quite effective, and there's always the Ultra Ball for general use.
  1475.  
  1476. To the southwest of the Pokémon Center, you'll see a crater in the ground; examine its center to find a Nugget. In the Contest Hall, you can speak with the old man to get a Berry Blender for your Secret Base. In the house west of there is the Pokémon Move Maniac, who you can give Heart Scales to let your Pokémon relearn moves. That's about it for here, though.
  1477.  
  1478.  
  1479.  
  1480. Route 114
  1481. ITEMS CHECKLIST
  1482. [_] TM28 (Dig) [_] TM05 (Roar) [_] Revive [_] Aspear Berry(s) [_] Aspear Berry(s) [_] Aspear Berry(s)
  1483. [_] Razz Berry [_] Lotad/Seedot Doll [_] Carbos [_] Protein [_] Comet Shard [_] Rare Bone
  1484. MY PARTY AT THIS MOMENT
  1485. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1486. Blaziken Lv. 38 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1487. Kirlia Lv. 27 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1488. Linoone Lv. 28 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1489. Swellow Lv. 30 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1490. Beautifly Lv. 28 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1491. Pikachu Lv. 30 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1492. RECOMMENDED LEVELS: Level 25~30
  1493. LOCAL WILD POKÉMON ENCOUNTER DATA
  1494. Pokémon Species Pokémon Type Abilities EV Yield Version
  1495. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1496. Lombre Water/Grass Rain Dish, Swift Swim, Own Tempo - - - - 2 - AS
  1497. Lotad Water/Grass Rain Dish, Swift Swim, Own Tempo - - - - 1 - AS
  1498. Nuzleaf Grass/Dark Chlorophyll, Early Bird, Pickpocket - 2 - - - - OR
  1499. Seedot Grass Chlorophyll, Early Bird, Pickpocket - - 1 - - - OR
  1500. Seviper Poison Shed Skin, Infiltrator - 1 - 1 - - AS
  1501. Surskit Water/Bug Swift Swim, Rain Dish - - - - - 1 Both
  1502. Swablu Normal/Flying Natural Cure, Cloud Nine - - - - 1 - Both
  1503. Zangoose Normal Immunity, Toxic Boost - 2 - - - - OR
  1504. LOCAL TRAINERS' POKÉMON
  1505. Trainer Name Money Pokémon Party
  1506. Fisherman Claude $672 Corphish Lv. 21, Wailmer Lv. 21
  1507. Fisherman Nolan $736 Gyarados Lv. 23
  1508. Teammates Tyra & Ivy $1,104 Roselia Lv. 21, Azumarill Lv. 23
  1509. Poké Maniac Steve $644 Aron Lv. 23
  1510. Camper Shane $642 Minun Lv. 20, Volbeat Lv. 20
  1511. Kindler Bernie $704 Slugma Lv. 20, Wingull Lv. 22
  1512. Hiker Lucas $640 Geodude Lv. 22, Geodude Lv. 20
  1513. Hiker Lenny $736 Machop Lv. 23
  1514. Pokémon Evaluations: Quite a few Pokémon here, and quite a few version-exclusives, too! Of note, you'll find Seedot and Nuzleaf in Omega Ruby; these Pokémon make some decent Grass/Dark Pokémon in Shiftry later on, though I still personally would prefer Breloom. Gotta love dem 'shrooms. Zangoose and Seviper would make some decent Pokémon to add to your team; Zangoose works nice in particular with Toxic Boost and Facade for, if you Poison him somehow, Facade is now dealing something like 420-Power worth of damage, which is obscene. Seviper is a nice mixed-Pokémon; you could raise him every which way and he'll be cool. Swablu is a Pokémon of some note on both versions that later evolves into Altaria, which is your first accessible Dragon, and can also Mega Evolve; it's not particularly strong, even when Mega, but it has a nice movepool and fairly decent Defenses.
  1515.  
  1516. As you arrive on the Route, as you go west, you'll find the Fossil Maniac's house. Inside, you can speak with the kid to get TM28 (Dig) - Dig is a decent Ground-type move, though it takes two turns to execute which is why it's rarely used, although it can be good for the main game. It has the field effect, too, of an Escape Rope in caves. Outside, go further west and speak with the man with the Poochyena to get TM05 (Roar): Roar is a move that forces the target out of battle, causing switches in Trainer Battles and ends wild battles. However, the Roar will usually be the last move used in a turn - alongside similar moves and before Trick Room - so it's not like you can throw out Stealth Rocks and Roar to your heart's content.
  1517.  
  1518. To the south of there, you can speak with the various Fisherman for some battles. After, cross the bridge and go west and north upon disembarking. You'll find a solitary patch of flowers; examine it to find a Revive. Return to the bridge and go east, behind the house, and south on the other side; you'll eventually find some Berry trees. Pick them for three sets of Aspear Berries, which are helpful to unfreeze Pokémon. To the northwest is a Rich Boy who will also hand over a Razz Berry. The house to the north is that of Lanette, the girl you met back in Fallarbor's Pokémon Center; speaking with her will yield a Seedot Doll for your Base on Omega Ruby, and a Lotad Doll on Alpha Sapphire.
  1519.  
  1520. Outside, you can go south to find some girls to Double Battle with. If you go south afterwards, you'll find a patch of grass. Southeast of it is a narrow path; follow it and examine the tile at the very end to find a Carbos. Then go west of the patch of grass and straight into another battle. Go upstairs from there onto the ledge. Go north and break down the rock and you'll be able to get a Protein. Return to the stairs' apex and go west and south to see your rival running off after ... well, I would assume Prof. Cozmo and Team Aqua/Magma.
  1521.  
  1522. Begin by going south and defeating the Camper, then go southeast. In the center of the first crater, you'll be able to find a hidden Comet Shard, and a Rare Bone in the center of the larger one nearby, both of which can be sold for somewhat high prices. North of the even-larger one - geez, how often do meteors hit this place!? - you'll find an Energy Powder. Continue upstairs, then east and south, battling the Kindler on the way, then a Hiker later. Cross the massive crater upstairs to find another Hiker on the other side. From there, continue along into the falls.
  1523.  
  1524.  
  1525.  
  1526. Meteor Falls
  1527. ITEMS CHECKLIST
  1528. [_] Full Heal [_] TM23 (Smack Down) [_] Great Ball [_] Wepear Berry(s) [_] Wepear Berry(s)
  1529. [_] Heart Scale
  1530. MY PARTY AT THIS MOMENT
  1531. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1532. Blaziken Lv. 39 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1533. Kirlia Lv. 29 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1534. Linoone Lv. 30 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1535. Swellow Lv. 31 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1536. Beautifly Lv. 30 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1537. Pikachu Lv. 32 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1538. RECOMMENDED LEVELS: Level 26~32
  1539. LOCAL WILD POKÉMON ENCOUNTER DATA - METEOR FALLS
  1540. Pokémon Species Pokémon Type Abilities EV Yield Version
  1541. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1542. Lunatone Psychic/Rock Levitate - - - 2 - - AS
  1543. Solrock Psychic/Rock Levitate - 2 - - - - OR
  1544. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  1545. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 115
  1546. Pokémon Species Pokémon Type Abilities EV Yield Version
  1547. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1548. Jigglypuff Normal/Fairy Cute Charm, Friend Guard, Competitive 2 - - - - - Both
  1549. Swablu Normal/Flying Natural Cure, Cloud Nine - - - - 1 - Both
  1550. Taillow Normal/Flying Guts, Scrappy - - - - - 1 Both
  1551. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  1552. LOCAL TRAINERS' POKÉMON
  1553. Version Trainer Name Money Pokémon Party
  1554. OR Team Magma Grunt & Magma Admin Tabitha $3,220 Koffing Lv. 23, Mightyena Lv. 23, Numel Lv. 23
  1555. AS Team Aqua Grunt & Aqua Admin Shelkly $3,220 Grimer Lv. 23, Mightyena Lv. 23, Carvanha Lv. 23
  1556. Both Black Belt Nob $800 Machop Lv. 25
  1557. Both Collector Hector $672 Seviper Lv. 24
  1558. Both Battle Girl Cyndy $800 Meditite Lv. 25
  1559. Pokémon Evaluations: Meh: nothing you don't already know at least, and the new ones aren't worth using much.
  1560.  
  1561. Meteor Falls: When you arrive, go north and upstairs for a bit quickly find a Full Heal, then return to the entrance and head west. As you cross the bridge, you'll find your rival hassling Team Magma/Aqua, who are in turn hassling the Professor. Looks like it's time for a Multi Battle! Soon after the slaughter, the opposite team will come by (Team Aqua in OR, Team Magma in AS). There will be a mild scene and everyone returns to Fallarbor.
  1562.  
  1563. Fallarbor Town: As thanks, Cozmo will hand over TM23 (Smack Down), a Rock move that is able to disable the Flying capabilities of Flying Pokémon. Your rival will mention returning to Mauville; for now, reject the offer and instead return to Meteor Falls.
  1564.  
  1565. Meteor Falls: In the entrance area where you meet with the rivalign teams, continue along the path until you reach an upbound staircase; grab the Moon Stone from atop it. Then head south and downstairs for a bit, down the ledges, and outside onto Route 115.
  1566.  
  1567. Route 115: When you arrive, go south and all of the way to the Black Belt, then the Collector a bit further to the south. Battle the both of them, then return to the base of the mountain. Go east a bit and south to find a Great Ball, as well as two sets of Wepear Berries to the east. Go northwest of the base of the stairs next and down onto the beach. Use the Dowsing Machine to locate the Heart Scale nearby and also battle the girl nearby.
  1568.  
  1569. Now, return to Fallarbor and speak with your rival to head to Mauville.
  1570.  
  1571.  
  1572.  
  1573. Heading Up Mt. Chimney
  1574. ITEMS CHECKLIST
  1575. [_] Guard Spec. [_] Meteorite [_] TM59 (Incinerate) [_] Protein [_] Zinc
  1576. MY PARTY AT THIS MOMENT
  1577. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1578. Blaziken Lv. 40 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1579. Kirlia Lv. 29 Psychic/Fairy Synchronize Oran Berry Round Confusion Draining Kiss Magical Leaf
  1580. Linoone Lv. 30 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1581. Swellow Lv. 32 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1582. Beautifly Lv. 30 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1583. Pikachu Lv. 32 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1584. RECOMMENDED LEVELS: Level 26~32
  1585. LOCAL TRAINERS' POKÉMON
  1586. Version Trainer Name Money Pokémon Party
  1587. Both Team Aqua/Magma Grunt $880 Poochyena Lv. 22, Koffing Lv. 22
  1588. OR Magma Admin Tabitha $2,400 Koffing Lv. 24, Numel Lv. 24
  1589. AS Aqua Admin Shelly $2,400 Grimer Lv. 24, Carvanha Lv. 24
  1590. Mauville City: When you arrive, heal up in the Pokémon Center and shop if you need to. Then head north onto Route 111.
  1591.  
  1592. Route 111: Once here, go north and along the path as before to Route 112. Rebattle some Trainers if you want, but don't feel obligated to.
  1593.  
  1594. Route 112: As you head west along this Route, ascend again onto the mountain. This time, when you do so, you'll find that the Cable Car house to the northeast is not blocked anymore, so feel free to ride a car up to the top of Mt. Chimney! (Though note that there is a Guard Spec. to the right of the gatehouse, kinda behind it.) Speak with the receptionist on the left to ride.
  1595.  
  1596. I actually kinda prefer R/S's transition myself.
  1597.  
  1598. Mt. Chimney Peak: As you arrive, you'll see a bunch of Team Aqua and Team Magma members battling it out; don't get between their Pokémon! (Or do, just to see what happens.) Go east and north and upstairs, then west to find Maxie/Archie taking on three Poochyenas at once. Ballsy guy; I kinda like him. Anyhow, further to the west and north you'll battle a Grunt of your game's main team. Further north, you'll find the other admin: Magma's Tabitha in Omega Ruby, and Aqua's Shelly in Alpha Sapphire. Either way, the battle's pretty easy, nothing much different from the Meteor Falls battle other than you having to do slightly more work since your rival's not here.
  1599.  
  1600. After the battle, go east and you'll find the main leader of your game's team who will decide to battle you!
  1601.  
  1602. BOSS: Magma Leader Maxie (Pokémon Omega Ruby Only!!)
  1603. Rewards: $4,320
  1604. FOE'S POKÉMON PARTY
  1605. Pokémon Mightyena Golbat Camerupt
  1606. Pokémon Type Dark Poison/Flying Fire/Ground
  1607. Level (Lv.) Level 25 Level 25 Level 27
  1608. Hold Item None None None
  1609. Ability Intimidate Inner Focus Oblivious
  1610. Mightyena is a pretty easy Pokémon to deal with in the general; the main thing to be wary about is how he's the battle opener, and thus your lead Pokémon will have their Attack lowered to 2/3 of the norm thanks to Intimidate. If you've been keeping up with a Fairy Pokémon or a Bug Pokémon that likes to specialize in Special moves of the same - such as Gardevoir with Draining Kiss or Beautifly with Silver Wind - they would be your ideal leads for this battle. Otherwise, you could just outright overpower the beast with a Fighting move on your lead Pokémon; even if weakened, you should be about of the level that this will still be a 2-hit-KO, and then you can just switch out after.
  1611.  
  1612. Golbat is mostly a status-using Pokémon, particularly reliant on Confuse Ray to hurt you. Switch in your Cosplay Pikachu, Spark 'im, and move on. Assuming you didn't bring him, just use STAB moves to death. He doesn't work much towards attacking, other than with Air Cutter, so basically bring in a good Rock Pokémon if you have one (or Electric (or Psychic)).
  1613.  
  1614. Camerupt is a pretty easy Pokémon to take out if you have a Water Pokémon sitting around somewhere; the average Water Pokémon - even if underleveled - ought to be able to take out Camerupt with ease. But, otherwise, the main thing here is to avoid being weak to Fire or Ground: Camerupt isn't particularly powerful (since he doesn't have Sheer Force), but you always want to keep your Pokémon alive, eh? Azumarill and Swampert will be the best ones to use here. If you've done some fishing and evolved that Magikarp to Gyarados, he works really well, too!
  1615.  
  1616. BOSS: Aqua Leader Archie (Pokémon Alpha Sapphire Only!!)
  1617. Rewards: $4,320
  1618. FOE'S POKÉMON PARTY
  1619. Pokémon Mightyena Golbat Sharpedo
  1620. Pokémon Type Dark Poison/Flying Water/Dark
  1621. Level (Lv.) Level 25 Level 25 Level 27
  1622. Hold Item None None None
  1623. Ability Intimidate Inner Focus Rough Skin
  1624. Mightyena is a pretty easy Pokémon to deal with in the general; the main thing to be wary about is how he's the battle opener, and thus your lead Pokémon will have their Attack lowered to 2/3 of the norm thanks to Intimidate. If you've been keeping up with a Fairy Pokémon or a Bug Pokémon that likes to specialize in Special moves of the same - such as Gardevoir with Draining Kiss or Beautifly with Silver Wind - they would be your ideal leads for this battle. Otherwise, you could just outright overpower the beast with a Fighting move on your lead Pokémon; even if weakened, you should be about of the level that this will still be a 2-hit-KO, and then you can just switch out after.
  1625.  
  1626. Golbat is mostly a status-using Pokémon, particularly reliant on Confuse Ray to hurt you. Switch in your Cosplay Pikachu, Spark 'im, and move on. Assuming you didn't bring him, just use STAB moves to death. He doesn't work much towards attacking, other than with Air Cutter, so basically bring in a good Rock Pokémon if you have one (or Electric (or Psychic)).
  1627.  
  1628. Sharpedo is the kind of Pokémon you'll want to take out in one hit: not because he's particularly powerful or anything (mostly relies on Crunch, a Dark move) but rather because of Rough Skin. By this point, most of you should have a Fighting Pokémon, and most Fighters are inherently Physical, which means most of the time they'll lose 1/8 of their HP due to Rough Skin. Still, if you feel you can take him out in one blow, go ahead; Breloom is by far the man for the job here, and Gardevoir and Gallade also work pretty well, as would some other Fighters for the OHKO situation. Cosplay Pikachu also works fairly well.
  1629.  
  1630. After the battle, the Leader will end up preparing to unleash some Mega Evolution on you before a cell phone completely ruins the mood. Aww... In any case, it seems like they'll head out to Mt. Pyre, and you'll get the Meteorite. With a rebuttal from the other team, we finally regain control.
  1631.  
  1632. Is it hot in here, or is it just me?
  1633.  
  1634. Anyhow, once you regain control, go west and down the stairs to find TM59 (Incinerate). After, walk all of the way around to the east side of the crater to find a hidden Protein, then walk down the stairs near the Cable Car house. Walk around to the back of it and use the Dowsing Machine to find the Zinc there. You can also speak with the woman in front of the same to get your party full healed. Now, go south to the Jagged Pass.
  1635.  
  1636.  
  1637.  
  1638. Jagged Pass
  1639. ITEMS CHECKLIST
  1640. [_] Super Repel [_] TM43 (Flame Charge) [_] Great Ball [_] Max Ether [_] TM69 (Rock Polish) [_] Full Heal
  1641. [_] Nugget
  1642. MY PARTY AT THIS MOMENT
  1643. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1644. Blaziken Lv. 41 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1645. Gardevoir Lv. 30 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  1646. Linoone Lv. 31 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1647. Swellow Lv. 33 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1648. Beautifly Lv. 31 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1649. Pikachu Lv. 33 Electric Lightning Rod Oran Berry Spark Electro Ball Thunder Wave Meteor Mash
  1650. RECOMMENDED LEVELS: Level 26~33
  1651. LOCAL WILD POKÉMON ENCOUNTER DATA
  1652. Pokémon Species Pokémon Type Abilities EV Yield Version
  1653. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1654. Machop Fighting Guts, No Guard, Steadfast - 1 - - - - Both
  1655. Numel Fire/Ground Oblivious, Simple, Own Tempo - 1 - - - - Both
  1656. Spoink Psychic Own Tempo, Thick Fat, Gluttony - - - - 1 - Both
  1657. LOCAL TRAINERS' POKÉMON
  1658. Trainer Name Money Pokémon Party
  1659. Hiker Eric $800 Graveler Lv. 25
  1660. Expert Shelby $2,080 Meditite Lv. 24, Hariyama Lv. 26
  1661. Camper Ethan $384 Gulpin Lv. 24
  1662. Fairy Tale Girl Nellie $368 Skitty Lv. 21, Jigglypuff Lv. 23
  1663. Picnicker Diana $352 Gloom Lv. 22, Swablu Lv. 22
  1664. Pokémon Evaluations: Machop and Numel are still decent enough Pokémon in their own rights, so if you changed your mind on them, they're still here. Spoink is an okay Psychic Pokémon, though it still falls behind to Kadabra/Alakazam and Gardevoir/Gallade in terms of usefulness, in particular because it cannont Mega Evolve.
  1665.  
  1666. This area will be an interesting learning experience for those with the Acro Bike. In any case, I'll try to get everything here available on one trip without it, though you have to have the Acro Bike for everything. Begin by going down the two ledges to the south, and then west. Here, you csn use the Acro Bike to get some item, a Super Repel; simply hop across the small rocks. Go south of the ledges and downstairs, then use the eastern ledges to reach a TM, TM43 (Flame Charge). You'll find an Expert to battle further below. Jump down a couple of morer ledges to find a Camper to battle and a hidden Great Ball to his east. Jump south of him for the Max Ether.
  1667.  
  1668. If you instead choose to go down the slides rather than hop the ledges, then you can go west and use the Mach or Acro Bikes to ascend to TM69 (Rock Polish). Go south and beat the Hiker, then use the middle of the three sandy slides for a Full Heal. At the bottom, battle the Fairy Tale Girl. (If you came from the right side, you can go west to find her.) Jump over the two ledges to the south and battle the Picnicker. If you have an Acro Bike, go west of her and down the ledges to an X Defense, then get back up. Then go south to Route 112.
  1669.  
  1670. Once outside, hop down a few ledges to the east to grab the Nugget. Then, if you want to try Jagged Pass again with the other Bike type, you can easily return to Mauville and then ascend Mt. Chimney and descend again. Otherwise, head west!
  1671.  
  1672.  
  1673.  
  1674. Lavaridge Town
  1675. ITEMS CHECKLIST
  1676. [_] TM75 (Swords Dance) [_] Ice Heal [_] Charcoal
  1677. MY PARTY AT THIS MOMENT
  1678. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1679. Blaziken Lv. 41 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1680. Gardevoir Lv. 31 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  1681. Linoone Lv. 32 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1682. Swellow Lv. 33 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1683. Beautifly Lv. 31 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1684. Pikachu Lv. 34 Electric Lightning Rod Oran Berry Discharge Electro Ball Thunder Wave Meteor Mash
  1685. RECOMMENDED LEVELS: Level 27~34
  1686. LAVARIDGE TOWN POKÉ MART
  1687. Item Name Cost Effects
  1688. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  1689. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  1690. Ultra Ball $1,200 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
  1691. Potion $300 Heals 20 HP to a single Pokémon.
  1692. Super Potion $700 Heals 50 HP to a single Pokémon.
  1693. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  1694. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  1695. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  1696. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  1697. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  1698. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  1699. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  1700. Full Heal $600 Cures the target of all status ailments, other than KO and Pokérus.
  1701. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  1702. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  1703. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
  1704. Max Repel $700 Prevents random wild Pokémon encounters for 250 steps.
  1705. LAVARIDGE TOWN HERBAL SHOP
  1706. Item Name Cost Effects
  1707. Heal Powder $450 Cures all status ailments, except KO and Pokérus, but also lessens the Pokémon's Happiness.
  1708. Energy Powder $500 Restores one Pokémon's HP by 50 points, but lowers Happiness.
  1709. Energy Root $800 Restores one Pokémon's HP by 200 points, but greatly lowers Happiness.
  1710. Revival Herb $2,800 Revives a Pokémon from KO with full HP, but greatly lowers its Happiness.
  1711. LAVARIDGE TOWN MOOMOO MILK SALESWOMAN
  1712. Item Name Cost Effects
  1713. Moomoo Milk (x1) $500 Buys one Moomoo Milk. Heals 100 HP to a single Pokémon.
  1714. Moomoo Milk (x12) $6,000 Buys 12 Moomoo Milks. Each heals 100 HP to a single Pokémon.
  1715. As you enter the town, use the Center and Mart as per the usual. Outside of the Mart is a Black Belt who will hand you TM75 (Swords Dance): Swords Dance is a move that boosts the user's Attack by two stages, effectively raising it by 100% to doubled, then tripled and quadrupled! Of course, in many battles, you don't have time to waste using this lest you get KO'ed, but it's viable at times, particularly with setting-up Pokémon. (That's when you bring out a Pokémon that has a huge advantage over the foe, which would logically force them to switch in fear of their Pokémon being KO'ed, and then using the turn, rather than to attack, to boost your stats - because, after all, they could somehow screw you if you attacked, like they assume you were to use a Fighting move and thus bring out a Ghost. Opportunity wasted for you.)
  1716.  
  1717. In the Pokémon Center itself, a Pokémon Breeder will hand you Moomoo Milk for $500 per bottle: it's a pretty good deal as it heals 100 HP! Much better than those Super Potions and Hyper Potions, and cheaper per-HP. Also, you can go through the pink doorway in the northwest corner and use the Dowsing Machine in the hot springs to find an Ice Heal.
  1718.  
  1719. In the main village, an elderly woman on the west side will hand you a Pokémon Egg - if you have a slot in your party. This will hatch into a Pokémon after taking a rather large number of steps; I believe it hatches into a Lv. 1 Wynaut, if you need one. In the southeastern corner of the town, you can find the Herbal Shop: the medicines there are more effective than normal medicine, but they also make your Pokémon less happy. That said, you probably should get them anyways; unless the Pokémon you have evolve based on Happiness or you will have them use Return waaaay down the road, it's best to deal with what is most effective, right? You can also speak with the man near the counter for a Charcoal, a hold item boosting the power of the holder's Fire moves by 20%.
  1720.  
  1721. 'Kay, I think that's it. If you're ready for the Gym, get on in there! It's in the southwest corner of town.
  1722.  
  1723.  
  1724.  
  1725. Lavaridge Town Gym
  1726. ITEMS CHECKLIST
  1727. [_] TM50 (Overheat) [_] Heat Badge
  1728. MY PARTY AT THIS MOMENT
  1729. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1730. Blaziken Lv. 41 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1731. Gardevoir Lv. 31 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  1732. Linoone Lv. 32 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1733. Swellow Lv. 33 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1734. Beautifly Lv. 31 Bug/Flying Swarm Oran Berry Silver Wind Mega Drain Stun Spore Air Cutter
  1735. Pikachu Lv. 34 Electric Lightning Rod Oran Berry Discharge Electro Ball Thunder Wave Meteor Mash
  1736. RECOMMENDED LEVELS: Level 27~34
  1737. LOCAL TRAINERS' POKÉMON
  1738. Trainer Name Money Pokémon Party
  1739. Kindler Cole $736 Numel Lv. 23, Slugma Lv. 23
  1740. Kindler Axle $800 Slugma Lv. 25
  1741. Battle Girl Sadie $832 Meditite Lv. 26
  1742. Ninja Boy Hiromichi $384 Koffing Lv. 24
  1743. Ninja Boy Shoji $384 Koffing Lv. 24
  1744. Ace Trainer Zane $1,560 Slugma Lv. 24, Kecleon Lv. 26
  1745. Kindler Andy $800 Numel Lv. 25
  1746. The puzzle in this game to some extent mirrors that of the original Lavaridge Gym in Ruby/Sapphire. You will use the panels on the floors to go up or down a level.
  1747.  
  1748. Top: Use the middle panel.
  1749. Bottom: Use the right panel.
  1750. Top: Battle the Kindler, then use the next panel.
  1751. Bottom: Use the leftmost panel.
  1752. Top: Battle the Kindler and Battle Girl around here, then use the southernmost panel.
  1753. Bottom: Walk due east and run into the Ninja Boy, win, then go back up.
  1754. Top: Now use the far northern panel.
  1755. Bottom: Use the easternmost panel. Note that, just to its left, is a hidden Ninja Boy to fight.
  1756. Top: Beat Zane up here, then use the southern panel.
  1757. Bottom: Beat the Kindler to the west, then use the next panel.
  1758. Here, you'll find Flannery to battle. If you want to heal, go ahead and return to the Pokémon Center: you can easily hop over the ledges to the south. Otherwise, go north and douse that fire!
  1759.  
  1760. BOSS: Gym Leader Flannery
  1761. Rewards: $3,360; Heat Badge; TM50 (Overheat)
  1762. FOE'S POKÉMON PARTY
  1763. Pokémon Slugma Numel Torkoal
  1764. Pokémon Type Fire Fire/Ground Fire
  1765. Level (Lv.) Level 26 Level 26 Level 28
  1766. Hold Item None None None
  1767. Ability Flame Body Oblivious White Smoke
  1768. Moves Overheat Earth Power Overheat
  1769. Rock Throw Lava Plume Body Slam
  1770. Light Screen Amnesia Curse
  1771. Sunny Day Sunny Day Sunny Day
  1772. One minor rant before we get into the actual ... heat, I guess, of things. Notice, cleverly, how - barring starter Pokémon and trades - Flannery has every Fire Pokémon you could have gotten up to this point. More importantly, her team is clearly at least partially oriented to be a Sun team in an attempt to weaken the Water weakness her team painfully has. If the game's AI wasn't crappy, and the same for the Pokémon themselves (statistically speaking), she would have a decent team. And perhaps if she didn't rely on Overheat. Overheat's good for nuking, but not much else; still, when it comes from STAB-and-Sun boosting, that's triple damage off the bat, and 50% extra thereafter despite the Sp. Atk. reduction!
  1773.  
  1774. In any case, the best Pokémon here is not necessarily a Water Pokémon; Swampert will admittedly do pretty good here, but that's moreso for the Ground than the Water. If you're using a Water Pokémon, it's best to be assured that they can OHKO and also be faster than the Pokémon they attack since they'll likely attempt to open with Sunny Day. Numel and Camerupt are particularly good Pokémon for this battle as they will not take super-effective damage throughout and yet also resist those annoying Fire moves. Graveler and Golem are also decent Pokémon for this, if you have them (they are usually found through Rock Smash); they resist even more moves, though they have that weakness to Earth Power that you'll want to be aware of.
  1775.  
  1776. Like most Gyms, this is mostly a sweeping affair: pick one with for an advantage and you have beaten them all. Just be careful if you lack any such Pokémon because this Gym actually could be moderately difficult due to Sunny Day. In this case, it's mostly about abusing what weaknesses you can and focusing on STAB.
  1777.  
  1778. After the battle, Flannery will hand over the Heat Badge; it makes all Pokémon, even if traded, up to Level 50 obey you, and it also allows Strength to be used out of battle. She'll also hand you TM50 (Overheat). This move is a highly powerful Fire move (Power: 130), but it will halve the user's Sp. Atk. after use, so it's not really good for long runs: mostly for the sense of defeating the enemy when you feel you'll lose the Pokémon out anyways.
  1779.  
  1780. So, in any case, we're done! We're over the hump! Only four more to go!
  1781.  
  1782.  
  1783.  
  1784. Balance Badge
  1785. Sectional Flowchart
  1786. An Optional Look At Route 111's Desert
  1787. An Optional Look in the Fiery Path
  1788. Petalburg City Gym
  1789.  
  1790.  
  1791. An Optional Look At Route 111's Desert
  1792. ITEMS CHECKLIST
  1793. [_] Go-Goggles [_] Protein [_] PP Up [_] Rare Candy [_] Stardust [_] TM37 (Sandstorm) [_] Safety Goggles
  1794. [_] Revive [_] Root/Claw Fossil [_] Stardust
  1795. MY PARTY AT THIS MOMENT
  1796. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1797. Blaziken Lv. 42 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1798. Gardevoir Lv. 31 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  1799. Linoone Lv. 32 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1800. Swellow Lv. 34 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1801. Beautifly Lv. 32 Bug/Flying Swarm Oran Berry Silver Wind Giga Drain Stun Spore Air Cutter
  1802. Pikachu Lv. 35 Electric Lightning Rod Oran Berry Discharge Electro Ball Thunder Wave Meteor Mash
  1803. RECOMMENDED LEVELS: Level 28~35
  1804. LOCAL WILD POKÉMON ENCOUNTER DATA
  1805. Pokémon Species Pokémon Type Abilities EV Yield Version
  1806. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1807. Baltoy Ground/Psychic Levitate - - - - 1 - Both
  1808. Cacnea Grass Sand Veil, Water Absorb - - - 1 - - Both
  1809. Sandshrew Ground Sand Veil, Sand Rush - - 1 - - - Both
  1810. Trapinch Ground Arena Trap, Hyper Cutter, Sheer Force - 1 - - - - Both
  1811. LOCAL TRAINERS' POKÉMON
  1812. Trainer Name Money Pokémon Party
  1813. Camper Drew $416 Graveler Lv. 26
  1814. Picnicker Becky $416 Cacnea Lv. 26
  1815. Ruin Maniac Dusty $728 Baltoy Lv. 24, Sandslash Lv. 26
  1816. Picnicker Heidi $416 Sandslash Lv. 26
  1817. Camper Cliff $416 Sandslash Lv. 26
  1818. Pokémon Evaluations: Route 111's desert doesn't have much of note. Sandshrew is still a fairly decent HM slave Pokémon if you don't have one yet for the various HMs. Trapinch will eventually evolve into Flygon, a fairly decent Dragon Pokémon; if you want him, that's fine, but there will be a time soon where we get another, better Dragon, so I'd hold off. Plus, Flygon has a nasty Ice weakness. Brrr...
  1819.  
  1820. Lavaridge Town: After finishing up with the Gym, leave by the ledges to the south and exit. As you exit, your rival will come up and hand you the Go-Goggles, goggles that'll let you into the desert on Route 111. If you want, you can head back to the Petalburg City Gym alongside your rival, but it'll be best if you hold off and let us sidequest a little first. Anyhow, go east from town.
  1821.  
  1822. Route 112: Continue east onto Route 111.
  1823.  
  1824. Route 111: From here, go north/northeast into the desert: now that you have the Go-Goggles, you'll be able to deal with the sand and can enter the desert. (The "grass" here is the darker sand.) Also take note of what the Sandstorm weather means for certain Pokémon in battles: most prominently, Rock Pokémon have their Special Defense boosted 50%.
  1825.  
  1826. For now, follow the light sandy path until you reach a south/east fork; go to the end of the path to the south, then go southeast to find a Protein in that rock, then use the Dowsing Machine on the mount to the north to find the elusive PP Up. Go north from there to battle a Camper. Go east from there to the sand pit and southeast, using the Dowsing Machine to find a Rare Candy in another pit. Then head south a bit and far to the west; you should find a Picnicker running along a narrow trail; battle her. Then use the Dowsing Machine to find, in the pit to the east, a Stardust.
  1827.  
  1828. Battle the nearby Ruin Maniac. Go east from there and you'll find a Bug Maniac; he'll give the Safety Goggles, which will prevent the wielder from being damaged by Sandstorm or Hail in battle as well as avoiding the various Powder moves. In particular, this will be useful if you're using Shedinja since he now won't be killed at the end of turns on this Route. Southwest from here is an interesting configuration of rocks around a larger central one. Later on in the game, we'll be able to find the legendary Pokémon Regirock here. For now, though? Leave it be. Do note that, a while to its south, there will be TM37 (Sandstorm) for the irony.
  1829.  
  1830. Go north for a while, back to where you battled that Camper before. Go east from him and the sand pit further along to find a Revive near the mountainside using your Dowsing Machine. Go northwest of there to battle a Picnicker. To the northeast of there, you'll find the Root Fossil and the Claw Fossil embedded into the sand. You can only take one of these, but they do revive Pokémon when taken to a man in Rustboro's Devon Corp. building. The Root Fossil will revive Lileep and the Claw Fossil will revive Anorith; Cradily (Lileep's evolution) is somewhat used to wall the foe, while Armaldo (Anorith's evolution) is a relative powerhouse, particularly on Sandstorm teams, as well as Rain Dance teams through Swift Swim. Personally, I would take the Claw Fossil, but pick as you will.
  1831.  
  1832. Return to the Picnicker from before and go west to find a Camper to battle, then head southwest to find some Stardust. That will do it for Route 111 now. Head northwest onto Route 112 and then west into Fiery Path.
  1833.  
  1834.  
  1835.  
  1836. An Optional Look in the Fiery Path
  1837. ITEMS CHECKLIST
  1838. [_] TM96 (Nature Power) [_] TM06 (Toxic) [_] Fire Stone
  1839. MY PARTY AT THIS MOMENT
  1840. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1841. Blaziken Lv. 42 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1842. Gardevoir Lv. 32 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  1843. Linoone Lv. 32 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1844. Swellow Lv. 34 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1845. Beautifly Lv. 32 Bug/Flying Swarm Oran Berry Silver Wind Giga Drain Stun Spore Air Cutter
  1846. Pikachu Lv. 35 Electric Lightning Rod Oran Berry Discharge Electro Ball Thunder Wave Meteor Mash
  1847. RECOMMENDED LEVELS: Level 28~35
  1848. LOCAL WILD POKÉMON ENCOUNTER DATA
  1849. Pokémon Species Pokémon Type Abilities EV Yield Version
  1850. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  1851. Grimer Poison Stench, Sticky Hold, Poison Touch 1 - - - - - Both
  1852. Koffing Poison Levitate - - 1 - - - Both
  1853. Machop Fighting Guts, No Guard, Steadfast - 1 - - - - Both
  1854. Numel Fire/Ground Oblivious, Simple, Own Tempo - 1 - - - - Both
  1855. Slugma Fire Flame Body, Magma Armor, Weak Armor - - - 1 - - Both
  1856. Torkoal Fire White Smoke, Shell Armor - - 2 - - - Both
  1857. As you enter, go north (or south, depending on the side you entered from) and you'll soon find Aarune standing next to a large boulder. He'll hand you TM96 (Nature Power) before leaving. This large boulder is a Strength boulder, and you can move it aside now that you have Lavaridge's Badge and - hopefully - have learned Strength. Examine it to use such, then push it westward and into the hole. Go north from there and push that Strength boulder westward until it's blocked by a rock.
  1858.  
  1859. If you head off far to the north from here, you'll see a yellow item ball on the ground containing TM06 (Toxic): Toxic induces Bad Poisoning, a very dangerous status for the target to have. Pokémon that attempt to tank are notorious for its abuse since it's more or less death in five turns. Anyhow, go back south, then west and along the path for a bit until you find a Fire Stone. That is actually it for here, so feel free to leave.
  1860.  
  1861.  
  1862.  
  1863. Petalburg City Gym
  1864. ITEMS CHECKLIST
  1865. [_] Balance Badge [_] TM67 (Retaliate)
  1866. MY PARTY AT THIS MOMENT
  1867. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1868. Blaziken Lv. 44 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1869. Gardevoir Lv. 33 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  1870. Linoone Lv. 34 Normal Pickup Silk Scarf Rock Smash Cut Strength Shadow Claw
  1871. Swellow Lv. 36 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1872. Beautifly Lv. 34 Bug/Flying Swarm Oran Berry Silver Wind Giga Drain Stun Spore Air Cutter
  1873. Pikachu Lv. 36 Electric Lightning Rod Oran Berry Discharge Electro Ball Thunder Wave Meteor Mash
  1874. RECOMMENDED LEVELS: Level 29~37
  1875. LOCAL TRAINERS' POKÉMON
  1876. Trainer Name Money Pokémon Party
  1877. Ace Trainer $1,680 Delcatty Lv. 28
  1878. Ace Trainer Mary $1,680 Delcatty Lv. 28
  1879. Ace Trainer Parker $1,680 Linoone Lv. 28
  1880. Ace Trainer Lori $1,680 Linoone Lv. 28
  1881. Ace Trainer George $1,680 Linoone Lv. 28
  1882. Ace Trainer Jody $1,680 Zangoose Lv. 28
  1883. Ace Trainer Burke $1,680 Zangoose Lv. 28
  1884. Somewhere: With four Badges in hand, it is now time for you to fight the Petalburg Gym. The quickest way of getting there is returning to Lavaridge - assuming you left - and speaking with your rival, opting to go there together. Otherwise, you can always take the lengthy way back, but it's just much easier to do it this way without pointlessly-weak wild Pokémon.
  1885.  
  1886. Petalburg City: Particularly if you did some sidequestin', heal up and shop before entering the Gym proper.
  1887.  
  1888. Petalburg Gym: This Gym features much the same puzzle as it is in the original Ruby/Sapphire. You will proceed through several rooms. In each room, including the first, you will usually be able to go to two other rooms. Each individual room - aside from the entrance and the Leader's room - each will feature a Pokémon battle in which your opponent uses some kind of item. In its own way, the Gym can be pictured along this map:
  1889.  
  1890. G Gym Leader's room.
  1891. / \
  1892. A C Zangoose row. In order: Attack booster (X Attack), Critical-Rate booster (Dire Hit).
  1893. / \ \
  1894. 0 D R Linoone row. In order: No stat reducing (Guard Spec.), Defense booster (X Defense), recovery (Super Potion?).
  1895. \ / \ /
  1896. S % Delcatty row. In order: Speed booster (X Speed), Accuracy booster (X Accuracy).
  1897. \ /
  1898. O Entrance room.
  1899. As per the above, you can see how the first room you go to will have Delcatty, the second Linoone, and the third Zangoose, assuming you do them straight in that order, with the items used in each battle differing depending on the room it is in. (You get a hint before the actual room is entered, if my map above is incomprehensible.) However, also note that you can always backtrack and defeat the other trainers if you so desire! I'd recommend beating all seven of them personally, backing out to heal, and then speeding along to the Leader.
  1900.  
  1901. The ultimate goal throughout the Gym, though, is really to just OHKO all of the Pokémon here: Blaziken, Hariyama, Machoke/Machamp, and Breloom should all be well-suited for this. Or just any powerful Pokémon. Whatever. At the end, it'll be time to battle your father.
  1902.  
  1903. BOSS: Gym Leader Norman
  1904. Rewards: $3,600; Balance Badge; TM67 (Retaliate)
  1905. FOE'S POKÉMON PARTY
  1906. Pokémon Slaking Vigoroth Slaking
  1907. Pokémon Type Normal Normal Normal
  1908. Level (Lv.) Level 28 Level 28 Level 30
  1909. Hold Item None None None
  1910. Ability Truant Vital Spirit Truant
  1911. Moves Encore Fury Swipes Chip Away
  1912. Retaliate Feint Attack Swagger
  1913. Yawn Retaliate Retaliate
  1914. Feint Attack Encore Feint Attack
  1915. In varying ways, this Gym is both the easiest and hardest thus far. Norman relies heavily on his Slakings, Normal-type Pokémon that have very high Attack and Speed, but come with a fatal flaw: Truant, which prevents them from moving two consecutive turns, the second being a resting turn. That itself should tell you a lot of your strategy in this battle: hit them with something powerful the first turn, heal on the second (Revive if needed), then loop from there against the Slaking: you can even just keep attacking on the second turn if you're moving before they are, that would be ideal. If you have Focus Punch on one of your Pokémon, instead use that the second turn: since you won't be attacked, you're talking about a powerful move with a guaranteed chance to hit!
  1916.  
  1917. Vigoroth is probably the main problem here, particularly due to Retaliate: Retaliate is pretty nasty when coming from him, especially given its STAB boost and the usual problem of a foe dying on the previous turn to double its power. That's a simple-to-climb hump, though; if you have a Rock or Steel Pokémon, switch to that to resist it, and then just plow away from there with your Fighting Pokémon, or just your Rock: the Rock/Steel Pokémon here will actually have a huge advantage since they resist most of the moves thrown around here, and those they don't resist are too weak for anyone to care.
  1918.  
  1919. So, in summation? You can easily nuke Norman with Fighting Pokémon, or wall him with Rock or Steel (or both!) Pokémon.
  1920.  
  1921. After the battle, Norman will hand over the Balance Badge, which will make Pokémon up to Level 60 - even if traded - obey you, and it will also let you use Surf out of battle. You'll also receive TM67 (Retaliate), which is a Normal-type move whose power doubles if a Pokémon on the user's side fainted last turn.
  1922.  
  1923. What awaits us now?
  1924.  
  1925.  
  1926.  
  1927. Feather Badge
  1928. Sectional Flowchart
  1929. After the Gym
  1930. Regional Surfing Cleanup! <-- A sidequest, and a lengthy but beneficial one
  1931. Route 118 & Southern Island
  1932. A Brief Look At Route 123
  1933. Route 119
  1934. The Weather Institute
  1935. Route 119 Concluded
  1936. Fortree City
  1937. A Brief Stint on Route 120
  1938. Fortree City Gym
  1939.  
  1940.  
  1941. After the Gym
  1942. MY PARTY AT THIS MOMENT
  1943. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1944. Blaziken Lv. 46 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1945. Gardevoir Lv. 34 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  1946. Linoone Lv. 35 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  1947. Swellow Lv. 37 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1948. Beautifly Lv. 35 Bug/Flying Swarm Oran Berry Bug Buzz Giga Drain Stun Spore Air Cutter
  1949. Pikachu Lv. 37 Electric Lightning Rod Oran Berry Discharge Electro Ball Thunder Wave Meteor Mash
  1950. RECOMMENDED LEVELS: Level 30~38
  1951. Petalburg City: After the Gym Battle, Norman will see you out of the Gym, where you'll meet Wally and his uncle. The latter, as thanks for helping Wally on his way thus far, will hand over HM03 (Surf). Surf is, in battle, a decent Water-type move of 90 Power that hits everyone adjacent to the user; in the field, it will let you cross waters now that you've actually earned the Balance Badge. Soon thereafter, you and Wally will head straight to Mauville City automatically.
  1952.  
  1953. Mauville City: Heal up here from your Gym Battle before proceeding east onto Route 118. Also teach one of your Pokémon Surf; you'll need that. For me, it was my Linoone, rounding it out as a true HM slave, as you can see above. XD You can probably Fish up one if you need to. You may even be able to learn more O-Powers from the man in the Center, so be sure to check if just for that.
  1954.  
  1955. In any case, there's a bunch of items to find and things to do thanks to being able to use Surf (and one just by itself), so feel free to scour the region if you want them. Otherwise, see Route 118 waaay down for going back to the main game.
  1956.  
  1957.  
  1958.  
  1959. Regional Surfing Cleanup!
  1960. ITEMS CHECKLIST
  1961. [_] Amulet Coin [_] Max Revive [_] Rare Candy [_] Ether [_] PP Up [_] Bluk Berries
  1962. [_] Kelpsy Berries [_] Bluk Berries [_] PP Up [_] Iron [_] Heal Powder [_] HP Up
  1963. [_] Great Ball [_] Iron [_] Big Pearl [_] Star Piece [_] Star Piece [_] Escape Rope
  1964. [_] TM18 (Rain Dance) [_] Max Repel [_] Heart Scale [_] Rare Candy [_] Elixir [_] TM36 (Sludge Bomb)
  1965. MY PARTY AT THIS MOMENT
  1966. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  1967. Blaziken Lv. 46 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Shadow Claw Rock Tomb
  1968. Gardevoir Lv. 34 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  1969. Linoone Lv. 35 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  1970. Swellow Lv. 37 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  1971. Beautifly Lv. 35 Bug/Flying Swarm Oran Berry Bug Buzz Giga Drain Stun Spore Air Cutter
  1972. Pikachu Lv. 37 Electric Lightning Rod Oran Berry Discharge Electro Ball Thunder Wave Meteor Mash
  1973. RECOMMENDED LEVELS: Level 30~38
  1974. LOCAL TRAINERS' POKÉMON
  1975. Trainer Name Money Pokémon Party
  1976. Black Belt Koichi $864 Machop Lv. 25, Machop Lv. 27
  1977. Expert Timothy $2,400 Hariyama Lv. 30
  1978. Ruin Maniac Hayes $700 Sandslash Lv. 25, Sandslash Lv. 25
  1979. Swimmer Beverly $400 Wailmer Lv. 25, Azumarill Lv. 25
  1980. Triathlete Vin $1,000 Wailmer Lv. 25, Spheal Lv. 25
  1981. Swimmer Dawn $432 Azumarill Lv. 27
  1982. Ruin Maniac Foster $756 Nosepass Lv. 27
  1983. Swimmer Luis $432 Carvanha Lv. 27
  1984. Swimmer Austin $416 Wingull Lv. 24, Pelipper Lv. 26
  1985. Swimmer Nicole $432 Goldeen Lv. 27
  1986. Swimmer Douglas $432 Gyarados Lv. 27
  1987. Triathlete Caleb $1,080 Wailmer Lv. 27
  1988. Swimmer Beth $432 Pelipper Lv. 27
  1989. Swimmer Denise $400 Goldeen Lv. 25, Wailmer Lv. 25
  1990. Swimmer Darrin $432 Barboach Lv. 27
  1991. Sis & Bro Lisa & Ray $520 Corphish Lv. 26, Goldeen Lv. 27
  1992. Swimmer Tony $432 Tentacool Lv. 27
  1993. Swimmer Jerome $400 Tentacool Lv. 25, Pelipper Lv. 25
  1994. Swimmer Missy $384 Wingull Lv. 24, Barboach Lv. 24, Wailmer Lv. 24
  1995. Swimmer Tara $432 Wailmer Lv. 27
  1996. Tuber Charlie $112 Corphish Lv. 28
  1997. Sailor Duncan $1,120 Wailmer Lv. 26, Machoke Lv. 28
  1998. Young Couple Lois & Hal $1,856 Illumise Lv. 29, Volbeat Lv. 29
  1999. Ace Trainer Constance $1,680 Seviper Lv. 26, Swellow Lv. 28
  2000. Ace Trainer Neville $1,680 Zangoose Lv. 26, Breloom Lv. 28
  2001. Swimmer Matthew $432 Lombre Lv. 27
  2002. Fisherman Carter $864 Tentacool Lv. 27
  2003. Swimmer Alice $400 Goldeen Lv. 25, Wailmer Lv. 25
  2004. Young Couple Mel & Paul $1,728 Dustox Lv. 27, Beautifly Lv. 27
  2005. Swimmer David $400 Corphish Lv. 24, Carvanha Lv. 26
  2006. Ace Trainer Portia $1,680 Kecleon Lv. 26, Magcargo Lv. 28
  2007. Tuber Gwen $104 Azumarill Lv. 26
  2008. Tuber Carmen $104 Azumarill Lv. 26
  2009. During the course of this minor quest, we'll go throughout the region - conveniently starting around the time of the game's start - so we can get things done. Also, for furthering my own convenience, I won't be naming any specific wild Pokémon lists (unless you want a list two pages long) but rather just notable ones. This won't concern itself with the actual quests as of yet, but rather just going through every area we can and Surfing for everything in several areas.
  2010.  
  2011. Dewford Town: A man in one of the houses here will be able to give you TM36 (Sludge Bomb): this is simply a result of beating the Petalburg Gym and does not require Surf. It is a powerful Poison move with a slight chance to Poison the target ... so, yeah.
  2012.  
  2013. Littleroot Town: Speak with your mother here to get the Amulet Coin - by having a Pokémon holding this participate in a Trainer Battle, your money earnings will be doubled. (For my own convenience mathematically, I won't use it. Plus, I'm quite frugal: I still have some $75,000.)
  2014.  
  2015. Petalburg City: If you Surf across the lake north of the Poké Mart, you can find a Max Revive. As for the southwestern lake, you can find a hidden Rare Candy on its southeastern part and a non-hidden Ether on the southwest part. You can also find some Azumarill around here; if they have Huge Power as an ability, go for them, they're great that way.
  2016.  
  2017. Route 104 - North: The northern half of Route 104 is dominated by a large lake. On its east shore is a PP Up.
  2018.  
  2019. Route 115: Get to the northern part of the Route with Surf. North of the Battle Girl on the shoreline, begin going as west and then north as possible, then make landfall to the east. Go up the stairs around the southern half of the shoreline and battle the Black Belt up there. Further to the north, you'll be able to battle an Expert and a Ruin Maniac. Near these two are some paths branch off to the northwest. The eastern of the two leads to some Bluk Berries, Kelpsy Berries, and more Bluk Berries while the other path contains the grass of this path of the Route. Anyhow return to the Ruin Maniac and get on the mountainside, going due north to find another PP Up. Just to the east of there, you can use a Mach Bike to go up the sandy slope and then follow the lengthy path to find an Iron. If you go along the path just south of the sandy slope, you'll find the Heal Powder to clean up the Route.
  2020.  
  2021. Route 111: There's a bit of a river circling the Winstrates' house. On the western shore of it lies an HP Up.
  2022.  
  2023. Meteor Falls: If you go along to where you first can actually Surf, do so then head east. There will seem to be an alcove in the cave wall where nothing is; using the Dowsing Machine there, though, you'll find a Great Ball.
  2024.  
  2025. Route 104 - South: Now that we're done with the isolated issues (except a couple that are easily handled in a moment later), head here and then Surf southward onto Route 105: we're now doing a big grand sweep of the ocean from here to Slateport!
  2026.  
  2027. Route 105: As you enter the area, there will be a bit of a rock barrier. Battle the female Swimmer near there, then go east/southeast to the Triathlete. A bit to the south - about 1, 1.5 screens - you should see another female Swimmer to battle. West of there, on a small island, you'll be able to battle a Ruin Maniac, then a male Swimmer in the water just to the west of there. Get on the mainland to the west of there and go south to find an Iron, and also use the Dowsing Machine to find a Big Pearl next to it. If you Surf off to the north of there, you'll find a place not unlike that we found on Route 111's desert (minus the crapload of sand in your face). This is a place we will later find the legendary Regice at, but, for now, let's leave 'er be.
  2028.  
  2029. Return to the main Route (where you've been finding all those female Swimmers *winkwinknudgenudge*) and, near the next rock barrier to the south, you'll find another Swimmer. Just to the southwest are some small islands; land on the smallest one and you'll find a Heart Scale by examining the tile just south of the lone rock on it. Going much further south puts on the next Route.
  2030.  
  2031. Route 106: If you keep sailing (okay, Surfing) south of the aforementioned island, you'll find another Swimmer to fight with, then head east to battle another one, and then a Triathlete even further along. Continue following the Route until you drift into Dewford Town; Surf east from there.
  2032.  
  2033. Route 107: Go east as you enter and you should find a Swimmer to fight with. To the east/northeast will be another, then another off to the southeast, two siblings off to the northeast, then a Swimmer to the southeast (beginning to get the idea: all battles?). Further east?
  2034.  
  2035. Route 108: Near the entrance to the Route, you should see a small sandy island nearby; battle the Swimmer to its east. Go northeast after to beat up a Swimmer, then south/southeast to find a Star Piece. When you find the Star Piece, also use the Dowsing Machine to locate a Rare Candy nearby. Another Swimmer is circling the rocks to the northeast, so battle her. Further northeast from there, as the camera shifts, you'll see a place called Sea Mauville in the distance. (It used to be the Abandoned Ship.) Go there.
  2036.  
  2037. Sea Mauville - Exterior: Welcome to a ... well, big sunken ship. If you head to the west a bit, you'll find a Tuber to fight with, while there's also a Sailor on the island near the entrance to battle, too. You can get on the ship itself by riding up to it. As you ascend ... *slips* ... you'll meet a receptionist. Feel free to speak to her and to donate to the preservation effort. Either way, go east -- nah, screw it, I'm not messing with this funky camera, starboard -- and get the Escape Rope. Go far to the starboard side and grab the TM18 (Rain Dance), then head back to midship and inside ye landlubber!
  2038.  
  2039. Sea Mauville - Interior B1F: Here, begin by going west and south. As you go along this hall, there will be a door to the right side and, inside, you can have a Double Battle. Further to the south is a Max Repel in the hall. For now, though, that's all that can be done here, so return to Route 108.
  2040.  
  2041. Route 108: Go east and you'll find an Ace Trainer to battle - yes, she's riding a Pokémon. Further east is an Ace Trainer literally Surfing on a Surfing Pokémon. ... *throws Pokéball at his head* Northeast of there, you can battle another Swimmer. Further east is Route 109.
  2042.  
  2043. Route 109: Even though we did visit this area as part of our bit with Mr. Briney, that was mostly the beach at the north end of the Route. Anyhow, go east and you'll find a Fisherman on an island to fight, then Surf east onto the next island to find a Big Pearl. Surf north to battle a Swimm... seriously? "Am I protected against the sun?" It's 10:39 PM right now, who freakin' cares? Are you so worried about moonburn? Surf -- I swear, that's the third time I've almost typed "sail", I'm sorry for making that terrible joke now -- westward to find another island. Defeat the Young Couple upon it and then use the Dowsing Machine to find a Heart Scale.
  2044.  
  2045. Battle the Swimmer northeast of the island, then go north and battle the seasick Ace Trainer. Go east from there to the pier, then south to the end of it and east to the island. Beat the Tubers there and we can move on.
  2046.  
  2047. Route 110: After heading through Slateport and healing, head onto Route 110. As you go along, there will be an open hole on the north-side fence; Surf north from there to find a Rare Candy. Just east of the same is a southbound hole: if you go far southeast, you should see a small red item ball in a small alcove. It contains an Elixir, and is the last item of this lengthy trek!
  2048.  
  2049.  
  2050.  
  2051. Route 118 & Southern Island
  2052. ITEMS CHECKLIST
  2053. [_] Good Rod [_] Iron [_] Latiosite/Latiasite [_] Mega Bracelet [_] Sitrus Berry(s)
  2054. [_] Sitrus Berry(s) [_] Sitrus Berry(s) [_] Hyper Potion
  2055. MY PARTY AT THIS MOMENT
  2056. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2057. Blaziken Lv. 51 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2058. Gardevoir Lv. 39 Psychic/Fairy Synchronize Oran Berry Round Psychic Draining Kiss Magical Leaf
  2059. Linoone Lv. 39 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2060. Swellow Lv. 41 Normal/Flying Guts Oran Berry Aerial Ace Secret Power Wing Attack Steel Wing
  2061. Beautifly Lv. 39 Bug/Flying Swarm Oran Berry Bug Buzz Giga Drain Stun Spore Air Cutter
  2062. Pikachu Lv. 42 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2063. RECOMMENDED LEVELS: Level 30~40
  2064. POSSIBLE TRADES AND GIFT POKÉMON
  2065. Version Pokémon Given Pokémon Received Pokémon Type Likely Ability
  2066. OR [none] Latios Dragon/Psychic Levitate
  2067. AS [none] Latias Dragon/Psychic Levitate
  2068. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 118 - GRASS
  2069. Pokémon Species Pokémon Type Abilities EV Yield Version
  2070. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2071. Electrike Electric Lightning Rod, Static, Minus - - - - - 1 Both
  2072. Kecleon Normal Color Change, Protean - - - - 1 - Both
  2073. Linoone Normal Gluttony, Pickup, Quick Feet - - - - - 2 Both
  2074. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  2075. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2076. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 118 - SURFING
  2077. Pokémon Species Pokémon Type Abilities EV Yield Version
  2078. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2079. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  2080. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2081. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2082. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 118 - OLD ROD
  2083. Pokémon Species Pokémon Type Abilities EV Yield Version
  2084. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2085. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2086. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2087. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 118 - GOOD ROD
  2088. Pokémon Species Pokémon Type Abilities EV Yield Version
  2089. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2090. Carvanha Water/Dark Rough Skin, Speed Boost - 1 - - - - Both
  2091. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2092. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2093. LOCAL TRAINERS' POKÉMON
  2094. Version Trainer Name Money Pokémon Party
  2095. Both Interviewers Gabby & Ty $2,320 Magneton Lv. 29, Loudred Lv. 29
  2096. Both Fisherman Barny $832 Carvanha Lv. 26, Gyarados Lv. 26
  2097. OR Team Magma Grunt & Magma Admin Courtney $4,260 Koffing Lv. 29, Camerupt Lv. 31
  2098. AS Team Aqua Grunt & Aqua Admin Matt $4,260 Grimer Lv. 29, Sharpedo Lv. 31
  2099. Both Bird Keeper Perry $1,160 Pelipper Lv. 29
  2100. Both Bird Keeper Chester $1,120 Swablu Lv. 26, Swellow Lv. 26
  2101. Both Delinquent Miley $896 Cacnea Lv. 26, Mightyena Lv. 26
  2102. Mauville City: Heal up here from your Gym Battle before proceeding east onto Route 118. Also teach one of your Pokémon Surf; you'll need that. For me, it was my Linoone, rounding it out as a true HM slave, as you can see above. XD You can probably Fish up one if you need to. You may even be able to learn more O-Powers from the man in the Center, so be sure to check if just for that.
  2103.  
  2104. Route 118: There's some stuff you could've done here back around the time you fought the Mauville Gym, so click here to read about it. Anyhow, go east to the water and begin to Surf across it. Other than other side will be a fisherman giving you a Good Rod. You can also battle Gabby & Ty here against if you didn on Route 111. Go south from there and examine the western of the two beach rocks to find an Iron, then battle the Fisherman to the southeast.
  2105.  
  2106. Continue northeast from there to the grassy part of the Route and you'll meet up with Steven. As you chat with him, suddenly his Latias/Latios will arrive. (It'll be Latias in OR and Latios in AS.)
  2107.  
  2108. Southern Island: Southern Island... This place was normally only Nintendo Event-exclusive until now, where the Lati opposite one's version would reside. Latias and Latios reside here to guard the secret to Mega Evolution according to Steven, but something's off... Go north and along the forest path: suddenly, something appears... "Those whose memories fade seek to carve them in their hearts..."
  2109.  
  2110. Just ahead from there, you'll find Latios/Latias. (This time, you see Latios in OR and Latias in AS.) Suddenly, some Team Magma/Aqua people run up to us. We'll end up engaging in a Multi Battle to determine who gets the Lati's Mega Stone, it seems. It's easy nonetheless. Steven will then heal your Pokémon and ... O_O Latios/Latias -- whichever one you were protecting -- will join your team!! =D You'll have to send a Pokémon back to your PC if your party is full, though. (I chose my Beautifly.) Latios will also come bearing Latiosite and Latias some Latiasite. This complements both greatly, turning each to very powerful Pokémon, Latios being the powerhouse nearly within the top 1% of all Special Attackers and Latias around the top 2%~3%. Very potent.
  2111.  
  2112. In turn, Steven will hand you the Mega Bracelet, which will allow you to finally utilize Mega Evolution -- not only for your Lati Pokémon but also for any Pokémon you've gotten the Mega Stone to thus far (which will likely consist of Alakazam, Mawile, Manectric, and Aggron, possibly Metagross from the launch-time Event). After, you and Steven will leave on Latias/Latios...
  2113.  
  2114. Route 118: We're abruptly put back into the swing of things, it seems. Go north to the grass and the northwest. Cut down the trees there and grab the three sets of Sitrus Berries. Head off east and you'll find a Bird Keeper to fight. Go off to the east from there and through some short grass to find a Hyper Potion. Another Bird Keeper will be hidden in the grass to the south, and a Delinquent to the east. (Heh, she's named Miley. I wonder if that's a Miley Cyrus reference?) A bit to the east of there...
  2115.  
  2116.  
  2117.  
  2118. A Brief Look At Route 123
  2119. ITEMS CHECKLIST
  2120. [_] TM99 (Dazzling Gleam) [_] Gracidea [_] Ultra Ball [_] Revive [_] Tons of Berries
  2121. MY PARTY AT THIS MOMENT
  2122. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2123. Latios Lv. 31 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2124. Blaziken Lv. 52 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2125. Gardevoir Lv. 40 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Draining Kiss Magical Leaf
  2126. Pikachu Lv. 43 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2127. Swellow Lv. 41 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Wing Attack Steel Wing
  2128. Linoone Lv. 40 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2129. RECOMMENDED LEVELS: Level 30~40
  2130. LOCAL TRAINERS' POKÉMON
  2131. Trainer Name Money Pokémon Party
  2132. Twins Miu & Yuki $280 Beautifly Lv. 35, Dustox Lv. 35
  2133. Aroma Lady Violet $1,152 Vileplume Lv. 36
  2134. There's actually not a ton here to do. Still, go east along the southern part of the Route to find a Fairy Tale Girl; speak with her to get TM99 (Dazzling Gleam) a decent - and multitarget! - Fairy move. Particularly if you have Gardevoir, use it! Further east from there are some Twins. Go west for a bit towards the fence, then get inside it. Enter the house and speak with the old man there for two random Berries per day, then also speak with the younger man nearby if you have a Shaymin in your party for a Gracidea. This will let you change between its Land and Sky Formes. The old woman here also will hand you a Berry depending on what you say to her.
  2135.  
  2136. Outside, head west to battle the Aroma Lady. ... How the heck did I know her name before I battled her...? Go west to find the Ultra Ball, then stand where it was and face north to find a Revive. Go up the stairs to find some Berry garden: feel free to take all of the Berries here, numbering several doxen: I won't list them, it'd take too long lol.
  2137.  
  2138. When done, return to Route 118 and go north to Route 119.
  2139.  
  2140.  
  2141.  
  2142. Route 119
  2143. ITEMS CHECKLIST
  2144. [_] Max Repel [_] Full Heal [_] Zinc [_] Hondew Berries [_] Hondew Berries [_] Calcium
  2145. MY PARTY AT THIS MOMENT
  2146. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2147. Latios Lv. 32 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2148. Blaziken Lv. 53 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2149. Gardevoir Lv. 40 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Draining Kiss Magical Leaf
  2150. Pikachu Lv. 43 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2151. Swellow Lv. 42 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Wing Attack Steel Wing
  2152. Linoone Lv. 40 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2153. RECOMMENDED LEVELS: Level 31~41
  2154. LOCAL WILD POKÉMON ENCOUNTER DATA - GRASS
  2155. Pokémon Species Pokémon Type Abilities EV Yield Version
  2156. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2157. Gloom Grass/Poison Chlorophyll, Run Away - - - 2 - - Both
  2158. Kecleon Normal Color Change, Protean - - - - 1 - Both
  2159. Linoone Normal Gluttony, Pickup, Quick Feet - - - - - 2 Both
  2160. Oddish Grass/Poison Chlorophyll, Run Away - - - 1 - - Both
  2161. Tropius Grass/Flying Chlorophyll, Solar Power, Harvest 2 - - - - - Both
  2162. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  2163. Pokémon Species Pokémon Type Abilities EV Yield Version
  2164. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2165. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  2166. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2167. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2168. LOCAL WILD POKÉMON ENCOUNTER DATA - OLD ROD
  2169. Pokémon Species Pokémon Type Abilities EV Yield Version
  2170. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2171. Feebas Water Swift Swim, Adaptability - - - - - 1 Both
  2172. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2173. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2174. LOCAL WILD POKÉMON ENCOUNTER DATA - GOOD ROD
  2175. Pokémon Species Pokémon Type Abilities EV Yield Version
  2176. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2177. Carvanha Water/Dark Rough Skin, Speed Boost - 1 - - - - Both
  2178. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2179. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2180. LOCAL TRAINERS' POKÉMON
  2181. Trainer Name Money Pokémon Party
  2182. Bug Maniac Donald $840 Beautifly Lv. 30
  2183. Bug Catcher Doug $448 Volbeat Lv. 26, Illumise Lv. 28
  2184. Bug Catcher Kent $464 Dustox Lv. 29
  2185. Bug Catcher Greg $464 Beautifly Lv. 29
  2186. Bug Maniac Brent $824 Masquerain Lv. 28, Ninjask Lv. 28
  2187. Bug Maniac Taylor $840 Duxtox Lv. 30
  2188. Pokémon Ranger Catherine $1,860 Breloom Lv. 31
  2189. Fisherman Eugene $864 Carvanha Lv. 27, Carvanha Lv. 27, Feebas Lv. 27
  2190. Brains & Brawn Jael & Kael $1,984 Kadabra Lv. 31, Machoke Lv. 31
  2191. Pokémon Ranger Jackson $1,740 Seviper Lv. 29, Vigoroth Lv. 29
  2192. Ninja Boy Takashi $484 Koffing Lv. 29
  2193. Bird Keeper Phil $1,200 Doduo Lv. 30
  2194. Bird Keeper Hugh $1,200 Swellow Lv. 30
  2195. Pokémon Evaluations: Most of the Pokémon here you're already familiar with. The new big one is Feebas. Feebas is a crappy Pokémon in and of itself - I daresay worse than Magikarp O_o - but Milotic - it's evolved form - is a pretty decent Water Pokémon, at least according to the general populous. It's popular at least, that has to count for something, though I don't see a ton of potential in it to be honest. Feebas used to be PAINFULLY hard to find, usually only six tiles on the WHOLE Route. Now, it's different: there's a 5% chance to find it while fishing on any given tile. Also, if you want a 100% rate to find Feebas, fish underneath the bridge north of the entrance of the Route: begin Surfing ASAP and go north and fish in the shadow of the bridge to find it. (Note that's only during the day.)
  2196.  
  2197. Take note that, on this Route, it is normally Rainy. Of course, this halves Fire's power, raises Water's by 50%, and makes Thunder and Hurricane 100% accurate. Take these things into account when battling. Surf FTW.
  2198.  
  2199. Much of this Route's earlier half is covered in a swathe of tall grass. Unlike R/S you can ride your bike in it, but either way it's going to be hard to see anything and to in turn 100% this area. Starting at the easternmost portion of the Route, you can battle a Bug Maniac. A Bug Catcher is to the southwest and another to the northwest and another even further west. Pick up the Max Repel, then turn on the Dowsing Machine. Head northeast and get the Full Heal with it. There will be a few more Trainers along the northern fringes of the grass.
  2200.  
  2201. Along the west side of the dirt path is a Pokémon Ranger to fight. In the house west of there, you can speak to the brown-haired woman to heal your party. To the west of these areas is a place to Surf and Fish. If you head to the northwestern shore, you'll be able to battle the Fisherman there. North of him is a patch of tall grass; on the non-grassy horizontal row to its north, at the end end, you'll find a Zinc. Anyhow, return to the other side of the river.
  2202.  
  2203. Here, go north along the dirt path up a level. Nearby will be some tall grass; go northward through it to find two sets of Hondew Berries. Partway through the tall grass, you'll have noticed a narrow bridge off to the left. If you use the Acro Bike, you can ride along it, hop across the ledges, and continue across. (You have to use Up+B at the same time, not "hold B, begin hopping, and then hold Up too".) On the other side, go west and north and use the Dowsing Machine to locate a Calcium at the end of the path, then return to the other side.
  2204.  
  2205. Go south from the tall grass we used earlier then go north and onto the rocky ledge. Go along it and, just before the bridge, you'll battle a couple. Cross the bridge and go north and upstairs. Once past the first tuft of tall grass, you'll find a split in the path. First go northwest and battle the Pokémon Ranger, then grab the PP Max further ahead. A PP Max is like three simultaneous PP Ups, boosting your maximum PP on one move straight to 160% the norm; however, if you have used a PP Up even once on a move, it loses its valued efficiency so don't waste it!
  2206.  
  2207. Nearby, you can see a sandy slope to ride up if you want to do a bit of a shortcut; however, we'll assume that you, like me, are using the Acro Bike and that you, like me, are too lazy to go back and that you, like me, also like EXP. and money, like me. You can use the narrow semihidden path nearby to cheat your way over to the other path. Near the back of the rocky ledge, go east and you'll find an Elixir to pick up; there's also a Ninja Boy nearby to battle, MUCH more obviously than in R/S. >_> Despite this, you have to talk with them to engage in battle.
  2208.  
  2209. Go back west and get up on the rocky ledge and feel free to the ground the Bird Keeper that's on it. Go up another ledge and west to find another Bird Keeper. If you head north from there, you'll find the Weather Institute, and it seems Team Aqua/Magma are fiddling around in there... Hm...
  2210.  
  2211.  
  2212.  
  2213. The Weather Institute
  2214. ITEMS CHECKLIST
  2215. [_] Rocky Helmet [_] Icy Rock
  2216. POSSIBLE TRADES AND GIFT POKÉMON
  2217. Version Pokémon Given Pokémon Received Pokémon Type Likely Ability
  2218. Both [none] Castform Normal Forecast
  2219. MY PARTY AT THIS MOMENT
  2220. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2221. Latios Lv. 36 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2222. Blaziken Lv. 54 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2223. Gardevoir Lv. 41 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Draining Kiss Magical Leaf
  2224. Pikachu Lv. 45 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2225. Swellow Lv. 43 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Wing Attack Steel Wing
  2226. Linoone Lv. 42 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2227. RECOMMENDED LEVELS: Level 33~43
  2228. LOCAL TRAINERS' POKÉMON
  2229. Version Trainer Name Money Pokémon Party
  2230. OR Team Magma Grunt $1,160 Mightyena Lv. 29, Golbat Lv. 29
  2231. Team Magma Grunt $1,200 Koffing Lv. 30
  2232. Team Magma Grunt $1,120 Numel Lv. 28, Mightyena Lv. 28
  2233. Team Magma Grunt $1,200 Golbat Lv. 30
  2234. Magma Admin Tabitha $3,22 Camerupt Lv. 32
  2235. AS Team Aqua Grunt $1,160 Mightyena Lv. 29, Golbat Lv. 29
  2236. Team Aqua Grunt $1,200 Grimer Lv. 30
  2237. Team Aqua Grunt $1,120 Carvanha Lv. 28, Mightyena Lv. 28
  2238. Team Aqua Grunt $1,200 Golbat Lv. 30
  2239. Aqua Admin Shelly $3,200 Sharpedo Lv. 32
  2240. Weather Institute - 1F: When you arrive, go west and north. As you enter the main portion of the floor, you can go further north to find a PC and a bed to use to heal and switch your Pokémon. Go further east and clear out the Team Aqua/Magma Grunts from the floor; nothing too complicated here, just powering through them all. After, upstairs we go.
  2241.  
  2242. Weather Institute - 2F: Up here, after a brief cutscene - in which someone gets slapped pretty hard lol - go south and west and beat up the two Grunts. Further ahead, it'll be time to beat up Tabitha/Shelly; as usual, they're little higher-leveled than their Grunts. Tabitha in particular is likely to be OHKO'd by your Surf Pokémon, and Sharpedo by pretty much anything Grass or Fighting (or both!). Among their leaving comments are generic bad guy threats and the note that they're going to be going to Mt. Pyre. ... ... Really? If you don't want me to foil your plans, you really shouldn't tell me where they're to be executed.
  2243.  
  2244. Anyhow, after their departure, one of the men will hand you a Castform, assuming you have room in your party for it. All in all, Castform is not a particularly good Pokémon, moreso a gimmick as it changes Forme and type with the weather. Use it if you want, but there are better Pokémon out there, IMO. After some mild comments on the Primal Reversion of Kyogre/Groudon - in which they flooded or scorched the planet, respectively, in a mmaner akin to but unlike Mega Evolution - you'll regain control.
  2245.  
  2246. Weather Institute - 1F: On the southwest corner of 1F, speak with the scientist here to get a Rocky Helmet. Rocky Helmets are items make contact attackers - such as those using Tackle, Body Slam, Blaze Kick, basically anything causing actual touch - lose a portion of their HP. Most people combine it with Rough Skin or Iron Barbs (which are abilities) for extra HP loss in those instances. That's why the scientist was okay with being slapped: it hurt the admin. (Or he just likes abuse.) In any case, also speak with the woman at the desk for an Icy Rock, which lengthens the move Hail or the ability Snow Warning from the holder by about 2 turns.
  2247.  
  2248. Let's depart.
  2249.  
  2250.  
  2251.  
  2252. Route 119 Concluded
  2253. ITEMS CHECKLIST
  2254. [_] HM02 (Fly) [_] Pomeg Berry(s) [_] Pomeg Berry(s) [_] Pomeg Berry(s)
  2255. MY PARTY AT THIS MOMENT
  2256. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2257. Latios Lv. 37 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2258. Blaziken Lv. 54 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2259. Gardevoir Lv. 42 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Draining Kiss Magical Leaf
  2260. Pikachu Lv. 45 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2261. Swellow Lv. 44 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Wing Attack Steel Wing
  2262. Linoone Lv. 43 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2263. RECOMMENDED LEVELS: Level 33~44
  2264. LOCAL TRAINERS' POKÉMON
  2265. Trainer Name Money Pokémon Party
  2266. Ninja Boy Yasu $432 Ninjask Lv. 27
  2267. If you wanna review the Route 119 encounters click here.
  2268.  
  2269. Anyhow, once you leave the Institute - be sure you healed again at the beds! - go east and across the bridge, then downstairs. Surf southeastward from here and keep doing so until you land on the east shore. There will be a small hole in the grass that contains a hidden Ultra Ball there, so use the Dowsing Machine! Further downriver, you'll find a Leaf Stone near the rock barrier. If you go upriver from where you first Surfed, you'll find a waterfall; land on the east shore and examine the northernmost grassy tile for a Max Ether.
  2270.  
  2271. Now, return to proper land and head north of the Surfing spot. As you do, your rival will come up and, seeing your Mega Bracelet, throw you into a battle!
  2272.  
  2273. BOSS: Pokémon Trainer Brendan/May
  2274. Rewards: $1,320
  2275. FOE'S POKÉMON PARTY
  2276. Pokémon Shroomish * Slugma * Wailmer * Grovyle ** Marshtomp ** Combusken **
  2277. Pokémon Type Grass Fire Water Grass Water/Ground Fire/Fighting
  2278. Level (Lv.) Level 31 Level 31 Level 31 Level 33 Level 33 Level 33
  2279. Hold Item None None None None None None
  2280. Ability Effect Spore Magma Armor Water Veil Overgrow Torrent Blaze
  2281. USAGE CONDITIONS
  2282. Pokémon Condition
  2283. Shroomish Your starter was Torchic or Treecko
  2284. Wailmer Your starter was Treecko or Mudkip
  2285. Slugma Your starter was Mudkip or Torchic
  2286. Grovyle Your starter was Mudkip
  2287. Marshtomp Your starter was Torchic
  2288. Combusken Your starter was Treecko
  2289. To be honest, not a lot has changed in your rival since Route 110 other than their Pokémon's levels. But there are different ways to circumvent their Pokémon! There's also the fact that it is Rainy right now, which can affect your strategy as well as theirs. Much of your strategy, from a different angle, could just consist of nuking with Mega Latias/Latios and just spamming Surf or Luster Purge. Just sayin'.
  2290.  
  2291. Shroomish: The usual here: a Grass move and a few status moves. You should probably have a Flying Pokémon or a Bug by now that'll have little trouble handling this one. Generic STAB moves work well enough here, he's not much of a worry unless you have Swampert as a lead.
  2292.  
  2293. Wailmer: This Pokémon will be able to take great advantage of the Rain: accounting for STAB, too, his Water moves are at 2.25x power, stronger than your generic super-effective hit. It is therefore best to take him out with extreme prejudice, which probably means Pikachu with Discharge/Thunderbolt/Thunder if you've kept up with him. Breloom or other Grass Pokémon also work well (after all, you'll probably have Sceptile) and you can always just throw out Swampert instead since you can wall him by taking in Water damage while using Ground moves back.
  2294.  
  2295. Slugma: Pffftt... Surf + Rain = OHKO in this case. Even without STAB - as with my Mega-Latios and Linoone, for example - this situation equates to 300% damage, and STAB to 450% or even 540% with the Expert Belt. ... You seriously didn't switch out your Surf user, did you? In that case, you can bring back your Lati from your PC and teach it Surf; even unused, it'll still OHKO this sucker, and there's always Ground moves as well from Swampert or Fighting moves from Blaziken. In fact, most Water, Ground, and/or Fighting Pokémon won't have trouble here; after all, his Fire moves are weakened.
  2296.  
  2297. Grovyle: This is another situation where you simply can set up a direct (preferably non-Fire) counter and win outright. Your Lati will work pretty well here, being able to resist Grass while throwing back a nuking Luster Purge or the like. Generic Flying and Bug Pokémon also work, nothing special.
  2298.  
  2299. Combusken: Nuke with your Lati or a Water Pokémon and move on; there's no real threat with this guy in the rain. >_>
  2300.  
  2301. Marshtomp: Definitely a threat, though, in the rain. ... Or it should be. Bide just leaves it wide open to a KO. Aside from this personal flaw, a good Grass Pokémon or user of such moves will more than suffice here for a OHKO: Gardevoir with Magical Leaf or Gallade with Leaf Blade, for example, or Breloom even. You can also just do another walling thing with your Lati: they'll resist Water and are immune to Ground, so just use Surf or Luster Purge. (Surf is stronger due to the Rain than Luster Purge, even with STAB.)
  2302.  
  2303. After the battle, you'll be handed HM02 (Fly). Fly is a semi-decent move in battle that takes two turns to execute; it's better used in the field for Flying around to previously-visited town ... though you'll need the Feather Badge!
  2304.  
  2305. That bit aside, continue further along the path. As you get atop the final plateau - you'll see a few signs nearby and a few Berry trees in the distance - you'll be able to battle a not-so-easily-hidden Ninja Boy. Of course, pick the three sets of Pomeg Berries to the north, too. Ah, I remember the glitches these caused. XD Further to the east will be Fortree.
  2306.  
  2307.  
  2308.  
  2309. Fortree City
  2310. ITEMS CHECKLIST
  2311. [_] TM10 (Hidden Power) [_] Stairs [_] Proclamation [_] Tiny Mushroom
  2312. MY PARTY AT THIS MOMENT
  2313. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2314. Latios Lv. 38 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2315. Blaziken Lv. 54 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2316. Gardevoir Lv. 42 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Draining Kiss Magical Leaf
  2317. Pikachu Lv. 46 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2318. Swellow Lv. 45 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Fly Steel Wing
  2319. Linoone Lv. 43 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2320. RECOMMENDED LEVELS: Level 34~45
  2321. POSSIBLE TRADES AND GIFT POKÉMON
  2322. Version Pokémon Given Pokémon Received Pokémon Type Likely Ability
  2323. Both Spinda Skitty Normal Cute Charm
  2324. FORTREE CITY POKÉ MART
  2325. Item Name Cost Effects
  2326. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  2327. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  2328. Ultra Ball $1,200 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
  2329. Potion $300 Heals 20 HP to a single Pokémon.
  2330. Super Potion $700 Heals 50 HP to a single Pokémon.
  2331. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  2332. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  2333. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  2334. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  2335. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  2336. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  2337. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  2338. Full Heal $600 Cures the target of all status ailments, other than KO and Pokérus
  2339. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  2340. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  2341. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
  2342. Max Repel $700 Prevents random wild Pokémon encounters for 250 steps.
  2343. FORTREE CITY SECRET BASE GUILD - SOUTH SHOPKEEP (DESKS & CHAIRS)
  2344. Item Name Cost Item Name Cost Item Name Cost Item Name Cost
  2345. Small Chair $1,000 Poké Ball Chair $1,000 Heavy Chair $1,000 Small Desk $2,000
  2346. Poké Ball Desk $2,000 Heavy Desk $3,000
  2347. FORTREE CITY SECRET BASE GUILD - NORTH SHOPKEEP (OBJECTS)
  2348. Item Name Cost Item Name Cost Item Name Cost Item Name Cost
  2349. Fence $500 Makiwara $1,000 Tall Grass $1,000 Gym Statue $3,000
  2350. Boppoyama $4,000 Comfortable Bed $6,000 Glitter Mat $2,000 Jump Mat $2,000
  2351. Red Spin Panel $2,000
  2352. As usual, enter the Pokémon Center as you enter town and heal up; the Poké Mart will be to the south of there.
  2353.  
  2354. If you head into the treetops on the northern side of the town, the westernmost treehouse will have a girl in it looking for you to trade your Spinda for her Skitty. Both are pretty terrible Pokémon, but Spinda is much easier to find than Skitty, so if you have the former but not the latter, may as well.
  2355.  
  2356. In the next house, speak with the elderly lady on the left and tell her the coin is in her right, then right, then left hands to receive TM10 (Hidden Power) -- Hidden Power is a move whose power is set at 60, but its type varies depending on the Pokémon's own IVs. The woman next to her will be able to tell you the type of Hidden Power a Pokémon will have should it learn Hidden Power: IVs are set-in and never change once the Pokémon is obtained or caught, so this type will remain constant throughout the game. Hidden Power is typically used on Pokémon with good Sp. Atk. that simply can't find a good fourth move for themselves and thus they use Hidden Power to provide additional coverage they may not otherwise obtain. However, this also can require extremely intensive breeding, even when you're obtaining the proper Pokémon, because it's all based on whether a Pokémon's IV values are even or odd, which can make things tedious. After all, it would be pointless for me to give my Gardevoir Hidden Power Psychic right?
  2357.  
  2358. If you begin going in the southern treehouses, the western one will have a Lass in it who will give you some Stairs for your base. The building at the far east side is the Secret Base Guild; you'll meet Aarune as you enter. To begin with, you'll receive a Proclamation for your base. There are also a number of items to buy here for your base. If you want to, you can also battle Aarune.
  2359.  
  2360. For now, you won't be able to enter the Gym. Instead, attempt to head towards Route 120 and you'll see Steven go off towards there, too. First use the Dowsing Machine to find a Tiny Mushroom near the Pokémon Ranger, then head east to Route 120.
  2361.  
  2362.  
  2363.  
  2364. A Brief Stint on Route 120
  2365. ITEMS CHECKLIST
  2366. [_] Nest Ball [_] Rare Candy [_] Devon Scope [_] Blazikenite / Sceptilite / Swampertite
  2367. MY PARTY AT THIS MOMENT
  2368. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2369. Latios Lv. 38 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2370. Blaziken Lv. 54 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2371. Gardevoir Lv. 42 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Draining Kiss Magical Leaf
  2372. Pikachu Lv. 46 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2373. Swellow Lv. 45 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Fly Steel Wing
  2374. Linoone Lv. 43 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2375. RECOMMENDED LEVELS: Level 34~45
  2376. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 120 - GRASS
  2377. Pokémon Species Pokémon Type Abilities EV Yield Version
  2378. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2379. Absol Dark Pressure, Super Luck, Justified - 2 - - - - Both
  2380. Gloom Grass/Poison Chlorophyll, Run Away - - - 2 - - Both
  2381. Kecleon Normal Color Change, Protean - - - - 1 - Both
  2382. Linoone Normal Gluttony, Pickup, Quick Feet - - - - - 2 Both
  2383. Marill Water/Fairy Huge Power, Thick Fat, Sap Sipper 2 - - - - - Both
  2384. Oddish Grass/Poison Chlorophyll, Run Away - - - 1 - - Both
  2385. Tropius Grass/Flying Chlorophyll, Solar Power, Harvest 2 - - - - - Both
  2386. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 120 - SURFING
  2387. Pokémon Species Pokémon Type Abilities EV Yield Version
  2388. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2389. Azumarill Water/Fairy Huge Power, Thick Fat, Sap Sipper 3 - - - - - Both
  2390. Masquerain Bug/Flying Intimidate, Unnerve - - - - - 2 Both
  2391. Surskit Bug/Water Swift Swim, Rain Dish - - - - - 1 Both
  2392. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 120 - OLD/GOOD ROD
  2393. Pokémon Species Pokémon Type Abilities EV Yield Version
  2394. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2395. Barboach Water/Ground Anticipation, Oblivious, Hydration 1 - - - - - Both
  2396. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2397. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2398. LOCAL WILD POKÉMON ENCOUNTER DATA - SCORCHED SLAB - ON LAND & SURFING
  2399. Pokémon Species Pokémon Type Abilities EV Yield Version
  2400. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2401. LOCAL WILD POKÉMON ENCOUNTER DATA - SCORCHED SLAB - OLD/GOOD ROD
  2402. Pokémon Species Pokémon Type Abilities EV Yield Version
  2403. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2404. Barboach Water/Ground Anticipation, Oblivious, Hydration 1 - - - - - Both
  2405. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2406. LOCAL TRAINERS' POKÉMON
  2407. Trainer Name Money Pokémon Party
  2408. Parasol Lady Clarissa $1,056 Goldeen Lv. 31, Seaking Lv. 33
  2409. Bird Keeper Robert $1,360 Swablu Lv. 34
  2410. Pokémon Evaluations: Not a ton new here, not a lot that impresses. Absol is a really good Pokémon for this point in the game, boasting a high base 130 Attack. Linnone stills makes a nice HM slave, and Azumarill with Huge Power is its usual force to reckon with. That's about it.
  2411.  
  2412. Route 120: When you arrive, go east and battle the Parasol Lady. After the fight, go south of there and downstairs to find a Nest Ball, then go onto the water and enter the cave to the south.
  2413.  
  2414. Scorched Slab - 1F: Go north to find TM11 (Sunny Day), then head on down.
  2415.  
  2416. Scorched Slab - B1F: Feel free to use Flash. Either way, go off to the north to find a Full Heal, then go back south and head east. At the next two-way fork, go north and examine the spot just west of the boulder at the end to find an Escape Rope, then head far to the south and downstairs.
  2417.  
  2418. Scorched Slab - B2F: Go southeast and use those stairs to hit the ground, then go north and use the Dowsing Machine to get a Nugget. Then return to the central platform and use the westbound stairs in the southwest corner to go down. Head north and upstairs, then use the Dowsing Machine to find a Super Potion. Go northeast and downstairs from there, then down to the next floor via the stairs next to the Strength boulder.
  2419.  
  2420. Scorched Slab - B3F: Nothing is really here for the moment, though you'll find Heatran here later on. For now, leave altogether.
  2421.  
  2422. Route 120: Back on the Route, go back north, make landfall, and Cut down the tree at the north side of the Route and follow the path to find, using your Dowsing Machine, a Rare Candy. Return to the main route and head southeast; you'll see a few holes in the grass. Once will contain a hidden Revive if you use the Dowsing Machine. At the south end of the patch, defeat the Bird Trainer, then go southwest onto the bridge.
  2423.  
  2424. Partway along, you'll find Steven. He'll show you the Devon Scope and how it reveals invisible Pokémon, usually Kecleon, which in turn forces it to flee or fight you. You'll fight a Lv. 30 Kecleon when he shows you its functions, and then you'll get one for yourself. Steven will also hand you the Blazikenite if your starter was Torchic, Swampertite if it was Mudkip, or Sceptilite if your starter was Treecko. These will respectively let you Mega Evolve Blaziken, Swampert, and Sceptile in battle, much as you can Latios/Latias: however, be aware that only one Mega Evolution can be used per battle per Trainer. Because of this, I'd actually keep it off of my starter Pokémon; odds are, they're your highest-leveled while Latios/Latias is your lowest, so it'll benefit from the boost more because the starter is probably OHKO'ing without its help. To each their own, though.
  2425.  
  2426. In any case, it's time to return to Fortree.
  2427.  
  2428.  
  2429.  
  2430. Fortree City Gym
  2431. ITEMS CHECKLIST
  2432. [_] TM86 (Grass Knot) [_] Feather Badge [_] TM19 (Roost)
  2433. MY PARTY AT THIS MOMENT
  2434. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2435. Latios Lv. 40 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2436. Blaziken Lv. 55 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2437. Gardevoir Lv. 43 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Draining Kiss Magical Leaf
  2438. Pikachu Lv. 46 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2439. Swellow Lv. 45 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Fly Steel Wing
  2440. Linoone Lv. 44 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2441. RECOMMENDED LEVELS: Level 34~45
  2442. LOCAL TRAINERS' POKÉMON
  2443. Trainer Name Money Pokémon Party
  2444. Bird Keeper Jared $1,200 Swellow Lv. 30, Skarmory Lv. 30
  2445. Picnicker Kylee $496 Swablu Lv. 31
  2446. Camper Terrel $480 Doduo Lv. 28, Pelipper Lv. 28
  2447. Bird Keeper Will $1,280 Dodrio Lv. 32
  2448. Bird Keeper Bran $1,280 Pelipper Lv. 32
  2449. Route 120: After the bits with Steven, return to Fortree.
  2450.  
  2451. Fortree City: Here, heal up and then get onto the northern row of treehouses. The next-to-last ladder will bring you down near the Gym. First use the Devon Scope to get rid of the Kecleon blocking your way near the entrance. Next, walk around to the back of the Gym and you'll find TM86 (Grass Knot). Grass Knot is a weight-based move which deals more damage to heavy targets. This won't be much useful until you're fighting fully-evolved Pokémon, though it will definitely help out if you teach it to Pikachu before your next rival battle if they're using Swampert. ;) Anyhow, to the Gym.
  2452.  
  2453. Fortree Gym: This Gym has puzzles akin to its R/S variant: in other words, the use of rotating doors to get along. For the first door, simply walk east through it.
  2454.  
  2455. The second is equally simple: go north through it and battle the Trainer on the other side. From him, contineu along north and west to the Picnicker. Defeat her and continue along to the gate. Push through it eastward, then loop around to it again and use the new path. Go west and upstairs to the gate, go through, and beat the Trainers on the other side as you go along the path.
  2456.  
  2457. Eventually, you'll come upon three gates in quick succession. Go north through the east one and beat the Trainer beyond. Go south and through the one there. Return to the east gate and use its south-pointing panel to push it westward, then go north through the gate again and along the path beyond. At the top of the stairs beyond there will be Winona!
  2458.  
  2459. BOSS: Gym Leader Winona
  2460. Rewards: $4,200; Feather Badge; TM19 (Roost)
  2461. FOE'S POKÉMON PARTY
  2462. Pokémon Swellow Pelipper Skarmory Altaria
  2463. Pokémon Type Normal/Flying Water/Flying Steel/Flying Dragon/Flying
  2464. Level (Lv.) Level 33 Level 33 Level 33 Level 35
  2465. Hold Item None None None None
  2466. Ability Guts Keen Eye Sturdy Natural Cure
  2467. Moves Quick Attack Water Pulse Sand Attack Earthquake
  2468. Aerial Ace Roost Air Cutter Dragon Breath
  2469. Double Team Protect Steel Wing Cotton Guard
  2470. Endeavor Aerial Ace Aerial Ace Roost
  2471. Swellow is a good Pokémon in its own right in this situation. In this case, it particularly will capitalize on Endeavor to bring your HP down to its own and, if that's low enough, will then use Quick Attack to kill you before you can move. This is the basis of the gimicky F.E.A.R. tactic though, since Swellow doesn't have a Focus Sash or Sturdy, a OHKO is very possible to avoid this problem. Pikachu should be able to do fine by himself, as should Manectric/Mega Manectric. In terms of weaknesses, you'll find him prone to Rock, Electric, and Ice the most.
  2472.  
  2473. Pelipper is even enough to beat since he is doubly weak to Electric; your Cosplay Pikachu will easily do this, as will any Electric Pokémon. Otherwise, just avoid weaknesses to Water and you ought to be okay since that'll be the main concern: Water Pulse's confusion rate. Rock can also do some super-effective damage, though I wouldn't recommend that since it has an advantage over most users of Rock moves. v Skarmory: is usually used to set up entry hazards, though not here. Here, Skarmory may use Sand Attack to lower your accuracy, though this problem is fixed with a simple switching out. It will also use a number of attacks, though - unless the Flying ones are aimed towards a Pokémon with a double-weakness to it (i.e. Flying) or the Steel ones to Ice/Rock or Rock/Fairy Pokémon - Skarmory's power is too lower to make it really worth consideration. Generic weakness piercing (Fire, Electric) will more than suffice here.
  2474.  
  2475. Altaria is here, as it usually is, in the role of a wall. This is most prominently done with Cotton Guard, which raises the wielder's Defense three stages; that's going to reduce your Physical damage to 40% if it's used initially, and 25% if a second time comes in without lowering its stats. Altaria has a particular weakness to Ice if you have that kind of thing on you. Otherwise, just stick to Special-attacking Pokémon - those whose Sp. Atk. is high and their attacks have the purple ripply thing - that can pierce weaknesses, such as Gardevoir with Dazzling Gleam or Latios/Latias with Dragon Breath. Rock moves may also work, but be sure the user's not weak to Ground; even though it's not really an attacking Pokémon, Earthquake can still hurt.
  2476.  
  2477. It's overall a simple battle, really: just hit the weak points.
  2478.  
  2479. After the battle, Winona will hand over the Feather Badge; this will allow Fly to be used out of battle and also makes traded Pokémon up to Level 70 obey you. You'll also get TM19 (Roost): Roost is a move that restores half of the user's HP, but they will no longer be Flying-type (if they were Flying) until they next move.
  2480.  
  2481.  
  2482.  
  2483. Mind Badge
  2484. Sectional Flowchart
  2485. Route 120 Proper
  2486. Route 121
  2487. The Safari Zone
  2488. Route 122 & Mt. Pyre
  2489. Eastern Route 123
  2490. Route 121 Concluded
  2491. Lilycove City
  2492. Invasion of Team Aqua's/Team Magma's Base!
  2493. Route 124
  2494. An Optional Look At Route 125 & Shoal Cave
  2495. Mossdeep City
  2496. Mossdeep City Gym
  2497.  
  2498.  
  2499. Route 120 Proper
  2500. ITEMS CHECKLIST
  2501. [_] Aspear Berry(s) [_] Wepear Berry(s) [_] Pinap Berry(s) [_] Zinc [_] Nugget [_] Full Heal
  2502. [_] Rare Candy [_] Nanab Berry(s) [_] Razz Berry(s) [_] Pecha Berry(s) [_] Nanab Berry(s) [_] Razz Berry(s)
  2503. [_] Pecha Berry(s) [_] Revive [_] Light Ball
  2504. MY PARTY AT THIS MOMENT
  2505. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2506. Latios Lv. 41 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2507. Blaziken Lv. 55 Fire/Fighting Blaze Expert Belt Blaze Kick Double Kick Brave Bird Rock Tomb
  2508. Gardevoir Lv. 43 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Dazzling Gleam Magical Leaf
  2509. Pikachu Lv. 47 Electric Lightning Rod Magnet Discharge Thunderbolt Thunder Wave Meteor Mash
  2510. Swellow Lv. 46 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Fly Steel Wing
  2511. Linoone Lv. 45 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2512. RECOMMENDED LEVELS: Level 36~48
  2513. LOCAL WILD POKÉMON ENCOUNTER DATA - GRASS
  2514. Pokémon Species Pokémon Type Abilities EV Yield Version
  2515. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2516. Absol Dark Pressure, Super Luck, Justified - 2 - - - - Both
  2517. Gloom Grass/Poison Chlorophyll, Run Away - - - 2 - - Both
  2518. Kecleon Normal Color Change, Protean - - - - 1 - Both
  2519. Linoone Normal Gluttony, Pickup, Quick Feet - - - - - 2 Both
  2520. Marill Water/Fairy Huge Power, Thick Fat, Sap Sipper 2 - - - - - Both
  2521. Oddish Grass/Poison Chlorophyll, Run Away - - - 1 - - Both
  2522. Tropius Grass/Flying Chlorophyll, Solar Power, Harvest 2 - - - - - Both
  2523. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  2524. Pokémon Species Pokémon Type Abilities EV Yield Version
  2525. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2526. Azumarill Water/Fairy Huge Power, Thick Fat, Sap Sipper 3 - - - - - Both
  2527. Masquertain Bug/Flying Intimidate, Unnerve - - - - - 2 Both
  2528. Surskit Bug/Water Swift Swim, Rain Dish - - - - - 1 Both
  2529. LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD ROD
  2530. Pokémon Species Pokémon Type Abilities EV Yield Version
  2531. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2532. Barboach Water/Ground Anticipation, Oblivious, Hydration 1 - - - - - Both
  2533. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2534. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2535. LOCAL TRAINERS' POKÉMON
  2536. Trainer Name Money Pokémon Party
  2537. Bird Keeper Colin $1,280 Swellow Lv. 32, Xatu Lv. 32
  2538. Ninja Boy Tsunao $496 Koffing Lv. 29, Koffing Lv. 30, Koffing Lv. 31
  2539. Parasol Lady Angelica $1,088 Castform Lv. 34
  2540. Ace Trainer Jennifer $2,160 Milotic Lv. 36
  2541. Bug Maniac Brandon $952 Masquerain Lv. 34
  2542. Street Thug Gomez $1,088 Cacturne Lv. 34
  2543. Delinguent Sharlene $1,088 Sharpedo Lv. 34
  2544. Ruin Maniac Chip $896 Baltoy Lv. 32, Nosepass Lv. 32
  2545. Ninja Boy Keigo $480 Ninjask Lv. 32, Koffing Lv. 30
  2546. Pokémon Ranger Carlos $1,980 Nuzleaf Lv. 33, Manectric Lv. 33
  2547. Pokémon Ranger Jenna $1,980 Lombre Lv. 33, Grumpig Lv. 33
  2548. Fortree Gym: Leave the Gym after you beat Winona; it's as simple as walking due south.
  2549.  
  2550. Fortree City: Heal up and finish any other business here, then leave east onto Route 120.
  2551.  
  2552. Route 120: There were a few small discoveries last seen in the section here, so feel free to look back at them. We'll otherwise continue straight from where we met up with Steven. Finish crossing the bridge and then head south on the other side to find a Bird Keeper. From there, go south then east for a bit through some large puddles. At one point through them, you'll be able to go northeast and battle a Ninja Boy (barely hidden as usual) or southeast to fight a Parasol Lady. Southeast of them will be an Ace Trainer to fight, so fight 'er too. Go northeast of her and Cut down that tree, then go along the path northward to find some Aspear Berries, Wepear Berries, and Pinap Berries.
  2553.  
  2554. South of where the Ace Trainer was is a bit of a grass maze. As you go to its northern border, go west along the edge and use the Dowsing Machine to find a Zinc. From there, go into the maze. Feel free to walk through the grass outright if you want. In any case, to the west of the initial west/east fork is an invisible Kecleon as you turn south. You may as well just go south and cut through the grass here (cheater!) to find a Nugget, then go east and south to battle a Bug Maniac. Go south through the grass from there, east, and over the ledge.
  2555.  
  2556. Continue along the path to and over the bridge - nice shot of the stars above, BTW - and head south on the other side. If you want to be able to Surf to a Secret Spot, go ahead and downstairs, but otherwise continue along past the stairs. Eventually, so some more grass appears; go west from there and speak with the Aroma Lady for some kind of Berry. (I think it's random; in any case, I got a Mago Berry.) Upstairs to the north, you'll find a lake; get on its southwest shore to find a visible Full Heal and use the Dowsing Machine to find a hidden Rare Candy. North of the lake, too, you'll find some Nanab Berries, Razz Berries, and Pecha Berries. Go north from there and beat up the Street Thug, then the Delinquent, Ninja Boy, and Ruin Maniac on the platform above. Also get the Nanab Berries, Razz Berries, and Pecha Berries (this seems familiar) from the northwest corner and the Revive from the north-central part. As you probably know, the design of this rock nearby and those around it mirror those found on Routes 105 and 111; in this case, later on you'll be able to find Regirock here.
  2557.  
  2558. In any case, return to where the Aroma Lady and the grass was and head east from there. Enter the first tuft of grass nearby and you'll find, hidden along the clear row north of it, a Light Ball! =D This item will double Pikachu's Attack and Sp. Atk. when held, making even your Cosplay Pikachu a huge threat in battle! Just south of this grass is a Pokémon Ranger to battle, Continue east from there to battle another, then further along onto Route 121.
  2559.  
  2560.  
  2561.  
  2562. Route 121
  2563. ITEMS CHECKLIST
  2564. [_] Persim Berries [_] Aspear Berries [_] Rawst Berries
  2565. MY PARTY AT THIS MOMENT
  2566. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2567. Latios Lv. 46 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2568. Blaziken Lv. 57 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  2569. Gardevoir Lv. 45 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Dazzling Gleam Magical Leaf
  2570. Pikachu Lv. 49 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  2571. Swellow Lv. 48 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Fly Steel Wing
  2572. Linoone Lv. 47 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2573. RECOMMENDED LEVELS: Level 37~48
  2574. LOCAL WILD POKÉMON ENCOUNTER DATA
  2575. Pokémon Species Pokémon Type Abilities EV Yield Version
  2576. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2577. Gloom Grass/Poison Chlorophyll, Run Away - - - 2 - - Both
  2578. Kecleon Normal Color Change, Protean - - - - 1 - Both
  2579. Linoone Normal Gluttony, Pickup, Quick Feet - - - - - 2 Both
  2580. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  2581. Shuppet Ghost Frisk, Insomnia, Cursed Body - 1 - - - - Both
  2582. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2583. LOCAL TRAINERS' POKÉMON
  2584. Trainer Name Money Pokémon Party
  2585. Hex Maniac Tammy $924 Duskull Lv. 33, Sableye Lv. 33
  2586. Beauty Jessica $1,904 Kecleon Lv. 32, Seviper Lv. 34
  2587. Pokémon Evaluations: Only new one here is Shuppet. Shuppet evolves into Banette, a moderately power Ghost Pokémon physically. It is better known for its Mega Evolution, the second-strongest Ghost Mega Pokémon in the game, and the strongest such physically; the only one exceeding it in power is Mega Gengar (through Sp. Atk.) and the margin is minimal. While Mega Banette won't become something possible for a while, it would nonetheless be a good Pokémon to have for your collection, particularly come the next Gym or even the Ghost-themed member of the Elite Four.
  2588.  
  2589. Go east when you arrive on the Route and battle the Hex Maniac. Go northeast after and snatch up the Persim Berries, Aspear Berries, and Rawst Berries before the Ace Trainer gets 'em; hey, first come, first served. XD She will mention that yoj can learn how to Fly to specific areas - such as these fields - later in Lilycove. That's nice. Anyhow, onto the main Route ... then south, off the main Route, and east through the grass. Examine the easternmost grass tile to find an HP Up. Then get on the main Route and head east after.
  2590.  
  2591. Battle the Beauty as you go along. Further to the east, you'll see some Team Aqua/Magma Grunts near Mt. Pyre, heading there for some "orb". Hmm... Nearby is the Safari Zone; Cut down the tree nearby if you want to get to it.
  2592.  
  2593. In any case, we do several things at this moment. We can head onto Route 122 and then onto Mt. Pyre, or we continue from here along to Lilycove City. Seeing as we'll have to do this quest eventually, I'll suggest the former, and that is why the section is laid out as such. We'll first cover the Safari Zone - since we're here - but otherwise clidk on the Route 122 link above to get past there.
  2594.  
  2595.  
  2596.  
  2597. The Safari Zone
  2598. ITEMS CHECKLIST
  2599. [_] TM85 (Dream Eater) [_] Calcium [_] TM93 (Wild Charge) [_] Revive [_] Protein [_] Nugget
  2600. [_] Ultra Ball [_] TM22 (Solar Beam) [_] TM53 (Energy Ball) [_] Big Pearl [_] Absolite [_] Rare Candy
  2601. [_] Max Revive
  2602. MY PARTY AT THIS MOMENT
  2603. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2604. Latios Lv. 46 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2605. Blaziken Lv. 57 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  2606. Gardevoir Lv. 45 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Dazzling Gleam Magical Leaf
  2607. Pikachu Lv. 50 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  2608. Swellow Lv. 48 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Fly Steel Wing
  2609. Linoone Lv. 47 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2610. RECOMMENDED LEVELS: Level 37~48
  2611. LOCAL WILD POKÉMON ENCOUNTER DATA - GRASS (varies upon general location: check DexNav!)
  2612. Pokémon Species Pokémon Type Abilities EV Yield Version
  2613. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2614. Donphan Ground Sturdy, Sand Veil - 1 1 - - - Both
  2615. Doduo Normal/Flying Early Bird, Run Away, Tangled Feet - 1 - - - - Both
  2616. Girafarig Normal/Psychic Early Bird, Inner Focus, Sap Sipper - - - 2 - - Both
  2617. Gloom Grass/Poison Chlorophyll, Run Away - - - 2 - - Both
  2618. Oddish Grass/Poison Chlorophyll, Run Away - - - 1 - - Both
  2619. Pikachu Electric Static, Lightning Rod - - - - - 2 Both
  2620. Pinsir Bug Hyper Cutter, Mold Breaker, Moxie - 2 - - - - Both
  2621. Psyduck Water Cloud Nine, Damp, Swift Swim - - - 1 - - Both
  2622. Rhyhorn Rock/Ground Lightning Rod, Rock Head, Reckless - - 1 - - - Both
  2623. Wobbuffet Psychic Early Bird, Synchronize, Magic Bounce 2 - - - - - Both
  2624. Xatu Psychic/Flying Early Bird, Synchronize, Magic Bounce - - - 1 - 1 Both
  2625. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  2626. Pokémon Species Pokémon Type Abilities EV Yield Version
  2627. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2628. Psyduck Water Cloud Nine, Damp, Swift Swim - - - 1 - - Both
  2629. LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD RODS
  2630. Pokémon Species Pokémon Type Abilities EV Yield Version
  2631. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2632. Goldeen Water Swift Swim, Water Veil, Lightning Rod - 1 - - - - Both
  2633. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2634. Seaking Water Swift Swim, Water Veil, Lightning Rod - 2 - - - - Both
  2635. Pokémon Evaluations: There are quite a few good, rare Pokémon here. Pikachu is good ... though you probably already him lol. Pinsir and Heracross are strong Pokémon, even moreso when they Mega Evolve; Heracross in particular is good for those not having a good Fighting Pokémon. Wobbuffet is also commonly used as a counterattacking Pokémon - particularly because of its high HP. There's also Donphan, a nicely-powerful Ground Pokémon; one of those would be nice to deal with the Elite Four Champion.
  2636.  
  2637. Safari Zone Gatehouse: Within the entrance area, speak with the Street Thug near the entrance to obtain TM85 (Dream Eater): Dream Eater is a potent, HP-draining Psychic move that only works when the target is asleep. Competitively, this will usually be paired with some Pokémon - such as Breloom with Spore or Smeargle with Dark Void - to maximize its use in Double/Triple Battles, but in reality it is not that good a move since it is not hard to get rid of Sleeping statuses and it is also easy to cure them when the AI is playing. Anyhow, go northwest and to the next area.
  2638.  
  2639. For the sake of convenience, I'll only note the individual areas of the Safari Zone and not exact walkthroughs for them, for it is tedious. Just assume the South-Center area to be the start. Additionally, I'll also work on the assumption that yuo have both bikes, even though you may not, to create a continuous all-applicable walkthrough. Without both Bikes, you'll miss out on TM93 (Wild Charge) and TM53 (Energy Ball).
  2640.  
  2641. Safari Zone - Main Area: Go northeast when you enter and north from there to some rock ledges. Use the Acro Bike to jump up them, then go along to the narrow bridge. There, hope across the ledges to the north and then follow the path down off some more rocks. Go east from the grass to the water and Surf to the southeast shore. In the grass to the southeast lies a Calcium, and using the Mach Bike to get up on the slope to the west to find TM93 (Wild Charge).
  2642.  
  2643. Now, return to where the rock ledges were near the start, land, and go east and north using the Dowsing Machine to find a Revive. Return to the start of the area and go west. Use the Mach Bike to go up the slope. At the top, go west and examine the southwestern tile of the ledge to find a hidden Protein, then go north and down the slope. Go north from there and ignore the slope, heading instead into the grass to find a Nugget at the northwest corner. Cross the lake and proceed to the next. First use the Dowsing Machine to locate an Ultra Ball, then go to the southeast shore to find TM22 (Solar Beam). Go back to the northeast shore and use the Mach Bike to get up to the ledge there, where you can use the Acro Bike on the southeast portion to reach TM53 (Energy Ball), a great Grass move. Backtrack across the two small lakes and then use the Mach Bike to ascend to the nearby ledge for a Big Pearl. Don't bother with the other slope, nothing in that direction.
  2644.  
  2645. Return to the bottom of the slope from way back, then go west and go up the ledges with the Acro Bike. Ride the bridge beyond and, when the "path" splits, go west and to the end of the path. Collect the Absolite from here, then descend the ledges. Go north and, in the northwest portion of the tall grass, you can use the Dowsing Machine to find a Rare Candy. Go far to the south of there to find a Max Revive across the lake, then return.
  2646.  
  2647. That should finish off your guide to the Safari Zone.
  2648.  
  2649.  
  2650.  
  2651. Route 122 & Mt. Pyre
  2652. ITEMS CHECKLIST
  2653. [_] Cleanse Tag [_] Ultra Ball [_] Super Repel [_] Lax Incense [_] Sea Incense [_] Medichamite
  2654. [_] TM30 (Shadow Ball) [_] TM61 (Will-O-Wisp) [_] Max Ether [_] Ultra Ball [_] Max Potion [_] Banettite
  2655. [_] Zinc [_] Red/Blue Orb
  2656. MY PARTY AT THIS MOMENT
  2657. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2658. Latios Lv. 47 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2659. Blaziken Lv. 57 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  2660. Gardevoir Lv. 45 Psychic/Fairy Synchronize Sitrus Berry Round Psychic Dazzling Gleam Magical Leaf
  2661. Pikachu Lv. 50 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  2662. Swellow Lv. 48 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Fly Steel Wing
  2663. Linoone Lv. 47 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2664. RECOMMENDED LEVELS: Level 37~48
  2665. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 122 - SURFING
  2666. Pokémon Species Pokémon Type Abilities EV Yield Version
  2667. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2668. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  2669. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2670. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2671. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 122 - OLD/GOOD RODS
  2672. Pokémon Species Pokémon Type Abilities EV Yield Version
  2673. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2674. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2675. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2676. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  2677. LOCAL WILD POKÉMON ENCOUNTER DATA - MT. PYRE - INSIDE AT RANDOM
  2678. Pokémon Species Pokémon Type Abilities EV Yield Version
  2679. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2680. Duskull Ghost Levitate - - - - 1 - Both
  2681. Shuppet Ghost Frisk, Insomnia, Cursed Body - 1 - - - - Both
  2682. LOCAL WILD POKÉMON ENCOUNTER DATA - MT. PYRE - EXTERIOR GRASSY AREAS
  2683. Pokémon Species Pokémon Type Abilities EV Yield Version
  2684. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2685. Chimecho* Psychic Levitate - - - 2 - - Both
  2686. Meditite Fighting/Psychic Pure Power, Telepathy - - - - 1 - Both
  2687. Shuppet Ghost Frisk, Insomnia, Cursed Body - 1 - - - - Both
  2688. Vulpix Fire Flash Fire, Drought - - - - - 1
  2689. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2690. * - Only found on the top of Mt. Pyre (the foggy area where the old lady/guy are.)
  2691. LOCAL TRAINERS' POKÉMON
  2692. Version Trainer Name Money Pokémon Party
  2693. Both Poké Maniac Mark $1,008 Lairon Lv. 36
  2694. Psychic William $1,120 Staryu Lv. 35, Grumpig Lv. 35
  2695. Hex Maniac Valerie $1,008 Sableye Lv. 36
  2696. Black Belt Atsushi $1,184 Machoke Lv. 37
  2697. Fairy Tale Girl Momo $560 Jigglypuff Lv. 35
  2698. Young Couple Dez & Luke $2,304 Manectric Lv. 36, Delcatty Lv. 36
  2699. Mysterious Sisters Elle & Aya $1,540 Mawile Lv. 36, Girafarig Lv. 36
  2700. Hex Maniac Tasha $952 Shuppet Lv. 34, Xatu Lv. 34
  2701. Backpacker Darnell $864 Kecleon Lv. 36
  2702. OR Team Magma Grunt $1,440 Koffing Lv. 36
  2703. Team Magma Grunt $1,400 Numel Lv. 33, Mightyena Lv. 35
  2704. Team Magma Grunt $1,360 Mightyena Lv. 34, Golbat Lv. 34
  2705. Magma Admin Courtney $3,800 Camerupt Lv. 38
  2706. AS Team Aqua Grunt $1,440 Grimer Lv. 36
  2707. Team Aqua Grunt $1,400 Carvanha Lv. 33, Mightyena Lv. 35
  2708. Team Aqua Grunt $1,360 Mightyena Lv. 34, Golbat Lv. 34
  2709. Aqua Admin Matt $3,800 Sharpedo Lv. 38
  2710. Pokémon Evaluations (Route 122): Only Wailmer is new. While his evolution in Wailord is impressive in terms of HP and height (base 170 HP, tallest Poké in the game), he's not that good of a Pokémon in general.
  2711.  
  2712. Pokémon Evaluations (Mt. Pyre): Not sure if you want dead Pokémon, but, hey, I'm not judging. Shuppet is still here if you want him; in general cases, Banette is much better than Dusclops or Dusknoir - and, with Mega, it's no competition - so I'd favor him if you want to add a Pokémon to your team. Meditite will have its evolution's (Medicham) Mega Stone found here, and it will be given Pure Power when Mega, so that makes him into a great Fighter if you lack one. (It actually can have it pre-Mega, too.) Vulpix can be a good Fire Pokémon if you don't have one from somewhere; though Ninetales - its evolution, which needs a Fire Stone - is itself pretty weak (only 81 base Sp. Atk., whereas "good" is usually 90~110) it has decent Speed and its Fire moves get a nice boost from Drought's Sunny Day effect to be it justifiable for the main game at least.
  2713.  
  2714. Route 121: Route 122 can be found by Surfing just off to the south of the Safari Zone, the pier being next to where Team Aqua/Magma were gathering earlier. As we prepare to jump onto said pier, first go far to the west and Cut down the tree to eventually find a Zinc. Now go and jump onto the pier.
  2715.  
  2716. Route 122: Leap into the chilly waters. ('Cause it's winter and about 1:00 AM when I'm writing this. So, yeah, brrr.) Not a lot on Route 122, though; just Surf to the south-central side of the mountain and enter.
  2717.  
  2718. Mt. Pyre - Interior 1F: In case you're aware, Mt. Pyre is the burial place for Pokémon who have died in this game, hence the graves throughout. As you enter, you can go west and defeat a Poké Maniac, with a Psychic opposite him on the north side of the room. Go southwest and speak with the elderly lady for a Cleanse Tag (which helps prevent wild encounters when held), then grab the Ultra Ball further southwest. Go north from there and battle the Hex Maniac, and continue on up.
  2719.  
  2720. Mt. Pyre - Interior 2F: Go east and snatch up the Super Repel, then battle the Black Belt to the south. Go southeast of him to battle the Fairy Tale Girl, then east to battle the couple. Go north after and upstairs.
  2721.  
  2722. Mt. Pyre - Interior 3F: Battle the two sisters to the west, then go south to battle another Hex Maniac. South of her, you can find a Lax Incense. In the southeast corner, you'll be able to battle a Backpacker and pick up a Sea Incense as well. Note that, south from here, you can continue outside - and do so if you wish, you'll need to eventually anyhow - but we'll use the northwestern stairs for now, since there's a bit extra there.
  2723.  
  2724. Mt. Pyre - Interior 4F: In the northeast corner of the area, you can examine the sparkles to find Medichamite, Medicham's Mega Stone. ... I don't think you have Medicham yet, do you? No harm, it'll happen. Eventually. Probably. Possibly. Annnnyhow, also grab the TM30 (Shadow Ball) from near the large tombstone. Shadow Ball is a great Ghost-type Special move, so be sure to teach it to someone. Gardevoir, for example. If you examine the tombstone, you'll even find that a person and his Pokémon were buried there, together in death as in life (or at least planned to be, given it is the gentleman to the south's planned gravesite). Wow... Anyhow, return to 3F and go south and outside.
  2725.  
  2726. Mt. Pyre - Exterior: Outside, go east and along the path for a bit. After going upstairs twice and into a large patch of grass, use the stairs to the south and then east to find TM61 (Will-O-Wisp). Will-O-Wisp is a move that burns the target, most notably causing periodic HP loos (-12.5% of the max per turn at the end) and halving their Attack, which, while having serious consequences in the competitive environment, is not very useful for the main game.
  2727.  
  2728. Head northwest and upstairs for a bit until you start reaching the gravesites. The southernmost reachable grave will have a Max Ether hidden in it, and one to its northwest contains an Ultra Ball. Go north of the stairs that brought you to this plateau to another higher ledge with a Max Potion on it. From there, go up the stairs northwest so you may go to the next area.
  2729.  
  2730. Mt. Pyre - Summit: Here, proceed along the path and defeat the Team Aqua/Magma Grunts as you reach the peak of the mountain. After the battle with the second grunt, go east to find some Banettite on the ground and then go west from the grunt and examine the southwest grave at the end to find a Zinc. Proceed further up to the mountain to a third Grunt. Continue to the mountaintop from there where you'll find your Team Aqua's/Magma's leader, Archie/Maxie, snatching up the Red/Blue Orb and then leaving Courtney/Matt to battle you.
  2731.  
  2732. Agh, I'm tired of typing/retyping slashes. Defeat her - she only has one Pokémon; heck, Camerupt is STILL OHKO'd by your slavin' Surf user - and get it over with; she's not really any harder than the other Grunts on the mountain. After, at the mountaintop, you'll be given the other orb Maxie/Archie did not take: the Red Orb on Pokémon Alpha Sapphire and the Blue Orb on Pokémon Omega Ruby.
  2733.  
  2734. From here, if you want to immediately proceed with the story, feel free to Invasion of Team Aqua's/Magma's Base!|return to Slateport but, since we'll be going to Lilycove after anyways, let's first finish off Route 122, whaddaya say?
  2735.  
  2736. ... We'll actually go to the northern bit of Route 123 first for more side-stuff.
  2737.  
  2738.  
  2739.  
  2740. Eastern Route 123
  2741. ITEMS CHECKLIST
  2742. [_] Rare Candy [_] Revival Herb [_] PP Up [_] Sitrus Berries [_] Leppa Berries [_] Hondew Berries
  2743. [_] Super Repel [_] Hyper Potion [_] Tamato Berries [_] Grepa Berries [_] Qualot Berries [_] Elixir
  2744. [_] PP Up [_] Gyaradosite [_] Wide Lens
  2745. MY PARTY AT THIS MOMENT
  2746. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2747. Latios Lv. 49 Dragon/Psychic Levitate Latiosite Dragon Breath Luster Purge Surf Charge Beam
  2748. Blaziken Lv. 58 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  2749. Gardevoir Lv. 46 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  2750. Pikachu Lv. 51 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  2751. Swellow Lv. 49 Normal/Flying Guts Sitrus Berry Aerial Ace Secret Power Fly Steel Wing
  2752. Linoone Lv. 48 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2753. RECOMMENDED LEVELS: Level 38~50
  2754. LOCAL WILD POKÉMON ENCOUNTER DATA - GRASS
  2755. Pokémon Species Pokémon Type Abilities EV Yield Version
  2756. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2757. Gloom Grass/Poison Chlorophyll, Run Away - - - 2 - - Both
  2758. Kecleon Normal Color Change, Protean - - - - 1 - Both
  2759. Linoone Normal Gluttony, Pickup, Quick Feet - - - - - 2 Both
  2760. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  2761. Shuppet Ghost Frisk, Insomnia, Cursed Body - 1 - - - - Both
  2762. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2763. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  2764. Pokémon Species Pokémon Type Abilities EV Yield Version
  2765. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2766. Azumarill Water/Fairy Huge Power, Thick Fat, Sap Sipper 3 - - - - - Both
  2767. Marill Water/Fairy Huge Power, Thick Fat, Sap Sipper 2 - - - - - Both
  2768. Masquerain Bug/Flying Intimidate, Unnerve - - - - - 2 Both
  2769. Surskit Bug/Water Swift Swim, Rain Dish - - - - - 1 Both
  2770. LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD ROD
  2771. Pokémon Species Pokémon Type Abilities EV Yield Version
  2772. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2773. Corphish Water Hyper Cutter, Shell Armor, Adaptability - 1 - - - - Both
  2774. Goldeen Water Swift Swim, Water Veil, Lightning Rod - 1 - - - - Both
  2775. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2776. LOCAL TRAINERS' POKÉMON
  2777. Trainer Name Money Pokémon Party
  2778. Psychic Cameron $1,152 Kadabra Lv. 34, Solrock Lv. 36
  2779. Picnicker Martha $528 Illumise Lv. 33, Wigglytuff Lv. 33
  2780. Street Thug Hannibal $1,152 Crawdaunt Lv. 36
  2781. Delinquent Kylie $1,152 Mightyena Lv. 36
  2782. Ace Trainer Clyde $2,220 Vibrava Lv. 35, Skarmory Lv. 37
  2783. Ace Trainer Wendy $2,160 Rhyhorn Lv. 36, Tropius Lv. 36
  2784. Ace Trainer Julie $2,220 Ninetales Lv. 35, Bellossom Lv. 37
  2785. Fisherman Timin $1,152 Seaking Lv. 36
  2786. Fisherman Fisher $1,152 Whiscash Lv. 36
  2787. Fisherman Finley $1,088 Crawdaunt Lv. 34, Gyarados Lv. 34
  2788. Pokémon Evaluations: Corphish is a particularly good Pokémon to have: when it evolves into Crawdaunt, it has a high 120 base Attack, complemented by its semi-signature move in Crabhammer, a high-power Physical Water move. (To the underinformed: it's good. Really good.) Adaptability only furthers this if that is its ability, since Adaptability takes the STAB bonus from 1.5x damage to 2.0x, which is even better! Crawdaunt can actually be a major force to deal with! There's also Huge Power Azumarill, too, if you're still looking for strong Water Poké's.
  2789.  
  2790. Mt. Pyre: After the events here, return back to the bottom of the mountain. (You can speed things up by opting to Fly to it again: you'll just land at the entrance.)
  2791.  
  2792. Route 122: Here, go south and landfall onto the main land portion of Route 123.
  2793.  
  2794. Route 123: As you may recall, we were here once before, but then it was at the Berry Master's house, a different part of the Route from here. Anyhow, as you enter going southward, use the Dowsing Machine to find a Rare Candy southeast of the pier, then go along the path in the trees to the east, Cut down the tree, and battle the Trainer to the east while getting the Revival Herb to the south. That same Trainer, by the way, as a PP Up hidden in the last tile of his vision you can find with the Dowsing Machine.
  2795.  
  2796. Return to the pier area and go west. Speak with the girl near the Berries while you have a Grass Pokémon in your party to earn a Big Root: this boosts the power of draining moves - such as Absorb, Giga Drain, Oblivion Wing, and Dream Eater - by 20%, in turn boosting the HP drainage also by 20%. Also, of course, pick the nearby Sitrus Berries, Leppa Berries, and Hondew Berries nearby! Go south from there to use the Dowsing Machien to find a Super Repel, then go west to the main grass of the Route.
  2797.  
  2798. Along the northeast portion of the grass - just southeast of the Cut tree - you can find a Hyper Potion with the Dowsing Machine. Go northwest of there and battle the Picnicker (you can use the Cut trees to avoid the grass, BTW). Go north from there (through the Cut tree) and along to find some Tamato Berries, Grepa Berries, and Qualot Berries. Jump over the ledge to the west and defeat the 54-year-old Street Thug, then jump over the ledge to the south. Snatch up the Elixir'' there and jump south another ledge to battle a Delinquent. Jump over the ledge to the west of her and defeat the Ace Trainer circling 'round there.
  2799.  
  2800. I will also note that there's an Ace Trainer we had to skip for most of this: return to the start of the Route and go to the grass, then west and over the ledge to find her. (The quickest way to return to the start is to Fly to Mt. Pyre and Surf southward from there.)
  2801.  
  2802. There's still a bit more we missed, too. Return to the start and to where the Street Thug was and go to the northwest portion of his area where a bunch of grass is. Jump over the ledge to the south and then another to the south. (In this latter instance, do not land in the tall grass to the southeast.) Go west and defeat the Ace Trainer, then go over the ledge to the west. Go south through the patch of grass to find a PP Up, then go back through the grass and over the ledge to the west.
  2803.  
  2804. Enter the house nearby and give the Poochyena, Chomper, nearby a scratch and you'll earn some Gyaradosite: somehow, it picked it up and that bothered it. O_o I'd like to be bothered by that. In any case, if it's not obvious, this lets Gyarados Mega Evolve - Magikarp doesn't seem all that useless now, eh? If you speak with the (IDIOTIC) fisherman nearby, and tell him that Magikarp is better than Gyarados, he'll give you some Eviolite. Whether or not you can push yourself so far for a lie is up to you; just know that Eviolite boosts the Defense and Special Defense of unevolved (Mega Evolution does not count) Pokémon by 50%. ... Even with Eviolite, Magikarp doesn't beat out Gyarados in any perceiveable situation. >_> There are valid uses for such an item, though; barring specialized battles and tournaments, Porygon2, Chansey (with Counter most often), and Dusclops are common holders of the item, and they wall like a boss. Plus, if you have any non-fully-evolved Pokémon in your team at the moment, giving them this would be nice, especially since unevolved Pokémon that can still evolve (for example, you've been continually cancelling evolution) gain an EXP. boost.
  2805.  
  2806. Outside, you can speak with the Fishermen for some battles, too. ... "Fisherman Timin" ("timing"), "Fisherman Fisher", and "Fisherman Finley" lol. ... Also, to the southwest of the lake they're at, you can find a Wide Lens, which causes a minor increment in the holder's accuracy that doesn't really matter.
  2807.  
  2808. And that ends this Route. Back to Route 121 for us.
  2809.  
  2810.  
  2811.  
  2812. Route 121 Concluded
  2813. ITEMS CHECKLIST
  2814. [_] Max Repel [_] Carbos [_] Shiny Stone [_] Nugget [_] Full Heal [_] Nanab Berries
  2815. [_] Nanab Berries [_] Nanab Berries [_] Max Revive
  2816. MY PARTY AT THIS MOMENT
  2817. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2818. Latios Lv. 51 Dragon/Psychic Levitate Latiosite Dragon Breath Psychic Surf Charge Beam
  2819. Blaziken Lv. 59 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  2820. Gardevoir Lv. 49 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  2821. Pikachu Lv. 53 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  2822. Swellow Lv. 51 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  2823. Linoone Lv. 50 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2824. RECOMMENDED LEVELS: Level 38~50
  2825. LOCAL WILD POKÉMON ENCOUNTER DATA
  2826. Pokémon Species Pokémon Type Abilities EV Yield Version
  2827. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2828. Gloom Grass/Poison Chlorophyll, Run Away - - - 2 - - Both
  2829. Kecleon Normal Color Change, Protean - - - - 1 - Both
  2830. Linoone Normal Gluttony, Pickup, Quick Feet - - - - - 2 Both
  2831. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  2832. Shuppet Ghost Frisk, Insomnia, Cursed Body - 1 - - - - Both
  2833. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2834. LOCAL TRAINERS' POKÉMON
  2835. Trainer Name Money Pokémon Party
  2836. Teammates Kate & Joy $1,680 Spinda Lv. 34, Slaking Lv. 35
  2837. Gentleman Walter $7,000 Manectric Lv. 35
  2838. Poké Fan Vannessa $2,240 Pikachu Lv. 35
  2839. Somewhere: Wherever you are (most likely either the Safari Zone, Route 123, Slateport, or Mt. Pyre) it is time to Fly back to the Safari Zone entrance so we can get on with things.
  2840.  
  2841. Route 121: From the Safari Zone itself, go south and downstairs to battle a couple of Teammates. After the fight, go downstairs and east, grabbing the Max Repel between the short tall grass and the tall tall grass. >_> <_< That has got to be the laziest description ever, but moving on... Further on to the east, at the tall tall grass, turn north and beat the Gentleman. After, go north into the grass and then west out of it so you may reach the Carbos, then return to the grass and beat the Poké Fan to the east. Nearby will be a Cut tree; Cut it down and go west to find a visible Shiny Stone and an invisible (i.e. need Dowsing Machine) Nugget.
  2842.  
  2843. Return to where the Poké Fan was and go east, using the Dowsing Machine to locate the Full Heal past the grass. Once more return to the Poké Fan and, this time, go south and through the grass. From there, go south and west to find three sets of Nanab Berries and, if you use the Dowsing Machine, a Max Revive. Then simply head east to Lilycove.
  2844.  
  2845.  
  2846.  
  2847. Lilycove City
  2848. ITEMS CHECKLIST
  2849. [_] TM44 (Rest) [_] TM88 (Sleep Talk) [_] Poké Flute [_] PP Up [_] Poké Ball [_] Heart Scale
  2850. [_] Max Repel
  2851. MY PARTY AT THIS MOMENT
  2852. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  2853. Latios Lv. 52 Dragon/Psychic Levitate Latiosite Dragon Breath Psychic Surf Charge Beam
  2854. Blaziken Lv. 60 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  2855. Gardevoir Lv. 49 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  2856. Pikachu Lv. 54 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  2857. Swellow Lv. 52 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  2858. Linoone Lv. 51 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  2859. RECOMMENDED LEVELS: Level 39~50
  2860. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 122 - SURFING
  2861. Pokémon Species Pokémon Type Abilities EV Yield Version
  2862. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2863. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  2864. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2865. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  2866. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 122 - OLD/GOOD RODS
  2867. Pokémon Species Pokémon Type Abilities EV Yield Version
  2868. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  2869. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  2870. Staryu Water Illuminate, Natural Cure, Analytic - - - - - 1
  2871. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  2872. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  2873. LILYCOVE DEPARTMENT STORE - 2F (TRAINER ITEMS) - LEFT SHOPKEEP
  2874. Item Name Cost Effect
  2875. Fluffy Tail $1,000 You instantly escape wild Pokémon battles.
  2876. Poké Doll $1,000 You instantly escape wild Pokémon battles.
  2877. Poké Toy $1,000 You instantly escape wild Pokémon battles.
  2878. LILYCOVE DEPARTMENT STORE - 2F (TRAINER ITEMS) - RIGHT SHOPKEEP
  2879. Item Name Cost Effect
  2880. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  2881. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  2882. Ultra Ball $1,200 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
  2883. Potion $300 Heals 20 HP to a single Pokémon.
  2884. Super Potion $700 Heals 50 HP to a single Pokémon.
  2885. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  2886. Max Potion $2,500 Heals all of a single Pokémon's HP.
  2887. Full Restore $3,000 Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
  2888. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  2889. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  2890. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  2891. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  2892. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  2893. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  2894. Full Heal $600 Cures the target of all status ailments, other than KO and Pokérus
  2895. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  2896. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  2897. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
  2898. Max Repel $700 Prevents random wild Pokémon encounters for 250 steps.
  2899. LILYCOVE DEPARTMENT STORE - 3F (EV-BOOSTING ITEMS) - LEFT SHOPKEEP
  2900. Item Name Cost Effect
  2901. Protein $9,800 Boosts the user's Attack EVs by 10, up to 100 in it and/or 510 on all stats.
  2902. Iron $9,800 Boosts the user's Defense EVs by 10, up to 100 in it and/or 510 on all stats.
  2903. Calcium $9,800 Boosts the user's Calcium EVs by 10, up to 100 in it and/or 510 on all stats.
  2904. Zinc $9,800 Boosts the user's Zinc EVs by 10, up to 100 in it and/or 510 on all stats.
  2905. Carbos $9,800 Boosts the user's Speed EVs by 10, up to 100 in it and/or 510 on all stats.
  2906. HP Up $9,800 Boosts the user's HP EVs by 10, up to 100 in it and/or 510 on all stats.
  2907. LILYCOVE DEPARTMENT STORE - 3F (IN-BATTLE STAT BOOSTERS) - RIGHT SHOPKEEP
  2908. Item Name Cost Effect
  2909. X Speed $350 Increases the target's Speed stat by one stage during battle until KO'ed or switched out.
  2910. X Attack $500 Increases the target's Attack stat by one stage during battle until KO'ed or switched out.
  2911. X Defense $550 Increases the target's Defense stat by one stage during battle until KO'ed or switched out.
  2912. Guard Spec. $700 Prevents all stat reductions on your party for five turns.
  2913. Dire Hit $650 Increases the target's critical-hit ratio stat by one stage during battle until KO'ed or switched out.
  2914. X Accuracy $950 Increases the target's Accuracy stat by one stage during battle until KO'ed or switched out.
  2915. X Sp. Atk. $350 Increases the target's Sp. Atk. stat by one stage during battle until KO'ed or switched out.
  2916. X Sp. Def. $350 Increases the target's Sp. Def. stat by one stage during battle until KO'ed or switched out.
  2917. LILYCOVE DEPARTMENT STORE - 4F (OFFENSIVE TMS) - NORTH SHOPKEEP
  2918. TM & Move Name Cost Type Power Acc. PP Class Targets
  2919. TM38 (Fire Blast) $30,000 Fire 140 85 5 Special One
  2920. TM25 (Thunder) $30,000 Electric 110 70 10 Special One
  2921. TM14 (Blizzard) $30,000 Ice 110 70 5 Special All Opponents
  2922. TM52 (Focus Blast) $30,000 Fighting 120 70 5 Special One
  2923. TM71 (Stone Edge) $30,000 Rock 100 80 5 Physical One
  2924. TM15 (Hyper Beam) $50,000 Normal 150 90 5 Special One
  2925. TM68 (Giga Impact) $50,000 Normal 150 90 5 Physical One
  2926. LILYCOVE DEPARTMENT STORE - 4F (DEFENSIVE TMS) - SOUTH SHOPKEEP
  2927. TM & Move Name Cost Type Power Acc. PP Class Targets
  2928. TM17 (Protect) $10,000 Normal --- --- 10 Status User
  2929. TM20 (Safeguard) $10,000 Normal --- --- 25 Status Allies
  2930. TM33 (Reflect) $10,000 Psychic --- --- 20 Status Allies
  2931. TM16 (Light Screen) $10,000 Psychic --- --- 30 Status Allies
  2932. LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - WESTERNMOST SHOPKEEP
  2933. Item Name Cost Item Name Cost Item Name Cost Item Name Cost
  2934. Pika Cushion $1,000 Round Cushion $1,000 Zigzag Cushion $1,000 Spin Cushion $1,000
  2935. Diamond Cushion $1,000 Poké Ball Cushion $1,000 Grass Cushion $1,000 Fire Cushion $1,000
  2936. Water Cushion $1,000 Kiss Cushion $1,000
  2937. LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - WEST-MIDDLE SHOPKEEP
  2938. Item Name Cost Item Name Cost Item Name Cost Item Name Cost
  2939. Poké Ball Poster $1,000 Green Poster $1,000 Red Poster $1,000 Blue Poster $1,000
  2940. Cute Poster $1,000 Pika Poster $1,500 Long Poster $1,500 Sea Poster $1,500
  2941. Sky Poster $1,500 Kiss Poster $1,500
  2942. LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - EAST-MIDDLE SHOPKEEP
  2943. Item Name Cost Item Name Cost Item Name Cost Item Name Cost
  2944. Surf Mat $2,000 Thunder Mat $2,000 Fire Blast $2,000 Powder Snow Mat $2,000
  2945. Attract Mat $2,000 Fissure Mat $2,000 Spikes Mat $2,000 Green Mat $2,000
  2946. Red Mat $2,000 Blue Mat $2,000 Flat Mat $2,000
  2947. LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - EASTERNMOST SHOPKEEP
  2948. Item Name Cost Item Name Cost Item Name Cost Item Name Cost
  2949. Pichu Doll $3,000 Pikachu Doll $3,000 Marill Doll $3,000 Jigglypuff Doll $3,000
  2950. Duskull Doll $3,000 Wynaut Doll $3,000 Baltoy Doll $3,000 Kecleon Doll $3,000
  2951. Azurill Doll $3,000 Skitty Doll $3,000 Swablu Doll $3,000 Gulpin Doll $3,000
  2952. Cyndaquil Doll $3,000 Chikorita Doll $3,000 Totodile Doll $3,000 Meowth Doll $3,000
  2953. Clefairy Doll $3,000 Ditto Doll $3,000 Smoochum Doll $3,000 Togepi Doll $3,000
  2954. Substitute Doll $3,000
  2955. LILYCOVE DEPARTMENT STORE - 6F (VENDING MACHINES)
  2956. Item Name Cost Effect
  2957. Fresh Water $200 Restores 50 HP to a single target.
  2958. Soda Pop $300 Restores 60 HP to a single target.
  2959. Lemonade $350 Restores 80 HP to a single target.
  2960. LILYCOVE DEPARTMENT STORE - 6F (SECRET BASE ITEM CLEARANCE SALE: SATURDAYS ONLY!)
  2961. Item Name Cost Item Name Cost Item Name Cost Item Name Cost
  2962. Mud Ball $200 Cardboard Boxes $200 Trash Can $500 Tire $800
  2963. Solid Board $2,000 Berry Tree $2,000 Sand Ornament $2,000 Standing Stone $3,000
  2964. Breakble Door $3,000 Slide $3,500 Stand $3,500 Candlestick $4,000
  2965. TV $3,000 Round TV $4,000 Cute TV $4,000 Red Scroll $4,500
  2966. Blue Scroll $4,500 Green Scroll $4,500 Dad's Scroll $4,500 Venusaur Doll $6,000
  2967. Charizard Doll $6,000 Blastoise Doll $6,000 Rhydon Doll $6,000 Lapras Doll $6,000
  2968. Snorlax Doll $6,000 Wailmer Doll $6,000 Mini Castelia $6,000 Mini Lumiose $6,000
  2969. If that table above somehow comes out formatted properly and is readable with all of the crazy cell merging, it'll be a freakin' miracle. >_>
  2970.  
  2971. As you enter town, as per usual, enter the Pokémon Center for the usual free healing. While there, if you have one, switch an Altaria into your party. (It is the evolved form of Swablu, found on Route 114, and evolves by leveling up to Lv. 35.) In doing so, go east of the Pokémon Center and speak with the man outside the house there, then show him the Altaria (even if it's Shiny, doesn't really matter that it looks exactly like Lisia's apparently) to obtain some Altarianite! Altarianite, as you can guess, makes Altaria Mega Evolve. If you enter that house nearby and you've won a lot of Pokémon Contests, you'll find it to be a fan club based on your success rate in the same.
  2972.  
  2973. Let's see... The Contest Hall is south of the Pokémon Center, though there's nothing new there. If you go into the house west of there and see the four kids playing on their 3DS's, you can see they're using the special Pikachu Yellow variant. (I think.) More importantly, as you head north of the Pokémon Center, you can encounter your rival near the stairs. Know what that means?
  2974.  
  2975. BOSS: Pokémon Trainer Brendan/May
  2976. Rewards: $1,560
  2977. FOE'S POKÉMON PARTY
  2978. Pokémon Swellow Breloom * Magcargo * Wailord * Sceptile ** Swampert ** Blaziken **
  2979. Pokémon Type Normal/Flying Grass/Fighting Fire/Rock Water Grass Water/Ground Fire/Fighting
  2980. Level (Lv.) Level 37 Level 37 Level 37 Level 37 Level 39 Level 39 Level 39
  2981. Hold Item None None None None None None None
  2982. Ability Guts Effect Spore Magma Armor Water Veil Overgrow Torrent Blaze
  2983. USAGE CONDITIONS
  2984. Pokémon Condition
  2985. Breloom Your starter was Torchic or Treecko
  2986. Wailord Your starter was Treecko or Mudkip
  2987. Magcargo Your starter was Mudkip or Torchic
  2988. Sceptile Your starter was Mudkip
  2989. Swampert Your starter was Torchic
  2990. Blazikem Your starter was Treecko
  2991. Swellow is the one certainty you'll finally encounter in your rival's party. Of course, there's nothing much you can actually expect it from it; a Normal and a Flying move, really. The big thing here would be to use your Pikachu most obviously. Other Electric Pokémon also work well, particularly the Magnemite evolutionary chain, and Rock Pokémon too. If your Lati is here, you can have it use Charge Beam (learned through TM) once or twice to boost its Sp. Atk. greatly (if both boosts get in, it's doubled Sp. Atk.) and really own later Pokémon in the battle because, as usual, your Lati can always pwn everything here such with inordinate ease that it's almost sad. ;)
  2992.  
  2993. Breloom can be a bit of a pain if it opts to use Spore, one of the core components of its main competitive strategy as it... Well, Sleep is obviously harmful, you should know that by now. XD In case, that means a prejudicial removal of this Pokémon is necessary; your Lati Pokémon can easily nuke it with Psychic or Luster Purge or even Fly, or you can use a generic Flying Pokémon (i.e. Swellow), or you can even use Blaziken with Blaze Kick or Brave Bird if he was your starter. An easy OHKO as Breloom is pretty frail and has an odd affinity for Mind Reader.
  2994.  
  2995. Magcargo ... I said it last time: SURF. Easy OHKO from your Surf user - and you are supposed to have Surf!! - and that could be one of your Lati's. Other than that, Swampert and Blaziken should also have ample ways to take care of this: Swampert could use Surf or some Ground move, and Blaziken could use Sky Uppercut, Double Kick, Power Up Punch, Rock Tomb... The list goes on. This by far is not the Pokémon that should be troubling you. >_>
  2996.  
  2997. Wailord is easy enough to beat: its main reliance is on bulk more than anything, throwing up meager Water attacks even when your weak to the same. If you have Grass Knot, Pikachu can hold a Light Ball and easily OHKO this guy (he's very heavy) or just Thunderbolt or something, there's no need to be particular about him. Other good ways to deal with him include other Electric Pokémon, Grass Pokémon in general (Mega Sceptile is particularly resistant), and Swampert can not only resist Water but counter with unresisted Ground moves.
  2998.  
  2999. Sceptile can be a bit of a problem as he usually is, boasting nice Speed and Sp. Atk. Your main shot with him is to outspeed him, usually done by around Level 42 or so, depending on the Pokémon in question. If you got Vulpix/Ninetales back at Mt. Pyre, I shouldn't really need to speak any more on this subject, and the same is true for having a generic Bug (e.g. Dustox, Beautifly) or Flying (i.e. Swellow) Pokémon since they will throw up resistances with ease. Skarmory is very well suited for this with double-resistances to Grass. Otherwise, you can always use your Lati Pokémon and also deal with the resistances while nuking with a STAB move.
  3000.  
  3001. Swampert can be a bit of a problem, too, mostly due to his lack of weaknesses, the only one being Grass. That said, if you have the Grass Knot TM, it is also viable with Swampert as it is with Wailord; Pikachu can still learn it, as can a number of other Pokémon. Generic Grass Pokémon also work, such as Breloom and Gloom, since the double-weakness to Grass usually ensures a OHKO when Grass is used. Aside from that, it would be best, if you can't hit that niche weakness, to simply use STAB moves. Again, your Lati Pokémon is well-suited for this guy with resistances and immunities to help.
  3002.  
  3003. Blaziken is the usual powerhouse of the group; you should be thankful he doesn't have Speed Boost or can Mega Evolve. This is another case wherein you can either pierce its weaknesses or wall through your Lati Pokémon. Pretty glaring weaknesses exist to Water (best hit through Azumarill, Tentacruel, and Pelipper), Ground (best hit with Donphan and Sandslash), Flying (best hit with Swellow), and Psychic (best hit with Kadabra, Alakazam, Gardevoir, Gallade, and your Lati). Your Lati will definitely have the upper hand over Blaziken in this fight so, even if you don't have a Psychic move on him, he's good to go with just about anything. Surf in particular is one good move they can use to OHKO him at even just average levels.
  3004.  
  3005. In other words, I'll sum it up as I did with Blaziken: "This is another case wherein you can either pierce its weaknesses or wall through your Lati Pokémon." That Lati Pokémon was there for a reason, I really hope you didn't get rid of it. >_>
  3006.  
  3007. With your rival defeated, we can access the north half of town, in particular the Department Store, which has a bunch of stuff for you to empty that weighty wallet at. (And I mean weighty: I have some $150,000, and that's without O-Powers or the Amulet Coin, and I've yet to sell off my random junk. O_o) On the first floor, you can play the Pokémon ID Lottery: if the five digits chosen match up with one of your Pokémon's ID numbers (PC or party, regardless of origin), you have a chance at winning a prize. Thus, the more trades the better. Here are the prizes and their respective odds. Note that, particularly with the 5-number one, the odds are slightly seemingly-erroneous as there are only 65,536 possible IDs (00000-65535); they are matched from left-to-right in the ID lottery, so you know.
  3008.  
  3009. Numbers Matched Prize Earned Initial (No Trades) Odds
  3010. 1 Moomoo Milk 1/10 (10%)
  3011. 2 PP Up 1/100 (1%)
  3012. 3 PP Max 1/1,000 (0.1%)
  3013. 4 Rare Candy 1/10,000 (0.01%)
  3014. 5 Master Ball 1/65,536 (~0.0015%)
  3015. For the record, I've won some four Master Balls from this on Pokémon X, but that's because almost every Pokémon in my PC has a different ID number so my odds were like 900/65536 (1.37%) and I played it daily. If anyone's curious, I got a PP Max here for my first ID lottery. =D
  3016.  
  3017. In the Museum to the west of there, you can find a number of paintings to look at; much like the one in Pokémon X/Y, there are a number of cross-series references. On 1F's top-right, you can see a painting of Arceus, for example, if you look close enough at it, and another of Roselia nearby, while the top-left depicts Giratina's Origin Forme. On 2F, as more and more of your Pokémon reach and beat the Master Rank Pokémon Contests, their pictures will appear here, one per Contest type, up to three Pokémon per Contest type.
  3018.  
  3019. East of the Dept. Store first will be the Move Deleter's house; this man will remove any moves you want a Pokémon to forget, even HM moves. To the east of there is an old man who will randomly give out a Berry daily. In the house several ledges below, the bald man will give you TM44 (Rest), then speak with him again for TM88 (Sleep Talk). Rest allows the user to go to Sleep for two turns while restoring their HP and status ailments (except KO/Pokérus), and Sleep Talk allows the user to at random use a move while Sleeping: there is a chance of reusing Rest (33%) but it is a potent combo nonetheless. The other guy will give you the Poké Flute item: the Poké Flute is an item that is used to awaken Pokémon from Sleep ... usually! Typically it has a plot purpose - VERY often awakening Snorlax - but not here; it's just a Secret Base decoration. GAAAAAAH!!!!
  3020.  
  3021. Further to the south, you can descend onto the beach. Go north and towards the cavern using the Dowsing Machine to find a PP Up, then examine the rock southeast of the stairs for a Poké Ball. Go far to the southwest to some stairs and examine the west half of the large boulder near them to find a Heart Scale. Ascend, then go south and along the path to the lighthouse, on the west side of which you'll find a Max Repel.
  3022.  
  3023. With our way to Route 124 blocked and all, that leaves only one thing to do: stock up and l... okay, two things: stock up and leave! Head to Slateport!
  3024.  
  3025.  
  3026.  
  3027. Invasion of Team Aqua's/Team Magma's Base!
  3028. ITEMS CHECKLIST
  3029. [_] Nugget [_] Full Restore [_] Max Elixir [_] Escape Rope [_] TM97 (Dark Pulse) [_] Nest Ball
  3030. [_] PP Max [_] Nugget [_] Master Ball [_] Max Revive
  3031. MY PARTY AT THIS MOMENT
  3032. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3033. Latios Lv. 53 Dragon/Psychic Levitate Latiosite Dragon Breath Psychic Surf Charge Beam
  3034. Blaziken Lv. 60 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  3035. Gardevoir Lv. 50 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3036. Pikachu Lv. 54 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3037. Swellow Lv. 52 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3038. Linoone Lv. 51 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3039. RECOMMENDED LEVELS: Level 40~52
  3040. LOCAL TRAINERS' POKÉMON (SLATEPORT)
  3041. Version Trainer Name Money Pokémon Party
  3042. OR Team Magma Grunt $1,440 Mightyena Lv. 36
  3043. Team Magma Grunt $1,360 Numel Lv. 34, Golbat Lv. 34
  3044. AS Team Aqua Grunt $1,440 Mightyena Lv. 36
  3045. Team Aqua Grunt $1,360 Carvanha Lv. 34, Golbat Lv. 34
  3046. LOCAL TRAINERS' POKÉMON (HIDEOUT)
  3047. Version Trainer Name Money Pokémon Party
  3048. OR Team Magma Grunt $1,400 Koffing Lv. 35, Numel Lv. 35
  3049. Team Magma Grunt $1,400 Numel Lv. 35, Koffing Lv. 35
  3050. Team Magma Grunt $1,480 Mightyena Lv. 37
  3051. Team Magna Grunt $1,480 Golbat Lv. 37
  3052. Team Magma Grunt $1,440 Mightyena Lv. 34, Golbat Lv. 36
  3053. Team Magma Grunt $1,480 Numel Lv. 37
  3054. Team Magma Grunts (Horde) $720 Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18
  3055. Magma Admin Courtney $3,900 Camerupt Lv. 39
  3056. AS Team Aqua Grunt $1,400 Grimer Lv. 35, Carvanha Lv. 35
  3057. Team Aqua Grunt $1,400 Carvanha Lv. 35, Grimer Lv. 35
  3058. Team Aqua Grunt $1,480 Mightyena Lv. 37
  3059. Team Aqua Grunt $1,480 Golbat Lv. 37
  3060. Team Aqua Grunt $1,440 Mightyena Lv. 34, Golbat Lv. 36
  3061. Team Aqua Grunt $1,480 Carvanha Lv. 37
  3062. Team Aqua Grunts (Horde) $720 Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18
  3063. Aqua Admin Matt $3,900 Sharpedo Lv. 39
  3064. Somewhere: Regardless of where you're at - probably Mt. Pyre or Lilycove, maybe Route 123 - Fly to Slateport City so we can continue on with the storyline 'n' stuff.
  3065.  
  3066. Slateport City: When you arrive, head northeast to the harbor area near the entrance to Route 110. As you approach the crowd, there will be a scene in which Team Aqua/Magma arrives and steals the submarine. Oh noes! After Stern goes in, follow him in. You'll meet with your enemy team's leader, who will conveniently mention their hideout in Lilycove before siccing some Grunts on you. After, leave for Lilycove alongside Stern, who seems to have his own private boat... sub... or something. Maybe you rode on his back all the there? lol
  3067.  
  3068. Lilycove City: Heal up in the Pokémon Center, then head down to the beach. Surf northeastward into the cove.
  3069.  
  3070. NOTE ABOUT THE HIDEOUT
  3071. Note that, in terms of aesthetics, the two hideouts on each version should be markedly different. However, that's a superficial visuals theme; obviously, Team Aqua would have more water and Team Magma more lava/earth. In all functionality, the two should be - as with the original Ruby/Sapphire - the same, thus making it so that the same walkthrough should suffice equally well for both ... with one key difference: the parts in the two versions' bases are reversed. For example, where you'd go left in OR, you'd go right in AS.
  3072.  
  3073. For the sake of noting everything, though, I wrote this bit using Omega Ruby: those using Alpha Sapphire will need to reverse those directions when following; sorry. And, because of the teleporters, strict following of this walkthrough is nigh necessary at some points so you're not confused. Be warned.
  3074.  
  3075. Team Aqua/Magma Hideout: When you enter, Surf up to the stairs and enter the doorway beyond.
  3076.  
  3077. In this area, you'll find a couple of teleporters. Go up the stairs and enter the teleporter nearby. Beyond, simply grab the Nugget and return. Go west and north into the next teleporter. There, you can find several Grunts (one of whom is clearly not a liker of their leader's speeches lol). The one next to the monitor can be fought, as can the one to his southeast. Use the teleporter near there next. This teleporter takes you to a bunch of dorms; feel free to examine a bed to heal your party. You can also go into the dining hall to the east to grab a Full Restore (mmm... tastes like chicken...). After the theft, go back through the teleport and north and downstairs.
  3078.  
  3079. If you want, you can buy some drinks from the vending machine nearby as you enter: as usual, Lemonades are the preferable ones. You can also find an Escape Rope next to the machine if soft drinks aren't your (Pokémon's) thing. You don't want a fat Pikachu ... cute and cuddly as it would be. >_> <_< Okay, moving on. Go east from there and beat up the Grunt. The room to the north has a couple of teleporters, so use the northwest one first. You'll find a Max Elixir in the east side of the room beyond. Return through the teleporter, then use the lab's northeast teleporter and the one beyond that one. In the next room, feel free to use another bed to rest, but the main feature is the TM97 (Dark Pulse) in the corner. Dark Pulse is a good Dark-type Special move, so see if some of your Pokémon can learn it.
  3080.  
  3081. Backtrack to the lab proper and then the hall south of it. Go east and through the teleporter there. In the room beyond, go north into the lab to find a Nest Ball. Also defeat the Grunt west of the lab itself. If you need yet another healing, use the path beyond the southwest teleporter of the lab (it leads to Tabitha's/Shelly's room, by the way). Use the southeast teleporter of the lab, then the next one to the east; at the end of the path in the next room, you'll find a PP Max.
  3082.  
  3083. Return to the lab and use the teleporter north-northwest of the Grunt from before. On the other side, beat the Grunt to the west, then use the teleporter south of him. You'll probably remember this puzzle from R/S, and I hate the hell out of it as it features teleporters that are one-way, not two-way. Anyhow, use the left, middle, right, and right teleporters of the rows you get to. (That took me half an hour. Game Freak, I hate you. In the northwest corner of the room beyond, you'll find a Nugget, two Electrodes to battle (they're considered wild, so catch 'em if you want, but Light Ball Pikachu is better), and ... most importantly ... a Master Ball! The Master Ball is a Pokéball that - within all non-cheating contexts - will certainly capture the Pokémon it is thrown at. Better save it for something special!
  3084.  
  3085. Go back to that "L" shaped corridor where the last Grunt was and enter the teleporter west of them. (In the room full of teleporters, just keep using the leftmost one available to you until you return to the start.) There, go west and beat up the Grunt, then, further to the west.... Well, actually, pop some multi-target move user into your party's lead before going west: you'll be fighting a Trainer Horde Battle next, which means five Pokémon against your one. Regardless of version, it will be five Lv. 18 Poochyena; any multitarget move user - typically your Surf user, Discharge from Pikachu, or someone with Earthquake or Bulldoze - will work adequately. The important thing is multitarget; even if they're 1/3 your level on average, five attacks per turn adds up quickly if you have to take them down one at a time.
  3086.  
  3087. And I only get $720 for this? What the heck?
  3088.  
  3089. After the fight, go west and get that Max Revive hiding in the corner there. Go north of there to find Courtney/Matt. Of course, you will battle them. ... Geez, Courtney is a bit of an oddball, huh? In any case, it will be a simple fight, just one Poké to deal with. As usual, your Surf user can handle Camerupt, and your Pikachu or another Electric or Fighting or Grass Pokémon easily wipes out Sharpedo before too much can be done.
  3090.  
  3091. With that done, just go far to the north and east and use the teleport; Maxie/Archie will leave without us it seems. From there, just go south and outside.
  3092.  
  3093.  
  3094.  
  3095. Route 124
  3096. MY PARTY AT THIS MOMENT
  3097. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3098. Latios Lv. 54 Dragon/Psychic Levitate Latiosite Dragon Breath Psychic Surf Charge Beam
  3099. Blaziken Lv. 61 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  3100. Gardevoir Lv. 50 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3101. Pikachu Lv. 54 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3102. Swellow Lv. 53 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3103. Linoone Lv. 52 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3104. RECOMMENDED LEVELS: Level 41~53
  3105. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  3106. Pokémon Species Pokémon Type Abilities EV Yield Version
  3107. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3108. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  3109. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3110. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3111. LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD RODS
  3112. Pokémon Species Pokémon Type Abilities EV Yield Version
  3113. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3114. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3115. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3116. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3117. LOCAL TRAINERS' POKÉMON
  3118. Trainer Name Money Pokémon Party
  3119. Swimmer Jenny $624 Luvdisc Lv. 39
  3120. Swimmer Dylan $624 Sealeo Lv. 39
  3121. Sis & Bro Rita & Sam $760 Pelipper Lv. 39, Whiscash Lv. 38
  3122. Swimmer Spencer $592 Staryu Lv. 37, Tentacruel Lv. 37
  3123. Swimmer Grace $608 Wailmer Lv. 36, Azumarill Lv. 38
  3124. Lilycove City: After all of that, and turning up nothing, let's just continue as normal, eh? For now, heal up in the Pokémon Center and be sure to stock up - we're finally heading out to sea, onto Route 124! (If you want to speed some of this up, get a Sharpedo from your PC or catch one somewhere or evolve a Carvanha: they Surf at double-speed!)
  3125.  
  3126. Route 124: Ah, it's like Zelda: Wind Waker all over again. With less water. And more Pokémon. And less random big fish gobblin' you up or knocking you out of your boat. And, for some of you, more Super Repels. Not that anyone would blame you.
  3127.  
  3128. When you arrive, go east and battle the Swimmer, and another further east. Go southwest from there and battle the siblings, then east to battle a Swimmer. Northeast of there is the Treasure Hunter's house; here, you can trade Red Shards for Fire Stones, Yellow Shards for Thunder Stones, Blue Shards for Water Stones, and Green Shards for Leaf Stones, though, since there's a limited amount of each in the game, it's simpler to just master Super Training in my opinion. Anyhow, in the water north of there will be a Swimmer, which will finish off the Route; after, go east to Route 125.
  3129.  
  3130.  
  3131.  
  3132. An Optional Look At Route 125 & Shoal Cave
  3133. ITEMS CHECKLIST (SHOAL CAVE: LOW TIDE)
  3134. [_] Shell Bell * [_] Slowbroite * [_] Pearl [_] TM79 (Frost Breath) [_] Shoal Salt [_] Focus Band
  3135. [_] Shoal Salt [_] Shoal Salt [_] Ice Heal [_] Ice Heal [_] TM07 (Hail) [_] Never-Melt Ice
  3136. [_] Glalitite
  3137. ITEMS CHECKLIST (SHOAL CAVE: HIGH TIDE)
  3138. [_] Shell Bell * [_] Slowbroite * [_] Star Piece [_] Shoal Shell [_] Shoal Shell [_] Rare Candy
  3139. [_] Shoal Shell [_] Shoal Shell [_] Big Pearl
  3140. * - Only one of these can be obtained from here per file, but they can be found at either tide
  3141. MY PARTY AT THIS MOMENT
  3142. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3143. Latios Lv. 56 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Charge Beam
  3144. Blaziken Lv. 61 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  3145. Gardevoir Lv. 51 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3146. Pikachu Lv. 55 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3147. Swellow Lv. 54 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3148. Linoone Lv. 53 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3149. RECOMMENDED LEVELS: Level 41~53
  3150. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 125 - SURFING
  3151. Pokémon Species Pokémon Type Abilities EV Yield Version
  3152. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3153. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  3154. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3155. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3156. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 125 - OLD/GOOD RODS
  3157. Pokémon Species Pokémon Type Abilities EV Yield Version
  3158. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3159. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3160. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3161. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3162. LOCAL WILD POKÉMON ENCOUNTER DATA - SHOAL CAVE - AT RANDOM ON LAND
  3163. Pokémon Species Pokémon Type Abilities EV Yield Version
  3164. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3165. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  3166. Sealeo Water/Ice Ice Body, Thick Fat, Oblivious 2 - - - - - Both
  3167. Spheal Water/Ice Ice Body, Thick Fat, Oblivious 1 - - - - - Both
  3168. Snorunt (icy area only) Ice Ice Body, Inner Focus, Moody 1 - - - - - Both
  3169. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  3170. LOCAL WILD POKÉMON ENCOUNTER DATA - SHOAL CAVE - SURFING
  3171. Pokémon Species Pokémon Type Abilities EV Yield Version
  3172. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3173. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  3174. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3175. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3176. LOCAL WILD POKÉMON ENCOUNTER DATA - SHOAL CAVE - OLD/GOOD RODS
  3177. Pokémon Species Pokémon Type Abilities EV Yield Version
  3178. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3179. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3180. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3181. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3182. LOCAL TRAINERS' POKÉMON
  3183. Trainer Name Money Pokémon Party
  3184. Teammates Kim & Iris $1,872 Camerupt Lv. 39, Altaria Lv. 38
  3185. Sailor Ernest $1,440 Wailmer Lv. 36, Machoke Lv. 36, Tentacruel Lv. 36
  3186. Swimmer Stan $624 Seadra Lv. 39
  3187. Swimmer Tanya $627 Luvdisc Lv. 39
  3188. Swimmer Cody $592 Staryu Lv. 37, Staryu Lv. 37
  3189. Swimmer Sharon $576 Clamperl Lv. 38, Seaking Lv. 36
  3190. Pokémon Evaluations: Nothing much is on Route 125 or in Shoal Cave that is particularly worth note, most of it being generic stuff you could have gotten before or just not worth getting. Snorunt is the main one that you'll want. You can go two different ways with it: Glalie is its level-based evolution that can Mega Evolve (you'll even get the Mega Stone for it here) into a half-decent sweeper Pokémon, though it doesn't really have the moves to make it worth the time. Most people tend to use Froslass instead since it makes better use of its Special-oriented movepool. It's up to you, though.
  3191.  
  3192. Mossdeep City: As you Surf east from Route 124, given the narrow area of convergence, you'll actually end up in the area surrounding Mossdeep, which is contained mostly on Route 125. If you want to simply continue to get things over with, feel free to continue on in Mossdeep City, but otherwise circle around to its north side.
  3193.  
  3194. Route 125: As you arrive heading north, you'll see a small island with a Secret Spot on it. North of there is the entrance to Shoal Cave. Ignore it for the moment, but do battle the couple of Trainers out front and the Fisherman to the northwest. Then get the Swimmer in the water to the west. Then go east of the cavern to find a Swimmer to battle, a Big Pearl on the nearby island, then get the Swimmers to the north and east of there. Then enter the cavern!
  3195.  
  3196. NOTE ON SHOAL CAVE
  3197. Much like the original Pokémon Ruby/Sapphire (and, of course, Emerald) Shoal Cave's water level will change in accordance with the tides, and thus the time of day. There are two versions of the cave as such: "high tide" and "low tide". Here are the times each appear. If you enter the cave in one variation, it will remain as such until you leave, which makes nighttime gamers (like myself) have an advantage in entering around 3:00 AM as we can enter, finish, then re-enter and finish again in a period of only an hour or two. ;)
  3198.  
  3199. Of course, these times are based off of your 3DS's internal clock. Note that alterations to such will completely screw up the timer for this, too. Right now, I'm only taking a stab at the times, until I get some better confirmation. Sorry!
  3200.  
  3201. 03:00 to 09:00 (3:00 AM to 9:00 AM): Low tide
  3202. 09:00 to 15:00 (9:00 AM to 3:00 PM): High tide
  3203. 15:00 to 21:00 (3:00 PM to 9:00 PM): Low tide
  3204. 21:00 to 03:00 (9:00 PM to 3:00 AM): High tide
  3205. There will be two versions of the walkthrough below to accomodate this change. If you want the low tide walkthrough, click here, and if you want the high tide version, click here.
  3206.  
  3207. Shoal Cave: Low Tide
  3208. Note that, if a Dowsing Machine-found hidden item can be found during high tide, it is noted in that section, since that's the one I first visited and I cannot keep an exact memory of where they were. The low-tide-exclusive ones were unaffected by this, though. ;) (That's probably why I accidentally had the High Tide section mis-named "Hide Tide" at one point. XD)
  3209.  
  3210. Shoal Cave: When you arrive, if you go north you can speak with an old man. If you bring him four Shoal Salts and four Shoal Shells, he'll give a Shell Bell and the Slowbroite Mega Stone which is for Slowbro; you'll find Shoal Salts at low tide and the Shells at high tide. Anyhow, go downstairs from him and west, using the Dowsing Machine to find a Pearl near the west side of the area. Go north of the old man to the next area.
  3211.  
  3212. Here, go through the doorway in front of you and along the path to find some sandy slopes. Ascend them with the Mach Bike to find TM79 (Frost Breath). Go down the other side, then north and west to the Strength boulder. Push it west some and then get around it, then head to the west to find some Shoal Salt and a Black Belt handing out a Focus Band (which is honestly quite pointless). Go west of him to find some ladders; use the southwestern of the two.
  3213.  
  3214. At the top, you'll find a Shoal Salt, and there will be another if you go far to the north and east. Return to the ladder and go on down, then use the ladder to the northeast. Go along the path before you and across a few bridges to another ladder. Go down and along the path and eventually you'll hit the southern portion of the area. Go east to find a Shoal Salt and an Ice Heal, then west to find a ladder. The path will wind back to the start of the area (if you go through the southbound archway in the next area).
  3215.  
  3216. After this, backtrack for a bit to where you found TM79. When you use the Mach Bike to get up there and down on the other side, go south and down the ladder. The area below is icy - sorry, Regice is NOT here - and contains some of the P-P-Pokémon series' most annoying (or most fun - if anything, b-b-better than the arrow puzzles) ice puzzles. When you step on the floor, keep in mind you will keep going in the same direction in which you stepped until you are stopped somehow, usually by an ice pillar, wall, or trainer.
  3217.  
  3218. In the first one here, just slide southward across the floors. When you turn around the corner, slide westward when first possible, from near the northern wall. Then simply slide south, left, and north up to the other side. Across the next ice field is a staircase: to simplify things, you can slide northeast (best to simultaneously press Up and Right on the D-Pad) to the stairs, or just north. west, down, east, and north (make it all retro).
  3219.  
  3220. Past the stairs, there is the ability to find a large icy rock nearby: it's pretty hard to see, though, due to the color contrast, so try to look for a "deeper blue", I guess you could say. In any case, if you level up Eevee near it, it will evolve into Glaceon, though you shouldn't be able to get Eevee for a fair while, in-game anyhow. Take note of the Never-Melt Ice to its south, too. Meanwhile, off to the north, near the edge of the ledge next to the ice, is a set of yellow sparkles. (They're hard to see, though, so look VERY hard: you won't be able to walk on where they are, by the way.) Examine them to find some Glalitite, which Mega-Evolves Glalie. He's not that good of a Pokémon even when Mega, personally, so it's not like it's that important if you miss it.
  3221.  
  3222. Go back down the stairs, then head south, west, and southeast (press Down+Right at the same time). Turn on your Dowsing Machine as you land and you'll be able to find an Ice Heal (lol irony) a bit to the south. Go back north and slide eastward to find TM07 (Hail), which ... well, make it Hail in battles. In terms of weather teams, it is actually the least beneficial weather condition, since virtually only Ice Pokémon benefit from it leaving them prone to their weaknesses.
  3223.  
  3224. Anyhow, hop over the ledge to the south and go up the ladder to the warmer area of the cave. Go north and past the slope and west to the Strength boulder. It's a pretty easy affair from here as to how to exit; otherwise, just use Dig or an Escape Rope or somethin'.
  3225.  
  3226. Shoal Cave: High Tide
  3227. Shoal Cave: When you enter, if you go north you'll find a man requesting some Shoal Salts and Shoal Shells; if you give him four of each, he'll give you a Shell Bell and some Slowbroite, which Mega Evolves Slowbro, which is unusually threatening as a staller. In any case, go west of the entrance and Surf onto the water. Climb onto the ledge and go along its path using the Dowsing Machine to locate a Star Piece. Return to the water and get on the northwest ledge and go to the next area.
  3228.  
  3229. Here, go west and along to the water, then begin Surfing. Go northeast and land there for a Shoal Shell and another Shoal Shell will on the ledge to the west. Go east from there on the water and land in the shallows further ahead. There, you can go southwest and ascend to a ledge yielding a Rare Candy, northeast to a ledge with a Shoal Shell, and southeast to another Shoal Shell. Go south through the archway to the previous area, grab the Big Pearl there, and consider yourself done with this version.
  3230.  
  3231.  
  3232.  
  3233. Mossdeep City
  3234. ITEMS CHECKLIST
  3235. [_] Star Piece [_] King's Rock [_] TM60 (Quash) [_] Net Ball [_] Revive [_] Super Rod [_] Iron
  3236. [_] Sun Stone
  3237. MY PARTY AT THIS MOMENT
  3238. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3239. Latios Lv. 56 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Charge Beam
  3240. Blaziken Lv. 62 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  3241. Gardevoir Lv. 52 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3242. Pikachu Lv. 55 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3243. Swellow Lv. 54 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3244. Linoone Lv. 53 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3245. RECOMMENDED LEVELS: Level 41~53
  3246. MOSSDEEP CITY POKÉ MART
  3247. Item Name Cost Effects
  3248. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  3249. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  3250. Ultra Ball $1,200 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
  3251. Potion $300 Heals 20 HP to a single Pokémon.
  3252. Super Potion $700 Heals 50 HP to a single Pokémon.
  3253. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  3254. Max Potion $2,500 Heals all of a single Pokémon's HP.
  3255. Full Restore $3,000 Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
  3256. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  3257. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  3258. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  3259. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  3260. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  3261. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  3262. Full Heal $600 Cures the target of all status ailments, other than KO and Pokérus
  3263. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  3264. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  3265. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
  3266. Max Repel $700 Prevents random wild Pokémon encounters for 250 steps.
  3267. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  3268. Pokémon Species Pokémon Type Abilities EV Yield Version
  3269. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3270. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  3271. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3272. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3273. LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD RODS
  3274. Pokémon Species Pokémon Type Abilities EV Yield Version
  3275. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3276. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3277. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3278. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3279. When you arrive coming from Route 124, you'll likely land on a beach with an item ball on it; crack said ball open to find a Big Pearl handily tucked away inside. From there, head to the east and up onto land; you should be able to find the Pokémon Center with ease. If you go northwest of there while using the Dowsing Machine, you can find a Star Piece. West of there is Steven Stone's house; while there's nothing of import there at the moment, you can examine his rock collection to find a variety of stones from across the Pokémon core series's regions. The boy next to it also will give you a King's Rock - this item provides a 10% flinch rate to moves that don't flinch the target, but it mostly serves to be held during trades to evolve Poliwhirl and Slowbro into Politoed and Slowking respectively.
  3280.  
  3281. Anyhow, east of the Center you'll also find the Poké Mart. In there, you can speak with the woman at the right and, if asked you want a TM, answer "Yes" to get TM60 (Quash). Head southeast of there after you stock up and along the stone path. When it passes by a downbound staircase, go down and along the narrow path to the east to find a Net Ball, then return to the path. Continue following it until you go up some stairs, then go northwest and along the edge of the ledges to find a Revive. In the house north of there, you can get a Super Rod from the Fisherman. After, go outside and north along the path to the launch pad of the rocket; use the Dowsing Machine to find an Iron to the east of the rocket. At the top of the island, you can enter the Space Center. There, go northwest and speak with the Sailor to get a Sun Stone.
  3282.  
  3283. That's about it. Northeast of the Pokémon Center is the Gym. Go. Now.
  3284.  
  3285.  
  3286.  
  3287. Mossdeep City Gym
  3288. ITEMS CHECKLIST
  3289. [_] Mind Badge [_] TM04 (Calm Mind)
  3290. MY PARTY AT THIS MOMENT
  3291. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3292. Latios Lv. 56 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Charge Beam
  3293. Blaziken Lv. 62 Fire/Fighting Blaze Expert Belt Blaze Kick Sky Uppercut Brave Bird Rock Tomb
  3294. Gardevoir Lv. 52 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3295. Pikachu Lv. 55 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3296. Swellow Lv. 54 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3297. Linoone Lv. 53 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3298. RECOMMENDED LEVELS: Level 42~53
  3299. LOCAL TRAINERS' POKÉMON
  3300. Trainer Name Money Pokémon Party
  3301. Psychic Preston $1,344 Kadabra Lv. 42
  3302. Psycic Joshua $1,280 Kadabra Lv. 40, Medicham Lv. 40
  3303. Hex Maniac Kindra $1,092 Kirlia Lv. 39, Grumpig Lv. 39
  3304. Psychic Fritz $1,312 Claydol Lv. 39, Starmie Lv. 41
  3305. Hex Maniac Patricia $1,148 Chimecho Lv. 41
  3306. Psychic Virgil $1,280 Kadabra Lv. 40, Girafarig Lv. 40
  3307. When you arrive, first scream in joy for THERE ARE NO ARROW PUZZLES IN THIS GYM!! *throws confetti*
  3308.  
  3309. Go north and onto the dotted line in front of you and battle the Trainer on the platform beyond. Examine the pedestal here, then go south from the platform to the start and now ride north from it again. Beat the Psychic there and examine the pedestal. Now ride south to the start, then go north again to battle a Hex Maniac. Go from there east to the platform with the Psychic you battle and ride east from his platform now.
  3310.  
  3311. Here, you'll battle - surprise! - another Psychic dude. Examine the pedestal now and ride west from it. (There are two lights glowing to mark entrance points: use the more south of the two.) Battle the Hex Maniac and then examine the pedestal nearby. Go southeast to another person to fight, and then west to another platform, though you've already been to this one. Go south and to the start, then north to the Gym Leaders!
  3312.  
  3313. BOSS: Gym Leaders Liza & Tate
  3314. Rewards: $10,800 (!)
  3315. FOE'S POKÉMON PARTY
  3316. Pokémon Solrock Lunatone
  3317. Pokémon Type Rock/Psychic Rock/Psychic
  3318. Level (Lv.) Level 45 Level 45
  3319. Hold Item None None
  3320. Ability Levitate Levitate
  3321. Moves Sunny Day Light Screen
  3322. Rock Slide Psychic
  3323. Psychic Hypnosis
  3324. Solar Beam Calm Mind
  3325. Take note that, because there are two Leaders, this is a Double Battle!
  3326.  
  3327. Together, both of these Pokémon are pretty similar, particularly in their use of Psychic. Lunatone mostly plays support with Light Screen and Hypnosis as a crippler. Solrock prefers the offensive, loving to initially use Sunny Day before spamming Solar Beam (due to its power), Rock Slide (multitarget), or Psychic (STAB). In other words, the two are easily predictable.
  3328.  
  3329. In general, an opening turn Surf or double-Surf will easily win out the battle; for example, your Lati Pokémon can use Surf alongside your HM slaving Surf-user, should you have both. This is mostly viable on Turn 1, though, since Sunny Day will weaken it and, if Light Screen gets up, we're talking half-damage despite the weakness. Of course, if you get the Surf(s) in on Turn 1 unblocked and it still doesn't kill, it will likely do so on the second turn when repeated despite the weakness.
  3330.  
  3331. Other tactics also include various abuse of multi-target moves other than Surf, though they're less available. In other words, Earthquake or Bulldoze are very good here if you have Gravity or Mold Breaker. Those instances are unlikely, however, so I won't discuss them much at length.
  3332.  
  3333. So, other than this? Generic weakness piercing will more than suffice for this fight. Dark is by far the preferable type for such a strategy, so feel free to spam Absol/Mega Absol all you want. Banette is also viable, being a Ghost, particularly because it can Sucker Punch Solrock (who will focus on the offense). Grass Pokémon also can work out, though Breloom is worth avoiding unless he's higher-leveled than the two since a Psychic may OHKO him. Bugs also can work out, but, in such instances, be sure to take out Solrock first by focusing all your attacks on Solrock so that his Rock Slide won't hinder you. All in all, a simple fight.
  3334.  
  3335. After the battle, you'll be given the Mind Badge: this Badge will make all traded Pokémon up to Level 80 obey you, and you will also be able to use the HM move Dive out of battles. You also receive TM04 (Calm Mind): Calm Mind is a move which boosts the user's Sp. Atk. and Sp. Def. by one stage each. It's not very useful for the main game, but against other human players it can be useful for set-up sweeping.
  3336.  
  3337.  
  3338.  
  3339. Rain Badge
  3340. Sectional Flowchart
  3341. Finishing Up in Mossdeep
  3342. Dive Item Cleanup: Route 124 <-- Optional, by the way
  3343. Route 127
  3344. Route 128
  3345. Seafloor Cavern
  3346. Heading for Sootopolis
  3347. To the Cave of Origin
  3348. Sootopolis City Proper
  3349. Sootopolis City Gym
  3350.  
  3351.  
  3352. Finishing Up in Mossdeep
  3353. ITEMS CHECKLIST
  3354. [_] HM07 (Dive) [_] Devon Scuba Gear
  3355. MY PARTY AT THIS MOMENT
  3356. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3357. Latios Lv. 58 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Charge Beam
  3358. Blaziken Lv. 63 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3359. Gardevoir Lv. 53 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3360. Pikachu Lv. 56 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3361. Swellow Lv. 55 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3362. Linoone Lv. 54 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3363. RECOMMENDED LEVELS: Level 43~54
  3364. Mossdeep City Gym: After the battle, step on the luminous platform next to the Leaders and exit the Gym.
  3365.  
  3366. Mossdeep City: As you exit, you'll suddenly feel the ground shake violently; to the south, you can see a bright viridian beam shoot up into the sky from around Route 128. Take particular note of the area shown during the cutscene; we'll go there eventually. Steven will take you to his place and explain what's going on: that, apparently, the ancient Pokémon hidden beneath Route 128 has been unsealed by Team Aqua/Magma. He'll give you HM07 (Dive) to help you on your way. You'll also get the Devon Scuba Gear to allow you to be underwater. (As if it were truly necessary in the original, but it provides a logical basis for sitting underwater aimlessly for ten hours as you go have a life.)
  3367.  
  3368. With that done, it's time to leave. Go south onto Route 127.
  3369.  
  3370.  
  3371.  
  3372. Dive Item Cleanup: Route 124
  3373. ITEMS CHECKLIST
  3374. [_] Red Shard [_] Pearl [_] Sky Plate
  3375. MY PARTY AT THIS MOMENT
  3376. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3377. Latios Lv. 58 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Dive
  3378. Blaziken Lv. 63 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3379. Gardevoir Lv. 53 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3380. Pikachu Lv. 56 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3381. Swellow Lv. 55 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3382. Linoone Lv. 54 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3383. RECOMMENDED LEVELS: Level 43~54
  3384. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  3385. Pokémon Species Pokémon Type Abilities EV Yield Version
  3386. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3387. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  3388. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3389. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3390. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  3391. Pokémon Species Pokémon Type Abilities EV Yield Version
  3392. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3393. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3394. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3395. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3396. LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
  3397. Pokémon Species Pokémon Type Abilities EV Yield Version
  3398. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3399. Chinchou Water/Electric Illuminate, Volt Absorb, Water Absorb 1 - - - - - Both
  3400. Clamperl Water Shell Armor, Rattled - - 1 - - - Both
  3401. Lanturn Water/Electric Illuminate, Volt Absorb, Water Absorb 2 - - - - - Both
  3402. Relicanth Water/Rock Rock Head, Swift Swim, Sturdy 1 - 1 - - - Both
  3403. LOCAL TRAINERS' POKÉMON
  3404. Trainer Name Money Pokémon Party
  3405. Scuba Diver Kylan $1,640 Seadra Lv. 41
  3406. Scuba Diver Dmitry $1,640 Starmie Lv. 41
  3407. Mossdeep City: Help us out by Flying to Route 124.
  3408.  
  3409. Route 124: You'll be at the Treasure Hunter's house when you arrive. Head northwest towards the Lilycove entrance of the area; near the first Trainer you could battle earlier should be a Dive spot. (It'll be darker blue.) Press A there and dive; a trainer should be there to fight. Resurface and go to the northeast part of the Route, Dive, cross the northbound path underwater, and resurface in the light.
  3410.  
  3411. Up above, make landfall and get on the ledge. Go along the path to some downbound stairs near a pit where you can find a Red Shard, then go back to the ledge and west along it to another Dive area. Go under. Battle the Diver to the southeast, then head to the westernmost of the empty patches of grass nearby; examine the southeast tile for a Pearl. If you go into the tunnel to the east, at times you'll see some Corsola pass by if you want, though you won't be able to do much about it. However, you can mash the A Button sporadically and find a Sky Plate in this general area.
  3412.  
  3413. That's about it, really. Route 125 has doesn't have any such spots, and any more will be covered as well go.
  3414.  
  3415.  
  3416.  
  3417. Route 127
  3418. ITEMS CHECKLIST
  3419. [_] Zinc [_] Heracronite [_] Carbos [_] Rare Candy
  3420. MY PARTY AT THIS MOMENT
  3421. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3422. Latios Lv. 58 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Dive
  3423. Blaziken Lv. 63 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3424. Gardevoir Lv. 53 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3425. Pikachu Lv. 56 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3426. Swellow Lv. 55 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3427. Linoone Lv. 54 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3428. RECOMMENDED LEVELS: Level 43~54
  3429. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  3430. Pokémon Species Pokémon Type Abilities EV Yield Version
  3431. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3432. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  3433. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3434. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3435. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  3436. Pokémon Species Pokémon Type Abilities EV Yield Version
  3437. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3438. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3439. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3440. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3441. LOCAL TRAINERS' POKÉMON
  3442. Trainer Name Money Pokémon Party
  3443. Fisherman Jonah $1,184 Luvdisc Lv. 37, Relicanth Lv. 37
  3444. Fisherman Roger $1,184 Wailmer Lv. 37, Sharpedo Lv. 37
  3445. Fisherman Henry $1,248 Tentacruel Lv. 39
  3446. Bird Keeper Byron $1,520 Dodrio Lv. 38, Xatu Lv. 38
  3447. Ace Trainer Hisato $2,460 Pinsir Lv. 41
  3448. Ace Trainer Claudia $2,280 Snorunt Lv. 38, Masquerain Lv. 38, Dusclops Lv. 38
  3449. Triathlete Jaylon $1,560 Tentacruel Lv. 39
  3450. Black Belt Koji $1,248 Machoke Lv. 37, Hariyama Lv. 39
  3451. Free Diver Aileen $1,640 Sealeo Lv. 41
  3452. Scuba Diver Javier $1,640 Relicanth Lv. 41
  3453. Free Diver Kailyn $1,640 Starmie Lv. 41
  3454. When you arrive on the Route, go south-southeast and land on the island there. Speak with the three Fisherman for some battles, then head northeast of them to find a Zinc. Return to the start of the Route and go west to battle a Bird Keeper on some sand, then Surf southeast of there to battle an Ace Trainer. Another can be found to the southeast of him. If you go west from there, near the next rocky ledge you should battle a Triathlete (he's swimming a vertically-lengthy rectangle, so he may not be there initially).
  3455.  
  3456. Head far to the east from him and then south. You should come upon a sandy alcove. Here, in the southwest corner first, you'll find some Heracronite, used to Mega-Evolve Heracross, one of the Pokémon you may have gotten from the Safari Zone; statistically, he is the second-strongest Pokémon in the game by Attack, and the strongest non-legendary, when Mega-Evolved. To the east of there, you can battle a Black Belt. North of him, you can Dive down and surface after a small trip to the other light (don't forget to battle the Free Diver) to find some Carbos on an island; there's also a Rare Candy on the north side of it.
  3457.  
  3458. Return to the other side and to the main part of the Route. That will more or less finish the Route for the moment. Don't forget to Dive into the trenches around here, though, and fight the various Divers down there, too! Head south - Surfing or Diving - onto Route 128 when done.
  3459.  
  3460.  
  3461.  
  3462. Route 128
  3463. ITEMS CHECKLIST
  3464. [_] Heart Scale [_] Heart Scale [_] Adamant Orb
  3465. MY PARTY AT THIS MOMENT
  3466. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3467. Latios Lv. 60 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Dive
  3468. Blaziken Lv. 64 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3469. Gardevoir Lv. 54 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3470. Pikachu Lv. 58 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3471. Swellow Lv. 57 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3472. Linoone Lv. 56 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3473. RECOMMENDED LEVELS: Level 44~55
  3474. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  3475. Pokémon Species Pokémon Type Abilities EV Yield Version
  3476. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3477. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  3478. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3479. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3480. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  3481. Pokémon Species Pokémon Type Abilities EV Yield Version
  3482. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3483. Corsola Water/Rock Hustle, Natural Cure, Regenerator - - 1 - 1 - Both
  3484. Luvdisc Water Swift Swim, Hydration - - - - - 1 Both
  3485. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3486. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3487. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3488. LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
  3489. Pokémon Species Pokémon Type Abilities EV Yield Version
  3490. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3491. Chinchou Water/Electric Illuminate, Volt Absorb, Water Absorb 1 - - - - - Both
  3492. Clamperl Water Shell Armor, Rattled - - 1 - - - Both
  3493. Corsola Water/Rock Hustle, Natural Cure, Regenerator - - 1 - 1 - Both
  3494. Lanturn Water/Electric Illuminate, Volt Absorb, Water Absorb 2 - - - - - Both
  3495. Relicanth Water/Rock Rock Head, Swift Swim, Sturdy 1 - 1 - - - Both
  3496. LOCAL TRAINERS' POKÉMON
  3497. Trainer Name Money Pokémon Party
  3498. Ace Trainer Cornelius $2,340 Golem Lv. 39, Raichu Lv. 39
  3499. Fisherman Wayne $1,184 Wailmer Lv. 37, Seadra Lv. 37
  3500. Tuber Delmar $152 Luvdisc Lv. 38
  3501. Tuber Marlene $152 Luvdisc Lv. 38
  3502. Triathlete Isaiah $1,440 Starmie Lv. 36
  3503. Free Diver Mayu $1,560 Luvdisc Lv. 39, Luvdisc Lv. 39
  3504. As you enter the Route, a big portion of it will be dominated to the south by that big circle thingy you'll sink into later. But first go east and battle the Ace Trainer. Southeast of him is a Fisherman to fight (use the Dowsing Machine to find a Heart Scale near him!), then a Tuber and some other Trainers further east. (To the curious, the name "Delmar" can be split into "del" "mar", which - at least in Spanish - means "of the sea". Not that anyone cares.) Surf onto the island west of the Fisherman and you can use the Dowsing Machine to find another Heart Scale.
  3505.  
  3506. The Dive spot nearby - the small square one - has a Diver to battle and the Route's underwater seaweed for Pokémon, so you know. Aside from this, head to the big circle made of the shallows west of there. Enter the Dive spot inside the circle; underwater, examine the north-center part of the circle for an Adamant Orb.
  3507.  
  3508. After that, go into the Dive area outside the circle and enter the cave at the south side of said circle.
  3509.  
  3510.  
  3511.  
  3512. Seafloor Cavern
  3513. ITEMS CHECKLIST
  3514. [_] TM26 (Earthquake)
  3515. MY PARTY AT THIS MOMENT
  3516. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3517. Latios Lv. 60 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Dive
  3518. Blaziken Lv. 64 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3519. Gardevoir Lv. 54 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3520. Pikachu Lv. 58 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3521. Swellow Lv. 57 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3522. Linoone Lv. 56 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3523. RECOMMENDED LEVELS: Level 44~55
  3524. LOCAL WILD POKÉMON ENCOUNTER DATA - AT RANDOM ON LAND
  3525. Pokémon Species Pokémon Type Abilities EV Yield Version
  3526. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3527. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  3528. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  3529. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  3530. Pokémon Species Pokémon Type Abilities EV Yield Version
  3531. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3532. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  3533. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3534. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  3535. Pokémon Species Pokémon Type Abilities EV Yield Version
  3536. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3537. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3538. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3539. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3540. LOCAL TRAINERS' POKÉMON
  3541. Version Trainer Name Money Pokémon Party
  3542. OR Team Magma Grunt $1,560 Numel Lv. 39, Mightena Lv. 39
  3543. Team Magma Grunt $1,640 Golbat Lv. 41
  3544. Team Magma Grunt $1,600 Mightyena Lv. 38, Weezing Lv. 40
  3545. AS Team Aqua Grunt $1,560 Carvanha Lv. 39, Mightyena Lv. 39
  3546. Team Aqua Grunt $1,640 Golbat Lv. 41
  3547. Team Aqua Grunt $1,600 Mightyena Lv. 38, Muk Lv. 40
  3548. Seafloor Cavern - Underwater: Hit the surface!
  3549.  
  3550. Seafloor Cavern - Main Area: Make landfall to the east and use the Dowsing Machine to find a Heart Scale, but, aside from that, go north and to the next area.
  3551.  
  3552. In this area, first go north and east to the Strength boulder. Push it east and into the hole, then go north and beat up the Grunt. Push the Strength boulder to the west into the hole, then go east and upstairs to beat the Grunt further to the south. Now go through the doorway to his south or through the northwestern one. Whichever you go through will ultimately take you to the same place: the southern path is a bit longer, but yields an Escape Rope.
  3553.  
  3554. In this optional area, go along the path and use Strength to move the boulder into the hole, then go southeast and through the doorway. On the other side, go over the nearby ledge, then over the next one to the east. Turn on the Dowsing Machine and head southeast to find an Escape Rope. From there, go through the door to the far north if you want to skip ahead through some stuff. However, we'll assume you'll go through both branches: go through the door to the west, push the Strength boulder beyond, and then go north two rooms.
  3555.  
  3556. The second area contains a moderately complex version of the Strength boulder puzzle we usually find in Pokémon games. ... Or it should've, given it's supposed to emulate the R/S set-up. >_> Anyhow, go northwest and push that Strength boulder into the hole. Past it, go north and push the next boulder east once, then go north and push that boulder north once. Before finishing, go east and along to the side of another boulder; break the rock blocking it, then get around to its other side and push into the next hole, then push the next boulder to the south into the hole. This helps create a helpful shortcut if you come back by foot.
  3557.  
  3558. Now, go through the northwest door. Get into the water and note that there are number of currents that will push you along. Go into the water and use the northbound currents, then use another set of them. Next, use the western set of northbound currents and you'll arrive in calm water. Go northeast and through the doorway.
  3559.  
  3560. In this area, go along to the Strength boulder. Push it east once, then simply head north and battle the Grunt. Push the nearby Strength boulder into the hole for the sake of a minor convenience, then go north to the next area.
  3561.  
  3562. In this area, you'll have to push the Strength boulders into various holes. First, push the southernmost two boulders into the holes nearest them. Now, get to the southwestern boulder and push it east thrice, then go around to the north side of the one that was above it. Push it south so you can push that boulder into the hole. Cross it and head downstairs to the next area.
  3563.  
  3564. In this area, simply follow the path for a bit. As you reach the stairs down into the deep pit, go west and grab TM26 (Earthquake), then go down.
  3565.  
  3566. In this room, you'll see Archie and Maxie having finished their face-off, with the main leader of your version's team being the victor. Approach them and finally battle the team's leader at their full power!
  3567.  
  3568. BOSS: Team Magma Leader Maxie (Pokémon Omega Ruby Only!!)
  3569. Rewards: $6,880
  3570. FOE'S POKÉMON PARTY
  3571. Pokémon Mightyena Weezing Crobat Camerupt Mega-Camerupt
  3572. Pokémon Type Dark Poison Poison/Flying Fire/Ground
  3573. Level (Lv.) Level 41 Level 41 Level 41 Level 43
  3574. Hold Item None None None Cameruptite
  3575. Ability Quick Feet Levitate Inner Focus Magma Armor Sheer Force
  3576. Mightyena is easy enough to take care of, assuming you have that generic Fighting or Fairy Pokémon you probably have at this point: Azumarill, Gardevoir, Gallade, Breloom, and Blaziken are all good examples and, if that fails you, your starter should be more than fine for taking him out. Mightyena is mostly a filler Pokémon in any instance.
  3577.  
  3578. Weezing is mostly a bulky Pokémon here, though I'm fairly sure he used Self-destruct or Explosion against me (I wasn't paying close attention: hey, it's 5:00 AM, okay, cut me some slack), so it'd be best to take him out quickly. Your Lati Pokémon should know Psychic by this Pokémon and they make a good way to do it, as would Gardevoir or Gallade. Otherwise, generic nuking from a starter - preferably not Sceptile - will work fine.
  3579.  
  3580. Crobat mostly serves to annoy you with status ailments, particularly Confusion, so he's another one you'll enjoy taking out ASAP: your main problem will be his high Speed. Outspeeding him usually requires - on average - Level 48 or so Pokémon. That said, he's also notably frail and, after confusion, mostly relies on Flying moves. This is the guy you'll want your fastest Pokémon to fight, even if he has a particular weakness, since a good STAB attack will usually OHKO him anyways.
  3581.  
  3582. Camerupt ... well, he ought to be your biggest problem in the fight, obviously so as he is a Mega Pokémon. However, even in his Mega Forme, he retains that painful double-weakness to Water that has owned him over so many times before. You've brought a Surf and a Dive user here, so spamming them will be best. Aside from that, liberal use of that Earthquake TM you recently got also helps, particularly if you're using Blaziken or Swampert. Sceptile might get off by Mega-Evolving (saves him from the Fire weakness) and using STAB moves, but it'll be better if you just spam a Water Pokémon in general against him. To be honest, he shouldn't get off a single move.
  3583.  
  3584. BOSS: Team Aqua Leader Archie (Pokémon Alpha Sapphire Only!!)
  3585. Rewards: $6,880
  3586. FOE'S POKÉMON PARTY
  3587. Pokémon Mightyena Muk Crobat Sharpedo Mega-Sharpedo
  3588. Pokémon Type Dark Poison Poison/Flying Water/Dark
  3589. Level (Lv.) Level 41 Level 41 Level 41 Level 43
  3590. Hold Item None None None Sharpedonite
  3591. Ability Quick Feet Sticky Hold? Inner Focus Rough Skin Strong Jaw
  3592. Mightyena is easy enough to take care of, assuming you have that generic Fighting or Fairy Pokémon you probably have at this point: Azumarill, Gardevoir, Gallade, Breloom, and Blaziken are all good examples and, if that fails you, your starter should be more than fine for taking him out. Mightyena is mostly a filler Pokémon in any instance.
  3593.  
  3594. Muk will be Archie's analogue to Maxie's Weezing, though he plays the same role as a wall, more or less, that can ail you. Unlike Weezing, though, he has more weaknesses, and is thus easier to take down. For example, he is weak to Ground, so you can easily wipe the floor with him by using that Earthquake TM you got earlier on any number of Pokémon in your party. If you have a Psychic user - your Lati, Gallade, Kadabra, Alakazam, and Gardevoir are high-ranking candidates for the role - you'll also have no problems here. Even if a wall, Muk doesn't really have the bulk to stand up to a STAB-boosted super-effective attack unless you're severely underleveled.
  3595.  
  3596. Crobat mostly serves to annoy you with status ailments, particularly Confusion, so he's another one you'll enjoy taking out ASAP: your main problem will be his high Speed. Outspeeding him usually requires - on average - Level 48 or so Pokémon. That said, he's also notably frail and, after confusion, mostly relies on Flying moves. This is the guy you'll want your fastest Pokémon to fight, even if he has a particular weakness, since a good STAB attack will usually OHKO him anyways.
  3597.  
  3598. Sharpedo is actually a bit of a problem unless you know exactly what's coming. Mega-Sharpedo will be your foe from the start (right after the Mega Evolution on the first turn), and he loves biting moves, such as Crunch, per the Strong Jaw ability. The ability to resist them aptly will be a good portion of your strategy against him. In other words ... it degenerates to the usual strategy we have against him. That is, use a Fighting Pokémon, particularly Breloom if you have him, to both wall him and super-effectively attack him. Grass Pokémon in general also work, and your Lati Pokémon may be able to work out Dragon Breath, Dragon Pulse, Charge Beam, or Thunder for high enough damage. If you bought Focus Blast back in Lilycove, there are also a number of Pokémon that can utilize that well, and you also have the various Fairy Pokémon. So long as you get something that, for the most part, resists Dark (and to some degree Water) and also can hit super-effectively, you won't have a problem here.
  3599.  
  3600. After the battle, the person you just beat will nonetheless proceed to revive Groudon/Kyogre, and there's nothing you can do but watdch. (Well, you could just shove him into the lava, but what kind of example would that set for the children?) In any case, whichever legend it was has now just set course for Sootopolis City. Maxie/Archie will be messaged from their members outside, suddenly aware at long last that what the Weather Institute predicted is concurrent to what is now happening, putting everyone at risk at reaping the benefits of their acts.
  3601.  
  3602.  
  3603.  
  3604. Heading for Sootopolis
  3605. ITEMS CHECKLIST
  3606. [_] Pearl [_] Green Shard
  3607. MY PARTY AT THIS MOMENT
  3608. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3609. Latios Lv. 61 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Dive
  3610. Blaziken Lv. 65 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3611. Gardevoir Lv. 55 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3612. Pikachu Lv. 58 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3613. Swellow Lv. 58 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3614. Linoone Lv. 58 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3615. RECOMMENDED LEVELS: Level 45~56
  3616. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  3617. Pokémon Species Pokémon Type Abilities EV Yield Version
  3618. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3619. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  3620. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3621. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  3622. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  3623. Pokémon Species Pokémon Type Abilities EV Yield Version
  3624. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3625. Corsola Water/Rock Hustle, Natural Cure, Regenerator - - 1 - 1 - Both
  3626. Luvdisc Water Swift Swim, Hydration - - - - - 1 Both
  3627. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3628. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  3629. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  3630. LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
  3631. Pokémon Species Pokémon Type Abilities EV Yield Version
  3632. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3633. Chinchou Water/Electric Illuminate, Volt Absorb, Water Absorb 1 - - - - - Both
  3634. Clamperl Water Shell Armor, Rattled - - 1 - - - Both
  3635. Corsola Water/Rock Hustle, Natural Cure, Regenerator - - 1 - 1 - Both
  3636. Lanturn Water/Electric Illuminate, Volt Absorb, Water Absorb 2 - - - - - Both
  3637. Relicanth Water/Rock Rock Head, Swift Swim, Sturdy 1 - 1 - - - Both
  3638. LOCAL TRAINERS' POKÉMON
  3639. Trainer Name Money Pokémon Party
  3640. Triathlete Denzel $1,560 Azumarill Lv. 39
  3641. Swimmer Barry $624 Gyarados Lv. 39
  3642. Swimmer Dean $592 Wailmer Lv. 35, Staryu Lv. 36, Golduck Lv. 37
  3643. Ace Trainer Leopold $2,340 Crobat Lv. 39, Rhyhorn Lv. 39
  3644. Swimmer Brenda $624 Ludicolo Lv. 39
  3645. Free Diver Jillian $1,640 Azumarill Lv. 41
  3646. Scuba Diver Yutaka $1,560 Pelipper Lv. 39, Lanturn Lv. 39
  3647. Scuba Diver Tristan $1,640 Wailord Lv. 41
  3648. Swimmer Nikki $608 Luvdisc Lv. 36, Tentacruel Lv. 38
  3649. Route 128: In the overworld, you will find that the world is being scorched by sunlight in Omega Ruby, or flooded by torrential rainfall in Alpha Sapphire, both to the awe of the various people witnessing it. According to the leader of the other team, Kyogre/Groudon will be heading for the Cave of Origin near Sootopolis where it will be able to then use Primal Reversion, unlock its true power which is many times worse than this. Steven will then come down to you, apologizing for the delay before speeding along to Sootopolis; there, we will get some answers.
  3650.  
  3651. CLIMATIC SHIFT
  3652. For all aboveground battles for a while, the weather will be significantly different. For some at least, this will have drastic consequences on the battles between here and Sootopolis and wild battles within the confines of the latter. Also note that this weather cannot be overridden by any means; for example, the ability Drizzle will not affect the sunlight on Omega Ruby, nor will the move Rain Dance. Similarly, Sandstorm and Hail cannot be induced by any means. I'm pretty sure even getting one of the Primal Pokémon out in battle - the one of the opposite version - won't even affect it for plot-based reasons, but cannot be sure as, mechanically, it should. The same would possibly be true for the use of Mega Rayquaza and Strong Winds. Note that the ability Cloud Nine will let you ignore the negation effects of the weather.
  3653.  
  3654. (In case you can't tell, this weather is the same as brought about by Primal Groudon's/Primal Kyogre's abilities in battle.)
  3655.  
  3656. Omega Ruby: In this version, the weather will be Intensely Sunny. Fire's damage is boosted by 50% and all Water moves are negated. There are several other effects, most of which just mimic plain Sunny weather.
  3657. Alpha Sapphire: In this version, the weather will be Oppressively Rainy. It is the inverse of the above: Fire is negated and Water is boosted, with several other effects mimicking those triggered by plain Rainy weather.
  3658. Anyhow, go north onto Route 127, then west to Route 126.
  3659.  
  3660. Route 126: Head northwest for a bit and battle the Triathlete there. Go southwest of him to battle a Swimmer, then continue going counterclockwise around the white rock (Sootopolis's crater) to another Swimmer. Go east of there and beat the Ace Trainer, then northwest for another Swimmer. Also don't forget the various Trainers underwater to battle. Along the southwest side of outer Sootopolis, you can find a square-shaped patch of seaweed; press A while facing the southeast tile of its empty center to get a Pearl. Also, if you head northwest of Scuba Diver Tristan (along the north side) you'll find a patch of light to surface at; from there, go northeast abovewater to a Dive area, then to another beachy area with a Green Shard.
  3661.  
  3662. Another surfacing area, west of the main Route's underwater part, will bring you to another Swimmer to fight. Abovewater, southwest of the main Sootpolish white rock crater is a Dive area. Go southwest from it and surface to find the Secret Inlet, where a Secret Base can be made. (Don't ask me why a specialized area had to be made for one singular base, I have no idea.)
  3663.  
  3664. Okay, I think that's it. Go to the southern part of the crater, Dive, then go into the cave there and surface when inside the cave.
  3665.  
  3666.  
  3667.  
  3668. To the Cave of Origin
  3669. ITEMS CHECKLIST
  3670. [_] Super Potion [_] Magma/Aqua Suit [_] Revive
  3671. MY PARTY AT THIS MOMENT
  3672. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3673. Latios Lv. 62 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Dive
  3674. Blaziken Lv. 66 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3675. Gardevoir Lv. 56 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3676. Pikachu Lv. 60 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3677. Swellow Lv. 59 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3678. Linoone Lv. 58 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3679. RECOMMENDED LEVELS: Level 46~57
  3680. SOOTOPOLIS CITY POKÉ MART
  3681. Item Name Cost Effects
  3682. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  3683. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  3684. Ultra Ball $1,200 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
  3685. Potion $300 Heals 20 HP to a single Pokémon.
  3686. Super Potion $700 Heals 50 HP to a single Pokémon.
  3687. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  3688. Max Potion $2,500 Heals all of a single Pokémon's HP.
  3689. Full Restore $3,000 Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
  3690. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  3691. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  3692. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  3693. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  3694. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  3695. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  3696. Full Heal $600 Cures the target of all status ailments, other than KO and Pokérus
  3697. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  3698. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  3699. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
  3700. Max Repel $700 Prevents random wild Pokémon encounters for 250 steps.
  3701. LOCAL WILD POKÉMON ENCOUNTER DATA - SOOTOPOLIS CITY - SURFING
  3702. Pokémon Species Pokémon Type Abilities EV Yield Version
  3703. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3704. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3705. LOCAL WILD POKÉMON ENCOUNTER DATA - SOOTOPOLIS CITY - FISHING RODS
  3706. Pokémon Species Pokémon Type Abilities EV Yield Version
  3707. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3708. Gyarados Water/Flying Intimidate, Moxie - 2 - - - - Both
  3709. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3710. LOCAL WILD POKÉMON ENCOUNTER DATA - CAVE OF ORIGIN - IN THE FIELD AT RANDOM
  3711. Pokémon Species Pokémon Type Abilities EV Yield Version
  3712. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3713. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  3714. Mawile Steel/Fairy Hyper Cutter, Intimidate, Sheer Force - 1 1 - - - OR
  3715. Sableye Ghost/Dark Keen Eye, Stall, Prankster - 1 1 - - - AS
  3716. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  3717. LOCAL WILD POKÉMON ENCOUNTER DATA - CAVE OF ORIGIN - YOUR LEGENDARY POKÉMON *
  3718. Pokémon Species Pokémon Type Abilities EV Yield Version
  3719. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3720. Groudon Ground Drought - 3 - - - - OR
  3721. Kyogre Water Drizzle - - - 3 - - AS
  3722. * - If defeated, these Pokémon reappear here after the Elite Four, no worries!
  3723. Pokémon Evaluations: Been a while since I've bothered to mention this minor note, eh? In any case, there are a few good Poké's in the Cave of Origin - other than your legendary, of course!! XD Mawile and Sableye are the version-exclusive (OR and AS, respectively) main ones to look at. Mawile is mostly used for its Mega Evolution, which is highly powerful due to its ability in Huge Power. Sableye, meanwhile, is often used not for its Mega Evolution, but for its Prankster ability to troll other Pokémon (typically with Will-O-Wisp) and is notorious for popularizing the "SwagPlay" technique: that is, using Swagger, then using Foul Play, a Dark move (yup, STAB!) that goes higher in damage as the target does. You should already have the Mawilite for Mawile's Mega, too, FYI.
  3724.  
  3725. Sootopolis City: When you arrive, most things have closed shop. The Pokémon Center is still open; it's to the northeast of the Dive spot. You can use the Dowsing Machine southeast of the Center to find a Protein behind the house. For now, when done, go northwest of the Dive spot (west of the Center) and land, then use the Dowsing Machine to find the Super Potion near the tree. Get on the shore a bit to the north of there and ascend to the Poké Mart if you want to restock. (Ultra Balls are a good idea.) Go along the path north of the Mart to find Steven meeting with Wallace, the Sootopolis Gym Leader. They'll take you down to the entrance of the Cave of Origin, where Kyogre/Groudon is supposed to be.
  3726.  
  3727. In front of it, you'll be given the Magma Suit in Omega Ruby and the Aqua Suit in Alpha Sapphire, which will aid you in your way to meeting your fate, alongside the Blue/Red Orb you have. With everyone's words of encouragement, you are thrust to your fate. Enter the cavern.
  3728.  
  3729. Cave of Origin - 1F: Go along the path before you into the next area. There, round to the northeast side of the area and proceed downward.
  3730.  
  3731. Cave of Origin - B1F: Here, go southeast using the Dowsing Machine to get a Revive, then continue along down to the next area.
  3732.  
  3733. Cave of Origin - B2F & B3F: It's a linear path here, too, just keep going as the earthquakes increase in magnitude.
  3734.  
  3735. Cave of Origin - B4F: Approach head northwest here and you'll get into the Aqua/Magma Suit and will fit it out with the Blue/Red Orb. Soon thereafter, Kyogre/Groudon (agh, the backslashes...) will arise. Archie/Maxie will call over on it, telling you t-- ARE YOU CRAZY!? LEAP ONTO ITS BACK!? ARE YOU OUT OF YOUR MIND!?!?
  3736.  
  3737. Despite that, you don Kyogre/Groudon much as you would a pimped-out horse and head into Hoenn's Core. Even your PokéNav Plus begins to malfucntion from the electromagnetic and thermal radiation, and then-- ARE YOU INSANE!? WHY ARE YOU TAKING OFF THAT SUIT!? ARE YOU NOT AWARE SOME LAVA COULD SPLASH OVER YOU AT ANY SECOND!!!?!
  3738.  
  3739. Screw it, I'm tired with arguing with, technically, myself. Save and approach Kyogre/Groudon to the northeast. Face whoever it is and press A to begin the battle!
  3740.  
  3741. While it is true that you will be able to rebattle the legendary Pokémon, it will be after the Elite Four, hence why I recommended you save as having a legendary - especially one as powerful as a Primal - will put you at a HUGE advantage in the later game. Still, despite this, the capture techniques remain the same. If it all comes down to it, you can always just use the Master Ball, though that's better saved for something harder to catch. The ideal situations would be to either Poison or preferably Paralyze the target; Paralysis will be harder to induce on Primal Groudon, though, so Sleep can work well too. Point is, status and thereby inhibit to begin with. From there, simply hit it with low-power moves it resists, or, better yet, lots of False Swipe; the former has the chance to kill it while the latter does not and may even proceed faster. Whichever way of lowering HP is up to you; Poison/Burn also works, but comes with problems if you fail to capture. It's really just the generic catching process: lower HP or status, do the other, throw Ultra Balls.
  3742.  
  3743.  
  3744.  
  3745. Sootopolis City Proper
  3746. ITEMS CHECKLIST
  3747. [_] Red/Blue Orb [_] Eon Flute [_] Sablenite [_] Wailmer Doll [_] TM31 (Brick Break)
  3748. MY PARTY AT THIS MOMENT
  3749. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3750. Latios Lv. 63 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Dive
  3751. Blaziken Lv. 66 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3752. Gardevoir Lv. 56 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3753. Pikachu Lv. 60 Electric Lightning Rod Light Ball Discharge Thunderbolt Thunder Wave Meteor Mash
  3754. Swellow Lv. 59 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3755. Linoone Lv. 58 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3756. RECOMMENDED LEVELS: Level 46~57
  3757. MOVE TUTOR MOVES
  3758. [Attack] [Type] [Class] [PP] [Power] [Acc.] [Targets] [L.R.] [Cont.] [Other Notes]
  3759. Draco Meteor Dragon Special 5 130 90 One No No Reduces the user's Sp. Atk. 3 stages
  3760. Cave of Origin: After the defeat (and preferably capture) of Primal Kyogre/Primal Groudon, their weather effect will suddenly evaporate as you flee the Cave of Origin, restoring calm, temperate weather to the Hoenn region and the world once more
  3761.  
  3762. Sootopolis City: After a heavily sentimental scene - I daresay one of the most so across all of the Pokémon core series - you'll receive the Red/Blue Orb (Red in OR, Blue in AS) so that you may make your newly-caught Primal abuse Primal Reversion to your will. You will also receive the Eon Flute, which will allow you to ride on the back of Latios/Latias, soaring through the air...
  3763.  
  3764. Anyhow. Go south to that grassy island, then east and south to find the Sablenite at the end of the path, which lets Sableye Mega Evolve if you want it to. Then head west from the island to the main city. In any case, let's make things easier by going to the Pokémon Center first. In the house far northernmost from there, you can have a number of Dragon Pokémon - such as Latios and Latias, among many others - learn Draco Meteor, a powerful Dragon move with a drawback. In the house due east of the Center, you can speak wit the woman there for a Wailmer Doll for your Base. On the west side of town, in the house far to the north of the Mart, you can get TM31 (Brick Break), which teaches a good Fighting move.
  3765.  
  3766. Guess what's left? Here's a hint: it's in the very center of town, and you should heal up before entering!
  3767.  
  3768. ... Oh. I guess that's two hints. >_>
  3769.  
  3770.  
  3771.  
  3772. Sootopolis City Gym
  3773. ITEMS CHECKLIST
  3774. [_] Rain Badge [_] HM05 (Waterfall)
  3775. MY PARTY AT THIS MOMENT
  3776. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3777. Latios Lv. 63 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Surf Dive
  3778. Blaziken Lv. 66 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3779. Gardevoir Lv. 56 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3780. Pikachu Lv. 60 Electric Lightning Rod Light Ball Discharge Thunderbolt Break Meteor Mash
  3781. Swellow Lv. 59 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3782. Linoone Lv. 58 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3783. RECOMMENDED LEVELS: Level 46~57
  3784. LOCAL TRAINERS' POKÉMON
  3785. Trainer Name Money Pokémon Party
  3786. Lass Andrea $672 Ludicolo Lv. 42
  3787. Beauty Tiffany $2,296 Golduck Lv. 41, Wailord Lv. 41
  3788. Beauty Bridget $2,408 Gorebyss Lv. 43
  3789. Beauty Connie $2,408 Huntail Lv. 43
  3790. Lady Brianna $4,920 Clamperl Lv. 41, Corsola Lv. 41
  3791. Beauty Olivia $2,408 Starmie Lv. 43
  3792. Lass Crissy $656 Luvdisc Lv. 39, Seadra Lv. 41
  3793. Poké Fan Marissa $2,752 Azumarill Lv. 43
  3794. Much like the R/S version of this Gym, the puzzle in this Gym - when you approach it after the first step of stairs - is to simply step on each icy tile one time. Use the diagrams below to figure out where to go and how. I will note that, if you wish to fight most of the Gym Trainers, fall at least once.
  3795.  
  3796.  
  3797. The first puzzle.
  3798.  
  3799. The second puzzle.
  3800.  
  3801. The third puzzle.
  3802. And, of course, at the end lies...
  3803.  
  3804. BOSS: Gym Leader Wallace
  3805. Rewards: $5,520; Rain Badge; HM05 (Waterfall)
  3806. FOE'S POKÉMON PARTY
  3807. Pokémon Luvdisc Whiscash Sealeo Seaking Milotic
  3808. Pokémon Type Water Water/Ground Water/Ice Water Water
  3809. Level (Lv.) Level 44 Level 44 Level 44 Level 44 Level 46
  3810. Hold Item None None None None None
  3811. Ability Swift Swim Oblivious Thick Fat Swift Swim Marvel Scale
  3812. Moves Water Pulse Mud Sport Encore Aqua Ring Hydro Pump
  3813. Attract Waterfall Body Slam Rain Dance Disarming Voice
  3814. Sweet Kiss Zen Headbutt Aurora Beam Waterfall Recover
  3815. Draining Kiss Earthquake Waterfall Horn Drill Ice Beam
  3816. For the record, most of these Pokémon should be able to be unilaterally defeated by your Cosplay Pikachu (particularly with Light Ball), Sceptile, a different Grass Pokémon such as Breloom or Vileplume, another Electric Pokémon such as Magnezone, or Primal Kyogre with Thunder. Just making a point.
  3817.  
  3818. Luvdisc is mostly about an initial weakening of your party: it can force you into Infatuation if possible before Sweet Kissing you and Water Pulsing you to death. The latter is particularly threatening for the Confusion chance, which only further hampens your ability to attack. (Attract + Confusion is a 1/4 attack rate.) Taking out Luvdisc before the damage can accumulate is crucial; as usual, a OHKO is preferable. Any of your starters should be able to manage this with a STAB attack. (Blaziken can do his with with Sky Uppercut or Brick Break.)
  3819.  
  3820. Whiscash is somewhat a way of screwing with Electric Pokémon, particular because of his immunity to Electric but moreso because Mud Sport weakens Electric moves. Thankfully, it's rare. A good Grass attack would be nice to take care of this, or just a general nuking/STAB attack. Nothing special to note other than the Mud Sport, really.
  3821.  
  3822. Sealeo ... In any case, just beware Encore and just starter-STAB him to death. (Again, Blaziken will get his in with Fighting.) Or just generally STAB. Nothing special.
  3823.  
  3824. Seaking likes to make this team into what its made for: a Rain Dance team. Sort of. Notice how there are two Swift Swim Pokémon on this team. Only one of them (Seaking) will actually benefitting, barring Water's power boost if you're stupid enough to let a Fire/Rock/Ground Pokémon stay long enough to be hurt, but that's nonetheless important. Of course, it also gives STAB Water attacks on Whiscash a chance, and also makes Thunder 100% accurate... So I guess he's a frenemy. >_> In any case, just be sure to use your highest level Pokémon. Horn Drill is a OHKO move with its accuracy being equal to [User Lv. - Target Lv. + 30]%. Ideally, you'll use a Lv. 45+ Pokémon to avoid Horn Drill's OHKO chance altogether (as it fails on Pokémon higher-leveled than the user trololol). XD Just your highest level Pokémon will do and a STAB attack should finish it.
  3825.  
  3826. Milotic is the cornerstone of Wallace's team, and for some reason a popular Water Pokémon even though it's not that good. Milotic is mostly a wall Pokémon whenever it's used, particularly towards Sp. Def., and Recover's presence alongside several items is no help at all. For the most part, you'll either sink this guy in one hit or however long it takes Recover's PP to run out, whichever comes first, and it'll hopefully be the former since he'll more or less force out Recover whenever he falls below half HP. So general nuking tactics - preferably from Physical-oriented Pokémon and preferably Grass/Electric moves - will be the general tactic here. No surprise here.
  3827.  
  3828. After the battle, Wallace will give you the Rain Badge, which makes all Pokémon, even traded ones, obey you without question. It also allows you to use HM05 (Waterfall) out of battle, which he'll give you. Waterfall not only allows you ... well, to climb waterfalls, but it also is a good physical Water move, particularly if you have Swampert.
  3829.  
  3830. So, in any case, we have eight Gym Badges! *confetti*
  3831.  
  3832.  
  3833.  
  3834. Challenging the Pokémon League
  3835. Sectional Flowchart
  3836. THE NATIONAL POKÉDEX
  3837. Before we begin this section, I will note that Professor Birch is in Littleroot Town and he has completed the National Pokédex. Regardless of your progress on the current one, you can go to him and receive the National version, which can catalogue all 721 species available in the game. Doing so will also unlock a number of new Pokémon in certain areas!
  3838.  
  3839. Most importantly, though, it also allows you to earn the Shiny Charm if you have completed the National Pokédex and also allows you to collect the Mega Stones for Pokémon that are from the non-Hoenn regions, such as the Mewtwonite X in southwest Littleroot! Get collecting!
  3840.  
  3841. New Pokémon!: This links outside of the walkthrough; despite that, it is important, particularly in the context of the new National Pokédex-enabled Pokémon!
  3842. National Pokédex-Enabled Pokémon
  3843. A Bunch of Sidequests: Earning Waterfall and Dive in recent days has opened up a bunch of sidequests for us!
  3844. Waterfall Item Cleanup (Meteor Falls excluded for the moment)
  3845. Meteor Falls in Full
  3846. New Mauville
  3847. Sea Mauville in Full
  3848. The Rest of Hoenn: You can head straight to the Elite Four, or explore the remainder of the region.
  3849. Route 129
  3850. Route 130
  3851. Route 131
  3852. Pacifidlog Town
  3853. Routes 132-134 <-- We will enable the Regi-hunting quests in this section!
  3854. To Be a Champion...: To the Elite Four, and to the Hall of Fame!
  3855. To Ever Grande City
  3856. Victory Road
  3857. The Pokémon League: Preparation Discussion
  3858. The Pokémon League: The Final Battles!
  3859. "Let's battle one more time!"
  3860.  
  3861.  
  3862. Waterfall Item Cleanup
  3863. ITEMS CHECKLIST
  3864. [_] Rare Candy [_] Leppa Berries [_] Sitrus Berries [_] TM62 (Acrobatics) [_] Rare Candy
  3865. MY PARTY AT THIS MOMENT
  3866. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3867. Latios Lv. 64 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  3868. Blaziken Lv. 67 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Rock Tomb
  3869. Gardevoir Lv. 58 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3870. Pikachu Lv. 62 Electric Lightning Rod Light Ball Discharge Thunderbolt Break Meteor Mash
  3871. Swellow Lv. 60 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3872. Linoone Lv. 60 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3873. RECOMMENDED LEVELS: Level 46~57
  3874. LOCAL TRAINERS' POKÉMON
  3875. Trainer Name Money Pokémon Party
  3876. Ninja Boy Hideo $432 Koffing Lv. 27, Koffing Lv. 27
  3877. As usual, we'll proceed area by area.
  3878.  
  3879. Route 114: Fly to this Route and head west, onto the water, and then up the Waterfall. You'll find a Rare Candy on the west shore at the top.
  3880.  
  3881. Route 119: Bring an Acro Bike when you come here. Fly to this Route and get to the Surfing area west of the Weather Institute. Surf west and north and up that waterfall. Land up here and grab the Leppa Berries and Sitrus Berries. Near the bridge to the east will be an invisible Kecleon: use the Devon Scope to reveal it, then fight it. After, go along the bridge and head northeast to two more bridges. First, though, defeat the nearby Ninja Boy.
  3882.  
  3883. Cross the southern of the two bridges to find TM62 (Acrobatics): in its own right, Acrobatics is a decent move as it is double-power (110) when the user is not holding an item. People particularly used to use this alongside a Flying Gem since the item was used before the move, causing the 30% boost to be applied to the double-power, which was a nice one-time nuke. Go along the northern bridge next and speak with the Bird Keeper on the other side, which will help contribute to getting both Bicycles. Cross the bridge to the south and grab dat Rare Candy.
  3884.  
  3885.  
  3886.  
  3887. Meteor Falls in Full
  3888. ITEMS CHECKLIST
  3889. [_] Stardust [_] Aerodactylite [_] Super Repel [_] PP Max [_] Star Piece [_] TM02 (Dragon Claw)
  3890. MY PARTY AT THIS MOMENT
  3891. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3892. Latios Lv. 64 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  3893. Blaziken Lv. 67 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  3894. Gardevoir Lv. 58 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  3895. Pikachu Lv. 62 Electric Lightning Rod Light Ball Discharge Thunderbolt Brick Break Meteor Mash
  3896. Swellow Lv. 60 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  3897. Linoone Lv. 60 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3898. RECOMMENDED LEVELS: Level 49~60
  3899. LOCAL WILD POKÉMON ENCOUNTER DATA - ON LAND
  3900. Pokémon Species Pokémon Type Abilities EV Yield Version
  3901. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3902. Bagon ** Dragon Rock Head, Sheer Force - 1 - - - - Both
  3903. Clefairy Fairy Cute Charm, Magic Guard, Friend Guard 2 - - - - - Both
  3904. Deino Dark/Dragon Hustle 1 - - - - - Both
  3905. Druddigon Dragon Rough Skin, Sheer Force, Mold Breaker - 2 - - - - Both
  3906. Golbat * Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  3907. Lunatone Psychic/Rock Levitate - - - 2 - - AS
  3908. Solrock Psychic/Rock Levitate - 2 - - - - OR
  3909. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  3910. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  3911. Pokémon Species Pokémon Type Abilities EV Yield Version
  3912. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3913. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  3914. Lunatone Psychic/Rock Levitate - - - 2 - - AS
  3915. Solrock Psychic/Rock Levitate - 2 - - - - OR
  3916. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  3917. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING
  3918. Pokémon Species Pokémon Type Abilities EV Yield Version
  3919. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3920. Barboach Water/Ground Anticipation, Oblivious, Hydration 1 - - - - - Both
  3921. Goldeen Water Swift Swim, Water Veil, Lightning Rod - 1 - - - - Both
  3922. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  3923. Whiscash * Water/Ground Anticipation, Oblivious, Hydration 2 - - - - - Both
  3924. * - These Pokémon are found only in the rooms after the large entrance waterfall
  3925. ** - Bagon is only found in the back room where TM02 lies
  3926. LOCAL TRAINERS' POKÉMON
  3927. Trainer Name Money Pokémon Party
  3928. Dragon Tamer Nicolas $2,820 Flygon Lv. 47
  3929. Battle Girl Tess $1,472 Mienshao Lv. 46
  3930. Dragon Tamer Dray $2,820 Altaria Lv. 47
  3931. Old Couple John & Jay $7,520 Hariyama Lv. 47, Medicham Lv. 47
  3932. Pokémon Evaluations: Deino is the big new one here, mostly because of the National Pokédex more than anything. He makes a nice Special-attacking Dragon Pokémon, though he can be a bit slow and has a noticeable weakness to Fairy. Despite that, he's particularly useful for the main game as Fairy Pokémon are infrequent at best. ... Granted, your Mega Lati Pokémon is superior, but if you prefer something else... Bagon is also a good Pokémon when evolved into Salamence; Mega-Salamence will be a nasty Pokémon to fight with in general, possessing great Speed and mixed-attacking capabilities. Again, I'd prefer your Lati, but if it's neglected, you may as well.
  3933.  
  3934. Fly here and enter!
  3935.  
  3936. Meteor Falls - 1F: When you arrive, approach the big waterfall. (Come on, you can't miss it.) Use Waterfall to get up that bad boy, then go east and land on the small chunk of land there. Use the Dowsing Machine to find the Stardust hidden there, then go northwest and through the archway.
  3937.  
  3938. Meteor Falls - 2F: Go east and north along the lake shore to find a Dragon Tamer. Descend the ladder nearby.
  3939.  
  3940. Meteor Falls - 1F: Defeat the Battle Girl running around to the southwest, then go west and north to battle the Dragon Tamer, then ascend the ladder further north.
  3941.  
  3942. Meteor Falls - 2F: Battle the couple to the east, then go up the steppes (yes, I meant it that way) to the north. Descend the ledges further to the east, hanging along the west side. Turn on your Dowsing Machine as you go down, too; as you do, look carefully when the small stalagmites begin to pop up. A sparkly area should be nearby, signifying some Aerodactylite. Examine the same spot once more to find a hidden Super Repel. Go down another ledge or two, then southwest and down the ladder.
  3943.  
  3944. Meteor Falls - 1F: Here, get Surfin' and head north, east, and then far to the south to the southeast corner. Go through the doorway here to the entrance area where you can find a PP Max. Return to the previous area and go to its north-central portion. Head to the northwest part of this area and you can use the Dowsing Machine to locate a Star Piece; from there, go east and through the archway.
  3945.  
  3946. In this room, you'll be able to find Bagon, and it's literally the only place in the game to find him. Don't forget TM02 (Dragon Claw) at the north side of the cave; Dragon Claw is pretty much a standard move on any Physical Dragon Pokémon. In any case, you're done here for now.
  3947.  
  3948.  
  3949.  
  3950. New Mauville
  3951. ITEMS CHECKLIST
  3952. [_] Elixir [_] TM89 (U-turn) [_] Lopunnite [_] Paralyze Heal [_] Thunder Stone [_] Escape Rope
  3953. [_] Max Repel [_] Full Heal [_] Ultra Ball [_] Metal Coat [_] Ampharosite
  3954. MY PARTY AT THIS MOMENT
  3955. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3956. Latios Lv. 71 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  3957. Blaziken Lv. 71 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  3958. Gardevoir Lv. 63 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  3959. Pikachu Lv. 67 Electric Lightning Rod Light Ball Thunderbolt Brick Break Return Meteor Mash
  3960. Swellow Lv. 65 Normal/Flying Guts Sitrus Berry Return Brave Bird Fly Steel Wing
  3961. Linoone Lv. 65 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  3962. RECOMMENDED LEVELS: Level 51~63
  3963. LOCAL WILD POKÉMON ENCOUNTER DATA
  3964. Pokémon Species Pokémon Type Abilities EV Yield Version
  3965. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  3966. Magnemite Steel/Electric Magnet Pull, Sturdy, Analytic - - - 1 - - Both
  3967. Voltorb Electric Soundproof, Static, Aftermath - - - - - 1 Both
  3968. LOCAL TRAINERS' POKÉMON
  3969. Trainer Name Money Pokémon Party
  3970. Rotation Girl Circie $3,360 Simisear Lv. 42, Simipour Lv. 42, Simisage Lv. 42
  3971. Mauville City: Begin this quest by Flying to Mauville and healing and restocking as per usual. In the courtyard in which you land, you can find the Square Tower, and, standing near it, should be Wattson. (Remember, the Gym Leader?) Speak with him and he'll tell that the glowing of the Tower indicates something is up with New Mauville, which can be found southeast of the new one off Route 110. In any case, Wattson invites you to his apartment to explain the whole thing; leave the courtyard heading north, then go west or east and use the elevator to reach 2F.
  3972.  
  3973. Let's explore 2F from the top-right elevator's location. Go into the next house to the west and north and speak with the woman inside to obtain a ribbon; which kind you get changes by the day, so you'd have to go here once daily for the next week to get them all for your lead. In the next north-side house to the west, you can battle an old woman in a Rotation Battle; she'll interestingly use the three fully-evolved simian Pokémon from Generation V which were used to complement your starter in those days. Winning nets you an Elixir.
  3974.  
  3975. In the northern west-side apartment on the east side (ugh...), you can go inside the apartment and out onto the balcony to find TM89 (U-turn). At the apartment to the south, speak with the black-suited man for a scene, then enter and exit an apartment and return. The same man will now hand you some Lopunnite; can't say I agree with the method by which it was obtained from the previous owner, though... Anyhow, it can be used to Mega Evolve Lopunny into a rather fierce Fighting Pokémon.
  3976.  
  3977. In the eastern north-side apartment on the south side (wut?) and speak with Wattson within. He'll hack the security system (more or less) so that you can actually enter New Mauville. If you've visited the facility already at some point, Fly there now; otherwise, head to Route 110 and Surf eastward to it from the Cycling Road gatehouse.
  3978.  
  3979. New Mauville: In case you're curious, New Mauville is where you can level up Magneton and Nosepass to make them evolve (into Magnezone and Probopass respectively). When you enter the facility, approach the door to the north and you should be allowed through. Northwest on the ground is a Voltorb, not an item. (Voltorbs often disguise themselves as items here.) To the northeast of the entrance, too, is a bunch of the same. However, the north-central item is a Paralyze Heal, and the northwest one a Thunder Stone, and there's an Escape Rope as the lone eastern item. Use the Dowsing Machine in the southwestern part of the area to find a Max Repel, then go north and through the doorway.
  3980.  
  3981. On the other side, the item to the northeast is a Full Heal, and further east is a computer. Press the button on your 3DS to in turn opt to press the button on the computer. Further to the east are three item balls: the northeast one is an Ultra Ball and the south one is a Metal Coat. Metal Coats not only increase Steel moves' power by 20% when held, but also evolve Scyther and Onix (into Scizor and Steelix respectively, both of which have Mega Formes and are quite useful) when held in trades. Just to the north of the Metal Coat is the Ampharosite Mega Stone, which will Mega Evolve Ampharos; Mega Ampharos is actually a rather powerful Electric/Dragon Pokémon particularly useful on Trick Room teams.
  3982.  
  3983. That's about it. Leave and head to Wattson's apartment.
  3984.  
  3985. Mauville City: When you return and speak with Wattson, as thanks he'll give you TM24 (Thunderbolt): Thunderbolt is a classic Electric move for Electric (and some other) Pokémon to use, being both fairly powerful and 100% accurate with that chance to paralyze.
  3986.  
  3987. And, with that, we're done in this area!
  3988.  
  3989.  
  3990.  
  3991. Sea Mauville in Full
  3992. ITEMS CHECKLIST
  3993. [_] Key to Room 1 [_] White Herb [_] Key to Room 2 [_] Dive Ball [_] Revive [_] Key to Room 6
  3994. [_] Key to Room 4 [_] Storage Key [_] Big Nugget [_] Big Nugget [_] Big Nugget [_] Big Nugget
  3995. [_] Big Nugget [_] Big Nugget [_] Big Nugget [_] Big Nugget [_] Nugget [_] Nugget
  3996. [_] Nugget [_] Nugget [_] Luxury Ball [_] TM13 (Ice Beam) [_] Beedrillite [_] Clear/Tidal Bell
  3997. MY PARTY AT THIS MOMENT
  3998. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  3999. Latios Lv. 72 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4000. Blaziken Lv. 72 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4001. Gardevoir Lv. 64 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  4002. Pikachu Lv. 68 Electric Lightning Rod Light Ball Thunderbolt Brick Break Return Meteor Mash
  4003. Swellow Lv. 66 Normal/Flying Guts Sitrus Berry Return Brave Bird Fly Steel Wing
  4004. Linoone Lv. 66 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4005. RECOMMENDED LEVELS: Level 51~64
  4006. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  4007. Pokémon Species Pokémon Type Abilities EV Yield Version
  4008. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4009. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  4010. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4011. Wingull Water/Flying Keen Eye, Rain Dish - - - - - 1 Both
  4012. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING
  4013. Pokémon Species Pokémon Type Abilities EV Yield Version
  4014. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4015. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  4016. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4017. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  4018. LOCAL WILD POKÉMON ENCOUNTER DATA - ONE-TIME ENCOUNTER
  4019. Pokémon Species Pokémon Type Abilities EV Yield Version
  4020. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4021. Ho-Oh Fire/Flying Pressure, Regenerator - - - - 3 - OR
  4022. Lugia Psychic/Flying Pressure, Multiscale - - - - 3 - AS
  4023. Spiritomb Ghost/Dark Pressure, Slip Through - - 1 - 1 - Both
  4024. LOCAL TRAINERS' POKÉMON
  4025. Trainer Name Money Pokémon Party
  4026. Mysterious Sisters Scall & Ion $1,232 Kirlia Lv. 28, Chingling Lv. 29
  4027. NOTE
  4028. With this section, we will assume you've already done everything that could have been done regarding Sea Mauville prior to the obtaining of Dive: that is, having only Surf. The appropriate details can be found in this section.
  4029.  
  4030. Fly to Sea Mauville!
  4031.  
  4032. Sea Mauville - Exterior: Surf onto the ship and enter it.
  4033.  
  4034. Sea Mauville - Interior 1F: Inside, head west and south to the water. Surf on it and Dive under, then head far to the south, far to the east, and far to the north into the northeast corner where you can resurface. Enter the doorway near the water's edge and you'll feel as though you're being watched, though there seems to be nothing of interest in that room itself for the moment. ... Or so you'd think! If you go to the northwest corner, you can examine the cabinet: specifically, investigate the left side of it to find a letter mentioning Prof. Cozmo and the Odd Keystone, if you fill in the blanks. At that point, IMMEDIATELY after reading the letter, open the Pokémon menu (others may suffice, I'm unsure) and exit it: you'll suddenly engage in battle with a Level 50 Spiritomb. Spiritomb is not that good of a Pokémon (though it can play the role of Sableye to some degree, if you're playing Omega Ruby and/or want a bulkier often-status-using Pokémon): that said, it is quite rare. Short of breeding, it hasn't really been available outside of a singular, extremely hard to facilitate encounter on Pokémon Diamond, Pearl, and Platinum Versions that would require extensive use of the Underground multiplayer area. I'd catch it simply due to that sheer rarity.
  4035.  
  4036. Outside, go north and the Street Thug. In the room just to the east, you can read some heartbreaking letters in the northeast corner that seem to document a slow decline in the life of Prof. Cozmo's father and his family, seeming to end in an eventual divorce. Whoa.
  4037.  
  4038. Go north of there and speak with the girl in the inner tube to get the Key to Room 1; you can also find a White Herb to the west. Room 1 is the room near the entrance of the ship: return to the entrance, then go west and a little south to find it on the west side. In Room 1, there are two cabinets at the west side; examine the south one to find the Key to Room 2. And, of course, pick up the Dive Ball nearby and battle the pair of trainers in the southeast corner.
  4039.  
  4040. Room 2 is just south of Room 1 in this hall, on the west side, so open that door. In the southwest corner of it, you can get a Revive, then speak with the female trainers nearby to get the Key to Room 6. Go south from there into the water and Dive; Room 6 will be on the east side of the ship, the northernmost east-side door. On the other side, continue east and outside.
  4041.  
  4042. Sea Mauville - Exterior: Head down into the water and Surf from there to the island where the fisherman is. Ask him if he's caught anything and you'll get the Key to Room 4. Do take north that, on the small bit of sand to the northwest lies the Storage Room, though it's locked. For now, return inside.
  4043.  
  4044. Sea Mauville - Interior 1F: Here, return to the main hall and go south a bit. There is a locked door just across from Room 6 on the west side, Room 4, so enter. At the south side of the room is the Storage Key. Go outside and enter the Storage Room mentioned earlier. When you do, it will seem like someone else has been looking for this place and intends to take all the Nuggets away ... or not, looks like they'll just stick to the Skitty doll. Anyhow, there's 8 Big Nuggets, 4 Nuggets, a Luxury Ball, TM13 (Ice Beam), and, at the southwest side (you'll Surf to it) some Beedrillite to Mega Evolve Beedrill. So, then, a loot of $100,000, a Luxury Ball, a TM, and a Mega Stone ... seems pretty worthwhile, no?
  4045.  
  4046. In any case, we're done here it seems... not! Head back underwater within the ship and then south and west. There will be a path off to the south you can go along; do so. In the next area, head east and north. As you reach the bottom of the stairs, note how there is a rectangle (about two tiles wide and four long) of lighter gray tiles. While floating in the general area to the east of the middle of them (you might have to circle around randomly to find it while mashing A), press A and you should find the Scanner... Why it had to be so hard to find, I'll never know.
  4047.  
  4048. Slateport City: Fly to here when you next can and head to the harbor in the northeastern portion of the town. Speak with Stern there and you will obtain ... whoa, the Clear Bell in Pokémon Omega Ruby and the Tidal Bell in Pokémon Alpha Sapphire. Players of the Johto-region Pokémon games (Gold, Silver, and Crystal on the GBC and HeartGold and SoulSilver on the DS) will know that these items are used to find the legendary Johto Pokémon Ho-Oh and Lugia respectively! =O
  4049.  
  4050. F-F-F-FLY BACK TO SEA MAUVILLE!
  4051.  
  4052. Sea Mauville - Exterior: Surf up onto the ship and then head to the northern portions of it. If you are playing Omega Ruby, you will be able to walk onto the crane at the bow of the ship and find a Mirage Spot that yields Ho-Oh. Despite its legendary status and being Lv. 50, much the same generic capture techniques apply: use your strongest Pokémon with False Swipe to bring them down to 1 HP, then status them (preferably Sleep or Paralysis), then throw Ultra Balls at 'em.
  4053.  
  4054. In the case you are playing Alpha Sapphire, you'll find your legendary in a different place. Remember that underwater area in the underbelly of the ship where you ended up finding the Scanner? At the north side of that area, you can find a different Mirage Spot, this one only appearing on Alpha Sapphire and yielding Lugia in this case. Much the same method applies to catching it as with Ho-Oh: False Swipe, ail it, and then toss Ultra Balls. (Dive Balls may also work in this case, it being underwater.)
  4055.  
  4056. I would highly encourage catching them. If you do, you can then Soar with that legendary and any other legendary Pokémon (such as Kyogre or Groudon) east of Petalburg to find a Mirage Spot named "Trackless Forest", a place where you can encounter the legendary beast Pokémon Raikou, Entei, or Suicune!
  4057.  
  4058.  
  4059.  
  4060. Route 129
  4061. ITEMS CHECKLIST
  4062. [_] Blue Shard [_] Lustrous Orb [_] Splash Plate [_] Big Pearl [_] Heart Scale [_] Zap Plate
  4063. [_] Toxic Plate
  4064. MY PARTY AT THIS MOMENT
  4065. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4066. Latios Lv. 64 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4067. Blaziken Lv. 68 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4068. Gardevoir Lv. 60 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  4069. Pikachu Lv. 63 Electric Lightning Rod Light Ball Discharge Thunderbolt Brick Break Meteor Mash
  4070. Swellow Lv. 61 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  4071. Linoone Lv. 60 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4072. RECOMMENDED LEVELS: Level 49~60
  4073. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  4074. Pokémon Species Pokémon Type Abilities EV Yield Version
  4075. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4076. Alomomola Water Healer, Hydration, Regenerator 2 - - - - - Both
  4077. Finneon Water Swift Swim, Storm Drain, Water Veil - - - - - 1 Both
  4078. Frillish Water/Ghost Cursed Body, Water Absorb, Damp - - - - 1 - Both
  4079. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  4080. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4081. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  4082. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  4083. Pokémon Species Pokémon Type Abilities EV Yield Version
  4084. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4085. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  4086. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4087. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  4088. LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
  4089. Pokémon Species Pokémon Type Abilities EV Yield Version
  4090. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4091. Chinchou Water/Electric Illuminate, Volt Absorb, Water Absorb 1 - - - - - Both
  4092. Clamperl Water Shell Armor, Rattled - - 1 - - - Both
  4093. Lanturn Water/Electric Illuminate, Volt Absorb, Water Absorb 2 - - - - - Both
  4094. Relicanth Water/Rock Rock Head, Swift Swim, Sturdy 1 - 1 - - - Both
  4095. LOCAL TRAINERS' POKÉMON
  4096. Trainer Name Money Pokémon Party
  4097. Fisherman Fisk $1,248 Kanturn Lv. 39
  4098. Fisherman Sheaffer $1,184 Sharpedo Lv. 37, Whiscash Lv. 37
  4099. Scuba Diver Jason $1,640 Lanturn Lv. 41
  4100. Scuba Diver Colten $1,600 Golduck Lv. 38, Gyarados Lv. 40
  4101. Free Diver Coral $1,600 Clamperl Lv. 38, Tentacruel Lv. 40
  4102. Ace Trainer Honor $2,340 Torkoal Lv. 39, Medicham Lv. 39
  4103. Triathlete Chase $1,560 Seadra Lv. 39
  4104. Swimmer Reed $592 Pelipper Lv. 37, Seadra Lv. 37
  4105. Swimmer Tisha $576 Luvdisc Lv. 36, Azumarill Lv. 36, Corsola Lv. 36
  4106. Mossdeep City: If you're planning to head onto Route 129, Fly first to Mossdeep and stock up. (It's not just that, but it's also the closest viable Fly spot to Route 129.) Surf southward for a while through the Routes to Route 129, past the big "O" marking Route 128's Seafloor Cavern.
  4107.  
  4108. Route 129: Try to enter along the easternmost side of the Route and head first to the southeastern corner of it so we can adequately navigate you around. Go northwest from this Dive trench to battle a Fisherman or two. Dive into the trench and go east and surface in the isolated light there; on the way, mash A in that empty spot in the grass for a Blue Shard, and also go north of the light and examine the northeast portion of the small empty spot to find a Lustrous Orb for Palkia. Once above, you can go south to find the Secret Shore area, mostly just a Secret Spot hot...spot. If that interests you, go on ahead, but otherwise return underwater.
  4109.  
  4110. Go southwest of there underwater to the sunless seaweed patch. Mash A around the easternmost of the empty grass tiles to find a Splash Plate and also battle the Trainer to the northwest. Surface to the southwest of him and use the Dowsing Machine on that island to find a Big Pearl and a Heart Scale. Return underwater and now go north from Jason to the initial Dive trench area. As you go west, there will be a big rock to the north; the empty area in the grass to its west contains a Zap Plate somewhere; mash A at random as usual. Go south of its west end to find another Diver. Northwest of him is a rock; go to it, then west and pay attention for a Diver to the north. Battle, then return to the initial Dive trench and resurface.
  4111.  
  4112. Surfacing near the west end of the Dive trench will lead you into sight of an Ace Trainer (or at least you'll see 'er): battle! Go west from there and battle the Triathlete, then go back to the Ace Trainer and northwest for a Swimmer battle. Head west to the Dive trench from him and then south to battle another Swimmer. I think that'll be it for the Route. Go west from there towards the next Route; at the transition, though, Dive down and go southeast and spam the A Button around that little empty square to find the Toxic Plate.
  4113.  
  4114.  
  4115.  
  4116. Route 130
  4117. ITEMS CHECKLIST
  4118. [_] Griseous Orb [_] Meadow Plate [_] Green Shard [_] Fist Plate [_] Icicle Plate
  4119. MY PARTY AT THIS MOMENT
  4120. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4121. Latios Lv. 67 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4122. Blaziken Lv. 69 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4123. Gardevoir Lv. 61 Psychic/Fairy Synchronize Sitrus Berry Psychic Dazzling Gleam Shadow Ball Magical Leaf
  4124. Pikachu Lv. 64 Electric Lightning Rod Light Ball Discharge Thunderbolt Brick Break Meteor Mash
  4125. Swellow Lv. 62 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  4126. Linoone Lv. 62 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4127. RECOMMENDED LEVELS: Level 49~60
  4128. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  4129. Pokémon Species Pokémon Type Abilities EV Yield Version
  4130. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4131. Alomomola Water Healer, Hydration, Regenerator 2 - - - - - Both
  4132. Finneon Water Swift Swim, Storm Drain, Water Veil - - - - - 1 Both
  4133. Frillish Water/Ghost Cursed Body, Water Absorb, Damp - - - - 1 - Both
  4134. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  4135. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4136. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  4137. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  4138. Pokémon Species Pokémon Type Abilities EV Yield Version
  4139. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4140. Horsea Water Sniper, Swift Swim, Damp - - - 1 - - Both
  4141. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  4142. Seadra Water Sniper, Swift Swim, Damp - - - 2 - - Both
  4143. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4144. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  4145. LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
  4146. Pokémon Species Pokémon Type Abilities EV Yield Version
  4147. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4148. Chinchou Water/Electric Illuminate, Volt Absorb, Water Absorb 1 - - - - - Both
  4149. Clamperl Water Shell Armor, Rattled - - 1 - - - Both
  4150. Lanturn Water/Electric Illuminate, Volt Absorb, Water Absorb 2 - - - - - Both
  4151. Relicanth Water/Rock Rock Head, Swift Swim, Sturdy 1 - 1 - - - Both
  4152. LOCAL TRAINERS' POKÉMON
  4153. Trainer Name Money Pokémon Party
  4154. Swimmer Katie $576 Golduck Lv. 38, Seaking Lv. 36
  4155. Triathlete Karsen $1,480 Golduck Lv. 37, Tentacruel Lv. 37
  4156. Swimmer Rodney $624 Crawdaunt Lv. 39
  4157. Free Diver Cordura $1,640 Corsola Lv. 41
  4158. Scuba Diver Silas $1,560 Sealeo Lv. 39, Whiscash Lv. 39
  4159. When you arrive on Route 130, be sure to go north the moment you hit the transition between Routes: just west of the transition at the north side of the Route is a small square allowing you to Dive down. There, circle around the northern part of this enclosure whilst mashing A and you'll be able to find the Griseous Orb for Giratina, which changes it to its Origin Forme and boosts its Ghost- and Dragon-type moves' power by 20% when held.
  4160.  
  4161. Go southwest of there to the sandy shore, then west to battle a Swimmer and another to the south, a Triathlete. Go west along the northern side of the Route to find a Swimmer in the water around the rocks; battle him, too. Enter the Dive trench nearby and head north to find a Diver to battle. Go east and mash A around that corner for a Meadow Plate. If you surface off to the west of her, you'll be able to find your way to the Secret Meadow, another Secret Spot hotspot. Return to where the Diver was and go southeast to battle another. In this area, you can find an empty patch of seaweed to find a Fist Plate. Go north of there to find two empty patches of grass; examine some tile in the northwestern of the two to find a Green Shard. Then go southwest of there and do the same for an Icicle Plate. I think that'll be it for this Route, though. Resurface and go west to the next one.
  4162.  
  4163.  
  4164.  
  4165. Route 131
  4166. MY PARTY AT THIS MOMENT
  4167. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4168. Latios Lv. 69 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4169. Blaziken Lv. 70 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4170. Gardevoir Lv. 62 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  4171. Pikachu Lv. 66 Electric Lightning Rod Light Ball Discharge Thunderbolt Brick Break Meteor Mash
  4172. Swellow Lv. 63 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  4173. Linoone Lv. 63 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4174. RECOMMENDED LEVELS: Level 50~61
  4175. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  4176. Pokémon Species Pokémon Type Abilities EV Yield Version
  4177. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4178. Alomomola Water Healer, Hydration, Regenerator 2 - - - - - Both
  4179. Finneon Water Swift Swim, Storm Drain, Water Veil - - - - - 1 Both
  4180. Frillish Water/Ghost Cursed Body, Water Absorb, Damp - - - - 1 - Both
  4181. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  4182. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4183. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  4184. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  4185. Pokémon Species Pokémon Type Abilities EV Yield Version
  4186. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4187. Horsea Water Sniper, Swift Swim, Damp - - - 1 - - Both
  4188. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  4189. Seadra Water Sniper, Swift Swim, Damp - - - 2 - - Both
  4190. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4191. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  4192. LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
  4193. Pokémon Species Pokémon Type Abilities EV Yield Version
  4194. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4195. Chinchou Water/Electric Illuminate, Volt Absorb, Water Absorb 1 - - - - - Both
  4196. Clamperl Water Shell Armor, Rattled - - 1 - - - Both
  4197. Lanturn Water/Electric Illuminate, Volt Absorb, Water Absorb 2 - - - - - Both
  4198. Relicanth Water/Rock Rock Head, Swift Swim, Sturdy 1 - 1 - - - Both
  4199. LOCAL TRAINERS' POKÉMON
  4200. Trainer Name Money Pokémon Party
  4201. Swimmer Kara $576 Clamperl Lv. 39
  4202. Swimmer Herman $592 Seadra Lv. 37, Gyarados Lv. 37
  4203. Sis & Bro Rell & Ian $760 Sealeo Lv. 38, Azumarill Lv. 39
  4204. Swimmer Susie $624 Starmie Lv. 39
  4205. As you arrive, go to the west and battle the Swimmer. If you feel like it, you can go north of her to find the entrance to the Sky Tower - you'll find someone veeerry important there later on ;) - but, for now, you cannot enter. Go west of her to find another seasick Swimmer. Go north and west a bit to battle some siblings in a Double Battle, then go south for another Swimmer.
  4206.  
  4207. Don't worry, there's not much more water. (Okay, there's a LOT more.) But, to the west, we'll find a town. On logs. On water. Water? Crap.
  4208.  
  4209.  
  4210.  
  4211. Pacifidlog Town
  4212. ITEMS CHECKLIST
  4213. [_] Kangaskhanite [_] Big Pearl [_] TM56 (Fling) [_] TM27 (Return) [[_] TM21 (Frustration)
  4214. [_] TM03 (Psyshock)
  4215. MY PARTY AT THIS MOMENT
  4216. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4217. Latios Lv. 69 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4218. Blaziken Lv. 70 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4219. Gardevoir Lv. 62 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  4220. Pikachu Lv. 66 Electric Lightning Rod Light Ball Discharge Thunderbolt Brick Break Meteor Mash
  4221. Swellow Lv. 64 Normal/Flying Guts Sitrus Berry Secret Power Brave Bird Fly Steel Wing
  4222. Linoone Lv. 63 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4223. RECOMMENDED LEVELS: Level 51~62
  4224. POSSIBLE TRADES AND GIFT POKÉMON
  4225. Version Pokémon Given Pokémon Received Pokémon Type Likely Ability
  4226. Both Bellossom Corsola Water/Rock Hustle
  4227. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  4228. Pokémon Species Pokémon Type Abilities EV Yield Version
  4229. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4230. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  4231. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4232. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  4233. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
  4234. Pokémon Species Pokémon Type Abilities EV Yield Version
  4235. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4236. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  4237. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4238. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  4239. When you arrive, do the usual: healing 'n' shopping. ... Or so you'd expect, but Pacifidlog doesn't have a Poké Mart. >_> Don't forget, though, there's some Kangaskhanite next to the Pokémon Center (you'll have to Surf around it to reach it), which Mega Evolves Kangaskhan, perhaps the most-used Pokémon - and definitely the most-used Mega - of the X/Y competitive Pokémon scene. >_> If you stand where you found it and then face south and press A, you'll also find a Big Pearl.
  4240.  
  4241. In the house west of the Center, the man at the back will hand you TM56 (Fling). Fling is a move in which the user throws its item at the target, and is usually one-time, but, in that one use, it makes a nasty nuking move under a number of circumstances. In the house to the east of the Center you can hear a bit about the Regi Pokémon lore, in particular the "Six dots open three doors" quote, which could reference any number of things about the quest: the Braille, the symbol on each Regi, the rocks around their shrines... "Six dots open three doors..."
  4242.  
  4243. In the southwestern house of town, if you bring along a Pokémon with high Happiness when speaking with the man there, you'll get TM27 (Return); similarly, a Pokémon with low Happiness will yield TM21 (Frustration). Return and Frustration are moves that rely on a Pokémon's Happiness to deal damage: they are Normal moves, then, whose Base Power thus ranges from 1 to 102. (See that section for a bit more.) Most Pokémon can learn these moves, and you are likely to have high-Happiness Pokémon right now if they've been in your party for a while.
  4244.  
  4245. In the next house to the east of there, you can trade your Bellossom for a woman's Corsola; since it's much harder to get Bellossom (Gloom and a Sun Stone) than Corsola (just Fish or Dive or somethin'), it's better just to ignore it altogether. From there, go to the east house; you can use the Dowsing Machine just outside of its front door to find a Heart Scale. Within, the man will give you TM03 (Psyshock): Psyshock is basically the Physical version of Psychic; whereas both use Sp. Atk., Psyshock is slightly weaker and uses Defense and Psychic uses Sp. Def. This can be very significant at times in the competitive environ, but it's better just to stick with Psychic unless you don't have that either.
  4246.  
  4247. Anyhow, we're done here. Surf west from the town to the current-filled Route 132.
  4248.  
  4249.  
  4250.  
  4251. Routes 132-134
  4252. MY PARTY AT THIS MOMENT
  4253. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4254. Latios Lv. 69 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4255. Blaziken Lv. 70 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4256. Gardevoir Lv. 62 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  4257. Pikachu Lv. 66 Electric Lightning Rod Light Ball Thunderbolt Brick Break Return Meteor Mash
  4258. Swellow Lv. 64 Normal/Flying Guts Sitrus Berry Return Brave Bird Fly Steel Wing
  4259. Linoone Lv. 63 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4260. RECOMMENDED LEVELS: Level 51~62
  4261. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTES 132~134 - SURFING
  4262. Pokémon Species Pokémon Type Abilities EV Yield Version
  4263. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4264. Alomomola Water Healer, Hydration, Regenerator 2 - - - - - Both
  4265. Finneon Water Swift Swim, Storm Drain, Water Veil - - - - - 1 Both
  4266. Frillish Water/Ghost Cursed Body, Water Absorb, Damp - - - - 1 - Both
  4267. Pelipper Water/Flying Keen Eye, Rain Dish - - - - - 2 Both
  4268. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4269. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  4270. LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTES 132~134 - FISHING RODS
  4271. Pokémon Species Pokémon Type Abilities EV Yield Version
  4272. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4273. Horsea Water Sniper, Swift Swim, Damp - - - 1 - - Both
  4274. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  4275. Seadra Water Sniper, Swift Swim, Damp - - - 2 - - Both
  4276. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4277. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  4278. LOCAL WILD POKÉMON ENCOUNTER DATA - SEALED CAVERN - SURFING
  4279. Pokémon Species Pokémon Type Abilities EV Yield Version
  4280. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4281. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  4282. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4283. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  4284. LOCAL WILD POKÉMON ENCOUNTER DATA - SEALED CAVERN - FISHING
  4285. Pokémon Species Pokémon Type Abilities EV Yield Version
  4286. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4287. Horsea Water Sniper, Swift Swim, Damp - - - 1 - - Both
  4288. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  4289. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4290. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  4291. LOCAL TRAINERS' POKÉMON
  4292. Trainer Name Money Pokémon Party
  4293. Swimmer Gilbert $592 Tentacruel Lv. 37, Sharpedo Lv. 37
  4294. Black Belt Kiyo $1,280 Machoke Lv. 40
  4295. Fisherman River $1,248 Seadra Lv. 39
  4296. Bird Keeper Beck $1,560 Skarmory Lv. 39
  4297. Ace Trainer Warren $2,280 Lairon Lv. 38, Manectric Lv. 38, Alakazam Lv. 38
  4298. Backpacker Grayson $936 Girafarig Lv. 39
  4299. Swimmer Debra $624 Corsola Lv. 39
  4300. Swimmer Franklin $576 Whiscash Lv. 38, Seadra Lv. 36
  4301. Swimmer Linda $592 Pelipper Lv. 37, Seaking Lv. 37
  4302. Swimmer Jack $608 Staryu Lv. 36, Sharpedo Lv. 38
  4303. Swimmer Laurel $576 Luvdisc Lv. 36, Luvdisc Lv. 36, Luvdisc Lv. 36
  4304. Black Belt Hitoshi $1,248 Machoke Lv. 37, Heracross Lv. 39
  4305. Dragon Tamer Aaron $2,340 Shelgon Lv. 39, Kingdra Lv. 39
  4306. This is going to be a headache. I HATE these kinds of current-filled areas.
  4307.  
  4308. Route 132: When you begin, go to the north side of the Route and use the northernmost of the westbound currents, which will run into some northbound ones. Follow the path after disembarking to a Swimmer. Go south of him and into the easternmost southbound currents, then get the Protein on the island. On the next island to the south, you can battle a Black Belt. You can see how this island is in a bit of a "<" shape, right? And the gray boulder behind the Black Belt marks the point? Get to the west of the boulder and then Surf westward to find TM34 (Sludge Wave). Surf west from this island now.
  4309.  
  4310. Route 133: When the currents let you go, go northwest onto the island for a Max Revive. Now, north of this island are some westbound currents. Jump into them and, in the calm waters, land near the Fisherman. Get the Calcium and battle him. Next, Fly to Route 133 (this will take you back to the starting island) and Surf straight west from it. Battle the Bird Keeper you meet as well as an Ace Trainer and Backpacker to the west. Surf west from this island.
  4311.  
  4312. Route 134: Here, Surf west from the island and ensure it is into a current heading straight west and into the calm waters. Dive into the water below, then go south an area. Go south for a while until you see a big pillar and some light. Near the light, examine the rock pillar to the north, which has some ... ah, crap, Braille. It reads "GO UP HERE". .... Um, ascend to the surface, then.
  4313.  
  4314. NOTE!
  4315. Before bothering with the Sealed Cavern, note that you'll need (to still have) Pokémon with Dive and Surf. More importantly, you'll also need to bring Relicanth and Wailord, with the former as your first (top-left) party member and the latter as your last (bottom-right) party member. You'll also need a Pokémon knowing Dig.
  4316.  
  4317. Sealed Cavern: There's a bunch of Braille-engraved rock walls in here. They read, from left to right, top to bottom, the Braille alphabet. (The period and comma are the rightmost two and the smallest walls.) You're lucky that I'm going to translate it all for you, so I won't bother because this crap gives me more of a headache than those Routes. :( The northern wall will read "DIG HERE". Use Dig there; simply teach it to someone if you must, preferably to replace a TM move (so it can be re-replaced). In my case, it was Pikachu's Return. Instead of leaving, a door opens. Go through.
  4318.  
  4319. The Braille through the next room's rock pillars recounts a minor story: "In this cave we have lived. We owe all to the Pokémon. But, we sealed the Pokémon away. We feared it. Those with courage, those with hope. Open a door. An eternal Pokémon awaits." Head to the north side of the room and read the message there: "FIRST COMES RELICANTH. LAST COMES WAILORD." If you need to rearrange your party so that Relicanth is the lead and Wailord is the bottom-right one, do so and examine it again. When you do this, the ground will shake violently and it will sound like three doors opened up. That done, get out of here, redo your party if needed, and Fly to Route 134. That minor side-sidequest is over; if you want to see more, see the Legendary Pokémon Quests! section.
  4320.  
  4321. Route 134: Back to business. Fly to Route 133 again.
  4322.  
  4323. Route 133: Use the same processes that you to the shallow-water island on Route 134.
  4324.  
  4325. Route 134: On the same island, Surf on the water to its north and you'll be driven into an area of calm water. Nearby will be a sandy island with an item on it; Surf around to the northeast of said island to find that this item is TM80 (Rock Slide). Now, Fly to Route 132.
  4326.  
  4327. Route 132: Here, do what we did before to get to the Swimmer earlier, the first one we battled here. This time from him, go west and into the northernmost westbound currents. Follow this to a calm area, then follow that path to some more currents that take you onto Route 133.
  4328.  
  4329. Route 133: Battle the people on this island, then Surf on the water north of the island. Keep Surfing west in the currents untl you can see a person nearby. Make landfall and speak with the more-than-a-little-bit-okay-probably-a-lot-crazy Psychic here to obtain TM77 (Psych Up), then grab the Star Piece to the southwest. Surf west from the northern parts of this island to Route 134.
  4330.  
  4331. Route 134: When you land, continue Surfing into the calm area to the west. Battle several people you'll find there, then Surf west from the southern portions of the area to an island chain. Head southeast along it to find some Carbos and then further along a Black Belt to fight. Also use the Dowsing Machine around his walking trail to find a Heart Scale and another Heart Scale near it. Surf on the water south of the chain of islands to find a Dragon Tamer to fight on the next island.
  4332.  
  4333. And so, it seems, we're finally done... Ugh...
  4334.  
  4335.  
  4336.  
  4337. To Ever Grande City
  4338. ITEMS CHECKLIST
  4339. [_] Revive
  4340. MY PARTY AT THIS MOMENT
  4341. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4342. Latios Lv. 72 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4343. Blaziken Lv. 72 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4344. Gardevoir Lv. 64 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  4345. Pikachu Lv. 68 Electric Lightning Rod Light Ball Thunderbolt Brick Break Return Meteor Mash
  4346. Swellow Lv. 66 Normal/Flying Guts Sitrus Berry Return Brave Bird Fly Steel Wing
  4347. Linoone Lv. 66 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4348. RECOMMENDED LEVELS: Level 52~65
  4349. Mossdeep City: Whenfer you're doing ... whatever it was you were doing, Fly to Mossdeep City. Heal up and stock up there before heading south onto the ocean. Surf southward to Route 128.
  4350.  
  4351. Route 128: Here, simply Surf east towards Ever Grande City; you should've fought everyone here last time you were here, so it's pretty easy sailing.
  4352.  
  4353. Ever Grande City: Go east and north to the waterfall and climb it with .... well, Waterfall. Heal up in the Pokémon Center at the top, then go north a bit using the Dowsing Machine to find a Revive a bit to the west of the Pokémon Center. From there, go north, and into the Victory Road.
  4354.  
  4355.  
  4356.  
  4357. Victory Road
  4358. ITEMS CHECKLIST
  4359. [_] Full Heal [_] Max Repel [_] Ultra Ball [_] PP Up [_] Elixir [_] Max Elixir
  4360. [_] TM29 (Psychic) [_] TM35 (Flamethrower) [_] Full Restore [_] Iron [_] TM81 (X-Scissor) [_] Dawn Stone
  4361. MY PARTY AT THIS MOMENT
  4362. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4363. Latios Lv. 72 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4364. Blaziken Lv. 72 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4365. Gardevoir Lv. 64 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  4366. Pikachu Lv. 68 Electric Lightning Rod Light Ball Thunderbolt Brick Break Return Meteor Mash
  4367. Swellow Lv. 66 Normal/Flying Guts Sitrus Berry Return Brave Bird Fly Steel Wing
  4368. Linoone Lv. 66 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4369. RECOMMENDED LEVELS: Level 52~65
  4370. LOCAL WILD POKÉMON ENCOUNTER DATA - RANDOM ENCOUNTERS ON LAND
  4371. Pokémon Species Pokémon Type Abilities EV Yield Version
  4372. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4373. Aron Steel/Rock Rock Head, Sturdy, Heavy Metal - - 1 - - - Both
  4374. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  4375. Hariyama Fighting Guts, Thick Fat, Sheer Force 1 - - - - 2 Both
  4376. Lairon Steel/Rock Rock Head, Sturdy, Heavy Metal - - 2 - - - Both
  4377. Loudred Normal Soundproof, Rattled 2 - - - - - Both
  4378. Mawile Steel/Fairy Intimidate, Hyper Cutter, Sheer Force - 1 1 - - - OR
  4379. Medicham Fighting/Psychic Pure Power, Telepathy - - - - 2 - Both
  4380. Sableye Ghost/Dark Keen Eye, Stall, Prankster - 1 1 - - - AS
  4381. Zubat Poison/Flying Inner Focus, Infiltrator - - - - - 1 Both
  4382. LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
  4383. Pokémon Species Pokémon Type Abilities EV Yield Version
  4384. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4385. Golbat Poison/Flying Inner Focus, Infiltrator - - - - - 2 Both
  4386. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4387. Tentacruel Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 2 - Both
  4388. LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING
  4389. Pokémon Species Pokémon Type Abilities EV Yield Version
  4390. HP Atk. Def. Sp.Atk. Sp.Def. Speed
  4391. Luvdisc Water Swift Swim, Hydration - - - - - 1 Both
  4392. Magikarp Water Swift Swim, Rattled - - - - - 1 Both
  4393. Tentacool Water/Poison Clear Body, Liquid Ooze, Rain Dish - - - - 1 - Both
  4394. Wailmer Water Oblivious, Water Veil, Pressure 1 - - - - - Both
  4395. LOCAL TRAINERS' POKÉMON
  4396. Trainer Name Money Pokémon Party
  4397. Ace Trainer Albert $2,700 Sigilyph Lv. 45, Rhyperior Lv. 45
  4398. Ace Trainer Hope $2,,820 Froslass Lv. 47
  4399. Expert Bryn $3,600 Hitmontop Lv. 45, Throh Lv. 45
  4400. Ace Trainer Edgar $2,820 Mawile Lv. 47
  4401. Street Thug Regan $1,376 Houndoom Lv. 43, Shiftry Lv. 43
  4402. Ace Duo Jude & Rory $2,820 Cradily Lv. 47, Armaldo Lv. 47
  4403. Expert Theodore $3,760 Sawk Lv. 47
  4404. Ace Trainer Vito $2,640 Electrode Lv. 44, Swalot Lv. 44, Darmanitan Lv. 44
  4405. Dragon Tamer Egon $2,820 Kingdra Lv. 47
  4406. Brains & Brawn Aden & Finn $3,008 Primeape Lv. 47, Musharna Lv. 47
  4407. Victory Road - 1F: Welcome to Victory Road, the final trial for Trainers who wish to challenge the most elite Trainers in the region, the Elite Four: one mere dungeon stands between you and your success, so let's get to it! Surf north through the large entryway before you.
  4408.  
  4409. In the next area, go north and make landfall, then approach the nearby Strength boulder. Push it north into the hole, then go north and upstairs. At this point, the path forks a little; go upstairs again and along the path first to obtain a Full Heal past the bridge, then return to ground level and beat the Ace Trainer to the west. Go north and along the path to some more stairs; before going, go east and north and examine the boulder there to find a Max Repel, then go up those stairs. You'll find another Ace Trainer to fight before going on down.
  4410.  
  4411. Victory Road - B1F: Feel free to use Flash, though it's hardly needed. In any case, go west and examine the small boulder to find an Ultra Ball. Now, see that boulder to the south? Push it westward with Strength, then go south and east to push the next one eastward. Go along the path for a little bit and you'll eventually find two Strength boulders blocking you from an item; simply push the south one eastward to claim your PP Up. Return to the main path and continue southward and along the path to battle an Expert. After, head upstairs.
  4412.  
  4413. Victory Road - 1F: Go north and challenge the Ace Trainer. Go north after and examine the tile in front of the small boulder to find an Elixir, then go east and across the bridge. On the other side, you can either go down the ladder or down the stairs. First go down the ladder to B1F and follow the short path to a Max Elixir. Go back up the ladder and then head downstairs, beat the Street Thug, and continue along and down the next ladder.
  4414.  
  4415. Victory Road - B1F: Go south down to the water. Defeat the Ace Trainers standing near the shore, then begin Surfing southward and outside for a moment; you'll end up finding TM29 (Psychic) on a cliff overlooking the ocean. Return inside and Surf north and westward to some more land. Defeat the Expert as you head north, then take note of the two Strength boulders to the east. Move the first one eastward into the alcove, then the second north twice and east twice so you can grab TM35 (Flamethrower). Niiice. Anyhow, go back to the "Y" fork and go northwest. As you near the next downbound staircase, feel free to defeat the Ace Trainer near it and then claim the Full Restore to the northwest.
  4416.  
  4417. Otherwise, go downstairs. Continue along the path until you see a Dragon Tamer to beat near the lakeshore. Don't bother Surfing; for whatever reason, the path to the south goes outside just to go outside. Anyhow, go northwest of the Tamer and up the ladder.
  4418.  
  4419. Victory Road - 1F: For a little while, the path is linear and easy to follow. You'll fight a couple of Trainers on the way. Further northwest of there is a ladder to go up.
  4420.  
  4421. Victory Road - 2F: Here, go to the west and across the bridge, then use the Dowsing Machine to locate an Iron further to the west. Go across the next bridge to the north and use Waterfall to go up the waterfall there to find TM81 (X-Scissor). Return to the lower level and go east and across the bridge. Head north to the next area.
  4422.  
  4423. Heal up here, because ... well... It's a boss battle with Wally!
  4424.  
  4425. BOSS: Pokémon Trainer Wally
  4426. Rewards: $2,800? (I dunno, I forgot to note it >_>)
  4427. FOE'S POKÉMON PARTY
  4428. Pokémon Altaria Delcatty Roselia Magneton Gallade Mega-Gallade
  4429. Pokémon Type Dragon/Flying Normal Grass/Poison Steel/Electric Psychic/Fighting
  4430. Level (Lv.) Level 46 Level 46 Level 46 Level 46 Level 48
  4431. Hold Item None None None None Galladite
  4432. Ability Natural Cure Cute Charm Poison Point Sturdy Steadfast Justified
  4433. Moves Aerial Ace Sing Synthesis Screech Psycho Cut
  4434. Safeguard Disarming Voice Leech Seed Discharge Close Combat
  4435. Dragon Pulse Charm Petal Blizzard Tri Attack Slash
  4436. Cotton Guard Feint Attack Toxic Flash Cannon Swords Dance
  4437. This will actually be a prettty difficult battle ... unless you're like me and are insanely overleveled. >_>
  4438.  
  4439. But aside from that, this is likely to be by FAR your favorite battle in the Pokémon series: the background music, the setting, the determined portrait of Wally... It makes for a great battle! =D
  4440.  
  4441. Altaria, per the usual, tends to play the role of a minor wall, being bulky to begin with and loving to increase that with Cotton Guard, at least on the Physical front. Its attacks aren't too powerful, even though STAB-boosted. The big thing to really be aware of is Safeguard; Safeguard is not that harmful in and of itself, but if you're the type that likes to play with your food by statusing it, that may cause problems. Altaria is easily shot down by using Special class moves, particularly Ice moves for the double weakness, but also Fairy, Rock, and Dragon will work. Your Lati, for example, as well as Gardevoir and a number of other Psychic Pokémon won't have much trouble with this one: for some reason, lots of Psychics learn Dazzling Gleam.
  4442.  
  4443. Delcatty is sort of part of a two-stage status trolling ring with Roselia. With Delcatty, you'll typically see Sing to put you to Sleep and Charm to lower your Attack significantly; Cute charm also can greatly inhibit you if you need to use more than one contact attack to KO. That said, once the ailments are put down, Delcatty won't do much about it; its attacks are fairly weak. Still, to prevent the loss of Attack or the Sleeping of Pokémon, it would be best to nuke Delcatty in some way: Fighting moves work well, though you can probably just use any STAB attack to OHKO given its frailty. Espeon, Mega Absol, Mega Sableye, and, if you have it, Mega Diancie also make great counters in this instance since their Magic Bounce abilities will counter Delcatty's attempts to troll with ailments, reducing her to nothing but weak attacks.
  4444.  
  4445. Roselia is the second round of ailment crippling, and is the more significant of the two. First comes the Poison Point ability; try to avoid contact attackers as you do not want to be Poisoned. Avoid Toxic even moreso, as it's worse. There's also Leech Seed to absorb some of your HP, and Petal Blizzard as a nuking move. The best Pokémon in this instance would be some kind of Steel Pokémon, really, since they'll be immune to the mass Poisoning and resistant to Petal Blizzard ... though, then again, the availability of Steel Pokémon that can adequately fight off Roselia is minimal at best. I would prefer a nuking strategy right back at her: abuse her weaknesses in Fire, Ice, Flying, Bug, and Psychic and simply nuke her off the face of the earth with a STAB-boosted variant of one of those types.
  4446.  
  4447. Magneton ought to be something you can handle right now, given its common double weakness. Screech is honestly the big threat you'll see from this guy unless you are weak to Electric or Steel. For the most part, you can just use a good Ground move to 2HKO (remember Sturdy?) or use your generic Fire or Fighting Pokémon. All work pretty well: mostly weakness piercing in this instance. Mega Heracross is probably the biggest good Pokémon you can use since Arm Thrust will certainly kill him, even if you're underleveled.
  4448.  
  4449. Gallade is probably the biggest threat in this fight, for the obvious reason that it can Mega Evolve. Mega-Gallade is one of the strongest Pokémon in the game Physically, boasting Attack right on the 99% percentile, and he loves to back this up with powerful STAB-boosted moves, particularly Close Combat. He may be the hardest battle you've had thus far in the game if your levels are on average, particularly if he gets a Swords Dance in and lives. The biggest counter to him is Sableye and Spiritomb (and, of course, Mega Sableye) -- he literally will not be able to hit you. Still, that's only an Alpha Sapphire strategy; despite that, if you have him, teach him Will-O-Wisp, then simply let the guy die eight turns later. Ghost Pokémon in general also work to pierce weaknesses to Psychic, though Psycho Cut can hurt. Fairy Pokémon also can work out well here: particularly useful ones are Mega Mawile (look, an Omega Ruby strategy), Gardevoir, and Azumarill: spam Fairy moves for weaknesses. You can also use generic Flying Pokémon; Skarmory can work out well by resisting everything thrown at it and simply whittling down HP in return.
  4450.  
  4451. After the battle, Wally will hand you the Dawn Stone, an item which allows male Kirlias to evolve into Gallade.
  4452.  
  4453. With that battle sorrowfully over, it's time to go north ... to the Pokémon League!!
  4454.  
  4455.  
  4456.  
  4457. The Pokémon League: Preparation Discussion
  4458. ITEMS CHECKLIST
  4459. [_] Mewtwonite Y
  4460. MY PARTY AT THIS MOMENT
  4461. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4462. Latios Lv. 74 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4463. Blaziken Lv. 74 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4464. Gardevoir Lv. 66 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  4465. Pikachu Lv. 70 Electric Lightning Rod Light Ball Thunderbolt Brick Break Return Meteor Mash
  4466. Swellow Lv. 67 Normal/Flying Guts Sitrus Berry Return Brave Bird Fly Steel Wing
  4467. Linoone Lv. 67 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4468. RECOMMENDED LEVELS: Level 58~70
  4469. POKÉMON LEAGUE POKÉ MART
  4470. Item Name Cost Effects
  4471. Poké Ball $200 Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
  4472. Great Ball $600 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
  4473. Ultra Ball $1,200 Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
  4474. Potion $300 Heals 20 HP to a single Pokémon.
  4475. Super Potion $700 Heals 50 HP to a single Pokémon.
  4476. Hyper Potion $1,200 Heals 200 HP to a single Pokémon.
  4477. Max Potion $2,500 Heals all of a single Pokémon's HP.
  4478. Full Restore $3,000 Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
  4479. Revive $1,500 Revives a Pokémon from KO with ~50% of its HP.
  4480. Antidote $100 Cures the Poison status ailment from a single Pokémon.
  4481. Paralyze Heal $200 Cures the Paralysis status ailment from a single Pokémon.
  4482. Awakening $250 Cures the Sleep status ailment from a single Pokémon.
  4483. Burn Heal $250 Cures the Burn status ailment from a single Pokémon.
  4484. Ice Heal $250 Cures the Frozen status ailment from a single Pokémon.
  4485. Full Heal $600 Cures the target of all status ailments, other than KO and Pokérus
  4486. Escape Ropes $550 Allows you escape certain dungeons, like caves, instantly.
  4487. Repel $350 Prevents random wild Pokémon encounters for 100 steps.
  4488. Super Repel $500 Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
  4489. Max Repel $700 Prevents random wild Pokémon encounters for 250 steps.
  4490. First, note that, as you walk along the long path to the main building, you will find a Mewtwonite Y next to the doorway outside.
  4491.  
  4492. Welcome to the Pokémon League, the pinnacle of Pokémon Training for most in-game Pokémon Trainers. Beyond these doors, you will fight five Trainers in consecutive order: these Trainers are the Elite Four and the Pokémon League Champion. Much like the Pokémon Gyms of days past, these Trainers will all also specialize in specific, albeit it different types. The purpose of this discussion is help bring to light what you should do in preparation for the five consecutive battles ahead.
  4493.  
  4494. Firstly, in terms of items. Generally, you'll probably want these cumulatively:
  4495.  
  4496. Full Heals: 5~10
  4497. Hyper Potions: 15~30
  4498. Revives: 10~20
  4499. It's pretty minimal altogether, and assumes average leveling of your party. Feel free to buy more or less, depending on how much you think you'll ultimately need.
  4500.  
  4501. Secondly comes your need for Pokémon. There are five specializations altogether throughout the Elite Four: Dark, Ghost, Ice, Dragon, and Steel. Here are some basic analyses based on simple pinpointing of weaknesses:
  4502.  
  4503. Dark: This team will easily be beaten by spamming Fighting or Fairy Pokémon. Bug Pokémon will also work particularly well.
  4504. Ghost: Dark Pokémon work best here, as would a good Ghost Pokémon, though it would have to be pretty bulky... If you don't have a good Dark Pokémon (Absol is more or less the only good one at this point), you can always just use your Lati or starter and use STAB.
  4505. Ice: By far the easiest of the three, her Ice Pokémon are not particularly strong: they mostly will focus on bulk. Fire and Steel Pokémon by far are overpoweringly effective, and Rock and Fighting Pokémon also work well.
  4506. Dragon: I continually have mentioned throughout the FAQ mostly to get a good Dragon or Fairy Pokémon, mostly for this one battle. Your Lati will suffice if you kept it, though a Fairy Pokémon - Mawile and Azumarill in particular - works even better.
  4507. Steel: Another weakness-piercing fight. Here, Fire is overwhelmingly effective, and Fighting and Ground also work well though Fighting will be in trouble for a few specific instances.
  4508. Thus, you can generalize your ideal party to the following:
  4509.  
  4510. A good Fighting Pokémon (e.g. Breloom, Hariyama, Medicham)
  4511. A good Ghost or Dark Pokémon (e.g. Banette with Banettite, Absol with Absolite)
  4512. A good Fire Pokémon (e.g. Blaziken, Arcanine, Ninetales, Camerupt with Cameruptite)
  4513. A good Dragon Pokémon (e.g. Latios, Latias, Salamence, Hydreigon, Haxorus)
  4514. Anything else you want: this slot ideally would be a starter Pokémon or your Lati or Cosplay Pikachu
  4515. Anything else you want: this slot ideally would house your Primal Legendary Pokémon holding its respective orb
  4516. To the curious, here are the Pokémon I'll mostly spam in each:
  4517.  
  4518. Dark: Blaziken to begin with, Gardevoir if he falls
  4519. Ghost: Gardevoir with Shadow Ball
  4520. Ice: Blaziken; my Pikachu with Brick Break and Meteor Mash works as a secondary
  4521. Dragon: Latios and Gardevoir (Latios is much more powerful, so I'll be spamming him initially at least)
  4522. Steel: Blaziken and Pikachu
  4523. ... Funny how screwed over Blaziken was in the beginning of the game, and now he's like someone's sure-shot for solo'ing the Elite Four - and it's not the case just here. I solo'd the X/Y Elite Four with a Level 70 Blaziken easily. >_>
  4524.  
  4525. In terms of Level, you should be following the recommendations I set above: Level 58+ is suitable for this to put yourself on-level with the Champion.
  4526.  
  4527. In any case, that's about it. When you feel you're ready, go through the doors for the final challenge!!
  4528.  
  4529.  
  4530.  
  4531. The Pokémon League: The Final Battles!
  4532. MY PARTY AT THIS MOMENT
  4533. Pokémon Level Type Ability Hold Item Move 1 Move 2 Move 3 Move 4
  4534. Latios Lv. 74 Dragon/Psychic Levitate Latiosite Dragon Pulse Psychic Waterfall Dive
  4535. Blaziken Lv. 74 Fire/Fighting Blaze Expert Belt Flare Blitz Sky Uppercut Brave Bird Stone Edge
  4536. Gardevoir Lv. 66 Psychic/Fairy Synchronize Sitrus Berry Psychic Moonblast Shadow Ball Magical Leaf
  4537. Pikachu Lv. 70 Electric Lightning Rod Light Ball Thunderbolt Brick Break Return Meteor Mash
  4538. Swellow Lv. 67 Normal/Flying Guts Sitrus Berry Return Brave Bird Fly Steel Wing
  4539. Linoone Lv. 67 Normal Pickup Silk Scarf Rock Smash Cut Strength Surf
  4540. RECOMMENDED LEVELS: Level 58~70
  4541. Unlike the Pokémon games released over the past few years (since Black/White in 2011), these battles are fought sequentially.
  4542.  
  4543. BOSS: Elite Four Sidney
  4544. Rewards: $8,320
  4545. FOE'S POKÉMON PARTY
  4546. Pokémon Mightyena Shiftry Cacturne Sharpedo Absol
  4547. Pokémon Type Dark Grass/Dark Grass/Dark Water/Dark Dark
  4548. Level (Lv.) Level 50 Level 50 Level 50 Level 50 Level 52
  4549. Hold Item None None None None None
  4550. Ability Intimidate Chlorophyll Sand Veil Rough Skin Super Luck
  4551. Moves Swagger Fake Out Leech Seed Crunch Aerial Ace
  4552. Take Down Feint Attack Payback Poison Fang Night Slash
  4553. Sucker Punch Extrasensory Needle Arm Aqua Jet Psycho Cut
  4554. Crunch Leaf Blade Spiky Shield Slash Slash
  4555. Mightyena is mostly here to annoy you through its Intimidate and then Swagger: it loves to take advantage of those with prior knowledge that intend to use Fighting Pokémon, first weakening them for their first blow and then strengthening them to only confuse them in the same turn. It's actually moderately potent if you're at an average level. Leading with a Special-attacking Pokémon would be best for this fight, particularly one that can use Focus Blast, such as Kadabra/Alakazam and Gardevoir. Gardevoir also works well for the Fairy moveset portion of it.
  4556.  
  4557. Shiftry is mostly here for a straight-up offense, oddly capitalizing if you are using a Sun team (since Sidney's team can't use Sunny Day). =/ Straight-up weakness-piercing offenses in return also work well. Bug is the preferred type for the double-damage, but Poison, Ice, Flying, Fire, Fairy, and Fighting also work very well.
  4558.  
  4559. Cacturne is much in the same vein as Shiftry, and should be handled in the same fashion. Contact attackers are discouraged here since Spiky Shield will take away a chunk of your HP; it's better to stick to Special attackers as a result, again like Gardevoir and Kadabra/Alakazam.
  4560.  
  4561. Sharpedo is another Pokémon that throws a straight offensive and is also another to avoid using contact attackers against, this time due to Rough Skin. The same is true for the Fairy Pokémon, due to Poison Fang, and Fire Pokémon, due to Aqua Jet, particularly it's first-hit nature. Other than that, though, simply pound this thing with its weaknesses: Grass, Electric, Fighting, Fairy, and Bug.
  4562.  
  4563. Absol is the cornerstone of Sidney's team, and is rather threatening to those at average levels since it has a good chance of outpowering and outspeeding you. In this instance, Gardevoir would be a highly sought-after Pokémon to use, as would be Fairies in general, for their ability to resist and then return back some super-effective damage. Bugs and Fighting Pokémon are mostly a bad idea unless you're fairly overleveled and thus can outspeed since Aerial Ace and Psycho Cut pose problems. It's pretty simple, though.
  4564.  
  4565. BOSS: Elite Four Phoebe
  4566. Rewards: $8,480
  4567. FOE'S POKÉMON PARTY
  4568. Pokémon Dusclops Banette Sableye Banette Dusknoir
  4569. Pokémon Type Ghost Ghost Ghost/Dark Ghost Ghost
  4570. Level (Lv.) Level 51 Level 51 Level 51 Level 51 Level 53
  4571. Hold Item None None None None None
  4572. Ability Pressure Insomnia Prankster Insomnia Pressure
  4573. Moves Shadow Punch Shadow Ball Shadow Claw Shadow Ball Hex
  4574. Confuse Ray Spite Foul Play Grudge Fire Punch
  4575. Curse Will-O-Wisp Power Gem Toxic Ice Punch
  4576. Future Sight Feint Attack Fake Out Psychic Thunder Punch
  4577. Dusclops is mostly here to screw you over with Curse and Confuse Ray. Curse is particularly nasty since it causes you to lose a lot of HP in small periods of time (since Dusclops is Ghost), so taking him out fast is of the utmost importance. Generic Dark Pokémon should work adequately here, as would Shadow Ball from good Special attackers, or simply a good STAB move from your highest-leveled Pokémon.
  4578.  
  4579. Banette #1 ... should have been a threat but really isn't too much. It mostly is here to screw with your PP and to Burn you. The PP thing can be a bit harmful if you've been heavily using your Ethers/Elixirs/Leppa Berries throughout the game, but it's only 4 PP if I remember correctly so it shouldn't be that big of a problem. Burning is also problematic, particularly for Physically-oriented Pokémon, but that can be handled with a Full/Burn Heal. So, yeah, Banette's not that big of a problem; take 'im out however you wish.
  4580.  
  4581. Sableye is interestingly only weak to Fairy, and he doesn't play his intended role of status crippler (notice he has Prankster, which makes status moves go first?) very well. I mean, really, not ONE status move. Sableye is weak in general, too; that's his only real use. In this case, Sableye's only posed threat is through Foul Play, but that's mostly if (a) your Pokémon has high Attack, and (b) if he actually gets Foul Play out. In all reality, he shouldn't get to use a move at all, he's so frail. Spam a Fairy move if at all possible, but otherwise just a generic STAB move suffices more than well enough for the OHKO.
  4582.  
  4583. Banette #2 is only slightly more of a threat than the first. Other than Burn you, it can Badly Poison you through Toxic, though that's another thing that can be easily healed. (And, due to its early damage accumulation pattern, probably ignored for a few turns too.) Grudge is more threatening than Spite was since it's a loss of all PP for a move if it works out, which it probably will; still, you should have several Pokémon in your party able to combat these guys, so it's not a major thing. And Shadow Ball and Psychic are not much to worry over, particularly if you're using Dark Pokémon.
  4584.  
  4585. Dusknoir is perhaps the culmination of the team, playing a nice sweeper role. The main problem is that Dusknoir is more about bulk than actual offensive prowess. Still, sweeping is sweeping. Still-still, you should still be using a Ghost or Dark Pokémon (ideally), so it's not that much of a threatl. Hex is the main threat in this fight, and probably what the Banettes were setting you up for; it will be double power (+ STAB) on those who are Burned or Badly Poisoned - in this case - which can accumulate pretty fast from a base 60 Power. If you have an ailment on you, heal it and then you're more or less in the clear unless one of the Punches ails you, in which case cure it again. Handle it in the general way: weaknesses!
  4586.  
  4587. BOSS: Elite Four Glacia
  4588. Rewards: $8,640
  4589. FOE'S POKÉMON PARTY
  4590. Pokémon Glalie Froslass Glalie Froslass Walrein
  4591. Pokémon Type Ice Ice/Ghost Ice Ice/Ghost Ice/Water
  4592. Level (Lv.) Level 52 Level 52 Level 52 Level 52 Level 54
  4593. Hold Item None None None None None
  4594. Ability Inner Focus Snow Cloak Inner Focus Snow Cloak Thick Fat
  4595. Moves Light Screen Confuse Ray Protect Draining Kiss Surf
  4596. Ice Shard Blizzard Ice Shard Blizzard Body Slam
  4597. Hail Hail Hail Hail Blizzard
  4598. Crunch Ominous Wind Freeze-Dry Shadow Ball Sheer Cold
  4599. Glalie #1 is mostly here to set up Hail and in turn aid the later Froslasses in their dodging efforts. Aside from this, it also plays a supportive role in setting up Light Screen to mess with you if you're using a Special Attacker that pierces the weaknesses of Ice Pokémon; that is, Fire, Steel, Fighting, and Rock. (There are quite a few Special moves of each type.) In any case, Ice Shard and Crunch throw up negligible amounts of damage at best given Glalie's rather poor Attack stat, so it's mostly just nuking him outright if you can to avoid the set-up of Hail/Light Screen.
  4600.  
  4601. Froslass #1 mostly serves to set-up Hail if it's not there yet; Hail is the weather this team largely relies on, mostly for Snow Cloak and to maximize hit rate of Blizzard. Other than that, it will try to Confuse you and capitalize on Blizzard's maximized hit rate of still alive. Mostly hit it with its weaknesses (not Fighting anymore, which is swapped for Ghost and Dark): it's frail and will likely die in one hit.
  4602.  
  4603. Glalie #2 plays much the same role as the first.
  4604.  
  4605. Froslass #2 is much as the same as the first one, but more offensively oriented since has Shadow Ball and Draining Kiss instead of Ominous Wind and Confuse Ray; it is probably the biggest threat in the battle, to be honest. That said, it is also quite frail, and has a tendency to use Hail if it's not active still, leaving it wide open to OHKO attacks if they abuse weaknesses, or even are simply STAB-boosted. =/
  4606.  
  4607. Walrein can be a huge threat at times and the least of all at others; it mostly depends on his luck with Sheer Cold, which has a base accuracy of 30%, but deducted from it is the difference between the user's and target's levels if it the former is higher (and it's added if lower): the higher the better in this case to fight him with. A Pokémon higher-leveled than the Walrein will not be affected by Sheer Cold, so it's easy to avoid it. Thus, getting a high-leveled Pokémon into the battle will be very helpful in avoiding this: even if it still under Walrein's level, the higher the level the lower the chance it'll hit. That will be the main threat; Surf, Body Slam, and Blizzard all pose threats of their own in terms of offense, but Walrein simply won't have the stats to back it up, even with STAB, so long as you're not using something weak to those move types.
  4608.  
  4609. BOSS: Elite Four Drake
  4610. Rewards: $8,800
  4611. FOE'S POKÉMON PARTY
  4612. Pokémon Altaria Flygon Kingdra Flygon Salamence
  4613. Pokémon Type Dragon/Flying Dragon/Ground Dragon/Water Dragon/Ground Dragon/Flying
  4614. Level (Lv.) Level 53 Level 53 Level 53 Level 53 Level 55
  4615. Hold Item None None None None None
  4616. Ability Natural Cure Levitate Sniper Levitate Intimidate
  4617. Moves Aerial Ace Earthquake Dragon Pulse Flamethrower Dragon Rush
  4618. Cotton Guard Dragon Claw Surf Boomburst Zen Headbutt
  4619. Dragon Pulse Rock Slide Yawn Dragon Pulse Crunch
  4620. Moonblast Supersonic Ice Beam Screech Thunder Fang
  4621. Ice types FTW. ... Oh, you want an actual strategy? Pfft. Fine.
  4622.  
  4623. Altaria, as usual, plays the general role of a wall in this battle, at least to some degree: he's more oriented toward offense than usual, though Cotton Guard still makes an appearance to stave off your physical attackers. It still doesn't have the stats to back up its offense very adequately, though, unless you happen to use a Pokémon weak to the types of moves that it uses (and, even then, a OHKO is unlikely). So ... yeah. Ice moves are the preference here, but Dragon, Rock, and Fairy also work.
  4624.  
  4625. Flygon #1 is oriented to an offensive strategy and does so quite well... if only he had the stats to truly back it up. (That's problem with a lot of the Elite Four: where there are good ideas and strategies, there are not the stats to back them up. =/) In this case, it can be nonetheless a pretty big problem when you're weak to one of the moves being used; Dragons and Ice Pokémon are at threat here, especially if average leveled since Flygon is pretty fast. A good Fairy Pokémon is ideal here for that. Just beware Supersonic especially if you're using a physical Pokémon.
  4626.  
  4627. Kingdra is another here mostly for offense, and does so better than anyone else on the team, mostly because he doesn't have a double weakness that can be abused, just Fairy and Dragon. For the most part, hit the weaknesses and try to avoid Yawn. Yawn can be an annoying status to deal with since it causes Sleep in a couple of turns, but it's simply something to heal and move on. Hit weaknesses and move on.
  4628.  
  4629. Flygon #2 is much the same as the other one, but Specially-oriented rather than Physically, which is a drawback to Flygon as a whole since it's better for Physical moves. >_> Handle it in the same way as the other, and with the same considerations.
  4630.  
  4631. Salamence is the cornerstone of Drake's team and itself runs a pretty standard moveset for competitive battling (more or less) and clearly plays the role of a sweeper Pokémon. A lot of your Pokémon are threatened by this one; Dragons are the main ones of its weaknesses you'll want to avoid. Ice Pokémon are still okay, as are Fairy and Rock Pokémon, so spamming those (Fairies or Ice especially) will work really well. A straight-up Pokémon battle, more or less, across the board.
  4632.  
  4633. BOSS: Pokémon League Champion Steven
  4634. Rewards: $11,800
  4635. FOE'S POKÉMON PARTY
  4636. Pokémon Skarmory Claydol Aggron Cradily Armaldo Metagross Mega-Metagross
  4637. Pokémon Type Steel/Flying Ground/Psychic Steel/Rock Rock/Grass Rock/Bug Steel/Psychic
  4638. Level (Lv.) Level 57 Level 57 Level 57 Level 57 Level 57 Level 59
  4639. Hold Item None None None None None Metagrossite
  4640. Ability Sturdy Levitate Sturdy Suction Cups Battle Armor Clear Body Tough Claws
  4641. Moves Toxic Reflect Stone Edge Giga Drain X-Scissor Bullet Punch
  4642. Aerial Ace Light Screen Earthquake Ancient Power Rock Blast Zen Headbutt
  4643. Spikes Extrasensory Iron Tail Sludge Bomb Metal Claw Meteor Mash
  4644. Steel Wing Earth Power Dragon Claw Confuse Ray Crush Claw Giga Impact
  4645. Skarmory leads Steven's party, and loves to play its role in setting a hazard in Spikes before proceeding to Badly Poison your Pokémon. Other than this, Skarmory is mostly filler material; you probably won't be able to kill it before it gets done with Spikes (Sturdy), but try to get to it before it gets done with Toxic. Beyond these, it will be mostly filler time since Skarmory is not that strong of an attacker. Focus on Fire and Electric Pokémon for the kill.
  4646.  
  4647. Claydol is one of several aberrations from Steven's specialization in Steel, this one being weak to Grass, Water, Dark, and Ghost. He mostly plays the role of a weak support through Reflect and Light Screen while his offensive moves aren't very strong, even though STAB-boosted. Smack him with a super-effective/STAB move or the like and move on.
  4648.  
  4649. Aggron is a powerful enough Pokémon in his own right to throw you some trouble, particularly with the sweeper set he's using, but he main problems lie in two areas: a lack of Speed and a multiplicity of double-weaknesses. In the latter, that would be Fighting and Ground, two Pokémon types you should be able to use now, and Pokémon types in general that will be able to avoid most of his powerful moves as well in one way or another. So hit him with those kinds of moves twice and move on.
  4650.  
  4651. Cradily is normally used to play a wall in Pokémon battles, but in this it seems Steven is planning to favor him as a Special attacker. Lucky for us, Cradily doesn't have much Special Attack to begin with, so this will mostly be a clean sweep: it's weak to Ice, Fighting, Steel, Poison, and Bug moves. Just be wary of Confuse Ray; that'll be the thing that'll give you the most trouble in this fight.
  4652.  
  4653. Armaldo is probably the second-biggest threat in this battle, as he makes (somewhat) decent use of his movepool to get a nicely powerful Physical moveset. In terms of power, Armaldo is the second-strongest on the team as well, making him quite the threat in most instances; luckily, his movepool's variety is poor enough to give us some wiggle room, especially given he won't hit the Pokémon he's weak to. In terms of weaknesses, there is Steel, Rock, and Fighting. Rock can be hit super-effectively, but Metal Claw's low power makes it tolerable enough for you to get in that killing second hit. He'll mostly focus on his STAB moves for the most part anyways.
  4654.  
  4655. Metagross is overwhelmingly the largest threat on Steven's team and of the Elite Four run in general, opting to Mega-Evolve on the first turn. Not only will his stats increase on the whole, he'll also gain Tough Claws, in this instance raising the power of all his moves by a further 33%. This is, in other words, a very difficult battle to get by, even at higher levels, simply due to the stats Mega-Metagross has. His moves are used varyingly, but Zen Headbutt and Meteor Mash are the big ones to worry about as they'll have a base 135 power with STAB and 180 after Tough Claws: already, it's as if the attacks are super-effective and Tough Claws is gone. That is why Tough Claws is a particularly nasty ability to combat, and don't forget Bullet Punch generating a compensation for low Speed as it has a Priority of +1 (more or less going to go first), even though Mega Metagross has high Speed to begin with. (X/Y players will especially note that it is actually faster than Talonflame.) The main way to kill it is to get rid of it ASAP with strong, STAB-boosted super-effective (Fire/Ground/Dark/Ghost) attacks. Blaziken is fast enough to make this work with Overheat, Blaze Kick, or Flare Blitz, at least in part, and Swampert works amazingly well for it with Earthquake. Those using Sceptile as their starter have a bit of an uphill road to go up. Their Primal Pokémon (Kyogre or Groudon both work well) can easily resist a number of these moves and throw back obscenely powerful ones in return, driven mostly by stats and weather, so consider them your backup plan. Another viable Pokémon would be a Ghost Pokémon (Mega-Banette in particular) or Ghost move users (Kadabra, Alakazam mostly). Dark Pokémon can also work well, though the only good one you may have is Absol/Mega Absol, though Sableye with Foul Play is unusually effective. Camerupt/Mega Camerupt is also very viable in general, though beware Giga Impact and Zen Headbutt; Fire Blast would be the best move to use in this instance. In short, while it is probably an uphill battle, there are a number of ways to win.
  4656.  
  4657. Enjoy the ending and the credits reel!
  4658.  
  4659. Oh, wait, one more thing!
  4660.  
  4661.  
  4662.  
  4663. "Let's battle one more time!"
  4664. BOSS: Pokémon Trainer Brendan/May
  4665. Rewards: None
  4666. FOE'S POKÉMON PARTY
  4667. Pokémon Swellow Raichu Breloom* Magcargo* Wailord* Sceptile** Swampert** Blaziken**
  4668. Pokémon Type Normal/Flying Electric Grass/Fighting Fire/Rock Water Grass Water/Ground Fire/Fighting
  4669. Level (Lv.) Level 48 Level 48 Level 48 Level 48 Level 48 Level 50 Level 50 Level 50
  4670. Hold Item None None None None None Sceptilite Swampertite Blazikenite
  4671. Ability Guts Static Effect Spore Magma Armor Water Veil Overgrow Torrent Blaze
  4672. Moves Aerial Ace Thunder Wave Seed Bomb Earth Power Surf Leaf Blade Earthquake Blaze Kick
  4673. Quick Attack Thunderbolt Force Palm Lava Plume Heavy Slam X-Scissor Muddy Water Brick Break
  4674. U-turn Quick Attack Venoshock Body Slam Bulldoze Dual Chop Rock Slide Quick Attack
  4675. Steel Wing Light Screen Rock Tomb Rock Slide Ice Beam Night Slash Brick Break Shadow Claw
  4676. USAGE CONDITIONS
  4677. Pokémon Condition
  4678. Breloom Your starter was Torchic or Treecko
  4679. Wailord Your starter was Treecko or Mudkip
  4680. Magcargo Your starter was Mudkip or Torchic
  4681. Sceptile Your starter was Mudkip
  4682. Swampert Your starter was Torchic
  4683. Blazikem Your starter was Treecko
  4684. Swellow is the certainty you'll encounter in your rival's party. Of course, there's nothing much you can actually expect it from it; a Normal and a Flying move, as expected. U-turn may be problematic if you don't like those kind of switching moves, and Steel Wing may be problematic for Rock Pokémon - but, remember, you did just beat the Elite Four, this battle is more obligatory than anything. The big thing here would be to use your Pikachu most obviously. Other Electric Pokémon also work well, particularly the Magnemite evolutionary chain, and Rock Pokémon too. If your Lati is here, it'll nuke with ease, too.
  4685.  
  4686. Raichu is a second certainty, and in some ways the more threatening one. ... Okay, not really. Raichu is nothing to worry over from the HP standpoint. It more or less plays a statusing role in that it loves to Paralyze you, set up Light Screen for its party, and then simply pound on you as needed. Quick, prejudicial treatment is the answer here: a generic STAB move from your starter, a Lati, just about any Pokémon you took to the Elite Four for the purpose of fighting will be more than adequate as Raichu is very frail, much like Pikachu is.
  4687.  
  4688. Breloom should be a bit more of a pain than it currently is; it's mostly just a straight-offensive Pokémon, so throw a straight-offensive right back. Any of its weaknesses should be a OHKO at this point: these include Flying (4x), Psychic, Fairy, and Fire.
  4689.  
  4690. Magcargo ... I said it last time, and I have said it everytime: SURF. Easy OHKO from your Surf user - and you are supposed to have Surf!! - and that could be one of your Lati's. Other than that, Swampert and Blaziken should also have ample ways to take care of this: Swampert could use Surf or some Ground move, and Blaziken could use a number of Fighting or Rock moves... The list goes on.
  4691.  
  4692. Wailord is easy enough to beat: its main reliance is on bulk more than anything, throwing up meager attacks even when you're weak to the moves. If you have Grass Knot, Pikachu can hold a Light Ball and easily OHKO this guy (he's very heavy) or just Thunderbolt or something, there's no need to be particular about him. Other good ways to deal with him include other Electric Pokémon, Grass Pokémon in general (Mega Sceptile is particularly resistant), and Swampert can not only resist Water but counter with unresisted Ground moves.
  4693.  
  4694. Sceptile can be a bit problematic: in case it's not obvious, it can Mega-Evolve. In doing so, it becomes Grass/Dragon type and gains the ability Lightning Rod. (The latter shouldn't matter to you as you yourself should under no circumstance use an Electric move on it anyhow.) It will get a nice boost in its stats, but this Sceptile is more angled to Physical rather than Special moves, contrary to its stats, so you can catch a break there. It has an easily-hit double weakness to Ice, as well as some to Flying, Bug, Poison, Dragon, and Fairy. Simple opt to hit any of those; you can't really go wrong.
  4695.  
  4696. Swampert is not much more of a problem than usual; when it Mega-Evolves - and it will - it will simply gain the Swift Swim ability. This can be a problem if your team is Rain-oriented, but not to much of an extent as he's slow to begin with. =P In any case, hitting this guy with Grass moves is the way to go if you can manage it. Otherwise, your Lati Pokémon will have a fun time with this guy as he/she will still resist most of its moveset altogether.
  4697.  
  4698. Blaziken is the strongest and most threatening of the three starters to fight against, boasting both power and speed, and then even furthered Speed every turn due to Speed Boost. Simply assume that, because of Speed Boost, Blaziken will outspeed you on Turn 2. It's not a certainty - particularly if you are highly overleveled - but it's something worth consideration nonetheless. As you would probably expect, your various Legendary Pokémon - literally any of them we could have caught thus far in the walkthrough: Ho-Oh/Lugia, Latios/Latias, Groudon/Kyogre, Suicune - have a huge advantage, not just in stats (actually, Mega-Blaziken either exceeds or is comparable with them =O) but in terms of type advantages, mostly Psychic, Flying, Water, or Ground. Generic Psychic Pokémon, such as Gardevoir and Alakazam, also work well too. Mega-Sceptile can also work due to his resistance to Fire, actually making this an even playing field in which you can probably spam Focus Blast or STAB-boosted Dragon Pulse or the like, too. Perhaps the most interesting matchup of them all if you choose to go that way, and simply a OHKO-and-goodbye if you go the sensible route.
  4699.  
  4700. Okay, now congrats on beating the main storyline of the game.
Add Comment
Please, Sign In to add comment